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/cvs/deliantra/Deliantra-Client/bin/cfplus
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Comparing deliantra/Deliantra-Client/bin/cfplus (file contents):
Revision 1.192 by root, Mon Jul 30 02:16:16 2007 UTC vs.
Revision 1.206 by root, Thu Aug 9 03:40:44 2007 UTC

144our $SETUP_KEYBOARD; 144our $SETUP_KEYBOARD;
145 145
146our $PL_NOTEBOOK; 146our $PL_NOTEBOOK;
147our $PL_WINDOW; 147our $PL_WINDOW;
148 148
149our $MUSIC_PLAYING_WIDGET;
150our $LICENSE_WIDGET;
151
149our $INVENTORY_PAGE; 152our $INVENTORY_PAGE;
150our $STATS_PAGE; 153our $STATS_PAGE;
151our $SKILL_PAGE; 154our $SKILL_PAGE;
152our $SPELL_PAGE; 155our $SPELL_PAGE;
153our $SPELL_LIST; 156our $SPELL_LIST;
159our $STATWIDS; 162our $STATWIDS;
160 163
161our $SDL_ACTIVE; 164our $SDL_ACTIVE;
162our %SDL_CB; 165our %SDL_CB;
163 166
167our $ALT_ENTER_MESSAGE;
168our $STATUSBOX;
169our $DEBUG_STATUS;
170
171our $INV;
172our $INVR;
173our $INV_RIGHT_HB;
174
175our $PICKUP_CFG;
176
177#############################################################################
178
179sub status {
180 $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
181}
182
183sub debug {
184 $DEBUG_STATUS->set_text ($_[0]);
185}
186
187sub message {
188 my ($para) = @_;
189 $MESSAGE_WINDOW->message ($para);
190}
191
192#############################################################################
193#TODO: maybe move into own audio module...
194
164our $SDL_MIXER; 195our $SDL_MIXER;
196
165our $MUSIC_DEFAULT = "in_a_heartbeat.ogg"; 197our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
166our @MUSIC_WANT; 198our $MUSIC_WANT; # arryref of ambient music we want to play
199our @MUSIC_HAVE; # ambient music we have on disk
167our $MUSIC_START; 200our $MUSIC_START;
201our @MUSIC_JINGLE; # which jingles to play next
168our $MUSIC_PLAYING_DATA; 202our $MUSIC_PLAYING_DATA;
169our $MUSIC_PLAYING_META; 203our $MUSIC_PLAYING_META;
170our $MUSIC_PLAYER; 204our $MUSIC_PLAYER;
171our $MUSIC_RESUME = 30; # resume music when players less than these many seconds before 205our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
172our @SOUNDS; # event => file mapping 206
173our %AUDIO_CHUNKS; # audio files 207our %AUDIO_CHUNK; # audio "files"
208our %AUDIO_PLAY; # which audio faces should be played
174 209
175our $ALT_ENTER_MESSAGE; 210sub audio_channel_finished {
176our $STATUSBOX; 211 my ($channel) = @_;
177our $DEBUG_STATUS;
178 212
179our $INV; 213# warn "channel $channel finished\n";#d#
180our $INVR;
181our $INV_RIGHT_HB;
182
183our $PICKUP_CFG;
184
185sub status {
186 $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
187} 214}
188 215
189sub debug { 216sub audio_sound_push($) {
190 $DEBUG_STATUS->set_text ($_[0]);
191}
192
193sub message {
194 my ($para) = @_; 217 my ($face) = @_;
195 $MESSAGE_WINDOW->message ($para); 218
219 $CFG->{effects_enable}
220 or return;
221
222 $AUDIO_PLAY{$face}
223 or return;
224
225 if (my $chunk = $AUDIO_CHUNK{$face}) {
226 for (grep $_->[0] >= Event::time, @{(delete $AUDIO_PLAY{$face}) || []}) {
227 my (undef, $dx, $dy, $vol) = @$_;
228
229 my $channel = CFPlus::Channel::find;
230 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
231 $dx = $dx / 10 * 255;
232 $channel->set_panning (255 - $dx, 255 + $dx);
233
234# my $angle = $dx ? : $dx < 0 ?
235# my $distance = -$vol;
236# $channel->set_position ($angle, $distance);
237
238 $chunk->play ($channel);
239 }
240 } else {
241 # sound_meta not set means data is in flight either way
242 my $meta = $CONN->{sound_meta}{$face}
243 or return;
244
245 # if its a jingle, play it as ambient music
246 if ($meta->{meta}{jingle}) {
247 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
248 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
249 &audio_music_push ($face);
250 }
251 } else {
252 # fetch from database
253 CFPlus::DB::get res_data => $meta->{name}, sub {
254 my $rwops = new CFPlus::RW $_[0];
255 my $chunk = new CFPlus::MixChunk $rwops
256 or Carp::confess "sound face " . (JSON::XS::to_json $meta) . " unloadable: " . CFPlus::Mix_GetError;
257 $chunk->volume (($meta->{meta}{volume} || 1) * 128);
258 $AUDIO_CHUNK{$face} = $chunk;
259
260 audio_sound_push ($face);
261 };
262 }
263 }
196} 264}
265
266sub audio_sound_play {
267 my ($face, $dx, $dy, $vol) = @_;
268
269 $SDL_MIXER
270 or return;
271 $CFG->{effects_enable}
272 or return;
273
274 my $queue = $AUDIO_PLAY{$face} ||= [];
275 push @$queue, [Event::time + 0.2, $dx, $dy, $vol]; # delay sound by max. 0.2s
276 audio_sound_push $face
277 unless @$queue > 1;
278}
279
280sub audio_music_set_meta {
281 my ($meta) = @_;
282
283 $MUSIC_PLAYING_META = $meta;
284 $MUSIC_PLAYING_WIDGET->set_markup (
285 "<b>Name</b>: " . (CFPlus::asxml $meta->{meta}{name}) . "\n"
286 . "<b>Author</b>: " . (CFPlus::asxml $meta->{meta}{author}) . "\n"
287 . "<b>Source</b>: " . (CFPlus::asxml $meta->{meta}{source}) . "\n"
288 . "<b>License</b>: " . (CFPlus::asxml $meta->{meta}{license})
289 );
290}
291
292sub audio_music_update_volume {
293 return unless $MUSIC_PLAYING_META;
294 my $volume = $MUSIC_PLAYING_META->{meta}{volume} || 1;
295 my $base = $MUSIC_PLAYING_META->{meta}{jingle} ? 1 : $CFG->{bgm_volume};
296 CFPlus::MixMusic::volume $base * $volume * 128;
297}
298
299sub audio_music_start {
300 my $meta = $MUSIC_PLAYING_META;
301
302 CFPlus::DB::get res_data => $meta->{name}, sub {
303 return unless $SDL_MIXER;
304
305 # music might have changed...
306 $meta eq $MUSIC_PLAYING_META
307 or return &audio_music_start ();
308
309 audio_music_update_volume;
310
311 $MUSIC_PLAYING_DATA = \$_[0];
312
313 my $rwops = $meta->{path}
314 ? new_from_file CFPlus::RW $meta->{path}
315 : new CFPlus::RW $$MUSIC_PLAYING_DATA;
316
317 $MUSIC_PLAYER = new CFPlus::MixMusic $rwops
318 or Carp::confess "music face $meta->{face} unloadable: " . CFPlus::Mix_GetError;
319
320 my $NOW = time;
321
322 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
323 my $pos = $MUSIC_PLAYING_META->{stop_pos};
324 $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos);
325 $MUSIC_START = time - $pos;
326 } else {
327 $MUSIC_PLAYER->play (0);
328 $MUSIC_START = time;
329 }
330
331 delete $meta->{stop_time};
332 delete $meta->{stop_pos};
333 }
334}
335
336sub audio_music_push {
337 return unless $SDL_MIXER;
338
339 my $fade_out;
340
341 if (@MUSIC_JINGLE) {
342 @MUSIC_HAVE = $MUSIC_JINGLE[0];
343 $fade_out = 333;
344 } else {
345 return unless $CFG->{bgm_enable};
346
347 my @have =
348 grep $_,
349 map $CONN->{music_meta}{$_},
350 @$MUSIC_WANT;
351
352 @MUSIC_HAVE = @have
353 if @have;
354
355 # default MUSIC_HAVE == MUSIC_DEFAULT
356 @MUSIC_HAVE = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_HAVE;
357 $fade_out = 1000;
358 }
359
360 # if the currently playing song is acceptable, let it continue
361 return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
362
363 my $NOW = time;
364
365 if ($MUSIC_PLAYING_META) {
366 $MUSIC_PLAYING_META->{stop_time} = $NOW;
367 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
368 CFPlus::MixMusic::fade_out $fade_out;
369 } else {
370 # sort by stop time, oldest first
371 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
372
373 # if the most recently-played piece played very recently,
374 # resume it, else choose the oldest piece for rotation.
375 audio_music_set_meta
376 $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
377 ? $MUSIC_HAVE[-1]
378 : $MUSIC_HAVE[0];
379
380 audio_music_start;
381 }
382}
383
384sub audio_music_set_ambient {
385 my ($songs) = @_;
386
387 $MUSIC_WANT = $songs;
388 audio_music_push;
389}
390
391sub audio_music_finished {
392 # we compress multiple jingles of the same type
393 shift @MUSIC_JINGLE
394 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
395
396 $MUSIC_PLAYING_WIDGET->clear;
397
398 undef $MUSIC_PLAYER;
399 undef $MUSIC_PLAYING_META;
400 undef $MUSIC_PLAYING_DATA;
401
402 audio_music_push;
403}
404
405sub audio_init {
406 if ($CFG->{audio_enable}) {
407 $ENV{MIX_EFFECTSMAXSPEED} = 1;
408 $SDL_MIXER = !CFPlus::Mix_OpenAudio;
409
410 unless ($SDL_MIXER) {
411 status "Unable to open sound device: there will be no sound";
412 return;
413 }
414
415 CFPlus::Mix_AllocateChannels 16;
416
417 audio_music_finished;
418 } else {
419 undef $SDL_MIXER;
420 }
421}
422
423sub audio_shutdown {
424 undef $MUSIC_PLAYER;
425 undef $MUSIC_PLAYING_META;
426 undef $MUSIC_PLAYING_DATA;
427
428 $MUSIC_WANT = [];
429 @MUSIC_JINGLE = ();
430 %AUDIO_PLAY = ();
431 %AUDIO_CHUNK = ();
432
433 CFPlus::Mix_CloseAudio if $SDL_MIXER;
434 undef $SDL_MIXER;
435}
436
437#############################################################################
197 438
198sub destroy_query_dialog { 439sub destroy_query_dialog {
199 (delete $_[0]{query_dialog})->destroy 440 (delete $_[0]{query_dialog})->destroy
200 if $_[0]{query_dialog}; 441 if $_[0]{query_dialog};
201} 442}
481 $SETUP_DIALOG->show; 722 $SETUP_DIALOG->show;
482 $PL_WINDOW->hide; 723 $PL_WINDOW->hide;
483 $SPELL_LIST->clear_spells; 724 $SPELL_LIST->clear_spells;
484 $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN); 725 $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN);
485 726
486 &audio_music_set ([]); 727 &audio_music_set_ambient ([]);
487 728
488 return unless $CONN; 729 return unless $CONN;
489 730
490 status "connection closed"; 731 status "connection closed";
491 732
624} 865}
625 866
626sub audio_setup { 867sub audio_setup {
627 my $vbox = new CFPlus::UI::VBox; 868 my $vbox = new CFPlus::UI::VBox;
628 869
629 $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]); 870 $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1]);
630 871
631 my $row = 0; 872 my $row = 0;
632 873
633 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable"); 874 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable");
634 $table->add_at (1, $row++, new CFPlus::UI::CheckBox 875 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
638 ); 879 );
639# $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume"); 880# $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume");
640# $table->add_at (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub { 881# $table->add_at (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub {
641# $CFG->{effects_volume} = $_[1]; 882# $CFG->{effects_volume} = $_[1];
642# }); 883# });
884
885 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Sound Effects");
886 $table->add_at (1, $row, new CFPlus::UI::CheckBox
887 expand => 1, state => $CFG->{effects_enable},
888 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
889 on_changed => sub {
890 $CFG->{effects_enable} = $_[1];
891 $CONN->update_fx_want if $CONN;
892 0
893 }
894 );
895 $table->add_at (2, $row++, new CFPlus::UI::Slider
896 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
897 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
898 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
899 on_changed => sub { $CFG->{effects_volume} = $_[1]; 0 }
900 );
901
643 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music"); 902 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music");
644 $table->add_at (1, $row++, my $hbox = new CFPlus::UI::HBox); 903 $table->add_at (1, $row, new CFPlus::UI::CheckBox
645 $hbox->add (new CFPlus::UI::CheckBox
646 expand => 1, state => $CFG->{bgm_enable}, 904 expand => 1, state => $CFG->{bgm_enable},
647 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 905 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
648 on_changed => sub { $CFG->{bgm_enable} = $_[1]; 0 } 906 on_changed => sub {
907 $CFG->{bgm_enable} = $_[1];
908 $CONN->update_fx_want if $CONN;
909 0
910 }
649 ); 911 );
650 $hbox->add (new CFPlus::UI::Slider 912 $table->add_at (2, $row++, new CFPlus::UI::Slider
651 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], 913 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
652 tooltip => "The volume of the background music. Changes are instant.", 914 tooltip => "The volume of the background music. Changes are instant.",
653 on_changed => sub { $CFG->{bgm_volume} = $_[1]; CFPlus::MixMusic::volume $_[1] * 128; 0 } 915 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
654 ); 916 );
655 917
656 $table->add_at (1, $row++, new CFPlus::UI::Button 918 $table->add_at (1, $row++, new CFPlus::UI::Button
657 expand => 1, align => 0, text => "Apply", 919 c_colspan => 2, expand => 1, align => 0, text => "Apply",
658 tooltip => "Apply the audio settings", 920 tooltip => "Apply the audio settings",
659 on_activate => sub { 921 on_activate => sub {
660 audio_shutdown (); 922 audio_shutdown ();
661 audio_init (); 923 audio_init ();
662 0 924 0
733 $table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } ); 995 $table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } );
734 996
735 $table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d# 997 $table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d#
736 998
737 $table->add_at (7,7, my $t = new CFPlus::UI::Table expand => 0); 999 $table->add_at (7,7, my $t = new CFPlus::UI::Table expand => 0);
738 $t->add_at (0,0, new CFPlus::UI::Label text => "a a a a", rowspan => 1, colspan => 2); 1000 $t->add_at (0,0, new CFPlus::UI::Label text => "a a a a", c_rowspan => 1, c_colspan => 2);
739 $t->add_at (2,0, new CFPlus::UI::Label text => "b\nb", rowspan => 2, colspan => 1); 1001 $t->add_at (2,0, new CFPlus::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1);
740 $t->add_at (1,2, new CFPlus::UI::Label text => "c c c c", rowspan => 1, colspan => 2); 1002 $t->add_at (1,2, new CFPlus::UI::Label text => "c c c c", c_rowspan => 1, c_colspan => 2);
741 $t->add_at (0,1, new CFPlus::UI::Label text => "d\nd", rowspan => 2, colspan => 1); 1003 $t->add_at (0,1, new CFPlus::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1);
742 $t->add_at (1,1, new CFPlus::UI::Label text => "e"); 1004 $t->add_at (1,1, new CFPlus::UI::Label text => "e");
743 1005
744 $table->add_at (7, 6, my $c = new CFPlus::UI::Canvas); 1006 $table->add_at (7, 6, my $c = new CFPlus::UI::Canvas);
745 1007
746 $c->add_items ({ 1008 $c->add_items ({
1353 CFPlus::Protocol::set_opencont ($::CONN, 0, "Floor"); 1615 CFPlus::Protocol::set_opencont ($::CONN, 0, "Floor");
1354 1616
1355 $hb 1617 $hb
1356} 1618}
1357 1619
1620sub media_window {
1621 my $vb = new CFPlus::UI::VBox;
1622
1623 $vb->add (new CFPlus::UI::FancyFrame
1624 label => "Currently playing music",
1625 child => new CFPlus::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
1626 child => ($MUSIC_PLAYING_WIDGET = new CFPlus::UI::Label ellipsise => 0, fontsize => 0.8),
1627 );
1628
1629 $vb->add (new CFPlus::UI::FancyFrame
1630 label => "Other media used in this session",
1631 expand => 1,
1632 child => ($LICENSE_WIDGET = new CFPlus::UI::TextScroller
1633 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
1634 );
1635
1636 $vb
1637}
1638
1639sub add_license {
1640 my ($meta) = @_;
1641
1642 $meta = $meta->{meta}
1643 or return;
1644
1645 $meta->{license} || $meta->{author} || $meta->{source}
1646 or return;
1647
1648 $LICENSE_WIDGET->add_paragraph ({
1649 fg => [1, 1, 1, 1],
1650 markup => "<small>"
1651 . "<b>Name:</b> " . (CFPlus::asxml $meta->{name}) . "\n"
1652 . "<b>Author:</b> " . (CFPlus::asxml $meta->{author}) . "\n"
1653 . "<b>Source:</b> " . (CFPlus::asxml $meta->{source}) . "\n"
1654 . "<b>License:</b> " . (CFPlus::asxml $meta->{license}) . "\n"
1655 . "</small>",
1656 });
1657 $LICENSE_WIDGET->scroll_to_bottom;
1658}
1659
1358sub toggle_player_page { 1660sub toggle_player_page {
1359 my ($widget) = @_; 1661 my ($widget) = @_;
1360 1662
1361 if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) { 1663 if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
1362 $PL_WINDOW->hide; 1664 $PL_WINDOW->hide;
1399 $ntb->add_tab ( 1701 $ntb->add_tab (
1400 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget, 1702 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
1401 "Toggles the inventory window, where you can manage your loot (or treasures :). " 1703 "Toggles the inventory window, where you can manage your loot (or treasures :). "
1402 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory." 1704 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
1403 ); 1705 );
1404 $ntb->add_tab (Pickup => autopickup_setup, 1706 $ntb->add_tab (Pickup => autopickup_setup,
1405 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them."); 1707 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
1708
1709 $ntb->add_tab (Media => media_window,
1710 "License, Author and Source info for media sent by the server.");
1406 1711
1407 $ntb->set_current_page ($INVENTORY_PAGE); 1712 $ntb->set_current_page ($INVENTORY_PAGE);
1408 1713
1409 $plwin->add ($ntb); 1714 $plwin->add ($ntb);
1410 $plwin 1715 $plwin
1787 CFPlus::OpenGL::shutdown; 2092 CFPlus::OpenGL::shutdown;
1788 2093
1789 undef $SDL_ACTIVE; 2094 undef $SDL_ACTIVE;
1790} 2095}
1791 2096
1792sub audio_channel_finished {
1793 my ($channel) = @_;
1794
1795# warn "channel $channel finished\n";#d#
1796}
1797
1798our %AUDIO_PLAY;
1799our %AUDIO_CHUNK;
1800
1801sub audio_sound_push($) {
1802 my ($face) = @_;
1803
1804 if (my $chunk = $AUDIO_CHUNK{$face}) {
1805 for (grep $_->[0] >= Event::time, @{(delete $AUDIO_PLAY{$face}) || []}) {
1806 my (undef, $dx, $dy, $vol) = @$_;
1807
1808 my $channel = $chunk->play
1809 or return;
1810
1811 $channel->volume (128 + $vol);
1812 $dx = $dx / 10 * 255;
1813 $channel->set_panning ((min 255, 255 - $dx), (min 255, 255 + $dx));
1814# my $angle = $dx ? : $dx < 0 ?
1815# my $distance = -$vol;
1816# $channel->set_position ($angle, $distance);
1817 }
1818 } else {
1819 # sound_meta not set means data is in flight either way
1820 my $meta = $CONN->{sound_meta}{$face}
1821 or return;
1822
1823 # fetch from database
1824 CFPlus::DB::get res_data => $meta->{name}, sub {
1825 my $vol = $meta->{meta}{volume} || 100;
1826 my $rwops = new CFPlus::RW $_[0];
1827 my $chunk = new CFPlus::MixChunk $rwops;
1828 $chunk->volume ($vol * 128 / 100);
1829 $AUDIO_CHUNK{$face} = $chunk;
1830
1831 audio_sound_push ($face);
1832 };
1833 }
1834}
1835
1836sub audio_sound_play {
1837 my ($face, $dx, $dy, $vol) = @_;
1838
1839 $SDL_MIXER
1840 or return;
1841
1842 my $queue = $AUDIO_PLAY{$face} ||= [];
1843 push @$queue, [Event::time + 0.2, $dx, $dy, $vol]; # delay sound by max. 0.2s
1844 audio_sound_push $face
1845 unless @$queue > 1;
1846}
1847
1848sub audio_music_set {
1849 my ($songs) = @_;
1850
1851 my @want =
1852 grep $_,
1853 map $CONN->{music_meta}{$_},
1854 @$songs;
1855
1856 if (@want) {
1857 @MUSIC_WANT = @want;
1858 &audio_music_changed ();
1859 }
1860}
1861
1862sub audio_music_start {
1863 my $meta = $MUSIC_PLAYING_META;
1864
1865 CFPlus::DB::get res_data => $meta->{name}, sub {
1866 return unless $SDL_MIXER;
1867
1868 # music might have changed...
1869 $meta eq $MUSIC_PLAYING_META
1870 or return &audio_music_start ();
1871
1872 $MUSIC_PLAYING_DATA = \$_[0];
1873
1874 my $rwops = $meta->{path}
1875 ? new_from_file CFPlus::RW $meta->{path}
1876 : new CFPlus::RW $$MUSIC_PLAYING_DATA;
1877
1878 $MUSIC_PLAYER = new CFPlus::MixMusic $rwops
1879 or ((warn CFPlus::Mix_GetError), return); # pretty fatal error
1880
1881 my $NOW = time;
1882
1883 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
1884 my $pos = $MUSIC_PLAYING_META->{stop_pos};
1885 $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos);
1886 $MUSIC_START = time - $pos;
1887 } else {
1888 $MUSIC_PLAYER->play (0);
1889 $MUSIC_START = time;
1890 }
1891
1892 delete $MUSIC_PLAYING_META->{stop_time};
1893 delete $MUSIC_PLAYING_META->{stop_pos};
1894 }
1895}
1896
1897sub audio_music_changed {
1898 return unless $CFG->{bgm_enable};
1899 return unless $SDL_MIXER;
1900
1901 # default MUSIC_WANT == MUSIC_DEFAULT
1902 @MUSIC_WANT = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_WANT;
1903
1904 # if the currently playing song is acceptable, let it continue
1905 return if $MUSIC_PLAYING_META
1906 && grep $MUSIC_PLAYING_META == $_, @MUSIC_WANT;
1907
1908 my $NOW = time;
1909
1910 if ($MUSIC_PLAYING_META) {
1911 $MUSIC_PLAYING_META->{stop_time} = $NOW;
1912 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
1913 CFPlus::MixMusic::fade_out 1000;
1914 } else {
1915 # sort by stop time, oldest first
1916 @MUSIC_WANT = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_WANT;
1917
1918 # if the most recently-played piece played very recently,
1919 # resume it, else choose the oldest piece for rotation.
1920 $MUSIC_PLAYING_META =
1921 $MUSIC_WANT[-1]{stop_time} > $NOW - $MUSIC_RESUME
1922 ? $MUSIC_WANT[-1]
1923 : $MUSIC_WANT[0];
1924
1925 audio_music_start;
1926 }
1927}
1928
1929sub audio_music_finished {
1930 undef $MUSIC_PLAYER;
1931 undef $MUSIC_PLAYING_META;
1932 undef $MUSIC_PLAYING_DATA;
1933
1934 audio_music_changed;
1935}
1936
1937sub audio_init {
1938 if ($CFG->{audio_enable}) {
1939 $ENV{MIX_EFFECTSMAXSPEED} = 1;
1940 $SDL_MIXER = !CFPlus::Mix_OpenAudio;
1941
1942 unless ($SDL_MIXER) {
1943 status "Unable to open sound device: there will be no sound";
1944 return;
1945 }
1946
1947 CFPlus::Mix_AllocateChannels 16;
1948 CFPlus::MixMusic::volume $CFG->{bgm_volume} * 128;
1949
1950 audio_music_finished;
1951 } else {
1952 undef $SDL_MIXER;
1953 }
1954}
1955
1956sub audio_shutdown {
1957 CFPlus::Mix_CloseAudio if $SDL_MIXER;
1958 undef $SDL_MIXER;
1959 @SOUNDS = ();
1960 %AUDIO_CHUNKS = ();
1961}
1962
1963my %animate_object; 2097my %animate_object;
1964my $animate_timer; 2098my $animate_timer;
1965 2099
1966my $fps = 9; 2100my $fps = 9;
1967
1968my %demo;#d#
1969 2101
1970sub force_refresh { 2102sub force_refresh {
1971 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 2103 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
1972 debug sprintf "%3.2f", $fps if $ENV{CFPLUS_DEBUG} & 4; 2104 debug sprintf "%3.2f", $fps if $ENV{CFPLUS_DEBUG} & 4;
1973 2105
2058 2190
2059 CFPlus::UI::set_layout ($::CFG->{layout}); 2191 CFPlus::UI::set_layout ($::CFG->{layout});
2060 2192
2061 my %DEF_CFG = ( 2193 my %DEF_CFG = (
2062 sdl_mode => 0, 2194 sdl_mode => 0,
2063 width => 640,
2064 height => 480,
2065 fullscreen => 0, 2195 fullscreen => 0,
2066 fast => 0, 2196 fast => 0,
2067 map_scale => 1, 2197 map_scale => 1,
2068 fow_enable => 1, 2198 fow_enable => 1,
2069 fow_intensity => 0, 2199 fow_intensity => 0,
2073 gauge_fontsize => 1, 2203 gauge_fontsize => 1,
2074 gauge_size => 0.35, 2204 gauge_size => 0.35,
2075 stat_fontsize => 0.7, 2205 stat_fontsize => 0.7,
2076 mapsize => 100, 2206 mapsize => 100,
2077 audio_enable => 1, 2207 audio_enable => 1,
2208 effects_enable => 1,
2209 effects_volume => 1,
2078 bgm_enable => 1, 2210 bgm_enable => 1,
2079 bgm_volume => 0.25, 2211 bgm_volume => 0.5,
2080 output_sync => 1, 2212 output_sync => 1,
2081 output_count => 1, 2213 output_count => 1,
2082 output_rate => "", 2214 output_rate => "",
2083 pickup => 0, 2215 pickup => 0,
2084 inv_sort => "mtime", 2216 inv_sort => "mtime",
2162Event::loop; 2294Event::loop;
2163#CFPlus::SDL_Quit; 2295#CFPlus::SDL_Quit;
2164#CFPlus::_exit 0; 2296#CFPlus::_exit 0;
2165 2297
2166END { 2298END {
2299 video_shutdown;
2300 audio_shutdown;
2167 CFPlus::SDL_Quit; 2301 CFPlus::SDL_Quit;
2168 CFPlus::DB::Server::stop; 2302 CFPlus::DB::Server::stop;
2169} 2303}
2170 2304
2171=head1 NAME 2305=head1 NAME
2172 2306
2173cfplus - A Crossfire+ and Crossfire game client 2307cfplus - A Crossfire TRT and Crossfire game client
2174 2308
2175=head1 SYNOPSIS 2309=head1 SYNOPSIS
2176 2310
2177Just run it - no commandline arguments are supported. 2311Just run it - no commandline arguments are supported.
2178 2312
2179=head1 USAGE 2313=head1 USAGE
2180 2314
2181cfplus utilises OpenGL for all UI elements and the game. It is supposed to be used 2315cfplus utilises OpenGL for all UI elements and the game. It is supposed to
2182fullscreen and interactively. 2316be used in fullscreen mode and interactively.
2183 2317
2184=head1 DEBUGGING 2318=head1 DEBUGGING
2185 2319
2186 2320
2187CFPLUS_DEBUG - environment variable 2321CFPLUS_DEBUG - environment variable

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