--- deliantra/Deliantra-Client/bin/cfplus 2007/07/31 01:03:52 1.195 +++ deliantra/Deliantra-Client/bin/cfplus 2007/07/31 02:45:39 1.198 @@ -161,17 +161,6 @@ our $SDL_ACTIVE; our %SDL_CB; -our $SDL_MIXER; -our $MUSIC_DEFAULT = "in_a_heartbeat.ogg"; -our @MUSIC_WANT; -our $MUSIC_START; -our $MUSIC_PLAYING_DATA; -our $MUSIC_PLAYING_META; -our $MUSIC_PLAYER; -our $MUSIC_RESUME = 30; # resume music when players less than these many seconds before -our @SOUNDS; # event => file mapping -our %AUDIO_CHUNK; # audio files - our $ALT_ENTER_MESSAGE; our $STATUSBOX; our $DEBUG_STATUS; @@ -183,17 +172,44 @@ our $PICKUP_CFG; ############################################################################# + +sub status { + $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); +} + +sub debug { + $DEBUG_STATUS->set_text ($_[0]); +} + +sub message { + my ($para) = @_; + $MESSAGE_WINDOW->message ($para); +} + +############################################################################# #TODO: maybe move into own audio module... +our $SDL_MIXER; + +our $MUSIC_DEFAULT = "in_a_heartbeat.ogg"; +our $MUSIC_WANT; # arryref of ambient music we want to play +our @MUSIC_HAVE; # ambient music we have on disk +our $MUSIC_START; +our @MUSIC_JINGLE; # which jingles to play next +our $MUSIC_PLAYING_DATA; +our $MUSIC_PLAYING_META; +our $MUSIC_PLAYER; +our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before + +our %AUDIO_CHUNK; # audio "files" +our %AUDIO_PLAY; # which audio faces should be played + sub audio_channel_finished { my ($channel) = @_; # warn "channel $channel finished\n";#d# } -our %AUDIO_PLAY; -our %AUDIO_CHUNK; - sub audio_sound_push($) { my ($face) = @_; @@ -202,9 +218,9 @@ my (undef, $dx, $dy, $vol) = @$_; my $channel = CFPlus::Channel::find; - $channel->volume (128 + $vol); + $channel->volume ($vol * 128 / 255); $dx = $dx / 10 * 255; - $channel->set_panning ((min 255, 255 - $dx), (min 255, 255 + $dx)); + $channel->set_panning (255 - $dx, 255 + $dx); # my $angle = $dx ? : $dx < 0 ? # my $distance = -$vol; @@ -217,16 +233,22 @@ my $meta = $CONN->{sound_meta}{$face} or return; - # fetch from database - CFPlus::DB::get res_data => $meta->{name}, sub { - my $vol = $meta->{meta}{volume} || 1; - my $rwops = new CFPlus::RW $_[0]; - my $chunk = new CFPlus::MixChunk $rwops; - $chunk->volume ($vol * 128); - $AUDIO_CHUNK{$face} = $chunk; + # if its a jingle, play it as ambient music + if ($meta->{meta}{jingle}) { + delete $AUDIO_PLAY{$face}; # take the jingle out of the sound queue + push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue + &audio_music_push ($face); + } else { + # fetch from database + CFPlus::DB::get res_data => $meta->{name}, sub { + my $rwops = new CFPlus::RW $_[0]; + my $chunk = new CFPlus::MixChunk $rwops; + $chunk->volume (($meta->{meta}{volume} || 1) * 128); + $AUDIO_CHUNK{$face} = $chunk; - audio_sound_push ($face); - }; + audio_sound_push ($face); + }; + } } } @@ -245,24 +267,10 @@ sub audio_music_update_volume { return unless $MUSIC_PLAYING_META; my $volume = $MUSIC_PLAYING_META->{meta}{volume} || 1; - my $base = $CFG->{bgm_volume}; + my $base = $MUSIC_PLAYING_META->{meta}{jingle} ? 1 : $CFG->{bgm_volume}; CFPlus::MixMusic::volume $base * $volume * 128; } -sub audio_music_set_ambient { - my ($songs) = @_; - - my @want = - grep $_, - map $CONN->{music_meta}{$_}, - @$songs; - - if (@want) { - @MUSIC_WANT = @want; - &audio_music_changed (); - } -} - sub audio_music_start { my $meta = $MUSIC_PLAYING_META; @@ -300,61 +308,108 @@ } } -sub audio_music_changed { - return unless $CFG->{bgm_enable}; +sub audio_music_push { return unless $SDL_MIXER; - # default MUSIC_WANT == MUSIC_DEFAULT - @MUSIC_WANT = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_WANT; + my $fade_out; + + if (@MUSIC_JINGLE) { + @MUSIC_HAVE = $MUSIC_JINGLE[0]; + $fade_out = 333; + } else { + return unless $CFG->{bgm_enable}; + + my @have = + grep $_, + map $CONN->{music_meta}{$_}, + @$MUSIC_WANT; + + @MUSIC_HAVE = @have + if @have; + + # default MUSIC_HAVE == MUSIC_DEFAULT + @MUSIC_HAVE = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_HAVE; + $fade_out = 1000; + } # if the currently playing song is acceptable, let it continue return if $MUSIC_PLAYING_META - && grep $MUSIC_PLAYING_META == $_, @MUSIC_WANT; + && grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE; my $NOW = time; if ($MUSIC_PLAYING_META) { $MUSIC_PLAYING_META->{stop_time} = $NOW; $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START; - CFPlus::MixMusic::fade_out 1000; + CFPlus::MixMusic::fade_out $fade_out; } else { # sort by stop time, oldest first - @MUSIC_WANT = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_WANT; + @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE; # if the most recently-played piece played very recently, # resume it, else choose the oldest piece for rotation. $MUSIC_PLAYING_META = - $MUSIC_WANT[-1]{stop_time} > $NOW - $MUSIC_RESUME - ? $MUSIC_WANT[-1] - : $MUSIC_WANT[0]; + $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME + ? $MUSIC_HAVE[-1] + : $MUSIC_HAVE[0]; audio_music_start; } } +sub audio_music_set_ambient { + my ($songs) = @_; + + $MUSIC_WANT = $songs; + audio_music_push; +} + sub audio_music_finished { + # we compress multiple jingles of the same type + shift @MUSIC_JINGLE + while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0]; + undef $MUSIC_PLAYER; undef $MUSIC_PLAYING_META; undef $MUSIC_PLAYING_DATA; - audio_music_changed; + audio_music_push; } -############################################################################# +sub audio_init { + if ($CFG->{audio_enable}) { + $ENV{MIX_EFFECTSMAXSPEED} = 1; + $SDL_MIXER = !CFPlus::Mix_OpenAudio; -sub status { - $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); -} + unless ($SDL_MIXER) { + status "Unable to open sound device: there will be no sound"; + return; + } -sub debug { - $DEBUG_STATUS->set_text ($_[0]); + CFPlus::Mix_AllocateChannels 16; + + audio_music_finished; + } else { + undef $SDL_MIXER; + } } -sub message { - my ($para) = @_; - $MESSAGE_WINDOW->message ($para); +sub audio_shutdown { + undef $MUSIC_PLAYER; + undef $MUSIC_PLAYING_META; + undef $MUSIC_PLAYING_DATA; + + $MUSIC_WANT = []; + @MUSIC_JINGLE = (); + %AUDIO_PLAY = (); + %AUDIO_CHUNK = (); + + CFPlus::Mix_CloseAudio if $SDL_MIXER; + undef $SDL_MIXER; } +############################################################################# + sub destroy_query_dialog { (delete $_[0]{query_dialog})->destroy if $_[0]{query_dialog}; @@ -1949,31 +2004,6 @@ undef $SDL_ACTIVE; } -sub audio_init { - if ($CFG->{audio_enable}) { - $ENV{MIX_EFFECTSMAXSPEED} = 1; - $SDL_MIXER = !CFPlus::Mix_OpenAudio; - - unless ($SDL_MIXER) { - status "Unable to open sound device: there will be no sound"; - return; - } - - CFPlus::Mix_AllocateChannels 16; - - audio_music_finished; - } else { - undef $SDL_MIXER; - } -} - -sub audio_shutdown { - CFPlus::Mix_CloseAudio if $SDL_MIXER; - undef $SDL_MIXER; - @SOUNDS = (); - %AUDIO_CHUNK = (); -} - my %animate_object; my $animate_timer;