--- deliantra/Deliantra-Client/bin/cfplus 2007/07/22 17:17:17 1.183 +++ deliantra/Deliantra-Client/bin/cfplus 2007/07/31 02:03:13 1.196 @@ -73,6 +73,7 @@ use Time::HiRes 'time'; use Event; +use List::Util qw(max min); use Crossfire; use Crossfire::Protocol::Constants; @@ -162,13 +163,15 @@ our $SDL_MIXER; our $MUSIC_DEFAULT = "in_a_heartbeat.ogg"; -our @MUSIC_WANT; +our $MUSIC_WANT; # arryref of ambient music +our @MUSIC_HAVE; # ambient music we want now our $MUSIC_START; -our $MUSIC_PLAYING; +our $MUSIC_PLAYING_DATA; +our $MUSIC_PLAYING_META; our $MUSIC_PLAYER; our $MUSIC_RESUME = 30; # resume music when players less than these many seconds before our @SOUNDS; # event => file mapping -our %AUDIO_CHUNKS; # audio files +our %AUDIO_CHUNK; # audio files our $ALT_ENTER_MESSAGE; our $STATUSBOX; @@ -180,8 +183,170 @@ our $PICKUP_CFG; -our $IN_BUILD_MODE; -our $BUILD_BUTTON; +############################################################################# +#TODO: maybe move into own audio module... + +sub audio_channel_finished { + my ($channel) = @_; + +# warn "channel $channel finished\n";#d# +} + +our %AUDIO_PLAY; +our %AUDIO_CHUNK; + +sub audio_sound_push($) { + my ($face) = @_; + + if (my $chunk = $AUDIO_CHUNK{$face}) { + for (grep $_->[0] >= Event::time, @{(delete $AUDIO_PLAY{$face}) || []}) { + my (undef, $dx, $dy, $vol) = @$_; + + my $channel = CFPlus::Channel::find; + $channel->volume ($vol * 128 / 255); + $dx = $dx / 10 * 255; + $channel->set_panning (255 - $dx, 255 + $dx); + +# my $angle = $dx ? : $dx < 0 ? +# my $distance = -$vol; +# $channel->set_position ($angle, $distance); + + $chunk->play ($channel); + } + } else { + # sound_meta not set means data is in flight either way + my $meta = $CONN->{sound_meta}{$face} + or return; + + # fetch from database + CFPlus::DB::get res_data => $meta->{name}, sub { + my $rwops = new CFPlus::RW $_[0]; + my $chunk = new CFPlus::MixChunk $rwops; + $chunk->volume (($meta->{meta}{volume} || 1) * 128); + $AUDIO_CHUNK{$face} = $chunk; + + audio_sound_push ($face); + }; + } +} + +sub audio_sound_play { + my ($face, $dx, $dy, $vol) = @_; + + $SDL_MIXER + or return; + + my $queue = $AUDIO_PLAY{$face} ||= []; + push @$queue, [Event::time + 0.2, $dx, $dy, $vol]; # delay sound by max. 0.2s + audio_sound_push $face + unless @$queue > 1; +} + +sub audio_music_update_volume { + return unless $MUSIC_PLAYING_META; + my $volume = $MUSIC_PLAYING_META->{meta}{volume} || 1; + my $base = $CFG->{bgm_volume}; + CFPlus::MixMusic::volume $base * $volume * 128; +} + +sub audio_music_push { + my @have = + grep $_, + map $CONN->{music_meta}{$_}, + @$MUSIC_WANT; + + if (@have) { + @MUSIC_HAVE = @have; + &audio_music_changed (); + } +} + +sub audio_music_set_ambient { + my ($songs) = @_; + + $MUSIC_WANT = $songs; + + audio_music_push; +} + +sub audio_music_start { + my $meta = $MUSIC_PLAYING_META; + + CFPlus::DB::get res_data => $meta->{name}, sub { + return unless $SDL_MIXER; + + # music might have changed... + $meta eq $MUSIC_PLAYING_META + or return &audio_music_start (); + + audio_music_update_volume; + + $MUSIC_PLAYING_DATA = \$_[0]; + + my $rwops = $meta->{path} + ? new_from_file CFPlus::RW $meta->{path} + : new CFPlus::RW $$MUSIC_PLAYING_DATA; + + $MUSIC_PLAYER = new CFPlus::MixMusic $rwops + or ((warn CFPlus::Mix_GetError), return); # pretty fatal error + + my $NOW = time; + + if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { + my $pos = $MUSIC_PLAYING_META->{stop_pos}; + $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos); + $MUSIC_START = time - $pos; + } else { + $MUSIC_PLAYER->play (0); + $MUSIC_START = time; + } + + delete $MUSIC_PLAYING_META->{stop_time}; + delete $MUSIC_PLAYING_META->{stop_pos}; + } +} + +sub audio_music_changed { + return unless $CFG->{bgm_enable}; + return unless $SDL_MIXER; + + # default MUSIC_HAVE == MUSIC_DEFAULT + @MUSIC_HAVE = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_HAVE; + + # if the currently playing song is acceptable, let it continue + return if $MUSIC_PLAYING_META + && grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE; + + my $NOW = time; + + if ($MUSIC_PLAYING_META) { + $MUSIC_PLAYING_META->{stop_time} = $NOW; + $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START; + CFPlus::MixMusic::fade_out 1000; + } else { + # sort by stop time, oldest first + @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE; + + # if the most recently-played piece played very recently, + # resume it, else choose the oldest piece for rotation. + $MUSIC_PLAYING_META = + $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME + ? $MUSIC_HAVE[-1] + : $MUSIC_HAVE[0]; + + audio_music_start; + } +} + +sub audio_music_finished { + undef $MUSIC_PLAYER; + undef $MUSIC_PLAYING_META; + undef $MUSIC_PLAYING_DATA; + + audio_music_changed; +} + +############################################################################# sub status { $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); @@ -464,18 +629,6 @@ setup_req => { smoothing => $CFG->{map_smoothing}*1, }, - - sound_play => sub { - my ($x, $y, $soundnum, $type) = @_; - - $SDL_MIXER - or return; - - my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]} - or return; - - $chunk->play; - }, }; if ($CONN) { @@ -496,7 +649,7 @@ $SPELL_LIST->clear_spells; $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN); - &audio_music_set ([]); + &audio_music_set_ambient ([]); return unless $CONN; @@ -663,7 +816,7 @@ $hbox->add (new CFPlus::UI::Slider expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], tooltip => "The volume of the background music. Changes are instant.", - on_changed => sub { $CFG->{bgm_volume} = $_[1]; CFPlus::MixMusic::volume $_[1] * 128; 0 } + on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 } ); $table->add_at (1, $row++, new CFPlus::UI::Button @@ -1086,7 +1239,7 @@ on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{host} = $value; - 0 + 1 } ); @@ -1096,7 +1249,7 @@ other => $METASERVER, tooltip => "Show a list of available crossfire servers", on_activate => sub { $METASERVER->toggle_visibility; 0 }, - on_visibility_change => sub { $METASERVER->hide unless $_[1]; 0 }, + on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 }, ); } @@ -1104,7 +1257,7 @@ $table->add_at (1, 4, new CFPlus::UI::Entry text => $CFG->{profile}{default}{user}, tooltip => "The name of your character on the server", - on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value } + on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } ); $table->add_at (0, 5, new CFPlus::UI::Label valign => 0, align => 1, text => "Password"); @@ -1112,7 +1265,7 @@ text => $CFG->{profile}{default}{password}, hidden => 1, tooltip => "The password for your character", - on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value } + on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } ); $table->add_at (0, 7, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Size"); @@ -1123,53 +1276,41 @@ . "If you set this to a high value you will be able to see further, " . "but you also increase bandwidth requirements and latency. " . "This option is only used once at log-in.", - on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 0 }, + on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 }, ); - $table->add_at (0, 8, new CFPlus::UI::Label valign => 0, align => 1, text => "Face Prefetch"); - $table->add_at (1, 8, new CFPlus::UI::CheckBox - state => $CFG->{face_prefetch}, - tooltip => "Background Image Prefetch\n\n" - . "If enabled, the client automatically pre-fetches images from the server. " - . "This might increase or create lag, but increases the chances " - . "of faces being ready for display when you encounter them. " - . "It also uses up server bandwidth on every connect, " - . "so only set it if you really need to prefetch images. " - . "This option can be set and unset any time.", - on_changed => sub { $CFG->{face_prefetch} = $_[1]; 0 }, - ); - - $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Rate"); - $table->add_at (1, 9, new CFPlus::UI::Entry + $table->add_at (0, 8, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Rate"); + $table->add_at (1, 8, new CFPlus::UI::Entry text => $CFG->{output_rate}, - tooltip => "The approximate bandwidth in bytes per second that the server should not exceed " - . "when sending images, to ensure interactiveness. When 0 or unset, the server " - . "default will be used, which is usually around 100kb/s.", - on_changed => sub { $CFG->{output_rate} = $_[1]; 0 }, + tooltip => "The maximum bandwidth in bytes per second that the server should not exceed " + . "when sending data. When 0 or unset, the server " + . "default will be used, which is usually around 100kb/s. Most servers will " + . "dynamically find an optimal rate, so adjust this only when necessary.", + on_changed => sub { $CFG->{output_rate} = $_[1]; 1 }, ); - $table->add_at (0, 10, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Count"); - $table->add_at (1, 10, new CFPlus::UI::Entry + $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Count"); + $table->add_at (1, 9, new CFPlus::UI::Entry text => $CFG->{output_count}, tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.", - on_changed => sub { $CFG->{output_count} = $_[1]; 0 }, + on_changed => sub { $CFG->{output_count} = $_[1]; 1 }, ); - $table->add_at (0, 11, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Sync"); - $table->add_at (1, 11, new CFPlus::UI::Entry + $table->add_at (0, 10, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Sync"); + $table->add_at (1, 10, new CFPlus::UI::Entry text => $CFG->{output_sync}, tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.", - on_changed => sub { $CFG->{output_sync} = $_[1]; 0 }, + on_changed => sub { $CFG->{output_sync} = $_[1]; 1 }, ); - $table->add_at (1, 12, $LOGIN_BUTTON = new CFPlus::UI::Button + $table->add_at (1, 11, $LOGIN_BUTTON = new CFPlus::UI::Button expand => 1, align => 0, text => "Login", on_activate => sub { $CONN ? stop_game : start_game; - 0 + 1 }, ); @@ -1186,19 +1327,6 @@ my $row = 0; - $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Chat Command"); - $table->add_at (1, $row++, my $saycmd = new CFPlus::UI::Entry - text => $CFG->{say_command}, - tooltip => "This is the command that will be used if you write a line in the message window entry or press \" in the map window. " - . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " - . "But you could also set it to tell playername to only chat with that user.", - on_changed => sub { - my ($self, $value) = @_; - $CFG->{say_command} = $value; - 0 - } - ); - $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Tip of the day"); $table->add_at (1, $row++, new CFPlus::UI::CheckBox state => $CFG->{show_tips}, @@ -1419,27 +1547,27 @@ $PL_NOTEBOOK = new CFPlus::UI::Notebook expand => 1; - $ntb->add ( + $ntb->add_tab ( "Statistics (F2)" => $STATS_PAGE = stats_window, "Shows statistics, where all your Stats and Resistances are shown." ); - $ntb->add ( + $ntb->add_tab ( "Skills (F3)" => $SKILL_PAGE = skill_window, "Shows all your Skills." ); my $spellsw = $SPELL_PAGE = new CFPlus::UI::ScrolledWindow (expand => 1, scroll_y => 1); $spellsw->add ($SPELL_LIST = new CFPlus::UI::SpellList); - $ntb->add ( + $ntb->add_tab ( "Spellbook (F4)" => $spellsw, "Displays all spells you have and lets you edit keyboard shortcuts for them." ); - $ntb->add ( + $ntb->add_tab ( "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget, "Toggles the inventory window, where you can manage your loot (or treasures :). " . "You can also hit the Tab-key to show/hide the Inventory." ); - $ntb->add (Pickup => autopickup_setup, + $ntb->add_tab (Pickup => autopickup_setup, "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them."); $ntb->set_current_page ($INVENTORY_PAGE); @@ -1755,22 +1883,22 @@ $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new CFPlus::UI::Notebook expand => 1, debug => 1, filter => new CFPlus::UI::ScrolledWindow expand => 1, scroll_y => 1); - $SETUP_NOTEBOOK->add (Server => $SETUP_SERVER = server_setup, + $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, "Configure the server to play on, your username, password and other server-related options."); - $SETUP_NOTEBOOK->add (Client => client_setup, + $SETUP_NOTEBOOK->add_tab (Client => client_setup, "Configure various client-specific settings."); - $SETUP_NOTEBOOK->add (Graphics => graphics_setup, + $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup, "Configure the video mode, performance, fonts and other graphical aspects of the game."); - $SETUP_NOTEBOOK->add (Audio => audio_setup, + $SETUP_NOTEBOOK->add_tab (Audio => audio_setup, "Configure the use of audio, sound effects and background music."); - $SETUP_NOTEBOOK->add (Keyboard => $SETUP_KEYBOARD = keyboard_setup, + $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup, "Lets you define, edit and delete key bindings." . "There is a shortcut for making bindings: Control-Insert opens the binding editor " . "with nothing set and the recording started. After doing the actions you " . "want to record press Insert and you will be asked to press a key-combo. " . "After pressing the combo the binding will be saved automatically and the " . "binding editor closes"); - $SETUP_NOTEBOOK->add (Debug => debug_setup, + $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, "Some debuggin' options. Do not ask."); $BUTTONBAR = new CFPlus::UI::Buttonbar x => 0, y => 0, z => 200; # put on top @@ -1821,252 +1949,25 @@ $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); } -sub setup_build_button { - my ($enabled) = @_; - if ($enabled) { - $BUILD_BUTTON->hide if $BUILD_BUTTON; - $BUILD_BUTTON ||= new CFPlus::UI::Button - text => "Build", - tooltip => "Opens the ingame builder", - on_activate => sub { - if ($CONN) { - $CONN->send_ext_req (builder_player_items => sub { - open_ingame_editor ($_[0]) if exists $_[0]->{items}; - }); - } - 0 - }; - $BUTTONBAR->add ($BUILD_BUTTON); - } else { - $BUILD_BUTTON->hide if $BUILD_BUTTON; - } -} - -sub open_ingame_editor { - my ($msg) = @_; - - my $win = new CFPlus::UI::Toplevel - x => 0, - y => 'center', - z => 4, - name => 'builder_window', - force_w => int $WIDTH * 1/4, - force_h => int $HEIGHT * 3/4, - title => "In game builder", - has_close_button => 1; - - my $r = new CFPlus::UI::ScrolledWindow ( - expand => 1, - scroll_y => 1 - ); - $r->add (my $vb = new CFPlus::UI::VBox); - $win->add ($r); - - - $vb->add ( - new CFPlus::UI::Button - text => "Disable build mode", - on_activate => sub { $::IN_BUILD_MODE = undef } - ); - $vb->add ( - new CFPlus::UI::Button - text => "ERASE", - on_activate => sub { $::IN_BUILD_MODE = { do_erase => 1 } } - ); - - for my $itemarchname ( - sort { - $msg->{items}->{$a}->{build_arch_name} - cmp $msg->{items}->{$b}->{build_arch_name} - } keys %{$msg->{items}} - ) { - my $info = $msg->{items}->{$itemarchname}; - $vb->add ( - new CFPlus::UI::Button text => $info->{build_arch_name}, - on_activate => sub { - $::IN_BUILD_MODE = { item => $itemarchname, info => $info }; - - if (grep { $msg->{items}->{$itemarchname}->{$_} } qw/has_connection has_name has_text/) { - build_mode_query_arch_info (); - } - } - ); - } - - $win->show; -} - -sub build_mode_query_arch_info { - my ($iteminfo) = $::IN_BUILD_MODE; - my $itemarchname = $iteminfo->{item}; - my $info = $iteminfo->{info}; - - my $dialog = new CFPlus::UI::Toplevel - x => "center", - y => "center", - z => 50, - force_w => int $WIDTH * 1/2, - title => "Enter information for placement of '$itemarchname'", - has_close_button => 1; - - $dialog->add (my $vb = new CFPlus::UI::VBox expand => 1); - - $vb->add (my $table = new CFPlus::UI::Table expand => 1); - my $row = 0; - if ($info->{has_name}) { - $table->add_at (0, $row, new CFPlus::UI::Label text => "Name:"); - $table->add_at (1, $row++, new CFPlus::UI::Entry expand => 1, on_changed => sub { $::IN_BUILD_MODE->{name} = $_[1]; 0 }); - } - if ($info->{has_text}) { - $table->add_at (0, $row, new CFPlus::UI::Label text => "Text:"); - $table->add_at (1, $row++, new CFPlus::UI::Entry expand => 1, on_changed => sub { $::IN_BUILD_MODE->{text} = $_[1]; 0 }); - } - if ($info->{has_connection}) { - $table->add_at (0, $row, new CFPlus::UI::Label text => "Connection ID:"); - $table->add_at (1, $row++, - new CFPlus::UI::Entry - expand => 1, - on_changed => sub { $::IN_BUILD_MODE->{connection} = $_[1]; 0 }, - tooltip => "Enter the connection ID here. The connection ID connects actors like a lever to a gate or a magic ear to a gate" - ); - } - - $vb->add (my $hb = new CFPlus::UI::HBox expand => 1); - $hb->add (new CFPlus::UI::Button - text => "Close", - expand => 1, - on_activate => sub { $dialog->hide; 0 }, - ); - $dialog->show; -} - sub video_shutdown { CFPlus::OpenGL::shutdown; undef $SDL_ACTIVE; } -sub audio_channel_finished { - my ($channel) = @_; - - #warn "channel $channel finished\n";#d# -} - -sub audio_music_set { - my ($songs) = @_; - - my @want = - grep $_, - map $CONN->{music_meta}{$_}, - @$songs; - - if (@want) { - @MUSIC_WANT = @want; - &audio_music_changed (); - } -} - -sub audio_music_start { - my $path = $MUSIC_PLAYING->{path} - or return; - - CFPlus::DB::prefetch_file $path, 1024_000, sub { - return unless $SDL_MIXER; - - # music might have changed... - $path eq $MUSIC_PLAYING->{path} - or return &audio_music_start (); - - $MUSIC_PLAYER = new_from_file CFPlus::MixMusic $path; - - my $NOW = time; - - if ($MUSIC_PLAYING->{stop_time} > $NOW - $MUSIC_RESUME) { - my $pos = $MUSIC_PLAYING->{stop_pos}; - $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos); - $MUSIC_START = time - $pos; - } else { - $MUSIC_PLAYER->play (0); - $MUSIC_START = time; - } - - delete $MUSIC_PLAYING->{stop_time}; - delete $MUSIC_PLAYING->{stop_pos}; - } -} - -sub audio_music_changed { - return unless $CFG->{bgm_enable}; - return unless $SDL_MIXER; - - # default MUSIC_WANT == MUSIC_DEFAULT - @MUSIC_WANT = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_WANT; - - # if the currently playing song is acceptable, let it continue - return if $MUSIC_PLAYING - && grep $MUSIC_PLAYING->{path} eq $_->{path}, @MUSIC_WANT; - - my $NOW = time; - - if ($MUSIC_PLAYING) { - $MUSIC_PLAYING->{stop_time} = $NOW; - $MUSIC_PLAYING->{stop_pos} = $NOW - $MUSIC_START; - CFPlus::MixMusic::fade_out 1000; - } else { - # sort by stop time, oldest first - @MUSIC_WANT = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_WANT; - - # if the most recently-played piece played very recently, - # resume it, else choose the oldest piece for rotation. - $MUSIC_PLAYING = - $MUSIC_WANT[-1]{stop_time} > $NOW - $MUSIC_RESUME - ? $MUSIC_WANT[-1] - : $MUSIC_WANT[0]; - - audio_music_start; - } -} - -sub audio_music_finished { - $MUSIC_PLAYING = undef; - undef $MUSIC_PLAYER; - - audio_music_changed; -} - sub audio_init { if ($CFG->{audio_enable}) { - if (open my $fh, "<", CFPlus::find_rcfile "sounds/config") { - $SDL_MIXER = !CFPlus::Mix_OpenAudio; + $ENV{MIX_EFFECTSMAXSPEED} = 1; + $SDL_MIXER = !CFPlus::Mix_OpenAudio; - unless ($SDL_MIXER) { - status "Unable to open sound device: there will be no sound"; - return; - } - - CFPlus::Mix_AllocateChannels 8; - CFPlus::MixMusic::volume $CFG->{bgm_volume} * 128; + unless ($SDL_MIXER) { + status "Unable to open sound device: there will be no sound"; + return; + } - audio_music_finished; + CFPlus::Mix_AllocateChannels 16; - local $_; - while (<$fh>) { - next if /^\s*#/; - next if /^\s*$/; - - my ($file, $volume, $event) = split /\s+/, $_, 3; - - push @SOUNDS, "$volume,$file"; - - $AUDIO_CHUNKS{"$volume,$file"} ||= do { - my $chunk = new_from_file CFPlus::MixChunk CFPlus::find_rcfile "sounds/$file"; - $chunk->volume ($volume * 128 / 100); - $chunk - }; - } - } else { - status "unable to open sound config: $!"; - } + audio_music_finished; } else { undef $SDL_MIXER; } @@ -2076,7 +1977,7 @@ CFPlus::Mix_CloseAudio if $SDL_MIXER; undef $SDL_MIXER; @SOUNDS = (); - %AUDIO_CHUNKS = (); + %AUDIO_CHUNK = (); } my %animate_object; @@ -2084,8 +1985,6 @@ my $fps = 9; -my %demo;#d# - sub force_refresh { $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; debug sprintf "%3.2f", $fps if $ENV{CFPLUS_DEBUG} & 4; @@ -2127,15 +2026,6 @@ delete $animate_object{$widget}; } -# check once/second for faces that need to be prefetched -# this should, of course, only run on demand, but -# SDL forces worse things on us.... - -Event->timer (after => 1, interval => 0.25, cb => sub { - $CONN->face_prefetch - if $CONN; -}); - %SDL_CB = ( CFPlus::SDL_QUIT => sub { exit; @@ -2188,8 +2078,6 @@ my %DEF_CFG = ( sdl_mode => 0, - width => 640, - height => 480, fullscreen => 0, fast => 0, map_scale => 1, @@ -2202,11 +2090,9 @@ gauge_size => 0.35, stat_fontsize => 0.7, mapsize => 100, - say_command => 'chat', audio_enable => 1, bgm_enable => 1, bgm_volume => 0.25, - face_prefetch => 0, output_sync => 1, output_count => 1, output_rate => "",