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/cvs/deliantra/Deliantra-Client/TODO
Revision: 1.97
Committed: Tue May 30 08:12:50 2006 UTC (17 years, 11 months ago) by elmex
Branch: MAIN
Changes since 1.96: +1 -0 lines
Log Message:
fixed a bug with the binding dialog (center) and added todo item for me

File Contents

# Content
1 http://www.vionline.com/sound.html
2 http://www.stonewashed.net/2.html
3
4 http://pyopengl.sourceforge.net/documentation/manual/glutEnterGameMode.3GLUT.html
5
6 12:17 <@schmorp> i do list all libs manually for pclient
7 12:17 <@schmorp> will have to do that for gce too
8 12:17 <@schmorp> remind me of it
9 12:17 <@schmorp> qwhen i next bundle it
10
11 - IMPORTANT: toplevel geometry is not respected on moves.
12 - IMPORTANT: user_x/user_y for layout setting
13 - IMPORTANT: learning spells does not make them show up automatically in the completer?
14 - IMPORTANT: statusbox update timer
15 - IMPORTANT: statusbox tooltip must not go away on updates
16 - IMPORTANT: history for completer (cursor-up)
17 - IMPORTANT: toggle stats/messgae log window to visible while character creation is active.
18 - IMPORTANT: win32, fow_tetxure sometimes nukes other textures
19 (mostly fixed, but still there: displays list and texture uploads do not go well together)
20 - IMPORTANT:_ map feedback... e.g. when clicking on it
21 - IMPORTANT: user interface (window positions etc.) should be saved, but (finished!?)
22 b) widget layout is nontrivial as to not obscure map
23 c) need better way to center map then middle-button, maybe map overview
24 (but updates will be slow UPDATE updates are not at all slow).
25 - IMPORTANT: When spellbooks are read they dont disappear from inventory window (eg. from a bag)
26
27 should be solved/investitaged before release:
28 - make action recorder to an editor of bindings (edit binding, and record/change actions)
29 - rethink message display in lower left corner
30 - the inventory
31 completely redraws itself on every animation change, even when its not visible.
32 - cairo/win32 looks like shit (premultiplied alpha bug?)
33 - Attempt to free unreferenced scalar: SV 0x11f5d98 during global destruction.
34 (after starting, press quit)
35 - flopper/menu imrpovement:
36 * things that are menus should act more like menus
37 * inmventory etc. should fade-in automatically when used
38 - add menu itemds for inventory items: mark/inscribe etc.
39 - remove wrap_mode hack from texture and make it a per-texture operation
40 - enter runmode when cursor-key repeats
41 - mapmap (overview) - scroll visible area by clicking/dragging
42 - elmex: split up gauges into: head, body and foot, so that contents begin in the interior of gauges
43 - maybe move window managing functionality into toplevel
44 - better window management (graphical feedback)
45 - the player weight somehow updates strangely when dropping/picking up
46
47 low priority:
48 - completer should know more about arguments, e.g. cast summon pet monster,
49 or that some commands do not take arguments ("drop all").
50 - textview should not snap to bottom on resize.
51 - alt+cursor == diagonal
52 - look into extendedmapinfo
53 - save only dirty cached maps, and save dirty maps != current map
54 - inventory update must be incremental (too slow) (really? check)
55 - try to synchronize local animation speed with server updates to save on screen refreshes.
56 - player list from server for tell etc. commands
57 - examine etc., should use extendeddrawinfo or sth. similar
58 - maybe use outline fonts/effect for statusbox and floorbox (and health gauge stats etc.).
59 - fow intensity => fow color (greyscale, just rename), add fow darkness slider, too
60 - performance: use texture collections for upstream server data instead if gobs
61 of small textures.
62 - when mipmapping upstream data files, run a fatten pass so pixels with alpha=0 don't negatively
63 affect neighbouring visible pixels (border bleeding).
64 - pango fontsize measure and decrease to achieve real pixel height
65
66 TEMPORARY SERVER TODO:
67 - palyer peaceful setting should be independen of game peaceful setting
68 (i.e. one should be able to become hostile against guards but still
69 be peaceful - the palyer peaceful would be toggled by priests and shown
70 in who, the game peaceful steting would be toggled by the peaceful command
71 but not otherwise shown).
72 - pippij wants playerstealing to work between hostile players
73 - attempt_jump tries to kick jumped-into monster,s but doesn't work
74 - 1) If you hide, and someone can see you trying to hide, you'll get a
75 message, even when you can't see that other person.
76 - 2) hiding exp is always 1, independant of how difficult it is to hide
77 - 3) jumping into monsters does no damage, even though it's supposed to
78 be an attack (mentioned before). You also get no exp for this
79 - 10) (feature request): bug/typo/idea commands to automatically log
80 your comments, with the mentioning of the current map (and perhaps an
81 item, if you do 'bug <item>').
82
83 set_face 4783 => 70
84 libpng warning: Ignoring gAMA chunk with gamma=0
85 allocating id 71
86 OK
87 set_face 4782 => 71
88 libpng warning: Ignoring gAMA chunk with gamma=0
89 allocating id 72
90 OK
91 set_face 4781 => 72
92 libpng warning: Ignoring gAMA chunk with gamma=0
93 allocating id 73
94 OK
95 set_face 4784 => 73
96 libpng warning: Ignoring gAMA chunk with gamma=0
97