--- deliantra/Deliantra-Client/bin/cfplus 2007/08/17 21:18:01 1.215 +++ deliantra/Deliantra-Client/bin/cfplus 2007/09/01 07:22:21 1.226 @@ -88,7 +88,9 @@ use CFPlus::UI::Canvas; use CFPlus::UI::Inventory; use CFPlus::UI::SpellList; +use CFPlus::UI::Dockable; use CFPlus::UI::MessageWindow; +use CFPlus::UI::ChatView; use CFPlus::Pod; use CFPlus::MapWidget; use CFPlus::Macro; @@ -128,6 +130,7 @@ our $MAP; our $MAPMAP; our $MAPWIDGET; +our $COMPLETER; our $BUTTONBAR; our $METASERVER; our $LOGIN_BUTTON; @@ -148,6 +151,7 @@ our $MUSIC_PLAYING_WIDGET; our $LICENSE_WIDGET; +our $PICKUP_PAGE; our $INVENTORY_PAGE; our $STATS_PAGE; our $SKILL_PAGE; @@ -182,8 +186,7 @@ } sub message { - my ($para) = @_; - $MESSAGE_WINDOW->message ($para); + $MESSAGE_WINDOW->message (@_); } ############################################################################# @@ -230,11 +233,14 @@ } } else { # sound_meta not set means data is in flight either way - my $meta = $CONN->{sound_meta}{$face} + my $meta = $CONN->{face}[$face] + or return; + + $meta->{data} or return; # if its a jingle, play it as ambient music - if ($meta->{meta}{jingle}) { + if ($meta->{data}{jingle}) { if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue &audio_music_push ($face); @@ -245,7 +251,7 @@ my $rwops = new CFPlus::RW $_[0]; my $chunk = new CFPlus::MixChunk $rwops or Carp::confess "sound face " . (JSON::XS::to_json $meta) . " unloadable: " . CFPlus::Mix_GetError; - $chunk->volume (($meta->{meta}{volume} || 1) * 128); + $chunk->volume (($meta->{data}{volume} || 1) * 128); $AUDIO_CHUNK{$face} = $chunk; audio_sound_push ($face); @@ -273,17 +279,17 @@ $MUSIC_PLAYING_META = $meta; $MUSIC_PLAYING_WIDGET->set_markup ( - "Name: " . (CFPlus::asxml $meta->{meta}{name}) . "\n" - . "Author: " . (CFPlus::asxml $meta->{meta}{author}) . "\n" - . "Source: " . (CFPlus::asxml $meta->{meta}{source}) . "\n" - . "License: " . (CFPlus::asxml $meta->{meta}{license}) + "Name: " . (CFPlus::asxml $meta->{data}{name}) . "\n" + . "Author: " . (CFPlus::asxml $meta->{data}{author}) . "\n" + . "Source: " . (CFPlus::asxml $meta->{data}{source}) . "\n" + . "License: " . (CFPlus::asxml $meta->{data}{license}) ); } sub audio_music_update_volume { return unless $MUSIC_PLAYING_META; - my $volume = $MUSIC_PLAYING_META->{meta}{volume} || 1; - my $base = $MUSIC_PLAYING_META->{meta}{jingle} ? 1 : $CFG->{bgm_volume}; + my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1; + my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume}; CFPlus::MixMusic::volume $base * $volume * 128; } @@ -312,7 +318,7 @@ if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { my $pos = $MUSIC_PLAYING_META->{stop_pos}; - $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos); + $MUSIC_PLAYER->fade_in_pos (0, 700, $pos); $MUSIC_START = time - $pos; } else { $MUSIC_PLAYER->play (0); @@ -336,16 +342,19 @@ return unless $CFG->{bgm_enable}; my @have = - grep $_, - map $CONN->{music_meta}{$_}, + grep $_ && $_->{data}, + map $CONN->{face}[$_], @$MUSIC_WANT; + # randomize music a bit so that the order is not always the same + $_->{stop_time} ||= rand for @have; + @MUSIC_HAVE = @have if @have; # default MUSIC_HAVE == MUSIC_DEFAULT @MUSIC_HAVE = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_HAVE; - $fade_out = 1000; + $fade_out = 700; } # if the currently playing song is acceptable, let it continue @@ -364,7 +373,7 @@ # if the most recently-played piece played very recently, # resume it, else choose the oldest piece for rotation. audio_music_set_meta - $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME + $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME ? $MUSIC_HAVE[-1] : $MUSIC_HAVE[0]; @@ -380,6 +389,10 @@ } sub audio_music_finished { + if ($MUSIC_PLAYING_META) { + $MUSIC_PLAYING_META->{stop_time} = time; + } + # we compress multiple jingles of the same type shift @MUSIC_JINGLE while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0]; @@ -771,14 +784,24 @@ $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Force OpenGL 1.1"); $table->add_at (1, $row++, new CFPlus::UI::CheckBox - state => $CFG->{opengl11}, + state => $CFG->{force_opengl11}, tooltip => "Limit CFPlus to use OpenGL 1.1 features only. This will normally result in " . "higher memory usage and slower performance. It will, however, help tremendously on " . "cards that claim to support a feature but fall back to software rendering. " . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " . "but cards and drivers from other vendors (ATI) are often just as bad. If you " . "experience extremely low framerates and your card should do better, try this option.", - on_changed => sub { my ($self, $value) = @_; $CFG->{opengl11} = $value; 0 } + on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } + ); + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Compress Textures"); + $table->add_at (1, $row++, new CFPlus::UI::CheckBox + state => $CFG->{texture_compression}, + tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " + . "will save a lot of memory and increase performance. The compression algorithm " + . "can differ form card to card, so your mileage may vary. This setting is ignored in " + . "forced OpenGL 1.1 mode.", + on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); @@ -910,6 +933,7 @@ on_changed => sub { $CFG->{bgm_enable} = $_[1]; $CONN->update_fx_want if $CONN; + audio_music_push; 0 } ); @@ -972,12 +996,15 @@ $hb->add (my $gg = new CFPlus::UI::Gauge type => 'grace', tooltip => "#stat_grace"); $hb->add (my $fg = new CFPlus::UI::Gauge type => 'food', tooltip => "#stat_food"); - $vbox->add (my $exp = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp"); - $vbox->add (my $rng = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged"); + $vbox->add (my $exp = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp"); + $vbox->add (my $prg = new CFPlus::UI::ExperienceProgress); + $vbox->add (my $sklprg = new CFPlus::UI::ExperienceProgress); + $vbox->add (my $rng = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged"); $GAUGES = { - exp => $exp, win => $win, range => $rng, - food => $fg, mana => $mg, hp => $hg, grace => $gg + exp => $exp, prg => $prg, sklprg => $sklprg, + win => $win, range => $rng, + hp => $hg, mana => $mg, grace => $gg, food => $fg, }; &set_gauge_window_fontsize; @@ -1188,7 +1215,9 @@ sub skill_window { my $sw = new CFPlus::UI::ScrolledWindow (expand => 1); - $sw->add ($STATWIDS->{skill_tbl} = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1, 0, 0, 1]); + + $sw->add ($STATWIDS->{skill_tbl} = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]); + $sw } @@ -1643,7 +1672,7 @@ sub add_license { my ($meta) = @_; - $meta = $meta->{meta} + $meta = $meta->{data} or return; $meta->{license} || $meta->{author} || $meta->{source} @@ -1707,7 +1736,7 @@ "Toggles the inventory window, where you can manage your loot (or treasures :). " . "You can also hit the Tab-key to show/hide the Inventory." ); - $ntb->add_tab (Pickup => autopickup_setup, + $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup, "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them."); $ntb->add_tab (Media => media_window, @@ -1958,6 +1987,7 @@ $LAST_REFRESH = time - 0.01; CFPlus::OpenGL::init; + CFPlus::Macro::init; $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; @@ -1968,7 +1998,19 @@ if ($DEBUG_STATUS) { CFPlus::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h; } else { - # create the widgets + # create/configure the widgets + + $CFPlus::UI::ROOT->connect (key_down => sub { + my (undef, $ev) = @_; + + if (my @macros = CFPlus::Macro::find $ev) { + CFPlus::Macro::execute $_ for @macros; + + return 1; + } + + 0 + }); $DEBUG_STATUS = new CFPlus::UI::Label padding => 0, @@ -2009,6 +2051,11 @@ $MAPWIDGET->show; $MAPWIDGET->grab_focus; + $COMPLETER = new CFPlus::MapWidget::Command:: + command => { }, + tooltip => "#completer_help", + ; + $SETUP_DIALOG = new CFPlus::UI::Toplevel title => "Setup", name => "setup_dialog", @@ -2142,7 +2189,7 @@ %SDL_CB = ( CFPlus::SDL_QUIT => sub { - exit; + Event::unloop_all; }, CFPlus::SDL_VIDEORESIZE => sub { }, @@ -2191,33 +2238,34 @@ CFPlus::UI::set_layout ($::CFG->{layout}); my %DEF_CFG = ( - sdl_mode => 0, - fullscreen => 0, - fast => 0, - opengl11 => 0, - map_scale => 1, - fow_enable => 1, - fow_intensity => 0, - map_smoothing => 1, - gui_fontsize => 1, - log_fontsize => 0.7, - gauge_fontsize => 1, - gauge_size => 0.35, - stat_fontsize => 0.7, - mapsize => 100, - audio_enable => 1, - effects_enable => 1, - effects_volume => 1, - bgm_enable => 1, - bgm_volume => 0.5, - output_sync => 1, - output_count => 1, - output_rate => "", - pickup => 0, - inv_sort => "mtime", - default => "profile", # default profile - show_tips => 1, - logview_max_par => 1000, + sdl_mode => 0, + fullscreen => 0, + fast => 0, + force_opengl11 => undef, + texture_compression => 1, + map_scale => 1, + fow_enable => 1, + fow_intensity => 0, + map_smoothing => 1, + gui_fontsize => 1, + log_fontsize => 0.7, + gauge_fontsize => 1, + gauge_size => 0.35, + stat_fontsize => 0.7, + mapsize => 100, + audio_enable => 1, + effects_enable => 1, + effects_volume => 1, + bgm_enable => 1, + bgm_volume => 0.5, + output_sync => 1, + output_count => 1, + output_rate => "", + pickup => 0, + inv_sort => "mtime", + default => "profile", # default profile + show_tips => 1, + logview_max_par => 1000, ); while (my ($k, $v) = each %DEF_CFG) { @@ -2284,14 +2332,17 @@ # warn $t2-$t1; # } - $startup_done->(); - video_init; audio_init; } show_tip_of_the_day if $CFG->{show_tips}; +Event->idle (cb => sub { + $_[0]->w->cancel; + $startup_done->(); +}); + Event::loop; #video_shutdown;