--- deliantra/Deliantra-Client/bin/cfplus 2007/07/21 13:37:09 1.180 +++ deliantra/Deliantra-Client/bin/cfplus 2007/08/01 14:27:21 1.199 @@ -73,6 +73,7 @@ use Time::HiRes 'time'; use Event; +use List::Util qw(max min); use Crossfire; use Crossfire::Protocol::Constants; @@ -84,8 +85,10 @@ use CFPlus::Protocol; use CFPlus::DB; use CFPlus::UI; +use CFPlus::UI::Canvas; use CFPlus::UI::Inventory; use CFPlus::UI::SpellList; +use CFPlus::UI::MessageWindow; use CFPlus::Pod; use CFPlus::MapWidget; use CFPlus::Macro; @@ -127,8 +130,6 @@ our $MAPMAP; our $MAPWIDGET; our $BUTTONBAR; -our $LOGVIEW; -our $CONSOLE; our $METASERVER; our $LOGIN_BUTTON; our $QUIT_DIALOG; @@ -160,16 +161,6 @@ our $SDL_ACTIVE; our %SDL_CB; -our $SDL_MIXER; -our $MUSIC_DEFAULT = "in_a_heartbeat.ogg"; -our @MUSIC_WANT; -our $MUSIC_START; -our $MUSIC_PLAYING; -our $MUSIC_PLAYER; -our $MUSIC_RESUME = 30; # resume music when players less than these many seconds before -our @SOUNDS; # event => file mapping -our %AUDIO_CHUNKS; # audio files - our $ALT_ENTER_MESSAGE; our $STATUSBOX; our $DEBUG_STATUS; @@ -180,8 +171,7 @@ our $PICKUP_CFG; -our $IN_BUILD_MODE; -our $BUILD_BUTTON; +############################################################################# sub status { $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); @@ -193,15 +183,238 @@ sub message { my ($para) = @_; + $MESSAGE_WINDOW->message ($para); +} + +############################################################################# +#TODO: maybe move into own audio module... + +our $SDL_MIXER; + +our $MUSIC_DEFAULT = "in_a_heartbeat.ogg"; +our $MUSIC_WANT; # arryref of ambient music we want to play +our @MUSIC_HAVE; # ambient music we have on disk +our $MUSIC_START; +our @MUSIC_JINGLE; # which jingles to play next +our $MUSIC_PLAYING_DATA; +our $MUSIC_PLAYING_META; +our $MUSIC_PLAYER; +our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before + +our %AUDIO_CHUNK; # audio "files" +our %AUDIO_PLAY; # which audio faces should be played + +sub audio_channel_finished { + my ($channel) = @_; + +# warn "channel $channel finished\n";#d# +} + +sub audio_sound_push($) { + my ($face) = @_; + + $CFG->{effects_enable} + or return; + + if (my $chunk = $AUDIO_CHUNK{$face}) { + for (grep $_->[0] >= Event::time, @{(delete $AUDIO_PLAY{$face}) || []}) { + my (undef, $dx, $dy, $vol) = @$_; + + my $channel = CFPlus::Channel::find; + $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255); + $dx = $dx / 10 * 255; + $channel->set_panning (255 - $dx, 255 + $dx); + +# my $angle = $dx ? : $dx < 0 ? +# my $distance = -$vol; +# $channel->set_position ($angle, $distance); + + $chunk->play ($channel); + } + } else { + # sound_meta not set means data is in flight either way + my $meta = $CONN->{sound_meta}{$face} + or return; + + # if its a jingle, play it as ambient music + if ($meta->{meta}{jingle}) { + delete $AUDIO_PLAY{$face}; # take the jingle out of the sound queue + push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue + &audio_music_push ($face); + } else { + # fetch from database + CFPlus::DB::get res_data => $meta->{name}, sub { + my $rwops = new CFPlus::RW $_[0]; + my $chunk = new CFPlus::MixChunk $rwops; + $chunk->volume (($meta->{meta}{volume} || 1) * 128); + $AUDIO_CHUNK{$face} = $chunk; + + audio_sound_push ($face); + }; + } + } +} + +sub audio_sound_play { + my ($face, $dx, $dy, $vol) = @_; + + $SDL_MIXER + or return; + $CFG->{effects_enable} + or return; - my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0]; + my $queue = $AUDIO_PLAY{$face} ||= []; + push @$queue, [Event::time + 0.2, $dx, $dy, $vol]; # delay sound by max. 0.2s + audio_sound_push $face + unless @$queue > 1; +} + +sub audio_music_update_volume { + return unless $MUSIC_PLAYING_META; + my $volume = $MUSIC_PLAYING_META->{meta}{volume} || 1; + my $base = $MUSIC_PLAYING_META->{meta}{jingle} ? 1 : $CFG->{bgm_volume}; + CFPlus::MixMusic::volume $base * $volume * 128; +} + +sub audio_music_start { + my $meta = $MUSIC_PLAYING_META; + + CFPlus::DB::get res_data => $meta->{name}, sub { + return unless $SDL_MIXER; + + # music might have changed... + $meta eq $MUSIC_PLAYING_META + or return &audio_music_start (); + + audio_music_update_volume; - $para->{markup} = "$time $para->{markup}"; + $MUSIC_PLAYING_DATA = \$_[0]; + + my $rwops = $meta->{path} + ? new_from_file CFPlus::RW $meta->{path} + : new CFPlus::RW $$MUSIC_PLAYING_DATA; + + $MUSIC_PLAYER = new CFPlus::MixMusic $rwops + or ((warn CFPlus::Mix_GetError), return); # pretty fatal error + + my $NOW = time; + + if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { + my $pos = $MUSIC_PLAYING_META->{stop_pos}; + $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos); + $MUSIC_START = time - $pos; + } else { + $MUSIC_PLAYER->play (0); + $MUSIC_START = time; + } - $LOGVIEW->add_paragraph ($para); - $LOGVIEW->scroll_to_bottom; + delete $MUSIC_PLAYING_META->{stop_time}; + delete $MUSIC_PLAYING_META->{stop_pos}; + } } +sub audio_music_push { + return unless $SDL_MIXER; + + my $fade_out; + + if (@MUSIC_JINGLE) { + @MUSIC_HAVE = $MUSIC_JINGLE[0]; + $fade_out = 333; + } else { + return unless $CFG->{bgm_enable}; + + my @have = + grep $_, + map $CONN->{music_meta}{$_}, + @$MUSIC_WANT; + + @MUSIC_HAVE = @have + if @have; + + # default MUSIC_HAVE == MUSIC_DEFAULT + @MUSIC_HAVE = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_HAVE; + $fade_out = 1000; + } + + # if the currently playing song is acceptable, let it continue + return if $MUSIC_PLAYING_META + && grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE; + + my $NOW = time; + + if ($MUSIC_PLAYING_META) { + $MUSIC_PLAYING_META->{stop_time} = $NOW; + $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START; + CFPlus::MixMusic::fade_out $fade_out; + } else { + # sort by stop time, oldest first + @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE; + + # if the most recently-played piece played very recently, + # resume it, else choose the oldest piece for rotation. + $MUSIC_PLAYING_META = + $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME + ? $MUSIC_HAVE[-1] + : $MUSIC_HAVE[0]; + + audio_music_start; + } +} + +sub audio_music_set_ambient { + my ($songs) = @_; + + $MUSIC_WANT = $songs; + audio_music_push; +} + +sub audio_music_finished { + # we compress multiple jingles of the same type + shift @MUSIC_JINGLE + while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0]; + + undef $MUSIC_PLAYER; + undef $MUSIC_PLAYING_META; + undef $MUSIC_PLAYING_DATA; + + audio_music_push; +} + +sub audio_init { + if ($CFG->{audio_enable}) { + $ENV{MIX_EFFECTSMAXSPEED} = 1; + $SDL_MIXER = !CFPlus::Mix_OpenAudio; + + unless ($SDL_MIXER) { + status "Unable to open sound device: there will be no sound"; + return; + } + + CFPlus::Mix_AllocateChannels 16; + + audio_music_finished; + } else { + undef $SDL_MIXER; + } +} + +sub audio_shutdown { + undef $MUSIC_PLAYER; + undef $MUSIC_PLAYING_META; + undef $MUSIC_PLAYING_DATA; + + $MUSIC_WANT = []; + @MUSIC_JINGLE = (); + %AUDIO_PLAY = (); + %AUDIO_CHUNK = (); + + CFPlus::Mix_CloseAudio if $SDL_MIXER; + undef $SDL_MIXER; +} + +############################################################################# + sub destroy_query_dialog { (delete $_[0]{query_dialog})->destroy if $_[0]{query_dialog}; @@ -462,7 +675,6 @@ client => "cfplus $CFPlus::VERSION $] $^O", map_widget => $MAPWIDGET, - logview => $LOGVIEW, statusbox => $STATUSBOX, map => $MAP, mapmap => $MAPMAP, @@ -471,18 +683,6 @@ setup_req => { smoothing => $CFG->{map_smoothing}*1, }, - - sound_play => sub { - my ($x, $y, $soundnum, $type) = @_; - - $SDL_MIXER - or return; - - my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]} - or return; - - $chunk->play; - }, }; if ($CONN) { @@ -503,7 +703,7 @@ $SPELL_LIST->clear_spells; $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN); - &audio_music_set ([]); + &audio_music_set_ambient ([]); return unless $CONN; @@ -615,7 +815,7 @@ $table->add_at (1, $row++, new CFPlus::UI::Slider range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], tooltip => "The font size used by the message/server log window only. Changes are instant.", - on_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, + on_changed => sub { $MESSAGE_WINDOW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, ); $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); @@ -646,7 +846,7 @@ sub audio_setup { my $vbox = new CFPlus::UI::VBox; - $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]); + $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1]); my $row = 0; @@ -660,21 +860,34 @@ # $table->add_at (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub { # $CFG->{effects_volume} = $_[1]; # }); + + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume"); + $table->add_at (1, $row, new CFPlus::UI::CheckBox + expand => 1, state => $CFG->{effects_enable}, + tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.", + on_changed => sub { $CFG->{effects_enable} = $_[1]; 0 } + ); + $table->add_at (2, $row++, new CFPlus::UI::Slider + expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128], + tooltip => "The relative volume of sound effects. Best audio quality is achieved if this " + . "is set highest and you use your operating system volume setting. Changes are instant.", + on_changed => sub { $CFG->{effects_volume} = $_[1]; 0 } + ); + $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music"); - $table->add_at (1, $row++, my $hbox = new CFPlus::UI::HBox); - $hbox->add (new CFPlus::UI::CheckBox + $table->add_at (1, $row, new CFPlus::UI::CheckBox expand => 1, state => $CFG->{bgm_enable}, tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", on_changed => sub { $CFG->{bgm_enable} = $_[1]; 0 } ); - $hbox->add (new CFPlus::UI::Slider + $table->add_at (2, $row++, new CFPlus::UI::Slider expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], tooltip => "The volume of the background music. Changes are instant.", - on_changed => sub { $CFG->{bgm_volume} = $_[1]; CFPlus::MixMusic::volume $_[1] * 128; 0 } + on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 } ); $table->add_at (1, $row++, new CFPlus::UI::Button - expand => 1, align => 0, text => "Apply", + c_colspan => 2, expand => 1, align => 0, text => "Apply", tooltip => "Apply the audio settings", on_activate => sub { audio_shutdown (); @@ -754,13 +967,39 @@ $table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d# - $table->add_at (7,7, my $t = new CFPlus::UI::Table); - $t->add_at (0,0, new CFPlus::UI::Label text => "a a a a", rowspan => 1, colspan => 2); - $t->add_at (2,0, new CFPlus::UI::Label text => "b\nb", rowspan => 2, colspan => 1); - $t->add_at (1,2, new CFPlus::UI::Label text => "c c c c", rowspan => 1, colspan => 2); - $t->add_at (0,1, new CFPlus::UI::Label text => "d\nd", rowspan => 2, colspan => 1); + $table->add_at (7,7, my $t = new CFPlus::UI::Table expand => 0); + $t->add_at (0,0, new CFPlus::UI::Label text => "a a a a", c_rowspan => 1, c_colspan => 2); + $t->add_at (2,0, new CFPlus::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1); + $t->add_at (1,2, new CFPlus::UI::Label text => "c c c c", c_rowspan => 1, c_colspan => 2); + $t->add_at (0,1, new CFPlus::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1); $t->add_at (1,1, new CFPlus::UI::Label text => "e"); + $table->add_at (7, 6, my $c = new CFPlus::UI::Canvas); + + $c->add_items ({ + type => "line_loop", + color => [0, 1, 0], + width => 9, + coord_mode => "abs", + coord => [[10, 5], [5, 50], [20, 5], [5, 60]], + }); + + $c->add_items ({ + type => "lines", + color => [1, 1, 0], + width => 2, + coord_mode => "rel", + coord => [[0,0], [1,1], [1,0], [0,1]], + }); + + $c->add_items ({ + type => "polygon", + color => [0, 0.43, 0], + width => 2, + coord_mode => "rel", + coord => [[0,0.2], [1,.4], [1,.6], [0,.8]], + }); + $table } @@ -1067,7 +1306,7 @@ on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{host} = $value; - 0 + 1 } ); @@ -1077,7 +1316,7 @@ other => $METASERVER, tooltip => "Show a list of available crossfire servers", on_activate => sub { $METASERVER->toggle_visibility; 0 }, - on_visibility_change => sub { $METASERVER->hide unless $_[1]; 0 }, + on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 }, ); } @@ -1085,7 +1324,7 @@ $table->add_at (1, 4, new CFPlus::UI::Entry text => $CFG->{profile}{default}{user}, tooltip => "The name of your character on the server", - on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value } + on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } ); $table->add_at (0, 5, new CFPlus::UI::Label valign => 0, align => 1, text => "Password"); @@ -1093,7 +1332,7 @@ text => $CFG->{profile}{default}{password}, hidden => 1, tooltip => "The password for your character", - on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value } + on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } ); $table->add_at (0, 7, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Size"); @@ -1104,53 +1343,41 @@ . "If you set this to a high value you will be able to see further, " . "but you also increase bandwidth requirements and latency. " . "This option is only used once at log-in.", - on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 0 }, - ); - - $table->add_at (0, 8, new CFPlus::UI::Label valign => 0, align => 1, text => "Face Prefetch"); - $table->add_at (1, 8, new CFPlus::UI::CheckBox - state => $CFG->{face_prefetch}, - tooltip => "Background Image Prefetch\n\n" - . "If enabled, the client automatically pre-fetches images from the server. " - . "This might increase or create lag, but increases the chances " - . "of faces being ready for display when you encounter them. " - . "It also uses up server bandwidth on every connect, " - . "so only set it if you really need to prefetch images. " - . "This option can be set and unset any time.", - on_changed => sub { $CFG->{face_prefetch} = $_[1]; 0 }, + on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 }, ); - $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Rate"); - $table->add_at (1, 9, new CFPlus::UI::Entry + $table->add_at (0, 8, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Rate"); + $table->add_at (1, 8, new CFPlus::UI::Entry text => $CFG->{output_rate}, - tooltip => "The approximate bandwidth in bytes per second that the server should not exceed " - . "when sending images, to ensure interactiveness. When 0 or unset, the server " - . "default will be used, which is usually around 100kb/s.", - on_changed => sub { $CFG->{output_rate} = $_[1]; 0 }, + tooltip => "The maximum bandwidth in bytes per second that the server should not exceed " + . "when sending data. When 0 or unset, the server " + . "default will be used, which is usually around 100kb/s. Most servers will " + . "dynamically find an optimal rate, so adjust this only when necessary.", + on_changed => sub { $CFG->{output_rate} = $_[1]; 1 }, ); - $table->add_at (0, 10, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Count"); - $table->add_at (1, 10, new CFPlus::UI::Entry + $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Count"); + $table->add_at (1, 9, new CFPlus::UI::Entry text => $CFG->{output_count}, tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.", - on_changed => sub { $CFG->{output_count} = $_[1]; 0 }, + on_changed => sub { $CFG->{output_count} = $_[1]; 1 }, ); - $table->add_at (0, 11, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Sync"); - $table->add_at (1, 11, new CFPlus::UI::Entry + $table->add_at (0, 10, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Sync"); + $table->add_at (1, 10, new CFPlus::UI::Entry text => $CFG->{output_sync}, tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.", - on_changed => sub { $CFG->{output_sync} = $_[1]; 0 }, + on_changed => sub { $CFG->{output_sync} = $_[1]; 1 }, ); - $table->add_at (1, 12, $LOGIN_BUTTON = new CFPlus::UI::Button + $table->add_at (1, 11, $LOGIN_BUTTON = new CFPlus::UI::Button expand => 1, align => 0, text => "Login", on_activate => sub { $CONN ? stop_game : start_game; - 0 + 1 }, ); @@ -1167,19 +1394,6 @@ my $row = 0; - $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Chat Command"); - $table->add_at (1, $row++, my $saycmd = new CFPlus::UI::Entry - text => $CFG->{say_command}, - tooltip => "This is the command that will be used if you write a line in the message window entry or press \" in the map window. " - . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " - . "But you could also set it to tell playername to only chat with that user.", - on_changed => sub { - my ($self, $value) = @_; - $CFG->{say_command} = $value; - 0 - } - ); - $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Tip of the day"); $table->add_at (1, $row++, new CFPlus::UI::CheckBox state => $CFG->{show_tips}, @@ -1199,7 +1413,7 @@ . "computing time. A value of 0 disables this feature, but that is not recommended.", on_changed => sub { my ($self, $value) = @_; - $LOGVIEW->{max_par} = $CFG->{logview_max_par} = $value*1; + $MESSAGE_WINDOW->set_max_para ($CFG->{logview_max_par} = $value*1); 0 }, ); @@ -1207,69 +1421,6 @@ $table } -sub message_window { - my $window = new CFPlus::UI::Toplevel - name => "message_window", - title => "Messages", - border_bg => [1, 1, 1, 1], - x => "max", - y => 0, - force_w => $::WIDTH * 0.4, - force_h => $::HEIGHT * 0.5, - child => (my $vbox = new CFPlus::UI::VBox), - has_close_button => 1; - - $vbox->add ($LOGVIEW); - - $vbox->add (my $input = new CFPlus::UI::Entry - tooltip => "Chat Box. If you enter a text and press return/enter here, the current communication command " - . "from the client setup will be prepended (e.g. shout, chat...). " - . "If you prepend a slash (/), you will submit a command instead (similar to IRC). " - . "A better way to submit commands (and the occasional chat command) is often the map command completer.", - on_focus_in => sub { - my ($input, $prev_focus) = @_; - - delete $input->{refocus_map}; - - if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) { - $input->{refocus_map} = 1; - } - delete $input->{auto_activated}; - - 0 - }, - on_activate => sub { - my ($input, $text) = @_; - $input->set_text (''); - - if ($text =~ /^\/(.*)/) { - $::CONN->user_send ($1); - } else { - my $say_cmd = $::CFG->{say_command} || 'say'; - $::CONN->user_send ("$say_cmd $text"); - } - if ($input->{refocus_map}) { - delete $input->{refocus_map}; - $MAPWIDGET->focus_in - } - - 0 - }, - on_escape => sub { - $MAPWIDGET->grab_focus; - - 0 - }, - ); - - $CONSOLE = { - window => $window, - input => $input, - }; - - $window -} - sub autopickup_setup { my $r = new CFPlus::UI::ScrolledWindow ( expand => 1, @@ -1463,27 +1614,27 @@ $PL_NOTEBOOK = new CFPlus::UI::Notebook expand => 1; - $ntb->add ( + $ntb->add_tab ( "Statistics (F2)" => $STATS_PAGE = stats_window, "Shows statistics, where all your Stats and Resistances are shown." ); - $ntb->add ( + $ntb->add_tab ( "Skills (F3)" => $SKILL_PAGE = skill_window, "Shows all your Skills." ); my $spellsw = $SPELL_PAGE = new CFPlus::UI::ScrolledWindow (expand => 1, scroll_y => 1); $spellsw->add ($SPELL_LIST = new CFPlus::UI::SpellList); - $ntb->add ( + $ntb->add_tab ( "Spellbook (F4)" => $spellsw, "Displays all spells you have and lets you edit keyboard shortcuts for them." ); - $ntb->add ( + $ntb->add_tab ( "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget, "Toggles the inventory window, where you can manage your loot (or treasures :). " . "You can also hit the Tab-key to show/hide the Inventory." ); - $ntb->add (Pickup => autopickup_setup, + $ntb->add_tab (Pickup => autopickup_setup, "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them."); $ntb->set_current_page ($INVENTORY_PAGE); @@ -1776,29 +1927,12 @@ $MAPWIDGET->connect (activate_console => sub { my ($mapwidget, $preset) = @_; - if ($CONSOLE) { - $CONSOLE->{input}->{auto_activated} = 1; - $CONSOLE->{input}->grab_focus; - - if ($preset && $CONSOLE->{input}->get_text eq '') { - $CONSOLE->{input}->set_text ($preset); - } - } + $MESSAGE_WINDOW->activate_console ($preset) + if $MESSAGE_WINDOW; }); $MAPWIDGET->show; $MAPWIDGET->grab_focus; - $LOGVIEW = new CFPlus::UI::TextScroller - expand => 1, - font => $FONT_FIXED, - fontsize => $::CFG->{log_fontsize}, - indent => -4, - can_hover => 1, - can_events => 1, - max_par => $CFG->{logview_max_par}, - tooltip => "Server Log. This text viewer contains all recent messages sent by the server.", - ; - $SETUP_DIALOG = new CFPlus::UI::Toplevel title => "Setup", name => "setup_dialog", @@ -1811,26 +1945,27 @@ ; $METASERVER = metaserver_dialog; + $MESSAGE_WINDOW = new CFPlus::UI::MessageWindow; $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new CFPlus::UI::Notebook expand => 1, debug => 1, filter => new CFPlus::UI::ScrolledWindow expand => 1, scroll_y => 1); - $SETUP_NOTEBOOK->add (Server => $SETUP_SERVER = server_setup, + $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup, "Configure the server to play on, your username, password and other server-related options."); - $SETUP_NOTEBOOK->add (Client => client_setup, + $SETUP_NOTEBOOK->add_tab (Client => client_setup, "Configure various client-specific settings."); - $SETUP_NOTEBOOK->add (Graphics => graphics_setup, + $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup, "Configure the video mode, performance, fonts and other graphical aspects of the game."); - $SETUP_NOTEBOOK->add (Audio => audio_setup, + $SETUP_NOTEBOOK->add_tab (Audio => audio_setup, "Configure the use of audio, sound effects and background music."); - $SETUP_NOTEBOOK->add (Keyboard => $SETUP_KEYBOARD = keyboard_setup, + $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup, "Lets you define, edit and delete key bindings." . "There is a shortcut for making bindings: Control-Insert opens the binding editor " . "with nothing set and the recording started. After doing the actions you " . "want to record press Insert and you will be asked to press a key-combo. " . "After pressing the combo the binding will be saved automatically and the " . "binding editor closes"); - $SETUP_NOTEBOOK->add (Debug => debug_setup, + $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, "Some debuggin' options. Do not ask."); $BUTTONBAR = new CFPlus::UI::Buttonbar x => 0, y => 0, z => 200; # put on top @@ -1838,7 +1973,7 @@ $BUTTONBAR->add (new CFPlus::UI::Flopper text => "Setup", other => $SETUP_DIALOG, tooltip => "Toggles a dialog where you can configure all aspects of this client."); - $BUTTONBAR->add (new CFPlus::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW = message_window, + $BUTTONBAR->add (new CFPlus::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, tooltip => "Toggles the server message log, where the client collects all messages from the server."); make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D @@ -1881,266 +2016,17 @@ $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); } -sub setup_build_button { - my ($enabled) = @_; - if ($enabled) { - $BUILD_BUTTON->hide if $BUILD_BUTTON; - $BUILD_BUTTON ||= new CFPlus::UI::Button - text => "Build", - tooltip => "Opens the ingame builder", - on_activate => sub { - if ($CONN) { - $CONN->send_ext_req (builder_player_items => sub { - open_ingame_editor ($_[0]) if exists $_[0]->{items}; - }); - } - 0 - }; - $BUTTONBAR->add ($BUILD_BUTTON); - } else { - $BUILD_BUTTON->hide if $BUILD_BUTTON; - } -} - -sub open_ingame_editor { - my ($msg) = @_; - - my $win = new CFPlus::UI::Toplevel - x => 0, - y => 'center', - z => 4, - name => 'builder_window', - force_w => int $WIDTH * 1/4, - force_h => int $HEIGHT * 3/4, - title => "In game builder", - has_close_button => 1; - - my $r = new CFPlus::UI::ScrolledWindow ( - expand => 1, - scroll_y => 1 - ); - $r->add (my $vb = new CFPlus::UI::VBox); - $win->add ($r); - - - $vb->add ( - new CFPlus::UI::Button - text => "Disable build mode", - on_activate => sub { $::IN_BUILD_MODE = undef } - ); - $vb->add ( - new CFPlus::UI::Button - text => "ERASE", - on_activate => sub { $::IN_BUILD_MODE = { do_erase => 1 } } - ); - - for my $itemarchname ( - sort { - $msg->{items}->{$a}->{build_arch_name} - cmp $msg->{items}->{$b}->{build_arch_name} - } keys %{$msg->{items}} - ) { - my $info = $msg->{items}->{$itemarchname}; - $vb->add ( - new CFPlus::UI::Button text => $info->{build_arch_name}, - on_activate => sub { - $::IN_BUILD_MODE = { item => $itemarchname, info => $info }; - - if (grep { $msg->{items}->{$itemarchname}->{$_} } qw/has_connection has_name has_text/) { - build_mode_query_arch_info (); - } - } - ); - } - - $win->show; -} - -sub build_mode_query_arch_info { - my ($iteminfo) = $::IN_BUILD_MODE; - my $itemarchname = $iteminfo->{item}; - my $info = $iteminfo->{info}; - - my $dialog = new CFPlus::UI::Toplevel - x => "center", - y => "center", - z => 50, - force_w => int $WIDTH * 1/2, - title => "Enter information for placement of '$itemarchname'", - has_close_button => 1; - - $dialog->add (my $vb = new CFPlus::UI::VBox expand => 1); - - $vb->add (my $table = new CFPlus::UI::Table expand => 1); - my $row = 0; - if ($info->{has_name}) { - $table->add_at (0, $row, new CFPlus::UI::Label text => "Name:"); - $table->add_at (1, $row++, new CFPlus::UI::Entry expand => 1, on_changed => sub { $::IN_BUILD_MODE->{name} = $_[1]; 0 }); - } - if ($info->{has_text}) { - $table->add_at (0, $row, new CFPlus::UI::Label text => "Text:"); - $table->add_at (1, $row++, new CFPlus::UI::Entry expand => 1, on_changed => sub { $::IN_BUILD_MODE->{text} = $_[1]; 0 }); - } - if ($info->{has_connection}) { - $table->add_at (0, $row, new CFPlus::UI::Label text => "Connection ID:"); - $table->add_at (1, $row++, - new CFPlus::UI::Entry - expand => 1, - on_changed => sub { $::IN_BUILD_MODE->{connection} = $_[1]; 0 }, - tooltip => "Enter the connection ID here. The connection ID connects actors like a lever to a gate or a magic ear to a gate" - ); - } - - $vb->add (my $hb = new CFPlus::UI::HBox expand => 1); - $hb->add (new CFPlus::UI::Button - text => "Close", - expand => 1, - on_activate => sub { $dialog->hide; 0 }, - ); - $dialog->show; -} - sub video_shutdown { CFPlus::OpenGL::shutdown; undef $SDL_ACTIVE; } -sub audio_channel_finished { - my ($channel) = @_; - - #warn "channel $channel finished\n";#d# -} - -sub audio_music_set { - my ($songs) = @_; - - my @want = - grep $_, - map $CONN->{music_meta}{$_}, - @$songs; - - if (@want) { - @MUSIC_WANT = @want; - &audio_music_changed (); - } -} - -sub audio_music_start { - my $path = $MUSIC_PLAYING->{path} - or return; - - CFPlus::DB::prefetch_file $path, 1024_000, sub { - # music might have changed... - $path eq $MUSIC_PLAYING->{path} - or return &audio_music_start (); - - $MUSIC_PLAYER = new_from_file CFPlus::MixMusic $path; - - my $NOW = time; - - if ($MUSIC_PLAYING->{stop_time} > $NOW - $MUSIC_RESUME) { - my $pos = $MUSIC_PLAYING->{stop_pos}; - $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos); - $MUSIC_START = time - $pos; - } else { - $MUSIC_PLAYER->play (0); - $MUSIC_START = time; - } - - delete $MUSIC_PLAYING->{stop_time}; - delete $MUSIC_PLAYING->{stop_pos}; - } -} - -sub audio_music_changed { - return unless $CFG->{bgm_enable}; - - # default MUSIC_WANT == MUSIC_DEFAULT - @MUSIC_WANT = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_WANT; - - # if the currently playing song is acceptable, let it continue - return if $MUSIC_PLAYING - && grep $MUSIC_PLAYING->{path} eq $_->{path}, @MUSIC_WANT; - - my $NOW = time; - - if ($MUSIC_PLAYING) { - $MUSIC_PLAYING->{stop_time} = $NOW; - $MUSIC_PLAYING->{stop_pos} = $NOW - $MUSIC_START; - CFPlus::MixMusic::fade_out 1000; - } else { - # sort by stop time, oldest first - @MUSIC_WANT = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_WANT; - - # if the most recently-played piece played very recently, - # resume it, else choose the oldest piece for rotation. - $MUSIC_PLAYING = - $MUSIC_WANT[-1]{stop_time} > $NOW - $MUSIC_RESUME - ? $MUSIC_WANT[-1] - : $MUSIC_WANT[0]; - - audio_music_start; - } -} - -sub audio_music_finished { - $MUSIC_PLAYING = undef; - undef $MUSIC_PLAYER; - - audio_music_changed; -} - -sub audio_init { - if ($CFG->{audio_enable}) { - if (open my $fh, "<", CFPlus::find_rcfile "sounds/config") { - $SDL_MIXER = !CFPlus::Mix_OpenAudio; - - unless ($SDL_MIXER) { - status "Unable to open sound device: there will be no sound"; - return; - } - - CFPlus::Mix_AllocateChannels 8; - CFPlus::MixMusic::volume $CFG->{bgm_volume} * 128; - - audio_music_finished; - - local $_; - while (<$fh>) { - next if /^\s*#/; - next if /^\s*$/; - - my ($file, $volume, $event) = split /\s+/, $_, 3; - - push @SOUNDS, "$volume,$file"; - - $AUDIO_CHUNKS{"$volume,$file"} ||= do { - my $chunk = new_from_file CFPlus::MixChunk CFPlus::find_rcfile "sounds/$file"; - $chunk->volume ($volume * 128 / 100); - $chunk - }; - } - } else { - status "unable to open sound config: $!"; - } - } -} - -sub audio_shutdown { - CFPlus::Mix_CloseAudio if $SDL_MIXER; - undef $SDL_MIXER; - @SOUNDS = (); - %AUDIO_CHUNKS = (); -} - my %animate_object; my $animate_timer; my $fps = 9; -my %demo;#d# - sub force_refresh { $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; debug sprintf "%3.2f", $fps if $ENV{CFPLUS_DEBUG} & 4; @@ -2182,15 +2068,6 @@ delete $animate_object{$widget}; } -# check once/second for faces that need to be prefetched -# this should, of course, only run on demand, but -# SDL forces worse things on us.... - -Event->timer (after => 1, interval => 0.25, cb => sub { - $CONN->face_prefetch - if $CONN; -}); - %SDL_CB = ( CFPlus::SDL_QUIT => sub { exit; @@ -2243,8 +2120,6 @@ my %DEF_CFG = ( sdl_mode => 0, - width => 640, - height => 480, fullscreen => 0, fast => 0, map_scale => 1, @@ -2257,11 +2132,11 @@ gauge_size => 0.35, stat_fontsize => 0.7, mapsize => 100, - say_command => 'chat', audio_enable => 1, + effects_enable => 1, + effects_volume => 1, bgm_enable => 1, - bgm_volume => 0.25, - face_prefetch => 0, + bgm_volume => 0.5, output_sync => 1, output_count => 1, output_rate => "",