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Comparing deliantra/Deliantra-Client/bin/cfplus (file contents):
Revision 1.186 by elmex, Wed Jul 25 15:06:21 2007 UTC vs.
Revision 1.198 by root, Tue Jul 31 02:45:39 2007 UTC

71unshift @INC, $ENV{PAR_TEMP} 71unshift @INC, $ENV{PAR_TEMP}
72 if %PAR::LibCache; 72 if %PAR::LibCache;
73 73
74use Time::HiRes 'time'; 74use Time::HiRes 'time';
75use Event; 75use Event;
76use List::Util qw(max min);
76 77
77use Crossfire; 78use Crossfire;
78use Crossfire::Protocol::Constants; 79use Crossfire::Protocol::Constants;
79 80
80use Compress::LZF; 81use Compress::LZF;
158our $STATWIDS; 159our $STATWIDS;
159 160
160our $SDL_ACTIVE; 161our $SDL_ACTIVE;
161our %SDL_CB; 162our %SDL_CB;
162 163
163our $SDL_MIXER;
164our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
165our @MUSIC_WANT;
166our $MUSIC_START;
167our $MUSIC_PLAYING;
168our $MUSIC_PLAYER;
169our $MUSIC_RESUME = 30; # resume music when players less than these many seconds before
170our @SOUNDS; # event => file mapping
171our %AUDIO_CHUNKS; # audio files
172
173our $ALT_ENTER_MESSAGE; 164our $ALT_ENTER_MESSAGE;
174our $STATUSBOX; 165our $STATUSBOX;
175our $DEBUG_STATUS; 166our $DEBUG_STATUS;
176 167
177our $INV; 168our $INV;
178our $INVR; 169our $INVR;
179our $INV_RIGHT_HB; 170our $INV_RIGHT_HB;
180 171
181our $PICKUP_CFG; 172our $PICKUP_CFG;
182 173
183our $IN_BUILD_MODE; 174#############################################################################
184our $BUILD_BUTTON;
185 175
186sub status { 176sub status {
187 $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 177 $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
188} 178}
189 179
193 183
194sub message { 184sub message {
195 my ($para) = @_; 185 my ($para) = @_;
196 $MESSAGE_WINDOW->message ($para); 186 $MESSAGE_WINDOW->message ($para);
197} 187}
188
189#############################################################################
190#TODO: maybe move into own audio module...
191
192our $SDL_MIXER;
193
194our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
195our $MUSIC_WANT; # arryref of ambient music we want to play
196our @MUSIC_HAVE; # ambient music we have on disk
197our $MUSIC_START;
198our @MUSIC_JINGLE; # which jingles to play next
199our $MUSIC_PLAYING_DATA;
200our $MUSIC_PLAYING_META;
201our $MUSIC_PLAYER;
202our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
203
204our %AUDIO_CHUNK; # audio "files"
205our %AUDIO_PLAY; # which audio faces should be played
206
207sub audio_channel_finished {
208 my ($channel) = @_;
209
210# warn "channel $channel finished\n";#d#
211}
212
213sub audio_sound_push($) {
214 my ($face) = @_;
215
216 if (my $chunk = $AUDIO_CHUNK{$face}) {
217 for (grep $_->[0] >= Event::time, @{(delete $AUDIO_PLAY{$face}) || []}) {
218 my (undef, $dx, $dy, $vol) = @$_;
219
220 my $channel = CFPlus::Channel::find;
221 $channel->volume ($vol * 128 / 255);
222 $dx = $dx / 10 * 255;
223 $channel->set_panning (255 - $dx, 255 + $dx);
224
225# my $angle = $dx ? : $dx < 0 ?
226# my $distance = -$vol;
227# $channel->set_position ($angle, $distance);
228
229 $chunk->play ($channel);
230 }
231 } else {
232 # sound_meta not set means data is in flight either way
233 my $meta = $CONN->{sound_meta}{$face}
234 or return;
235
236 # if its a jingle, play it as ambient music
237 if ($meta->{meta}{jingle}) {
238 delete $AUDIO_PLAY{$face}; # take the jingle out of the sound queue
239 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
240 &audio_music_push ($face);
241 } else {
242 # fetch from database
243 CFPlus::DB::get res_data => $meta->{name}, sub {
244 my $rwops = new CFPlus::RW $_[0];
245 my $chunk = new CFPlus::MixChunk $rwops;
246 $chunk->volume (($meta->{meta}{volume} || 1) * 128);
247 $AUDIO_CHUNK{$face} = $chunk;
248
249 audio_sound_push ($face);
250 };
251 }
252 }
253}
254
255sub audio_sound_play {
256 my ($face, $dx, $dy, $vol) = @_;
257
258 $SDL_MIXER
259 or return;
260
261 my $queue = $AUDIO_PLAY{$face} ||= [];
262 push @$queue, [Event::time + 0.2, $dx, $dy, $vol]; # delay sound by max. 0.2s
263 audio_sound_push $face
264 unless @$queue > 1;
265}
266
267sub audio_music_update_volume {
268 return unless $MUSIC_PLAYING_META;
269 my $volume = $MUSIC_PLAYING_META->{meta}{volume} || 1;
270 my $base = $MUSIC_PLAYING_META->{meta}{jingle} ? 1 : $CFG->{bgm_volume};
271 CFPlus::MixMusic::volume $base * $volume * 128;
272}
273
274sub audio_music_start {
275 my $meta = $MUSIC_PLAYING_META;
276
277 CFPlus::DB::get res_data => $meta->{name}, sub {
278 return unless $SDL_MIXER;
279
280 # music might have changed...
281 $meta eq $MUSIC_PLAYING_META
282 or return &audio_music_start ();
283
284 audio_music_update_volume;
285
286 $MUSIC_PLAYING_DATA = \$_[0];
287
288 my $rwops = $meta->{path}
289 ? new_from_file CFPlus::RW $meta->{path}
290 : new CFPlus::RW $$MUSIC_PLAYING_DATA;
291
292 $MUSIC_PLAYER = new CFPlus::MixMusic $rwops
293 or ((warn CFPlus::Mix_GetError), return); # pretty fatal error
294
295 my $NOW = time;
296
297 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
298 my $pos = $MUSIC_PLAYING_META->{stop_pos};
299 $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos);
300 $MUSIC_START = time - $pos;
301 } else {
302 $MUSIC_PLAYER->play (0);
303 $MUSIC_START = time;
304 }
305
306 delete $MUSIC_PLAYING_META->{stop_time};
307 delete $MUSIC_PLAYING_META->{stop_pos};
308 }
309}
310
311sub audio_music_push {
312 return unless $SDL_MIXER;
313
314 my $fade_out;
315
316 if (@MUSIC_JINGLE) {
317 @MUSIC_HAVE = $MUSIC_JINGLE[0];
318 $fade_out = 333;
319 } else {
320 return unless $CFG->{bgm_enable};
321
322 my @have =
323 grep $_,
324 map $CONN->{music_meta}{$_},
325 @$MUSIC_WANT;
326
327 @MUSIC_HAVE = @have
328 if @have;
329
330 # default MUSIC_HAVE == MUSIC_DEFAULT
331 @MUSIC_HAVE = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_HAVE;
332 $fade_out = 1000;
333 }
334
335 # if the currently playing song is acceptable, let it continue
336 return if $MUSIC_PLAYING_META
337 && grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
338
339 my $NOW = time;
340
341 if ($MUSIC_PLAYING_META) {
342 $MUSIC_PLAYING_META->{stop_time} = $NOW;
343 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
344 CFPlus::MixMusic::fade_out $fade_out;
345 } else {
346 # sort by stop time, oldest first
347 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
348
349 # if the most recently-played piece played very recently,
350 # resume it, else choose the oldest piece for rotation.
351 $MUSIC_PLAYING_META =
352 $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
353 ? $MUSIC_HAVE[-1]
354 : $MUSIC_HAVE[0];
355
356 audio_music_start;
357 }
358}
359
360sub audio_music_set_ambient {
361 my ($songs) = @_;
362
363 $MUSIC_WANT = $songs;
364 audio_music_push;
365}
366
367sub audio_music_finished {
368 # we compress multiple jingles of the same type
369 shift @MUSIC_JINGLE
370 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
371
372 undef $MUSIC_PLAYER;
373 undef $MUSIC_PLAYING_META;
374 undef $MUSIC_PLAYING_DATA;
375
376 audio_music_push;
377}
378
379sub audio_init {
380 if ($CFG->{audio_enable}) {
381 $ENV{MIX_EFFECTSMAXSPEED} = 1;
382 $SDL_MIXER = !CFPlus::Mix_OpenAudio;
383
384 unless ($SDL_MIXER) {
385 status "Unable to open sound device: there will be no sound";
386 return;
387 }
388
389 CFPlus::Mix_AllocateChannels 16;
390
391 audio_music_finished;
392 } else {
393 undef $SDL_MIXER;
394 }
395}
396
397sub audio_shutdown {
398 undef $MUSIC_PLAYER;
399 undef $MUSIC_PLAYING_META;
400 undef $MUSIC_PLAYING_DATA;
401
402 $MUSIC_WANT = [];
403 @MUSIC_JINGLE = ();
404 %AUDIO_PLAY = ();
405 %AUDIO_CHUNK = ();
406
407 CFPlus::Mix_CloseAudio if $SDL_MIXER;
408 undef $SDL_MIXER;
409}
410
411#############################################################################
198 412
199sub destroy_query_dialog { 413sub destroy_query_dialog {
200 (delete $_[0]{query_dialog})->destroy 414 (delete $_[0]{query_dialog})->destroy
201 if $_[0]{query_dialog}; 415 if $_[0]{query_dialog};
202} 416}
462 query => \&server_query, 676 query => \&server_query,
463 677
464 setup_req => { 678 setup_req => {
465 smoothing => $CFG->{map_smoothing}*1, 679 smoothing => $CFG->{map_smoothing}*1,
466 }, 680 },
467
468 sound_play => sub {
469 my ($x, $y, $soundnum, $type) = @_;
470
471 $SDL_MIXER
472 or return;
473
474 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
475 or return;
476
477 $chunk->play;
478 },
479 }; 681 };
480 682
481 if ($CONN) { 683 if ($CONN) {
482 CFPlus::lowdelay fileno $CONN->{fh}; 684 CFPlus::lowdelay fileno $CONN->{fh};
483 685
494 $SETUP_DIALOG->show; 696 $SETUP_DIALOG->show;
495 $PL_WINDOW->hide; 697 $PL_WINDOW->hide;
496 $SPELL_LIST->clear_spells; 698 $SPELL_LIST->clear_spells;
497 $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN); 699 $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN);
498 700
499 &audio_music_set ([]); 701 &audio_music_set_ambient ([]);
500 702
501 return unless $CONN; 703 return unless $CONN;
502 704
503 status "connection closed"; 705 status "connection closed";
504 706
661 on_changed => sub { $CFG->{bgm_enable} = $_[1]; 0 } 863 on_changed => sub { $CFG->{bgm_enable} = $_[1]; 0 }
662 ); 864 );
663 $hbox->add (new CFPlus::UI::Slider 865 $hbox->add (new CFPlus::UI::Slider
664 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], 866 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
665 tooltip => "The volume of the background music. Changes are instant.", 867 tooltip => "The volume of the background music. Changes are instant.",
666 on_changed => sub { $CFG->{bgm_volume} = $_[1]; CFPlus::MixMusic::volume $_[1] * 128; 0 } 868 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
667 ); 869 );
668 870
669 $table->add_at (1, $row++, new CFPlus::UI::Button 871 $table->add_at (1, $row++, new CFPlus::UI::Button
670 expand => 1, align => 0, text => "Apply", 872 expand => 1, align => 0, text => "Apply",
671 tooltip => "Apply the audio settings", 873 tooltip => "Apply the audio settings",
1084 text => $CFG->{profile}{default}{host}, 1286 text => $CFG->{profile}{default}{host},
1085 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to", 1287 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
1086 on_changed => sub { 1288 on_changed => sub {
1087 my ($self, $value) = @_; 1289 my ($self, $value) = @_;
1088 $CFG->{profile}{default}{host} = $value; 1290 $CFG->{profile}{default}{host} = $value;
1089 0 1291 1
1090 } 1292 }
1091 ); 1293 );
1092 1294
1093 $vbox->add (new CFPlus::UI::Button 1295 $vbox->add (new CFPlus::UI::Button
1094 expand => 1, 1296 expand => 1,
1095 text => "Server List", 1297 text => "Server List",
1096 other => $METASERVER, 1298 other => $METASERVER,
1097 tooltip => "Show a list of available crossfire servers", 1299 tooltip => "Show a list of available crossfire servers",
1098 on_activate => sub { $METASERVER->toggle_visibility; 0 }, 1300 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1099 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 0 }, 1301 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1100 ); 1302 );
1101 } 1303 }
1102 1304
1103 $table->add_at (0, 4, new CFPlus::UI::Label valign => 0, align => 1, text => "Username"); 1305 $table->add_at (0, 4, new CFPlus::UI::Label valign => 0, align => 1, text => "Username");
1104 $table->add_at (1, 4, new CFPlus::UI::Entry 1306 $table->add_at (1, 4, new CFPlus::UI::Entry
1105 text => $CFG->{profile}{default}{user}, 1307 text => $CFG->{profile}{default}{user},
1106 tooltip => "The name of your character on the server", 1308 tooltip => "The name of your character on the server",
1107 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value } 1309 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1108 ); 1310 );
1109 1311
1110 $table->add_at (0, 5, new CFPlus::UI::Label valign => 0, align => 1, text => "Password"); 1312 $table->add_at (0, 5, new CFPlus::UI::Label valign => 0, align => 1, text => "Password");
1111 $table->add_at (1, 5, new CFPlus::UI::Entry 1313 $table->add_at (1, 5, new CFPlus::UI::Entry
1112 text => $CFG->{profile}{default}{password}, 1314 text => $CFG->{profile}{default}{password},
1113 hidden => 1, 1315 hidden => 1,
1114 tooltip => "The password for your character", 1316 tooltip => "The password for your character",
1115 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value } 1317 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 }
1116 ); 1318 );
1117 1319
1118 $table->add_at (0, 7, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Size"); 1320 $table->add_at (0, 7, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Size");
1119 $table->add_at (1, 7, new CFPlus::UI::Slider 1321 $table->add_at (1, 7, new CFPlus::UI::Slider
1120 force_w => 100, 1322 force_w => 100,
1121 range => [$CFG->{mapsize}, 10, 100, 0, 1], 1323 range => [$CFG->{mapsize}, 10, 100, 0, 1],
1122 tooltip => "This is the size of the portion of the map update the server sends you. " 1324 tooltip => "This is the size of the portion of the map update the server sends you. "
1123 . "If you set this to a high value you will be able to see further, " 1325 . "If you set this to a high value you will be able to see further, "
1124 . "but you also increase bandwidth requirements and latency. " 1326 . "but you also increase bandwidth requirements and latency. "
1125 . "This option is only used once at log-in.", 1327 . "This option is only used once at log-in.",
1126 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 0 }, 1328 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1127 ); 1329 );
1128 1330
1129 $table->add_at (0, 8, new CFPlus::UI::Label valign => 0, align => 1, text => "Face Prefetch");
1130 $table->add_at (1, 8, new CFPlus::UI::CheckBox
1131 state => $CFG->{face_prefetch},
1132 tooltip => "<b>Background Image Prefetch</b>\n\n"
1133 . "If enabled, the client automatically pre-fetches images from the server. "
1134 . "This might increase or create lag, but increases the chances "
1135 . "of faces being ready for display when you encounter them. "
1136 . "It also uses up server bandwidth on every connect, "
1137 . "so only set it if you really need to prefetch images. "
1138 . "This option can be set and unset any time.",
1139 on_changed => sub { $CFG->{face_prefetch} = $_[1]; 0 },
1140 );
1141
1142 $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Rate"); 1331 $table->add_at (0, 8, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Rate");
1332 $table->add_at (1, 8, new CFPlus::UI::Entry
1333 text => $CFG->{output_rate},
1334 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1335 . "when sending data. When 0 or unset, the server "
1336 . "default will be used, which is usually around 100kb/s. Most servers will "
1337 . "dynamically find an optimal rate, so adjust this only when necessary.",
1338 on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1339 );
1340
1341 $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Count");
1143 $table->add_at (1, 9, new CFPlus::UI::Entry 1342 $table->add_at (1, 9, new CFPlus::UI::Entry
1144 text => $CFG->{output_rate},
1145 tooltip => "The approximate bandwidth in bytes per second that the server should not exceed "
1146 . "when sending images, to ensure interactiveness. When 0 or unset, the server "
1147 . "default will be used, which is usually around 100kb/s.",
1148 on_changed => sub { $CFG->{output_rate} = $_[1]; 0 },
1149 );
1150
1151 $table->add_at (0, 10, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Count");
1152 $table->add_at (1, 10, new CFPlus::UI::Entry
1153 text => $CFG->{output_count}, 1343 text => $CFG->{output_count},
1154 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.", 1344 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
1155 on_changed => sub { $CFG->{output_count} = $_[1]; 0 }, 1345 on_changed => sub { $CFG->{output_count} = $_[1]; 1 },
1156 ); 1346 );
1157 1347
1158 $table->add_at (0, 11, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Sync"); 1348 $table->add_at (0, 10, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Sync");
1159 $table->add_at (1, 11, new CFPlus::UI::Entry 1349 $table->add_at (1, 10, new CFPlus::UI::Entry
1160 text => $CFG->{output_sync}, 1350 text => $CFG->{output_sync},
1161 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.", 1351 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
1162 on_changed => sub { $CFG->{output_sync} = $_[1]; 0 }, 1352 on_changed => sub { $CFG->{output_sync} = $_[1]; 1 },
1163 ); 1353 );
1164 1354
1165 $table->add_at (1, 12, $LOGIN_BUTTON = new CFPlus::UI::Button 1355 $table->add_at (1, 11, $LOGIN_BUTTON = new CFPlus::UI::Button
1166 expand => 1, 1356 expand => 1,
1167 align => 0, 1357 align => 0,
1168 text => "Login", 1358 text => "Login",
1169 on_activate => sub { 1359 on_activate => sub {
1170 $CONN ? stop_game 1360 $CONN ? stop_game
1171 : start_game; 1361 : start_game;
1172 0 1362 1
1173 }, 1363 },
1174 ); 1364 );
1175 1365
1176 $vbox->add (new CFPlus::UI::FancyFrame 1366 $vbox->add (new CFPlus::UI::FancyFrame
1177 label => "Server Info", 1367 label => "Server Info",
1806 } 1996 }
1807 1997
1808 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 1998 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1809} 1999}
1810 2000
1811sub setup_build_button {
1812 my ($enabled) = @_;
1813 if ($enabled) {
1814 $BUILD_BUTTON->hide if $BUILD_BUTTON;
1815 $BUILD_BUTTON ||= new CFPlus::UI::Button
1816 text => "Build",
1817 tooltip => "Opens the ingame builder",
1818 on_activate => sub {
1819 if ($CONN) {
1820 $CONN->send_ext_req (builder_player_items => sub {
1821 open_ingame_editor ($_[0]) if exists $_[0]->{items};
1822 });
1823 }
1824 0
1825 };
1826 $BUTTONBAR->add ($BUILD_BUTTON);
1827 } else {
1828 $BUILD_BUTTON->hide if $BUILD_BUTTON;
1829 }
1830}
1831
1832sub open_ingame_editor {
1833 my ($msg) = @_;
1834
1835 my $win = new CFPlus::UI::Toplevel
1836 x => 0,
1837 y => 'center',
1838 z => 4,
1839 name => 'builder_window',
1840 force_w => int $WIDTH * 1/4,
1841 force_h => int $HEIGHT * 3/4,
1842 title => "In game builder",
1843 has_close_button => 1;
1844
1845 my $r = new CFPlus::UI::ScrolledWindow (
1846 expand => 1,
1847 scroll_y => 1
1848 );
1849 $r->add (my $vb = new CFPlus::UI::VBox);
1850 $win->add ($r);
1851
1852
1853 $vb->add (
1854 new CFPlus::UI::Button
1855 text => "Disable build mode",
1856 on_activate => sub { $::IN_BUILD_MODE = undef }
1857 );
1858 $vb->add (
1859 new CFPlus::UI::Button
1860 text => "ERASE",
1861 on_activate => sub { $::IN_BUILD_MODE = { do_erase => 1 } }
1862 );
1863
1864 for my $itemarchname (
1865 sort {
1866 $msg->{items}->{$a}->{build_arch_name}
1867 cmp $msg->{items}->{$b}->{build_arch_name}
1868 } keys %{$msg->{items}}
1869 ) {
1870 my $info = $msg->{items}->{$itemarchname};
1871 $vb->add (
1872 new CFPlus::UI::Button text => $info->{build_arch_name},
1873 on_activate => sub {
1874 $::IN_BUILD_MODE = { item => $itemarchname, info => $info };
1875
1876 if (grep { $msg->{items}->{$itemarchname}->{$_} } qw/has_connection has_name has_text/) {
1877 build_mode_query_arch_info ();
1878 }
1879 }
1880 );
1881 }
1882
1883 $win->show;
1884}
1885
1886sub build_mode_query_arch_info {
1887 my ($iteminfo) = $::IN_BUILD_MODE;
1888 my $itemarchname = $iteminfo->{item};
1889 my $info = $iteminfo->{info};
1890
1891 my $dialog = new CFPlus::UI::Toplevel
1892 x => "center",
1893 y => "center",
1894 z => 50,
1895 force_w => int $WIDTH * 1/2,
1896 title => "Enter information for placement of '$itemarchname'",
1897 has_close_button => 1;
1898
1899 $dialog->add (my $vb = new CFPlus::UI::VBox expand => 1);
1900
1901 $vb->add (my $table = new CFPlus::UI::Table expand => 1);
1902 my $row = 0;
1903 if ($info->{has_name}) {
1904 $table->add_at (0, $row, new CFPlus::UI::Label text => "Name:");
1905 $table->add_at (1, $row++, new CFPlus::UI::Entry expand => 1, on_changed => sub { $::IN_BUILD_MODE->{name} = $_[1]; 0 });
1906 }
1907 if ($info->{has_text}) {
1908 $table->add_at (0, $row, new CFPlus::UI::Label text => "Text:");
1909 $table->add_at (1, $row++, new CFPlus::UI::Entry expand => 1, on_changed => sub { $::IN_BUILD_MODE->{text} = $_[1]; 0 });
1910 }
1911 if ($info->{has_connection}) {
1912 $table->add_at (0, $row, new CFPlus::UI::Label text => "Connection ID:");
1913 $table->add_at (1, $row++,
1914 new CFPlus::UI::Entry
1915 expand => 1,
1916 on_changed => sub { $::IN_BUILD_MODE->{connection} = $_[1]; 0 },
1917 tooltip => "Enter the connection ID here. The connection ID connects actors like a lever to a gate or a magic ear to a gate"
1918 );
1919 }
1920
1921 $vb->add (my $hb = new CFPlus::UI::HBox expand => 1);
1922 $hb->add (new CFPlus::UI::Button
1923 text => "Close",
1924 expand => 1,
1925 on_activate => sub { $dialog->hide; 0 },
1926 );
1927 $dialog->show;
1928}
1929
1930sub video_shutdown { 2001sub video_shutdown {
1931 CFPlus::OpenGL::shutdown; 2002 CFPlus::OpenGL::shutdown;
1932 2003
1933 undef $SDL_ACTIVE; 2004 undef $SDL_ACTIVE;
1934} 2005}
1935 2006
1936sub audio_channel_finished {
1937 my ($channel) = @_;
1938
1939 #warn "channel $channel finished\n";#d#
1940}
1941
1942sub audio_music_set {
1943 my ($songs) = @_;
1944
1945 my @want =
1946 grep $_,
1947 map $CONN->{music_meta}{$_},
1948 @$songs;
1949
1950 if (@want) {
1951 @MUSIC_WANT = @want;
1952 &audio_music_changed ();
1953 }
1954}
1955
1956sub audio_music_start {
1957 my $path = $MUSIC_PLAYING->{path}
1958 or return;
1959
1960 CFPlus::DB::prefetch_file $path, 1024_000, sub {
1961 return unless $SDL_MIXER;
1962
1963 # music might have changed...
1964 $path eq $MUSIC_PLAYING->{path}
1965 or return &audio_music_start ();
1966
1967 $MUSIC_PLAYER = new_from_file CFPlus::MixMusic $path;
1968
1969 my $NOW = time;
1970
1971 if ($MUSIC_PLAYING->{stop_time} > $NOW - $MUSIC_RESUME) {
1972 my $pos = $MUSIC_PLAYING->{stop_pos};
1973 $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos);
1974 $MUSIC_START = time - $pos;
1975 } else {
1976 $MUSIC_PLAYER->play (0);
1977 $MUSIC_START = time;
1978 }
1979
1980 delete $MUSIC_PLAYING->{stop_time};
1981 delete $MUSIC_PLAYING->{stop_pos};
1982 }
1983}
1984
1985sub audio_music_changed {
1986 return unless $CFG->{bgm_enable};
1987 return unless $SDL_MIXER;
1988
1989 # default MUSIC_WANT == MUSIC_DEFAULT
1990 @MUSIC_WANT = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_WANT;
1991
1992 # if the currently playing song is acceptable, let it continue
1993 return if $MUSIC_PLAYING
1994 && grep $MUSIC_PLAYING->{path} eq $_->{path}, @MUSIC_WANT;
1995
1996 my $NOW = time;
1997
1998 if ($MUSIC_PLAYING) {
1999 $MUSIC_PLAYING->{stop_time} = $NOW;
2000 $MUSIC_PLAYING->{stop_pos} = $NOW - $MUSIC_START;
2001 CFPlus::MixMusic::fade_out 1000;
2002 } else {
2003 # sort by stop time, oldest first
2004 @MUSIC_WANT = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_WANT;
2005
2006 # if the most recently-played piece played very recently,
2007 # resume it, else choose the oldest piece for rotation.
2008 $MUSIC_PLAYING =
2009 $MUSIC_WANT[-1]{stop_time} > $NOW - $MUSIC_RESUME
2010 ? $MUSIC_WANT[-1]
2011 : $MUSIC_WANT[0];
2012
2013 audio_music_start;
2014 }
2015}
2016
2017sub audio_music_finished {
2018 $MUSIC_PLAYING = undef;
2019 undef $MUSIC_PLAYER;
2020
2021 audio_music_changed;
2022}
2023
2024sub audio_init {
2025 if ($CFG->{audio_enable}) {
2026 if (open my $fh, "<", CFPlus::find_rcfile "sounds/config") {
2027 $SDL_MIXER = !CFPlus::Mix_OpenAudio;
2028
2029 unless ($SDL_MIXER) {
2030 status "Unable to open sound device: there will be no sound";
2031 return;
2032 }
2033
2034 CFPlus::Mix_AllocateChannels 8;
2035 CFPlus::MixMusic::volume $CFG->{bgm_volume} * 128;
2036
2037 audio_music_finished;
2038
2039 local $_;
2040 while (<$fh>) {
2041 next if /^\s*#/;
2042 next if /^\s*$/;
2043
2044 my ($file, $volume, $event) = split /\s+/, $_, 3;
2045
2046 push @SOUNDS, "$volume,$file";
2047
2048 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
2049 my $chunk = new_from_file CFPlus::MixChunk CFPlus::find_rcfile "sounds/$file";
2050 $chunk->volume ($volume * 128 / 100);
2051 $chunk
2052 };
2053 }
2054 } else {
2055 status "unable to open sound config: $!";
2056 }
2057 } else {
2058 undef $SDL_MIXER;
2059 }
2060}
2061
2062sub audio_shutdown {
2063 CFPlus::Mix_CloseAudio if $SDL_MIXER;
2064 undef $SDL_MIXER;
2065 @SOUNDS = ();
2066 %AUDIO_CHUNKS = ();
2067}
2068
2069my %animate_object; 2007my %animate_object;
2070my $animate_timer; 2008my $animate_timer;
2071 2009
2072my $fps = 9; 2010my $fps = 9;
2073
2074my %demo;#d#
2075 2011
2076sub force_refresh { 2012sub force_refresh {
2077 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 2013 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
2078 debug sprintf "%3.2f", $fps if $ENV{CFPLUS_DEBUG} & 4; 2014 debug sprintf "%3.2f", $fps if $ENV{CFPLUS_DEBUG} & 4;
2079 2015
2111 2047
2112sub animation_stop { 2048sub animation_stop {
2113 my ($widget) = @_; 2049 my ($widget) = @_;
2114 delete $animate_object{$widget}; 2050 delete $animate_object{$widget};
2115} 2051}
2116
2117# check once/second for faces that need to be prefetched
2118# this should, of course, only run on demand, but
2119# SDL forces worse things on us....
2120
2121Event->timer (after => 1, interval => 0.25, cb => sub {
2122 $CONN->face_prefetch
2123 if $CONN;
2124});
2125 2052
2126%SDL_CB = ( 2053%SDL_CB = (
2127 CFPlus::SDL_QUIT => sub { 2054 CFPlus::SDL_QUIT => sub {
2128 exit; 2055 exit;
2129 }, 2056 },
2173 2100
2174 CFPlus::UI::set_layout ($::CFG->{layout}); 2101 CFPlus::UI::set_layout ($::CFG->{layout});
2175 2102
2176 my %DEF_CFG = ( 2103 my %DEF_CFG = (
2177 sdl_mode => 0, 2104 sdl_mode => 0,
2178 width => 640,
2179 height => 480,
2180 fullscreen => 0, 2105 fullscreen => 0,
2181 fast => 0, 2106 fast => 0,
2182 map_scale => 1, 2107 map_scale => 1,
2183 fow_enable => 1, 2108 fow_enable => 1,
2184 fow_intensity => 0, 2109 fow_intensity => 0,
2190 stat_fontsize => 0.7, 2115 stat_fontsize => 0.7,
2191 mapsize => 100, 2116 mapsize => 100,
2192 audio_enable => 1, 2117 audio_enable => 1,
2193 bgm_enable => 1, 2118 bgm_enable => 1,
2194 bgm_volume => 0.25, 2119 bgm_volume => 0.25,
2195 face_prefetch => 0,
2196 output_sync => 1, 2120 output_sync => 1,
2197 output_count => 1, 2121 output_count => 1,
2198 output_rate => "", 2122 output_rate => "",
2199 pickup => 0, 2123 pickup => 0,
2200 inv_sort => "mtime", 2124 inv_sort => "mtime",

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