--- deliantra/Deliantra-Client/bin/cfplus 2007/07/31 00:30:16 1.193 +++ deliantra/Deliantra-Client/bin/cfplus 2007/07/31 02:03:13 1.196 @@ -163,14 +163,15 @@ our $SDL_MIXER; our $MUSIC_DEFAULT = "in_a_heartbeat.ogg"; -our @MUSIC_WANT; +our $MUSIC_WANT; # arryref of ambient music +our @MUSIC_HAVE; # ambient music we want now our $MUSIC_START; our $MUSIC_PLAYING_DATA; our $MUSIC_PLAYING_META; our $MUSIC_PLAYER; our $MUSIC_RESUME = 30; # resume music when players less than these many seconds before our @SOUNDS; # event => file mapping -our %AUDIO_CHUNKS; # audio files +our %AUDIO_CHUNK; # audio files our $ALT_ENTER_MESSAGE; our $STATUSBOX; @@ -182,6 +183,171 @@ our $PICKUP_CFG; +############################################################################# +#TODO: maybe move into own audio module... + +sub audio_channel_finished { + my ($channel) = @_; + +# warn "channel $channel finished\n";#d# +} + +our %AUDIO_PLAY; +our %AUDIO_CHUNK; + +sub audio_sound_push($) { + my ($face) = @_; + + if (my $chunk = $AUDIO_CHUNK{$face}) { + for (grep $_->[0] >= Event::time, @{(delete $AUDIO_PLAY{$face}) || []}) { + my (undef, $dx, $dy, $vol) = @$_; + + my $channel = CFPlus::Channel::find; + $channel->volume ($vol * 128 / 255); + $dx = $dx / 10 * 255; + $channel->set_panning (255 - $dx, 255 + $dx); + +# my $angle = $dx ? : $dx < 0 ? +# my $distance = -$vol; +# $channel->set_position ($angle, $distance); + + $chunk->play ($channel); + } + } else { + # sound_meta not set means data is in flight either way + my $meta = $CONN->{sound_meta}{$face} + or return; + + # fetch from database + CFPlus::DB::get res_data => $meta->{name}, sub { + my $rwops = new CFPlus::RW $_[0]; + my $chunk = new CFPlus::MixChunk $rwops; + $chunk->volume (($meta->{meta}{volume} || 1) * 128); + $AUDIO_CHUNK{$face} = $chunk; + + audio_sound_push ($face); + }; + } +} + +sub audio_sound_play { + my ($face, $dx, $dy, $vol) = @_; + + $SDL_MIXER + or return; + + my $queue = $AUDIO_PLAY{$face} ||= []; + push @$queue, [Event::time + 0.2, $dx, $dy, $vol]; # delay sound by max. 0.2s + audio_sound_push $face + unless @$queue > 1; +} + +sub audio_music_update_volume { + return unless $MUSIC_PLAYING_META; + my $volume = $MUSIC_PLAYING_META->{meta}{volume} || 1; + my $base = $CFG->{bgm_volume}; + CFPlus::MixMusic::volume $base * $volume * 128; +} + +sub audio_music_push { + my @have = + grep $_, + map $CONN->{music_meta}{$_}, + @$MUSIC_WANT; + + if (@have) { + @MUSIC_HAVE = @have; + &audio_music_changed (); + } +} + +sub audio_music_set_ambient { + my ($songs) = @_; + + $MUSIC_WANT = $songs; + + audio_music_push; +} + +sub audio_music_start { + my $meta = $MUSIC_PLAYING_META; + + CFPlus::DB::get res_data => $meta->{name}, sub { + return unless $SDL_MIXER; + + # music might have changed... + $meta eq $MUSIC_PLAYING_META + or return &audio_music_start (); + + audio_music_update_volume; + + $MUSIC_PLAYING_DATA = \$_[0]; + + my $rwops = $meta->{path} + ? new_from_file CFPlus::RW $meta->{path} + : new CFPlus::RW $$MUSIC_PLAYING_DATA; + + $MUSIC_PLAYER = new CFPlus::MixMusic $rwops + or ((warn CFPlus::Mix_GetError), return); # pretty fatal error + + my $NOW = time; + + if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { + my $pos = $MUSIC_PLAYING_META->{stop_pos}; + $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos); + $MUSIC_START = time - $pos; + } else { + $MUSIC_PLAYER->play (0); + $MUSIC_START = time; + } + + delete $MUSIC_PLAYING_META->{stop_time}; + delete $MUSIC_PLAYING_META->{stop_pos}; + } +} + +sub audio_music_changed { + return unless $CFG->{bgm_enable}; + return unless $SDL_MIXER; + + # default MUSIC_HAVE == MUSIC_DEFAULT + @MUSIC_HAVE = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_HAVE; + + # if the currently playing song is acceptable, let it continue + return if $MUSIC_PLAYING_META + && grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE; + + my $NOW = time; + + if ($MUSIC_PLAYING_META) { + $MUSIC_PLAYING_META->{stop_time} = $NOW; + $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START; + CFPlus::MixMusic::fade_out 1000; + } else { + # sort by stop time, oldest first + @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE; + + # if the most recently-played piece played very recently, + # resume it, else choose the oldest piece for rotation. + $MUSIC_PLAYING_META = + $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME + ? $MUSIC_HAVE[-1] + : $MUSIC_HAVE[0]; + + audio_music_start; + } +} + +sub audio_music_finished { + undef $MUSIC_PLAYER; + undef $MUSIC_PLAYING_META; + undef $MUSIC_PLAYING_DATA; + + audio_music_changed; +} + +############################################################################# + sub status { $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); } @@ -483,7 +649,7 @@ $SPELL_LIST->clear_spells; $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN); - &audio_music_set ([]); + &audio_music_set_ambient ([]); return unless $CONN; @@ -650,7 +816,7 @@ $hbox->add (new CFPlus::UI::Slider expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], tooltip => "The volume of the background music. Changes are instant.", - on_changed => sub { $CFG->{bgm_volume} = $_[1]; CFPlus::MixMusic::volume $_[1] * 128; 0 } + on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 } ); $table->add_at (1, $row++, new CFPlus::UI::Button @@ -1789,151 +1955,6 @@ undef $SDL_ACTIVE; } -sub audio_channel_finished { - my ($channel) = @_; - -# warn "channel $channel finished\n";#d# -} - -our %AUDIO_PLAY; -our %AUDIO_CHUNK; - -sub audio_sound_push($) { - my ($face) = @_; - - if (my $chunk = $AUDIO_CHUNK{$face}) { - for (grep $_->[0] >= Event::time, @{(delete $AUDIO_PLAY{$face}) || []}) { - my (undef, $dx, $dy, $vol) = @$_; - - my $channel = $chunk->play - or return; - - $channel->volume (128 + $vol); - $dx = $dx / 10 * 255; - $channel->set_panning ((min 255, 255 - $dx), (min 255, 255 + $dx)); -# my $angle = $dx ? : $dx < 0 ? -# my $distance = -$vol; -# $channel->set_position ($angle, $distance); - } - } else { - # sound_meta not set means data is in flight either way - my $meta = $CONN->{sound_meta}{$face} - or return; - - # fetch from database - CFPlus::DB::get res_data => $meta->{name}, sub { - my $vol = $meta->{meta}{volume} || 1; - my $rwops = new CFPlus::RW $_[0]; - my $chunk = new CFPlus::MixChunk $rwops; - $chunk->volume ($vol * 128); - $AUDIO_CHUNK{$face} = $chunk; - - audio_sound_push ($face); - }; - } -} - -sub audio_sound_play { - my ($face, $dx, $dy, $vol) = @_; - - $SDL_MIXER - or return; - - my $queue = $AUDIO_PLAY{$face} ||= []; - push @$queue, [Event::time + 0.2, $dx, $dy, $vol]; # delay sound by max. 0.2s - audio_sound_push $face - unless @$queue > 1; -} - -sub audio_music_set { - my ($songs) = @_; - - my @want = - grep $_, - map $CONN->{music_meta}{$_}, - @$songs; - - if (@want) { - @MUSIC_WANT = @want; - &audio_music_changed (); - } -} - -sub audio_music_start { - my $meta = $MUSIC_PLAYING_META; - - CFPlus::DB::get res_data => $meta->{name}, sub { - return unless $SDL_MIXER; - - # music might have changed... - $meta eq $MUSIC_PLAYING_META - or return &audio_music_start (); - - $MUSIC_PLAYING_DATA = \$_[0]; - - my $rwops = $meta->{path} - ? new_from_file CFPlus::RW $meta->{path} - : new CFPlus::RW $$MUSIC_PLAYING_DATA; - - $MUSIC_PLAYER = new CFPlus::MixMusic $rwops - or ((warn CFPlus::Mix_GetError), return); # pretty fatal error - - my $NOW = time; - - if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { - my $pos = $MUSIC_PLAYING_META->{stop_pos}; - $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos); - $MUSIC_START = time - $pos; - } else { - $MUSIC_PLAYER->play (0); - $MUSIC_START = time; - } - - delete $MUSIC_PLAYING_META->{stop_time}; - delete $MUSIC_PLAYING_META->{stop_pos}; - } -} - -sub audio_music_changed { - return unless $CFG->{bgm_enable}; - return unless $SDL_MIXER; - - # default MUSIC_WANT == MUSIC_DEFAULT - @MUSIC_WANT = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_WANT; - - # if the currently playing song is acceptable, let it continue - return if $MUSIC_PLAYING_META - && grep $MUSIC_PLAYING_META == $_, @MUSIC_WANT; - - my $NOW = time; - - if ($MUSIC_PLAYING_META) { - $MUSIC_PLAYING_META->{stop_time} = $NOW; - $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START; - CFPlus::MixMusic::fade_out 1000; - } else { - # sort by stop time, oldest first - @MUSIC_WANT = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_WANT; - - # if the most recently-played piece played very recently, - # resume it, else choose the oldest piece for rotation. - $MUSIC_PLAYING_META = - $MUSIC_WANT[-1]{stop_time} > $NOW - $MUSIC_RESUME - ? $MUSIC_WANT[-1] - : $MUSIC_WANT[0]; - - audio_music_start; - } -} - -sub audio_music_finished { - undef $MUSIC_PLAYER; - undef $MUSIC_PLAYING_META; - undef $MUSIC_PLAYING_DATA; - - audio_music_changed; -} - sub audio_init { if ($CFG->{audio_enable}) { $ENV{MIX_EFFECTSMAXSPEED} = 1; @@ -1945,7 +1966,6 @@ } CFPlus::Mix_AllocateChannels 16; - CFPlus::MixMusic::volume $CFG->{bgm_volume} * 128; audio_music_finished; } else { @@ -1957,7 +1977,7 @@ CFPlus::Mix_CloseAudio if $SDL_MIXER; undef $SDL_MIXER; @SOUNDS = (); - %AUDIO_CHUNKS = (); + %AUDIO_CHUNK = (); } my %animate_object;