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Comparing deliantra/Deliantra-Client/bin/cfplus (file contents):
Revision 1.186 by elmex, Wed Jul 25 15:06:21 2007 UTC vs.
Revision 1.217 by root, Sun Aug 19 14:09:28 2007 UTC

71unshift @INC, $ENV{PAR_TEMP} 71unshift @INC, $ENV{PAR_TEMP}
72 if %PAR::LibCache; 72 if %PAR::LibCache;
73 73
74use Time::HiRes 'time'; 74use Time::HiRes 'time';
75use Event; 75use Event;
76use List::Util qw(max min);
76 77
77use Crossfire; 78use Crossfire;
78use Crossfire::Protocol::Constants; 79use Crossfire::Protocol::Constants;
79 80
80use Compress::LZF; 81use Compress::LZF;
112our $CONN; 113our $CONN;
113our $PROFILE; # current profile 114our $PROFILE; # current profile
114our $FAST; # fast, low-quality mode, possibly useful for software-rendering 115our $FAST; # fast, low-quality mode, possibly useful for software-rendering
115 116
116our $WANT_REFRESH; 117our $WANT_REFRESH;
117our $CAN_REFRESH;
118 118
119our @SDL_MODES; 119our @SDL_MODES;
120our $WIDTH; 120our $WIDTH;
121our $HEIGHT; 121our $HEIGHT;
122our $FULLSCREEN; 122our $FULLSCREEN;
143our $SETUP_KEYBOARD; 143our $SETUP_KEYBOARD;
144 144
145our $PL_NOTEBOOK; 145our $PL_NOTEBOOK;
146our $PL_WINDOW; 146our $PL_WINDOW;
147 147
148our $MUSIC_PLAYING_WIDGET;
149our $LICENSE_WIDGET;
150
148our $INVENTORY_PAGE; 151our $INVENTORY_PAGE;
149our $STATS_PAGE; 152our $STATS_PAGE;
150our $SKILL_PAGE; 153our $SKILL_PAGE;
151our $SPELL_PAGE; 154our $SPELL_PAGE;
152our $SPELL_LIST; 155our $SPELL_LIST;
158our $STATWIDS; 161our $STATWIDS;
159 162
160our $SDL_ACTIVE; 163our $SDL_ACTIVE;
161our %SDL_CB; 164our %SDL_CB;
162 165
163our $SDL_MIXER;
164our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
165our @MUSIC_WANT;
166our $MUSIC_START;
167our $MUSIC_PLAYING;
168our $MUSIC_PLAYER;
169our $MUSIC_RESUME = 30; # resume music when players less than these many seconds before
170our @SOUNDS; # event => file mapping
171our %AUDIO_CHUNKS; # audio files
172
173our $ALT_ENTER_MESSAGE; 166our $ALT_ENTER_MESSAGE;
174our $STATUSBOX; 167our $STATUSBOX;
175our $DEBUG_STATUS; 168our $DEBUG_STATUS;
176 169
177our $INV; 170our $INV;
178our $INVR; 171our $INVR;
179our $INV_RIGHT_HB; 172our $INVR_HB;
180 173
181our $PICKUP_CFG; 174#############################################################################
182
183our $IN_BUILD_MODE;
184our $BUILD_BUTTON;
185 175
186sub status { 176sub status {
187 $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 177 $STATUSBOX->add (CFPlus::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
188} 178}
189 179
193 183
194sub message { 184sub message {
195 my ($para) = @_; 185 my ($para) = @_;
196 $MESSAGE_WINDOW->message ($para); 186 $MESSAGE_WINDOW->message ($para);
197} 187}
188
189#############################################################################
190#TODO: maybe move into own audio module...
191
192our $SDL_MIXER;
193
194our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
195our $MUSIC_WANT; # arryref of ambient music we want to play
196our @MUSIC_HAVE; # ambient music we have on disk
197our $MUSIC_START;
198our @MUSIC_JINGLE; # which jingles to play next
199our $MUSIC_PLAYING_DATA;
200our $MUSIC_PLAYING_META;
201our $MUSIC_PLAYER;
202our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
203
204our %AUDIO_CHUNK; # audio "files"
205our %AUDIO_PLAY; # which audio faces should be played
206
207sub audio_channel_finished {
208 my ($channel) = @_;
209
210# warn "channel $channel finished\n";#d#
211}
212
213sub audio_sound_push($) {
214 my ($face) = @_;
215
216 $CFG->{effects_enable}
217 or return;
218
219 $AUDIO_PLAY{$face}
220 or return;
221
222 if (my $chunk = $AUDIO_CHUNK{$face}) {
223 for (grep $_->[0] >= Event::time, @{(delete $AUDIO_PLAY{$face}) || []}) {
224 my (undef, $dx, $dy, $vol) = @$_;
225
226 my $channel = CFPlus::Channel::find;
227 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
228 $channel->set_position_r ($dx, $dy, 20);
229 $chunk->play ($channel);
230 }
231 } else {
232 # sound_meta not set means data is in flight either way
233 my $meta = $CONN->{sound_meta}{$face}
234 or return;
235
236 # if its a jingle, play it as ambient music
237 if ($meta->{meta}{jingle}) {
238 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
239 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
240 &audio_music_push ($face);
241 }
242 } else {
243 # fetch from database
244 CFPlus::DB::get res_data => $meta->{name}, sub {
245 my $rwops = new CFPlus::RW $_[0];
246 my $chunk = new CFPlus::MixChunk $rwops
247 or Carp::confess "sound face " . (JSON::XS::to_json $meta) . " unloadable: " . CFPlus::Mix_GetError;
248 $chunk->volume (($meta->{meta}{volume} || 1) * 128);
249 $AUDIO_CHUNK{$face} = $chunk;
250
251 audio_sound_push ($face);
252 };
253 }
254 }
255}
256
257sub audio_sound_play {
258 my ($face, $dx, $dy, $vol) = @_;
259
260 $SDL_MIXER
261 or return;
262 $CFG->{effects_enable}
263 or return;
264
265 my $queue = $AUDIO_PLAY{$face} ||= [];
266 push @$queue, [Event::time + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
267 audio_sound_push $face
268 unless @$queue > 1;
269}
270
271sub audio_music_set_meta {
272 my ($meta) = @_;
273
274 $MUSIC_PLAYING_META = $meta;
275 $MUSIC_PLAYING_WIDGET->set_markup (
276 "<b>Name</b>: " . (CFPlus::asxml $meta->{meta}{name}) . "\n"
277 . "<b>Author</b>: " . (CFPlus::asxml $meta->{meta}{author}) . "\n"
278 . "<b>Source</b>: " . (CFPlus::asxml $meta->{meta}{source}) . "\n"
279 . "<b>License</b>: " . (CFPlus::asxml $meta->{meta}{license})
280 );
281}
282
283sub audio_music_update_volume {
284 return unless $MUSIC_PLAYING_META;
285 my $volume = $MUSIC_PLAYING_META->{meta}{volume} || 1;
286 my $base = $MUSIC_PLAYING_META->{meta}{jingle} ? 1 : $CFG->{bgm_volume};
287 CFPlus::MixMusic::volume $base * $volume * 128;
288}
289
290sub audio_music_start {
291 my $meta = $MUSIC_PLAYING_META;
292
293 CFPlus::DB::get res_data => $meta->{name}, sub {
294 return unless $SDL_MIXER;
295
296 # music might have changed...
297 $meta eq $MUSIC_PLAYING_META
298 or return &audio_music_start ();
299
300 audio_music_update_volume;
301
302 $MUSIC_PLAYING_DATA = \$_[0];
303
304 my $rwops = $meta->{path}
305 ? new_from_file CFPlus::RW $meta->{path}
306 : new CFPlus::RW $$MUSIC_PLAYING_DATA;
307
308 $MUSIC_PLAYER = new CFPlus::MixMusic $rwops
309 or Carp::confess "music face $meta->{face} unloadable: " . CFPlus::Mix_GetError;
310
311 my $NOW = time;
312
313 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
314 my $pos = $MUSIC_PLAYING_META->{stop_pos};
315 $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos);
316 $MUSIC_START = time - $pos;
317 } else {
318 $MUSIC_PLAYER->play (0);
319 $MUSIC_START = time;
320 }
321
322 delete $meta->{stop_time};
323 delete $meta->{stop_pos};
324 }
325}
326
327sub audio_music_push {
328 return unless $SDL_MIXER;
329
330 my $fade_out;
331
332 if (@MUSIC_JINGLE) {
333 @MUSIC_HAVE = $MUSIC_JINGLE[0];
334 $fade_out = 333;
335 } else {
336 return unless $CFG->{bgm_enable};
337
338 my @have =
339 grep $_,
340 map $CONN->{music_meta}{$_},
341 @$MUSIC_WANT;
342
343 @MUSIC_HAVE = @have
344 if @have;
345
346 # default MUSIC_HAVE == MUSIC_DEFAULT
347 @MUSIC_HAVE = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_HAVE;
348 $fade_out = 1000;
349 }
350
351 # if the currently playing song is acceptable, let it continue
352 return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
353
354 my $NOW = time;
355
356 if ($MUSIC_PLAYING_META) {
357 $MUSIC_PLAYING_META->{stop_time} = $NOW;
358 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
359 CFPlus::MixMusic::fade_out $fade_out;
360 } else {
361 # sort by stop time, oldest first
362 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
363
364 # if the most recently-played piece played very recently,
365 # resume it, else choose the oldest piece for rotation.
366 audio_music_set_meta
367 $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
368 ? $MUSIC_HAVE[-1]
369 : $MUSIC_HAVE[0];
370
371 audio_music_start;
372 }
373}
374
375sub audio_music_set_ambient {
376 my ($songs) = @_;
377
378 $MUSIC_WANT = $songs;
379 audio_music_push;
380}
381
382sub audio_music_finished {
383 # we compress multiple jingles of the same type
384 shift @MUSIC_JINGLE
385 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
386
387 $MUSIC_PLAYING_WIDGET->clear;
388
389 undef $MUSIC_PLAYER;
390 undef $MUSIC_PLAYING_META;
391 undef $MUSIC_PLAYING_DATA;
392
393 audio_music_push;
394}
395
396sub audio_init {
397 if ($CFG->{audio_enable}) {
398 $ENV{MIX_EFFECTSMAXSPEED} = 1;
399 $SDL_MIXER = !CFPlus::Mix_OpenAudio;
400
401 unless ($SDL_MIXER) {
402 status "Unable to open sound device: there will be no sound";
403 return;
404 }
405
406 CFPlus::Mix_AllocateChannels 16;
407
408 audio_music_finished;
409 } else {
410 undef $SDL_MIXER;
411 }
412}
413
414sub audio_shutdown {
415 undef $MUSIC_PLAYER;
416 undef $MUSIC_PLAYING_META;
417 undef $MUSIC_PLAYING_DATA;
418
419 $MUSIC_WANT = [];
420 @MUSIC_JINGLE = ();
421 %AUDIO_PLAY = ();
422 %AUDIO_CHUNK = ();
423
424 CFPlus::Mix_CloseAudio if $SDL_MIXER;
425 undef $SDL_MIXER;
426}
427
428#############################################################################
198 429
199sub destroy_query_dialog { 430sub destroy_query_dialog {
200 (delete $_[0]{query_dialog})->destroy 431 (delete $_[0]{query_dialog})->destroy
201 if $_[0]{query_dialog}; 432 if $_[0]{query_dialog};
202} 433}
462 query => \&server_query, 693 query => \&server_query,
463 694
464 setup_req => { 695 setup_req => {
465 smoothing => $CFG->{map_smoothing}*1, 696 smoothing => $CFG->{map_smoothing}*1,
466 }, 697 },
467
468 sound_play => sub {
469 my ($x, $y, $soundnum, $type) = @_;
470
471 $SDL_MIXER
472 or return;
473
474 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
475 or return;
476
477 $chunk->play;
478 },
479 }; 698 };
480 699
481 if ($CONN) { 700 if ($CONN) {
482 CFPlus::lowdelay fileno $CONN->{fh}; 701 CFPlus::lowdelay fileno $CONN->{fh};
483 702
494 $SETUP_DIALOG->show; 713 $SETUP_DIALOG->show;
495 $PL_WINDOW->hide; 714 $PL_WINDOW->hide;
496 $SPELL_LIST->clear_spells; 715 $SPELL_LIST->clear_spells;
497 $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN); 716 $CFPlus::UI::ROOT->emit (stop_game => ! ! $CONN);
498 717
499 &audio_music_set ([]); 718 &audio_music_set_ambient ([]);
500 719
501 return unless $CONN; 720 return unless $CONN;
502 721
503 status "connection closed"; 722 status "connection closed";
504 723
546 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fullscreen"); 765 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fullscreen");
547 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new CFPlus::UI::CheckBox 766 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new CFPlus::UI::CheckBox
548 state => $CFG->{fullscreen}, 767 state => $CFG->{fullscreen},
549 tooltip => "Bring the client into fullscreen mode.", 768 tooltip => "Bring the client into fullscreen mode.",
550 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 769 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
770 );
771
772 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Force OpenGL 1.1");
773 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
774 state => $CFG->{force_opengl11},
775 tooltip => "Limit CFPlus to use OpenGL 1.1 features only. This will normally result in "
776 . "higher memory usage and slower performance. It will, however, help tremendously on "
777 . "cards that claim to support a feature but fall back to software rendering. "
778 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
779 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you "
780 . "experience extremely low framerates and your card should do better, try this option.</b>",
781 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
782 );
783
784 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Compress Textures");
785 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
786 state => $CFG->{texture_compression},
787 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
788 . "will save a lot of memory and increase performance. The compression algorithm "
789 . "can differ form card to card, so your mileage may vary.",
790 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
551 ); 791 );
552 792
553 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); 793 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
554 $table->add_at (1, $row++, new CFPlus::UI::CheckBox 794 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
555 state => $CFG->{fast}, 795 state => $CFG->{fast},
583 823
584 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Smoothing"); 824 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Smoothing");
585 $table->add_at (1, $row++, new CFPlus::UI::CheckBox 825 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
586 state => $CFG->{map_smoothing}, 826 state => $CFG->{map_smoothing},
587 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 827 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
588 . "This increases load on the graphics subsystem and works only with 2.x servers. " 828 . "This increases load on the graphics subsystem and works only with TRT servers. "
589 . "Changes take effect at next connection only.", 829 . "Changes take effect at next login only.",
590 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 830 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
591 ); 831 );
592 832
593 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fog of War"); 833 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Fog of War");
594 $table->add_at (1, $row++, new CFPlus::UI::CheckBox 834 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
605 ); 845 );
606 846
607 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Message Fontsize"); 847 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Message Fontsize");
608 $table->add_at (1, $row++, new CFPlus::UI::Slider 848 $table->add_at (1, $row++, new CFPlus::UI::Slider
609 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 849 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
610 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant.", 850 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
851 . "but you still need to press apply to correctly re-layout the widget.",
611 on_changed => sub { $MESSAGE_WINDOW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 852 on_changed => sub { $MESSAGE_WINDOW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
612 ); 853 );
613 854
614 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); 855 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
615 $table->add_at (1, $row++, new CFPlus::UI::Slider 856 $table->add_at (1, $row++, new CFPlus::UI::Slider
637} 878}
638 879
639sub audio_setup { 880sub audio_setup {
640 my $vbox = new CFPlus::UI::VBox; 881 my $vbox = new CFPlus::UI::VBox;
641 882
642 $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 1]); 883 $vbox->add (my $table = new CFPlus::UI::Table expand => 1, col_expand => [0, 0, 1]);
643 884
644 my $row = 0; 885 my $row = 0;
645 886
646 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable"); 887 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Audio Enable");
647 $table->add_at (1, $row++, new CFPlus::UI::CheckBox 888 $table->add_at (1, $row++, new CFPlus::UI::CheckBox
651 ); 892 );
652# $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume"); 893# $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Effects Volume");
653# $table->add_at (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub { 894# $table->add_at (1, 8, new CFPlus::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub {
654# $CFG->{effects_volume} = $_[1]; 895# $CFG->{effects_volume} = $_[1];
655# }); 896# });
897
898 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Sound Effects");
899 $table->add_at (1, $row, new CFPlus::UI::CheckBox
900 expand => 1, state => $CFG->{effects_enable},
901 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
902 on_changed => sub {
903 $CFG->{effects_enable} = $_[1];
904 $CONN->update_fx_want if $CONN;
905 0
906 }
907 );
908 $table->add_at (2, $row++, new CFPlus::UI::Slider
909 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
910 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
911 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
912 on_changed => sub { $CFG->{effects_volume} = $_[1]; 0 }
913 );
914
656 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music"); 915 $table->add_at (0, $row, new CFPlus::UI::Label valign => 0, align => 1, text => "Background Music");
657 $table->add_at (1, $row++, my $hbox = new CFPlus::UI::HBox); 916 $table->add_at (1, $row, new CFPlus::UI::CheckBox
658 $hbox->add (new CFPlus::UI::CheckBox
659 expand => 1, state => $CFG->{bgm_enable}, 917 expand => 1, state => $CFG->{bgm_enable},
660 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 918 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
661 on_changed => sub { $CFG->{bgm_enable} = $_[1]; 0 } 919 on_changed => sub {
920 $CFG->{bgm_enable} = $_[1];
921 $CONN->update_fx_want if $CONN;
922 0
923 }
662 ); 924 );
663 $hbox->add (new CFPlus::UI::Slider 925 $table->add_at (2, $row++, new CFPlus::UI::Slider
664 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], 926 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
665 tooltip => "The volume of the background music. Changes are instant.", 927 tooltip => "The volume of the background music. Changes are instant.",
666 on_changed => sub { $CFG->{bgm_volume} = $_[1]; CFPlus::MixMusic::volume $_[1] * 128; 0 } 928 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
667 ); 929 );
668 930
669 $table->add_at (1, $row++, new CFPlus::UI::Button 931 $table->add_at (1, $row++, new CFPlus::UI::Button
670 expand => 1, align => 0, text => "Apply", 932 c_colspan => 2, expand => 1, align => 0, text => "Apply",
671 tooltip => "Apply the audio settings", 933 tooltip => "Apply the audio settings",
672 on_activate => sub { 934 on_activate => sub {
673 audio_shutdown (); 935 audio_shutdown ();
674 audio_init (); 936 audio_init ();
675 0 937 0
746 $table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } ); 1008 $table->add_at (0, 4, new CFPlus::UI::Button text => "die on click(tm)", on_activate => sub { &CFPlus::debug() } );
747 1009
748 $table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d# 1010 $table->add_at (0, 5, new CFPlus::UI::TextEdit text => "line1\0152\0153");#d#
749 1011
750 $table->add_at (7,7, my $t = new CFPlus::UI::Table expand => 0); 1012 $table->add_at (7,7, my $t = new CFPlus::UI::Table expand => 0);
751 $t->add_at (0,0, new CFPlus::UI::Label text => "a a a a", rowspan => 1, colspan => 2); 1013 $t->add_at (0,0, new CFPlus::UI::Label text => "a a a a", c_rowspan => 1, c_colspan => 2);
752 $t->add_at (2,0, new CFPlus::UI::Label text => "b\nb", rowspan => 2, colspan => 1); 1014 $t->add_at (2,0, new CFPlus::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1);
753 $t->add_at (1,2, new CFPlus::UI::Label text => "c c c c", rowspan => 1, colspan => 2); 1015 $t->add_at (1,2, new CFPlus::UI::Label text => "c c c c", c_rowspan => 1, c_colspan => 2);
754 $t->add_at (0,1, new CFPlus::UI::Label text => "d\nd", rowspan => 2, colspan => 1); 1016 $t->add_at (0,1, new CFPlus::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1);
755 $t->add_at (1,1, new CFPlus::UI::Label text => "e"); 1017 $t->add_at (1,1, new CFPlus::UI::Label text => "e");
756 1018
757 $table->add_at (7, 6, my $c = new CFPlus::UI::Canvas); 1019 $table->add_at (7, 6, my $c = new CFPlus::UI::Canvas);
758 1020
759 $c->add_items ({ 1021 $c->add_items ({
1084 text => $CFG->{profile}{default}{host}, 1346 text => $CFG->{profile}{default}{host},
1085 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to", 1347 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
1086 on_changed => sub { 1348 on_changed => sub {
1087 my ($self, $value) = @_; 1349 my ($self, $value) = @_;
1088 $CFG->{profile}{default}{host} = $value; 1350 $CFG->{profile}{default}{host} = $value;
1089 0 1351 1
1090 } 1352 }
1091 ); 1353 );
1092 1354
1093 $vbox->add (new CFPlus::UI::Button 1355 $vbox->add (new CFPlus::UI::Button
1094 expand => 1, 1356 expand => 1,
1095 text => "Server List", 1357 text => "Server List",
1096 other => $METASERVER, 1358 other => $METASERVER,
1097 tooltip => "Show a list of available crossfire servers", 1359 tooltip => "Show a list of available crossfire servers",
1098 on_activate => sub { $METASERVER->toggle_visibility; 0 }, 1360 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1099 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 0 }, 1361 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1100 ); 1362 );
1101 } 1363 }
1102 1364
1103 $table->add_at (0, 4, new CFPlus::UI::Label valign => 0, align => 1, text => "Username"); 1365 $table->add_at (0, 4, new CFPlus::UI::Label valign => 0, align => 1, text => "Username");
1104 $table->add_at (1, 4, new CFPlus::UI::Entry 1366 $table->add_at (1, 4, new CFPlus::UI::Entry
1105 text => $CFG->{profile}{default}{user}, 1367 text => $CFG->{profile}{default}{user},
1106 tooltip => "The name of your character on the server", 1368 tooltip => "The name of your character on the server",
1107 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value } 1369 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1108 ); 1370 );
1109 1371
1110 $table->add_at (0, 5, new CFPlus::UI::Label valign => 0, align => 1, text => "Password"); 1372 $table->add_at (0, 5, new CFPlus::UI::Label valign => 0, align => 1, text => "Password");
1111 $table->add_at (1, 5, new CFPlus::UI::Entry 1373 $table->add_at (1, 5, new CFPlus::UI::Entry
1112 text => $CFG->{profile}{default}{password}, 1374 text => $CFG->{profile}{default}{password},
1113 hidden => 1, 1375 hidden => 1,
1114 tooltip => "The password for your character", 1376 tooltip => "The password for your character",
1115 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value } 1377 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 }
1116 ); 1378 );
1117 1379
1118 $table->add_at (0, 7, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Size"); 1380 $table->add_at (0, 7, new CFPlus::UI::Label valign => 0, align => 1, text => "Map Size");
1119 $table->add_at (1, 7, new CFPlus::UI::Slider 1381 $table->add_at (1, 7, new CFPlus::UI::Slider
1120 force_w => 100, 1382 force_w => 100,
1121 range => [$CFG->{mapsize}, 10, 100, 0, 1], 1383 range => [$CFG->{mapsize}, 10, 100, 0, 1],
1122 tooltip => "This is the size of the portion of the map update the server sends you. " 1384 tooltip => "This is the size of the portion of the map update the server sends you. "
1123 . "If you set this to a high value you will be able to see further, " 1385 . "If you set this to a high value you will be able to see further, "
1124 . "but you also increase bandwidth requirements and latency. " 1386 . "but you also increase bandwidth requirements and latency. "
1125 . "This option is only used once at log-in.", 1387 . "This option is only used once at log-in.",
1126 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 0 }, 1388 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1127 ); 1389 );
1128 1390
1129 $table->add_at (0, 8, new CFPlus::UI::Label valign => 0, align => 1, text => "Face Prefetch");
1130 $table->add_at (1, 8, new CFPlus::UI::CheckBox
1131 state => $CFG->{face_prefetch},
1132 tooltip => "<b>Background Image Prefetch</b>\n\n"
1133 . "If enabled, the client automatically pre-fetches images from the server. "
1134 . "This might increase or create lag, but increases the chances "
1135 . "of faces being ready for display when you encounter them. "
1136 . "It also uses up server bandwidth on every connect, "
1137 . "so only set it if you really need to prefetch images. "
1138 . "This option can be set and unset any time.",
1139 on_changed => sub { $CFG->{face_prefetch} = $_[1]; 0 },
1140 );
1141
1142 $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Rate"); 1391 $table->add_at (0, 8, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Rate");
1392 $table->add_at (1, 8, new CFPlus::UI::Entry
1393 text => $CFG->{output_rate},
1394 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1395 . "when sending data. When 0 or unset, the server "
1396 . "default will be used, which is usually around 100kb/s. Most servers will "
1397 . "dynamically find an optimal rate, so adjust this only when necessary.",
1398 on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1399 );
1400
1401 $table->add_at (0, 9, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Count");
1143 $table->add_at (1, 9, new CFPlus::UI::Entry 1402 $table->add_at (1, 9, new CFPlus::UI::Entry
1144 text => $CFG->{output_rate},
1145 tooltip => "The approximate bandwidth in bytes per second that the server should not exceed "
1146 . "when sending images, to ensure interactiveness. When 0 or unset, the server "
1147 . "default will be used, which is usually around 100kb/s.",
1148 on_changed => sub { $CFG->{output_rate} = $_[1]; 0 },
1149 );
1150
1151 $table->add_at (0, 10, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Count");
1152 $table->add_at (1, 10, new CFPlus::UI::Entry
1153 text => $CFG->{output_count}, 1403 text => $CFG->{output_count},
1154 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.", 1404 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
1155 on_changed => sub { $CFG->{output_count} = $_[1]; 0 }, 1405 on_changed => sub { $CFG->{output_count} = $_[1]; 1 },
1156 ); 1406 );
1157 1407
1158 $table->add_at (0, 11, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Sync"); 1408 $table->add_at (0, 10, new CFPlus::UI::Label valign => 0, align => 1, text => "Output-Sync");
1159 $table->add_at (1, 11, new CFPlus::UI::Entry 1409 $table->add_at (1, 10, new CFPlus::UI::Entry
1160 text => $CFG->{output_sync}, 1410 text => $CFG->{output_sync},
1161 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.", 1411 tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.",
1162 on_changed => sub { $CFG->{output_sync} = $_[1]; 0 }, 1412 on_changed => sub { $CFG->{output_sync} = $_[1]; 1 },
1163 ); 1413 );
1164 1414
1165 $table->add_at (1, 12, $LOGIN_BUTTON = new CFPlus::UI::Button 1415 $table->add_at (1, 11, $LOGIN_BUTTON = new CFPlus::UI::Button
1166 expand => 1, 1416 expand => 1,
1167 align => 0, 1417 align => 0,
1168 text => "Login", 1418 text => "Login",
1169 on_activate => sub { 1419 on_activate => sub {
1170 $CONN ? stop_game 1420 $CONN ? stop_game
1171 : start_game; 1421 : start_game;
1172 0 1422 1
1173 }, 1423 },
1174 ); 1424 );
1175 1425
1176 $vbox->add (new CFPlus::UI::FancyFrame 1426 $vbox->add (new CFPlus::UI::FancyFrame
1177 label => "Server Info", 1427 label => "Server Info",
1367 $sw1->add ($INV = new CFPlus::UI::Inventory); 1617 $sw1->add ($INV = new CFPlus::UI::Inventory);
1368 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1618 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1369 1619
1370 $hb->add (my $vb2 = new CFPlus::UI::VBox); 1620 $hb->add (my $vb2 = new CFPlus::UI::VBox);
1371 1621
1372 $vb2->add ($INV_RIGHT_HB = new CFPlus::UI::HBox); 1622 $vb2->add ($INVR_HB = new CFPlus::UI::HBox);
1373 1623
1374 $vb2->add (my $sw2 = new CFPlus::UI::ScrolledWindow expand => 1, scroll_y => 1); 1624 $vb2->add (my $sw2 = new CFPlus::UI::ScrolledWindow expand => 1, scroll_y => 1);
1375 $sw2->add ($INVR = new CFPlus::UI::Inventory); 1625 $sw2->add ($INVR = new CFPlus::UI::Inventory);
1376 1626
1377 # XXX: Call after $INVR = ... because set_opencont sets the items 1627 # XXX: Call after $INVR = ... because set_opencont sets the items
1378 CFPlus::Protocol::set_opencont ($::CONN, 0, "Floor"); 1628 CFPlus::Protocol::set_opencont ($::CONN, 0, "Floor");
1379 1629
1380 $hb 1630 $hb
1631}
1632
1633sub media_window {
1634 my $vb = new CFPlus::UI::VBox;
1635
1636 $vb->add (new CFPlus::UI::FancyFrame
1637 label => "Currently playing music",
1638 child => new CFPlus::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
1639 child => ($MUSIC_PLAYING_WIDGET = new CFPlus::UI::Label ellipsise => 0, fontsize => 0.8),
1640 );
1641
1642 $vb->add (new CFPlus::UI::FancyFrame
1643 label => "Other media used in this session",
1644 expand => 1,
1645 child => ($LICENSE_WIDGET = new CFPlus::UI::TextScroller
1646 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
1647 );
1648
1649 $vb
1650}
1651
1652sub add_license {
1653 my ($meta) = @_;
1654
1655 $meta = $meta->{meta}
1656 or return;
1657
1658 $meta->{license} || $meta->{author} || $meta->{source}
1659 or return;
1660
1661 $LICENSE_WIDGET->add_paragraph ({
1662 fg => [1, 1, 1, 1],
1663 markup => "<small>"
1664 . "<b>Name:</b> " . (CFPlus::asxml $meta->{name}) . "\n"
1665 . "<b>Author:</b> " . (CFPlus::asxml $meta->{author}) . "\n"
1666 . "<b>Source:</b> " . (CFPlus::asxml $meta->{source}) . "\n"
1667 . "<b>License:</b> " . (CFPlus::asxml $meta->{license}) . "\n"
1668 . "</small>",
1669 });
1670 $LICENSE_WIDGET->scroll_to_bottom;
1381} 1671}
1382 1672
1383sub toggle_player_page { 1673sub toggle_player_page {
1384 my ($widget) = @_; 1674 my ($widget) = @_;
1385 1675
1424 $ntb->add_tab ( 1714 $ntb->add_tab (
1425 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget, 1715 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
1426 "Toggles the inventory window, where you can manage your loot (or treasures :). " 1716 "Toggles the inventory window, where you can manage your loot (or treasures :). "
1427 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory." 1717 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
1428 ); 1718 );
1429 $ntb->add_tab (Pickup => autopickup_setup, 1719 $ntb->add_tab (Pickup => autopickup_setup,
1430 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them."); 1720 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
1721
1722 $ntb->add_tab (Media => media_window,
1723 "License, Author and Source info for media sent by the server.");
1431 1724
1432 $ntb->set_current_page ($INVENTORY_PAGE); 1725 $ntb->set_current_page ($INVENTORY_PAGE);
1433 1726
1434 $plwin->add ($ntb); 1727 $plwin->add ($ntb);
1435 $plwin 1728 $plwin
1589 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 1882 on_activate => sub { $QUIT_DIALOG->hide; 0 },
1590 ); 1883 );
1591 $hb->add (new CFPlus::UI::Button 1884 $hb->add (new CFPlus::UI::Button
1592 text => "Quit anyway", 1885 text => "Quit anyway",
1593 expand => 1, 1886 expand => 1,
1594 on_activate => sub { exit }, 1887 on_activate => sub { Event::unloop_all },
1595 ); 1888 );
1596 } 1889 }
1597 1890
1598 $QUIT_DIALOG->show; 1891 $QUIT_DIALOG->show;
1599 $QUIT_DIALOG->grab_focus; 1892 $QUIT_DIALOG->grab_focus;
1793 tooltip => "Terminates the program", 2086 tooltip => "Terminates the program",
1794 on_activate => sub { 2087 on_activate => sub {
1795 if ($CONN) { 2088 if ($CONN) {
1796 open_quit_dialog; 2089 open_quit_dialog;
1797 } else { 2090 } else {
1798 exit; 2091 Event::unloop_all;
1799 } 2092 }
1800 0 2093 0
1801 }, 2094 },
1802 ); 2095 );
1803 2096
1804 $BUTTONBAR->show; 2097 $BUTTONBAR->show;
1805 $SETUP_DIALOG->show; 2098 $SETUP_DIALOG->show;
2099 $MESSAGE_WINDOW->show;
1806 } 2100 }
1807 2101
1808 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2102 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1809}
1810
1811sub setup_build_button {
1812 my ($enabled) = @_;
1813 if ($enabled) {
1814 $BUILD_BUTTON->hide if $BUILD_BUTTON;
1815 $BUILD_BUTTON ||= new CFPlus::UI::Button
1816 text => "Build",
1817 tooltip => "Opens the ingame builder",
1818 on_activate => sub {
1819 if ($CONN) {
1820 $CONN->send_ext_req (builder_player_items => sub {
1821 open_ingame_editor ($_[0]) if exists $_[0]->{items};
1822 });
1823 }
1824 0
1825 };
1826 $BUTTONBAR->add ($BUILD_BUTTON);
1827 } else {
1828 $BUILD_BUTTON->hide if $BUILD_BUTTON;
1829 }
1830}
1831
1832sub open_ingame_editor {
1833 my ($msg) = @_;
1834
1835 my $win = new CFPlus::UI::Toplevel
1836 x => 0,
1837 y => 'center',
1838 z => 4,
1839 name => 'builder_window',
1840 force_w => int $WIDTH * 1/4,
1841 force_h => int $HEIGHT * 3/4,
1842 title => "In game builder",
1843 has_close_button => 1;
1844
1845 my $r = new CFPlus::UI::ScrolledWindow (
1846 expand => 1,
1847 scroll_y => 1
1848 );
1849 $r->add (my $vb = new CFPlus::UI::VBox);
1850 $win->add ($r);
1851
1852
1853 $vb->add (
1854 new CFPlus::UI::Button
1855 text => "Disable build mode",
1856 on_activate => sub { $::IN_BUILD_MODE = undef }
1857 );
1858 $vb->add (
1859 new CFPlus::UI::Button
1860 text => "ERASE",
1861 on_activate => sub { $::IN_BUILD_MODE = { do_erase => 1 } }
1862 );
1863
1864 for my $itemarchname (
1865 sort {
1866 $msg->{items}->{$a}->{build_arch_name}
1867 cmp $msg->{items}->{$b}->{build_arch_name}
1868 } keys %{$msg->{items}}
1869 ) {
1870 my $info = $msg->{items}->{$itemarchname};
1871 $vb->add (
1872 new CFPlus::UI::Button text => $info->{build_arch_name},
1873 on_activate => sub {
1874 $::IN_BUILD_MODE = { item => $itemarchname, info => $info };
1875
1876 if (grep { $msg->{items}->{$itemarchname}->{$_} } qw/has_connection has_name has_text/) {
1877 build_mode_query_arch_info ();
1878 }
1879 }
1880 );
1881 }
1882
1883 $win->show;
1884}
1885
1886sub build_mode_query_arch_info {
1887 my ($iteminfo) = $::IN_BUILD_MODE;
1888 my $itemarchname = $iteminfo->{item};
1889 my $info = $iteminfo->{info};
1890
1891 my $dialog = new CFPlus::UI::Toplevel
1892 x => "center",
1893 y => "center",
1894 z => 50,
1895 force_w => int $WIDTH * 1/2,
1896 title => "Enter information for placement of '$itemarchname'",
1897 has_close_button => 1;
1898
1899 $dialog->add (my $vb = new CFPlus::UI::VBox expand => 1);
1900
1901 $vb->add (my $table = new CFPlus::UI::Table expand => 1);
1902 my $row = 0;
1903 if ($info->{has_name}) {
1904 $table->add_at (0, $row, new CFPlus::UI::Label text => "Name:");
1905 $table->add_at (1, $row++, new CFPlus::UI::Entry expand => 1, on_changed => sub { $::IN_BUILD_MODE->{name} = $_[1]; 0 });
1906 }
1907 if ($info->{has_text}) {
1908 $table->add_at (0, $row, new CFPlus::UI::Label text => "Text:");
1909 $table->add_at (1, $row++, new CFPlus::UI::Entry expand => 1, on_changed => sub { $::IN_BUILD_MODE->{text} = $_[1]; 0 });
1910 }
1911 if ($info->{has_connection}) {
1912 $table->add_at (0, $row, new CFPlus::UI::Label text => "Connection ID:");
1913 $table->add_at (1, $row++,
1914 new CFPlus::UI::Entry
1915 expand => 1,
1916 on_changed => sub { $::IN_BUILD_MODE->{connection} = $_[1]; 0 },
1917 tooltip => "Enter the connection ID here. The connection ID connects actors like a lever to a gate or a magic ear to a gate"
1918 );
1919 }
1920
1921 $vb->add (my $hb = new CFPlus::UI::HBox expand => 1);
1922 $hb->add (new CFPlus::UI::Button
1923 text => "Close",
1924 expand => 1,
1925 on_activate => sub { $dialog->hide; 0 },
1926 );
1927 $dialog->show;
1928} 2103}
1929 2104
1930sub video_shutdown { 2105sub video_shutdown {
1931 CFPlus::OpenGL::shutdown; 2106 CFPlus::OpenGL::shutdown;
1932 2107
1933 undef $SDL_ACTIVE; 2108 undef $SDL_ACTIVE;
1934} 2109}
1935 2110
1936sub audio_channel_finished {
1937 my ($channel) = @_;
1938
1939 #warn "channel $channel finished\n";#d#
1940}
1941
1942sub audio_music_set {
1943 my ($songs) = @_;
1944
1945 my @want =
1946 grep $_,
1947 map $CONN->{music_meta}{$_},
1948 @$songs;
1949
1950 if (@want) {
1951 @MUSIC_WANT = @want;
1952 &audio_music_changed ();
1953 }
1954}
1955
1956sub audio_music_start {
1957 my $path = $MUSIC_PLAYING->{path}
1958 or return;
1959
1960 CFPlus::DB::prefetch_file $path, 1024_000, sub {
1961 return unless $SDL_MIXER;
1962
1963 # music might have changed...
1964 $path eq $MUSIC_PLAYING->{path}
1965 or return &audio_music_start ();
1966
1967 $MUSIC_PLAYER = new_from_file CFPlus::MixMusic $path;
1968
1969 my $NOW = time;
1970
1971 if ($MUSIC_PLAYING->{stop_time} > $NOW - $MUSIC_RESUME) {
1972 my $pos = $MUSIC_PLAYING->{stop_pos};
1973 $MUSIC_PLAYER->fade_in_pos (0, 1000, $pos);
1974 $MUSIC_START = time - $pos;
1975 } else {
1976 $MUSIC_PLAYER->play (0);
1977 $MUSIC_START = time;
1978 }
1979
1980 delete $MUSIC_PLAYING->{stop_time};
1981 delete $MUSIC_PLAYING->{stop_pos};
1982 }
1983}
1984
1985sub audio_music_changed {
1986 return unless $CFG->{bgm_enable};
1987 return unless $SDL_MIXER;
1988
1989 # default MUSIC_WANT == MUSIC_DEFAULT
1990 @MUSIC_WANT = { path => CFPlus::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_WANT;
1991
1992 # if the currently playing song is acceptable, let it continue
1993 return if $MUSIC_PLAYING
1994 && grep $MUSIC_PLAYING->{path} eq $_->{path}, @MUSIC_WANT;
1995
1996 my $NOW = time;
1997
1998 if ($MUSIC_PLAYING) {
1999 $MUSIC_PLAYING->{stop_time} = $NOW;
2000 $MUSIC_PLAYING->{stop_pos} = $NOW - $MUSIC_START;
2001 CFPlus::MixMusic::fade_out 1000;
2002 } else {
2003 # sort by stop time, oldest first
2004 @MUSIC_WANT = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_WANT;
2005
2006 # if the most recently-played piece played very recently,
2007 # resume it, else choose the oldest piece for rotation.
2008 $MUSIC_PLAYING =
2009 $MUSIC_WANT[-1]{stop_time} > $NOW - $MUSIC_RESUME
2010 ? $MUSIC_WANT[-1]
2011 : $MUSIC_WANT[0];
2012
2013 audio_music_start;
2014 }
2015}
2016
2017sub audio_music_finished {
2018 $MUSIC_PLAYING = undef;
2019 undef $MUSIC_PLAYER;
2020
2021 audio_music_changed;
2022}
2023
2024sub audio_init {
2025 if ($CFG->{audio_enable}) {
2026 if (open my $fh, "<", CFPlus::find_rcfile "sounds/config") {
2027 $SDL_MIXER = !CFPlus::Mix_OpenAudio;
2028
2029 unless ($SDL_MIXER) {
2030 status "Unable to open sound device: there will be no sound";
2031 return;
2032 }
2033
2034 CFPlus::Mix_AllocateChannels 8;
2035 CFPlus::MixMusic::volume $CFG->{bgm_volume} * 128;
2036
2037 audio_music_finished;
2038
2039 local $_;
2040 while (<$fh>) {
2041 next if /^\s*#/;
2042 next if /^\s*$/;
2043
2044 my ($file, $volume, $event) = split /\s+/, $_, 3;
2045
2046 push @SOUNDS, "$volume,$file";
2047
2048 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
2049 my $chunk = new_from_file CFPlus::MixChunk CFPlus::find_rcfile "sounds/$file";
2050 $chunk->volume ($volume * 128 / 100);
2051 $chunk
2052 };
2053 }
2054 } else {
2055 status "unable to open sound config: $!";
2056 }
2057 } else {
2058 undef $SDL_MIXER;
2059 }
2060}
2061
2062sub audio_shutdown {
2063 CFPlus::Mix_CloseAudio if $SDL_MIXER;
2064 undef $SDL_MIXER;
2065 @SOUNDS = ();
2066 %AUDIO_CHUNKS = ();
2067}
2068
2069my %animate_object; 2111my %animate_object;
2070my $animate_timer; 2112my $animate_timer;
2071 2113
2072my $fps = 9; 2114my $fps = 9;
2073 2115
2074my %demo;#d#
2075
2076sub force_refresh { 2116sub force_refresh {
2117 if ($ENV{CFPLUS_DEBUG} & 4) {
2077 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; 2118 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2078 debug sprintf "%3.2f", $fps if $ENV{CFPLUS_DEBUG} & 4; 2119 debug sprintf "%3.2f", $fps;
2120 }
2079 2121
2080 $CFPlus::UI::ROOT->draw; 2122 $CFPlus::UI::ROOT->draw;
2081 2123 CFPlus::SDL_GL_SwapBuffers;
2082 $WANT_REFRESH = 0;
2083 $CAN_REFRESH = 0;
2084 $LAST_REFRESH = $NOW; 2124 $LAST_REFRESH = $NOW;
2085 2125 $WANT_REFRESH->stop;
2086 CFPlus::SDL_GL_SwapBuffers;
2087} 2126}
2088 2127
2128$WANT_REFRESH = Event->idle (min => 0.001, max => 0.06, parked => 1, cb => \&force_refresh);
2129
2089my $refresh_watcher = Event->timer (after => 0, hard => 0, interval => 1 / $MAX_FPS, cb => sub { 2130my $input = Event->timer (after => 0, hard => 0, interval => 1 / 50, cb => sub {
2090 $NOW = time; 2131 $NOW = time;
2091 2132
2092 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2133 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
2093 for CFPlus::poll_events; 2134 for CFPlus::poll_events;
2094 2135
2095 if (%animate_object) { 2136 if (%animate_object) {
2096 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2137 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2097 ++$WANT_REFRESH; 2138 $WANT_REFRESH->start;
2098 }
2099
2100 if ($WANT_REFRESH) {
2101 force_refresh;
2102 } else {
2103 $CAN_REFRESH = 1;
2104 } 2139 }
2105}); 2140});
2106 2141
2107sub animation_start { 2142sub animation_start {
2108 my ($widget) = @_; 2143 my ($widget) = @_;
2111 2146
2112sub animation_stop { 2147sub animation_stop {
2113 my ($widget) = @_; 2148 my ($widget) = @_;
2114 delete $animate_object{$widget}; 2149 delete $animate_object{$widget};
2115} 2150}
2116
2117# check once/second for faces that need to be prefetched
2118# this should, of course, only run on demand, but
2119# SDL forces worse things on us....
2120
2121Event->timer (after => 1, interval => 0.25, cb => sub {
2122 $CONN->face_prefetch
2123 if $CONN;
2124});
2125 2151
2126%SDL_CB = ( 2152%SDL_CB = (
2127 CFPlus::SDL_QUIT => sub { 2153 CFPlus::SDL_QUIT => sub {
2128 exit; 2154 exit;
2129 }, 2155 },
2172 CFPlus::DB::Server::run; 2198 CFPlus::DB::Server::run;
2173 2199
2174 CFPlus::UI::set_layout ($::CFG->{layout}); 2200 CFPlus::UI::set_layout ($::CFG->{layout});
2175 2201
2176 my %DEF_CFG = ( 2202 my %DEF_CFG = (
2177 sdl_mode => 0, 2203 sdl_mode => 0,
2178 width => 640,
2179 height => 480,
2180 fullscreen => 0, 2204 fullscreen => 0,
2181 fast => 0, 2205 fast => 0,
2206 force_opengl11 => undef,
2207 texture_compression => 1,
2182 map_scale => 1, 2208 map_scale => 1,
2183 fow_enable => 1, 2209 fow_enable => 1,
2184 fow_intensity => 0, 2210 fow_intensity => 0,
2185 map_smoothing => 1, 2211 map_smoothing => 1,
2186 gui_fontsize => 1, 2212 gui_fontsize => 1,
2187 log_fontsize => 0.7, 2213 log_fontsize => 0.7,
2188 gauge_fontsize => 1, 2214 gauge_fontsize => 1,
2189 gauge_size => 0.35, 2215 gauge_size => 0.35,
2190 stat_fontsize => 0.7, 2216 stat_fontsize => 0.7,
2191 mapsize => 100, 2217 mapsize => 100,
2192 audio_enable => 1, 2218 audio_enable => 1,
2219 effects_enable => 1,
2220 effects_volume => 1,
2193 bgm_enable => 1, 2221 bgm_enable => 1,
2194 bgm_volume => 0.25, 2222 bgm_volume => 0.5,
2195 face_prefetch => 0,
2196 output_sync => 1, 2223 output_sync => 1,
2197 output_count => 1, 2224 output_count => 1,
2198 output_rate => "", 2225 output_rate => "",
2199 pickup => 0, 2226 pickup => 0,
2200 inv_sort => "mtime", 2227 inv_sort => "mtime",
2201 default => "profile", # default profile 2228 default => "profile", # default profile
2202 show_tips => 1, 2229 show_tips => 1,
2203 logview_max_par => 1000, 2230 logview_max_par => 1000,
2204 ); 2231 );
2205 2232
2206 while (my ($k, $v) = each %DEF_CFG) { 2233 while (my ($k, $v) = each %DEF_CFG) {
2207 $CFG->{$k} = $v unless exists $CFG->{$k}; 2234 $CFG->{$k} = $v unless exists $CFG->{$k};
2208 } 2235 }
2274} 2301}
2275 2302
2276show_tip_of_the_day if $CFG->{show_tips}; 2303show_tip_of_the_day if $CFG->{show_tips};
2277 2304
2278Event::loop; 2305Event::loop;
2306
2307#video_shutdown;
2308#audio_shutdown;
2279#CFPlus::SDL_Quit; 2309CFPlus::SDL_Quit;
2280#CFPlus::_exit 0;
2281
2282END {
2283 CFPlus::SDL_Quit;
2284 CFPlus::DB::Server::stop; 2310CFPlus::DB::Server::stop;
2285}
2286 2311
2287=head1 NAME 2312=head1 NAME
2288 2313
2289cfplus - A Crossfire+ and Crossfire game client 2314cfplus - A Crossfire TRT and Crossfire game client
2290 2315
2291=head1 SYNOPSIS 2316=head1 SYNOPSIS
2292 2317
2293Just run it - no commandline arguments are supported. 2318Just run it - no commandline arguments are supported.
2294 2319
2295=head1 USAGE 2320=head1 USAGE
2296 2321
2297cfplus utilises OpenGL for all UI elements and the game. It is supposed to be used 2322cfplus utilises OpenGL for all UI elements and the game. It is supposed to
2298fullscreen and interactively. 2323be used in fullscreen mode and interactively.
2299 2324
2300=head1 DEBUGGING 2325=head1 DEBUGGING
2301 2326
2302 2327
2303CFPLUS_DEBUG - environment variable 2328CFPLUS_DEBUG - environment variable

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