#!/opt/bin/perl
my $startup_done = sub { };
our $PANGO = "1.5.0";
# do splash-screen thingy on win32
BEGIN {
if (%PAR::LibCache && $^O eq "MSWin32") {
while (my ($filename, $zip) = each %PAR::LibCache) {
$zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
}
require Win32::GUI::SplashScreen;
Win32::GUI::SplashScreen::Show (
-file => "$ENV{PAR_TEMP}/SPLASH.bmp",
);
$startup_done = sub {
Win32::GUI::SplashScreen::Done (1);
};
}
}
use strict;
use utf8;
use Carp 'verbose';
# do things only needed for single-binary version (par)
BEGIN {
if (%PAR::LibCache) {
@INC = grep ref, @INC; # weed out all paths except pars loader refs
my $tmp = $ENV{PAR_TEMP};
while (my ($filename, $zip) = each %PAR::LibCache) {
for ($zip->memberNames) {
next unless /^root\/(.*)/;
$zip->extractMember ($_, "$tmp/$1")
unless -e "$tmp/$1";
}
}
if ($^O eq "MSWin32") {
# relocatable
} else {
# unix, need to patch pango rc file
open my $fh, "<:perlio", "$tmp/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
or die "$tmp/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
local $/;
my $rc = <$fh>;
$rc =~ s/^\//$tmp\//gm; # replace abs paths by relative ones
mkdir "$tmp/pango-modules";
open my $fh, ">:perlio", "$tmp/pango-modules/pango.modules"
or die "$tmp/pango-modules/pango.modules: $!";
print $fh $rc;
$ENV{PANGO_RC_FILE} = "$tmp/pango.rc";
open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
or die "$ENV{PANGO_RC_FILE}: $!";
print $fh "[Pango]\nModuleFiles = $tmp/pango-modules\n";
}
unshift @INC, $tmp;
}
}
# need to do it again because that pile of garbage called PAR nukes it before main
unshift @INC, $ENV{PAR_TEMP}
if %PAR::LibCache;
use Time::HiRes 'time';
use Event;
use List::Util qw(max min);
use Crossfire;
use Crossfire::Protocol::Constants;
use Compress::LZF;
use CFPlus;
use CFPlus::OpenGL ();
use CFPlus::Protocol;
use CFPlus::DB;
use CFPlus::UI;
use CFPlus::UI::Canvas;
use CFPlus::UI::Inventory;
use CFPlus::UI::SpellList;
use CFPlus::UI::MessageWindow;
use CFPlus::Pod;
use CFPlus::MapWidget;
use CFPlus::Macro;
$SIG{QUIT} = sub { Carp::cluck "QUIT" };
$SIG{PIPE} = 'IGNORE';
$Event::Eval = 1;
$Event::DIED = sub {
CFPlus::fatal Carp::longmess $_[1]
};
my $MAX_FPS = 60;
my $MIN_FPS = 5; # unused as of yet
our $META_SERVER = "http://metaserver.schmorp.de/current.json";
our $LAST_REFRESH;
our $NOW;
our $CFG;
our $CONN;
our $PROFILE; # current profile
our $FAST; # fast, low-quality mode, possibly useful for software-rendering
our $WANT_REFRESH;
our @SDL_MODES;
our $WIDTH;
our $HEIGHT;
our $FULLSCREEN;
our $FONTSIZE;
our $FONT_PROP;
our $FONT_FIXED;
our $MAP;
our $MAPMAP;
our $MAPWIDGET;
our $BUTTONBAR;
our $METASERVER;
our $LOGIN_BUTTON;
our $QUIT_DIALOG;
our $HOST_ENTRY;
our $FULLSCREEN_ENABLE;
our $PICKUP_ENABLE;
our $SERVER_INFO;
our $SETUP_DIALOG;
our $SETUP_NOTEBOOK;
our $SETUP_SERVER;
our $SETUP_KEYBOARD;
our $PL_NOTEBOOK;
our $PL_WINDOW;
our $MUSIC_PLAYING_WIDGET;
our $LICENSE_WIDGET;
our $INVENTORY_PAGE;
our $STATS_PAGE;
our $SKILL_PAGE;
our $SPELL_PAGE;
our $SPELL_LIST;
our $HELP_WINDOW;
our $MESSAGE_WINDOW;
our $FLOORBOX;
our $GAUGES;
our $STATWIDS;
our $SDL_ACTIVE;
our %SDL_CB;
our $ALT_ENTER_MESSAGE;
our $STATUSBOX;
our $DEBUG_STATUS;
our $INV;
our $INVR;
our $INV_RIGHT_HB;
our $PICKUP_CFG;
#############################################################################
sub status {
$STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
}
sub debug {
$DEBUG_STATUS->set_text ($_[0]);
}
sub message {
my ($para) = @_;
$MESSAGE_WINDOW->message ($para);
}
#############################################################################
#TODO: maybe move into own audio module...
our $SDL_MIXER;
our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
our $MUSIC_WANT; # arryref of ambient music we want to play
our @MUSIC_HAVE; # ambient music we have on disk
our $MUSIC_START;
our @MUSIC_JINGLE; # which jingles to play next
our $MUSIC_PLAYING_DATA;
our $MUSIC_PLAYING_META;
our $MUSIC_PLAYER;
our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
our %AUDIO_CHUNK; # audio "files"
our %AUDIO_PLAY; # which audio faces should be played
sub audio_channel_finished {
my ($channel) = @_;
# warn "channel $channel finished\n";#d#
}
sub audio_sound_push($) {
my ($face) = @_;
$CFG->{effects_enable}
or return;
$AUDIO_PLAY{$face}
or return;
if (my $chunk = $AUDIO_CHUNK{$face}) {
for (grep $_->[0] >= Event::time, @{(delete $AUDIO_PLAY{$face}) || []}) {
my (undef, $dx, $dy, $vol) = @$_;
my $channel = CFPlus::Channel::find;
$channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
$channel->set_position_r ($dx, $dy, 20);
$chunk->play ($channel);
}
} else {
# sound_meta not set means data is in flight either way
my $meta = $CONN->{sound_meta}{$face}
or return;
# if its a jingle, play it as ambient music
if ($meta->{meta}{jingle}) {
if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
&audio_music_push ($face);
}
} else {
# fetch from database
CFPlus::DB::get res_data => $meta->{name}, sub {
my $rwops = new CFPlus::RW $_[0];
my $chunk = new CFPlus::MixChunk $rwops
or Carp::confess "sound face " . (JSON::XS::to_json $meta) . " unloadable: " . CFPlus::Mix_GetError;
$chunk->volume (($meta->{meta}{volume} || 1) * 128);
$AUDIO_CHUNK{$face} = $chunk;
audio_sound_push ($face);
};
}
}
}
sub audio_sound_play {
my ($face, $dx, $dy, $vol) = @_;
$SDL_MIXER
or return;
$CFG->{effects_enable}
or return;
my $queue = $AUDIO_PLAY{$face} ||= [];
push @$queue, [Event::time + 0.2, $dx, $dy, $vol]; # delay sound by max. 0.2s
audio_sound_push $face
unless @$queue > 1;
}
sub audio_music_set_meta {
my ($meta) = @_;
$MUSIC_PLAYING_META = $meta;
$MUSIC_PLAYING_WIDGET->set_markup (
"Name: " . (CFPlus::asxml $meta->{meta}{name}) . "\n"
. "Author: " . (CFPlus::asxml $meta->{meta}{author}) . "\n"
. "Source: " . (CFPlus::asxml $meta->{meta}{source}) . "\n"
. "License: " . (CFPlus::asxml $meta->{meta}{license})
);
}
sub audio_music_update_volume {
return unless $MUSIC_PLAYING_META;
my $volume = $MUSIC_PLAYING_META->{meta}{volume} || 1;
my $base = $MUSIC_PLAYING_META->{meta}{jingle} ? 1 : $CFG->{bgm_volume};
CFPlus::MixMusic::volume $base * $volume * 128;
}
sub audio_music_start {
my $meta = $MUSIC_PLAYING_META;
CFPlus::DB::get res_data => $meta->{name}, sub {
return unless $SDL_MIXER;
# music might have changed...
$meta eq $MUSIC_PLAYING_META
or return &audio_music_start ();
audio_music_update_volume;
$MUSIC_PLAYING_DATA = \$_[0];
my $rwops = $meta->{path}
? new_from_file CFPlus::RW $meta->{path}
: new CFPlus::RW $$MUSIC_PLAYING_DATA;
$MUSIC_PLAYER = new CFPlus::MixMusic $rwops
or Carp::confess "music face $meta->{face} unloadable: " . CFPlus::Mix_GetError;
my $NOW = time;
if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
my $pos = $MUSIC_PLAYING_META->{stop_pos};
$MUSIC_PLAYER->fade_in_pos (0, 1000, $pos);
$MUSIC_START = time - $pos;
} else {
$MUSIC_PLAYER->play (0);
$MUSIC_START = time;
}
delete $meta->{stop_time};
delete $meta->{stop_pos};
}
}
sub audio_music_push {
return unless $SDL_MIXER;
my $fade_out;
if (@MUSIC_JINGLE) {
@MUSIC_HAVE = $MUSIC_JINGLE[0];
$fade_out = 333;
} else {
return unless $CFG->{bgm_enable};
my @have =
grep $_,
map $CONN->{music_meta}{$_},
@$MUSIC_WANT;
@MUSIC_HAVE = @have
if @have;
# default MUSIC_HAVE == MUSIC_DEFAULT
@MUSIC_HAVE = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_HAVE;
$fade_out = 1000;
}
# if the currently playing song is acceptable, let it continue
return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
my $NOW = time;
if ($MUSIC_PLAYING_META) {
$MUSIC_PLAYING_META->{stop_time} = $NOW;
$MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
CFPlus::MixMusic::fade_out $fade_out;
} else {
# sort by stop time, oldest first
@MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
# if the most recently-played piece played very recently,
# resume it, else choose the oldest piece for rotation.
audio_music_set_meta
$MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
? $MUSIC_HAVE[-1]
: $MUSIC_HAVE[0];
audio_music_start;
}
}
sub audio_music_set_ambient {
my ($songs) = @_;
$MUSIC_WANT = $songs;
audio_music_push;
}
sub audio_music_finished {
# we compress multiple jingles of the same type
shift @MUSIC_JINGLE
while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
$MUSIC_PLAYING_WIDGET->clear;
undef $MUSIC_PLAYER;
undef $MUSIC_PLAYING_META;
undef $MUSIC_PLAYING_DATA;
audio_music_push;
}
sub audio_init {
if ($CFG->{audio_enable}) {
$ENV{MIX_EFFECTSMAXSPEED} = 1;
$SDL_MIXER = !CFPlus::Mix_OpenAudio;
unless ($SDL_MIXER) {
status "Unable to open sound device: there will be no sound";
return;
}
CFPlus::Mix_AllocateChannels 16;
audio_music_finished;
} else {
undef $SDL_MIXER;
}
}
sub audio_shutdown {
undef $MUSIC_PLAYER;
undef $MUSIC_PLAYING_META;
undef $MUSIC_PLAYING_DATA;
$MUSIC_WANT = [];
@MUSIC_JINGLE = ();
%AUDIO_PLAY = ();
%AUDIO_CHUNK = ();
CFPlus::Mix_CloseAudio if $SDL_MIXER;
undef $SDL_MIXER;
}
#############################################################################
sub destroy_query_dialog {
(delete $_[0]{query_dialog})->destroy
if $_[0]{query_dialog};
}
# FIXME: a very ugly hack to wait for stat update look below! #d#
our $QUERY_TIMER; #d#
# server query dialog
sub server_query {
my ($conn, $flags, $prompt) = @_;
# FIXME: a very ugly hack to wait for stat update #d#
if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
unless ($QUERY_TIMER) {
$QUERY_TIMER =
Event->timer (
after => 1,
cb => sub {
server_query ($conn, $flags, $prompt, 1);
$QUERY_TIMER = undef
}
);
return;
}
}
$conn->{query_dialog} = my $dialog = new CFPlus::UI::Toplevel
x => "center",
y => "center",
title => "Server Query",
child => my $vbox = new CFPlus::UI::VBox,
;
my @dialog = my $label = new CFPlus::UI::Label
max_w => $::WIDTH * 0.8,
ellipsise => 0,
text => $prompt;
if ($flags & CS_QUERY_YESNO) {
push @dialog, my $hbox = new CFPlus::UI::HBox;
$hbox->add (new CFPlus::UI::Button
text => "No",
on_activate => sub {
$conn->send ("reply n");
$dialog->destroy;
0
}
);
$hbox->add (new CFPlus::UI::Button
text => "Yes",
on_activate => sub {
$conn->send ("reply y");
destroy_query_dialog $conn;
0
},
);
$dialog->grab_focus;
} elsif ($flags & CS_QUERY_SINGLECHAR) {
if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
$dialog->{tooltip} = "#charcreation_focus";
unshift @dialog, new CFPlus::UI::Label
max_w => $::WIDTH * 0.8,
ellipsise => 0,
markup => "\nOr use your keyboard and the text entry below:\n";
unshift @dialog, my $table = new CFPlus::UI::Table;
$table->add_at (0, 0, new CFPlus::UI::Button
text => "Next Race",
on_activate => sub {
$conn->send ("reply n");
destroy_query_dialog $conn;
0
},
);
$table->add_at (2, 0, new CFPlus::UI::Button
text => "Accept",
on_activate => sub {
$conn->send ("reply d");
destroy_query_dialog $conn;
0
},
);
if ($conn->{chargen_race_description}) {
unshift @dialog, new CFPlus::UI::Label
max_w => $::WIDTH * 0.8,
ellipsise => 0,
markup => "$conn->{chargen_race_description}",
;
}
unshift @dialog, new CFPlus::UI::Face
face => $conn->{player}{face},
bg => [.2, .2, .2, 1],
min_w => 64,
min_h => 64,
;
if ($conn->{chargen_race_title}) {
unshift @dialog, new CFPlus::UI::Label
allign => 1,
ellipsise => 0,
markup => "Race: $conn->{chargen_race_title}",
;
}
unshift @dialog, new CFPlus::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup => (CFPlus::Pod::section_label ui => "chargen_race"),
;
} elsif ($prompt =~ /roll new stats/) {
if (my $stat = delete $conn->{stat_change_with}) {
$conn->send ("reply $stat");
destroy_query_dialog $conn;
return;
}
unshift @dialog, new CFPlus::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup => "\nOr use your keyboard and the text entry below:\n";
unshift @dialog, my $table = new CFPlus::UI::Table;
# left: re-roll
$table->add_at (0, 0, new CFPlus::UI::Button
text => "Roll Again",
on_activate => sub {
$conn->send ("reply y");
destroy_query_dialog $conn;
0
},
);
# center: swap stats
my ($sw1, $sw2) = map +(new CFPlus::UI::Selector
expand => 1,
value => $_,
options => [
[1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
[2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
[3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
[4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
[5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
[6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
[7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
],
), 1 .. 2;
$table->add_at (2, 0, new CFPlus::UI::Button
text => "Swap Stats",
on_activate => sub {
$conn->{stat_change_with} = $sw2->{value};
$conn->send ("reply $sw1->{value}");
destroy_query_dialog $conn;
0
},
);
$table->add_at (2, 1, new CFPlus::UI::HBox children => [$sw1, $sw2]);
# right: accept
$table->add_at (4, 0, new CFPlus::UI::Button
text => "Accept",
on_activate => sub {
$conn->send ("reply n");
$STATS_PAGE->hide;
destroy_query_dialog $conn;
0
},
);
unshift @dialog, my $hbox = new CFPlus::UI::HBox;
for (
[Str => CS_STAT_STR],
[Dex => CS_STAT_DEX],
[Con => CS_STAT_CON],
[Int => CS_STAT_INT],
[Wis => CS_STAT_WIS],
[Pow => CS_STAT_POW],
[Cha => CS_STAT_CHA],
) {
my ($name, $id) = @$_;
$hbox->add (new CFPlus::UI::Label
markup => "$conn->{stat}{$id} $name",
align => 0,
expand => 1,
can_events => 1,
can_hover => 1,
tooltip => "#stat_$name",
);
}
unshift @dialog, new CFPlus::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup => (CFPlus::Pod::section_label ui => "chargen_stats"),
;
}
push @dialog, my $entry = new CFPlus::UI::Entry
on_changed => sub {
$conn->send ("reply $_[1]");
destroy_query_dialog $conn;
0
},
;
$entry->grab_focus;
} else {
$dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
push @dialog, my $entry = new CFPlus::UI::Entry
$flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
on_activate => sub {
$conn->send ("reply $_[1]");
destroy_query_dialog $conn;
0
},
;
$entry->grab_focus;
}
$vbox->add (@dialog);
$dialog->show;
}
sub start_game {
status "logging in...";
$LOGIN_BUTTON->set_text ("Logout");
$SETUP_DIALOG->hide;
my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
my ($host, $port) = split /:/, $PROFILE->{host};
$MAP = new CFPlus::Map;
$CONN = eval {
new CFPlus::Protocol
host => $host,
port => $port || 13327,
user => $PROFILE->{user},
pass => $PROFILE->{password},
mapw => $mapsize,
maph => $mapsize,
client => "cfplus $CFPlus::VERSION $] $^O",
map_widget => $MAPWIDGET,
statusbox => $STATUSBOX,
map => $MAP,
mapmap => $MAPMAP,
query => \&server_query,
setup_req => {
smoothing => $CFG->{map_smoothing}*1,
},
};
if ($CONN) {
CFPlus::lowdelay fileno $CONN->{fh};
status "login successful";
} else {
status "unable to connect";
stop_game();
}
}
sub stop_game {
$LOGIN_BUTTON->set_text ("Login");
$SETUP_NOTEBOOK->set_current_page ($SETUP_SERVER);
$SETUP_DIALOG->show;
$PL_WINDOW->hide;
$SPELL_LIST->clear_spells;
$CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN);
&audio_music_set_ambient ([]);
return unless $CONN;
status "connection closed";
destroy_query_dialog $CONN;
$CONN->destroy;
$CONN = 0; # false, does not autovivify
undef $MAP;
}
sub graphics_setup {
my $vbox = new CFPlus::UI::VBox;
$vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]);
my $row = 0;
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "OpenGL Info");
$table->add_at (1, $row++, new CFPlus::UI::Label valign => 0, fontsize => 0.8, text => CFPlus::OpenGL::gl_vendor . ", " . CFPlus::OpenGL::gl_version,
can_events => 1,
tooltip => "" . (CFPlus::OpenGL::gl_extensions) . "");
my $vidmode_tooltip =
"Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). "
. "The format is width x height \@ depth-per-channel + alpha-channel.";
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Video Mode");
$table->add_at (1, $row++, my $hbox = new CFPlus::UI::HBox);
$hbox->add (my $mode_slider = new CFPlus::UI::Slider
force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1],
tooltip => $vidmode_tooltip);
$hbox->add (my $mode_label = new CFPlus::UI::Label
align => 0, valign => 0, height => 0.8, template => "9999x9999@9+9",
can_events => 1, tooltip => $vidmode_tooltip);
$mode_slider->connect (changed => sub {
my ($self, $value) = @_;
$CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
$mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
});
$mode_slider->emit (changed => $mode_slider->{range}[0]);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fullscreen");
$table->add_at (1, $row++, $FULLSCREEN_ENABLE = new CFPlus::UI::CheckBox
state => $CFG->{fullscreen},
tooltip => "Bring the client into fullscreen mode.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Force OpenGL 1.1");
$table->add_at (1, $row++, new CFPlus::UI::CheckBox
state => $CFG->{opengl11},
tooltip => "Limit CFPlus to use OpenGL 1.1 features only. This will normally result in "
. "higher memory usage and slower performance. It will, however, help tremendously on "
. "cards that claim to support a feature but fall back to software rendering. "
. "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
. "but cards and drivers from other vendors (ATI) are often just as bad. If you "
. "experience extremely low framerates and your card should do better, try this option.",
on_changed => sub { my ($self, $value) = @_; $CFG->{opengl11} = $value; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
$table->add_at (1, $row++, new CFPlus::UI::CheckBox
state => $CFG->{fast},
tooltip => "Lower the visual quality considerably to speed up rendering.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
$table->add_at (1, $row++, new CFPlus::UI::Slider
range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "The base font size used by most GUI elements that do not have their own setting.",
on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
);
$table->add_at (1, $row++, new CFPlus::UI::Button
expand => 1, align => 0, text => "Apply",
tooltip => "Apply the video settings above.",
on_activate => sub {
video_shutdown ();
video_init ();
0
}
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Scale");
$table->add_at (1, $row++, new CFPlus::UI::Slider
range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Smoothing");
$table->add_at (1, $row++, new CFPlus::UI::CheckBox
state => $CFG->{map_smoothing},
tooltip => "Map Smoothing tries to make tile borders less square. "
. "This increases load on the graphics subsystem and works only with TRT servers. "
. "Changes take effect at next login only.",
on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fog of War");
$table->add_at (1, $row++, new CFPlus::UI::CheckBox
state => $CFG->{fow_enable},
tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "FoW Intensity");
$table->add_at (1, $row++, new CFPlus::UI::Slider
range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Message Fontsize");
$table->add_at (1, $row++, new CFPlus::UI::Slider
range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "The font size used by the message/server log window only. Changes are instant, "
. "but you still need to press apply to correctly re-layout the widget.",
on_changed => sub { $MESSAGE_WINDOW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
$table->add_at (1, $row++, new CFPlus::UI::Slider
range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
on_changed => sub {
$CFG->{gauge_fontsize} = $_[1];
&set_gauge_window_fontsize;
0
}
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge size");
$table->add_at (1, $row++, new CFPlus::UI::Slider
range => [$CFG->{gauge_size}, 0.2, 0.8],
tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
on_changed => sub {
$CFG->{gauge_size} = $_[1];
$GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
0
}
);
$vbox
}
sub audio_setup {
my $vbox = new CFPlus::UI::VBox;
$vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1]);
my $row = 0;
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable");
$table->add_at (1, $row++, new CFPlus::UI::CheckBox
state => $CFG->{audio_enable},
tooltip => "Master Audio Enable. If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
on_changed => sub { $CFG->{audio_enable} = $_[1]; 0 }
);
# $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume");
# $table->add_at (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub {
# $CFG->{effects_volume} = $_[1];
# });
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Sound Effects");
$table->add_at (1, $row, new CFPlus::UI::CheckBox
expand => 1, state => $CFG->{effects_enable},
tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
on_changed => sub {
$CFG->{effects_enable} = $_[1];
$CONN->update_fx_want if $CONN;
0
}
);
$table->add_at (2, $row++, new CFPlus::UI::Slider
expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
. "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
on_changed => sub { $CFG->{effects_volume} = $_[1]; 0 }
);
$table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music");
$table->add_at (1, $row, new CFPlus::UI::CheckBox
expand => 1, state => $CFG->{bgm_enable},
tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
on_changed => sub {
$CFG->{bgm_enable} = $_[1];
$CONN->update_fx_want if $CONN;
0
}
);
$table->add_at (2, $row++, new CFPlus::UI::Slider
expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
tooltip => "The volume of the background music. Changes are instant.",
on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
);
$table->add_at (1, $row++, new CFPlus::UI::Button
c_colspan => 2, expand => 1, align => 0, text => "Apply",
tooltip => "Apply the audio settings",
on_activate => sub {
audio_shutdown ();
audio_init ();
0
}
);
$vbox
}
sub set_gauge_window_fontsize {
for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
$_->set_fontsize ($::CFG->{gauge_fontsize});
}
}
sub make_gauge_window {
my $gh = int $HEIGHT * $CFG->{gauge_size};
my $win = new CFPlus::UI::Frame (
force_x => 0,
force_y => "max",
force_w => $WIDTH,
force_h => $gh,
);
$win->add (my $hbox = new CFPlus::UI::HBox
children => [
(new CFPlus::UI::HBox expand => 1),
(new CFPlus::UI::VBox children => [
(new CFPlus::UI::Empty expand => 1),
(new CFPlus::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFPlus::UI::Table)),
]),
(my $vbox = new CFPlus::UI::VBox),
],
);
$vbox->add (new CFPlus::UI::HBox
expand => 1,
children => [
(new CFPlus::UI::Empty expand => 1),
(my $hb = new CFPlus::UI::HBox),
],
);
$hb->add (my $hg = new CFPlus::UI::Gauge type => 'hp', tooltip => "#stat_health");
$hb->add (my $mg = new CFPlus::UI::Gauge type => 'mana', tooltip => "#stat_mana");
$hb->add (my $gg = new CFPlus::UI::Gauge type => 'grace', tooltip => "#stat_grace");
$hb->add (my $fg = new CFPlus::UI::Gauge type => 'food', tooltip => "#stat_food");
$vbox->add (my $exp = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
$vbox->add (my $rng = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
$GAUGES = {
exp => $exp, win => $win, range => $rng,
food => $fg, mana => $mg, hp => $hg, grace => $gg
};
&set_gauge_window_fontsize;
$win
}
sub debug_setup {
my $table = new CFPlus::UI::Table;
$table->add_at (0, 0, new CFPlus::UI::Label text => "Widget Borders");
$table->add_at (1, 0, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
$table->add_at (0, 1, new CFPlus::UI::Label text => "Tooltip Widget Info");
$table->add_at (1, 1, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
$table->add_at (0, 2, new CFPlus::UI::Label text => "Show FPS");
$table->add_at (1, 2, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
$table->add_at (0, 3, new CFPlus::UI::Label text => "Suppress Tooltips");
$table->add_at (1, 3, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
$table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } );
$table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d#
$table->add_at (7,7, my $t = new CFPlus::UI::Table expand => 0);
$t->add_at (0,0, new CFPlus::UI::Label text => "a a a a", c_rowspan => 1, c_colspan => 2);
$t->add_at (2,0, new CFPlus::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1);
$t->add_at (1,2, new CFPlus::UI::Label text => "c c c c", c_rowspan => 1, c_colspan => 2);
$t->add_at (0,1, new CFPlus::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1);
$t->add_at (1,1, new CFPlus::UI::Label text => "e");
$table->add_at (7, 6, my $c = new CFPlus::UI::Canvas);
$c->add_items ({
type => "line_loop",
color => [0, 1, 0],
width => 9,
coord_mode => "abs",
coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
});
$c->add_items ({
type => "lines",
color => [1, 1, 0],
width => 2,
coord_mode => "rel",
coord => [[0,0], [1,1], [1,0], [0,1]],
});
$c->add_items ({
type => "polygon",
color => [0, 0.43, 0],
width => 2,
coord_mode => "rel",
coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
});
$table
}
sub stats_window {
my $r = new CFPlus::UI::ScrolledWindow (
expand => 1,
scroll_y => 1
);
$r->add (my $vb = new CFPlus::UI::VBox);
$vb->add (new CFPlus::UI::FancyFrame
label => "Player",
child => (my $pi = new CFPlus::UI::VBox),
);
$pi->add ($STATWIDS->{title} = new CFPlus::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "Your name and title. You can change your title by using the title command, if supported by the server.");
$pi->add ($STATWIDS->{map} = new CFPlus::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "The map you are currently on (if supported by the server).");
$pi->add (my $hb0 = new CFPlus::UI::HBox);
$hb0->add ($STATWIDS->{weight} = new CFPlus::UI::Label valign => 0, align => -1, text => "Weight:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "The weight of the player including all inventory items.");
$hb0->add ($STATWIDS->{m_weight} = new CFPlus::UI::Label valign => 0, align => -1, text => "Max weight:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "The weight limit: you cannot carry more than this.");
$vb->add (new CFPlus::UI::FancyFrame
label => "Primary/Secondary Statistics",
child => (my $hb = new CFPlus::UI::HBox expand => 1),
);
$hb->add (my $tbl = new CFPlus::UI::Table expand => 1);
my $color2 = [1, 1, 0];
for (
[0, 0, st_str => "Str", 30],
[0, 1, st_dex => "Dex", 30],
[0, 2, st_con => "Con", 30],
[0, 3, st_int => "Int", 30],
[0, 4, st_wis => "Wis", 30],
[0, 5, st_pow => "Pow", 30],
[0, 6, st_cha => "Cha", 30],
[2, 0, st_wc => "Wc", -120],
[2, 1, st_ac => "Ac", -120],
[2, 2, st_dam => "Dam", 120],
[2, 3, st_arm => "Arm", 120],
[2, 4, st_spd => "Spd", 10.54],
[2, 5, st_wspd => "WSp", 10.54],
) {
my ($col, $row, $id, $label, $template) = @$_;
$tbl->add_at ($col , $row, $STATWIDS->{$id} = new CFPlus::UI::Label
font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0,
align => +1, template => $template, tooltip => "#stat_$label");
$tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFPlus::UI::Label
font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0,
align => -1, text => $label, tooltip => "#stat_$label");
}
$vb->add (new CFPlus::UI::FancyFrame
label => "Resistancies",
child => (my $tbl2 = new CFPlus::UI::Table expand => 1),
);
my $row = 0;
my $col = 0;
my %resist_names = (
slow => ["Slow",
"Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
holyw => ["Holy Word",
"Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
conf => ["Confusion",
"Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
fire => ["Fire",
"Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
depl => ["Depletion",
"Depletion (some monsters and other effects can cause stats depletion)"],
magic => ["Magic",
"Magic (resistance to magic spells like magic missile or similar)"],
drain => ["Draining",
"Draining (some monsters (e.g. vampires) and other effects can steal experience)"],
acid => ["Acid",
"Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
pois => ["Poison",
"Poison (resistance to getting poisoned)"],
para => ["Paralysation",
"Paralysation (this resistance affects the chance you get paralysed)"],
deat => ["Death",
"Death (resistance against death spells)"],
phys => ["Physical",
"Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
blind => ["Blind",
"Blind (blind resistance affects the chance of a successful blinding attack)"],
fear => ["Fear",
"Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
tund => ["Turn undead",
"Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
elec => ["Electricity",
"Electricity (resistance against electricity, spells like large lightning, small lightning, ...)"],
cold => ["Cold",
"Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
ghit => ["Ghost hit",
"Ghost hit (special attack used by ghosts and ghost-like beings)"],
);
for (qw/slow holyw conf fire depl magic
drain acid pois para deat phys
blind fear tund elec cold ghit/)
{
$tbl2->add_at ($col, $row,
$STATWIDS->{"res_$_"} =
new CFPlus::UI::Label
font => $FONT_FIXED,
template => "-100%",
align => +1,
valign => 0,
can_events => 1,
can_hover => 1,
tooltip => $resist_names{$_}->[1],
);
$tbl2->add_at ($col + 1, $row, new CFPlus::UI::Image
font => $FONT_FIXED,
can_hover => 1,
can_events => 1,
path => "ui/resist/resist_$_.png",
tooltip => $resist_names{$_}->[1],
);
$tbl2->add_at ($col + 2, $row, new CFPlus::UI::Label
text => $resist_names{$_}->[0],
font => $FONT_FIXED,
can_hover => 1,
can_events => 1,
tooltip => $resist_names{$_}->[1],
);
$row++;
if ($row % 6 == 0) {
$col += 3;
$row = 0;
}
}
#update_stats_window ({});
$r
}
sub skill_window {
my $sw = new CFPlus::UI::ScrolledWindow (expand => 1);
$sw->add ($STATWIDS->{skill_tbl} = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1, 0, 0, 1]);
$sw
}
sub formsep($) {
scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
}
my $METASERVER_ATIME;
sub update_metaserver {
my ($metaserver_dialog) = @_;
$METASERVER = $metaserver_dialog
if defined $metaserver_dialog;
return if $METASERVER_ATIME > time;
$METASERVER_ATIME = time + 60;
my $table = $METASERVER->{table};
$table->clear;
$table->add_at (0, 0, my $label = new CFPlus::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
my $ok = 0;
CFPlus::background {
my $ua = CFPlus::lwp_useragent;
CFPlus::background_msg CFPlus::from_json +(CFPlus::lwp_check $ua->get ($META_SERVER))->decoded_content;
} sub {
my ($msg) = @_;
if ($msg) {
$table->clear;
my @tip = (
"The current number of users logged in on the server.",
"The hostname of the server.",
"The time this server has been running without being restarted.",
"The server software version - a '+' indicates a Crossfire+ server.",
"Short information about this server provided by its admins.",
);
my @col = qw(#Users Host Uptime Version Description);
$table->add_at ($_, 0, new CFPlus::UI::Label
can_hover => 1, can_events => 1,
align => 0, fg => [1, 1, 0],
text => $col[$_], tooltip => $tip[$_])
for 0 .. $#col;
my @align = qw(1 0 1 1 -1);
my $y = 0;
for my $m (@{ $msg->{servers} }) {
my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
@$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
for ($desc) {
s/
/\n/gi;
s/