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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.81
Committed: Thu May 25 03:24:29 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.80: +1 -0 lines
Log Message:
implemented background face prefetch

File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: history for completer (cursor-up)
12 - IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
13 - IMPORTANT: win32, fow_tetxure sometimes nukes other textures
14 (mostly fixed, but still there: displays list and texture uploads do not go well together)
15 - IMPORTANT: lose/regain mapping might clear messgae log
16 (maybe this happens when its being updated when the window isn't mapped => no
17 window context?)
18 (this might be fixed now, watch out for it)
19 - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
20 - IMPORTANT:_ map feedback... e.g. when clicking on it
21 - IMPORTANT: user interface (window positions etc.) should be saved, but
22 b) widget layout is nontrivial as to not obscure map
23 c) need better way to center map then middle-button, maybe map overview
24 (but updates will be slow UPDATE updates are not at all slow).
25
26 should be solved/investitaged before release:
27 - rethink message display in lower left corner
28 - auto-download of all faces from the server in the bg.
29 - many sliders should have labels attached.
30 - widgets need to know about their visibility. the inventory
31 completely redraws itself on every animation change, even when its not visible.
32 - cairo/win32 looks like shit (premultiplied alpha bug?)
33 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
34 (after starting, press quit)
35 - flopper/menu imrpovement:
36 * things that are menus should act more like menus
37 * inmventory etc. should fade-in automatically when used
38 - add menu itemds for inventory items: mark/inscribe etc.
39 - remove wrap_mode hack from texture and make it a per-texture operation
40 - enter runmode when cursor-key repeats
41 - mapmap (overview) - scroll visible area by clicking/dragging
42 - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
43 - maybe move window managing functionality into toplevel
44 - better window management (graphical feedback)
45
46 low priority:
47 - textview should not snap to bottom on resize.
48 - alt+2cursor == diagonal
49 - look into extendedmapinfo
50 - save only dirty cached maps, and save dirty maps != current map
51 - inventory update must be incremental (too slow) (really? check)
52 - try to synchronize local animation speed with server updates to save on screen refreshes.
53 - player list from server for tell etc. commands
54 - examine etc., should use extendeddrawinfo or sth. similar
55 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
56 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
57 - performance: use texture collections for upstream server data instead if gobs
58 of small textures.
59 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
60 affect neighbouring visible pixels (border bleeding).
61 - pango fontsize measure and decrease to achieve real pixel height
62
63 TEMPORARY SERVER TODO:
64 - palyer peaceful setting should be independen of game peaceful setting
65 (i.e. one should be able to become hostile against guards but still
66 be peaceful - the palyer peaceful would be toggled by priests and shown
67 in who, the game peaceful steting would be toggled by the peaceful command
68 but not otherwise shown).
69 - pippij wants playerstealing to work between hostile players
70 - attempt_jump tries to kick jumped-into monster,s but doesn't work
71 - 1) If you hide, and someone can see you trying to hide, you'll get a
72 message, even when you can't see that other person.
73 - 2) hiding exp is always 1, independant of how difficult it is to hide
74 - 3) jumping into monsters does no damage, even though it's supposed to
75 be an attack (mentioned before). You also get no exp for this
76 - 10) (feature request): bug/typo/idea commands to automatically log
77 your comments, with the mentioning of the current map (and perhaps an
78 item, if you do 'bug <item>').
79
80 set_face 4783 => 70
81 libpng warning: Ignoring gAMA chunk with gamma=0
82 allocating id 71
83 OK
84 set_face 4782 => 71
85 libpng warning: Ignoring gAMA chunk with gamma=0
86 allocating id 72
87 OK
88 set_face 4781 => 72
89 libpng warning: Ignoring gAMA chunk with gamma=0
90 allocating id 73
91 OK
92 set_face 4784 => 73
93 libpng warning: Ignoring gAMA chunk with gamma=0
94