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/cvs/deliantra/Deliantra-Client/bin/cfplus
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Comparing deliantra/Deliantra-Client/bin/cfplus (file contents):
Revision 1.81 by elmex, Wed Jun 28 09:42:40 2006 UTC vs.
Revision 1.83 by elmex, Wed Jun 28 18:48:48 2006 UTC

694 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."], 694 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
695 695
696 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], 696 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
697 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], 697 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
698 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], 698 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
699 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], 699 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value. This is the same as the physical resistance."],
700 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], 700 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
701 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], 701 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
702 ) { 702 ) {
703 my ($col, $row, $id, $label, $template, $tooltip) = @$_; 703 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
704 704
723 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)", 723 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
724 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)", 724 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
725 pois => "<b>Poison</b> (resistance to getting poisoned)", 725 pois => "<b>Poison</b> (resistance to getting poisoned)",
726 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)", 726 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
727 deat => "<b>Death</b> (resistance against death spells)", 727 deat => "<b>Death</b> (resistance against death spells)",
728 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)", 728 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)",
729 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)", 729 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
730 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", 730 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
731 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...", 731 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
732 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)", 732 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
733 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)", 733 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
808 $STATWIDS->{st_pow} ->set_text (sprintf "%d" , $stats->{+CS_STAT_POW}); 808 $STATWIDS->{st_pow} ->set_text (sprintf "%d" , $stats->{+CS_STAT_POW});
809 $STATWIDS->{st_cha} ->set_text (sprintf "%d" , $stats->{+CS_STAT_CHA}); 809 $STATWIDS->{st_cha} ->set_text (sprintf "%d" , $stats->{+CS_STAT_CHA});
810 $STATWIDS->{st_wc} ->set_text (sprintf "%d" , $stats->{+CS_STAT_WC}); 810 $STATWIDS->{st_wc} ->set_text (sprintf "%d" , $stats->{+CS_STAT_WC});
811 $STATWIDS->{st_ac} ->set_text (sprintf "%d" , $stats->{+CS_STAT_AC}); 811 $STATWIDS->{st_ac} ->set_text (sprintf "%d" , $stats->{+CS_STAT_AC});
812 $STATWIDS->{st_dam} ->set_text (sprintf "%d" , $stats->{+CS_STAT_DAM}); 812 $STATWIDS->{st_dam} ->set_text (sprintf "%d" , $stats->{+CS_STAT_DAM});
813 $STATWIDS->{st_arm} ->set_text (sprintf "%d" , $stats->{+CS_STAT_ARMOUR}); 813 $STATWIDS->{st_arm} ->set_text (sprintf "%d" , $stats->{+CS_STAT_RES_PHYS});
814 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{+CS_STAT_SPEED}); 814 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{+CS_STAT_SPEED});
815 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{+CS_STAT_WEAP_SP}); 815 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{+CS_STAT_WEAP_SP});
816 816
817 $STATWIDS->{m_weight}->set_text (sprintf "Max weight: %.1fkg", $stats->{+CS_STAT_WEIGHT_LIM} / 1000); 817 $STATWIDS->{m_weight}->set_text (sprintf "Max weight: %.1fkg", $stats->{+CS_STAT_WEIGHT_LIM} / 1000);
818 818
1236 ++$y; 1236 ++$y;
1237 1237
1238 my $mask = $_->[1]; 1238 my $mask = $_->[1];
1239 $table->add ($x , $y, new CFClient::UI::Label text => $_->[0], align => 1, expand => 1); 1239 $table->add ($x , $y, new CFClient::UI::Label text => $_->[0], align => 1, expand => 1);
1240 $table->add ($x+1, $y, new CFClient::UI::CheckBox 1240 $table->add ($x+1, $y, new CFClient::UI::CheckBox
1241 state => $CFG->{pickup} & $mask, 1241 state => $::CFG->{pickup} & $mask,
1242 on_changed => sub { 1242 on_changed => sub {
1243 my ($box, $value) = @_; 1243 my ($box, $value) = @_;
1244 1244
1245 if ($value) { 1245 if ($value) {
1246 $::CFG->{pickup} |= $mask; 1246 $::CFG->{pickup} |= $mask;
1255 }); 1255 });
1256 } 1256 }
1257 } 1257 }
1258 1258
1259 $table->add (2, 18, new CFClient::UI::ValSlider 1259 $table->add (2, 18, new CFClient::UI::ValSlider
1260 range => [0, 0, 16, 1, 1], 1260 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1261 template => ">= 99",
1261 to_value => sub { ">= " . 5 * $_[0] }, 1262 to_value => sub { ">= " . 5 * $_[0] },
1262 on_changed => sub { 1263 on_changed => sub {
1263 my ($slider, $value) = @_; 1264 my ($slider, $value) = @_;
1264 1265
1265 $::CFG->{pickup} &= ~0x7; 1266 $::CFG->{pickup} &= ~0xF;
1266 $::CFG->{pickup} |= int $value 1267 $::CFG->{pickup} |= int $value
1267 if $value; 1268 if $value;
1268 1; 1269 1;
1269 }); 1270 });
1271
1270 $table->add (3, 18, new CFClient::UI::Button 1272 $table->add (3, 18, new CFClient::UI::Button
1271 text => "set", 1273 text => "set",
1272 on_activate => sub { 1274 on_activate => sub {
1273 $::CONN->send_command ("pickup $::CFG->{pickup}") 1275 $::CONN->send_command ("pickup $::CFG->{pickup}")
1274 if defined $::CONN; 1276 if defined $::CONN;

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