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/cvs/deliantra/Deliantra-Client/bin/cfplus
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Comparing deliantra/Deliantra-Client/bin/cfplus (file contents):
Revision 1.192 by root, Mon Jul 30 02:16:16 2007 UTC vs.
Revision 1.207 by root, Thu Aug 9 11:02:08 2007 UTC

144our $SETUP_KEYBOARD; 144our $SETUP_KEYBOARD;
145 145
146our $PL_NOTEBOOK; 146our $PL_NOTEBOOK;
147our $PL_WINDOW; 147our $PL_WINDOW;
148 148
149our $MUSIC_PLAYING_WIDGET;
150our $LICENSE_WIDGET;
151
149our $INVENTORY_PAGE; 152our $INVENTORY_PAGE;
150our $STATS_PAGE; 153our $STATS_PAGE;
151our $SKILL_PAGE; 154our $SKILL_PAGE;
152our $SPELL_PAGE; 155our $SPELL_PAGE;
153our $SPELL_LIST; 156our $SPELL_LIST;
159our $STATWIDS; 162our $STATWIDS;
160 163
161our $SDL_ACTIVE; 164our $SDL_ACTIVE;
162our %SDL_CB; 165our %SDL_CB;
163 166
167our $ALT_ENTER_MESSAGE;
168our $STATUSBOX;
169our $DEBUG_STATUS;
170
171our $INV;
172our $INVR;
173our $INV_RIGHT_HB;
174
175our $PICKUP_CFG;
176
177#############################################################################
178
179sub status {
180 $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
181}
182
183sub debug {
184 $DEBUG_STATUS->set_text ($_[0]);
185}
186
187sub message {
188 my ($para) = @_;
189 $MESSAGE_WINDOW->message ($para);
190}
191
192#############################################################################
193#TODO: maybe move into own audio module...
194
164our $SDL_MIXER; 195our $SDL_MIXER;
196
165our $MUSIC_DEFAULT = "in_a_heartbeat.ogg"; 197our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
166our @MUSIC_WANT; 198our $MUSIC_WANT; # arryref of ambient music we want to play
199our @MUSIC_HAVE; # ambient music we have on disk
167our $MUSIC_START; 200our $MUSIC_START;
201our @MUSIC_JINGLE; # which jingles to play next
168our $MUSIC_PLAYING_DATA; 202our $MUSIC_PLAYING_DATA;
169our $MUSIC_PLAYING_META; 203our $MUSIC_PLAYING_META;
170our $MUSIC_PLAYER; 204our $MUSIC_PLAYER;
171our $MUSIC_RESUME = 30; # resume music when players less than these many seconds before 205our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
172our @SOUNDS; # event => file mapping 206
173our %AUDIO_CHUNKS; # audio files 207our %AUDIO_CHUNK; # audio "files"
208our %AUDIO_PLAY; # which audio faces should be played
174 209
175our $ALT_ENTER_MESSAGE; 210sub audio_channel_finished {
176our $STATUSBOX; 211 my ($channel) = @_;
177our $DEBUG_STATUS;
178 212
179our $INV; 213# warn "channel $channel finished\n";#d#
180our $INVR;
181our $INV_RIGHT_HB;
182
183our $PICKUP_CFG;
184
185sub status {
186 $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
187} 214}
188 215
189sub debug { 216sub audio_sound_push($) {
190 $DEBUG_STATUS->set_text ($_[0]);
191}
192
193sub message {
194 my ($para) = @_; 217 my ($face) = @_;
195 $MESSAGE_WINDOW->message ($para); 218
219 $CFG->{effects_enable}
220 or return;
221
222 $AUDIO_PLAY{$face}
223 or return;
224
225 if (my $chunk = $AUDIO_CHUNK{$face}) {
226 for (grep $_->[0] >= Event::time, @{(delete $AUDIO_PLAY{$face}) || []}) {
227 my (undef, $dx, $dy, $vol) = @$_;
228
229 my $channel = CFPlus::Channel::find;
230 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
231 $channel->set_position_r ($dx, $dy, 20);
232 $chunk->play ($channel);
233 }
234 } else {
235 # sound_meta not set means data is in flight either way
236 my $meta = $CONN->{sound_meta}{$face}
237 or return;
238
239 # if its a jingle, play it as ambient music
240 if ($meta->{meta}{jingle}) {
241 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
242 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
243 &audio_music_push ($face);
244 }
245 } else {
246 # fetch from database
247 CFPlus::DB::get res_data => $meta->{name}, sub {
248 my $rwops = new CFPlus::RW $_[0];
249 my $chunk = new CFPlus::MixChunk $rwops
250 or Carp::confess "sound face " . (JSON::XS::to_json $meta) . " unloadable: " . CFPlus::Mix_GetError;
251 $chunk->volume (($meta->{meta}{volume} || 1) * 128);
252 $AUDIO_CHUNK{$face} = $chunk;
253
254 audio_sound_push ($face);
255 };
256 }
257 }
196} 258}
259
260sub audio_sound_play {
261 my ($face, $dx, $dy, $vol) = @_;
262
263 $SDL_MIXER
264 or return;
265 $CFG->{effects_enable}
266 or return;
267
268 my $queue = $AUDIO_PLAY{$face} ||= [];
269 push @$queue, [Event::time + 0.2, $dx, $dy, $vol]; # delay sound by max. 0.2s
270 audio_sound_push $face
271 unless @$queue > 1;
272}
273
274sub audio_music_set_meta {
275 my ($meta) = @_;
276
277 $MUSIC_PLAYING_META = $meta;
278 $MUSIC_PLAYING_WIDGET->set_markup (
279 "<b>Name</b>: " . (CFPlus::asxml $meta->{meta}{name}) . "\n"
280 . "<b>Author</b>: " . (CFPlus::asxml $meta->{meta}{author}) . "\n"
281 . "<b>Source</b>: " . (CFPlus::asxml $meta->{meta}{source}) . "\n"
282 . "<b>License</b>: " . (CFPlus::asxml $meta->{meta}{license})
283 );
284}
285
286sub audio_music_update_volume {
287 return unless $MUSIC_PLAYING_META;
288 my $volume = $MUSIC_PLAYING_META->{meta}{volume} || 1;
289 my $base = $MUSIC_PLAYING_META->{meta}{jingle} ? 1 : $CFG->{bgm_volume};
290 CFPlus::MixMusic::volume $base * $volume * 128;
291}
292
293sub audio_music_start {
294 my $meta = $MUSIC_PLAYING_META;
295
296 CFPlus::DB::get res_data => $meta->{name}, sub {
297 return unless $SDL_MIXER;
298
299 # music might have changed...
300 $meta eq $MUSIC_PLAYING_META
301 or return &audio_music_start ();
302
303 audio_music_update_volume;
304
305 $MUSIC_PLAYING_DATA = \$_[0];
306
307 my $rwops = $meta->{path}
308 ? new_from_file CFPlus::RW $meta->{path}
309 : new CFPlus::RW $$MUSIC_PLAYING_DATA;
310
311 $MUSIC_PLAYER = new CFPlus::MixMusic $rwops
312 or Carp::confess "music face $meta->{face} unloadable: " . CFPlus::Mix_GetError;
313
314 my $NOW = time;
315
316 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
317 my $pos = $MUSIC_PLAYING_META->{stop_pos};
318 $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos);
319 $MUSIC_START = time - $pos;
320 } else {
321 $MUSIC_PLAYER->play (0);
322 $MUSIC_START = time;
323 }
324
325 delete $meta->{stop_time};
326 delete $meta->{stop_pos};
327 }
328}
329
330sub audio_music_push {
331 return unless $SDL_MIXER;
332
333 my $fade_out;
334
335 if (@MUSIC_JINGLE) {
336 @MUSIC_HAVE = $MUSIC_JINGLE[0];
337 $fade_out = 333;
338 } else {
339 return unless $CFG->{bgm_enable};
340
341 my @have =
342 grep $_,
343 map $CONN->{music_meta}{$_},
344 @$MUSIC_WANT;
345
346 @MUSIC_HAVE = @have
347 if @have;
348
349 # default MUSIC_HAVE == MUSIC_DEFAULT
350 @MUSIC_HAVE = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_HAVE;
351 $fade_out = 1000;
352 }
353
354 # if the currently playing song is acceptable, let it continue
355 return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
356
357 my $NOW = time;
358
359 if ($MUSIC_PLAYING_META) {
360 $MUSIC_PLAYING_META->{stop_time} = $NOW;
361 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
362 CFPlus::MixMusic::fade_out $fade_out;
363 } else {
364 # sort by stop time, oldest first
365 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
366
367 # if the most recently-played piece played very recently,
368 # resume it, else choose the oldest piece for rotation.
369 audio_music_set_meta
370 $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
371 ? $MUSIC_HAVE[-1]
372 : $MUSIC_HAVE[0];
373
374 audio_music_start;
375 }
376}
377
378sub audio_music_set_ambient {
379 my ($songs) = @_;
380
381 $MUSIC_WANT = $songs;
382 audio_music_push;
383}
384
385sub audio_music_finished {
386 # we compress multiple jingles of the same type
387 shift @MUSIC_JINGLE
388 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
389
390 $MUSIC_PLAYING_WIDGET->clear;
391
392 undef $MUSIC_PLAYER;
393 undef $MUSIC_PLAYING_META;
394 undef $MUSIC_PLAYING_DATA;
395
396 audio_music_push;
397}
398
399sub audio_init {
400 if ($CFG->{audio_enable}) {
401 $ENV{MIX_EFFECTSMAXSPEED} = 1;
402 $SDL_MIXER = !CFPlus::Mix_OpenAudio;
403
404 unless ($SDL_MIXER) {
405 status "Unable to open sound device: there will be no sound";
406 return;
407 }
408
409 CFPlus::Mix_AllocateChannels 16;
410
411 audio_music_finished;
412 } else {
413 undef $SDL_MIXER;
414 }
415}
416
417sub audio_shutdown {
418 undef $MUSIC_PLAYER;
419 undef $MUSIC_PLAYING_META;
420 undef $MUSIC_PLAYING_DATA;
421
422 $MUSIC_WANT = [];
423 @MUSIC_JINGLE = ();
424 %AUDIO_PLAY = ();
425 %AUDIO_CHUNK = ();
426
427 CFPlus::Mix_CloseAudio if $SDL_MIXER;
428 undef $SDL_MIXER;
429}
430
431#############################################################################
197 432
198sub destroy_query_dialog { 433sub destroy_query_dialog {
199 (delete $_[0]{query_dialog})->destroy 434 (delete $_[0]{query_dialog})->destroy
200 if $_[0]{query_dialog}; 435 if $_[0]{query_dialog};
201} 436}
481 $SETUP_DIALOG->show; 716 $SETUP_DIALOG->show;
482 $PL_WINDOW->hide; 717 $PL_WINDOW->hide;
483 $SPELL_LIST->clear_spells; 718 $SPELL_LIST->clear_spells;
484 $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN); 719 $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN);
485 720
486 &audio_music_set ([]); 721 &audio_music_set_ambient ([]);
487 722
488 return unless $CONN; 723 return unless $CONN;
489 724
490 status "connection closed"; 725 status "connection closed";
491 726
624} 859}
625 860
626sub audio_setup { 861sub audio_setup {
627 my $vbox = new CFPlus::UI::VBox; 862 my $vbox = new CFPlus::UI::VBox;
628 863
629 $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]); 864 $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1]);
630 865
631 my $row = 0; 866 my $row = 0;
632 867
633 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable"); 868 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable");
634 $table->add_at (1, $row++, new CFPlus::UI::CheckBox 869 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
638 ); 873 );
639# $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume"); 874# $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume");
640# $table->add_at (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub { 875# $table->add_at (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub {
641# $CFG->{effects_volume} = $_[1]; 876# $CFG->{effects_volume} = $_[1];
642# }); 877# });
878
879 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Sound Effects");
880 $table->add_at (1, $row, new CFPlus::UI::CheckBox
881 expand => 1, state => $CFG->{effects_enable},
882 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
883 on_changed => sub {
884 $CFG->{effects_enable} = $_[1];
885 $CONN->update_fx_want if $CONN;
886 0
887 }
888 );
889 $table->add_at (2, $row++, new CFPlus::UI::Slider
890 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
891 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
892 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
893 on_changed => sub { $CFG->{effects_volume} = $_[1]; 0 }
894 );
895
643 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music"); 896 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music");
644 $table->add_at (1, $row++, my $hbox = new CFPlus::UI::HBox); 897 $table->add_at (1, $row, new CFPlus::UI::CheckBox
645 $hbox->add (new CFPlus::UI::CheckBox
646 expand => 1, state => $CFG->{bgm_enable}, 898 expand => 1, state => $CFG->{bgm_enable},
647 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 899 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
648 on_changed => sub { $CFG->{bgm_enable} = $_[1]; 0 } 900 on_changed => sub {
901 $CFG->{bgm_enable} = $_[1];
902 $CONN->update_fx_want if $CONN;
903 0
904 }
649 ); 905 );
650 $hbox->add (new CFPlus::UI::Slider 906 $table->add_at (2, $row++, new CFPlus::UI::Slider
651 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], 907 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
652 tooltip => "The volume of the background music. Changes are instant.", 908 tooltip => "The volume of the background music. Changes are instant.",
653 on_changed => sub { $CFG->{bgm_volume} = $_[1]; CFPlus::MixMusic::volume $_[1] * 128; 0 } 909 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
654 ); 910 );
655 911
656 $table->add_at (1, $row++, new CFPlus::UI::Button 912 $table->add_at (1, $row++, new CFPlus::UI::Button
657 expand => 1, align => 0, text => "Apply", 913 c_colspan => 2, expand => 1, align => 0, text => "Apply",
658 tooltip => "Apply the audio settings", 914 tooltip => "Apply the audio settings",
659 on_activate => sub { 915 on_activate => sub {
660 audio_shutdown (); 916 audio_shutdown ();
661 audio_init (); 917 audio_init ();
662 0 918 0
733 $table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } ); 989 $table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } );
734 990
735 $table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d# 991 $table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d#
736 992
737 $table->add_at (7,7, my $t = new CFPlus::UI::Table expand => 0); 993 $table->add_at (7,7, my $t = new CFPlus::UI::Table expand => 0);
738 $t->add_at (0,0, new CFPlus::UI::Label text => "a a a a", rowspan => 1, colspan => 2); 994 $t->add_at (0,0, new CFPlus::UI::Label text => "a a a a", c_rowspan => 1, c_colspan => 2);
739 $t->add_at (2,0, new CFPlus::UI::Label text => "b\nb", rowspan => 2, colspan => 1); 995 $t->add_at (2,0, new CFPlus::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1);
740 $t->add_at (1,2, new CFPlus::UI::Label text => "c c c c", rowspan => 1, colspan => 2); 996 $t->add_at (1,2, new CFPlus::UI::Label text => "c c c c", c_rowspan => 1, c_colspan => 2);
741 $t->add_at (0,1, new CFPlus::UI::Label text => "d\nd", rowspan => 2, colspan => 1); 997 $t->add_at (0,1, new CFPlus::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1);
742 $t->add_at (1,1, new CFPlus::UI::Label text => "e"); 998 $t->add_at (1,1, new CFPlus::UI::Label text => "e");
743 999
744 $table->add_at (7, 6, my $c = new CFPlus::UI::Canvas); 1000 $table->add_at (7, 6, my $c = new CFPlus::UI::Canvas);
745 1001
746 $c->add_items ({ 1002 $c->add_items ({
1353 CFPlus::Protocol::set_opencont ($::CONN, 0, "Floor"); 1609 CFPlus::Protocol::set_opencont ($::CONN, 0, "Floor");
1354 1610
1355 $hb 1611 $hb
1356} 1612}
1357 1613
1614sub media_window {
1615 my $vb = new CFPlus::UI::VBox;
1616
1617 $vb->add (new CFPlus::UI::FancyFrame
1618 label => "Currently playing music",
1619 child => new CFPlus::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
1620 child => ($MUSIC_PLAYING_WIDGET = new CFPlus::UI::Label ellipsise => 0, fontsize => 0.8),
1621 );
1622
1623 $vb->add (new CFPlus::UI::FancyFrame
1624 label => "Other media used in this session",
1625 expand => 1,
1626 child => ($LICENSE_WIDGET = new CFPlus::UI::TextScroller
1627 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
1628 );
1629
1630 $vb
1631}
1632
1633sub add_license {
1634 my ($meta) = @_;
1635
1636 $meta = $meta->{meta}
1637 or return;
1638
1639 $meta->{license} || $meta->{author} || $meta->{source}
1640 or return;
1641
1642 $LICENSE_WIDGET->add_paragraph ({
1643 fg => [1, 1, 1, 1],
1644 markup => "<small>"
1645 . "<b>Name:</b> " . (CFPlus::asxml $meta->{name}) . "\n"
1646 . "<b>Author:</b> " . (CFPlus::asxml $meta->{author}) . "\n"
1647 . "<b>Source:</b> " . (CFPlus::asxml $meta->{source}) . "\n"
1648 . "<b>License:</b> " . (CFPlus::asxml $meta->{license}) . "\n"
1649 . "</small>",
1650 });
1651 $LICENSE_WIDGET->scroll_to_bottom;
1652}
1653
1358sub toggle_player_page { 1654sub toggle_player_page {
1359 my ($widget) = @_; 1655 my ($widget) = @_;
1360 1656
1361 if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) { 1657 if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
1362 $PL_WINDOW->hide; 1658 $PL_WINDOW->hide;
1399 $ntb->add_tab ( 1695 $ntb->add_tab (
1400 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget, 1696 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
1401 "Toggles the inventory window, where you can manage your loot (or treasures :). " 1697 "Toggles the inventory window, where you can manage your loot (or treasures :). "
1402 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory." 1698 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
1403 ); 1699 );
1404 $ntb->add_tab (Pickup => autopickup_setup, 1700 $ntb->add_tab (Pickup => autopickup_setup,
1405 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them."); 1701 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
1702
1703 $ntb->add_tab (Media => media_window,
1704 "License, Author and Source info for media sent by the server.");
1406 1705
1407 $ntb->set_current_page ($INVENTORY_PAGE); 1706 $ntb->set_current_page ($INVENTORY_PAGE);
1408 1707
1409 $plwin->add ($ntb); 1708 $plwin->add ($ntb);
1410 $plwin 1709 $plwin
1787 CFPlus::OpenGL::shutdown; 2086 CFPlus::OpenGL::shutdown;
1788 2087
1789 undef $SDL_ACTIVE; 2088 undef $SDL_ACTIVE;
1790} 2089}
1791 2090
1792sub audio_channel_finished {
1793 my ($channel) = @_;
1794
1795# warn "channel $channel finished\n";#d#
1796}
1797
1798our %AUDIO_PLAY;
1799our %AUDIO_CHUNK;
1800
1801sub audio_sound_push($) {
1802 my ($face) = @_;
1803
1804 if (my $chunk = $AUDIO_CHUNK{$face}) {
1805 for (grep $_->[0] >= Event::time, @{(delete $AUDIO_PLAY{$face}) || []}) {
1806 my (undef, $dx, $dy, $vol) = @$_;
1807
1808 my $channel = $chunk->play
1809 or return;
1810
1811 $channel->volume (128 + $vol);
1812 $dx = $dx / 10 * 255;
1813 $channel->set_panning ((min 255, 255 - $dx), (min 255, 255 + $dx));
1814# my $angle = $dx ? : $dx < 0 ?
1815# my $distance = -$vol;
1816# $channel->set_position ($angle, $distance);
1817 }
1818 } else {
1819 # sound_meta not set means data is in flight either way
1820 my $meta = $CONN->{sound_meta}{$face}
1821 or return;
1822
1823 # fetch from database
1824 CFPlus::DB::get res_data => $meta->{name}, sub {
1825 my $vol = $meta->{meta}{volume} || 100;
1826 my $rwops = new CFPlus::RW $_[0];
1827 my $chunk = new CFPlus::MixChunk $rwops;
1828 $chunk->volume ($vol * 128 / 100);
1829 $AUDIO_CHUNK{$face} = $chunk;
1830
1831 audio_sound_push ($face);
1832 };
1833 }
1834}
1835
1836sub audio_sound_play {
1837 my ($face, $dx, $dy, $vol) = @_;
1838
1839 $SDL_MIXER
1840 or return;
1841
1842 my $queue = $AUDIO_PLAY{$face} ||= [];
1843 push @$queue, [Event::time + 0.2, $dx, $dy, $vol]; # delay sound by max. 0.2s
1844 audio_sound_push $face
1845 unless @$queue > 1;
1846}
1847
1848sub audio_music_set {
1849 my ($songs) = @_;
1850
1851 my @want =
1852 grep $_,
1853 map $CONN->{music_meta}{$_},
1854 @$songs;
1855
1856 if (@want) {
1857 @MUSIC_WANT = @want;
1858 &audio_music_changed ();
1859 }
1860}
1861
1862sub audio_music_start {
1863 my $meta = $MUSIC_PLAYING_META;
1864
1865 CFPlus::DB::get res_data => $meta->{name}, sub {
1866 return unless $SDL_MIXER;
1867
1868 # music might have changed...
1869 $meta eq $MUSIC_PLAYING_META
1870 or return &audio_music_start ();
1871
1872 $MUSIC_PLAYING_DATA = \$_[0];
1873
1874 my $rwops = $meta->{path}
1875 ? new_from_file CFPlus::RW $meta->{path}
1876 : new CFPlus::RW $$MUSIC_PLAYING_DATA;
1877
1878 $MUSIC_PLAYER = new CFPlus::MixMusic $rwops
1879 or ((warn CFPlus::Mix_GetError), return); # pretty fatal error
1880
1881 my $NOW = time;
1882
1883 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
1884 my $pos = $MUSIC_PLAYING_META->{stop_pos};
1885 $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos);
1886 $MUSIC_START = time - $pos;
1887 } else {
1888 $MUSIC_PLAYER->play (0);
1889 $MUSIC_START = time;
1890 }
1891
1892 delete $MUSIC_PLAYING_META->{stop_time};
1893 delete $MUSIC_PLAYING_META->{stop_pos};
1894 }
1895}
1896
1897sub audio_music_changed {
1898 return unless $CFG->{bgm_enable};
1899 return unless $SDL_MIXER;
1900
1901 # default MUSIC_WANT == MUSIC_DEFAULT
1902 @MUSIC_WANT = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_WANT;
1903
1904 # if the currently playing song is acceptable, let it continue
1905 return if $MUSIC_PLAYING_META
1906 && grep $MUSIC_PLAYING_META == $_, @MUSIC_WANT;
1907
1908 my $NOW = time;
1909
1910 if ($MUSIC_PLAYING_META) {
1911 $MUSIC_PLAYING_META->{stop_time} = $NOW;
1912 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
1913 CFPlus::MixMusic::fade_out 1000;
1914 } else {
1915 # sort by stop time, oldest first
1916 @MUSIC_WANT = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_WANT;
1917
1918 # if the most recently-played piece played very recently,
1919 # resume it, else choose the oldest piece for rotation.
1920 $MUSIC_PLAYING_META =
1921 $MUSIC_WANT[-1]{stop_time} > $NOW - $MUSIC_RESUME
1922 ? $MUSIC_WANT[-1]
1923 : $MUSIC_WANT[0];
1924
1925 audio_music_start;
1926 }
1927}
1928
1929sub audio_music_finished {
1930 undef $MUSIC_PLAYER;
1931 undef $MUSIC_PLAYING_META;
1932 undef $MUSIC_PLAYING_DATA;
1933
1934 audio_music_changed;
1935}
1936
1937sub audio_init {
1938 if ($CFG->{audio_enable}) {
1939 $ENV{MIX_EFFECTSMAXSPEED} = 1;
1940 $SDL_MIXER = !CFPlus::Mix_OpenAudio;
1941
1942 unless ($SDL_MIXER) {
1943 status "Unable to open sound device: there will be no sound";
1944 return;
1945 }
1946
1947 CFPlus::Mix_AllocateChannels 16;
1948 CFPlus::MixMusic::volume $CFG->{bgm_volume} * 128;
1949
1950 audio_music_finished;
1951 } else {
1952 undef $SDL_MIXER;
1953 }
1954}
1955
1956sub audio_shutdown {
1957 CFPlus::Mix_CloseAudio if $SDL_MIXER;
1958 undef $SDL_MIXER;
1959 @SOUNDS = ();
1960 %AUDIO_CHUNKS = ();
1961}
1962
1963my %animate_object; 2091my %animate_object;
1964my $animate_timer; 2092my $animate_timer;
1965 2093
1966my $fps = 9; 2094my $fps = 9;
1967
1968my %demo;#d#
1969 2095
1970sub force_refresh { 2096sub force_refresh {
1971 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 2097 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
1972 debug sprintf "%3.2f", $fps if $ENV{CFPLUS_DEBUG} & 4; 2098 debug sprintf "%3.2f", $fps if $ENV{CFPLUS_DEBUG} & 4;
1973 2099
2058 2184
2059 CFPlus::UI::set_layout ($::CFG->{layout}); 2185 CFPlus::UI::set_layout ($::CFG->{layout});
2060 2186
2061 my %DEF_CFG = ( 2187 my %DEF_CFG = (
2062 sdl_mode => 0, 2188 sdl_mode => 0,
2063 width => 640,
2064 height => 480,
2065 fullscreen => 0, 2189 fullscreen => 0,
2066 fast => 0, 2190 fast => 0,
2067 map_scale => 1, 2191 map_scale => 1,
2068 fow_enable => 1, 2192 fow_enable => 1,
2069 fow_intensity => 0, 2193 fow_intensity => 0,
2073 gauge_fontsize => 1, 2197 gauge_fontsize => 1,
2074 gauge_size => 0.35, 2198 gauge_size => 0.35,
2075 stat_fontsize => 0.7, 2199 stat_fontsize => 0.7,
2076 mapsize => 100, 2200 mapsize => 100,
2077 audio_enable => 1, 2201 audio_enable => 1,
2202 effects_enable => 1,
2203 effects_volume => 1,
2078 bgm_enable => 1, 2204 bgm_enable => 1,
2079 bgm_volume => 0.25, 2205 bgm_volume => 0.5,
2080 output_sync => 1, 2206 output_sync => 1,
2081 output_count => 1, 2207 output_count => 1,
2082 output_rate => "", 2208 output_rate => "",
2083 pickup => 0, 2209 pickup => 0,
2084 inv_sort => "mtime", 2210 inv_sort => "mtime",
2162Event::loop; 2288Event::loop;
2163#CFPlus::SDL_Quit; 2289#CFPlus::SDL_Quit;
2164#CFPlus::_exit 0; 2290#CFPlus::_exit 0;
2165 2291
2166END { 2292END {
2293 video_shutdown;
2294 audio_shutdown;
2167 CFPlus::SDL_Quit; 2295 CFPlus::SDL_Quit;
2168 CFPlus::DB::Server::stop; 2296 CFPlus::DB::Server::stop;
2169} 2297}
2170 2298
2171=head1 NAME 2299=head1 NAME
2172 2300
2173cfplus - A Crossfire+ and Crossfire game client 2301cfplus - A Crossfire TRT and Crossfire game client
2174 2302
2175=head1 SYNOPSIS 2303=head1 SYNOPSIS
2176 2304
2177Just run it - no commandline arguments are supported. 2305Just run it - no commandline arguments are supported.
2178 2306
2179=head1 USAGE 2307=head1 USAGE
2180 2308
2181cfplus utilises OpenGL for all UI elements and the game. It is supposed to be used 2309cfplus utilises OpenGL for all UI elements and the game. It is supposed to
2182fullscreen and interactively. 2310be used in fullscreen mode and interactively.
2183 2311
2184=head1 DEBUGGING 2312=head1 DEBUGGING
2185 2313
2186 2314
2187CFPLUS_DEBUG - environment variable 2315CFPLUS_DEBUG - environment variable

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