--- deliantra/Deliantra-Client/bin/cfplus 2006/07/11 13:51:38 1.91
+++ deliantra/Deliantra-Client/bin/cfplus 2006/07/16 23:30:08 1.95
@@ -88,6 +88,7 @@
our $LOGIN_BUTTON;
our $QUIT_DIALOG;
our $HOST_ENTRY;
+our $FULLSCREEN_ENABLE;
our $PICKUP_ENABLE;
our $SERVER_INFO;
@@ -101,6 +102,7 @@
our $INVENTORY_PAGE;
our $STATS_PAGE;
+our $SKILL_PAGE;
our $SPELL_PAGE;
our $HELP_WINDOW;
@@ -418,7 +420,7 @@
my $row = 1;
$table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
- $table->add (1, $row++, new CFClient::UI::CheckBox
+ $table->add (1, $row++, $FULLSCREEN_ENABLE = new CFClient::UI::CheckBox
state => $CFG->{fullscreen},
tooltip => "Bring the client into fullscreen mode.",
on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
@@ -691,30 +693,48 @@
font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
}
- $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
+ $vb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
my $row = 0;
my $col = 0;
my %resist_names = (
- slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
- holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
- conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)",
- fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
- depl => "Depletion (some monsters and other effects can cause stats depletion)",
- magic => "Magic (resistance to magic spells like magic missile or similar)",
- drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)",
- acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
- pois => "Poison (resistance to getting poisoned)",
- para => "Paralysation (this resistance affects the chance you get paralysed)",
- deat => "Death (resistance against death spells)",
- phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)",
- blind => "Blind (blind resistance affects the chance of a successful blinding attack)",
- fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
- tund => "Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
- elec => "Electricity (resistance against electricity, spells like large lightning, small lightning, ...)",
- cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)",
- ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)",
+ slow => ["Slow",
+ "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
+ holyw => ["Holy Word",
+ "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
+ conf => ["Confusion",
+ "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
+ fire => ["Fire",
+ "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
+ depl => ["Depletion",
+ "Depletion (some monsters and other effects can cause stats depletion)"],
+ magic => ["Magic",
+ "Magic (resistance to magic spells like magic missile or similar)"],
+ drain => ["Draining",
+ "Draining (some monsters (e.g. vampires) and other effects can steal experience)"],
+ acid => ["Acid",
+ "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
+ pois => ["Poison",
+ "Poison (resistance to getting poisoned)"],
+ para => ["Paralysation",
+ "Paralysation (this resistance affects the chance you get paralysed)"],
+ deat => ["Death",
+ "Death (resistance against death spells)"],
+ phys => ["Physical",
+ "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
+ blind => ["Blind",
+ "Blind (blind resistance affects the chance of a successful blinding attack)"],
+ fear => ["Fear",
+ "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
+ tund => ["Turn undead",
+ "Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
+ elec => ["Electricity",
+ "Electricity (resistance against electricity, spells like large lightning, small lightning, ...)"],
+ cold => ["Cold",
+ "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
+ ghit => ["Ghost hit",
+ "Ghost hit (special attack used by ghosts and ghost-like beings)"],
);
for (qw/slow holyw conf fire depl magic
drain acid pois para deat phys
@@ -729,138 +749,41 @@
valign => 0,
can_events => 1,
can_hover => 1,
- tooltip => $resist_names{$_},
+ tooltip => $resist_names{$_}->[1],
);
$tbl2->add ($col + 1, $row, new CFClient::UI::Image
font => $FONT_FIXED,
can_hover => 1,
can_events => 1,
path => "ui/resist/resist_$_.png",
- tooltip => $resist_names{$_},
+ tooltip => $resist_names{$_}->[1],
+ );
+ $tbl2->add ($col + 2, $row, new CFClient::UI::Label
+ text => $resist_names{$_}->[0],
+ font => $FONT_FIXED,
+ can_hover => 1,
+ can_events => 1,
+ tooltip => $resist_names{$_}->[1],
);
$row++;
if ($row % 6 == 0) {
- $col += 2;
+ $col += 3;
$row = 0;
}
}
- $vb->add (my $tbl3 = new CFClient::UI::Table expand => 1);
- $STATWIDS->{"_skill_tbl"} = $tbl3;
-
- update_stats_window ({});
+ #update_stats_window ({});
$vb
}
-sub formsep($) {
- scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
+sub skill_window {
+ $STATWIDS->{skill_tbl} = new CFClient::UI::Table expand => 1, col_expand => [0, 0, 1, 0, 0, 1]
}
-sub update_stats_window {
- my ($stats) = @_;
-
- # I love text protocols...
-
- my $hp = $stats->{+CS_STAT_HP} * 1;
- my $hp_m = $stats->{+CS_STAT_MAXHP} * 1;
- my $sp = $stats->{+CS_STAT_SP} * 1;
- my $sp_m = $stats->{+CS_STAT_MAXSP} * 1;
- my $fo = $stats->{+CS_STAT_FOOD} * 1;
- my $fo_m = 999;
- my $gr = $stats->{+CS_STAT_GRACE} * 1;
- my $gr_m = $stats->{+CS_STAT_MAXGRACE} * 1;
-
- $GAUGES->{hp} ->set_value ($hp, $hp_m);
- $GAUGES->{mana} ->set_value ($sp, $sp_m);
- $GAUGES->{food} ->set_value ($fo, $fo_m);
- $GAUGES->{grace} ->set_value ($gr, $gr_m);
- $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{+CS_STAT_EXP64})
- . " (lvl " . ($stats->{+CS_STAT_LEVEL} * 1) . ")");
- my $rng = $stats->{+CS_STAT_RANGE};
- $rng =~ s/^Range: //; # thank you so much dear server
- $GAUGES->{range} ->set_text ("Rng: " . $rng);
- my $title = $stats->{+CS_STAT_TITLE};
- $title =~ s/^Player: //;
- $STATWIDS->{title} ->set_text ("Title: " . $title);
-
- $STATWIDS->{st_str} ->set_text (sprintf "%d" , $stats->{+CS_STAT_STR});
- $STATWIDS->{st_dex} ->set_text (sprintf "%d" , $stats->{+CS_STAT_DEX});
- $STATWIDS->{st_con} ->set_text (sprintf "%d" , $stats->{+CS_STAT_CON});
- $STATWIDS->{st_int} ->set_text (sprintf "%d" , $stats->{+CS_STAT_INT});
- $STATWIDS->{st_wis} ->set_text (sprintf "%d" , $stats->{+CS_STAT_WIS});
- $STATWIDS->{st_pow} ->set_text (sprintf "%d" , $stats->{+CS_STAT_POW});
- $STATWIDS->{st_cha} ->set_text (sprintf "%d" , $stats->{+CS_STAT_CHA});
- $STATWIDS->{st_wc} ->set_text (sprintf "%d" , $stats->{+CS_STAT_WC});
- $STATWIDS->{st_ac} ->set_text (sprintf "%d" , $stats->{+CS_STAT_AC});
- $STATWIDS->{st_dam} ->set_text (sprintf "%d" , $stats->{+CS_STAT_DAM});
- $STATWIDS->{st_arm} ->set_text (sprintf "%d" , $stats->{+CS_STAT_RES_PHYS});
- $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{+CS_STAT_SPEED});
- $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{+CS_STAT_WEAP_SP});
-
- $STATWIDS->{m_weight}->set_text (sprintf "Max weight: %.1fkg", $stats->{+CS_STAT_WEIGHT_LIM} / 1000);
-
- my %tbl = (
- phys => CS_STAT_RES_PHYS,
- magic => CS_STAT_RES_MAG,
- fire => CS_STAT_RES_FIRE,
- elec => CS_STAT_RES_ELEC,
- cold => CS_STAT_RES_COLD,
- conf => CS_STAT_RES_CONF,
- acid => CS_STAT_RES_ACID,
- drain => CS_STAT_RES_DRAIN,
- ghit => CS_STAT_RES_GHOSTHIT,
- pois => CS_STAT_RES_POISON,
- slow => CS_STAT_RES_SLOW,
- para => CS_STAT_RES_PARA,
- tund => CS_STAT_TURN_UNDEAD,
- fear => CS_STAT_RES_FEAR,
- depl => CS_STAT_RES_DEPLETE,
- deat => CS_STAT_RES_DEATH,
- holyw => CS_STAT_RES_HOLYWORD,
- blind => CS_STAT_RES_BLIND,
- );
-
- if ($::CONN && !$STATWIDS->{_skill_tbl_init}) {
- my $sktbl = $STATWIDS->{_skill_tbl};
- $sktbl->clear;
-
- $sktbl->add (0, 0, new CFClient::UI::Label text => "Exp.", align => 1);
- $sktbl->add (1, 0, new CFClient::UI::Label text => "Level", align => 1);
- $sktbl->add (2, 0, new CFClient::UI::Label text => "Skillname");
-
- my @skills;
-
- for (my $i = CS_STAT_SKILLINFO; $i < CS_STAT_SKILLINFO+CS_NUM_SKILLS; $i++) {
- push @skills, [$i, $::CONN->{skill_info}{$i}];
- }
-
- my $y = 1;
- for (sort { $a->[1] cmp $b->[1] } @skills) {
- my ($idx, $name) = @$_;
-
- unless (defined $STATWIDS->{"sk_xp_$idx"} || !$::CONN->{skill_info}{$idx}) {
- $sktbl->add (0, $y, $STATWIDS->{"sk_xp_$idx"} = new CFClient::UI::Label text => "0", align => 1);
- $sktbl->add (1, $y, $STATWIDS->{"sk_lvl_$idx"} = new CFClient::UI::Label text => "0", align => 1);
- $sktbl->add (2, $y++, new CFClient::UI::Label text => $name);
- }
- }
-
- $STATWIDS->{_skill_tbl_init} = 1;
- }
-
- for (my $i = CS_STAT_SKILLINFO; $i < CS_STAT_SKILLINFO+CS_NUM_SKILLS; $i++) {
- if (exists $stats->{$i}) {
- $STATWIDS->{"sk_xp_$i"}->set_text (formsep $stats->{$i}->[1])
- if $STATWIDS->{"sk_xp_$i"};
- $STATWIDS->{"sk_lvl_$i"}->set_text (sprintf "%d", $stats->{$i}->[0])
- if $STATWIDS->{"sk_lvl_$i"};
- }
- }
-
- $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}})
- for keys %tbl;
+sub formsep($) {
+ scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
}
my $METASERVER_ATIME;
@@ -1116,7 +1039,6 @@
name => "message_window",
title => "Messages",
border_bg => [1, 1, 1, 1],
- bg => [0, 0, 0, 0.75],
x => "max",
y => 0,
force_w => $::WIDTH * 0.4,
@@ -1354,15 +1276,19 @@
;
$ntb->add (
- "Stats & Skills" => $STATS_PAGE = stats_window,
- "Shows statistics and skill window, where all your Stats, Resistances and Skills are shown."
+ "Statistics (F2)" => $STATS_PAGE = stats_window,
+ "Shows statistics, where all your Stats and Resistances are shown."
+ );
+ $ntb->add (
+ "Skills (F3)" => $SKILL_PAGE = skill_window,
+ "Shows all your Skills."
);
$ntb->add (
- Spellbook => $SPELL_PAGE = new CFClient::UI::SpellList,
+ "Spellbook (F4)" => $SPELL_PAGE = new CFClient::UI::SpellList,
"Displays all spells you have and lets you edit keyboard shortcuts for them."
);
$ntb->add (
- Inventory => $INVENTORY_PAGE = inventory_widget,
+ "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
"Toggles the inventory window, where you can manage your loot (or treasures :). "
. "You can also hit the Tab-key to show/hide the Inventory."
);
@@ -1911,8 +1837,8 @@
CFClient::SDL_KEYDOWN => sub {
if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
# alt-enter
+ $FULLSCREEN_ENABLE->toggle;
video_shutdown;
- $CFG->{fullscreen} = !$CFG->{fullscreen};
video_init;
} else {
CFClient::UI::feed_sdl_key_down_event ($_[0]);
@@ -1938,7 +1864,7 @@
{
local $SIG{__DIE__} = sub {
return unless defined $^S && !$^S;
- Carp::confess $_[1];#d#TODO: remove when stable
+ Carp::confess $_[0];#d#TODO: remove when stable
CFClient::fatal $_[0];
};