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/cvs/deliantra/Deliantra-Client/bin/cfplus
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Comparing deliantra/Deliantra-Client/bin/cfplus (file contents):
Revision 1.184 by root, Mon Jul 23 15:30:46 2007 UTC vs.
Revision 1.218 by root, Sun Aug 19 14:17:05 2007 UTC

71unshift @INC, $ENV{PAR_TEMP} 71unshift @INC, $ENV{PAR_TEMP}
72 if %PAR::LibCache; 72 if %PAR::LibCache;
73 73
74use Time::HiRes 'time'; 74use Time::HiRes 'time';
75use Event; 75use Event;
76use List::Util qw(max min);
76 77
77use Crossfire; 78use Crossfire;
78use Crossfire::Protocol::Constants; 79use Crossfire::Protocol::Constants;
79 80
80use Compress::LZF; 81use Compress::LZF;
112our $CONN; 113our $CONN;
113our $PROFILE; # current profile 114our $PROFILE; # current profile
114our $FAST; # fast, low-quality mode, possibly useful for software-rendering 115our $FAST; # fast, low-quality mode, possibly useful for software-rendering
115 116
116our $WANT_REFRESH; 117our $WANT_REFRESH;
117our $CAN_REFRESH;
118 118
119our @SDL_MODES; 119our @SDL_MODES;
120our $WIDTH; 120our $WIDTH;
121our $HEIGHT; 121our $HEIGHT;
122our $FULLSCREEN; 122our $FULLSCREEN;
143our $SETUP_KEYBOARD; 143our $SETUP_KEYBOARD;
144 144
145our $PL_NOTEBOOK; 145our $PL_NOTEBOOK;
146our $PL_WINDOW; 146our $PL_WINDOW;
147 147
148our $MUSIC_PLAYING_WIDGET;
149our $LICENSE_WIDGET;
150
148our $INVENTORY_PAGE; 151our $INVENTORY_PAGE;
149our $STATS_PAGE; 152our $STATS_PAGE;
150our $SKILL_PAGE; 153our $SKILL_PAGE;
151our $SPELL_PAGE; 154our $SPELL_PAGE;
152our $SPELL_LIST; 155our $SPELL_LIST;
158our $STATWIDS; 161our $STATWIDS;
159 162
160our $SDL_ACTIVE; 163our $SDL_ACTIVE;
161our %SDL_CB; 164our %SDL_CB;
162 165
163our $SDL_MIXER;
164our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
165our @MUSIC_WANT;
166our $MUSIC_START;
167our $MUSIC_PLAYING;
168our $MUSIC_PLAYER;
169our $MUSIC_RESUME = 30; # resume music when players less than these many seconds before
170our @SOUNDS; # event => file mapping
171our %AUDIO_CHUNKS; # audio files
172
173our $ALT_ENTER_MESSAGE; 166our $ALT_ENTER_MESSAGE;
174our $STATUSBOX; 167our $STATUSBOX;
175our $DEBUG_STATUS; 168our $DEBUG_STATUS;
176 169
177our $INV; 170our $INV;
178our $INVR; 171our $INVR;
179our $INV_RIGHT_HB; 172our $INVR_HB;
180 173
181our $PICKUP_CFG; 174#############################################################################
182
183our $IN_BUILD_MODE;
184our $BUILD_BUTTON;
185 175
186sub status { 176sub status {
187 $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 177 $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
188} 178}
189 179
193 183
194sub message { 184sub message {
195 my ($para) = @_; 185 my ($para) = @_;
196 $MESSAGE_WINDOW->message ($para); 186 $MESSAGE_WINDOW->message ($para);
197} 187}
188
189#############################################################################
190#TODO: maybe move into own audio module...
191
192our $SDL_MIXER;
193
194our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
195our $MUSIC_WANT; # arryref of ambient music we want to play
196our @MUSIC_HAVE; # ambient music we have on disk
197our $MUSIC_START;
198our @MUSIC_JINGLE; # which jingles to play next
199our $MUSIC_PLAYING_DATA;
200our $MUSIC_PLAYING_META;
201our $MUSIC_PLAYER;
202our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
203
204our %AUDIO_CHUNK; # audio "files"
205our %AUDIO_PLAY; # which audio faces should be played
206
207sub audio_channel_finished {
208 my ($channel) = @_;
209
210# warn "channel $channel finished\n";#d#
211}
212
213sub audio_sound_push($) {
214 my ($face) = @_;
215
216 $CFG->{effects_enable}
217 or return;
218
219 $AUDIO_PLAY{$face}
220 or return;
221
222 if (my $chunk = $AUDIO_CHUNK{$face}) {
223 for (grep $_->[0] >= Event::time, @{(delete $AUDIO_PLAY{$face}) || []}) {
224 my (undef, $dx, $dy, $vol) = @$_;
225
226 my $channel = CFPlus::Channel::find;
227 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
228 $channel->set_position_r ($dx, $dy, 20);
229 $chunk->play ($channel);
230 }
231 } else {
232 # sound_meta not set means data is in flight either way
233 my $meta = $CONN->{sound_meta}{$face}
234 or return;
235
236 # if its a jingle, play it as ambient music
237 if ($meta->{meta}{jingle}) {
238 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
239 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
240 &audio_music_push ($face);
241 }
242 } else {
243 # fetch from database
244 CFPlus::DB::get res_data => $meta->{name}, sub {
245 my $rwops = new CFPlus::RW $_[0];
246 my $chunk = new CFPlus::MixChunk $rwops
247 or Carp::confess "sound face " . (JSON::XS::to_json $meta) . " unloadable: " . CFPlus::Mix_GetError;
248 $chunk->volume (($meta->{meta}{volume} || 1) * 128);
249 $AUDIO_CHUNK{$face} = $chunk;
250
251 audio_sound_push ($face);
252 };
253 }
254 }
255}
256
257sub audio_sound_play {
258 my ($face, $dx, $dy, $vol) = @_;
259
260 $SDL_MIXER
261 or return;
262 $CFG->{effects_enable}
263 or return;
264
265 my $queue = $AUDIO_PLAY{$face} ||= [];
266 push @$queue, [Event::time + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
267 audio_sound_push $face
268 unless @$queue > 1;
269}
270
271sub audio_music_set_meta {
272 my ($meta) = @_;
273
274 $MUSIC_PLAYING_META = $meta;
275 $MUSIC_PLAYING_WIDGET->set_markup (
276 "<b>Name</b>: " . (CFPlus::asxml $meta->{meta}{name}) . "\n"
277 . "<b>Author</b>: " . (CFPlus::asxml $meta->{meta}{author}) . "\n"
278 . "<b>Source</b>: " . (CFPlus::asxml $meta->{meta}{source}) . "\n"
279 . "<b>License</b>: " . (CFPlus::asxml $meta->{meta}{license})
280 );
281}
282
283sub audio_music_update_volume {
284 return unless $MUSIC_PLAYING_META;
285 my $volume = $MUSIC_PLAYING_META->{meta}{volume} || 1;
286 my $base = $MUSIC_PLAYING_META->{meta}{jingle} ? 1 : $CFG->{bgm_volume};
287 CFPlus::MixMusic::volume $base * $volume * 128;
288}
289
290sub audio_music_start {
291 my $meta = $MUSIC_PLAYING_META;
292
293 CFPlus::DB::get res_data => $meta->{name}, sub {
294 return unless $SDL_MIXER;
295
296 # music might have changed...
297 $meta eq $MUSIC_PLAYING_META
298 or return &audio_music_start ();
299
300 audio_music_update_volume;
301
302 $MUSIC_PLAYING_DATA = \$_[0];
303
304 my $rwops = $meta->{path}
305 ? new_from_file CFPlus::RW $meta->{path}
306 : new CFPlus::RW $$MUSIC_PLAYING_DATA;
307
308 $MUSIC_PLAYER = new CFPlus::MixMusic $rwops
309 or Carp::confess "music face $meta->{face} unloadable: " . CFPlus::Mix_GetError;
310
311 my $NOW = time;
312
313 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
314 my $pos = $MUSIC_PLAYING_META->{stop_pos};
315 $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos);
316 $MUSIC_START = time - $pos;
317 } else {
318 $MUSIC_PLAYER->play (0);
319 $MUSIC_START = time;
320 }
321
322 delete $meta->{stop_time};
323 delete $meta->{stop_pos};
324 }
325}
326
327sub audio_music_push {
328 return unless $SDL_MIXER;
329
330 my $fade_out;
331
332 if (@MUSIC_JINGLE) {
333 @MUSIC_HAVE = $MUSIC_JINGLE[0];
334 $fade_out = 333;
335 } else {
336 return unless $CFG->{bgm_enable};
337
338 my @have =
339 grep $_,
340 map $CONN->{music_meta}{$_},
341 @$MUSIC_WANT;
342
343 @MUSIC_HAVE = @have
344 if @have;
345
346 # default MUSIC_HAVE == MUSIC_DEFAULT
347 @MUSIC_HAVE = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_HAVE;
348 $fade_out = 1000;
349 }
350
351 # if the currently playing song is acceptable, let it continue
352 return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
353
354 my $NOW = time;
355
356 if ($MUSIC_PLAYING_META) {
357 $MUSIC_PLAYING_META->{stop_time} = $NOW;
358 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
359 CFPlus::MixMusic::fade_out $fade_out;
360 } else {
361 # sort by stop time, oldest first
362 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
363
364 # if the most recently-played piece played very recently,
365 # resume it, else choose the oldest piece for rotation.
366 audio_music_set_meta
367 $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
368 ? $MUSIC_HAVE[-1]
369 : $MUSIC_HAVE[0];
370
371 audio_music_start;
372 }
373}
374
375sub audio_music_set_ambient {
376 my ($songs) = @_;
377
378 $MUSIC_WANT = $songs;
379 audio_music_push;
380}
381
382sub audio_music_finished {
383 # we compress multiple jingles of the same type
384 shift @MUSIC_JINGLE
385 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
386
387 $MUSIC_PLAYING_WIDGET->clear;
388
389 undef $MUSIC_PLAYER;
390 undef $MUSIC_PLAYING_META;
391 undef $MUSIC_PLAYING_DATA;
392
393 audio_music_push;
394}
395
396sub audio_init {
397 if ($CFG->{audio_enable}) {
398 $ENV{MIX_EFFECTSMAXSPEED} = 1;
399 $SDL_MIXER = !CFPlus::Mix_OpenAudio;
400
401 unless ($SDL_MIXER) {
402 status "Unable to open sound device: there will be no sound";
403 return;
404 }
405
406 CFPlus::Mix_AllocateChannels 16;
407
408 audio_music_finished;
409 } else {
410 undef $SDL_MIXER;
411 }
412}
413
414sub audio_shutdown {
415 undef $MUSIC_PLAYER;
416 undef $MUSIC_PLAYING_META;
417 undef $MUSIC_PLAYING_DATA;
418
419 $MUSIC_WANT = [];
420 @MUSIC_JINGLE = ();
421 %AUDIO_PLAY = ();
422 %AUDIO_CHUNK = ();
423
424 CFPlus::Mix_CloseAudio if $SDL_MIXER;
425 undef $SDL_MIXER;
426}
427
428#############################################################################
198 429
199sub destroy_query_dialog { 430sub destroy_query_dialog {
200 (delete $_[0]{query_dialog})->destroy 431 (delete $_[0]{query_dialog})->destroy
201 if $_[0]{query_dialog}; 432 if $_[0]{query_dialog};
202} 433}
462 query => \&server_query, 693 query => \&server_query,
463 694
464 setup_req => { 695 setup_req => {
465 smoothing => $CFG->{map_smoothing}*1, 696 smoothing => $CFG->{map_smoothing}*1,
466 }, 697 },
467
468 sound_play => sub {
469 my ($x, $y, $soundnum, $type) = @_;
470
471 $SDL_MIXER
472 or return;
473
474 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
475 or return;
476
477 $chunk->play;
478 },
479 }; 698 };
480 699
481 if ($CONN) { 700 if ($CONN) {
482 CFPlus::lowdelay fileno $CONN->{fh}; 701 CFPlus::lowdelay fileno $CONN->{fh};
483 702
494 $SETUP_DIALOG->show; 713 $SETUP_DIALOG->show;
495 $PL_WINDOW->hide; 714 $PL_WINDOW->hide;
496 $SPELL_LIST->clear_spells; 715 $SPELL_LIST->clear_spells;
497 $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN); 716 $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN);
498 717
499 &audio_music_set ([]); 718 &audio_music_set_ambient ([]);
500 719
501 return unless $CONN; 720 return unless $CONN;
502 721
503 status "connection closed"; 722 status "connection closed";
504 723
546 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fullscreen"); 765 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fullscreen");
547 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new CFPlus::UI::CheckBox 766 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new CFPlus::UI::CheckBox
548 state => $CFG->{fullscreen}, 767 state => $CFG->{fullscreen},
549 tooltip => "Bring the client into fullscreen mode.", 768 tooltip => "Bring the client into fullscreen mode.",
550 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 769 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
770 );
771
772 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Force OpenGL 1.1");
773 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
774 state => $CFG->{force_opengl11},
775 tooltip => "Limit CFPlus to use OpenGL 1.1 features only. This will normally result in "
776 . "higher memory usage and slower performance. It will, however, help tremendously on "
777 . "cards that claim to support a feature but fall back to software rendering. "
778 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
779 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you "
780 . "experience extremely low framerates and your card should do better, try this option.</b>",
781 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
782 );
783
784 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Compress Textures");
785 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
786 state => $CFG->{texture_compression},
787 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
788 . "will save a lot of memory and increase performance. The compression algorithm "
789 . "can differ form card to card, so your mileage may vary. This setting is ignored in "
790 . "forced OpenGL 1.1 mode.",
791 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
551 ); 792 );
552 793
553 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); 794 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
554 $table->add_at (1, $row++, new CFPlus::UI::CheckBox 795 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
555 state => $CFG->{fast}, 796 state => $CFG->{fast},
583 824
584 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Smoothing"); 825 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Smoothing");
585 $table->add_at (1, $row++, new CFPlus::UI::CheckBox 826 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
586 state => $CFG->{map_smoothing}, 827 state => $CFG->{map_smoothing},
587 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 828 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
588 . "This increases load on the graphics subsystem and works only with 2.x servers. " 829 . "This increases load on the graphics subsystem and works only with TRT servers. "
589 . "Changes take effect at next connection only.", 830 . "Changes take effect at next login only.",
590 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 831 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
591 ); 832 );
592 833
593 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fog of War"); 834 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fog of War");
594 $table->add_at (1, $row++, new CFPlus::UI::CheckBox 835 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
605 ); 846 );
606 847
607 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Message Fontsize"); 848 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Message Fontsize");
608 $table->add_at (1, $row++, new CFPlus::UI::Slider 849 $table->add_at (1, $row++, new CFPlus::UI::Slider
609 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 850 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
610 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant.", 851 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
852 . "but you still need to press apply to correctly re-layout the widget.",
611 on_changed => sub { $MESSAGE_WINDOW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 853 on_changed => sub { $MESSAGE_WINDOW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
612 ); 854 );
613 855
614 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 856 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
615 $table->add_at (1, $row++, new CFPlus::UI::Slider 857 $table->add_at (1, $row++, new CFPlus::UI::Slider
637} 879}
638 880
639sub audio_setup { 881sub audio_setup {
640 my $vbox = new CFPlus::UI::VBox; 882 my $vbox = new CFPlus::UI::VBox;
641 883
642 $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]); 884 $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1]);
643 885
644 my $row = 0; 886 my $row = 0;
645 887
646 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable"); 888 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable");
647 $table->add_at (1, $row++, new CFPlus::UI::CheckBox 889 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
651 ); 893 );
652# $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume"); 894# $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume");
653# $table->add_at (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub { 895# $table->add_at (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub {
654# $CFG->{effects_volume} = $_[1]; 896# $CFG->{effects_volume} = $_[1];
655# }); 897# });
898
899 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Sound Effects");
900 $table->add_at (1, $row, new CFPlus::UI::CheckBox
901 expand => 1, state => $CFG->{effects_enable},
902 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
903 on_changed => sub {
904 $CFG->{effects_enable} = $_[1];
905 $CONN->update_fx_want if $CONN;
906 0
907 }
908 );
909 $table->add_at (2, $row++, new CFPlus::UI::Slider
910 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
911 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
912 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
913 on_changed => sub { $CFG->{effects_volume} = $_[1]; 0 }
914 );
915
656 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music"); 916 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music");
657 $table->add_at (1, $row++, my $hbox = new CFPlus::UI::HBox); 917 $table->add_at (1, $row, new CFPlus::UI::CheckBox
658 $hbox->add (new CFPlus::UI::CheckBox
659 expand => 1, state => $CFG->{bgm_enable}, 918 expand => 1, state => $CFG->{bgm_enable},
660 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 919 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
661 on_changed => sub { $CFG->{bgm_enable} = $_[1]; 0 } 920 on_changed => sub {
921 $CFG->{bgm_enable} = $_[1];
922 $CONN->update_fx_want if $CONN;
923 0
924 }
662 ); 925 );
663 $hbox->add (new CFPlus::UI::Slider 926 $table->add_at (2, $row++, new CFPlus::UI::Slider
664 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], 927 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
665 tooltip => "The volume of the background music. Changes are instant.", 928 tooltip => "The volume of the background music. Changes are instant.",
666 on_changed => sub { $CFG->{bgm_volume} = $_[1]; CFPlus::MixMusic::volume $_[1] * 128; 0 } 929 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
667 ); 930 );
668 931
669 $table->add_at (1, $row++, new CFPlus::UI::Button 932 $table->add_at (1, $row++, new CFPlus::UI::Button
670 expand => 1, align => 0, text => "Apply", 933 c_colspan => 2, expand => 1, align => 0, text => "Apply",
671 tooltip => "Apply the audio settings", 934 tooltip => "Apply the audio settings",
672 on_activate => sub { 935 on_activate => sub {
673 audio_shutdown (); 936 audio_shutdown ();
674 audio_init (); 937 audio_init ();
675 0 938 0
746 $table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } ); 1009 $table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } );
747 1010
748 $table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d# 1011 $table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d#
749 1012
750 $table->add_at (7,7, my $t = new CFPlus::UI::Table expand => 0); 1013 $table->add_at (7,7, my $t = new CFPlus::UI::Table expand => 0);
751 $t->add_at (0,0, new CFPlus::UI::Label text => "a a a a", rowspan => 1, colspan => 2); 1014 $t->add_at (0,0, new CFPlus::UI::Label text => "a a a a", c_rowspan => 1, c_colspan => 2);
752 $t->add_at (2,0, new CFPlus::UI::Label text => "b\nb", rowspan => 2, colspan => 1); 1015 $t->add_at (2,0, new CFPlus::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1);
753 $t->add_at (1,2, new CFPlus::UI::Label text => "c c c c", rowspan => 1, colspan => 2); 1016 $t->add_at (1,2, new CFPlus::UI::Label text => "c c c c", c_rowspan => 1, c_colspan => 2);
754 $t->add_at (0,1, new CFPlus::UI::Label text => "d\nd", rowspan => 2, colspan => 1); 1017 $t->add_at (0,1, new CFPlus::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1);
755 $t->add_at (1,1, new CFPlus::UI::Label text => "e"); 1018 $t->add_at (1,1, new CFPlus::UI::Label text => "e");
756 1019
757 $table->add_at (7, 6, my $c = new CFPlus::UI::Canvas); 1020 $table->add_at (7, 6, my $c = new CFPlus::UI::Canvas);
758 1021
759 $c->add_items ({ 1022 $c->add_items ({
1084 text => $CFG->{profile}{default}{host}, 1347 text => $CFG->{profile}{default}{host},
1085 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to", 1348 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
1086 on_changed => sub { 1349 on_changed => sub {
1087 my ($self, $value) = @_; 1350 my ($self, $value) = @_;
1088 $CFG->{profile}{default}{host} = $value; 1351 $CFG->{profile}{default}{host} = $value;
1089 0 1352 1
1090 } 1353 }
1091 ); 1354 );
1092 1355
1093 $vbox->add (new CFPlus::UI::Button 1356 $vbox->add (new CFPlus::UI::Button
1094 expand => 1, 1357 expand => 1,
1095 text => "Server List", 1358 text => "Server List",
1096 other => $METASERVER, 1359 other => $METASERVER,
1097 tooltip => "Show a list of available crossfire servers", 1360 tooltip => "Show a list of available crossfire servers",
1098 on_activate => sub { $METASERVER->toggle_visibility; 0 }, 1361 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1099 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 0 }, 1362 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1100 ); 1363 );
1101 } 1364 }
1102 1365
1103 $table->add_at (0, 4, new CFPlus::UI::Label valign => 0, align => 1, text => "Username"); 1366 $table->add_at (0, 4, new CFPlus::UI::Label valign => 0, align => 1, text => "Username");
1104 $table->add_at (1, 4, new CFPlus::UI::Entry 1367 $table->add_at (1, 4, new CFPlus::UI::Entry
1105 text => $CFG->{profile}{default}{user}, 1368 text => $CFG->{profile}{default}{user},
1106 tooltip => "The name of your character on the server", 1369 tooltip => "The name of your character on the server",
1107 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value } 1370 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1108 ); 1371 );
1109 1372
1110 $table->add_at (0, 5, new CFPlus::UI::Label valign => 0, align => 1, text => "Password"); 1373 $table->add_at (0, 5, new CFPlus::UI::Label valign => 0, align => 1, text => "Password");
1111 $table->add_at (1, 5, new CFPlus::UI::Entry 1374 $table->add_at (1, 5, new CFPlus::UI::Entry
1112 text => $CFG->{profile}{default}{password}, 1375 text => $CFG->{profile}{default}{password},
1113 hidden => 1, 1376 hidden => 1,
1114 tooltip => "The password for your character", 1377 tooltip => "The password for your character",
1115 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value } 1378 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 }
1116 ); 1379 );
1117 1380
1118 $table->add_at (0, 7, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Size"); 1381 $table->add_at (0, 7, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Size");
1119 $table->add_at (1, 7, new CFPlus::UI::Slider 1382 $table->add_at (1, 7, new CFPlus::UI::Slider
1120 force_w => 100, 1383 force_w => 100,
1121 range => [$CFG->{mapsize}, 10, 100, 0, 1], 1384 range => [$CFG->{mapsize}, 10, 100, 0, 1],
1122 tooltip => "This is the size of the portion of the map update the server sends you. " 1385 tooltip => "This is the size of the portion of the map update the server sends you. "
1123 . "If you set this to a high value you will be able to see further, " 1386 . "If you set this to a high value you will be able to see further, "
1124 . "but you also increase bandwidth requirements and latency. " 1387 . "but you also increase bandwidth requirements and latency. "
1125 . "This option is only used once at log-in.", 1388 . "This option is only used once at log-in.",
1126 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 0 }, 1389 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1127 ); 1390 );
1128 1391
1129 $table->add_at (0, 8, new CFPlus::UI::Label valign => 0, align => 1, text => "Face Prefetch");
1130 $table->add_at (1, 8, new CFPlus::UI::CheckBox
1131 state => $CFG->{face_prefetch},
1132 tooltip => "<b>Background Image Prefetch</b>\n\n"
1133 . "If enabled, the client automatically pre-fetches images from the server. "
1134 . "This might increase or create lag, but increases the chances "
1135 . "of faces being ready for display when you encounter them. "
1136 . "It also uses up server bandwidth on every connect, "
1137 . "so only set it if you really need to prefetch images. "
1138 . "This option can be set and unset any time.",
1139 on_changed => sub { $CFG->{face_prefetch} = $_[1]; 0 },
1140 );
1141
1142 $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Rate"); 1392 $table->add_at (0, 8, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Rate");
1393 $table->add_at (1, 8, new CFPlus::UI::Entry
1394 text => $CFG->{output_rate},
1395 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1396 . "when sending data. When 0 or unset, the server "
1397 . "default will be used, which is usually around 100kb/s. Most servers will "
1398 . "dynamically find an optimal rate, so adjust this only when necessary.",
1399 on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1400 );
1401
1402 $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Count");
1143 $table->add_at (1, 9, new CFPlus::UI::Entry 1403 $table->add_at (1, 9, new CFPlus::UI::Entry
1144 text => $CFG->{output_rate},
1145 tooltip => "The approximate bandwidth in bytes per second that the server should not exceed "
1146 . "when sending images, to ensure interactiveness. When 0 or unset, the server "
1147 . "default will be used, which is usually around 100kb/s.",
1148 on_changed => sub { $CFG->{output_rate} = $_[1]; 0 },
1149 );
1150
1151 $table->add_at (0, 10, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Count");
1152 $table->add_at (1, 10, new CFPlus::UI::Entry
1153 text => $CFG->{output_count}, 1404 text => $CFG->{output_count},
1154 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.", 1405 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
1155 on_changed => sub { $CFG->{output_count} = $_[1]; 0 }, 1406 on_changed => sub { $CFG->{output_count} = $_[1]; 1 },
1156 ); 1407 );
1157 1408
1158 $table->add_at (0, 11, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Sync"); 1409 $table->add_at (0, 10, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Sync");
1159 $table->add_at (1, 11, new CFPlus::UI::Entry 1410 $table->add_at (1, 10, new CFPlus::UI::Entry
1160 text => $CFG->{output_sync}, 1411 text => $CFG->{output_sync},
1161 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.", 1412 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
1162 on_changed => sub { $CFG->{output_sync} = $_[1]; 0 }, 1413 on_changed => sub { $CFG->{output_sync} = $_[1]; 1 },
1163 ); 1414 );
1164 1415
1165 $table->add_at (1, 12, $LOGIN_BUTTON = new CFPlus::UI::Button 1416 $table->add_at (1, 11, $LOGIN_BUTTON = new CFPlus::UI::Button
1166 expand => 1, 1417 expand => 1,
1167 align => 0, 1418 align => 0,
1168 text => "Login", 1419 text => "Login",
1169 on_activate => sub { 1420 on_activate => sub {
1170 $CONN ? stop_game 1421 $CONN ? stop_game
1171 : start_game; 1422 : start_game;
1172 0 1423 1
1173 }, 1424 },
1174 ); 1425 );
1175 1426
1176 $vbox->add (new CFPlus::UI::FancyFrame 1427 $vbox->add (new CFPlus::UI::FancyFrame
1177 label => "Server Info", 1428 label => "Server Info",
1183 1434
1184sub client_setup { 1435sub client_setup {
1185 my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]; 1436 my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1];
1186 1437
1187 my $row = 0; 1438 my $row = 0;
1188
1189 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Chat Command");
1190 $table->add_at (1, $row++, my $saycmd = new CFPlus::UI::Entry
1191 text => $CFG->{say_command},
1192 tooltip => "This is the command that will be used if you write a line in the message window entry or press <b>\"</b> in the map window. "
1193 . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
1194 . "But you could also set it to <b>tell <i>playername</i></b> to only chat with that user.",
1195 on_changed => sub {
1196 my ($self, $value) = @_;
1197 $CFG->{say_command} = $value;
1198 0
1199 }
1200 );
1201 1439
1202 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Tip of the day"); 1440 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Tip of the day");
1203 $table->add_at (1, $row++, new CFPlus::UI::CheckBox 1441 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
1204 state => $CFG->{show_tips}, 1442 state => $CFG->{show_tips},
1205 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1443 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1380 $sw1->add ($INV = new CFPlus::UI::Inventory); 1618 $sw1->add ($INV = new CFPlus::UI::Inventory);
1381 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1619 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1382 1620
1383 $hb->add (my $vb2 = new CFPlus::UI::VBox); 1621 $hb->add (my $vb2 = new CFPlus::UI::VBox);
1384 1622
1385 $vb2->add ($INV_RIGHT_HB = new CFPlus::UI::HBox); 1623 $vb2->add ($INVR_HB = new CFPlus::UI::HBox);
1386 1624
1387 $vb2->add (my $sw2 = new CFPlus::UI::ScrolledWindow expand => 1, scroll_y => 1); 1625 $vb2->add (my $sw2 = new CFPlus::UI::ScrolledWindow expand => 1, scroll_y => 1);
1388 $sw2->add ($INVR = new CFPlus::UI::Inventory); 1626 $sw2->add ($INVR = new CFPlus::UI::Inventory);
1389 1627
1390 # XXX: Call after $INVR = ... because set_opencont sets the items 1628 # XXX: Call after $INVR = ... because set_opencont sets the items
1391 CFPlus::Protocol::set_opencont ($::CONN, 0, "Floor"); 1629 CFPlus::Protocol::set_opencont ($::CONN, 0, "Floor");
1392 1630
1393 $hb 1631 $hb
1632}
1633
1634sub media_window {
1635 my $vb = new CFPlus::UI::VBox;
1636
1637 $vb->add (new CFPlus::UI::FancyFrame
1638 label => "Currently playing music",
1639 child => new CFPlus::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
1640 child => ($MUSIC_PLAYING_WIDGET = new CFPlus::UI::Label ellipsise => 0, fontsize => 0.8),
1641 );
1642
1643 $vb->add (new CFPlus::UI::FancyFrame
1644 label => "Other media used in this session",
1645 expand => 1,
1646 child => ($LICENSE_WIDGET = new CFPlus::UI::TextScroller
1647 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
1648 );
1649
1650 $vb
1651}
1652
1653sub add_license {
1654 my ($meta) = @_;
1655
1656 $meta = $meta->{meta}
1657 or return;
1658
1659 $meta->{license} || $meta->{author} || $meta->{source}
1660 or return;
1661
1662 $LICENSE_WIDGET->add_paragraph ({
1663 fg => [1, 1, 1, 1],
1664 markup => "<small>"
1665 . "<b>Name:</b> " . (CFPlus::asxml $meta->{name}) . "\n"
1666 . "<b>Author:</b> " . (CFPlus::asxml $meta->{author}) . "\n"
1667 . "<b>Source:</b> " . (CFPlus::asxml $meta->{source}) . "\n"
1668 . "<b>License:</b> " . (CFPlus::asxml $meta->{license}) . "\n"
1669 . "</small>",
1670 });
1671 $LICENSE_WIDGET->scroll_to_bottom;
1394} 1672}
1395 1673
1396sub toggle_player_page { 1674sub toggle_player_page {
1397 my ($widget) = @_; 1675 my ($widget) = @_;
1398 1676
1437 $ntb->add_tab ( 1715 $ntb->add_tab (
1438 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget, 1716 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
1439 "Toggles the inventory window, where you can manage your loot (or treasures :). " 1717 "Toggles the inventory window, where you can manage your loot (or treasures :). "
1440 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory." 1718 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
1441 ); 1719 );
1442 $ntb->add_tab (Pickup => autopickup_setup, 1720 $ntb->add_tab (Pickup => autopickup_setup,
1443 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them."); 1721 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
1722
1723 $ntb->add_tab (Media => media_window,
1724 "License, Author and Source info for media sent by the server.");
1444 1725
1445 $ntb->set_current_page ($INVENTORY_PAGE); 1726 $ntb->set_current_page ($INVENTORY_PAGE);
1446 1727
1447 $plwin->add ($ntb); 1728 $plwin->add ($ntb);
1448 $plwin 1729 $plwin
1602 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 1883 on_activate => sub { $QUIT_DIALOG->hide; 0 },
1603 ); 1884 );
1604 $hb->add (new CFPlus::UI::Button 1885 $hb->add (new CFPlus::UI::Button
1605 text => "Quit anyway", 1886 text => "Quit anyway",
1606 expand => 1, 1887 expand => 1,
1607 on_activate => sub { exit }, 1888 on_activate => sub { Event::unloop_all },
1608 ); 1889 );
1609 } 1890 }
1610 1891
1611 $QUIT_DIALOG->show; 1892 $QUIT_DIALOG->show;
1612 $QUIT_DIALOG->grab_focus; 1893 $QUIT_DIALOG->grab_focus;
1806 tooltip => "Terminates the program", 2087 tooltip => "Terminates the program",
1807 on_activate => sub { 2088 on_activate => sub {
1808 if ($CONN) { 2089 if ($CONN) {
1809 open_quit_dialog; 2090 open_quit_dialog;
1810 } else { 2091 } else {
1811 exit; 2092 Event::unloop_all;
1812 } 2093 }
1813 0 2094 0
1814 }, 2095 },
1815 ); 2096 );
1816 2097
1817 $BUTTONBAR->show; 2098 $BUTTONBAR->show;
1818 $SETUP_DIALOG->show; 2099 $SETUP_DIALOG->show;
2100 $MESSAGE_WINDOW->show;
1819 } 2101 }
1820 2102
1821 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2103 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1822}
1823
1824sub setup_build_button {
1825 my ($enabled) = @_;
1826 if ($enabled) {
1827 $BUILD_BUTTON->hide if $BUILD_BUTTON;
1828 $BUILD_BUTTON ||= new CFPlus::UI::Button
1829 text => "Build",
1830 tooltip => "Opens the ingame builder",
1831 on_activate => sub {
1832 if ($CONN) {
1833 $CONN->send_ext_req (builder_player_items => sub {
1834 open_ingame_editor ($_[0]) if exists $_[0]->{items};
1835 });
1836 }
1837 0
1838 };
1839 $BUTTONBAR->add ($BUILD_BUTTON);
1840 } else {
1841 $BUILD_BUTTON->hide if $BUILD_BUTTON;
1842 }
1843}
1844
1845sub open_ingame_editor {
1846 my ($msg) = @_;
1847
1848 my $win = new CFPlus::UI::Toplevel
1849 x => 0,
1850 y => 'center',
1851 z => 4,
1852 name => 'builder_window',
1853 force_w => int $WIDTH * 1/4,
1854 force_h => int $HEIGHT * 3/4,
1855 title => "In game builder",
1856 has_close_button => 1;
1857
1858 my $r = new CFPlus::UI::ScrolledWindow (
1859 expand => 1,
1860 scroll_y => 1
1861 );
1862 $r->add (my $vb = new CFPlus::UI::VBox);
1863 $win->add ($r);
1864
1865
1866 $vb->add (
1867 new CFPlus::UI::Button
1868 text => "Disable build mode",
1869 on_activate => sub { $::IN_BUILD_MODE = undef }
1870 );
1871 $vb->add (
1872 new CFPlus::UI::Button
1873 text => "ERASE",
1874 on_activate => sub { $::IN_BUILD_MODE = { do_erase => 1 } }
1875 );
1876
1877 for my $itemarchname (
1878 sort {
1879 $msg->{items}->{$a}->{build_arch_name}
1880 cmp $msg->{items}->{$b}->{build_arch_name}
1881 } keys %{$msg->{items}}
1882 ) {
1883 my $info = $msg->{items}->{$itemarchname};
1884 $vb->add (
1885 new CFPlus::UI::Button text => $info->{build_arch_name},
1886 on_activate => sub {
1887 $::IN_BUILD_MODE = { item => $itemarchname, info => $info };
1888
1889 if (grep { $msg->{items}->{$itemarchname}->{$_} } qw/has_connection has_name has_text/) {
1890 build_mode_query_arch_info ();
1891 }
1892 }
1893 );
1894 }
1895
1896 $win->show;
1897}
1898
1899sub build_mode_query_arch_info {
1900 my ($iteminfo) = $::IN_BUILD_MODE;
1901 my $itemarchname = $iteminfo->{item};
1902 my $info = $iteminfo->{info};
1903
1904 my $dialog = new CFPlus::UI::Toplevel
1905 x => "center",
1906 y => "center",
1907 z => 50,
1908 force_w => int $WIDTH * 1/2,
1909 title => "Enter information for placement of '$itemarchname'",
1910 has_close_button => 1;
1911
1912 $dialog->add (my $vb = new CFPlus::UI::VBox expand => 1);
1913
1914 $vb->add (my $table = new CFPlus::UI::Table expand => 1);
1915 my $row = 0;
1916 if ($info->{has_name}) {
1917 $table->add_at (0, $row, new CFPlus::UI::Label text => "Name:");
1918 $table->add_at (1, $row++, new CFPlus::UI::Entry expand => 1, on_changed => sub { $::IN_BUILD_MODE->{name} = $_[1]; 0 });
1919 }
1920 if ($info->{has_text}) {
1921 $table->add_at (0, $row, new CFPlus::UI::Label text => "Text:");
1922 $table->add_at (1, $row++, new CFPlus::UI::Entry expand => 1, on_changed => sub { $::IN_BUILD_MODE->{text} = $_[1]; 0 });
1923 }
1924 if ($info->{has_connection}) {
1925 $table->add_at (0, $row, new CFPlus::UI::Label text => "Connection ID:");
1926 $table->add_at (1, $row++,
1927 new CFPlus::UI::Entry
1928 expand => 1,
1929 on_changed => sub { $::IN_BUILD_MODE->{connection} = $_[1]; 0 },
1930 tooltip => "Enter the connection ID here. The connection ID connects actors like a lever to a gate or a magic ear to a gate"
1931 );
1932 }
1933
1934 $vb->add (my $hb = new CFPlus::UI::HBox expand => 1);
1935 $hb->add (new CFPlus::UI::Button
1936 text => "Close",
1937 expand => 1,
1938 on_activate => sub { $dialog->hide; 0 },
1939 );
1940 $dialog->show;
1941} 2104}
1942 2105
1943sub video_shutdown { 2106sub video_shutdown {
1944 CFPlus::OpenGL::shutdown; 2107 CFPlus::OpenGL::shutdown;
1945 2108
1946 undef $SDL_ACTIVE; 2109 undef $SDL_ACTIVE;
1947} 2110}
1948 2111
1949sub audio_channel_finished {
1950 my ($channel) = @_;
1951
1952 #warn "channel $channel finished\n";#d#
1953}
1954
1955sub audio_music_set {
1956 my ($songs) = @_;
1957
1958 my @want =
1959 grep $_,
1960 map $CONN->{music_meta}{$_},
1961 @$songs;
1962
1963 if (@want) {
1964 @MUSIC_WANT = @want;
1965 &audio_music_changed ();
1966 }
1967}
1968
1969sub audio_music_start {
1970 my $path = $MUSIC_PLAYING->{path}
1971 or return;
1972
1973 CFPlus::DB::prefetch_file $path, 1024_000, sub {
1974 return unless $SDL_MIXER;
1975
1976 # music might have changed...
1977 $path eq $MUSIC_PLAYING->{path}
1978 or return &audio_music_start ();
1979
1980 $MUSIC_PLAYER = new_from_file CFPlus::MixMusic $path;
1981
1982 my $NOW = time;
1983
1984 if ($MUSIC_PLAYING->{stop_time} > $NOW - $MUSIC_RESUME) {
1985 my $pos = $MUSIC_PLAYING->{stop_pos};
1986 $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos);
1987 $MUSIC_START = time - $pos;
1988 } else {
1989 $MUSIC_PLAYER->play (0);
1990 $MUSIC_START = time;
1991 }
1992
1993 delete $MUSIC_PLAYING->{stop_time};
1994 delete $MUSIC_PLAYING->{stop_pos};
1995 }
1996}
1997
1998sub audio_music_changed {
1999 return unless $CFG->{bgm_enable};
2000 return unless $SDL_MIXER;
2001
2002 # default MUSIC_WANT == MUSIC_DEFAULT
2003 @MUSIC_WANT = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_WANT;
2004
2005 # if the currently playing song is acceptable, let it continue
2006 return if $MUSIC_PLAYING
2007 && grep $MUSIC_PLAYING->{path} eq $_->{path}, @MUSIC_WANT;
2008
2009 my $NOW = time;
2010
2011 if ($MUSIC_PLAYING) {
2012 $MUSIC_PLAYING->{stop_time} = $NOW;
2013 $MUSIC_PLAYING->{stop_pos} = $NOW - $MUSIC_START;
2014 CFPlus::MixMusic::fade_out 1000;
2015 } else {
2016 # sort by stop time, oldest first
2017 @MUSIC_WANT = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_WANT;
2018
2019 # if the most recently-played piece played very recently,
2020 # resume it, else choose the oldest piece for rotation.
2021 $MUSIC_PLAYING =
2022 $MUSIC_WANT[-1]{stop_time} > $NOW - $MUSIC_RESUME
2023 ? $MUSIC_WANT[-1]
2024 : $MUSIC_WANT[0];
2025
2026 audio_music_start;
2027 }
2028}
2029
2030sub audio_music_finished {
2031 $MUSIC_PLAYING = undef;
2032 undef $MUSIC_PLAYER;
2033
2034 audio_music_changed;
2035}
2036
2037sub audio_init {
2038 if ($CFG->{audio_enable}) {
2039 if (open my $fh, "<", CFPlus::find_rcfile "sounds/config") {
2040 $SDL_MIXER = !CFPlus::Mix_OpenAudio;
2041
2042 unless ($SDL_MIXER) {
2043 status "Unable to open sound device: there will be no sound";
2044 return;
2045 }
2046
2047 CFPlus::Mix_AllocateChannels 8;
2048 CFPlus::MixMusic::volume $CFG->{bgm_volume} * 128;
2049
2050 audio_music_finished;
2051
2052 local $_;
2053 while (<$fh>) {
2054 next if /^\s*#/;
2055 next if /^\s*$/;
2056
2057 my ($file, $volume, $event) = split /\s+/, $_, 3;
2058
2059 push @SOUNDS, "$volume,$file";
2060
2061 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
2062 my $chunk = new_from_file CFPlus::MixChunk CFPlus::find_rcfile "sounds/$file";
2063 $chunk->volume ($volume * 128 / 100);
2064 $chunk
2065 };
2066 }
2067 } else {
2068 status "unable to open sound config: $!";
2069 }
2070 } else {
2071 undef $SDL_MIXER;
2072 }
2073}
2074
2075sub audio_shutdown {
2076 CFPlus::Mix_CloseAudio if $SDL_MIXER;
2077 undef $SDL_MIXER;
2078 @SOUNDS = ();
2079 %AUDIO_CHUNKS = ();
2080}
2081
2082my %animate_object; 2112my %animate_object;
2083my $animate_timer; 2113my $animate_timer;
2084 2114
2085my $fps = 9; 2115my $fps = 9;
2086 2116
2087my %demo;#d#
2088
2089sub force_refresh { 2117sub force_refresh {
2118 if ($ENV{CFPLUS_DEBUG} & 4) {
2090 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 2119 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2091 debug sprintf "%3.2f", $fps if $ENV{CFPLUS_DEBUG} & 4; 2120 debug sprintf "%3.2f", $fps;
2121 }
2092 2122
2093 $CFPlus::UI::ROOT->draw; 2123 $CFPlus::UI::ROOT->draw;
2094 2124 CFPlus::SDL_GL_SwapBuffers;
2095 $WANT_REFRESH = 0;
2096 $CAN_REFRESH = 0;
2097 $LAST_REFRESH = $NOW; 2125 $LAST_REFRESH = $NOW;
2098 2126 $WANT_REFRESH->stop;
2099 CFPlus::SDL_GL_SwapBuffers;
2100} 2127}
2101 2128
2129$WANT_REFRESH = Event->idle (min => 0.001, max => 0.06, parked => 1, cb => \&force_refresh);
2130
2102my $refresh_watcher = Event->timer (after => 0, hard => 0, interval => 1 / $MAX_FPS, cb => sub { 2131my $input = Event->timer (after => 0, hard => 0, interval => 1 / 50, cb => sub {
2103 $NOW = time; 2132 $NOW = time;
2104 2133
2105 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2134 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
2106 for CFPlus::poll_events; 2135 for CFPlus::poll_events;
2107 2136
2108 if (%animate_object) { 2137 if (%animate_object) {
2109 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2138 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2110 ++$WANT_REFRESH; 2139 $WANT_REFRESH->start;
2111 }
2112
2113 if ($WANT_REFRESH) {
2114 force_refresh;
2115 } else {
2116 $CAN_REFRESH = 1;
2117 } 2140 }
2118}); 2141});
2119 2142
2120sub animation_start { 2143sub animation_start {
2121 my ($widget) = @_; 2144 my ($widget) = @_;
2124 2147
2125sub animation_stop { 2148sub animation_stop {
2126 my ($widget) = @_; 2149 my ($widget) = @_;
2127 delete $animate_object{$widget}; 2150 delete $animate_object{$widget};
2128} 2151}
2129
2130# check once/second for faces that need to be prefetched
2131# this should, of course, only run on demand, but
2132# SDL forces worse things on us....
2133
2134Event->timer (after => 1, interval => 0.25, cb => sub {
2135 $CONN->face_prefetch
2136 if $CONN;
2137});
2138 2152
2139%SDL_CB = ( 2153%SDL_CB = (
2140 CFPlus::SDL_QUIT => sub { 2154 CFPlus::SDL_QUIT => sub {
2141 exit; 2155 exit;
2142 }, 2156 },
2185 CFPlus::DB::Server::run; 2199 CFPlus::DB::Server::run;
2186 2200
2187 CFPlus::UI::set_layout ($::CFG->{layout}); 2201 CFPlus::UI::set_layout ($::CFG->{layout});
2188 2202
2189 my %DEF_CFG = ( 2203 my %DEF_CFG = (
2190 sdl_mode => 0, 2204 sdl_mode => 0,
2191 width => 640,
2192 height => 480,
2193 fullscreen => 0, 2205 fullscreen => 0,
2194 fast => 0, 2206 fast => 0,
2207 force_opengl11 => undef,
2208 texture_compression => 1,
2195 map_scale => 1, 2209 map_scale => 1,
2196 fow_enable => 1, 2210 fow_enable => 1,
2197 fow_intensity => 0, 2211 fow_intensity => 0,
2198 map_smoothing => 1, 2212 map_smoothing => 1,
2199 gui_fontsize => 1, 2213 gui_fontsize => 1,
2200 log_fontsize => 0.7, 2214 log_fontsize => 0.7,
2201 gauge_fontsize => 1, 2215 gauge_fontsize => 1,
2202 gauge_size => 0.35, 2216 gauge_size => 0.35,
2203 stat_fontsize => 0.7, 2217 stat_fontsize => 0.7,
2204 mapsize => 100, 2218 mapsize => 100,
2205 say_command => 'chat',
2206 audio_enable => 1, 2219 audio_enable => 1,
2220 effects_enable => 1,
2221 effects_volume => 1,
2207 bgm_enable => 1, 2222 bgm_enable => 1,
2208 bgm_volume => 0.25, 2223 bgm_volume => 0.5,
2209 face_prefetch => 0,
2210 output_sync => 1, 2224 output_sync => 1,
2211 output_count => 1, 2225 output_count => 1,
2212 output_rate => "", 2226 output_rate => "",
2213 pickup => 0, 2227 pickup => 0,
2214 inv_sort => "mtime", 2228 inv_sort => "mtime",
2215 default => "profile", # default profile 2229 default => "profile", # default profile
2216 show_tips => 1, 2230 show_tips => 1,
2217 logview_max_par => 1000, 2231 logview_max_par => 1000,
2218 ); 2232 );
2219 2233
2220 while (my ($k, $v) = each %DEF_CFG) { 2234 while (my ($k, $v) = each %DEF_CFG) {
2221 $CFG->{$k} = $v unless exists $CFG->{$k}; 2235 $CFG->{$k} = $v unless exists $CFG->{$k};
2222 } 2236 }
2288} 2302}
2289 2303
2290show_tip_of_the_day if $CFG->{show_tips}; 2304show_tip_of_the_day if $CFG->{show_tips};
2291 2305
2292Event::loop; 2306Event::loop;
2307
2308#video_shutdown;
2309#audio_shutdown;
2293#CFPlus::SDL_Quit; 2310CFPlus::SDL_Quit;
2294#CFPlus::_exit 0;
2295
2296END {
2297 CFPlus::SDL_Quit;
2298 CFPlus::DB::Server::stop; 2311CFPlus::DB::Server::stop;
2299}
2300 2312
2301=head1 NAME 2313=head1 NAME
2302 2314
2303cfplus - A Crossfire+ and Crossfire game client 2315cfplus - A Crossfire TRT and Crossfire game client
2304 2316
2305=head1 SYNOPSIS 2317=head1 SYNOPSIS
2306 2318
2307Just run it - no commandline arguments are supported. 2319Just run it - no commandline arguments are supported.
2308 2320
2309=head1 USAGE 2321=head1 USAGE
2310 2322
2311cfplus utilises OpenGL for all UI elements and the game. It is supposed to be used 2323cfplus utilises OpenGL for all UI elements and the game. It is supposed to
2312fullscreen and interactively. 2324be used in fullscreen mode and interactively.
2313 2325
2314=head1 DEBUGGING 2326=head1 DEBUGGING
2315 2327
2316 2328
2317CFPLUS_DEBUG - environment variable 2329CFPLUS_DEBUG - environment variable

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