ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.90
Committed: Sat May 27 19:49:06 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.89: +3 -1 lines
Log Message:
improved and tuned completer

File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_)
12 ccmo => cast summon cult monsters not cast charm monsters
13 - IMPORTANT: learning spells does not make them show up automatically in the completer?
14 - IMPORTANT: statusbox update timer
15 - IMPORTANT: statusbox tooltip must not go away on updates
16 - IMPORTANT: history for completer (cursor-up)
17 - IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18 - IMPORTANT: win32, fow_tetxure sometimes nukes other textures
19 (mostly fixed, but still there: displays list and texture uploads do not go well together)
20 - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
21 - IMPORTANT:_ map feedback... e.g. when clicking on it
22 - IMPORTANT: user interface (window positions etc.) should be saved, but
23 b) widget layout is nontrivial as to not obscure map
24 c) need better way to center map then middle-button, maybe map overview
25 (but updates will be slow UPDATE updates are not at all slow).
26
27 should be solved/investitaged before release:
28 - rethink message display in lower left corner
29 - auto-download of all faces from the server in the bg.
30 - many sliders should have labels attached.
31 - widgets need to know about their visibility. the inventory
32 completely redraws itself on every animation change, even when its not visible.
33 - cairo/win32 looks like shit (premultiplied alpha bug?)
34 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
35 (after starting, press quit)
36 - flopper/menu imrpovement:
37 * things that are menus should act more like menus
38 * inmventory etc. should fade-in automatically when used
39 - add menu itemds for inventory items: mark/inscribe etc.
40 - remove wrap_mode hack from texture and make it a per-texture operation
41 - enter runmode when cursor-key repeats
42 - mapmap (overview) - scroll visible area by clicking/dragging
43 - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
44 - maybe move window managing functionality into toplevel
45 - better window management (graphical feedback)
46 - the player weight somehow updates strangely when dropping/picking up
47
48 low priority:
49 - completer should know more about arguments, e.g. cast summon pet monster,
50 or that some commands do not take arguments ("drop all").
51 - textview should not snap to bottom on resize.
52 - alt+cursor == diagonal
53 - look into extendedmapinfo
54 - save only dirty cached maps, and save dirty maps != current map
55 - inventory update must be incremental (too slow) (really? check)
56 - try to synchronize local animation speed with server updates to save on screen refreshes.
57 - player list from server for tell etc. commands
58 - examine etc., should use extendeddrawinfo or sth. similar
59 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
60 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
61 - performance: use texture collections for upstream server data instead if gobs
62 of small textures.
63 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
64 affect neighbouring visible pixels (border bleeding).
65 - pango fontsize measure and decrease to achieve real pixel height
66
67 TEMPORARY SERVER TODO:
68 - palyer peaceful setting should be independen of game peaceful setting
69 (i.e. one should be able to become hostile against guards but still
70 be peaceful - the palyer peaceful would be toggled by priests and shown
71 in who, the game peaceful steting would be toggled by the peaceful command
72 but not otherwise shown).
73 - pippij wants playerstealing to work between hostile players
74 - attempt_jump tries to kick jumped-into monster,s but doesn't work
75 - 1) If you hide, and someone can see you trying to hide, you'll get a
76 message, even when you can't see that other person.
77 - 2) hiding exp is always 1, independant of how difficult it is to hide
78 - 3) jumping into monsters does no damage, even though it's supposed to
79 be an attack (mentioned before). You also get no exp for this
80 - 10) (feature request): bug/typo/idea commands to automatically log
81 your comments, with the mentioning of the current map (and perhaps an
82 item, if you do 'bug <item>').
83
84 set_face 4783 => 70
85 libpng warning: Ignoring gAMA chunk with gamma=0
86 allocating id 71
87 OK
88 set_face 4782 => 71
89 libpng warning: Ignoring gAMA chunk with gamma=0
90 allocating id 72
91 OK
92 set_face 4781 => 72
93 libpng warning: Ignoring gAMA chunk with gamma=0
94 allocating id 73
95 OK
96 set_face 4784 => 73
97 libpng warning: Ignoring gAMA chunk with gamma=0
98