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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.91
Committed: Sat May 27 20:00:40 2006 UTC (17 years, 11 months ago) by elmex
Branch: MAIN
Changes since 1.90: +2 -1 lines
Log Message:
added layout saving

File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: user_x/user_y for layout setting
12 - IMPORTANT: fine-tuning of completer (drop 1 => drop all 1 _wrong_)
13 ccmo => cast summon cult monsters not cast charm monsters
14 - IMPORTANT: learning spells does not make them show up automatically in the completer?
15 - IMPORTANT: statusbox update timer
16 - IMPORTANT: statusbox tooltip must not go away on updates
17 - IMPORTANT: history for completer (cursor-up)
18 - IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
19 - IMPORTANT: win32, fow_tetxure sometimes nukes other textures
20 (mostly fixed, but still there: displays list and texture uploads do not go well together)
21 - IMPORTANT: logging in with an invalid (already existing and used) character creates an endless loop.
22 - IMPORTANT:_ map feedback... e.g. when clicking on it
23 - IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
24 b) widget layout is nontrivial as to not obscure map
25 c) need better way to center map then middle-button, maybe map overview
26 (but updates will be slow UPDATE updates are not at all slow).
27
28 should be solved/investitaged before release:
29 - rethink message display in lower left corner
30 - auto-download of all faces from the server in the bg.
31 - many sliders should have labels attached.
32 - widgets need to know about their visibility. the inventory
33 completely redraws itself on every animation change, even when its not visible.
34 - cairo/win32 looks like shit (premultiplied alpha bug?)
35 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
36 (after starting, press quit)
37 - flopper/menu imrpovement:
38 * things that are menus should act more like menus
39 * inmventory etc. should fade-in automatically when used
40 - add menu itemds for inventory items: mark/inscribe etc.
41 - remove wrap_mode hack from texture and make it a per-texture operation
42 - enter runmode when cursor-key repeats
43 - mapmap (overview) - scroll visible area by clicking/dragging
44 - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
45 - maybe move window managing functionality into toplevel
46 - better window management (graphical feedback)
47 - the player weight somehow updates strangely when dropping/picking up
48
49 low priority:
50 - completer should know more about arguments, e.g. cast summon pet monster,
51 or that some commands do not take arguments ("drop all").
52 - textview should not snap to bottom on resize.
53 - alt+cursor == diagonal
54 - look into extendedmapinfo
55 - save only dirty cached maps, and save dirty maps != current map
56 - inventory update must be incremental (too slow) (really? check)
57 - try to synchronize local animation speed with server updates to save on screen refreshes.
58 - player list from server for tell etc. commands
59 - examine etc., should use extendeddrawinfo or sth. similar
60 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
61 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
62 - performance: use texture collections for upstream server data instead if gobs
63 of small textures.
64 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
65 affect neighbouring visible pixels (border bleeding).
66 - pango fontsize measure and decrease to achieve real pixel height
67
68 TEMPORARY SERVER TODO:
69 - palyer peaceful setting should be independen of game peaceful setting
70 (i.e. one should be able to become hostile against guards but still
71 be peaceful - the palyer peaceful would be toggled by priests and shown
72 in who, the game peaceful steting would be toggled by the peaceful command
73 but not otherwise shown).
74 - pippij wants playerstealing to work between hostile players
75 - attempt_jump tries to kick jumped-into monster,s but doesn't work
76 - 1) If you hide, and someone can see you trying to hide, you'll get a
77 message, even when you can't see that other person.
78 - 2) hiding exp is always 1, independant of how difficult it is to hide
79 - 3) jumping into monsters does no damage, even though it's supposed to
80 be an attack (mentioned before). You also get no exp for this
81 - 10) (feature request): bug/typo/idea commands to automatically log
82 your comments, with the mentioning of the current map (and perhaps an
83 item, if you do 'bug <item>').
84
85 set_face 4783 => 70
86 libpng warning: Ignoring gAMA chunk with gamma=0
87 allocating id 71
88 OK
89 set_face 4782 => 71
90 libpng warning: Ignoring gAMA chunk with gamma=0
91 allocating id 72
92 OK
93 set_face 4781 => 72
94 libpng warning: Ignoring gAMA chunk with gamma=0
95 allocating id 73
96 OK
97 set_face 4784 => 73
98 libpng warning: Ignoring gAMA chunk with gamma=0
99