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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.48 by root, Mon Jul 7 08:02:17 2008 UTC vs.
Revision 1.74 by root, Wed Sep 3 06:23:04 2008 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
3{
4package Deliantra::Client; # work around CPAN breakage
5package App::Deliantra; # try to reserve namespace
6}
7 2
8if ($ENV{DELIANTRA_CORO_DEBUG}) { 3if ($ENV{DELIANTRA_CORO_DEBUG}) {
9 eval ' 4 eval '
10 use Coro; 5 use Coro;
11 use Coro::EV; 6 use Coro::EV;
54 } 49 }
55 } 50 }
56 51
57 if ($^O eq "MSWin32") { 52 if ($^O eq "MSWin32") {
58 # pango is relocatable on win32 53 # pango is relocatable on win32
59 } else { 54 } elsif (-e "$root/pangoversion") {
60 open my $fh, "<:perlio", "$root/pangoversion" 55 open my $fh, "<:perlio", "$root/pangoversion"
61 or die "pangoversion: $!"; 56 or die "pangoversion: $!";
62 my $PANGO = <$fh>; 57 my $PANGO = <$fh>;
63 # unix, need to patch pango rc file 58 # unix, need to patch pango rc file
64 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules" 59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
74 69
75 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
76 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
77 or die "$ENV{PANGO_RC_FILE}: $!"; 72 or die "$ENV{PANGO_RC_FILE}: $!";
78 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n"; 73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else {
75 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things
79 } 81 }
80 82
81 unshift @INC, $root; 83 unshift @INC, $root;
82 } 84 }
83} 85}
95 97
96# need to do it again because that pile of garbage called PAR nukes it before main 98# need to do it again because that pile of garbage called PAR nukes it before main
97unshift @INC, $ENV{PAR_TEMP} 99unshift @INC, $ENV{PAR_TEMP}
98 if %PAR::LibCache; 100 if %PAR::LibCache;
99 101
100use Time::HiRes 'time';
101use EV; 102use EV;
103BEGIN { *time = \&EV::time }
104
102use List::Util qw(max min); 105use List::Util qw(max min);
103 106
104use Deliantra; 107use Deliantra;
105use Deliantra::Protocol::Constants; 108use Deliantra::Protocol::Constants;
106 109
110use AnyEvent::Util ();
107use AnyEvent::DNS; 111use AnyEvent::DNS;
112use AnyEvent::Socket ();
108 113
109use Compress::LZF; 114use Compress::LZF;
115use JSON::XS;
110 116
111use DC; 117use DC;
112BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 118
119sub crash($;$) {
120 # nop during compiletime
121}
122
123BEGIN {
124 $SIG{__DIE__} = sub {
125 return if $^S;
126 crash "CRASH/DIE: $_[0]" => 1;
127 DC::fatal Carp::longmess "$_[0]";
128 }
129}
130
113use DC::OpenGL (); 131use DC::OpenGL ();
114use DC::Protocol; 132use DC::Protocol;
115use DC::DB; 133use DC::DB;
116use DC::UI; 134use DC::UI;
117use DC::UI::Canvas; 135use DC::UI::Canvas;
118use DC::UI::Inventory; 136use DC::UI::Inventory;
119use DC::UI::SpellList; 137use DC::UI::SpellList;
120use DC::UI::Dockable; 138use DC::UI::Dockable;
121use DC::UI::Dockbar; 139use DC::UI::Dockbar;
122use DC::UI::MessageWindow;
123use DC::UI::ChatView; 140use DC::UI::ChatView;
124use DC::MessageDistributor; 141use DC::MessageDistributor;
125use DC::Pod; 142use DC::Pod;
126use DC::MapWidget; 143use DC::MapWidget;
127use DC::Macro; 144use DC::Macro;
128 145
129$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 146$SIG{QUIT} = sub { Carp::cluck "QUIT" };
130$SIG{PIPE} = 'IGNORE'; 147$SIG{PIPE} = 'IGNORE';
131 148
132$EV::DIED = sub { 149$EV::DIED = sub {
150 crash "CRASH/EV::DIED: $@" => 1;
133 DC::fatal Carp::longmess $@; 151 DC::fatal Carp::longmess $@;
134}; 152};
135 153
136my $MAX_FPS = 60; 154my $MAX_FPS = 60;
137 155
139 157
140our $LAST_REFRESH; 158our $LAST_REFRESH;
141our $NOW; 159our $NOW;
142 160
143our $CFG; 161our $CFG;
144our $CONN;
145our $PROFILE; # current profile 162our $PROFILE; # current profile
146our $FAST; # fast, low-quality mode, possibly useful for software-rendering 163our $FAST; # fast, low-quality mode, possibly useful for software-rendering
147 164
148our $WANT_REFRESH; 165our $WANT_REFRESH;
149 166
167our $MODE_SLIDER;
168our $CAVEAT_LABEL;
169
150our @SDL_MODES; 170our @SDL_MODES;
171our $SDL_REINIT = 1;
151our $WIDTH; 172our $WIDTH;
152our $HEIGHT; 173our $HEIGHT;
153our $FULLSCREEN; 174our $FULLSCREEN;
154our $FONTSIZE; 175our $FONTSIZE;
155 176
156our $FONT_PROP; 177our $FONT_PROP;
157our $FONT_FIXED; 178our $FONT_FIXED;
179
180our $CONN;
158 181
159our $MAP; 182our $MAP;
160our $MAPMAP; 183our $MAPMAP;
161our $MAPWIDGET; 184our $MAPWIDGET;
162our $COMPLETER; 185our $COMPLETER;
204our $DEBUG_STATUS; 227our $DEBUG_STATUS;
205 228
206our $INV; 229our $INV;
207our $INVR; 230our $INVR;
208our $INVR_HB; 231our $INVR_HB;
232
233#############################################################################
234
235# write a crash message blockingly to the socket, if possible
236# this is a bit too complicated for my tastes, but it was easy.
237*crash = sub($;$) {
238 my ($msg, $backtrace) = @_;
239
240 return unless $CONN;
241
242 my $fh = $CONN->{fh}
243 or return;
244
245 my $buf = delete $CONN->{wbuf};
246
247 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
248
249 AnyEvent::Util::fh_nonblocking $fh, 0;
250 syswrite $fh, $buf;
251 AnyEvent::Util::fh_nonblocking $fh, 1;
252
253 $msg =~ s/\s+$//;
254
255 # backtrace as second step, in case it crashes, too
256 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
257 if $backtrace;
258};
209 259
210############################################################################# 260#############################################################################
211 261
212sub status { 262sub status {
213 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
741 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 791 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
742 792
743 $CONN = 793 $CONN =
744 new DC::Protocol 794 new DC::Protocol
745 host => $host, 795 host => $host,
746 port => $port || 13327, 796 port => $port,
747 user => $PROFILE->{user}, 797 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 798 pass => $PROFILE->{password},
749 mapw => $mapsize, 799 mapw => $mapsize,
750 maph => $mapsize, 800 maph => $mapsize,
751 801
779 status "logging in..."; 829 status "logging in...";
780 830
781 $LOGIN_BUTTON->set_text ("Logout"); 831 $LOGIN_BUTTON->set_text ("Logout");
782 $SETUP_DIALOG->hide; 832 $SETUP_DIALOG->hide;
783 833
784 my ($host, $port) = split /:/, $PROFILE->{host}; 834 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
785 835
786 $MAP = new DC::Map; 836 $MAP = new DC::Map;
787 837
788 # hack to make SURE we find the IP address all right 838 # hack to make SURE we find the IP address all right
789 # can be removed once AnyEvent::DNS is proven stable. 839 # can be removed once AnyEvent::DNS is proven stable.
800 dc_connect $host, $port; 850 dc_connect $host, $port;
801 } 851 }
802} 852}
803 853
804sub stop_game { 854sub stop_game {
855 crash "stop_game";
856
805 $LOGIN_BUTTON->set_text ("Login / Register"); 857 $LOGIN_BUTTON->set_text ("Login / Register");
806 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 858 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
807 $SETUP_DIALOG->show; 859 $SETUP_DIALOG->show;
808 $PL_WINDOW->hide; 860 $PL_WINDOW->hide;
809 $SPELL_LIST->clear_spells; 861 $SPELL_LIST->clear_spells;
829 881
830 my $row = 0; 882 my $row = 0;
831 883
832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
833 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 885 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
834 can_events => 1, 886 can_events => 1,
835 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 887 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
888
889 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
890 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
891 can_events => 1,
892 tooltip => "This field shows any known issues with your config or driver, such as "
893 . "a non-accelerated display format. You can try to work around these issues "
894 . "by selecting a different video mode, changing the settings below or "
895 . "by installing the right driver for your graphics card.");
896
897 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
898 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
899 value => $CFG->{uitheme},
900 options => [
901 [wood => "Wood (the default)"],
902 [plain => "Plain (very)"],
903 [blue => "Blue"],
904 ],
905 tooltip => "Choose the User Interface theme that you like most :)",
906 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
907 );
836 908
837 my $vidmode_tooltip = 909 my $vidmode_tooltip =
838 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 910 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
839 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 911 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
840 912
841 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
842 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 914 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
843 915
844 $hbox->add (my $mode_slider = new DC::UI::Slider 916 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
845 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 917 force_w => $WIDTH * 0.1, expand => 1,
918 range => [ ($CFG->{sdl_mode}) x 3 ],
846 tooltip => $vidmode_tooltip); 919 tooltip => $vidmode_tooltip);
847 $hbox->add (my $mode_label = new DC::UI::Label 920 $hbox->add (my $mode_label = new DC::UI::Label
848 height => 0.8, template => "9999x9999@9+9", 921 height => 0.8, template => "9999x9999@9+9",
849 can_events => 1, tooltip => $vidmode_tooltip); 922 can_events => 1, tooltip => $vidmode_tooltip);
850 923
851 $mode_slider->connect (changed => sub { 924 $MODE_SLIDER->connect (changed => sub {
852 my ($self, $value) = @_; 925 my ($self, $value) = @_;
853 926
854 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 927 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
855 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 928 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
856 }); 929 });
857 $mode_slider->emit (changed => $mode_slider->{range}[0]); 930 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
858 931
859 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
860 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 933 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
861 state => $CFG->{fullscreen}, 934 state => $CFG->{fullscreen},
862 tooltip => "Bring the client into fullscreen mode.", 935 tooltip => "Bring the client into fullscreen mode.",
868 state => $CFG->{force_opengl11}, 941 state => $CFG->{force_opengl11},
869 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 942 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
870 . "higher memory usage and slower performance. It will, however, help tremendously on " 943 . "higher memory usage and slower performance. It will, however, help tremendously on "
871 . "cards that claim to support a feature but fall back to software rendering. " 944 . "cards that claim to support a feature but fall back to software rendering. "
872 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 945 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
873 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 946 . "but cards and drivers from other vendors (ATI) are often just as bad. "
874 . "experience extremely low framerates and your card should do better, try this option.</b>", 947 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
875 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 948 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
949 );
950
951 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
952 $table->add_at (1, $row++, new DC::UI::CheckBox
953 state => $CFG->{disable_alpha},
954 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
955 . "by disabling a number of textures and transparency effects. Normally, these "
956 . "effects do not cost a lot of resources, but some graphics cards might fall "
957 . "back to etxremely slow rendering if this is enabled. If disabling this option "
958 . "noticably improves the framerate of the client please report this! "
959 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
960 on_changed => sub {
961 my ($self, $value) = @_;
962 $CFG->{disable_alpha} = $value;
963 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
964 0
965 }
876 ); 966 );
877 967
878 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 968 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
879 $table->add_at (1, $row++, new DC::UI::CheckBox 969 $table->add_at (1, $row++, new DC::UI::CheckBox
880 state => $CFG->{texture_compression}, 970 state => $CFG->{texture_compression},
881 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 971 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
882 . "will save a lot of memory and increase performance. The compression algorithm " 972 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
883 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 973 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
884 . "forced OpenGL 1.1 mode.", 974 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
885 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 975 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
886 ); 976 );
887 977
888 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 978 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
889 $table->add_at (1, $row++, new DC::UI::CheckBox 979 $table->add_at (1, $row++, new DC::UI::CheckBox
905 on_activate => sub { 995 on_activate => sub {
906 video_shutdown (); 996 video_shutdown ();
907 video_init (); 997 video_init ();
908 0 998 0
909 } 999 }
1000 );
1001
1002 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1003 $table->add_at (1, $row++, new DC::UI::CheckBox
1004 state => $CFG->{smooth_movement},
1005 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1006 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1007 . "then disable this option. Changes take effect immdiately.",
1008 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
910 ); 1009 );
911 1010
912 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1011 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
913 $table->add_at (1, $row++, new DC::UI::Slider 1012 $table->add_at (1, $row++, new DC::UI::Slider
914 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1013 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1554 1 1653 1
1555 }, 1654 },
1556 ); 1655 );
1557 1656
1558 $vbox->add (new DC::UI::FancyFrame 1657 $vbox->add (new DC::UI::FancyFrame
1559 label => "Registering", 1658 label => "How to Play",
1560 min_h => 200, 1659 min_h => 240,
1561 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1660 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1562 markup => 1661 markup =>
1662 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1663 . "Then register a new account (or use an existing one if you have one). "
1563 "To register a new account, choose a username that hasn't been taken yet and " 1664 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1564 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1665 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1565 ), 1666 ),
1566 ); 1667 );
1567 1668
1568 $vbox 1669 $vbox
1714 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1815 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1715 ["Ignore cursed" => PICKUP_NOT_CURSED], 1816 ["Ignore cursed" => PICKUP_NOT_CURSED],
1716 ["Jewelery" => PICKUP_JEWELS], 1817 ["Jewelery" => PICKUP_JEWELS],
1717 ["Flesh" => PICKUP_FLESH], 1818 ["Flesh" => PICKUP_FLESH],
1718 ], 1819 ],
1719 ["Weight/Value ratio", 2, 17] 1820 ["Value/Weight ratio", 2, 17]
1720 ) 1821 )
1721 { 1822 {
1722 my ($title, $x, $y, @bits) = @$_; 1823 my ($title, $x, $y, @bits) = @$_;
1723 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1824 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1724 1825
1749 } 1850 }
1750 1851
1751 $table->add_at (2, 18, new DC::UI::ValSlider 1852 $table->add_at (2, 18, new DC::UI::ValSlider
1752 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1853 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1753 template => ">= 99", 1854 template => ">= 99",
1855 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1754 to_value => sub { ">= " . 5 * $_[0] }, 1856 to_value => sub { ">= " . 5 * $_[0] },
1755 on_changed => sub { 1857 on_changed => sub {
1756 my ($slider, $value) = @_; 1858 my ($slider, $value) = @_;
1757 1859
1758 $::CFG->{pickup} &= ~0xF; 1860 $::CFG->{pickup} &= ~0xF;
1814 $::CFG->{inv_sort} = $_[1]; 1916 $::CFG->{inv_sort} = $_[1];
1815 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1917 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1816 }, 1918 },
1817 ); 1919 );
1818 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1920 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1819 #TODO# update to weigh/maxweight 1921 #TODO# update to weight/maxweight
1820 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1922 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1821 1923
1822 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1924 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1823 $sw1->add ($INV = new DC::UI::Inventory); 1925 $sw1->add ($INV = new DC::UI::Inventory);
1824 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1926 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
2088 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2190 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2089 ); 2191 );
2090 $hb->add (new DC::UI::Button 2192 $hb->add (new DC::UI::Button
2091 text => "Quit anyway", 2193 text => "Quit anyway",
2092 expand => 1, 2194 expand => 1,
2093 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2195 on_activate => sub {
2196 crash "Quit anyway";
2197 EV::unloop EV::UNLOOP_ALL;
2198 },
2094 ); 2199 );
2095 } 2200 }
2096 2201
2097 $QUIT_DIALOG->show; 2202 $QUIT_DIALOG->show;
2098 $QUIT_DIALOG->grab_focus; 2203 $QUIT_DIALOG->grab_focus;
2151 $dialog->show; 2256 $dialog->show;
2152 }; 2257 };
2153} 2258}
2154 2259
2155sub sdl_init { 2260sub sdl_init {
2156 DC::SDL_Init 2261 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2157 and die "SDL::Init failed!\n"; 2262 and die "SDL::Init failed!\n";
2158} 2263}
2159 2264
2160sub video_init { 2265sub video_init {
2266 DC::set_theme $CFG->{uitheme};
2267
2268 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2269 $SDL_REINIT = 0;
2270
2271 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2272 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2273 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2274 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2275
2276 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2277
2161 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2278 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2279 $CFG->{sdl_mode} = 0; # lowest resolution by default
2280
2281 # now choose biggest mode <= 1024x768
2282 for (0 .. $#SDL_MODES) {
2283 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2284 $CFG->{sdl_mode} = $_;
2285 }
2286 }
2287 }
2162 2288
2163 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2289 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2164 2290
2165 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2291 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2166 $FULLSCREEN = $CFG->{fullscreen}; 2292 $FULLSCREEN = $CFG->{fullscreen};
2167 $FAST = $CFG->{fast}; 2293 $FAST = $CFG->{fast};
2168 2294
2295 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2169 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2296 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2297 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2170 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2298 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2171 2299
2172 $SDL_ACTIVE = 1; 2300 $SDL_ACTIVE = 1;
2173 $LAST_REFRESH = time - 0.01; 2301 $LAST_REFRESH = time - 0.01;
2174 2302
2350 $BUTTONBAR->show; 2478 $BUTTONBAR->show;
2351 $SETUP_DIALOG->show; 2479 $SETUP_DIALOG->show;
2352 $MESSAGE_WINDOW->show; 2480 $MESSAGE_WINDOW->show;
2353 } 2481 }
2354 2482
2483 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2484 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2485
2486 $CAVEAT_LABEL->set_text ("None :)");
2487 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2488 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2489
2355 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2490 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2356} 2491}
2357 2492
2358sub video_shutdown { 2493sub video_shutdown {
2359 DC::OpenGL::shutdown; 2494 DC::OpenGL::shutdown;
2495 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2360 2496
2361 undef $SDL_ACTIVE; 2497 undef $SDL_ACTIVE;
2362} 2498}
2363 2499
2364my %animate_object; 2500my %animate_object;
2407 delete $animate_object{$widget}; 2543 delete $animate_object{$widget};
2408} 2544}
2409 2545
2410%SDL_CB = ( 2546%SDL_CB = (
2411 DC::SDL_QUIT => sub { 2547 DC::SDL_QUIT => sub {
2548 crash "SDL_QUIT";
2412 EV::unloop EV::UNLOOP_ALL; 2549 EV::unloop EV::UNLOOP_ALL;
2413 }, 2550 },
2414 DC::SDL_VIDEORESIZE => sub { 2551 DC::SDL_VIDEORESIZE => sub {
2415 }, 2552 },
2416 DC::SDL_VIDEOEXPOSE => sub { 2553 DC::SDL_VIDEOEXPOSE => sub {
2425# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2562# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2426 }, 2563 },
2427 DC::SDL_KEYDOWN => sub { 2564 DC::SDL_KEYDOWN => sub {
2428 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2565 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2429 # alt-enter 2566 # alt-enter
2567 video_shutdown;
2430 $FULLSCREEN_ENABLE->toggle; 2568 $FULLSCREEN_ENABLE->toggle;
2431 video_shutdown;
2432 video_init; 2569 video_init;
2433 } else { 2570 } else {
2434 &DC::UI::feed_sdl_key_down_event; 2571 &DC::UI::feed_sdl_key_down_event;
2435 } 2572 }
2436 update_modbox; 2573 update_modbox;
2456$SIG{INT} = $SIG{TERM} = sub { 2593$SIG{INT} = $SIG{TERM} = sub {
2457 EV::unloop; 2594 EV::unloop;
2458 #d# TODO calling exit here hangs the process in some futex 2595 #d# TODO calling exit here hangs the process in some futex
2459}; 2596};
2460 2597
2461{ 2598# due to mac os x + sdl combined briandamage, we need this contortion
2599sub main {
2600 {
2462 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2601 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2463 2602
2464 if (-e "$Deliantra::VARDIR/client.cf") { 2603 if (-e "$Deliantra::VARDIR/client.cf") {
2465 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2604 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2466 } else { 2605 } else {
2467 #TODO: compatibility cruft 2606 #TODO: compatibility cruft
2468 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2607 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2469 print STDERR "INFO: used old configuration file\n"; 2608 print STDERR "INFO: used old configuration file\n";
2470 } 2609 }
2471 2610
2472 DC::DB::Server::run; 2611 DC::DB::Server::run;
2473 2612
2474 if ($CFG->{db_schema} < 1) { 2613 if ($CFG->{db_schema} < 1) {
2475 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2614 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2476 DC::DB::nuke_db; 2615 DC::DB::nuke_db;
2477 $CFG->{db_schema} = 1; 2616 $CFG->{db_schema} = 1;
2478 DC::write_cfg; 2617 DC::write_cfg;
2479 } 2618 }
2480 2619
2481 DC::DB::open_db; 2620 DC::DB::open_db;
2482 2621
2483 DC::UI::set_layout ($::CFG->{layout}); 2622 DC::UI::set_layout ($::CFG->{layout});
2484 2623
2485 my %DEF_CFG = ( 2624 my %DEF_CFG = (
2486 sdl_mode => 0, 2625 sdl_mode => undef,
2487 fullscreen => 1, 2626 fullscreen => 1,
2488 fast => 0, 2627 fast => 0,
2489 force_opengl11 => undef, 2628 force_opengl11 => undef,
2629 disable_alpha => 0,
2630 smooth_movement => 1,
2490 texture_compression => 1, 2631 texture_compression => 1,
2491 map_scale => 1, 2632 map_scale => 1,
2492 fow_enable => 1, 2633 fow_enable => 1,
2493 fow_intensity => 0, 2634 fow_intensity => 0,
2494 map_smoothing => 1, 2635 map_smoothing => 1,
2495 gui_fontsize => 1, 2636 gui_fontsize => 1,
2496 log_fontsize => 0.7, 2637 log_fontsize => 0.7,
2497 gauge_fontsize => 1, 2638 gauge_fontsize => 1,
2498 gauge_size => 0.35, 2639 gauge_size => 0.35,
2499 stat_fontsize => 0.7, 2640 stat_fontsize => 0.7,
2500 mapsize => 100, 2641 mapsize => 100,
2501 audio_enable => 1, 2642 audio_enable => 1,
2502 audio_hw_channels => 0, 2643 audio_hw_channels => 0,
2503 audio_hw_frequency => 0, 2644 audio_hw_frequency => 0,
2504 audio_hw_chunksize => 0, 2645 audio_hw_chunksize => 0,
2505 audio_mix_channels => 8, 2646 audio_mix_channels => 8,
2506 effects_enable => 1, 2647 effects_enable => 1,
2507 effects_volume => 1, 2648 effects_volume => 1,
2508 bgm_enable => 1, 2649 bgm_enable => 1,
2509 bgm_volume => 0.5, 2650 bgm_volume => 0.5,
2510 output_rate => "", 2651 output_rate => "",
2511 pickup => 0, 2652 pickup => 0,
2512 inv_sort => "mtime", 2653 inv_sort => "mtime",
2513 default => "profile", # default profile 2654 default => "profile", # default profile
2514 show_tips => 1, 2655 show_tips => 1,
2515 logview_max_par => 1000, 2656 logview_max_par => 1000,
2516 shift_fire_stop => 0, 2657 shift_fire_stop => 0,
2658 uitheme => "wood",
2517 ); 2659 );
2518 2660
2519 while (my ($k, $v) = each %DEF_CFG) { 2661 while (my ($k, $v) = each %DEF_CFG) {
2520 $CFG->{$k} = $v unless exists $CFG->{$k}; 2662 $CFG->{$k} = $v unless exists $CFG->{$k};
2521 } 2663 }
2522 2664
2523 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2665 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2524 $PROFILE = $CFG->{profile}{default}; 2666 $PROFILE = $CFG->{profile}{default};
2525 2667
2526 # convert old bindings (only default profile matters) 2668 # convert old bindings (only default profile matters)
2527 if (my $bindings = delete $PROFILE->{bindings}) { 2669 if (my $bindings = delete $PROFILE->{bindings}) {
2528 while (my ($mod, $syms) = each %$bindings) { 2670 while (my ($mod, $syms) = each %$bindings) {
2529 while (my ($sym, $cmds) = each %$syms) { 2671 while (my ($sym, $cmds) = each %$syms) {
2530 push @{ $PROFILE->{macro} }, { 2672 push @{ $PROFILE->{macro} }, {
2531 accelkey => [$mod*1, $sym*1], 2673 accelkey => [$mod*1, $sym*1],
2532 action => $cmds, 2674 action => $cmds,
2675 };
2533 }; 2676 }
2534 } 2677 }
2535 } 2678 }
2536 }
2537 2679
2538 sdl_init; 2680 sdl_init;
2539 2681
2540 @SDL_MODES = DC::SDL_ListModes 8, 8; 2682 {
2541 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2542 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2543
2544 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2545
2546 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2547
2548 {
2549 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2683 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2550 DejaVuSans.ttf 2684 DejaVuSans.ttf
2551 DejaVuSansMono.ttf 2685 DejaVuSansMono.ttf
2552 DejaVuSans-Bold.ttf 2686 DejaVuSans-Bold.ttf
2553 DejaVuSansMono-Bold.ttf 2687 DejaVuSansMono-Bold.ttf
2554 DejaVuSans-Oblique.ttf 2688 DejaVuSans-Oblique.ttf
2555 DejaVuSansMono-Oblique.ttf 2689 DejaVuSansMono-Oblique.ttf
2556 DejaVuSans-BoldOblique.ttf 2690 DejaVuSans-BoldOblique.ttf
2557 DejaVuSansMono-BoldOblique.ttf 2691 DejaVuSansMono-BoldOblique.ttf
2558 ); 2692 );
2559 2693
2560 DC::add_font $_ for @fonts; 2694 DC::add_font $_ for @fonts;
2561 2695
2562 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2696 $FONT_PROP = new_from_file DC::Font $fonts[0];
2563 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2697 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2564 2698
2565 $FONT_PROP->make_default; 2699 $FONT_PROP->make_default;
2566 2700
2567 DC::pango_init; 2701 DC::pango_init;
2568 } 2702 }
2569 2703
2570# compare mono (ft) vs. rgba (cairo) 2704# compare mono (ft) vs. rgba (cairo)
2571# ft - 1.8s, cairo 3s, even in alpha-only mode 2705# ft - 1.8s, cairo 3s, even in alpha-only mode
2572# for my $rgba (0..1) { 2706# for my $rgba (0..1) {
2573# my $t1 = Time::HiRes::time; 2707# my $t1 = Time::HiRes::time;
2578# } 2712# }
2579# my $t2 = Time::HiRes::time; 2713# my $t2 = Time::HiRes::time;
2580# warn $t2-$t1; 2714# warn $t2-$t1;
2581# } 2715# }
2582 2716
2583 video_init; 2717 video_init;
2584 audio_init; 2718 audio_init;
2585} 2719 }
2586 2720
2587show_tip_of_the_day if $CFG->{show_tips}; 2721 show_tip_of_the_day if $CFG->{show_tips};
2588 2722
2589our $STARTUP_CANCEL = EV::idle sub { 2723 our $STARTUP_CANCEL = EV::idle sub {
2590 undef $::STARTUP_CANCEL; 2724 undef $::STARTUP_CANCEL;
2591 $startup_done->(); 2725 $startup_done->();
2592}; 2726 };
2593 2727
2594delete $SIG{__DIE__}; 2728 delete $SIG{__DIE__};
2595EV::loop; 2729 EV::loop;
2596 2730
2597#video_shutdown; 2731#video_shutdown;
2598#audio_shutdown; 2732#audio_shutdown;
2599DC::OpenGL::quit; 2733 DC::OpenGL::quit;
2600DC::SDL_Quit; 2734 DC::SDL_Quit;
2601DC::DB::Server::stop; 2735 DC::DB::Server::stop;
2736}
2737
2738DC::SDL_braino; # see sub above
2602 2739
2603=head1 NAME 2740=head1 NAME
2604 2741
2605deliantra - A Deliantra MORPG game client 2742deliantra - A Deliantra MORPG game client
2606 2743
2623 4 show fps 2760 4 show fps
2624 8 suppress tooltips 2761 8 suppress tooltips
2625 2762
2626=head1 AUTHOR 2763=head1 AUTHOR
2627 2764
2628Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2765Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2629 2766
2630 2767
2631 2768

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