ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/cfplus
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/cfplus (file contents):
Revision 1.192 by root, Mon Jul 30 02:16:16 2007 UTC vs.
Revision 1.199 by root, Wed Aug 1 14:27:21 2007 UTC

159our $STATWIDS; 159our $STATWIDS;
160 160
161our $SDL_ACTIVE; 161our $SDL_ACTIVE;
162our %SDL_CB; 162our %SDL_CB;
163 163
164our $ALT_ENTER_MESSAGE;
165our $STATUSBOX;
166our $DEBUG_STATUS;
167
168our $INV;
169our $INVR;
170our $INV_RIGHT_HB;
171
172our $PICKUP_CFG;
173
174#############################################################################
175
176sub status {
177 $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
178}
179
180sub debug {
181 $DEBUG_STATUS->set_text ($_[0]);
182}
183
184sub message {
185 my ($para) = @_;
186 $MESSAGE_WINDOW->message ($para);
187}
188
189#############################################################################
190#TODO: maybe move into own audio module...
191
164our $SDL_MIXER; 192our $SDL_MIXER;
193
165our $MUSIC_DEFAULT = "in_a_heartbeat.ogg"; 194our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
166our @MUSIC_WANT; 195our $MUSIC_WANT; # arryref of ambient music we want to play
196our @MUSIC_HAVE; # ambient music we have on disk
167our $MUSIC_START; 197our $MUSIC_START;
198our @MUSIC_JINGLE; # which jingles to play next
168our $MUSIC_PLAYING_DATA; 199our $MUSIC_PLAYING_DATA;
169our $MUSIC_PLAYING_META; 200our $MUSIC_PLAYING_META;
170our $MUSIC_PLAYER; 201our $MUSIC_PLAYER;
171our $MUSIC_RESUME = 30; # resume music when players less than these many seconds before 202our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
172our @SOUNDS; # event => file mapping 203
173our %AUDIO_CHUNKS; # audio files 204our %AUDIO_CHUNK; # audio "files"
205our %AUDIO_PLAY; # which audio faces should be played
174 206
175our $ALT_ENTER_MESSAGE; 207sub audio_channel_finished {
176our $STATUSBOX; 208 my ($channel) = @_;
177our $DEBUG_STATUS;
178 209
179our $INV; 210# warn "channel $channel finished\n";#d#
180our $INVR;
181our $INV_RIGHT_HB;
182
183our $PICKUP_CFG;
184
185sub status {
186 $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
187} 211}
188 212
189sub debug { 213sub audio_sound_push($) {
190 $DEBUG_STATUS->set_text ($_[0]);
191}
192
193sub message {
194 my ($para) = @_; 214 my ($face) = @_;
195 $MESSAGE_WINDOW->message ($para); 215
216 $CFG->{effects_enable}
217 or return;
218
219 if (my $chunk = $AUDIO_CHUNK{$face}) {
220 for (grep $_->[0] >= Event::time, @{(delete $AUDIO_PLAY{$face}) || []}) {
221 my (undef, $dx, $dy, $vol) = @$_;
222
223 my $channel = CFPlus::Channel::find;
224 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
225 $dx = $dx / 10 * 255;
226 $channel->set_panning (255 - $dx, 255 + $dx);
227
228# my $angle = $dx ? : $dx < 0 ?
229# my $distance = -$vol;
230# $channel->set_position ($angle, $distance);
231
232 $chunk->play ($channel);
233 }
234 } else {
235 # sound_meta not set means data is in flight either way
236 my $meta = $CONN->{sound_meta}{$face}
237 or return;
238
239 # if its a jingle, play it as ambient music
240 if ($meta->{meta}{jingle}) {
241 delete $AUDIO_PLAY{$face}; # take the jingle out of the sound queue
242 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
243 &audio_music_push ($face);
244 } else {
245 # fetch from database
246 CFPlus::DB::get res_data => $meta->{name}, sub {
247 my $rwops = new CFPlus::RW $_[0];
248 my $chunk = new CFPlus::MixChunk $rwops;
249 $chunk->volume (($meta->{meta}{volume} || 1) * 128);
250 $AUDIO_CHUNK{$face} = $chunk;
251
252 audio_sound_push ($face);
253 };
254 }
255 }
196} 256}
257
258sub audio_sound_play {
259 my ($face, $dx, $dy, $vol) = @_;
260
261 $SDL_MIXER
262 or return;
263 $CFG->{effects_enable}
264 or return;
265
266 my $queue = $AUDIO_PLAY{$face} ||= [];
267 push @$queue, [Event::time + 0.2, $dx, $dy, $vol]; # delay sound by max. 0.2s
268 audio_sound_push $face
269 unless @$queue > 1;
270}
271
272sub audio_music_update_volume {
273 return unless $MUSIC_PLAYING_META;
274 my $volume = $MUSIC_PLAYING_META->{meta}{volume} || 1;
275 my $base = $MUSIC_PLAYING_META->{meta}{jingle} ? 1 : $CFG->{bgm_volume};
276 CFPlus::MixMusic::volume $base * $volume * 128;
277}
278
279sub audio_music_start {
280 my $meta = $MUSIC_PLAYING_META;
281
282 CFPlus::DB::get res_data => $meta->{name}, sub {
283 return unless $SDL_MIXER;
284
285 # music might have changed...
286 $meta eq $MUSIC_PLAYING_META
287 or return &audio_music_start ();
288
289 audio_music_update_volume;
290
291 $MUSIC_PLAYING_DATA = \$_[0];
292
293 my $rwops = $meta->{path}
294 ? new_from_file CFPlus::RW $meta->{path}
295 : new CFPlus::RW $$MUSIC_PLAYING_DATA;
296
297 $MUSIC_PLAYER = new CFPlus::MixMusic $rwops
298 or ((warn CFPlus::Mix_GetError), return); # pretty fatal error
299
300 my $NOW = time;
301
302 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
303 my $pos = $MUSIC_PLAYING_META->{stop_pos};
304 $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos);
305 $MUSIC_START = time - $pos;
306 } else {
307 $MUSIC_PLAYER->play (0);
308 $MUSIC_START = time;
309 }
310
311 delete $MUSIC_PLAYING_META->{stop_time};
312 delete $MUSIC_PLAYING_META->{stop_pos};
313 }
314}
315
316sub audio_music_push {
317 return unless $SDL_MIXER;
318
319 my $fade_out;
320
321 if (@MUSIC_JINGLE) {
322 @MUSIC_HAVE = $MUSIC_JINGLE[0];
323 $fade_out = 333;
324 } else {
325 return unless $CFG->{bgm_enable};
326
327 my @have =
328 grep $_,
329 map $CONN->{music_meta}{$_},
330 @$MUSIC_WANT;
331
332 @MUSIC_HAVE = @have
333 if @have;
334
335 # default MUSIC_HAVE == MUSIC_DEFAULT
336 @MUSIC_HAVE = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_HAVE;
337 $fade_out = 1000;
338 }
339
340 # if the currently playing song is acceptable, let it continue
341 return if $MUSIC_PLAYING_META
342 && grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
343
344 my $NOW = time;
345
346 if ($MUSIC_PLAYING_META) {
347 $MUSIC_PLAYING_META->{stop_time} = $NOW;
348 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
349 CFPlus::MixMusic::fade_out $fade_out;
350 } else {
351 # sort by stop time, oldest first
352 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
353
354 # if the most recently-played piece played very recently,
355 # resume it, else choose the oldest piece for rotation.
356 $MUSIC_PLAYING_META =
357 $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
358 ? $MUSIC_HAVE[-1]
359 : $MUSIC_HAVE[0];
360
361 audio_music_start;
362 }
363}
364
365sub audio_music_set_ambient {
366 my ($songs) = @_;
367
368 $MUSIC_WANT = $songs;
369 audio_music_push;
370}
371
372sub audio_music_finished {
373 # we compress multiple jingles of the same type
374 shift @MUSIC_JINGLE
375 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
376
377 undef $MUSIC_PLAYER;
378 undef $MUSIC_PLAYING_META;
379 undef $MUSIC_PLAYING_DATA;
380
381 audio_music_push;
382}
383
384sub audio_init {
385 if ($CFG->{audio_enable}) {
386 $ENV{MIX_EFFECTSMAXSPEED} = 1;
387 $SDL_MIXER = !CFPlus::Mix_OpenAudio;
388
389 unless ($SDL_MIXER) {
390 status "Unable to open sound device: there will be no sound";
391 return;
392 }
393
394 CFPlus::Mix_AllocateChannels 16;
395
396 audio_music_finished;
397 } else {
398 undef $SDL_MIXER;
399 }
400}
401
402sub audio_shutdown {
403 undef $MUSIC_PLAYER;
404 undef $MUSIC_PLAYING_META;
405 undef $MUSIC_PLAYING_DATA;
406
407 $MUSIC_WANT = [];
408 @MUSIC_JINGLE = ();
409 %AUDIO_PLAY = ();
410 %AUDIO_CHUNK = ();
411
412 CFPlus::Mix_CloseAudio if $SDL_MIXER;
413 undef $SDL_MIXER;
414}
415
416#############################################################################
197 417
198sub destroy_query_dialog { 418sub destroy_query_dialog {
199 (delete $_[0]{query_dialog})->destroy 419 (delete $_[0]{query_dialog})->destroy
200 if $_[0]{query_dialog}; 420 if $_[0]{query_dialog};
201} 421}
481 $SETUP_DIALOG->show; 701 $SETUP_DIALOG->show;
482 $PL_WINDOW->hide; 702 $PL_WINDOW->hide;
483 $SPELL_LIST->clear_spells; 703 $SPELL_LIST->clear_spells;
484 $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN); 704 $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN);
485 705
486 &audio_music_set ([]); 706 &audio_music_set_ambient ([]);
487 707
488 return unless $CONN; 708 return unless $CONN;
489 709
490 status "connection closed"; 710 status "connection closed";
491 711
624} 844}
625 845
626sub audio_setup { 846sub audio_setup {
627 my $vbox = new CFPlus::UI::VBox; 847 my $vbox = new CFPlus::UI::VBox;
628 848
629 $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]); 849 $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1]);
630 850
631 my $row = 0; 851 my $row = 0;
632 852
633 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable"); 853 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable");
634 $table->add_at (1, $row++, new CFPlus::UI::CheckBox 854 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
638 ); 858 );
639# $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume"); 859# $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume");
640# $table->add_at (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub { 860# $table->add_at (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub {
641# $CFG->{effects_volume} = $_[1]; 861# $CFG->{effects_volume} = $_[1];
642# }); 862# });
863
864 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume");
865 $table->add_at (1, $row, new CFPlus::UI::CheckBox
866 expand => 1, state => $CFG->{effects_enable},
867 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
868 on_changed => sub { $CFG->{effects_enable} = $_[1]; 0 }
869 );
870 $table->add_at (2, $row++, new CFPlus::UI::Slider
871 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
872 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
873 . "is set highest and you use your operating system volume setting. Changes are instant.",
874 on_changed => sub { $CFG->{effects_volume} = $_[1]; 0 }
875 );
876
643 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music"); 877 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music");
644 $table->add_at (1, $row++, my $hbox = new CFPlus::UI::HBox); 878 $table->add_at (1, $row, new CFPlus::UI::CheckBox
645 $hbox->add (new CFPlus::UI::CheckBox
646 expand => 1, state => $CFG->{bgm_enable}, 879 expand => 1, state => $CFG->{bgm_enable},
647 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 880 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
648 on_changed => sub { $CFG->{bgm_enable} = $_[1]; 0 } 881 on_changed => sub { $CFG->{bgm_enable} = $_[1]; 0 }
649 ); 882 );
650 $hbox->add (new CFPlus::UI::Slider 883 $table->add_at (2, $row++, new CFPlus::UI::Slider
651 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], 884 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
652 tooltip => "The volume of the background music. Changes are instant.", 885 tooltip => "The volume of the background music. Changes are instant.",
653 on_changed => sub { $CFG->{bgm_volume} = $_[1]; CFPlus::MixMusic::volume $_[1] * 128; 0 } 886 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
654 ); 887 );
655 888
656 $table->add_at (1, $row++, new CFPlus::UI::Button 889 $table->add_at (1, $row++, new CFPlus::UI::Button
657 expand => 1, align => 0, text => "Apply", 890 c_colspan => 2, expand => 1, align => 0, text => "Apply",
658 tooltip => "Apply the audio settings", 891 tooltip => "Apply the audio settings",
659 on_activate => sub { 892 on_activate => sub {
660 audio_shutdown (); 893 audio_shutdown ();
661 audio_init (); 894 audio_init ();
662 0 895 0
733 $table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } ); 966 $table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } );
734 967
735 $table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d# 968 $table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d#
736 969
737 $table->add_at (7,7, my $t = new CFPlus::UI::Table expand => 0); 970 $table->add_at (7,7, my $t = new CFPlus::UI::Table expand => 0);
738 $t->add_at (0,0, new CFPlus::UI::Label text => "a a a a", rowspan => 1, colspan => 2); 971 $t->add_at (0,0, new CFPlus::UI::Label text => "a a a a", c_rowspan => 1, c_colspan => 2);
739 $t->add_at (2,0, new CFPlus::UI::Label text => "b\nb", rowspan => 2, colspan => 1); 972 $t->add_at (2,0, new CFPlus::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1);
740 $t->add_at (1,2, new CFPlus::UI::Label text => "c c c c", rowspan => 1, colspan => 2); 973 $t->add_at (1,2, new CFPlus::UI::Label text => "c c c c", c_rowspan => 1, c_colspan => 2);
741 $t->add_at (0,1, new CFPlus::UI::Label text => "d\nd", rowspan => 2, colspan => 1); 974 $t->add_at (0,1, new CFPlus::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1);
742 $t->add_at (1,1, new CFPlus::UI::Label text => "e"); 975 $t->add_at (1,1, new CFPlus::UI::Label text => "e");
743 976
744 $table->add_at (7, 6, my $c = new CFPlus::UI::Canvas); 977 $table->add_at (7, 6, my $c = new CFPlus::UI::Canvas);
745 978
746 $c->add_items ({ 979 $c->add_items ({
1787 CFPlus::OpenGL::shutdown; 2020 CFPlus::OpenGL::shutdown;
1788 2021
1789 undef $SDL_ACTIVE; 2022 undef $SDL_ACTIVE;
1790} 2023}
1791 2024
1792sub audio_channel_finished {
1793 my ($channel) = @_;
1794
1795# warn "channel $channel finished\n";#d#
1796}
1797
1798our %AUDIO_PLAY;
1799our %AUDIO_CHUNK;
1800
1801sub audio_sound_push($) {
1802 my ($face) = @_;
1803
1804 if (my $chunk = $AUDIO_CHUNK{$face}) {
1805 for (grep $_->[0] >= Event::time, @{(delete $AUDIO_PLAY{$face}) || []}) {
1806 my (undef, $dx, $dy, $vol) = @$_;
1807
1808 my $channel = $chunk->play
1809 or return;
1810
1811 $channel->volume (128 + $vol);
1812 $dx = $dx / 10 * 255;
1813 $channel->set_panning ((min 255, 255 - $dx), (min 255, 255 + $dx));
1814# my $angle = $dx ? : $dx < 0 ?
1815# my $distance = -$vol;
1816# $channel->set_position ($angle, $distance);
1817 }
1818 } else {
1819 # sound_meta not set means data is in flight either way
1820 my $meta = $CONN->{sound_meta}{$face}
1821 or return;
1822
1823 # fetch from database
1824 CFPlus::DB::get res_data => $meta->{name}, sub {
1825 my $vol = $meta->{meta}{volume} || 100;
1826 my $rwops = new CFPlus::RW $_[0];
1827 my $chunk = new CFPlus::MixChunk $rwops;
1828 $chunk->volume ($vol * 128 / 100);
1829 $AUDIO_CHUNK{$face} = $chunk;
1830
1831 audio_sound_push ($face);
1832 };
1833 }
1834}
1835
1836sub audio_sound_play {
1837 my ($face, $dx, $dy, $vol) = @_;
1838
1839 $SDL_MIXER
1840 or return;
1841
1842 my $queue = $AUDIO_PLAY{$face} ||= [];
1843 push @$queue, [Event::time + 0.2, $dx, $dy, $vol]; # delay sound by max. 0.2s
1844 audio_sound_push $face
1845 unless @$queue > 1;
1846}
1847
1848sub audio_music_set {
1849 my ($songs) = @_;
1850
1851 my @want =
1852 grep $_,
1853 map $CONN->{music_meta}{$_},
1854 @$songs;
1855
1856 if (@want) {
1857 @MUSIC_WANT = @want;
1858 &audio_music_changed ();
1859 }
1860}
1861
1862sub audio_music_start {
1863 my $meta = $MUSIC_PLAYING_META;
1864
1865 CFPlus::DB::get res_data => $meta->{name}, sub {
1866 return unless $SDL_MIXER;
1867
1868 # music might have changed...
1869 $meta eq $MUSIC_PLAYING_META
1870 or return &audio_music_start ();
1871
1872 $MUSIC_PLAYING_DATA = \$_[0];
1873
1874 my $rwops = $meta->{path}
1875 ? new_from_file CFPlus::RW $meta->{path}
1876 : new CFPlus::RW $$MUSIC_PLAYING_DATA;
1877
1878 $MUSIC_PLAYER = new CFPlus::MixMusic $rwops
1879 or ((warn CFPlus::Mix_GetError), return); # pretty fatal error
1880
1881 my $NOW = time;
1882
1883 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
1884 my $pos = $MUSIC_PLAYING_META->{stop_pos};
1885 $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos);
1886 $MUSIC_START = time - $pos;
1887 } else {
1888 $MUSIC_PLAYER->play (0);
1889 $MUSIC_START = time;
1890 }
1891
1892 delete $MUSIC_PLAYING_META->{stop_time};
1893 delete $MUSIC_PLAYING_META->{stop_pos};
1894 }
1895}
1896
1897sub audio_music_changed {
1898 return unless $CFG->{bgm_enable};
1899 return unless $SDL_MIXER;
1900
1901 # default MUSIC_WANT == MUSIC_DEFAULT
1902 @MUSIC_WANT = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_WANT;
1903
1904 # if the currently playing song is acceptable, let it continue
1905 return if $MUSIC_PLAYING_META
1906 && grep $MUSIC_PLAYING_META == $_, @MUSIC_WANT;
1907
1908 my $NOW = time;
1909
1910 if ($MUSIC_PLAYING_META) {
1911 $MUSIC_PLAYING_META->{stop_time} = $NOW;
1912 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
1913 CFPlus::MixMusic::fade_out 1000;
1914 } else {
1915 # sort by stop time, oldest first
1916 @MUSIC_WANT = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_WANT;
1917
1918 # if the most recently-played piece played very recently,
1919 # resume it, else choose the oldest piece for rotation.
1920 $MUSIC_PLAYING_META =
1921 $MUSIC_WANT[-1]{stop_time} > $NOW - $MUSIC_RESUME
1922 ? $MUSIC_WANT[-1]
1923 : $MUSIC_WANT[0];
1924
1925 audio_music_start;
1926 }
1927}
1928
1929sub audio_music_finished {
1930 undef $MUSIC_PLAYER;
1931 undef $MUSIC_PLAYING_META;
1932 undef $MUSIC_PLAYING_DATA;
1933
1934 audio_music_changed;
1935}
1936
1937sub audio_init {
1938 if ($CFG->{audio_enable}) {
1939 $ENV{MIX_EFFECTSMAXSPEED} = 1;
1940 $SDL_MIXER = !CFPlus::Mix_OpenAudio;
1941
1942 unless ($SDL_MIXER) {
1943 status "Unable to open sound device: there will be no sound";
1944 return;
1945 }
1946
1947 CFPlus::Mix_AllocateChannels 16;
1948 CFPlus::MixMusic::volume $CFG->{bgm_volume} * 128;
1949
1950 audio_music_finished;
1951 } else {
1952 undef $SDL_MIXER;
1953 }
1954}
1955
1956sub audio_shutdown {
1957 CFPlus::Mix_CloseAudio if $SDL_MIXER;
1958 undef $SDL_MIXER;
1959 @SOUNDS = ();
1960 %AUDIO_CHUNKS = ();
1961}
1962
1963my %animate_object; 2025my %animate_object;
1964my $animate_timer; 2026my $animate_timer;
1965 2027
1966my $fps = 9; 2028my $fps = 9;
1967
1968my %demo;#d#
1969 2029
1970sub force_refresh { 2030sub force_refresh {
1971 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 2031 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
1972 debug sprintf "%3.2f", $fps if $ENV{CFPLUS_DEBUG} & 4; 2032 debug sprintf "%3.2f", $fps if $ENV{CFPLUS_DEBUG} & 4;
1973 2033
2058 2118
2059 CFPlus::UI::set_layout ($::CFG->{layout}); 2119 CFPlus::UI::set_layout ($::CFG->{layout});
2060 2120
2061 my %DEF_CFG = ( 2121 my %DEF_CFG = (
2062 sdl_mode => 0, 2122 sdl_mode => 0,
2063 width => 640,
2064 height => 480,
2065 fullscreen => 0, 2123 fullscreen => 0,
2066 fast => 0, 2124 fast => 0,
2067 map_scale => 1, 2125 map_scale => 1,
2068 fow_enable => 1, 2126 fow_enable => 1,
2069 fow_intensity => 0, 2127 fow_intensity => 0,
2073 gauge_fontsize => 1, 2131 gauge_fontsize => 1,
2074 gauge_size => 0.35, 2132 gauge_size => 0.35,
2075 stat_fontsize => 0.7, 2133 stat_fontsize => 0.7,
2076 mapsize => 100, 2134 mapsize => 100,
2077 audio_enable => 1, 2135 audio_enable => 1,
2136 effects_enable => 1,
2137 effects_volume => 1,
2078 bgm_enable => 1, 2138 bgm_enable => 1,
2079 bgm_volume => 0.25, 2139 bgm_volume => 0.5,
2080 output_sync => 1, 2140 output_sync => 1,
2081 output_count => 1, 2141 output_count => 1,
2082 output_rate => "", 2142 output_rate => "",
2083 pickup => 0, 2143 pickup => 0,
2084 inv_sort => "mtime", 2144 inv_sort => "mtime",

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines