#!/opt/bin/perl
use strict;
use utf8;
# do things only needed for single-binary version (par)
BEGIN {
if (%PAR::LibCache) {
@INC = grep ref, @INC; # weed out all paths except pars loader refs
while (my ($filename, $zip) = each %PAR::LibCache) {
for ($zip->memberNames) {
next unless /^\/root\/(.*)/;
$zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
unless -e "$ENV{PAR_TEMP}/$1";
}
}
# TODO: pango-rc file, anybody?
unshift @INC, $ENV{PAR_TEMP};
}
}
# need to do it again because that pile of garbage called PAR nukes it before main
unshift @INC, $ENV{PAR_TEMP}
if %PAR::LibCache;
use Time::HiRes 'time';
use Event;
use Crossfire;
use Crossfire::Protocol::Constants;
use Compress::LZF;
use CFClient;
use CFClient::OpenGL ();
use CFClient::Protocol;
use CFClient::UI;
use CFClient::MapWidget;
$SIG{QUIT} = sub { Carp::cluck "QUIT" };
$Event::DIED = sub {
# TODO: display dialog box or so
Carp::confess $_[1];#d#TODO: remove when stable
CFClient::error $_[1];
};
#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
our $VERSION = '0.1';
my $MAX_FPS = 60;
my $MIN_FPS = 5; # unused as of yet
our $META_SERVER = "crossfire.real-time.com:13326";
our $LAST_REFRESH;
our $NOW;
our $CFG;
our $CONN;
our $FAST; # fast, low-quality mode, possibly useful for software-rendering
our $WANT_REFRESH;
our $CAN_REFRESH;
our @SDL_MODES;
our $WIDTH;
our $HEIGHT;
our $FULLSCREEN;
our $FONTSIZE;
our $FONT_PROP;
our $FONT_FIXED;
our $MAP;
our $MAPMAP;
our $MAPWIDGET;
our $BUTTONBAR;
our $LOGVIEW;
our $CONSOLE;
our $METASERVER;
our $LOGIN_BUTTON;
our $QUIT_DIALOG;
our $HOST_ENTRY;
our $SETUP_DIALOG;
our $SETUP_NOTEBOOK;
our $SETUP_SERVER;
our $SETUP_KEYBOARD;
our $SETUP_SPELLS;
our $STATS_WINDOW;
our $MESSAGE_WINDOW;
our $FLOORBOX;
our $GAUGES;
our $STATWIDS;
our $SDL_ACTIVE;
our %SDL_CB;
our $SDL_MIXER;
our @SOUNDS; # event => file mapping
our %AUDIO_CHUNKS; # audio files
our $ALT_ENTER_MESSAGE;
our $STATUSBOX;
our $DEBUG_STATUS;
our $INV_WINDOW;
our $INV;
our $INVR;
our $INV_RIGHT_HB;
our $BIND_EDITOR;
our $PICKUP_CFG;
sub status {
$STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
}
sub debug {
$DEBUG_STATUS->set_text ($_[0]);
}
sub destroy_query_dialog {
(delete $_[0]{query_dialog})->destroy
if $_[0]{query_dialog};
}
# server query dialog
sub server_query {
my ($conn, $flags, $prompt) = @_;
$conn->{query_dialog} = my $dialog = new CFClient::UI::FancyFrame
x => "center",
y => "center",
title => "Server Query",
child => my $vbox = new CFClient::UI::VBox,
;
my @dialog = my $label = new CFClient::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
text => $prompt;
if ($flags & CS_QUERY_YESNO) {
push @dialog, my $hbox = new CFClient::UI::HBox;
$hbox->add (new CFClient::UI::Button
text => "No",
on_activate => sub {
$conn->send ("reply n");
$dialog->destroy;
}
);
$hbox->add (new CFClient::UI::Button
text => "Yes",
on_activate => sub {
$conn->send ("reply y");
destroy_query_dialog $conn;
},
);
$dialog->focus_in;
} elsif ($flags & CS_QUERY_SINGLECHAR) {
$dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
$MESSAGE_WINDOW->show;
unshift @dialog, new CFClient::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup => "\nOr use your keyboard:\n";
unshift @dialog, my $table = new CFClient::UI::Table;
$table->add (0, 0, new CFClient::UI::Button
text => "Next Race",
on_activate => sub {
$conn->send ("reply n");
destroy_query_dialog $conn;
},
);
$table->add (2, 0, new CFClient::UI::Button
text => "Accept",
on_activate => sub {
$conn->send ("reply d");
destroy_query_dialog $conn;
},
);
unshift @dialog, new CFClient::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup =>
"Character Creation: Race\n\n"
. "Look at the Messages window to see a description of this race "
. "(or hover with your mouse over the bottommost entry in the status area in the lower left area of the screen) "
. "and the center of the screen to see how this race looks like "
. "(this is below this dialog window, you may need to click on the display area to make it visible).\n\n"
. "You can look at another race, or accept this race (you will come back to this race eventually, "
. "so you can take your time making this important choice."
;
} elsif ($prompt =~ /roll new stats/) {
if (my $stat = delete $conn->{stat_change_with}) {
$conn->send ("reply $stat");
destroy_query_dialog $conn;
return;
}
$STATS_WINDOW->show;
$MESSAGE_WINDOW->hide;
unshift @dialog, new CFClient::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup => "\nOr use your keyboard:\n";
unshift @dialog, my $table = new CFClient::UI::Table;
# left: re-roll
$table->add (0, 0, new CFClient::UI::Button
text => "Roll Again",
on_activate => sub {
$conn->send ("reply y");
destroy_query_dialog $conn;
},
);
# center: swap stats
my ($sw1, $sw2) = map +(new CFClient::UI::Combobox
value => $_,
options => [
[Str => 1, "Strength ($conn->{stat}{+CS_STAT_STR})"],
[Dex => 2, "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
[Con => 3, "Constitution ($conn->{stat}{+CS_STAT_CON})"],
[Int => 4, "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
[Wis => 5, "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
[Pow => 6, "Power ($conn->{stat}{+CS_STAT_POW})"],
[Cha => 7, "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
],
), 1 .. 2;
$table->add (2, 0, new CFClient::UI::Button
text => "Swap Stats",
on_activate => sub {
$conn->{stat_change_with} = $sw2->{value};
$conn->send ("reply $sw1->{value}");
destroy_query_dialog $conn;
},
);
$table->add (2, 1, new CFClient::UI::HBox children => [$sw1, $sw2]);
# right: accept
$table->add (4, 0, new CFClient::UI::Button
text => "Accept",
on_activate => sub {
$conn->send ("reply n");
$STATS_WINDOW->hide;
destroy_query_dialog $conn;
},
);
unshift @dialog, new CFClient::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup =>
"Character Creation: Stats\n\n"
. "Look at the Stats window to see your basic stats "
. "(first column: 1 strength, 2 dexterity, 3 constitution, 4 intelligence, 5 wisdom, 6 power and 7 charisma).\n\n"
. "You can create another set of stats, swap two stat values with each other or accept the stats as they are now and continue. "
. "Race selection will influence those values later on."
;
}
push @dialog, my $entry = new CFClient::UI::Entry
on_changed => sub {
$conn->send ("reply $_[1]");
destroy_query_dialog $conn;
},
;
$entry->focus_in;
} else {
$dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
push @dialog, my $entry = new CFClient::UI::Entry
$flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
on_activate => sub {
$conn->send ("reply $_[1]");
destroy_query_dialog $conn;
},
;
$entry->focus_in;
}
$vbox->add (@dialog);
$dialog->show;
}
sub start_game {
status "logging in...";
$LOGIN_BUTTON->set_text ("Logout");
$SETUP_DIALOG->hide;
my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
my ($host, $port) = split /:/, $CFG->{host};
$MAP = new CFClient::Map $mapsize, $mapsize;
$CONN = eval {
new CFClient::Protocol
host => $host,
port => $port || 13327,
user => $CFG->{user},
pass => $CFG->{password},
mapw => $mapsize,
maph => $mapsize,
map_widget => $MAPWIDGET,
logview => $LOGVIEW,
statusbox => $STATUSBOX,
map => $MAP,
mapmap => $MAPMAP,
query => \&server_query,
sound_play => sub {
my ($x, $y, $soundnum, $type) = @_;
$SDL_MIXER
or return;
my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
or return;
$chunk->play;
},
};
if ($CONN) {
CFClient::lowdelay fileno $CONN->{fh};
status "login successful";
} else {
status "unable to connect";
stop_game();
}
}
sub stop_game {
$LOGIN_BUTTON->set_text ("Login");
$SETUP_NOTEBOOK->set_current_page ($SETUP_SERVER);
$SETUP_DIALOG->show;
$INV_WINDOW->hide;
return unless $CONN;
status "connection closed";
destroy_query_dialog $CONN;
$CONN->destroy;
$CONN = 0; # false, does not autovivify
}
sub graphics_setup {
my $vbox = new CFClient::UI::VBox;
$vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
$table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
$table->add (1, 0, my $hbox = new CFClient::UI::HBox);
$hbox->add (my $mode_slider = new CFClient::UI::Slider force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
$hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
$mode_slider->connect (changed => sub {
my ($self, $value) = @_;
$CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
$mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
});
$mode_slider->emit (changed => $mode_slider->{range}[0]);
my $row = 1;
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
$table->add (1, $row++, new CFClient::UI::CheckBox
state => $CFG->{fullscreen},
tooltip => "Bring the client into fullscreen mode.",
on_changed => sub {
my ($self, $value) = @_;
$CFG->{fullscreen} = $value;
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
$table->add (1, $row++, new CFClient::UI::CheckBox
state => $CFG->{fast},
tooltip => "Lower the visual quality considerably to speed up rendering.",
on_changed => sub {
my ($self, $value) = @_;
$CFG->{fast} = $value;
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
$table->add (1, $row++, new CFClient::UI::Slider
range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
on_changed => sub {
my ($self, $value) = @_;
$CFG->{map_scale} = 2 ** $value;
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
$table->add (1, $row++, new CFClient::UI::CheckBox
state => $CFG->{fow_enable},
tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.",
on_changed => sub {
my ($self, $value) = @_;
$CFG->{fow_enable} = $value;
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
on_changed => sub {
my ($self, $value) = @_;
$CFG->{fow_intensity} = $value;
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
$table->add (1, $row++, new CFClient::UI::CheckBox
state => $CFG->{fow_smooth},
tooltip => "Smooth the Fog-of-War a bit to make it more realistic. Changes are instant.",
on_changed => sub {
my ($self, $value) = @_;
$CFG->{fow_smooth} = $value;
status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::OpenGL::GL_VERSION < 1.2;
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "The base font size used by most GUI elements that do not have their own setting.",
on_changed => sub { $CFG->{gui_fontsize} = $_[1] },
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Message Fontsize");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "The font size used by the message/server log window only. Changes are instant.",
on_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "The font size used by the statistics window only. Changes are instant.",
on_changed => sub {
$CFG->{stat_fontsize} = $_[1];
&set_stats_window_fontsize;
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
on_changed => sub {
$CFG->{gauge_fontsize} = $_[1];
&set_gauge_window_fontsize;
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{gauge_size}, 0.2, 0.8],
tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
on_changed => sub {
$CFG->{gauge_size} = $_[1];
$GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
}
);
$table->add (1, $row++, new CFClient::UI::Button
expand => 1, align => 0, text => "Apply",
tooltip => "Apply the video settings",
on_activate => sub {
video_shutdown ();
video_init ();
}
);
$vbox
}
sub audio_setup {
my $vbox = new CFClient::UI::VBox;
$vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
my $row = 0;
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
$table->add (1, $row++, new CFClient::UI::CheckBox
state => $CFG->{audio_enable},
tooltip => "Master Audio Enable. If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
on_changed => sub {
$CFG->{audio_enable} = $_[1];
}
);
# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub {
# $CFG->{effects_volume} = $_[1];
# });
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
$table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
$hbox->add (new CFClient::UI::CheckBox
expand => 1, state => $CFG->{bgm_enable},
tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
on_changed => sub {
$CFG->{bgm_enable} = $_[1];
}
);
$hbox->add (new CFClient::UI::Slider
expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
tooltip => "The volume of the background music. Changes are instant.",
on_changed => sub {
$CFG->{bgm_volume} = $_[1];
CFClient::MixMusic::volume $_[1] * 128;
}
);
$table->add (1, $row++, new CFClient::UI::Button
expand => 1, align => 0, text => "Apply",
tooltip => "Apply the audio settings",
on_activate => sub {
audio_shutdown ();
audio_init ();
}
);
$vbox
}
sub set_stats_window_fontsize {
for (values %{$STATWIDS}) {
$_->set_fontsize ($::CFG->{stat_fontsize});
}
}
sub set_gauge_window_fontsize {
for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
$_->set_fontsize ($::CFG->{gauge_fontsize});
}
}
sub make_gauge_window {
my $gh = int $HEIGHT * $CFG->{gauge_size};
my $win = new CFClient::UI::Frame (
force_x => 0,
force_y => "max",
force_w => $WIDTH,
force_h => $gh,
);
$win->add (my $hbox = new CFClient::UI::HBox
children => [
(new CFClient::UI::HBox expand => 1),
(new CFClient::UI::VBox children => [
(new CFClient::UI::Empty expand => 1),
(new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::Table)),
]),
(my $vbox = new CFClient::UI::VBox),
],
);
$vbox->add (new CFClient::UI::HBox
expand => 1,
children => [
(new CFClient::UI::Empty expand => 1),
(my $hb = new CFClient::UI::HBox),
],
);
$hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
$hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
$hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
$hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
$vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
$vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
$GAUGES = {
exp => $exp, win => $win, range => $rng,
food => $fg, mana => $mg, hp => $hg, grace => $gg
};
&set_gauge_window_fontsize;
$win
}
sub stats_window {
my $tgw = new CFClient::UI::FancyFrame
y => $HEIGHT * (2/8),
x => "max",
title => "Stats",
name => "stats_window";
$tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
$vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "Your name and title. You can change your title by using the title command, if supported by the server.");
$vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "The map you are currently on (if supported by the server).");
$vb->add (my $hb0 = new CFClient::UI::HBox);
$hb0->add ($STATWIDS->{weight} = new CFClient::UI::Label valign => 0, align => -1, text => "Weight:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "The weight of the player including all inventory items.");
$hb0->add ($STATWIDS->{m_weight} = new CFClient::UI::Label valign => 0, align => -1, text => "Max weight:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "The weight limit: you cannot carry more than this.");
$vb->add (my $hb = new CFClient::UI::HBox expand => 1);
$hb->add (my $tbl = new CFClient::UI::Table expand => 1);
my $color2 = [1, 1, 0];
for (
[0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
[0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"],
[0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"],
[0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
[0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
[0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
[0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."],
[2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
[2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
[2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
[2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
[2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
[2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
) {
my ($col, $row, $id, $label, $template, $tooltip) = @$_;
$tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
$tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
}
$hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
my $row = 0;
my $col = 0;
my %resist_names = (
slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
depl => "Depletion (some monsters and other effects can cause stats depletion)",
magic => "Magic (resistance to magic spells like magic missile or similar)",
drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
pois => "Poison (resistance to getting poisoned)",
para => "Paralysation (this resistance affects the chance you get paralysed)",
deat => "Death (resistance against death spells)",
phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
tund => "Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
elec => "Electricity (resistance against electricity, spells like large lightning, small lightning, ...)",
cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
);
for (qw/slow holyw conf fire depl magic
drain acid pois para deat phys
blind fear tund elec cold ghit/)
{
$tbl2->add ($col, $row,
$STATWIDS->{"res_$_"} =
new CFClient::UI::Label
font => $FONT_FIXED,
template => "-100%",
align => +1,
valign => 0,
can_events => 1,
can_hover => 1,
tooltip => $resist_names{$_},
);
$tbl2->add ($col + 1, $row, new CFClient::UI::Image
font => $FONT_FIXED,
can_hover => 1,
can_events => 1,
image => "ui/resist/resist_$_.png",
tooltip => $resist_names{$_},
);
$row++;
if ($row % 6 == 0) {
$col += 2;
$row = 0;
}
}
&set_stats_window_fontsize;
update_stats_window ({});
$tgw
}
sub formsep($) {
scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
}
sub update_stats_window {
my ($stats) = @_;
# I love text protocols...
my $hp = $stats->{+CS_STAT_HP} * 1;
my $hp_m = $stats->{+CS_STAT_MAXHP} * 1;
my $sp = $stats->{+CS_STAT_SP} * 1;
my $sp_m = $stats->{+CS_STAT_MAXSP} * 1;
my $fo = $stats->{+CS_STAT_FOOD} * 1;
my $fo_m = 999;
my $gr = $stats->{+CS_STAT_GRACE} * 1;
my $gr_m = $stats->{+CS_STAT_MAXGRACE} * 1;
$GAUGES->{hp} ->set_value ($hp, $hp_m);
$GAUGES->{mana} ->set_value ($sp, $sp_m);
$GAUGES->{food} ->set_value ($fo, $fo_m);
$GAUGES->{grace} ->set_value ($gr, $gr_m);
$GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{+CS_STAT_EXP64})
. " (lvl " . ($stats->{+CS_STAT_LEVEL} * 1) . ")");
my $rng = $stats->{+CS_STAT_RANGE};
$rng =~ s/^Range: //; # thank you so much dear server
$GAUGES->{range} ->set_text ("Rng: " . $rng);
my $title = $stats->{+CS_STAT_TITLE};
$title =~ s/^Player: //;
$STATWIDS->{title} ->set_text ("Title: " . $title);
$STATWIDS->{st_str} ->set_text (sprintf "%d" , $stats->{+CS_STAT_STR});
$STATWIDS->{st_dex} ->set_text (sprintf "%d" , $stats->{+CS_STAT_DEX});
$STATWIDS->{st_con} ->set_text (sprintf "%d" , $stats->{+CS_STAT_CON});
$STATWIDS->{st_int} ->set_text (sprintf "%d" , $stats->{+CS_STAT_INT});
$STATWIDS->{st_wis} ->set_text (sprintf "%d" , $stats->{+CS_STAT_WIS});
$STATWIDS->{st_pow} ->set_text (sprintf "%d" , $stats->{+CS_STAT_POW});
$STATWIDS->{st_cha} ->set_text (sprintf "%d" , $stats->{+CS_STAT_CHA});
$STATWIDS->{st_wc} ->set_text (sprintf "%d" , $stats->{+CS_STAT_WC});
$STATWIDS->{st_ac} ->set_text (sprintf "%d" , $stats->{+CS_STAT_AC});
$STATWIDS->{st_dam} ->set_text (sprintf "%d" , $stats->{+CS_STAT_DAM});
$STATWIDS->{st_arm} ->set_text (sprintf "%d" , $stats->{+CS_STAT_ARMOUR});
$STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{+CS_STAT_SPEED});
$STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{+CS_STAT_WEAP_SP});
$STATWIDS->{m_weight}->set_text (sprintf "Max weight: %.1fkg", $stats->{+CS_STAT_WEIGHT_LIM} / 1000);
# TODO: replace by CS_STAT_RES_xxx constants
my %tbl = (
phys => 100,
magic => 101,
fire => 102,
elec => 103,
cold => 104,
conf => 105,
acid => 106,
drain => 107,
ghit => 108,
pois => 109,
slow => 110,
para => 111,
tund => 112,
fear => 113,
depl => 113,
deat => 115,
holyw => 116,
blind => 117,
);
$STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}})
for keys %tbl;
}
my $METASERVER_ATIME;
sub update_metaserver {
return if $METASERVER_ATIME > time;
$METASERVER_ATIME = time + 60;
my $table = $METASERVER->{table};
$table->clear;
$table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
my $buf;
my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
unless ($fh) {
$label->set_text ("unable to contact metaserver: $!");
return;
}
Event->io (fd => $fh, poll => 'r', cb => sub {
my $res = sysread $fh, $buf, 8192, length $buf;
if (!defined $res) {
$_[0]->w->cancel;
$label->set_text ("error while retrieving server list: $!");
} elsif ($res == 0) {
$_[0]->w->cancel;
status "server list retrieved";
utf8::decode $buf if utf8::valid $buf;
$table->clear;
my @col = qw(Use #Users Host Uptime Version Description);
$table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
for 0 .. $#col;
my @align = qw(1 0 1 1 -1);
my $y = 0;
for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
for ($desc) {
s/
/\n/gi;
s/