#!/opt/bin/perl
use strict;
use utf8;
# do things only needed for single-binary version (par)
BEGIN {
if (%PAR::LibCache) {
@INC = grep ref, @INC; # weed out all paths except pars loader refs
while (my ($filename, $zip) = each %PAR::LibCache) {
for ($zip->memberNames) {
next unless /^\/root\/(.*)/;
$zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
unless -e "$ENV{PAR_TEMP}/$1";
}
}
# TODO: pango-rc file, anybody?
unshift @INC, $ENV{PAR_TEMP};
}
}
# need to do it again because that pile of garbage called PAR nukes it before main
unshift @INC, $ENV{PAR_TEMP}
if %PAR::LibCache;
use Time::HiRes 'time';
use Event;
use Crossfire;
use Crossfire::Protocol::Constants;
use Compress::LZF;
use CFClient;
use CFClient::OpenGL ();
use CFClient::Protocol;
use CFClient::UI;
use CFClient::BindingEditor;
use CFClient::MapWidget;
$SIG{QUIT} = sub { Carp::cluck "QUIT" };
$SIG{PIPE} = 'IGNORE';
$Event::DIED = sub {
# TODO: display dialog box or so
Carp::confess $_[1];#d#TODO: remove when stable
CFClient::error $_[1];
};
#$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
our $VERSION = '0.1';
my $MAX_FPS = 60;
my $MIN_FPS = 5; # unused as of yet
our $META_SERVER = "crossfire.real-time.com:13326";
our $LAST_REFRESH;
our $NOW;
our $CFG;
our $CONN;
our $FAST; # fast, low-quality mode, possibly useful for software-rendering
our $WANT_REFRESH;
our $CAN_REFRESH;
our @SDL_MODES;
our $WIDTH;
our $HEIGHT;
our $FULLSCREEN;
our $FONTSIZE;
our $FONT_PROP;
our $FONT_FIXED;
our $MAP;
our $MAPMAP;
our $MAPWIDGET;
our $BUTTONBAR;
our $LOGVIEW;
our $CONSOLE;
our $METASERVER;
our $LOGIN_BUTTON;
our $QUIT_DIALOG;
our $HOST_ENTRY;
our $FULLSCREEN_ENABLE;
our $PICKUP_ENABLE;
our $SERVER_INFO;
our $SETUP_DIALOG;
our $SETUP_NOTEBOOK;
our $SETUP_SERVER;
our $SETUP_KEYBOARD;
our $PL_NOTEBOOK;
our $PL_WINDOW;
our $INVENTORY_PAGE;
our $STATS_PAGE;
our $SKILL_PAGE;
our $SPELL_PAGE;
our $HELP_WINDOW;
our $MESSAGE_WINDOW;
our $FLOORBOX;
our $GAUGES;
our $STATWIDS;
our $SDL_ACTIVE;
our %SDL_CB;
our $SDL_MIXER;
our @SOUNDS; # event => file mapping
our %AUDIO_CHUNKS; # audio files
our $ALT_ENTER_MESSAGE;
our $STATUSBOX;
our $DEBUG_STATUS;
our $INV;
our $INVR;
our $INV_RIGHT_HB;
our $BIND_EDITOR;
our $BIND_UPD_CB;
our $PICKUP_CFG;
sub status {
$STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
}
sub debug {
$DEBUG_STATUS->set_text ($_[0]);
}
sub destroy_query_dialog {
(delete $_[0]{query_dialog})->destroy
if $_[0]{query_dialog};
}
# server query dialog
sub server_query {
my ($conn, $flags, $prompt) = @_;
$conn->{query_dialog} = my $dialog = new CFClient::UI::FancyFrame
x => "center",
y => "center",
title => "Server Query",
child => my $vbox = new CFClient::UI::VBox,
;
my @dialog = my $label = new CFClient::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
text => $prompt;
if ($flags & CS_QUERY_YESNO) {
push @dialog, my $hbox = new CFClient::UI::HBox;
$hbox->add (new CFClient::UI::Button
text => "No",
on_activate => sub {
$conn->send ("reply n");
$dialog->destroy;
0
}
);
$hbox->add (new CFClient::UI::Button
text => "Yes",
on_activate => sub {
$conn->send ("reply y");
destroy_query_dialog $conn;
0
},
);
$dialog->grab_focus;
} elsif ($flags & CS_QUERY_SINGLECHAR) {
$dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
$MESSAGE_WINDOW->show;
unshift @dialog, new CFClient::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup => "\nOr use your keyboard and the text entry below:\n";
unshift @dialog, my $table = new CFClient::UI::Table;
$table->add (0, 0, new CFClient::UI::Button
text => "Next Race",
on_activate => sub {
$conn->send ("reply n");
destroy_query_dialog $conn;
0
},
);
$table->add (2, 0, new CFClient::UI::Button
text => "Accept",
on_activate => sub {
$conn->send ("reply d");
destroy_query_dialog $conn;
0
},
);
unshift @dialog, new CFClient::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup =>
"Character Creation: Race\n\n"
. "Look at the Messages window to see a description of this race "
. "and the center of the screen to see how this race looks like "
. "(below this dialog window: you may need to move the dialog away and "
. "click into the display area to make it visible).\n\n"
. "You can look at another race, or accept this race (you will cycle back to "
. "this race eventually, so you can take your time making this important choice."
;
} elsif ($prompt =~ /roll new stats/) {
if (my $stat = delete $conn->{stat_change_with}) {
$conn->send ("reply $stat");
destroy_query_dialog $conn;
return;
}
$STATS_PAGE->show;
$MESSAGE_WINDOW->hide;
unshift @dialog, new CFClient::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup => "\nOr use your keyboard and the text entry below:\n";
unshift @dialog, my $table = new CFClient::UI::Table;
# left: re-roll
$table->add (0, 0, new CFClient::UI::Button
text => "Roll Again",
on_activate => sub {
$conn->send ("reply y");
destroy_query_dialog $conn;
0
},
);
# center: swap stats
my ($sw1, $sw2) = map +(new CFClient::UI::Combobox
expand => 1,
value => $_,
options => [
[1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
[2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
[3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
[4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
[5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
[6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
[7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
],
), 1 .. 2;
$table->add (2, 0, new CFClient::UI::Button
text => "Swap Stats",
on_activate => sub {
$conn->{stat_change_with} = $sw2->{value};
$conn->send ("reply $sw1->{value}");
destroy_query_dialog $conn;
0
},
);
$table->add (2, 1, new CFClient::UI::HBox children => [$sw1, $sw2]);
# right: accept
$table->add (4, 0, new CFClient::UI::Button
text => "Accept",
on_activate => sub {
$conn->send ("reply n");
$STATS_PAGE->hide;
destroy_query_dialog $conn;
0
},
);
unshift @dialog, my $hbox = new CFClient::UI::HBox;
for (
[Str => CS_STAT_STR],
[Dex => CS_STAT_DEX],
[Con => CS_STAT_CON],
[Int => CS_STAT_INT],
[Wis => CS_STAT_WIS],
[Pow => CS_STAT_POW],
[Cha => CS_STAT_CHA],
) {
my ($name, $id) = @$_;
$hbox->add (new CFClient::UI::Label
markup => "$conn->{stat}{$id} $name",
align => 0,
expand => 1,
can_events => 1,
can_hover => 1,
tooltip => $CFClient::STAT_TOOLTIP{$name},
);
}
unshift @dialog, new CFClient::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup =>
"Character Creation: Stats\n\n"
. "Stats are a very important aspect of your character. You can use the tooltips to learn what each Stat governs.\n\n"
. "The stats generated by the server are always sorted from Str (highest) to Cha (lowest). "
. "They will be modified later by both the race and the class you choose.\n\n"
. "You can create another set of stats, swap two stat values with each other or accept the stats as shown below and continue.\n"
;
}
push @dialog, my $entry = new CFClient::UI::Entry
on_changed => sub {
$conn->send ("reply $_[1]");
destroy_query_dialog $conn;
0
},
;
$entry->grab_focus;
} else {
$dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
push @dialog, my $entry = new CFClient::UI::Entry
$flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
on_activate => sub {
$conn->send ("reply $_[1]");
destroy_query_dialog $conn;
0
},
;
$entry->grab_focus;
}
$vbox->add (@dialog);
$dialog->show;
}
sub start_game {
status "logging in...";
$LOGIN_BUTTON->set_text ("Logout");
$SETUP_DIALOG->hide;
my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
my ($host, $port) = split /:/, $CFG->{profile}{default}{host};
$MAP = new CFClient::Map $mapsize, $mapsize;
$CONN = eval {
new CFClient::Protocol
host => $host,
port => $port || 13327,
user => $CFG->{profile}{default}{user},
pass => $CFG->{profile}{default}{password},
mapw => $mapsize,
maph => $mapsize,
map_widget => $MAPWIDGET,
logview => $LOGVIEW,
statusbox => $STATUSBOX,
map => $MAP,
mapmap => $MAPMAP,
query => \&server_query,
sound_play => sub {
my ($x, $y, $soundnum, $type) = @_;
$SDL_MIXER
or return;
my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
or return;
$chunk->play;
},
};
if ($CONN) {
CFClient::lowdelay fileno $CONN->{fh};
status "login successful";
} else {
status "unable to connect";
stop_game();
}
}
sub stop_game {
$LOGIN_BUTTON->set_text ("Login");
$SETUP_NOTEBOOK->set_current_page ($SETUP_SERVER);
$SETUP_DIALOG->show;
$PL_WINDOW->hide;
$SPELL_PAGE->clear_spells;
return unless $CONN;
status "connection closed";
destroy_query_dialog $CONN;
$CONN->destroy;
$CONN = 0; # false, does not autovivify
undef $MAP;
}
sub graphics_setup {
my $vbox = new CFClient::UI::VBox;
$vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
$table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
$table->add (1, 0, my $hbox = new CFClient::UI::HBox);
$hbox->add (my $mode_slider = new CFClient::UI::Slider force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
$hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
$mode_slider->connect (changed => sub {
my ($self, $value) = @_;
$CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
$mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
});
$mode_slider->emit (changed => $mode_slider->{range}[0]);
my $row = 1;
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
$table->add (1, $row++, $FULLSCREEN_ENABLE = new CFClient::UI::CheckBox
state => $CFG->{fullscreen},
tooltip => "Bring the client into fullscreen mode.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
$table->add (1, $row++, new CFClient::UI::CheckBox
state => $CFG->{fast},
tooltip => "Lower the visual quality considerably to speed up rendering.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
$table->add (1, $row++, new CFClient::UI::Slider
range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
$table->add (1, $row++, new CFClient::UI::CheckBox
state => $CFG->{fow_enable},
tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
$table->add (1, $row++, new CFClient::UI::CheckBox
state => $CFG->{fow_smooth},
tooltip => "Smooth the Fog-of-War a bit to make it more realistic. Changes are instant.",
on_changed => sub {
my ($self, $value) = @_;
$CFG->{fow_smooth} = $value;
status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::OpenGL::GL_VERSION < 1.2;
0
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "The base font size used by most GUI elements that do not have their own setting.",
on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Message Fontsize");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "The font size used by the message/server log window only. Changes are instant.",
on_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
on_changed => sub {
$CFG->{gauge_fontsize} = $_[1];
&set_gauge_window_fontsize;
0
}
);
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
$table->add (1, $row++, new CFClient::UI::Slider
range => [$CFG->{gauge_size}, 0.2, 0.8],
tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
on_changed => sub {
$CFG->{gauge_size} = $_[1];
$GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
0
}
);
$table->add (1, $row++, new CFClient::UI::Button
expand => 1, align => 0, text => "Apply",
tooltip => "Apply the video settings",
on_activate => sub {
video_shutdown ();
video_init ();
0
}
);
$vbox
}
sub audio_setup {
my $vbox = new CFClient::UI::VBox;
$vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
my $row = 0;
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
$table->add (1, $row++, new CFClient::UI::CheckBox
state => $CFG->{audio_enable},
tooltip => "Master Audio Enable. If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
on_changed => sub { $CFG->{audio_enable} = $_[1]; 0 }
);
# $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
# $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub {
# $CFG->{effects_volume} = $_[1];
# });
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
$table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
$hbox->add (new CFClient::UI::CheckBox
expand => 1, state => $CFG->{bgm_enable},
tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
on_changed => sub { $CFG->{bgm_enable} = $_[1]; 0 }
);
$hbox->add (new CFClient::UI::Slider
expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
tooltip => "The volume of the background music. Changes are instant.",
on_changed => sub { $CFG->{bgm_volume} = $_[1]; CFClient::MixMusic::volume $_[1] * 128; 0 }
);
$table->add (1, $row++, new CFClient::UI::Button
expand => 1, align => 0, text => "Apply",
tooltip => "Apply the audio settings",
on_activate => sub {
audio_shutdown ();
audio_init ();
0
}
);
$vbox
}
sub set_gauge_window_fontsize {
for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
$_->set_fontsize ($::CFG->{gauge_fontsize});
}
}
sub make_gauge_window {
my $gh = int $HEIGHT * $CFG->{gauge_size};
my $win = new CFClient::UI::Frame (
force_x => 0,
force_y => "max",
force_w => $WIDTH,
force_h => $gh,
);
$win->add (my $hbox = new CFClient::UI::HBox
children => [
(new CFClient::UI::HBox expand => 1),
(new CFClient::UI::VBox children => [
(new CFClient::UI::Empty expand => 1),
(new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::Table)),
]),
(my $vbox = new CFClient::UI::VBox),
],
);
$vbox->add (new CFClient::UI::HBox
expand => 1,
children => [
(new CFClient::UI::Empty expand => 1),
(my $hb = new CFClient::UI::HBox),
],
);
$hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
$hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
$hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
$hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
$vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
$vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
$GAUGES = {
exp => $exp, win => $win, range => $rng,
food => $fg, mana => $mg, hp => $hg, grace => $gg
};
&set_gauge_window_fontsize;
$win
}
sub debug_setup {
my $table = new CFClient::UI::Table;
$table->add (0, 0, new CFClient::UI::Label text => "Widget Borders");
$table->add (1, 0, new CFClient::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
$table->add (0, 1, new CFClient::UI::Label text => "Tooltip Widget Info");
$table->add (1, 1, new CFClient::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
$table->add (0, 2, new CFClient::UI::Label text => "Show FPS");
$table->add (1, 2, new CFClient::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
$table->add (0, 3, new CFClient::UI::Label text => "Suppress Tooltips");
$table->add (1, 3, new CFClient::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
my @default_smooth = (0.05, 0.13, 0.05, 0.13, 0.30, 0.13, 0.05, 0.13, 0.05);
for my $x (0..2) {
for my $y (0 .. 2) {
$table->add ($x + 3, $y,
new CFClient::UI::Entry
text => $default_smooth[$x * 3 + $y],
on_changed => sub { $MAP->{smooth_matrix}[$x * 3 + $y] = $_[1] if $MAP; 0 },
);
}
}
$table
}
sub stats_window {
my $r = new CFClient::UI::ScrolledWindow (
expand => 1,
scroll_y => 1
);
$r->add (my $vb = new CFClient::UI::VBox);
$vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "Your name and title. You can change your title by using the title command, if supported by the server.");
$vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "The map you are currently on (if supported by the server).");
$vb->add (my $hb0 = new CFClient::UI::HBox);
$hb0->add ($STATWIDS->{weight} = new CFClient::UI::Label valign => 0, align => -1, text => "Weight:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "The weight of the player including all inventory items.");
$hb0->add ($STATWIDS->{m_weight} = new CFClient::UI::Label valign => 0, align => -1, text => "Max weight:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "The weight limit: you cannot carry more than this.");
$vb->add (my $hb = new CFClient::UI::HBox expand => 1);
$hb->add (my $tbl = new CFClient::UI::Table expand => 1);
my $color2 = [1, 1, 0];
for (
[0, 0, st_str => "Str", 30],
[0, 1, st_dex => "Dex", 30],
[0, 2, st_con => "Con", 30],
[0, 3, st_int => "Int", 30],
[0, 4, st_wis => "Wis", 30],
[0, 5, st_pow => "Pow", 30],
[0, 6, st_cha => "Cha", 30],
[2, 0, st_wc => "Wc", -120],
[2, 1, st_ac => "Ac", -120],
[2, 2, st_dam => "Dam", 120],
[2, 3, st_arm => "Arm", 120],
[2, 4, st_spd => "Spd", 10.54],
[2, 5, st_wspd => "WSp", 10.54],
) {
my ($col, $row, $id, $label, $template) = @$_;
$tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0,
align => +1, template => $template, tooltip => $CFClient::STAT_TOOLTIP{$label});
$tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0,
align => -1, text => $label, tooltip => $CFClient::STAT_TOOLTIP{$label});
}
$vb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
my $row = 0;
my $col = 0;
my %resist_names = (
slow => ["Slow",
"Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
holyw => ["Holy Word",
"Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
conf => ["Confusion",
"Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
fire => ["Fire",
"Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
depl => ["Depletion",
"Depletion (some monsters and other effects can cause stats depletion)"],
magic => ["Magic",
"Magic (resistance to magic spells like magic missile or similar)"],
drain => ["Draining",
"Draining (some monsters (e.g. vampires) and other effects can steal experience)"],
acid => ["Acid",
"Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
pois => ["Poison",
"Poison (resistance to getting poisoned)"],
para => ["Paralysation",
"Paralysation (this resistance affects the chance you get paralysed)"],
deat => ["Death",
"Death (resistance against death spells)"],
phys => ["Physical",
"Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
blind => ["Blind",
"Blind (blind resistance affects the chance of a successful blinding attack)"],
fear => ["Fear",
"Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
tund => ["Turn undead",
"Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
elec => ["Electricity",
"Electricity (resistance against electricity, spells like large lightning, small lightning, ...)"],
cold => ["Cold",
"Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
ghit => ["Ghost hit",
"Ghost hit (special attack used by ghosts and ghost-like beings)"],
);
for (qw/slow holyw conf fire depl magic
drain acid pois para deat phys
blind fear tund elec cold ghit/)
{
$tbl2->add ($col, $row,
$STATWIDS->{"res_$_"} =
new CFClient::UI::Label
font => $FONT_FIXED,
template => "-100%",
align => +1,
valign => 0,
can_events => 1,
can_hover => 1,
tooltip => $resist_names{$_}->[1],
);
$tbl2->add ($col + 1, $row, new CFClient::UI::Image
font => $FONT_FIXED,
can_hover => 1,
can_events => 1,
path => "ui/resist/resist_$_.png",
tooltip => $resist_names{$_}->[1],
);
$tbl2->add ($col + 2, $row, new CFClient::UI::Label
text => $resist_names{$_}->[0],
font => $FONT_FIXED,
can_hover => 1,
can_events => 1,
tooltip => $resist_names{$_}->[1],
);
$row++;
if ($row % 6 == 0) {
$col += 3;
$row = 0;
}
}
#update_stats_window ({});
$r
}
sub skill_window {
my $sw = new CFClient::UI::ScrolledWindow (expand => 1);
$sw->add ($STATWIDS->{skill_tbl} = new CFClient::UI::Table expand => 1, col_expand => [0, 0, 1, 0, 0, 1]);
$sw
}
sub formsep($) {
scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
}
my $METASERVER_ATIME;
sub update_metaserver {
my ($metaserver_dialog) = @_;
$METASERVER = $metaserver_dialog
if defined $metaserver_dialog;
return if $METASERVER_ATIME > time;
$METASERVER_ATIME = time + 60;
my $table = $METASERVER->{table};
$table->clear;
$table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
my $buf;
my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
unless ($fh) {
$label->set_text ("unable to contact metaserver: $!");
return;
}
Event->io (fd => $fh, poll => 'r', cb => sub {
my $res = sysread $fh, $buf, 8192, length $buf;
if (!defined $res) {
$_[0]->w->cancel;
$label->set_text ("error while retrieving server list: $!");
} elsif ($res == 0) {
$_[0]->w->cancel;
status "server list retrieved";
utf8::decode $buf if utf8::valid $buf;
$table->clear;
my @tip = (
"The current number of users logged in on the server.",
"The hostname of the server.",
"The time this server has been running without being restarted.",
"The server software version - a '+' indicates a Crossfire+ server.",
"Short information about this server provided by its admins.",
);
my @col = qw(#Users Host Uptime Version Description);
$table->add ($_, 0, new CFClient::UI::Label
can_hover => 1, can_events => 1,
align => 0, fg => [1, 1, 0],
text => $col[$_], tooltip => $tip[$_])
for 0 .. $#col;
my @align = qw(1 0 1 1 -1);
my $y = 0;
for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
for ($desc) {
s/
/\n/gi;
s/