--- deliantra/Deliantra-Client/bin/cfplus 2006/06/28 09:42:40 1.81 +++ deliantra/Deliantra-Client/bin/cfplus 2006/07/02 19:32:56 1.85 @@ -112,11 +112,13 @@ our $STATUSBOX; our $DEBUG_STATUS; -our $INV_WINDOW; our $INV; our $INVR; our $INV_RIGHT_HB; +our $PL_NOTEBOOK; +our $PL_WINDOW; + our $BIND_EDITOR; our $BIND_UPD_CB; @@ -375,7 +377,7 @@ $LOGIN_BUTTON->set_text ("Login"); $SETUP_NOTEBOOK->set_current_page ($SETUP_SERVER); $SETUP_DIALOG->show; - $INV_WINDOW->hide; + $PL_WINDOW->hide; $SETUP_SPELLS->clear_spells; return unless $CONN; @@ -655,14 +657,10 @@ } sub stats_window { - my $tgw = new CFClient::UI::FancyFrame - y => $HEIGHT * (2/8), - x => "max", - title => "Stats", - name => "stats_window", - has_close_button => 1; + my $tgw = + new CFClient::UI::Window + child => my $vb = new CFClient::UI::VBox; - $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox); $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1, can_hover => 1, can_events => 1, tooltip => "Your name and title. You can change your title by using the title command, if supported by the server."); @@ -696,7 +694,7 @@ [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], - [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."], + [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value. This is the same as the physical resistance."], [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], ) { @@ -725,7 +723,7 @@ pois => "Poison (resistance to getting poisoned)", para => "Paralysation (this resistance affects the chance you get paralysed)", deat => "Death (resistance against death spells)", - phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat)", + phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)", blind => "Blind (blind resistance affects the chance of a successful blinding attack)", fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", tund => "Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...", @@ -810,7 +808,7 @@ $STATWIDS->{st_wc} ->set_text (sprintf "%d" , $stats->{+CS_STAT_WC}); $STATWIDS->{st_ac} ->set_text (sprintf "%d" , $stats->{+CS_STAT_AC}); $STATWIDS->{st_dam} ->set_text (sprintf "%d" , $stats->{+CS_STAT_DAM}); - $STATWIDS->{st_arm} ->set_text (sprintf "%d" , $stats->{+CS_STAT_ARMOUR}); + $STATWIDS->{st_arm} ->set_text (sprintf "%d" , $stats->{+CS_STAT_RES_PHYS}); $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{+CS_STAT_SPEED}); $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{+CS_STAT_WEAP_SP}); @@ -1238,7 +1236,7 @@ my $mask = $_->[1]; $table->add ($x , $y, new CFClient::UI::Label text => $_->[0], align => 1, expand => 1); $table->add ($x+1, $y, new CFClient::UI::CheckBox - state => $CFG->{pickup} & $mask, + state => $::CFG->{pickup} & $mask, on_changed => sub { my ($box, $value) = @_; @@ -1257,16 +1255,18 @@ } $table->add (2, 18, new CFClient::UI::ValSlider - range => [0, 0, 16, 1, 1], + range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], + template => ">= 99", to_value => sub { ">= " . 5 * $_[0] }, on_changed => sub { my ($slider, $value) = @_; - $::CFG->{pickup} &= ~0x7; + $::CFG->{pickup} &= ~0xF; $::CFG->{pickup} |= int $value if $value; 1; }); + $table->add (3, 18, new CFClient::UI::Button text => "set", on_activate => sub { @@ -1278,37 +1278,59 @@ $table } -sub inventory_window { - my $invwin = $INV_WINDOW = new CFClient::UI::FancyFrame - x => "center", - y => "center", - force_w => $WIDTH * 9/10, - force_h => $HEIGHT * 9/10, - title => "Inventory", - name => "inventory_window", - has_close_button => 1, - ; - - $invwin->add (my $hb = new CFClient::UI::HBox homogeneous => 1); +sub inventory_widget { + my $hb = new CFClient::UI::HBox homogeneous => 1; $hb->add (my $vb1 = new CFClient::UI::VBox); $vb1->add (new CFClient::UI::Label align => 0, text => "Player"); - $vb1->add ($INV = new CFClient::UI::Inventory expand => 1); + $vb1->add ($INV = new CFClient::UI::Inventory); $hb->add (my $vb2 = new CFClient::UI::VBox); $vb2->add ($INV_RIGHT_HB = new CFClient::UI::HBox); - $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1); + $vb2->add ($INVR = new CFClient::UI::Inventory); # XXX: Call after $INVR = ... because set_opencont sets the items CFClient::Protocol::set_opencont ($::CONN, 0, "Floor"); - $invwin + $hb } -sub spell_setup { - new CFClient::UI::SpellList +sub player_window { + my $plwin = $PL_WINDOW = new CFClient::UI::FancyFrame + x => "center", + y => "center", + force_w => $WIDTH * 9/10, + force_h => $HEIGHT * 9/10, + title => "Player", + has_close_button => 1 + ; + + my $ntb = + $PL_NOTEBOOK = + new CFClient::UI::Notebook + expand => 1, + debug => 1, + filter => (new CFClient::UI::ScrolledWindow expand => 1, scroll_y => 1), + ; + $ntb->add ( + Inventory => inventory_widget, + "Toggles the inventory window, where you can manage your loot (or treasures :). " + . "You can also hit the Tab-key to show/hide the Inventory." + ); + + $ntb->add ( + Stats => $STATS_WINDOW = stats_window, + "Toggles the statistics window, where all your Stats and Resistances are being displayed at all times." + ); + $ntb->add ( + Spells => $SETUP_SPELLS = new CFClient::UI::SpellList, + "Displays all spells you have and lets you edit keyboard shortcuts for them." + ); + + $plwin->add ($ntb); + $plwin } sub update_bindings { @@ -1328,7 +1350,7 @@ next unless ref $cmds eq 'ARRAY' and @$cmds > 0; my $lbl = join "; ", @$cmds; - my $nam = CFClient::Binder::keycombo_to_name ($mod, $sym); + my $nam = CFClient::BindingEditor::keycombo_to_name ($mod, $sym); $binding_list->add (my $hb = new CFClient::UI::HBox); $hb->add (new CFClient::UI::Button text => "delete", @@ -1605,8 +1627,6 @@ . "want to record press Insert and you will be asked to press a key-combo. " . "After pressing the combo the binding will be saved automatically and the " . "binding editor closes"); - $SETUP_NOTEBOOK->add (Spells => $SETUP_SPELLS = spell_setup, - "Displays all spells you have and lets you edit keyboard shortcuts for them."); $SETUP_NOTEBOOK->add (Debug => debug_setup, "Some debuggin' options. Do not ask."); @@ -1620,11 +1640,8 @@ make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D - $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => $STATS_WINDOW = stats_window, - tooltip => "Toggles the statistics window, where all your Stats and Resistances are being displayed at all times."); - $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => inventory_window, - tooltip => "Toggles the inventory window, where you can manage your loot (or treasures :). " - . "You can also hit the Tab-key to show/hide the Inventory."); + $BUTTONBAR->add (new CFClient::UI::Flopper text => "Player", other => player_window, + tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config",