#!/opt/bin/perl
use strict;
use utf8;
# do things only needed for single-binary version (par)
BEGIN {
if (%PAR::LibCache) {
@INC = grep ref, @INC; # weed out all paths except pars loader refs
while (my ($filename, $zip) = each %PAR::LibCache) {
for ($zip->memberNames) {
next unless /^\/root\/(.*)/;
$zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
unless -e "$ENV{PAR_TEMP}/$1";
}
}
# TODO: pango-rc file, anybody?
unshift @INC, $ENV{PAR_TEMP};
}
}
# need to do it again because that pile of garbage called PAR nukes it before main
unshift @INC, $ENV{PAR_TEMP}
if %PAR::LibCache;
use Time::HiRes 'time';
use Event;
use Crossfire;
use Crossfire::Protocol::Constants;
use Compress::LZF;
use CFPlus;
use CFPlus::OpenGL ();
use CFPlus::Protocol;
use CFPlus::UI;
use CFPlus::Pod;
use CFPlus::BindingEditor;
use CFPlus::MapWidget;
$SIG{QUIT} = sub { Carp::cluck "QUIT" };
$SIG{PIPE} = 'IGNORE';
$Event::Eval = 0;
$Event::DIED = sub {
# TODO: display dialog box or so
Carp::cluck $_[1];#d#TODO: remove when stable
CFPlus::error $_[1];
};
$SIG{__DIE__} = sub {
return if CFPlus::in_destruct;
Carp::cluck $_[0];
CFPlus::error $_[0];
return;#d#
#return unless defined $^S && !$^S;
$Event::DIED->(undef, $_[0]);
};
our $VERSION = '0.1';
my $MAX_FPS = 60;
my $MIN_FPS = 5; # unused as of yet
our $META_SERVER = "crossfire.real-time.com:13326";
our $LAST_REFRESH;
our $NOW;
our $CFG;
our $CONN;
our $FAST; # fast, low-quality mode, possibly useful for software-rendering
our $WANT_REFRESH;
our $CAN_REFRESH;
our @SDL_MODES;
our $WIDTH;
our $HEIGHT;
our $FULLSCREEN;
our $FONTSIZE;
our $FONT_PROP;
our $FONT_FIXED;
our $MAP;
our $MAPMAP;
our $MAPWIDGET;
our $BUTTONBAR;
our $LOGVIEW;
our $CONSOLE;
our $METASERVER;
our $LOGIN_BUTTON;
our $QUIT_DIALOG;
our $HOST_ENTRY;
our $FULLSCREEN_ENABLE;
our $PICKUP_ENABLE;
our $SERVER_INFO;
our $SETUP_DIALOG;
our $SETUP_NOTEBOOK;
our $SETUP_SERVER;
our $SETUP_KEYBOARD;
our $PL_NOTEBOOK;
our $PL_WINDOW;
our $INVENTORY_PAGE;
our $STATS_PAGE;
our $SKILL_PAGE;
our $SPELL_PAGE;
our $HELP_WINDOW;
our $MESSAGE_WINDOW;
our $FLOORBOX;
our $GAUGES;
our $STATWIDS;
our $SDL_ACTIVE;
our %SDL_CB;
our $SDL_MIXER;
our @SOUNDS; # event => file mapping
our %AUDIO_CHUNKS; # audio files
our $ALT_ENTER_MESSAGE;
our $STATUSBOX;
our $DEBUG_STATUS;
our $INV;
our $INVR;
our $INV_RIGHT_HB;
our $BIND_EDITOR;
our $BIND_UPD_CB;
our $PICKUP_CFG;
sub status {
$STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
}
sub debug {
$DEBUG_STATUS->set_text ($_[0]);
}
sub destroy_query_dialog {
(delete $_[0]{query_dialog})->destroy
if $_[0]{query_dialog};
}
# server query dialog
sub server_query {
my ($conn, $flags, $prompt) = @_;
$conn->{query_dialog} = my $dialog = new CFPlus::UI::FancyFrame
x => "center",
y => "center",
title => "Server Query",
child => my $vbox = new CFPlus::UI::VBox,
;
my @dialog = my $label = new CFPlus::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
text => $prompt;
if ($flags & CS_QUERY_YESNO) {
push @dialog, my $hbox = new CFPlus::UI::HBox;
$hbox->add (new CFPlus::UI::Button
text => "No",
on_activate => sub {
$conn->send ("reply n");
$dialog->destroy;
0
}
);
$hbox->add (new CFPlus::UI::Button
text => "Yes",
on_activate => sub {
$conn->send ("reply y");
destroy_query_dialog $conn;
0
},
);
$dialog->grab_focus;
} elsif ($flags & CS_QUERY_SINGLECHAR) {
$dialog->{tooltip} = "#charcreation_focus";
if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
$MESSAGE_WINDOW->show;
unshift @dialog, new CFPlus::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup => "\nOr use your keyboard and the text entry below:\n";
unshift @dialog, my $table = new CFPlus::UI::Table;
$table->add (0, 0, new CFPlus::UI::Button
text => "Next Race",
on_activate => sub {
$conn->send ("reply n");
destroy_query_dialog $conn;
0
},
);
$table->add (2, 0, new CFPlus::UI::Button
text => "Accept",
on_activate => sub {
$conn->send ("reply d");
destroy_query_dialog $conn;
0
},
);
unshift @dialog, new CFPlus::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup => (CFPlus::Pod::section_label ui => "chargen_race"),
;
} elsif ($prompt =~ /roll new stats/) {
if (my $stat = delete $conn->{stat_change_with}) {
$conn->send ("reply $stat");
destroy_query_dialog $conn;
return;
}
$STATS_PAGE->show;
$MESSAGE_WINDOW->hide;
unshift @dialog, new CFPlus::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup => "\nOr use your keyboard and the text entry below:\n";
unshift @dialog, my $table = new CFPlus::UI::Table;
# left: re-roll
$table->add (0, 0, new CFPlus::UI::Button
text => "Roll Again",
on_activate => sub {
$conn->send ("reply y");
destroy_query_dialog $conn;
0
},
);
# center: swap stats
my ($sw1, $sw2) = map +(new CFPlus::UI::Selector
expand => 1,
value => $_,
options => [
[1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
[2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
[3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
[4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
[5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
[6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
[7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
],
), 1 .. 2;
$table->add (2, 0, new CFPlus::UI::Button
text => "Swap Stats",
on_activate => sub {
$conn->{stat_change_with} = $sw2->{value};
$conn->send ("reply $sw1->{value}");
destroy_query_dialog $conn;
0
},
);
$table->add (2, 1, new CFPlus::UI::HBox children => [$sw1, $sw2]);
# right: accept
$table->add (4, 0, new CFPlus::UI::Button
text => "Accept",
on_activate => sub {
$conn->send ("reply n");
$STATS_PAGE->hide;
destroy_query_dialog $conn;
0
},
);
unshift @dialog, my $hbox = new CFPlus::UI::HBox;
for (
[Str => CS_STAT_STR],
[Dex => CS_STAT_DEX],
[Con => CS_STAT_CON],
[Int => CS_STAT_INT],
[Wis => CS_STAT_WIS],
[Pow => CS_STAT_POW],
[Cha => CS_STAT_CHA],
) {
my ($name, $id) = @$_;
$hbox->add (new CFPlus::UI::Label
markup => "$conn->{stat}{$id} $name",
align => 0,
expand => 1,
can_events => 1,
can_hover => 1,
tooltip => "#stat_$name",
);
}
unshift @dialog, new CFPlus::UI::Label
max_w => $::WIDTH * 0.4,
ellipsise => 0,
markup => (CFPlus::Pod::section_label ui => "chargen_stats"),
;
}
push @dialog, my $entry = new CFPlus::UI::Entry
on_changed => sub {
$conn->send ("reply $_[1]");
destroy_query_dialog $conn;
0
},
;
$entry->grab_focus;
} else {
$dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
push @dialog, my $entry = new CFPlus::UI::Entry
$flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
on_activate => sub {
$conn->send ("reply $_[1]");
destroy_query_dialog $conn;
0
},
;
$entry->grab_focus;
}
$vbox->add (@dialog);
$dialog->show;
}
sub start_game {
status "logging in...";
$LOGIN_BUTTON->set_text ("Logout");
$SETUP_DIALOG->hide;
my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
my ($host, $port) = split /:/, $CFG->{profile}{default}{host};
$MAP = new CFPlus::Map $mapsize, $mapsize;
$CONN = eval {
new CFPlus::Protocol
host => $host,
port => $port || 13327,
user => $CFG->{profile}{default}{user},
pass => $CFG->{profile}{default}{password},
mapw => $mapsize,
maph => $mapsize,
map_widget => $MAPWIDGET,
logview => $LOGVIEW,
statusbox => $STATUSBOX,
map => $MAP,
mapmap => $MAPMAP,
query => \&server_query,
sound_play => sub {
my ($x, $y, $soundnum, $type) = @_;
$SDL_MIXER
or return;
my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
or return;
$chunk->play;
},
};
if ($CONN) {
CFPlus::lowdelay fileno $CONN->{fh};
status "login successful";
} else {
status "unable to connect";
stop_game();
}
}
sub stop_game {
$LOGIN_BUTTON->set_text ("Login");
$SETUP_NOTEBOOK->set_current_page ($SETUP_SERVER);
$SETUP_DIALOG->show;
$PL_WINDOW->hide;
$SPELL_PAGE->clear_spells;
return unless $CONN;
status "connection closed";
destroy_query_dialog $CONN;
$CONN->destroy;
$CONN = 0; # false, does not autovivify
undef $MAP;
}
sub graphics_setup {
my $vbox = new CFPlus::UI::VBox;
$vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]);
$table->add (0, 0, new CFPlus::UI::Label valign => 0, align => 1, text => "Video Mode");
$table->add (1, 0, my $hbox = new CFPlus::UI::HBox);
$hbox->add (my $mode_slider = new CFPlus::UI::Slider force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
$hbox->add (my $mode_label = new CFPlus::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
$mode_slider->connect (changed => sub {
my ($self, $value) = @_;
$CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
$mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
});
$mode_slider->emit (changed => $mode_slider->{range}[0]);
my $row = 1;
$table->add (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fullscreen");
$table->add (1, $row++, $FULLSCREEN_ENABLE = new CFPlus::UI::CheckBox
state => $CFG->{fullscreen},
tooltip => "Bring the client into fullscreen mode.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
);
$table->add (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
$table->add (1, $row++, new CFPlus::UI::CheckBox
state => $CFG->{fast},
tooltip => "Lower the visual quality considerably to speed up rendering.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
);
$table->add (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Scale");
$table->add (1, $row++, new CFPlus::UI::Slider
range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
);
$table->add (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fog of War");
$table->add (1, $row++, new CFPlus::UI::CheckBox
state => $CFG->{fow_enable},
tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
);
$table->add (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "FoW Intensity");
$table->add (1, $row++, new CFPlus::UI::Slider
range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
);
$table->add (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "FoW Smooth");
$table->add (1, $row++, new CFPlus::UI::CheckBox
state => $CFG->{fow_smooth},
tooltip => "Smooth the Fog-of-War a bit to make it more realistic. Changes are instant.",
on_changed => sub {
my ($self, $value) = @_;
$CFG->{fow_smooth} = $value;
status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFPlus::OpenGL::GL_VERSION < 1.2;
0
}
);
$table->add (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
$table->add (1, $row++, new CFPlus::UI::Slider
range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "The base font size used by most GUI elements that do not have their own setting.",
on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
);
$table->add (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Message Fontsize");
$table->add (1, $row++, new CFPlus::UI::Slider
range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "The font size used by the message/server log window only. Changes are instant.",
on_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
);
$table->add (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
$table->add (1, $row++, new CFPlus::UI::Slider
range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
on_changed => sub {
$CFG->{gauge_fontsize} = $_[1];
&set_gauge_window_fontsize;
0
}
);
$table->add (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge size");
$table->add (1, $row++, new CFPlus::UI::Slider
range => [$CFG->{gauge_size}, 0.2, 0.8],
tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
on_changed => sub {
$CFG->{gauge_size} = $_[1];
$GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
0
}
);
$table->add (1, $row++, new CFPlus::UI::Button
expand => 1, align => 0, text => "Apply",
tooltip => "Apply the video settings",
on_activate => sub {
video_shutdown ();
video_init ();
0
}
);
$vbox
}
sub audio_setup {
my $vbox = new CFPlus::UI::VBox;
$vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]);
my $row = 0;
$table->add (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable");
$table->add (1, $row++, new CFPlus::UI::CheckBox
state => $CFG->{audio_enable},
tooltip => "Master Audio Enable. If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
on_changed => sub { $CFG->{audio_enable} = $_[1]; 0 }
);
# $table->add (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume");
# $table->add (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub {
# $CFG->{effects_volume} = $_[1];
# });
$table->add (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music");
$table->add (1, $row++, my $hbox = new CFPlus::UI::HBox);
$hbox->add (new CFPlus::UI::CheckBox
expand => 1, state => $CFG->{bgm_enable},
tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
on_changed => sub { $CFG->{bgm_enable} = $_[1]; 0 }
);
$hbox->add (new CFPlus::UI::Slider
expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
tooltip => "The volume of the background music. Changes are instant.",
on_changed => sub { $CFG->{bgm_volume} = $_[1]; CFPlus::MixMusic::volume $_[1] * 128; 0 }
);
$table->add (1, $row++, new CFPlus::UI::Button
expand => 1, align => 0, text => "Apply",
tooltip => "Apply the audio settings",
on_activate => sub {
audio_shutdown ();
audio_init ();
0
}
);
$vbox
}
sub set_gauge_window_fontsize {
for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
$_->set_fontsize ($::CFG->{gauge_fontsize});
}
}
sub make_gauge_window {
my $gh = int $HEIGHT * $CFG->{gauge_size};
my $win = new CFPlus::UI::Frame (
force_x => 0,
force_y => "max",
force_w => $WIDTH,
force_h => $gh,
);
$win->add (my $hbox = new CFPlus::UI::HBox
children => [
(new CFPlus::UI::HBox expand => 1),
(new CFPlus::UI::VBox children => [
(new CFPlus::UI::Empty expand => 1),
(new CFPlus::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFPlus::UI::Table)),
]),
(my $vbox = new CFPlus::UI::VBox),
],
);
$vbox->add (new CFPlus::UI::HBox
expand => 1,
children => [
(new CFPlus::UI::Empty expand => 1),
(my $hb = new CFPlus::UI::HBox),
],
);
$hb->add (my $hg = new CFPlus::UI::Gauge type => 'hp', tooltip => "#stat_health");
$hb->add (my $mg = new CFPlus::UI::Gauge type => 'mana', tooltip => "#stat_mana");
$hb->add (my $gg = new CFPlus::UI::Gauge type => 'grace', tooltip => "#stat_grace");
$hb->add (my $fg = new CFPlus::UI::Gauge type => 'food', tooltip => "#stat_food");
$vbox->add (my $exp = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
$vbox->add (my $rng = new CFPlus::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
$GAUGES = {
exp => $exp, win => $win, range => $rng,
food => $fg, mana => $mg, hp => $hg, grace => $gg
};
&set_gauge_window_fontsize;
$win
}
sub debug_setup {
my $table = new CFPlus::UI::Table;
$table->add (0, 0, new CFPlus::UI::Label text => "Widget Borders");
$table->add (1, 0, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
$table->add (0, 1, new CFPlus::UI::Label text => "Tooltip Widget Info");
$table->add (1, 1, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
$table->add (0, 2, new CFPlus::UI::Label text => "Show FPS");
$table->add (1, 2, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
$table->add (0, 3, new CFPlus::UI::Label text => "Suppress Tooltips");
$table->add (1, 3, new CFPlus::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
my @default_smooth = (0.05, 0.13, 0.05, 0.13, 0.30, 0.13, 0.05, 0.13, 0.05);
for my $x (0..2) {
for my $y (0 .. 2) {
$table->add ($x + 3, $y,
new CFPlus::UI::Entry
text => $default_smooth[$x * 3 + $y],
on_changed => sub { $MAP->{smooth_matrix}[$x * 3 + $y] = $_[1] if $MAP; 0 },
);
}
}
$table
}
sub stats_window {
my $r = new CFPlus::UI::ScrolledWindow (
expand => 1,
scroll_y => 1
);
$r->add (my $vb = new CFPlus::UI::VBox);
$vb->add ($STATWIDS->{title} = new CFPlus::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "Your name and title. You can change your title by using the title command, if supported by the server.");
$vb->add ($STATWIDS->{map} = new CFPlus::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "The map you are currently on (if supported by the server).");
$vb->add (my $hb0 = new CFPlus::UI::HBox);
$hb0->add ($STATWIDS->{weight} = new CFPlus::UI::Label valign => 0, align => -1, text => "Weight:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "The weight of the player including all inventory items.");
$hb0->add ($STATWIDS->{m_weight} = new CFPlus::UI::Label valign => 0, align => -1, text => "Max weight:", expand => 1,
can_hover => 1, can_events => 1,
tooltip => "The weight limit: you cannot carry more than this.");
$vb->add (my $hb = new CFPlus::UI::HBox expand => 1);
$hb->add (my $tbl = new CFPlus::UI::Table expand => 1);
my $color2 = [1, 1, 0];
for (
[0, 0, st_str => "Str", 30],
[0, 1, st_dex => "Dex", 30],
[0, 2, st_con => "Con", 30],
[0, 3, st_int => "Int", 30],
[0, 4, st_wis => "Wis", 30],
[0, 5, st_pow => "Pow", 30],
[0, 6, st_cha => "Cha", 30],
[2, 0, st_wc => "Wc", -120],
[2, 1, st_ac => "Ac", -120],
[2, 2, st_dam => "Dam", 120],
[2, 3, st_arm => "Arm", 120],
[2, 4, st_spd => "Spd", 10.54],
[2, 5, st_wspd => "WSp", 10.54],
) {
my ($col, $row, $id, $label, $template) = @$_;
$tbl->add ($col , $row, $STATWIDS->{$id} = new CFPlus::UI::Label
font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0,
align => +1, template => $template, tooltip => "#stat_$label");
$tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFPlus::UI::Label
font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0,
align => -1, text => $label, tooltip => "#stat_$label");
}
$vb->add (my $tbl2 = new CFPlus::UI::Table expand => 1);
my $row = 0;
my $col = 0;
my %resist_names = (
slow => ["Slow",
"Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
holyw => ["Holy Word",
"Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
conf => ["Confusion",
"Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
fire => ["Fire",
"Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
depl => ["Depletion",
"Depletion (some monsters and other effects can cause stats depletion)"],
magic => ["Magic",
"Magic (resistance to magic spells like magic missile or similar)"],
drain => ["Draining",
"Draining (some monsters (e.g. vampires) and other effects can steal experience)"],
acid => ["Acid",
"Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
pois => ["Poison",
"Poison (resistance to getting poisoned)"],
para => ["Paralysation",
"Paralysation (this resistance affects the chance you get paralysed)"],
deat => ["Death",
"Death (resistance against death spells)"],
phys => ["Physical",
"Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
blind => ["Blind",
"Blind (blind resistance affects the chance of a successful blinding attack)"],
fear => ["Fear",
"Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
tund => ["Turn undead",
"Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
elec => ["Electricity",
"Electricity (resistance against electricity, spells like large lightning, small lightning, ...)"],
cold => ["Cold",
"Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
ghit => ["Ghost hit",
"Ghost hit (special attack used by ghosts and ghost-like beings)"],
);
for (qw/slow holyw conf fire depl magic
drain acid pois para deat phys
blind fear tund elec cold ghit/)
{
$tbl2->add ($col, $row,
$STATWIDS->{"res_$_"} =
new CFPlus::UI::Label
font => $FONT_FIXED,
template => "-100%",
align => +1,
valign => 0,
can_events => 1,
can_hover => 1,
tooltip => $resist_names{$_}->[1],
);
$tbl2->add ($col + 1, $row, new CFPlus::UI::Image
font => $FONT_FIXED,
can_hover => 1,
can_events => 1,
path => "ui/resist/resist_$_.png",
tooltip => $resist_names{$_}->[1],
);
$tbl2->add ($col + 2, $row, new CFPlus::UI::Label
text => $resist_names{$_}->[0],
font => $FONT_FIXED,
can_hover => 1,
can_events => 1,
tooltip => $resist_names{$_}->[1],
);
$row++;
if ($row % 6 == 0) {
$col += 3;
$row = 0;
}
}
#update_stats_window ({});
$r
}
sub skill_window {
my $sw = new CFPlus::UI::ScrolledWindow (expand => 1);
$sw->add ($STATWIDS->{skill_tbl} = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1, 0, 0, 1]);
$sw
}
sub formsep($) {
scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
}
my $METASERVER_ATIME;
sub update_metaserver {
my ($metaserver_dialog) = @_;
$METASERVER = $metaserver_dialog
if defined $metaserver_dialog;
return if $METASERVER_ATIME > time;
$METASERVER_ATIME = time + 60;
my $table = $METASERVER->{table};
$table->clear;
$table->add (0, 0, my $label = new CFPlus::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
my $buf;
my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
unless ($fh) {
$label->set_text ("unable to contact metaserver: $!");
return;
}
Event->io (fd => $fh, poll => 'r', cb => sub {
my $res = sysread $fh, $buf, 8192, length $buf;
if (!defined $res) {
$_[0]->w->cancel;
$label->set_text ("error while retrieving server list: $!");
} elsif ($res == 0) {
$_[0]->w->cancel;
status "server list retrieved";
utf8::decode $buf if utf8::valid $buf;
$table->clear;
my @tip = (
"The current number of users logged in on the server.",
"The hostname of the server.",
"The time this server has been running without being restarted.",
"The server software version - a '+' indicates a Crossfire+ server.",
"Short information about this server provided by its admins.",
);
my @col = qw(#Users Host Uptime Version Description);
$table->add ($_, 0, new CFPlus::UI::Label
can_hover => 1, can_events => 1,
align => 0, fg => [1, 1, 0],
text => $col[$_], tooltip => $tip[$_])
for 0 .. $#col;
my @align = qw(1 0 1 1 -1);
my $y = 0;
for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
for ($desc) {
s/
/\n/gi;
s/