#!/opt/bin/perl use strict; use utf8; # do things only needed for single-binary version (par) BEGIN { if (%PAR::LibCache) { @INC = grep ref, @INC; # weed out all paths except pars loader refs while (my ($filename, $zip) = each %PAR::LibCache) { for ($zip->memberNames) { next unless /^\/root\/(.*)/; $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1") unless -e "$ENV{PAR_TEMP}/$1"; } } # TODO: pango-rc file, anybody? unshift @INC, $ENV{PAR_TEMP}; } } # need to do it again because that pile of garbage called PAR nukes it before main unshift @INC, $ENV{PAR_TEMP} if %PAR::LibCache; use Time::HiRes 'time'; use Event; use Crossfire; use Crossfire::Protocol::Constants; use Compress::LZF; use CFClient; use CFClient::OpenGL (); use CFClient::Protocol; use CFClient::UI; use CFClient::BindingEditor; use CFClient::MapWidget; $SIG{QUIT} = sub { Carp::cluck "QUIT" }; $SIG{PIPE} = 'IGNORE'; $Event::DIED = sub { # TODO: display dialog box or so Carp::confess $_[1];#d#TODO: remove when stable CFClient::error $_[1]; }; #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d# our $VERSION = '0.1'; my $MAX_FPS = 60; my $MIN_FPS = 5; # unused as of yet our $META_SERVER = "crossfire.real-time.com:13326"; our $LAST_REFRESH; our $NOW; our $CFG; our $CONN; our $FAST; # fast, low-quality mode, possibly useful for software-rendering our $WANT_REFRESH; our $CAN_REFRESH; our @SDL_MODES; our $WIDTH; our $HEIGHT; our $FULLSCREEN; our $FONTSIZE; our $FONT_PROP; our $FONT_FIXED; our $MAP; our $MAPMAP; our $MAPWIDGET; our $BUTTONBAR; our $LOGVIEW; our $CONSOLE; our $METASERVER; our $LOGIN_BUTTON; our $QUIT_DIALOG; our $HOST_ENTRY; our $PICKUP_ENABLE; our $SERVER_INFO; our $SETUP_DIALOG; our $SETUP_NOTEBOOK; our $SETUP_SERVER; our $SETUP_KEYBOARD; our $PL_NOTEBOOK; our $PL_WINDOW; our $INVENTORY_PAGE; our $STATS_PAGE; our $SPELL_PAGE; our $HELP_WINDOW; our $MESSAGE_WINDOW; our $FLOORBOX; our $GAUGES; our $STATWIDS; our $SDL_ACTIVE; our %SDL_CB; our $SDL_MIXER; our @SOUNDS; # event => file mapping our %AUDIO_CHUNKS; # audio files our $ALT_ENTER_MESSAGE; our $STATUSBOX; our $DEBUG_STATUS; our $INV; our $INVR; our $INV_RIGHT_HB; our $BIND_EDITOR; our $BIND_UPD_CB; our $PICKUP_CFG; sub status { $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); } sub debug { $DEBUG_STATUS->set_text ($_[0]); } sub destroy_query_dialog { (delete $_[0]{query_dialog})->destroy if $_[0]{query_dialog}; } # server query dialog sub server_query { my ($conn, $flags, $prompt) = @_; $conn->{query_dialog} = my $dialog = new CFClient::UI::FancyFrame x => "center", y => "center", title => "Server Query", child => my $vbox = new CFClient::UI::VBox, ; my @dialog = my $label = new CFClient::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, text => $prompt; if ($flags & CS_QUERY_YESNO) { push @dialog, my $hbox = new CFClient::UI::HBox; $hbox->add (new CFClient::UI::Button text => "No", on_activate => sub { $conn->send ("reply n"); $dialog->destroy; 0 } ); $hbox->add (new CFClient::UI::Button text => "Yes", on_activate => sub { $conn->send ("reply y"); destroy_query_dialog $conn; 0 }, ); $dialog->grab_focus; } elsif ($flags & CS_QUERY_SINGLECHAR) { $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)"; if ($prompt =~ /Now choose a character|Press any key for the next race/i) { $MESSAGE_WINDOW->show; unshift @dialog, new CFClient::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, markup => "\nOr use your keyboard:\n"; unshift @dialog, my $table = new CFClient::UI::Table; $table->add (0, 0, new CFClient::UI::Button text => "Next Race", on_activate => sub { $conn->send ("reply n"); destroy_query_dialog $conn; 0 }, ); $table->add (2, 0, new CFClient::UI::Button text => "Accept", on_activate => sub { $conn->send ("reply d"); destroy_query_dialog $conn; 0 }, ); unshift @dialog, new CFClient::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, markup => "Character Creation: Race\n\n" . "Look at the Messages window to see a description of this race " . "(or hover with your mouse over the bottommost entry in the status area in the lower left area of the screen) " . "and the center of the screen to see how this race looks like " . "(this is below this dialog window, you may need to click on the display area to make it visible).\n\n" . "You can look at another race, or accept this race (you will come back to this race eventually, " . "so you can take your time making this important choice." ; } elsif ($prompt =~ /roll new stats/) { if (my $stat = delete $conn->{stat_change_with}) { $conn->send ("reply $stat"); destroy_query_dialog $conn; return; } $STATS_PAGE->show; $MESSAGE_WINDOW->hide; unshift @dialog, new CFClient::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, markup => "\nOr use your keyboard:\n"; unshift @dialog, my $table = new CFClient::UI::Table; # left: re-roll $table->add (0, 0, new CFClient::UI::Button text => "Roll Again", on_activate => sub { $conn->send ("reply y"); destroy_query_dialog $conn; 0 }, ); # center: swap stats my ($sw1, $sw2) = map +(new CFClient::UI::Combobox value => $_, options => [ [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"], [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"], [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"], [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"], [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"], [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"], [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"], ], ), 1 .. 2; $table->add (2, 0, new CFClient::UI::Button text => "Swap Stats", on_activate => sub { $conn->{stat_change_with} = $sw2->{value}; $conn->send ("reply $sw1->{value}"); destroy_query_dialog $conn; 0 }, ); $table->add (2, 1, new CFClient::UI::HBox children => [$sw1, $sw2]); # right: accept $table->add (4, 0, new CFClient::UI::Button text => "Accept", on_activate => sub { $conn->send ("reply n"); $STATS_PAGE->hide; destroy_query_dialog $conn; 0 }, ); unshift @dialog, new CFClient::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, markup => "Character Creation: Stats\n\n" . "Look at the Stats window to see your basic stats " . "(first column: 1 strength, 2 dexterity, 3 constitution, 4 intelligence, 5 wisdom, 6 power and 7 charisma).\n\n" . "You can create another set of stats, swap two stat values with each other or accept the stats as they are now and continue. " . "Race selection will influence those values later on." ; } push @dialog, my $entry = new CFClient::UI::Entry on_changed => sub { $conn->send ("reply $_[1]"); destroy_query_dialog $conn; 0 }, ; $entry->grab_focus; } else { $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)"; push @dialog, my $entry = new CFClient::UI::Entry $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (), on_activate => sub { $conn->send ("reply $_[1]"); destroy_query_dialog $conn; 0 }, ; $entry->grab_focus; } $vbox->add (@dialog); $dialog->show; } sub start_game { status "logging in..."; $LOGIN_BUTTON->set_text ("Logout"); $SETUP_DIALOG->hide; my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; my ($host, $port) = split /:/, $CFG->{profile}{default}{host}; $MAP = new CFClient::Map $mapsize, $mapsize; $CONN = eval { new CFClient::Protocol host => $host, port => $port || 13327, user => $CFG->{profile}{default}{user}, pass => $CFG->{profile}{default}{password}, mapw => $mapsize, maph => $mapsize, map_widget => $MAPWIDGET, logview => $LOGVIEW, statusbox => $STATUSBOX, map => $MAP, mapmap => $MAPMAP, query => \&server_query, sound_play => sub { my ($x, $y, $soundnum, $type) = @_; $SDL_MIXER or return; my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]} or return; $chunk->play; }, }; if ($CONN) { CFClient::lowdelay fileno $CONN->{fh}; status "login successful"; } else { status "unable to connect"; stop_game(); } } sub stop_game { $LOGIN_BUTTON->set_text ("Login"); $SETUP_NOTEBOOK->set_current_page ($SETUP_SERVER); $SETUP_DIALOG->show; $PL_WINDOW->hide; $SPELL_PAGE->clear_spells; return unless $CONN; status "connection closed"; destroy_query_dialog $CONN; $CONN->destroy; $CONN = 0; # false, does not autovivify undef $MAP; } sub graphics_setup { my $vbox = new CFClient::UI::VBox; $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode"); $table->add (1, 0, my $hbox = new CFClient::UI::HBox); $hbox->add (my $mode_slider = new CFClient::UI::Slider force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]); $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999"); $mode_slider->connect (changed => sub { my ($self, $value) = @_; $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]}); }); $mode_slider->emit (changed => $mode_slider->{range}[0]); my $row = 1; $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen"); $table->add (1, $row++, new CFClient::UI::CheckBox state => $CFG->{fullscreen}, tooltip => "Bring the client into fullscreen mode.", on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); $table->add (1, $row++, new CFClient::UI::CheckBox state => $CFG->{fast}, tooltip => "Lower the visual quality considerably to speed up rendering.", on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale"); $table->add (1, $row++, new CFClient::UI::Slider range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], tooltip => "Enlarge or shrink the displayed map. Changes are instant.", on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War"); $table->add (1, $row++, new CFClient::UI::CheckBox state => $CFG->{fow_enable}, tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.", on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity"); $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth"); $table->add (1, $row++, new CFClient::UI::CheckBox state => $CFG->{fow_smooth}, tooltip => "Smooth the Fog-of-War a bit to make it more realistic. Changes are instant.", on_changed => sub { my ($self, $value) = @_; $CFG->{fow_smooth} = $value; status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::OpenGL::GL_VERSION < 1.2; 0 } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], tooltip => "The base font size used by most GUI elements that do not have their own setting.", on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Message Fontsize"); $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], tooltip => "The font size used by the message/server log window only. Changes are instant.", on_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", on_changed => sub { $CFG->{gauge_fontsize} = $_[1]; &set_gauge_window_fontsize; 0 } ); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size"); $table->add (1, $row++, new CFClient::UI::Slider range => [$CFG->{gauge_size}, 0.2, 0.8], tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", on_changed => sub { $CFG->{gauge_size} = $_[1]; $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 0 } ); $table->add (1, $row++, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", tooltip => "Apply the video settings", on_activate => sub { video_shutdown (); video_init (); 0 } ); $vbox } sub audio_setup { my $vbox = new CFClient::UI::VBox; $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); my $row = 0; $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable"); $table->add (1, $row++, new CFClient::UI::CheckBox state => $CFG->{audio_enable}, tooltip => "Master Audio Enable. If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", on_changed => sub { $CFG->{audio_enable} = $_[1]; 0 } ); # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume"); # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], on_changed => sub { # $CFG->{effects_volume} = $_[1]; # }); $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music"); $table->add (1, $row++, my $hbox = new CFClient::UI::HBox); $hbox->add (new CFClient::UI::CheckBox expand => 1, state => $CFG->{bgm_enable}, tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", on_changed => sub { $CFG->{bgm_enable} = $_[1]; 0 } ); $hbox->add (new CFClient::UI::Slider expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], tooltip => "The volume of the background music. Changes are instant.", on_changed => sub { $CFG->{bgm_volume} = $_[1]; CFClient::MixMusic::volume $_[1] * 128; 0 } ); $table->add (1, $row++, new CFClient::UI::Button expand => 1, align => 0, text => "Apply", tooltip => "Apply the audio settings", on_activate => sub { audio_shutdown (); audio_init (); 0 } ); $vbox } sub set_gauge_window_fontsize { for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) { $_->set_fontsize ($::CFG->{gauge_fontsize}); } } sub make_gauge_window { my $gh = int $HEIGHT * $CFG->{gauge_size}; my $win = new CFClient::UI::Frame ( force_x => 0, force_y => "max", force_w => $WIDTH, force_h => $gh, ); $win->add (my $hbox = new CFClient::UI::HBox children => [ (new CFClient::UI::HBox expand => 1), (new CFClient::UI::VBox children => [ (new CFClient::UI::Empty expand => 1), (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::Table)), ]), (my $vbox = new CFClient::UI::VBox), ], ); $vbox->add (new CFClient::UI::HBox expand => 1, children => [ (new CFClient::UI::Empty expand => 1), (my $hb = new CFClient::UI::HBox), ], ); $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp', tooltip => "Health points. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment."); $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana', tooltip => "Spell points. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana."); $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace', tooltip => "Grace points - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods."); $hb->add (my $fg = new CFClient::UI::Gauge type => 'food', tooltip => "Food. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too."); $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "Experience points and overall level - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100."); $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "Ranged attack - how you attack when you press shift-cursor (spell, skill, weapon etc.)"); $GAUGES = { exp => $exp, win => $win, range => $rng, food => $fg, mana => $mg, hp => $hg, grace => $gg }; &set_gauge_window_fontsize; $win } sub debug_setup { my $table = new CFClient::UI::Table; $table->add (0, 0, new CFClient::UI::Label text => "Widget Borders"); $table->add (1, 0, new CFClient::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); $table->add (0, 1, new CFClient::UI::Label text => "Tooltip Widget Info"); $table->add (1, 1, new CFClient::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); $table->add (0, 2, new CFClient::UI::Label text => "Show FPS"); $table->add (1, 2, new CFClient::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); $table->add (0, 3, new CFClient::UI::Label text => "Suppress Tooltips"); $table->add (1, 3, new CFClient::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); my @default_smooth = (0.05, 0.13, 0.05, 0.13, 0.30, 0.13, 0.05, 0.13, 0.05); for my $x (0..2) { for my $y (0 .. 2) { $table->add ($x + 3, $y, new CFClient::UI::Entry text => $default_smooth[$x * 3 + $y], on_changed => sub { $MAP->{smooth_matrix}[$x * 3 + $y] = $_[1] if $MAP; 0 }, ); } } $table } sub stats_window { my $vb = new CFClient::UI::VBox; $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1, can_hover => 1, can_events => 1, tooltip => "Your name and title. You can change your title by using the title command, if supported by the server."); $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1, can_hover => 1, can_events => 1, tooltip => "The map you are currently on (if supported by the server)."); $vb->add (my $hb0 = new CFClient::UI::HBox); $hb0->add ($STATWIDS->{weight} = new CFClient::UI::Label valign => 0, align => -1, text => "Weight:", expand => 1, can_hover => 1, can_events => 1, tooltip => "The weight of the player including all inventory items."); $hb0->add ($STATWIDS->{m_weight} = new CFClient::UI::Label valign => 0, align => -1, text => "Max weight:", expand => 1, can_hover => 1, can_events => 1, tooltip => "The weight limit: you cannot carry more than this."); $vb->add (my $hb = new CFClient::UI::HBox expand => 1); $hb->add (my $tbl = new CFClient::UI::Table expand => 1); my $color2 = [1, 1, 0]; for ( [0, 0, st_str => "Str", 30, "Physical Strength, determines damage dealt with weapons, how much you can carry, and how often you can attack"], [0, 1, st_dex => "Dex", 30, "Dexterity, your physical agility. Determines chance of being hit and affects armor class and speed"], [0, 2, st_con => "Con", 30, "Constitution, physical health and toughness. Determines how many healthpoints you can have"], [0, 3, st_int => "Int", 30, "Intelligence, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"], [0, 4, st_wis => "Wis", 30, "Wisdom, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"], [0, 5, st_pow => "Pow", 30, "Power, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"], [0, 6, st_cha => "Cha", 30, "Charisma, how well you are received by NPCs. Affects buying and selling prices in shops."], [2, 0, st_wc => "Wc", -120, "Weapon Class, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."], [2, 1, st_ac => "Ac", -120, "Armour Class, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."], [2, 2, st_dam => "Dam", 120, "Damage, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."], [2, 3, st_arm => "Arm", 120, "Armour, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value. This is the same as the physical resistance."], [2, 4, st_spd => "Spd", 10.54, "Speed, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."], [2, 5, st_wspd => "WSp", 10.54, "Weapon Speed, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."], ) { my ($col, $row, $id, $label, $template, $tooltip) = @$_; $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip); $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip); } $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1); my $row = 0; my $col = 0; my %resist_names = ( slow => "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)", holyw => "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)", conf => "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)", fire => "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)", depl => "Depletion (some monsters and other effects can cause stats depletion)", magic => "Magic (resistance to magic spells like magic missile or similar)", drain => "Draining (some monsters (e.g. vampires) and other effects can steal experience)", acid => "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)", pois => "Poison (resistance to getting poisoned)", para => "Paralysation (this resistance affects the chance you get paralysed)", deat => "Death (resistance against death spells)", phys => "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)", blind => "Blind (blind resistance affects the chance of a successful blinding attack)", fear => "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)", tund => "Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...", elec => "Electricity (resistance against electricity, spells like large lightning, small lightning, ...)", cold => "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)", ghit => "Ghost hit (special attack used by ghosts and ghost-like beings)", ); for (qw/slow holyw conf fire depl magic drain acid pois para deat phys blind fear tund elec cold ghit/) { $tbl2->add ($col, $row, $STATWIDS->{"res_$_"} = new CFClient::UI::Label font => $FONT_FIXED, template => "-100%", align => +1, valign => 0, can_events => 1, can_hover => 1, tooltip => $resist_names{$_}, ); $tbl2->add ($col + 1, $row, new CFClient::UI::Image font => $FONT_FIXED, can_hover => 1, can_events => 1, path => "ui/resist/resist_$_.png", tooltip => $resist_names{$_}, ); $row++; if ($row % 6 == 0) { $col += 2; $row = 0; } } $vb->add (my $tbl3 = new CFClient::UI::Table expand => 1); $STATWIDS->{"_skill_tbl"} = $tbl3; update_stats_window ({}); $vb } sub formsep($) { scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1 } sub update_stats_window { my ($stats) = @_; # I love text protocols... my $hp = $stats->{+CS_STAT_HP} * 1; my $hp_m = $stats->{+CS_STAT_MAXHP} * 1; my $sp = $stats->{+CS_STAT_SP} * 1; my $sp_m = $stats->{+CS_STAT_MAXSP} * 1; my $fo = $stats->{+CS_STAT_FOOD} * 1; my $fo_m = 999; my $gr = $stats->{+CS_STAT_GRACE} * 1; my $gr_m = $stats->{+CS_STAT_MAXGRACE} * 1; $GAUGES->{hp} ->set_value ($hp, $hp_m); $GAUGES->{mana} ->set_value ($sp, $sp_m); $GAUGES->{food} ->set_value ($fo, $fo_m); $GAUGES->{grace} ->set_value ($gr, $gr_m); $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{+CS_STAT_EXP64}) . " (lvl " . ($stats->{+CS_STAT_LEVEL} * 1) . ")"); my $rng = $stats->{+CS_STAT_RANGE}; $rng =~ s/^Range: //; # thank you so much dear server $GAUGES->{range} ->set_text ("Rng: " . $rng); my $title = $stats->{+CS_STAT_TITLE}; $title =~ s/^Player: //; $STATWIDS->{title} ->set_text ("Title: " . $title); $STATWIDS->{st_str} ->set_text (sprintf "%d" , $stats->{+CS_STAT_STR}); $STATWIDS->{st_dex} ->set_text (sprintf "%d" , $stats->{+CS_STAT_DEX}); $STATWIDS->{st_con} ->set_text (sprintf "%d" , $stats->{+CS_STAT_CON}); $STATWIDS->{st_int} ->set_text (sprintf "%d" , $stats->{+CS_STAT_INT}); $STATWIDS->{st_wis} ->set_text (sprintf "%d" , $stats->{+CS_STAT_WIS}); $STATWIDS->{st_pow} ->set_text (sprintf "%d" , $stats->{+CS_STAT_POW}); $STATWIDS->{st_cha} ->set_text (sprintf "%d" , $stats->{+CS_STAT_CHA}); $STATWIDS->{st_wc} ->set_text (sprintf "%d" , $stats->{+CS_STAT_WC}); $STATWIDS->{st_ac} ->set_text (sprintf "%d" , $stats->{+CS_STAT_AC}); $STATWIDS->{st_dam} ->set_text (sprintf "%d" , $stats->{+CS_STAT_DAM}); $STATWIDS->{st_arm} ->set_text (sprintf "%d" , $stats->{+CS_STAT_RES_PHYS}); $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{+CS_STAT_SPEED}); $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{+CS_STAT_WEAP_SP}); $STATWIDS->{m_weight}->set_text (sprintf "Max weight: %.1fkg", $stats->{+CS_STAT_WEIGHT_LIM} / 1000); my %tbl = ( phys => CS_STAT_RES_PHYS, magic => CS_STAT_RES_MAG, fire => CS_STAT_RES_FIRE, elec => CS_STAT_RES_ELEC, cold => CS_STAT_RES_COLD, conf => CS_STAT_RES_CONF, acid => CS_STAT_RES_ACID, drain => CS_STAT_RES_DRAIN, ghit => CS_STAT_RES_GHOSTHIT, pois => CS_STAT_RES_POISON, slow => CS_STAT_RES_SLOW, para => CS_STAT_RES_PARA, tund => CS_STAT_TURN_UNDEAD, fear => CS_STAT_RES_FEAR, depl => CS_STAT_RES_DEPLETE, deat => CS_STAT_RES_DEATH, holyw => CS_STAT_RES_HOLYWORD, blind => CS_STAT_RES_BLIND, ); if ($::CONN && !$STATWIDS->{_skill_tbl_init}) { my $sktbl = $STATWIDS->{_skill_tbl}; $sktbl->clear; $sktbl->add (0, 0, new CFClient::UI::Label text => "Exp.", align => 1); $sktbl->add (1, 0, new CFClient::UI::Label text => "Level", align => 1); $sktbl->add (2, 0, new CFClient::UI::Label text => "Skillname"); my @skills; for (my $i = CS_STAT_SKILLINFO; $i < CS_STAT_SKILLINFO+CS_NUM_SKILLS; $i++) { push @skills, [$i, $::CONN->{skill_info}{$i}]; } my $y = 1; for (sort { $a->[1] cmp $b->[1] } @skills) { my ($idx, $name) = @$_; unless (defined $STATWIDS->{"sk_xp_$idx"} || !$::CONN->{skill_info}{$idx}) { $sktbl->add (0, $y, $STATWIDS->{"sk_xp_$idx"} = new CFClient::UI::Label text => "0", align => 1); $sktbl->add (1, $y, $STATWIDS->{"sk_lvl_$idx"} = new CFClient::UI::Label text => "0", align => 1); $sktbl->add (2, $y++, new CFClient::UI::Label text => $name); } } $STATWIDS->{_skill_tbl_init} = 1; } for (my $i = CS_STAT_SKILLINFO; $i < CS_STAT_SKILLINFO+CS_NUM_SKILLS; $i++) { if (exists $stats->{$i}) { $STATWIDS->{"sk_xp_$i"}->set_text (formsep $stats->{$i}->[1]) if $STATWIDS->{"sk_xp_$i"}; $STATWIDS->{"sk_lvl_$i"}->set_text (sprintf "%d", $stats->{$i}->[0]) if $STATWIDS->{"sk_lvl_$i"}; } } $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}}) for keys %tbl; } my $METASERVER_ATIME; sub update_metaserver { my ($metaserver_dialog) = @_; $METASERVER = $metaserver_dialog if defined $metaserver_dialog; return if $METASERVER_ATIME > time; $METASERVER_ATIME = time + 60; my $table = $METASERVER->{table}; $table->clear; $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list..."); my $buf; my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0; unless ($fh) { $label->set_text ("unable to contact metaserver: $!"); return; } Event->io (fd => $fh, poll => 'r', cb => sub { my $res = sysread $fh, $buf, 8192, length $buf; if (!defined $res) { $_[0]->w->cancel; $label->set_text ("error while retrieving server list: $!"); } elsif ($res == 0) { $_[0]->w->cancel; status "server list retrieved"; utf8::decode $buf if utf8::valid $buf; $table->clear; my @tip = ( "The current number of users logged in on the server.", "The hostname of the server.", "The time this server has been running without being restarted.", "The server software version - a '+' indicates a Crossfire+ server.", "Short information about this server provided by its admins.", ); my @col = qw(#Users Host Uptime Version Description); $table->add ($_, 0, new CFClient::UI::Label can_hover => 1, can_events => 1, align => 0, fg => [1, 1, 0], text => $col[$_], tooltip => $tip[$_]) for 0 .. $#col; my @align = qw(1 0 1 1 -1); my $y = 0; for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) { my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m; for ($desc) { s/
/\n/gi; s/
  • /\n· /gi; s/<.*?>//sgi; s/&/&/g; s//>/g; } $uptime = sprintf "%dd %02d:%02d:%02d", (int $m->[8] / 86400), (int $m->[8] / 3600) % 24, (int $m->[8] / 60) % 60, $m->[8] % 60; $m = [$users, $host, $uptime, $version, $desc]; $y++; $table->add (scalar @$m, $y, new CFClient::UI::VBox children => [ (new CFClient::UI::Button text => "Use", tooltip => "Put this server into the Host:Port field", on_activate => sub { $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host); $METASERVER->hide; 0 }, ), (new CFClient::UI::Empty expand => 1), ]); $table->add ($_, $y, new CFClient::UI::Label ellipsise => 0, align => $align[$_], text => $m->[$_], tooltip => $tip[$_], can_hover => 1, can_events => 1, fontsize => 0.8) for 0 .. $#$m; } } }); } sub metaserver_dialog { my $vbox = new CFClient::UI::VBox; my $table = new CFClient::UI::Table; $vbox->add (new CFClient::UI::ScrolledWindow expand => 1, child => $table); my $dialog = new CFClient::UI::FancyFrame title => "Server List", name => 'metaserver_dialog', x => 'center', y => 'center', z => 3, force_h => $::HEIGHT * 0.4, child => $vbox, has_close_button => 1, table => $table, on_visibility_change => sub { update_metaserver ($_[0]) if $_[1]; 0 }, ; $dialog } sub server_setup { my $vbox = new CFClient::UI::VBox; $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]); $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port"); { $table->add (1, 2, my $vbox = new CFClient::UI::VBox); $vbox->add ( $HOST_ENTRY = new CFClient::UI::Entry expand => 1, text => $CFG->{profile}{default}{host}, tooltip => "The hostname or ip address of the Crossfire(+) server to connect to", on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{host} = $value; 0 } ); $vbox->add (new CFClient::UI::Button expand => 1, text => "Server List", other => $METASERVER, tooltip => "Show a list of available crossfire servers", on_activate => sub { $METASERVER->toggle_visibility; 0 }, on_visibility_change => sub { $METASERVER->hide unless $_[1]; 0 }, ); } $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username"); $table->add (1, 4, new CFClient::UI::Entry text => $CFG->{profile}{default}{user}, tooltip => "The name of your character on the server", on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value } ); $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password"); $table->add (1, 5, new CFClient::UI::Entry text => $CFG->{profile}{default}{password}, hidden => 1, tooltip => "The password for your character", on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value } ); $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size"); $table->add (1, 7, new CFClient::UI::Slider force_w => 100, range => [$CFG->{mapsize}, 10, 100, 0, 1], tooltip => "This is the size of the portion of the map update the server sends you. " . "If you set this to a high value you will be able to see further, " . "but you also increase bandwidth requirements and latency. " . "This option is only used once at log-in.", on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 0 }, ); $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Face Prefetch"); $table->add (1, 8, new CFClient::UI::CheckBox state => $CFG->{face_prefetch}, tooltip => "Background Image Prefetch\n\n" . "If enabled, the client automatically pre-fetches images from the server. " . "This might increase or create lag, but increases the chances " . "of faces being ready for display when you encounter them. " . "It also uses up server bandwidth on every connect, " . "so only set it if you really need to prefetch images. " . "This option can be set and unset any time.", on_changed => sub { $CFG->{face_prefetch} = $_[1]; 0 }, ); $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count"); $table->add (1, 9, new CFClient::UI::Entry text => $CFG->{output_count}, tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.", on_changed => sub { $CFG->{output_count} = $_[1]; 0 }, ); $table->add (0, 10, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync"); $table->add (1, 10, new CFClient::UI::Entry text => $CFG->{output_sync}, tooltip => "Should be set to 1 unless you know what you are doing. This option is only used once at log-in.", on_changed => sub { $CFG->{output_sync} = $_[1]; 0 }, ); $table->add (1, 11, $LOGIN_BUTTON = new CFClient::UI::Button expand => 1, align => 0, text => "Login", on_activate => sub { $CONN ? stop_game : start_game; 0 }, ); $table->add (0, 12, new CFClient::UI::Label valign => 0, align => 1, text => "Chat Command"); $table->add (1, 12, my $saycmd = new CFClient::UI::Entry text => $CFG->{say_command}, tooltip => "This is the command that will be used if you write a line in the message window entry or press \" in the map window. " . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. " . "But you could also set it to tell playername to only chat with that user.", on_changed => sub { my ($self, $value) = @_; $CFG->{say_command} = $value; 0 } ); $vbox->add (new CFClient::UI::Label text => "Server Info", fontsize => 1.2, padding_y => 8, fg => [1, 1, 0, 1], ); $vbox->add ($SERVER_INFO = new CFClient::UI::Label ellipsise => 0); $vbox } sub message_window { my $window = new CFClient::UI::FancyFrame name => "message_window", title => "Messages", border_bg => [1, 1, 1, 1], bg => [0, 0, 0, 0.75], x => "max", y => 0, force_w => $::WIDTH * 0.4, force_h => $::HEIGHT * 0.5, child => (my $vbox = new CFClient::UI::VBox), has_close_button => 1; $vbox->add ($LOGVIEW); $vbox->add (my $input = new CFClient::UI::Entry tooltip => "Chat Box. If you enter a text and press return/enter here, the current communication command " . "from the client setup will be prepended (e.g. shout, chat...). " . "If you prepend a slash (/), you will submit a command instead (similar to IRC). " . "A better way to submit commands (and the occasional chat command) is often the map command completer.", on_focus_in => sub { my ($input, $prev_focus) = @_; delete $input->{refocus_map}; if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) { $input->{refocus_map} = 1; } delete $input->{auto_activated}; 0 }, on_activate => sub { my ($input, $text) = @_; $input->set_text (''); if ($text =~ /^\/(.*)/) { $::CONN->user_send ($1); } else { my $say_cmd = $::CFG->{say_command} || 'say'; $::CONN->user_send ("$say_cmd $text"); } if ($input->{refocus_map}) { delete $input->{refocus_map}; $MAPWIDGET->focus_in } 0 }, on_escape => sub { $MAPWIDGET->grab_focus; 0 }, ); $CONSOLE = { window => $window, input => $input, }; $window } sub open_quit_dialog { unless ($QUIT_DIALOG) { $QUIT_DIALOG = new CFClient::UI::FancyFrame x => "center", y => "center", z => 50, title => "Really Quit?", ; $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1); $vb->add (new CFClient::UI::Label text => "You should find a savebed and apply it first!", max_w => $WIDTH * 0.25, ellipsize => 0, ); $vb->add (my $hb = new CFClient::UI::HBox expand => 1); $hb->add (new CFClient::UI::Button text => "Ok", expand => 1, on_activate => sub { $QUIT_DIALOG->hide; 0 }, ); $hb->add (new CFClient::UI::Button text => "Quit anyway", expand => 1, on_activate => sub { exit }, ); } $QUIT_DIALOG->show; } sub autopickup_setup { my $table = new CFClient::UI::Table; for ( ["General", 0, 0, ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE], ["Inhibit autopickup" => PICKUP_INHIBIT], ["Stop before pickup" => PICKUP_STOP], ["Debug autopickup" => PICKUP_DEBUG], ], ["Weapons", 0, 6, ["All weapons" => PICKUP_ALLWEAPON], ["Missile weapons" => PICKUP_MISSILEWEAPON], ["Bows" => PICKUP_BOW], ["Arrows" => PICKUP_ARROW], ], ["Armour", 0, 12, ["Helmets" => PICKUP_HELMET], ["Shields" => PICKUP_SHIELD], ["Body Armour" => PICKUP_ARMOUR], ["Boots" => PICKUP_BOOTS], ["Gloves" => PICKUP_GLOVES], ["Cloaks" => PICKUP_CLOAK], ], ["Readables", 2, 2, ["Spellbooks" => PICKUP_SPELLBOOK], ["Skillscrolls" => PICKUP_SKILLSCROLL], ["Normal Books/Scrolls" => PICKUP_READABLES], ], ["Misc", 2, 7, ["Food" => PICKUP_FOOD], ["Drinks" => PICKUP_DRINK], ["Valuables (Money, Gems)" => PICKUP_VALUABLES], ["Keys" => PICKUP_KEY], ["Magical Items" => PICKUP_MAGICAL], ["Potions" => PICKUP_POTION], ["Magic Devices" => PICKUP_MAGIC_DEVICE], ["Ignore cursed" => PICKUP_NOT_CURSED], ["Jewelery" => PICKUP_JEWELS], ], ["Weight/Value ratio", 2, 17] ) { my ($title, $x, $y, @bits) = @$_; $table->add ($x, $y, new CFClient::UI::Label text => $title, align => 1, fg => [1, 1, 0]); for (@bits) { ++$y; my $mask = $_->[1]; $table->add ($x , $y, new CFClient::UI::Label text => $_->[0], align => 1, expand => 1); $table->add ($x+1, $y, my $checkbox = new CFClient::UI::CheckBox state => $::CFG->{pickup} & $mask, on_changed => sub { my ($box, $value) = @_; if ($value) { $::CFG->{pickup} |= $mask; } else { $::CFG->{pickup} &= ~$mask; } $::CONN->send_command ("pickup $::CFG->{pickup}") if defined $::CONN; 0 }); ${$_->[2]} = $checkbox if $_->[2]; } } $table->add (2, 18, new CFClient::UI::ValSlider range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], template => ">= 99", to_value => sub { ">= " . 5 * $_[0] }, on_changed => sub { my ($slider, $value) = @_; $::CFG->{pickup} &= ~0xF; $::CFG->{pickup} |= int $value if $value; 1; }); $table->add (3, 18, new CFClient::UI::Button text => "set", on_activate => sub { $::CONN->send_command ("pickup $::CFG->{pickup}") if defined $::CONN; 0 }); $table } sub inventory_widget { my $hb = new CFClient::UI::HBox homogeneous => 1; $hb->add (my $vb1 = new CFClient::UI::VBox); $vb1->add (new CFClient::UI::Label align => 0, text => "Player"); $vb1->add ($INV = new CFClient::UI::Inventory); $hb->add (my $vb2 = new CFClient::UI::VBox); $vb2->add ($INV_RIGHT_HB = new CFClient::UI::HBox); $vb2->add ($INVR = new CFClient::UI::Inventory); # XXX: Call after $INVR = ... because set_opencont sets the items CFClient::Protocol::set_opencont ($::CONN, 0, "Floor"); $hb } sub toggle_player_page { my ($widget) = @_; if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) { $PL_WINDOW->hide; } else { $PL_NOTEBOOK->set_current_page ($widget); $PL_WINDOW->show; } } sub player_window { my $plwin = $PL_WINDOW = new CFClient::UI::FancyFrame x => "center", y => "center", force_w => $WIDTH * 9/10, force_h => $HEIGHT * 9/10, title => "Player", name => "playerbook", has_close_button => 1 ; my $ntb = $PL_NOTEBOOK = new CFClient::UI::Notebook expand => 1, debug => 1, filter => (new CFClient::UI::ScrolledWindow expand => 1, scroll_y => 1), ; $ntb->add ( "Stats & Skills" => $STATS_PAGE = stats_window, "Shows statistics and skill window, where all your Stats, Resistances and Skills are shown." ); $ntb->add ( Spellbook => $SPELL_PAGE = new CFClient::UI::SpellList, "Displays all spells you have and lets you edit keyboard shortcuts for them." ); $ntb->add ( Inventory => $INVENTORY_PAGE = inventory_widget, "Toggles the inventory window, where you can manage your loot (or treasures :). " . "You can also hit the Tab-key to show/hide the Inventory." ); $ntb->set_current_page ($INVENTORY_PAGE); $plwin->add ($ntb); $plwin } sub update_bindings { $BIND_UPD_CB->() if $BIND_UPD_CB; } sub keyboard_setup { my $binding_list = new CFClient::UI::VBox; my $refresh; $refresh = $BIND_UPD_CB = sub { $binding_list->clear (); for my $mod (keys %{$::CFG->{profile}{default}{bindings}}) { for my $sym (keys %{$::CFG->{profile}{default}{bindings}{$mod}}) { my $cmds = $::CFG->{profile}{default}{bindings}{$mod}{$sym}; next unless ref $cmds eq 'ARRAY' and @$cmds > 0; my $lbl = join "; ", @$cmds; my $nam = CFClient::BindingEditor::keycombo_to_name ($mod, $sym); $binding_list->add (my $hb = new CFClient::UI::HBox); $hb->add (new CFClient::UI::Button text => "delete", tooltip => "Deletes the binding", on_activate => sub { $binding_list->remove ($hb); delete $::CFG->{profile}{default}{bindings}{$mod}{$sym}; 0 }); $hb->add (new CFClient::UI::Button text => "edit", tooltip => "Edits the binding", on_activate => sub { $::BIND_EDITOR->set_binding ( $mod, $sym, $::CFG->{profile}{default}{bindings}{$mod}{$sym}, sub { my ($nmod, $nsym, $ncmds) = @_; $::BIND_EDITOR->cfg_unbind ($mod, $sym); $::BIND_EDITOR->cfg_bind ($nmod, $nsym, $ncmds); $refresh->(); $SETUP_NOTEBOOK->set_current_page ($SETUP_KEYBOARD); $SETUP_DIALOG->show; }, sub { $SETUP_NOTEBOOK->set_current_page ($SETUP_KEYBOARD); $SETUP_DIALOG->show; }); $::BIND_EDITOR->show; $SETUP_DIALOG->hide; 0 }); $hb->add (new CFClient::UI::Label text => "(Key: $nam)"); $hb->add (new CFClient::UI::Label text => $lbl, expand => 1); } } }; my $vb = new CFClient::UI::VBox; $vb->add (my $hb = new CFClient::UI::HBox); $hb->add (new CFClient::UI::Label text => "only shift-up stops fire"); $hb->add (new CFClient::UI::CheckBox expand => 1, state => $CFG->{shift_fire_stop}, tooltip => "If this checkbox is enabled you will stop fire only if you stop pressing shift", on_changed => sub { my ($cbox, $value) = @_; $CFG->{shift_fire_stop} = $value; 0 }); $vb->add ($binding_list); $vb->add (my $hb = new CFClient::UI::HBox); $hb->add (new CFClient::UI::Button text => "record new", expand => 1, tooltip => "This button opens the binding editor with an empty binding.", on_activate => sub { $::BIND_EDITOR->set_binding (undef, undef, [], sub { my ($mod, $sym, $cmds) = @_; $::BIND_EDITOR->cfg_bind ($mod, $sym, $cmds); $refresh->(); $SETUP_NOTEBOOK->set_current_page ($SETUP_KEYBOARD); $SETUP_DIALOG->show; }, sub { $SETUP_NOTEBOOK->set_current_page ($SETUP_KEYBOARD); $SETUP_DIALOG->show; }, ); $SETUP_DIALOG->hide; $::BIND_EDITOR->show; 0 }, ); $hb->add (new CFClient::UI::Button text => "close", tooltip => "Closes the binding window", expand => 1, on_activate => sub { $SETUP_DIALOG->hide; 0 } ); $refresh->(); $vb } sub help_window { my $win = new CFClient::UI::FancyFrame x => 'center', y => 'center', z => 2, name => 'doc_browser', force_w => int $WIDTH * 7/8, force_h => int $HEIGHT * 7/8, title => "Help Browser", has_close_button => 1; $win->add (my $vbox = new CFClient::UI::VBox); $vbox->add (my $buttons = new CFClient::UI::HBox); $vbox->add (my $viewer = new CFClient::UI::TextScroller expand => 1, fontsize => 0.8, padding_x => 4); $buttons->add (new CFClient::UI::Label text => "Choose a document to display: "); $buttons->add (my $combo = new CFClient::UI::Combobox value => undef, options => [ [intro => "Introduction"], [manual => "Main Manual"], [skill_help => "Skill Reference"], [command_help => "Command Reference"], [dmcommand_help => "DM Commands"], [COPYING => "License Terms"], ], on_changed => sub { my ($self, $pod) = @_; my $pom = CFClient::load_pod CFClient::find_rcfile "pod/$pod.pod", doc_viewer => 1, sub { CFClient::pod_to_pango_list $_[0] }; $viewer->clear; # $viewer->add_paragraph ([1, 1, 1, 1], ["Test\n\n \x{fffc} \x{fffc}\n", # (new CFClient::UI::Image path => "x.png", can_hover => 1, can_events => 1), # (new CFClient::UI::Label text => "üüüü", can_hover => 1, can_events => 1, tooltip => "??"), # ]);#d# $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0]) for @$pom; $viewer->set_offset (0); 0 }, on_visibility_change => sub { my ($self, $visible) = @_; return unless $visible; return if $self->{value}; $self->set_value ("intro"); 0 }, ); $win } sub sdl_init { CFClient::SDL_Init and die "SDL::Init failed!\n"; } sub video_init { sdl_init; $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; my ($old_w, $old_h) = ($WIDTH, $HEIGHT); ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; $FULLSCREEN = $CFG->{fullscreen}; $FAST = $CFG->{fast}; CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n"; $SDL_ACTIVE = 1; $LAST_REFRESH = time - 0.01; CFClient::OpenGL::init; $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# ############################################################################# if ($DEBUG_STATUS) { CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h; } else { # create the widgets $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, force_x => "max", force_y => 0; $DEBUG_STATUS->show; $BIND_EDITOR = new CFClient::BindingEditor (x => "max", y => 0); $STATUSBOX = new CFClient::UI::Statusbox; $STATUSBOX->add ("Use Alt-Enter to toggle fullscreen mode", timeout => 864000, pri => -100, color => [1, 1, 1, 0.8]); (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], force_x => 0, force_y => "max", child => $STATUSBOX, )->show; CFClient::UI::FancyFrame->new ( title => "Map", name => "mapmap", x => 0, y => $FONTSIZE + 8, border_bg => [1, 1, 1, 192/255], bg => [1, 1, 1, 0], child => ($MAPMAP = new CFClient::MapWidget::MapMap tooltip => "Map. On servers that support this feature, this will display an overview of the surrounding areas.", ), )->show; $MAPWIDGET = new CFClient::MapWidget; $MAPWIDGET->connect (activate_console => sub { my ($mapwidget, $preset) = @_; if ($CONSOLE) { $CONSOLE->{input}->{auto_activated} = 1; $CONSOLE->{input}->grab_focus; if ($preset && $CONSOLE->{input}->get_text eq '') { $CONSOLE->{input}->set_text ($preset); } } }); $MAPWIDGET->show; $MAPWIDGET->grab_focus; $LOGVIEW = new CFClient::UI::TextScroller expand => 1, font => $FONT_FIXED, fontsize => $::CFG->{log_fontsize}, indent => -4, can_hover => 1, can_events => 1, tooltip => "Server Log. This text viewer contains all the messages sent by the server.", ; $SETUP_DIALOG = new CFClient::UI::FancyFrame title => "Setup", name => "setup_dialog", x => 'center', y => 'center', z => 2, force_w => $::WIDTH * 0.6, force_h => $::HEIGHT * 0.6, has_close_button => 1, ; $METASERVER = metaserver_dialog; $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new CFClient::UI::Notebook expand => 1, debug => 1, filter => new CFClient::UI::ScrolledWindow expand => 1, scroll_y => 1); $SETUP_NOTEBOOK->add (Server => $SETUP_SERVER = server_setup, "Configure the server to play on, your username, password and other server-related options."); $SETUP_NOTEBOOK->add (Pickup => autopickup_setup, "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them."); $SETUP_NOTEBOOK->add (Graphics => graphics_setup, "Configure the video mode, performance, fonts and other graphical aspects of the game."); $SETUP_NOTEBOOK->add (Audio => audio_setup, "Configure the use of audio, sound effects and background music."); $SETUP_NOTEBOOK->add (Keyboard => $SETUP_KEYBOARD = keyboard_setup, "Lets you define, edit and delete key bindings." . "There is a shortcut for making bindings: Control-Insert opens the binding editor " . "with nothing set and the recording started. After doing the actions you " . "want to record press Insert and you will be asked to press a key-combo. " . "After pressing the combo the binding will be saved automatically and the " . "binding editor closes"); $SETUP_NOTEBOOK->add (Debug => debug_setup, "Some debuggin' options. Do not ask."); $BUTTONBAR = new CFClient::UI::Buttonbar x => 0, y => 0, z => 200; # put on top $BUTTONBAR->add (new CFClient::UI::Flopper text => "Setup", other => $SETUP_DIALOG, tooltip => "Toggles a dialog where you can configure all aspects of this client."); $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW = message_window, tooltip => "Toggles the server message log, where the client collects all messages from the server."); make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D $BUTTONBAR->add (new CFClient::UI::Flopper text => "Playerbook", other => player_window, tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); $BUTTONBAR->add (new CFClient::UI::Button text => "Save Config", tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.", on_activate => sub { $::CFG->{layout} = CFClient::UI::get_layout; CFClient::write_cfg "$Crossfire::VARDIR/cfplusrc"; status "Configuration Saved"; 0 }, ); $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, tooltip => "View Documentation"); $BUTTONBAR->add (new CFClient::UI::Button text => "Quit", tooltip => "Terminates the program", on_activate => sub { if ($CONN) { open_quit_dialog; } else { exit; } 0 }, ); $BUTTONBAR->show; $SETUP_DIALOG->show; } $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); } sub video_shutdown { CFClient::OpenGL::shutdown; undef $SDL_ACTIVE; } my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d# my $bgmusic;#TODO#hack#d# sub audio_channel_finished { my ($channel) = @_; #warn "channel $channel finished\n";#d# } sub audio_music_finished { return unless $CFG->{bgm_enable}; # TODO: hack, do play loop and mood music $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]"; $bgmusic->play (0); push @bgmusic, shift @bgmusic; } sub audio_init { if ($CFG->{audio_enable}) { if (open my $fh, "<", CFClient::find_rcfile "sounds/config") { $SDL_MIXER = !CFClient::Mix_OpenAudio; unless ($SDL_MIXER) { status "Unable to open sound device: there will be no sound"; return; } CFClient::Mix_AllocateChannels 8; CFClient::MixMusic::volume $CFG->{bgm_volume} * 128; audio_music_finished; while (<$fh>) { next if /^\s*#/; next if /^\s*$/; my ($file, $volume, $event) = split /\s+/, $_, 3; push @SOUNDS, "$volume,$file"; $AUDIO_CHUNKS{"$volume,$file"} ||= do { my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file"; $chunk->volume ($volume * 128 / 100); $chunk }; } } else { status "unable to open sound config: $!"; } } } sub audio_shutdown { CFClient::Mix_CloseAudio if $SDL_MIXER; undef $SDL_MIXER; @SOUNDS = (); %AUDIO_CHUNKS = (); } my %animate_object; my $animate_timer; my $fps = 9; my %demo;#d# sub force_refresh { $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05; debug sprintf "%3.2f", $fps if $ENV{CFPLUS_DEBUG} & 4; $CFClient::UI::ROOT->draw; $WANT_REFRESH = 0; $CAN_REFRESH = 0; $LAST_REFRESH = $NOW; 0 && do { # some weird model-drawing code, just a joke right now use CFClient::OpenGL; $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die; $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die; $demo{r} ||= do { my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> }; $mod->{v} = pack "f*", @{$mod->{v}}; $_ = [scalar @$_, pack "S!*", @$_] for values %{$mod->{g}}; $mod }; my $r = $demo{r} or die; glDepthMask 1; glClear GL_DEPTH_BUFFER_BIT; glEnable GL_TEXTURE_2D; glEnable GL_DEPTH_TEST; glEnable GL_CULL_FACE; glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH; glMatrixMode GL_PROJECTION; glLoadIdentity; glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000; #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000; glMatrixMode GL_MODELVIEW; glLoadIdentity; glPushMatrix; glTranslate 0, 0, -800; glScale 1, -1, 1; glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0; glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0; glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1; glScale 50, 50, 50; glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v}; while (my ($k, $v) = each %{$r->{g}}) { glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die); glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1]; } glPopMatrix; glShadeModel GL_FLAT; glDisable GL_DEPTH_TEST; glDisable GL_TEXTURE_2D; glDepthMask 0; $WANT_REFRESH++; }; CFClient::SDL_GL_SwapBuffers; } my $refresh_watcher = Event->timer (after => 0, hard => 0, interval => 1 / $MAX_FPS, cb => sub { $NOW = time; ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) for CFClient::SDL_PollEvent; if (%animate_object) { $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; $WANT_REFRESH++; } if ($WANT_REFRESH) { force_refresh; } else { $CAN_REFRESH = 1; } }); sub animation_start { my ($widget) = @_; $animate_object{$widget} = $widget; } sub animation_stop { my ($widget) = @_; delete $animate_object{$widget}; } # check once/second for faces that need to be prefetched # this should, of course, only run on demand, but # SDL forces worse things on us.... Event->timer (after => 1, interval => 0.25, cb => sub { $CONN->face_prefetch if $CONN; }); %SDL_CB = ( CFClient::SDL_QUIT => sub { Event::unloop -1; }, CFClient::SDL_VIDEORESIZE => sub { }, CFClient::SDL_VIDEOEXPOSE => sub { CFClient::UI::full_refresh; }, CFClient::SDL_ACTIVEEVENT => sub { # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# }, CFClient::SDL_KEYDOWN => sub { if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) { # alt-enter video_shutdown; $CFG->{fullscreen} = !$CFG->{fullscreen}; video_init; } else { CFClient::UI::feed_sdl_key_down_event ($_[0]); } }, CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event, CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event, CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event, CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event, CFClient::SDL_USEREVENT => sub { if ($_[0]{code} == 1) { audio_channel_finished $_[0]{data1}; } elsif ($_[0]{code} == 0) { audio_music_finished; } }, ); ############################################################################# $SIG{INT} = $SIG{TERM} = sub { exit }; { local $SIG{__DIE__} = sub { return unless defined $^S && !$^S; Carp::confess $_[1];#d#TODO: remove when stable CFClient::fatal $_[0]; }; CFClient::read_cfg "$Crossfire::VARDIR/cfplusrc"; CFClient::UI::set_layout ($::CFG->{layout}); my %DEF_CFG = ( sdl_mode => 0, width => 640, height => 480, fullscreen => 0, fast => 0, map_scale => 1, fow_enable => 1, fow_intensity => 0.45, fow_smooth => 0, gui_fontsize => 1, log_fontsize => 0.7, gauge_fontsize => 1, gauge_size => 0.35, stat_fontsize => 0.7, mapsize => 100, say_command => 'say', audio_enable => 1, bgm_enable => 1, bgm_volume => 0.25, face_prefetch => 0, output_sync => 1, output_count => 1, pickup => 0, default => "profile", # default profile ); while (my ($k, $v) = each %DEF_CFG) { $CFG->{$k} = $v unless exists $CFG->{$k}; } $CFG->{profile}{default}{host} ||= "crossfire.schmorp.de"; sdl_init; @SDL_MODES = reverse grep $_->[0] >= 640 && $_->[1] >= 480, CFClient::SDL_ListModes; @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES; { my @fonts = map CFClient::find_rcfile "fonts/$_", qw( DejaVuSans.ttf DejaVuSansMono.ttf DejaVuSans-Bold.ttf DejaVuSansMono-Bold.ttf DejaVuSans-Oblique.ttf DejaVuSansMono-Oblique.ttf DejaVuSans-BoldOblique.ttf DejaVuSansMono-BoldOblique.ttf ); CFClient::add_font $_ for @fonts; CFClient::pango_init; $FONT_PROP = new_from_file CFClient::Font $fonts[0]; $FONT_FIXED = new_from_file CFClient::Font $fonts[1]; $FONT_PROP->make_default; } # compare mono (ft) vs. rgba (cairo) # ft - 1.8s, cairo 3s, even in alpha-only mode # for my $rgba (0..1) { # my $t1 = Time::HiRes::time; # for (1..1000) { # my $layout = CFClient::Layout->new ($rgba); # $layout->set_text ("hallo" x 100); # $layout->render; # } # my $t2 = Time::HiRes::time; # warn $t2-$t1; # } video_init; audio_init; } Event::loop; #CFClient::SDL_Quit; #CFClient::_exit 0; END { CFClient::SDL_Quit } =head1 NAME cfplus - A Crossfire+ and Crossfire game client =head1 SYNOPSIS Just run it - no commandline arguments are supported. =head1 USAGE cfplus utilises OpenGL for all UI elements and the game. It is supposed to be used fullscreen and interactively. =head1 DEBUGGING CFPLUS_DEBUG - environment variable 1 draw borders around widgets 2 add low-level widget info to tooltips 4 show fps 8 suppress tooltips =head1 AUTHOR Marc Lehmann , Robin Redeker