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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.70 by root, Mon Sep 1 15:17:23 2008 UTC vs.
Revision 1.104 by root, Sat Mar 20 01:38:59 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
49 } 54 }
50 } 55 }
51 56
52 if ($^O eq "MSWin32") { 57 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 58 # pango is relocatable on win32
54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else { 59 } else {
75 # OS X 60 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 61 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 #$ENV{DYLD_LIBRARY_PATH} = $root; 62 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things 63 chdir $root; # for pango modules, maybe other things
81 } 64 }
82 65
83 unshift @INC, $root; 66 unshift @INC, $root;
84 } 67 }
85} 68}
86 69
87# prepend private library directory 70# prepend private library directory and prepare env
88BEGIN { 71BEGIN {
89 for (grep !ref, @INC) { 72 for (grep !ref, @INC) {
90 my $path = "$_/Deliantra/Client/private"; 73 my $path = "$_/Deliantra/Client/private";
91 if (-d $path) { 74 if (-d $path) {
92 unshift @INC, $path; 75 unshift @INC, $path;
106 89
107use Deliantra; 90use Deliantra;
108use Deliantra::Protocol::Constants; 91use Deliantra::Protocol::Constants;
109 92
110use AnyEvent::Util (); 93use AnyEvent::Util ();
111use AnyEvent::DNS;
112use AnyEvent::Socket (); 94use AnyEvent::Socket ();
95use AnyEvent::DNS ();
113 96
114use Compress::LZF; 97use Compress::LZF;
115use JSON::XS; 98use JSON::XS;
116 99
117use DC; 100use DC;
145 128
146$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 129$SIG{QUIT} = sub { Carp::cluck "QUIT" };
147$SIG{PIPE} = 'IGNORE'; 130$SIG{PIPE} = 'IGNORE';
148 131
149$EV::DIED = sub { 132$EV::DIED = sub {
150 crash "CRASH/EV::DIED: $@" => 1; 133 crash "CRASH/EV::DIED: $@" => 0;
151 DC::fatal Carp::longmess $@; 134 DC::fatal Carp::longmess $@;
152}; 135};
153 136
154my $MAX_FPS = 60; 137my $MAX_FPS = 60;
138
139our $DEFAULT_SERVER = "gameserver.deliantra.net";
155 140
156our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 141our $META_SERVER = "http://metaserver.schmorp.de/current.json";
157 142
158our $LAST_REFRESH; 143our $LAST_REFRESH;
159our $NOW; 144our $NOW;
181 166
182our $MAP; 167our $MAP;
183our $MAPMAP; 168our $MAPMAP;
184our $MAPWIDGET; 169our $MAPWIDGET;
185our $COMPLETER; 170our $COMPLETER;
186our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
187our $METASERVER; 175our $METASERVER;
188our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
189our $QUIT_DIALOG; 177our $QUIT_DIALOG;
190our $HOST_ENTRY; 178our $HOST_ENTRY;
191our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
217our $FLOORBOX; 205our $FLOORBOX;
218our $GAUGES; 206our $GAUGES;
219our $STATWIDS; 207our $STATWIDS;
220 208
221our $SDL_ACTIVE; 209our $SDL_ACTIVE;
222our %SDL_CB; 210our @SDL_CB;
223 211
224our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
225our $STATUSBOX; 213our $STATUSBOX;
226our $MODBOX; 214our $MODBOX;
227our $DEBUG_STATUS; 215our $DEBUG_STATUS;
235# write a crash message blockingly to the socket, if possible 223# write a crash message blockingly to the socket, if possible
236# this is a bit too complicated for my tastes, but it was easy. 224# this is a bit too complicated for my tastes, but it was easy.
237*crash = sub($;$) { 225*crash = sub($;$) {
238 my ($msg, $backtrace) = @_; 226 my ($msg, $backtrace) = @_;
239 227
228 warn $msg;
229
240 return unless $CONN; 230 return unless $CONN;
241 231
242 my $fh = $CONN->{fh} 232 my $fh = $CONN->{fh}
243 or return; 233 or return;
244 234
254 244
255 # backtrace as second step, in case it crashes, too 245 # backtrace as second step, in case it crashes, too
256 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" 246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
257 if $backtrace; 247 if $backtrace;
258}; 248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
259 260
260############################################################################# 261#############################################################################
261 262
262sub status { 263sub status {
263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
345 or return; 346 or return;
346 347
347 $meta->{data} 348 $meta->{data}
348 or return; 349 or return;
349 350
350 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
351 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
353 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
354 &audio_music_push ($face); 355 &audio_music_push ($face);
355 } 356 }
356 } else { 357 } else {
357 # fetch from database 358 # fetch from database
358 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
359 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
360 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
362 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
363 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
364 365
365 audio_sound_push ($face); 366 audio_sound_push ($face);
366 }; 367 };
413 414
414 audio_music_update_volume; 415 audio_music_update_volume;
415 416
416 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
417 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
418 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
419 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
420 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
421 425
422 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
423 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
424 428
425 my $NOW = time; 429 my $NOW = time;
426 430
427 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
428 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
537 sub audio_tab_update; 541 sub audio_tab_update;
538 audio_tab_update; 542 audio_tab_update;
539} 543}
540 544
541sub audio_shutdown { 545sub audio_shutdown {
546 if ($SDL_MIXER) {
547 DC::MixMusic::halt;
548 DC::Mix_AllocateChannels 0;
549 }
550
542 undef $MUSIC_PLAYER; 551 undef $MUSIC_PLAYER;
543 undef $MUSIC_PLAYING_META; 552 undef $MUSIC_PLAYING_META;
544 undef $MUSIC_PLAYING_DATA; 553 undef $MUSIC_PLAYING_DATA;
545 554
546 $MUSIC_WANT = []; 555 $MUSIC_WANT = [];
786} 795}
787 796
788sub dc_connect { 797sub dc_connect {
789 my ($host, $port) = @_; 798 my ($host, $port) = @_;
790 799
791 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 800 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
801 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
792 802
793 $CONN = 803 $CONN =
794 new DC::Protocol 804 new DC::Protocol
795 host => $host, 805 host => $host,
796 port => $port, 806 port => $port,
797 user => $PROFILE->{user}, 807 user => $PROFILE->{user},
798 pass => $PROFILE->{password}, 808 pass => $PROFILE->{password},
799 mapw => $mapsize, 809 mapw => $mapw,
800 maph => $mapsize, 810 maph => $maph,
801 811
802 client => "$DC::VERSION $] $^O", 812 client => "$DC::VERSION $] $^O",
803 813
804 map_widget => $MAPWIDGET, 814 map_widget => $MAPWIDGET,
805 statusbox => $STATUSBOX, 815 statusbox => $STATUSBOX,
813 823
814 on_connect => sub { 824 on_connect => sub {
815 if ($_[0]) { 825 if ($_[0]) {
816 DC::lowdelay fileno $CONN->{fh}; 826 DC::lowdelay fileno $CONN->{fh};
817 827
818 status "login successful"; 828 status "successfully connected to the server";
819 } else { 829 } else {
820 undef $CONN; 830 undef $CONN;
821 status "unable to connect: $!"; 831 status "unable to connect: $!";
822 stop_game(); 832 stop_game();
823 } 833 }
825 ; 835 ;
826} 836}
827 837
828sub start_game { 838sub start_game {
829 status "logging in..."; 839 status "logging in...";
840
841 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
842 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
843 or return status "$server: unable to parse server address, try an empty field.";
830 844
831 $LOGIN_BUTTON->set_text ("Logout"); 845 $LOGIN_BUTTON->set_text ("Logout");
832 $SETUP_DIALOG->hide; 846 $SETUP_DIALOG->hide;
833
834 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
835 847
836 $MAP = new DC::Map; 848 $MAP = new DC::Map;
837 849
838 # hack to make SURE we find the IP address all right 850 # hack to make SURE we find the IP address all right
839 # can be removed once AnyEvent::DNS is proven stable. 851 # can be removed once AnyEvent::DNS is proven stable.
840 if ($host eq "gameserver.deliantra.net") { 852 if ($host eq "gameserver.deliantra.net") {
841 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 853 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
842 if ($_[0] ne "80.101.114.108") { # Perl 854 if ($_[0] ne "80.101.114.108") { # Perl
855 status "dns failure, trying differently";
856 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
857 unless (defined $host) {
843 status "dns failure, using hardcoded address"; 858 status "dns failure, using hardcoded address";
844 $host = "129.13.162.95"; 859 $host = "129.13.162.95";
860 }
845 } 861 }
846 862
847 dc_connect $host, $port; 863 dc_connect $host, $port;
848 }; 864 };
849 } else { 865 } else {
875} 891}
876 892
877sub graphics_setup { 893sub graphics_setup {
878 my $vbox = new DC::UI::VBox; 894 my $vbox = new DC::UI::VBox;
879 895
896 {
897 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
898
880 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 899 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
881 900
882 my $row = 0; 901 my $row = 0;
883 902
884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 903 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
885 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 904 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
886 can_events => 1, 905 can_events => 1,
887 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 906 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
888 907
889 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); 908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
890 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, 909 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
891 can_events => 1, 910 can_events => 1,
892 tooltip => "This field shows any known issues with your config or driver, such as " 911 tooltip => "This field shows any known issues with your config or driver, such as "
893 . "a non-accelerated display format. You can try to work around these issues " 912 . "a non-accelerated display format. You can try to work around these issues "
894 . "by selecting a different video mode, changing the settings below or " 913 . "by selecting a different video mode, changing the settings below or "
895 . "by installing the right driver for your graphics card."); 914 . "by installing the right driver for your graphics card.");
896 915
916 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
917 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
918 value => $CFG->{uitheme},
919 options => [
920 [wood => "Wood (the default)"],
921 [plain => "Plain (very)"],
922 [blue => "Blue (dark)"],
923 [metal => "Metal (light)"],
924 ],
925 tooltip => "Choose the User Interface theme that you like most :)",
926 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
927 );
928
897 my $vidmode_tooltip = 929 my $vidmode_tooltip =
898 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 930 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
899 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 931 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
900 932
901 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 933 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
902 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 934 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
903 935
904 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 936 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
937 c_rescale => 1,
905 force_w => $WIDTH * 0.1, expand => 1, 938 force_w => $WIDTH * 0.1, expand => 1,
906 range => [ ($CFG->{sdl_mode}) x 3 ], 939 range => [ ($CFG->{sdl_mode}) x 3 ],
907 tooltip => $vidmode_tooltip); 940 tooltip => $vidmode_tooltip);
908 $hbox->add (my $mode_label = new DC::UI::Label 941 $hbox->add (my $mode_label = new DC::UI::Label
909 height => 0.8, template => "9999x9999@9+9", 942 height => 0.8, template => "9999x9999@9+9",
910 can_events => 1, tooltip => $vidmode_tooltip); 943 can_events => 1, tooltip => $vidmode_tooltip);
911 944
912 $MODE_SLIDER->connect (changed => sub { 945 $MODE_SLIDER->connect (changed => sub {
913 my ($self, $value) = @_;
914
915 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
916 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
917 });
918 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
919
920 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
921 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
922 state => $CFG->{fullscreen},
923 tooltip => "Bring the client into fullscreen mode.",
924 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
925 );
926
927 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
928 $table->add_at (1, $row++, new DC::UI::CheckBox
929 state => $CFG->{force_opengl11},
930 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
931 . "higher memory usage and slower performance. It will, however, help tremendously on "
932 . "cards that claim to support a feature but fall back to software rendering. "
933 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
934 . "but cards and drivers from other vendors (ATI) are often just as bad. "
935 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
936 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
937 );
938
939 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
940 $table->add_at (1, $row++, new DC::UI::CheckBox
941 state => $CFG->{disable_alpha},
942 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
943 . "by disabling a number of textures and transparency effects. Normally, these "
944 . "effects do not cost a lot of resources, but some graphics cards might fall "
945 . "back to etxremely slow rendering if this is enabled. If disabling this option "
946 . "noticably improves the framerate of the client please report this! "
947 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
948 on_changed => sub {
949 my ($self, $value) = @_; 946 my ($self, $value) = @_;
947
948 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
949 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
950 });
951 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
952
953 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
954 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
955 state => $CFG->{fullscreen},
956 tooltip => "Bring the client into fullscreen mode.",
957 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
958 );
959
960 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
961 $table->add_at (1, $row++, new DC::UI::CheckBox
962 state => $CFG->{force_opengl11},
963 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
964 . "higher memory usage and slower performance. It will, however, help tremendously on "
965 . "cards that claim to support a feature but fall back to software rendering. "
966 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
967 . "but cards and drivers from other vendors (ATI) are often just as bad. "
968 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
969 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
970 );
971
972 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
973 $table->add_at (1, $row++, new DC::UI::CheckBox
974 state => $CFG->{disable_alpha},
975 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
976 . "by disabling a number of textures and transparency effects. Normally, these "
977 . "effects do not cost a lot of resources, but some graphics cards might fall "
978 . "back to extremely slow rendering if this is enabled. If disabling this option "
979 . "noticably improves the framerate of the client please report this! "
980 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
981 on_changed => sub {
982 my ($self, $value) = @_;
950 $CFG->{disable_alpha} = $value; 983 $CFG->{disable_alpha} = $value;
951 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes 984 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
985 0
952 0 986 }
953 } 987 );
954 );
955 988
956 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 989 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
957 $table->add_at (1, $row++, new DC::UI::CheckBox 990 $table->add_at (1, $row++, new DC::UI::CheckBox
958 state => $CFG->{texture_compression}, 991 state => $CFG->{texture_compression},
959 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 992 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
960 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). " 993 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
961 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in " 994 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
962 . "forced OpenGL 1.1 mode and when using the Apple renderer.", 995 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
963 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 996 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
964 ); 997 );
965 998
966 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 999 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
967 $table->add_at (1, $row++, new DC::UI::CheckBox 1000 $table->add_at (1, $row++, new DC::UI::CheckBox
968 state => $CFG->{fast}, 1001 state => $CFG->{fast},
969 tooltip => "Lower the visual quality considerably to speed up rendering.", 1002 tooltip => "Lower the visual quality considerably to speed up rendering.",
970 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1003 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
971 ); 1004 );
972 1005
973 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1006 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
974 $table->add_at (1, $row++, new DC::UI::Slider 1007 $table->add_at (1, $row++, new DC::UI::Slider
975 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1008 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
976 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1009 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
977 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1010 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
978 ); 1011 );
979 1012
980 $table->add_at (1, $row++, new DC::UI::Button 1013 $table->add_at (1, $row++, new DC::UI::Button
981 expand => 1, text => "Apply", 1014 expand => 1, text => "Apply",
982 tooltip => "Apply the video settings above.", 1015 tooltip => "Apply the video settings above.",
983 on_activate => sub { 1016 on_activate => sub {
984 video_shutdown (); 1017 video_shutdown ();
985 video_init (); 1018 video_init ();
1019 0
986 0 1020 }
987 } 1021 );
988 ); 1022 }
989 1023
1024 {
1025 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1026
1027 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1028
1029 my $row = 0;
990 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); 1030 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
991 $table->add_at (1, $row++, new DC::UI::CheckBox 1031 $table->add_at (1, $row++, new DC::UI::CheckBox
992 state => $CFG->{smooth_movement}, 1032 state => $CFG->{smooth_movement},
993 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. " 1033 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
994 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1034 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
995 . "then disable this option. Changes take effect immdiately.", 1035 . "then disable this option. Changes take effect immdiately.",
996 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1036 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
997 ); 1037 );
998 1038
1039 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1040 $table->add_at (1, $row++, new DC::UI::CheckBox
1041 state => $CFG->{smooth_transitions},
1042 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1043 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1044 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1045 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1046 );
1047
1048
999 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1000 $table->add_at (1, $row++, new DC::UI::Slider 1050 $table->add_at (1, $row++, new DC::UI::Slider
1001 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1051 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1002 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1052 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1003 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1053 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1004 ); 1054 );
1005 1055
1006 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1056 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1007 $table->add_at (1, $row++, new DC::UI::CheckBox 1057 $table->add_at (1, $row++, new DC::UI::CheckBox
1008 state => $CFG->{map_smoothing}, 1058 state => $CFG->{map_smoothing},
1009 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1059 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1010 . "This increases load on the graphics subsystem and works only with TRT servers. " 1060 . "This increases load on the graphics subsystem and works only with TRT servers. "
1011 . "Changes take effect at next login only.", 1061 . "Changes take effect at next login only.",
1012 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1062 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1013 ); 1063 );
1014 1064
1015 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1065 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1016 $table->add_at (1, $row++, new DC::UI::CheckBox 1066 $table->add_at (1, $row++, new DC::UI::CheckBox
1017 state => $CFG->{fow_enable}, 1067 state => $CFG->{fow_enable},
1018 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1068 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1019 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1069 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1020 ); 1070 );
1021 1071
1072 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1073 $table->add_at (1, $row++, new DC::UI::ImageButton
1074 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1075 bg => [0.3, 0.3, 0.2],
1076 force_w => 64,
1077 force_h => 64,
1078 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1079 on_activate => sub {
1080 my ($self) = @_;
1081 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1082 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1083 $MAPWIDGET->update;
1084 }
1085 );
1086
1022 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1087 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1023 $table->add_at (1, $row++, new DC::UI::Slider 1088 $table->add_at (1, $row++, new DC::UI::Slider
1024 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1089 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1025 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1090 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1026 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1091 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1027 ); 1092 );
1028 1093
1029 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1094 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1030 $table->add_at (1, $row++, new DC::UI::Slider 1095 $table->add_at (1, $row++, new DC::UI::Slider
1031 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1096 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1032 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1097 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1033 . "but you still need to press apply to correctly re-layout the widget.", 1098 . "but you still need to press apply to correctly re-layout the widget.",
1034 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1099 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1035 ); 1100 );
1036 1101
1037 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1102 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1038 $table->add_at (1, $row++, new DC::UI::Slider 1103 $table->add_at (1, $row++, new DC::UI::Slider
1039 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1104 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1040 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1105 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1041 on_changed => sub { 1106 on_changed => sub {
1042 $CFG->{gauge_fontsize} = $_[1]; 1107 $CFG->{gauge_fontsize} = $_[1];
1043 &set_gauge_window_fontsize; 1108 &set_gauge_window_fontsize;
1109 0
1044 0 1110 }
1045 } 1111 );
1046 );
1047 1112
1048 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1113 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1049 $table->add_at (1, $row++, new DC::UI::Slider 1114 $table->add_at (1, $row++, new DC::UI::Slider
1050 range => [$CFG->{gauge_size}, 0.2, 0.8], 1115 range => [$CFG->{gauge_size}, 0.2, 0.8],
1051 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1116 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1052 on_changed => sub { 1117 on_changed => sub {
1053 $CFG->{gauge_size} = $_[1]; 1118 $CFG->{gauge_size} = $_[1];
1054 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1119 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1120 0
1055 0 1121 }
1056 } 1122 );
1057 ); 1123 }
1058 1124
1059 $vbox 1125 $vbox
1060} 1126}
1061 1127
1062our $AUDIO_HW_CHUNKSIZE; 1128our $AUDIO_HW_CHUNKSIZE;
1075 1141
1076 my $text = !$freq 1142 my $text = !$freq
1077 ? "audio is off" 1143 ? "audio is off"
1078 : "audio is enabled\n" 1144 : "audio is enabled\n"
1079 . "frequency (Hz): $freq\n" 1145 . "frequency (Hz): $freq\n"
1080 . "channels: $chans"; 1146 . "channels: $chans\n"
1147 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1148 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1081 1149
1082 $AUDIO_INFO->set_text ($text); 1150 $AUDIO_INFO->set_text ($text);
1083} 1151}
1084 1152
1085sub audio_setup { 1153sub audio_setup {
1225} 1293}
1226 1294
1227sub make_gauge_window { 1295sub make_gauge_window {
1228 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1296 my $gh = int $HEIGHT * $CFG->{gauge_size};
1229 1297
1230 my $win = new DC::UI::Frame ( 1298 $GAUGES->{win} = my $win = new DC::UI::Frame (
1231 force_x => 0, 1299 force_x => 0,
1232 force_y => "max", 1300 force_y => "max",
1233 force_w => $WIDTH, 1301 force_w => $WIDTH,
1234 force_h => $gh, 1302 force_h => $gh,
1235 ); 1303 );
1251 (new DC::UI::Empty expand => 1), 1319 (new DC::UI::Empty expand => 1),
1252 (my $hb = new DC::UI::HBox), 1320 (my $hb = new DC::UI::HBox),
1253 ], 1321 ],
1254 ); 1322 );
1255 1323
1256 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1324 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1257 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1325 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1258 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1326 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1259 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1327 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1260
1261 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1262 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1263 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1264 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1265
1266 $GAUGES = {
1267 exp => $exp, prg => $prg, sklprg => $sklprg,
1268 win => $win, range => $rng,
1269 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1270 };
1271 1328
1272 &set_gauge_window_fontsize; 1329 &set_gauge_window_fontsize;
1273 1330
1274 $win 1331 $win
1275} 1332}
1616 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1673 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1617 ); 1674 );
1618 1675
1619 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1676 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1620 $table->add_at (1, 4, new DC::UI::Entry 1677 $table->add_at (1, 4, new DC::UI::Entry
1621 text => $CFG->{profile}{default}{user}, 1678 text => $PROFILE->{user},
1622 tooltip => "The name of your character on the server.", 1679 tooltip => "The name of your character on the server. The name is case-sensitive!",
1623 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1680 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1624 ); 1681 );
1625 1682
1626 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1683 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1627 $table->add_at (1, 5, new DC::UI::Entry 1684 $table->add_at (1, 5, new DC::UI::Entry
1628 text => $CFG->{profile}{default}{password}, 1685 text => $PROFILE->{password},
1629 hidden => 1, 1686 hidden => 1,
1630 tooltip => "The password for your character.", 1687 tooltip => "The password for your character.",
1631 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1688 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1632 ); 1689 );
1633 1690
1634 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1691 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1635 expand => 1, 1692 expand => 1,
1636 text => "Login / Register", 1693 text => "Login / Register",
1672 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1729 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1673 1730
1674 $vbox->add ( 1731 $vbox->add (
1675 $HOST_ENTRY = new DC::UI::Entry 1732 $HOST_ENTRY = new DC::UI::Entry
1676 expand => 1, 1733 expand => 1,
1677 text => $CFG->{profile}{default}{host}, 1734 text => $PROFILE->{host},
1678 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1735 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1679 on_changed => sub { 1736 on_changed => sub {
1680 my ($self, $value) = @_; 1737 my ($self, $value) = @_;
1681 $CFG->{profile}{default}{host} = $value; 1738 $PROFILE->{host} = $value;
1682 1 1739 1
1683 } 1740 }
1684 ); 1741 );
1685 1742
1686 if (0) { #d# disabled 1743 if (0) { #d# disabled
1729 1786
1730 my $row = 0; 1787 my $row = 0;
1731 1788
1732 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1789 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1733 $table->add_at (1, $row++, new DC::UI::CheckBox 1790 $table->add_at (1, $row++, new DC::UI::CheckBox
1791 c_colspan => 2,
1734 state => $CFG->{show_tips}, 1792 state => $CFG->{show_tips},
1735 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1793 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1736 on_changed => sub { 1794 on_changed => sub {
1737 my ($self, $value) = @_; 1795 my ($self, $value) = @_;
1738 $CFG->{show_tips} = $value; 1796 $CFG->{show_tips} = $value;
1740 } 1798 }
1741 ); 1799 );
1742 1800
1743 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1801 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1744 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1802 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1803 c_colspan => 2,
1745 text => $CFG->{logview_max_par}, 1804 text => $CFG->{logview_max_par},
1746 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1805 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1747 . "sends more messages than this number, older messages get removed to save memory and " 1806 . "sends more messages than this number, older messages get removed to save memory and "
1748 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1807 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1749 on_changed => sub { 1808 on_changed => sub {
1751 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1810 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1752 0 1811 0
1753 }, 1812 },
1754 ); 1813 );
1755 1814
1815 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1816 $table->add_at (1, $row, new DC::UI::CheckBox
1817 state => $CFG->{config_autosave},
1818 tooltip => "Normally, configuration settings and the user interface layout "
1819 . "are saved on client exit. You can disable this behaviour by "
1820 . "unchecking this checkbox.",
1821 on_changed => sub {
1822 my ($self, $value) = @_;
1823 $CFG->{config_autosave} = $value;
1824 0
1825 }
1826 );
1827 $table->add_at (2, $row++, new DC::UI::Button
1828 text => "Save Now",
1829 tooltip => "Use this to manually save configuration and UI layout when "
1830 . "autosave is disabled.",
1831 on_activate => sub {
1832 DC::write_cfg;
1833 0
1834 }
1835 );
1836
1756 $table 1837 $table
1757} 1838}
1758 1839
1759sub autopickup_setup { 1840sub autopickup_setup {
1760 my $r = new DC::UI::ScrolledWindow ( 1841 my $r = new DC::UI::ScrolledWindow (
1766 col_expand => [0, 1, 0, 1], 1847 col_expand => [0, 1, 0, 1],
1767 ); 1848 );
1768 1849
1769 for ( 1850 for (
1770 ["General", 0, 0, 1851 ["General", 0, 0,
1771 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1772 ["Inhibit autopickup" => PICKUP_INHIBIT], 1852# ["Inhibit autopickup" => PICKUP_INHIBIT],
1773 ["Stop before pickup" => PICKUP_STOP], 1853 ["Stop before pickup" => PICKUP_STOP],
1774 ["Debug autopickup" => PICKUP_DEBUG], 1854 ["Debug autopickup" => PICKUP_DEBUG],
1775 ], 1855 ],
1776 ["Weapons", 0, 6, 1856 ["Weapons", 0, 6,
1777 ["All weapons" => PICKUP_ALLWEAPON], 1857 ["All weapons" => PICKUP_ALLWEAPON],
1825 $::CFG->{pickup} |= $mask; 1905 $::CFG->{pickup} |= $mask;
1826 } else { 1906 } else {
1827 $::CFG->{pickup} &= ~$mask; 1907 $::CFG->{pickup} &= ~$mask;
1828 } 1908 }
1829 1909
1830 $::CONN->send_command ("pickup $::CFG->{pickup}") 1910 $::CONN->send_pickup ($::CFG->{pickup})
1831 if defined $::CONN; 1911 if defined $::CONN;
1832 1912
1833 0 1913 0
1834 }); 1914 });
1835 1915
1852 }); 1932 });
1853 1933
1854 $table->add_at (3, 18, new DC::UI::Button 1934 $table->add_at (3, 18, new DC::UI::Button
1855 text => "set", 1935 text => "set",
1856 on_activate => sub { 1936 on_activate => sub {
1857 $::CONN->send_command ("pickup $::CFG->{pickup}") 1937 $::CONN->send_pickup ($::CFG->{pickup})
1858 if defined $::CONN; 1938 if defined $::CONN;
1859 0 1939 0
1860 }); 1940 });
1861 1941
1862 $r 1942 $r
1975 $PL_NOTEBOOK->set_current_page ($widget); 2055 $PL_NOTEBOOK->set_current_page ($widget);
1976 $PL_WINDOW->show; 2056 $PL_WINDOW->show;
1977 } 2057 }
1978} 2058}
1979 2059
1980sub player_window { 2060sub make_playerbook {
1981 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2061 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1982 x => "center", 2062 x => "center",
1983 y => "center", 2063 y => "center",
1984 force_w => $WIDTH * 9/10, 2064 force_w => $WIDTH * 9/10,
1985 force_h => $HEIGHT * 9/10, 2065 force_h => $HEIGHT * 9/10,
2019 "License, Author and Source info for media sent by the server."); 2099 "License, Author and Source info for media sent by the server.");
2020 2100
2021 $ntb->set_current_page ($INVENTORY_PAGE); 2101 $ntb->set_current_page ($INVENTORY_PAGE);
2022 2102
2023 $plwin->add ($ntb); 2103 $plwin->add ($ntb);
2024 $plwin
2025} 2104}
2026 2105
2027sub keyboard_setup { 2106sub keyboard_setup {
2028 DC::Macro::keyboard_setup 2107 DC::Macro::keyboard_setup
2029} 2108}
2030 2109
2031sub help_window { 2110sub make_help_window {
2032 my $win = new DC::UI::Toplevel 2111 my $win = new DC::UI::Toplevel
2033 x => 'center', 2112 x => 'center',
2034 y => 'center', 2113 y => 'center',
2035 z => 4, 2114 z => 4,
2036 name => 'doc_browser', 2115 name => 'doc_browser',
2125 2204
2126 $load_node->((DC::Pod::find @path)[0]); 2205 $load_node->((DC::Pod::find @path)[0]);
2127 $win->show; 2206 $win->show;
2128 }; 2207 };
2129 2208
2130 $win 2209 $HELP_WINDOW = $win;
2131}
2132
2133sub open_string_query {
2134 my ($title, $cb, $txt, $tooltip) = @_;
2135 my $dialog = new DC::UI::Toplevel
2136 x => "center",
2137 y => "center",
2138 z => 50,
2139 force_w => $WIDTH * 4/5,
2140 title => $title;
2141
2142 $dialog->add (
2143 my $e = new DC::UI::Entry
2144 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2145 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2146 tooltip => $tooltip
2147 );
2148
2149 $e->grab_focus;
2150 $e->set_text ($txt) if $txt;
2151 $dialog->show;
2152} 2210}
2153 2211
2154sub open_quit_dialog { 2212sub open_quit_dialog {
2155 unless ($QUIT_DIALOG) { 2213 unless ($QUIT_DIALOG) {
2156 $QUIT_DIALOG = new DC::UI::Toplevel 2214 $QUIT_DIALOG = new DC::UI::Toplevel
2189 2247
2190 $QUIT_DIALOG->show; 2248 $QUIT_DIALOG->show;
2191 $QUIT_DIALOG->grab_focus; 2249 $QUIT_DIALOG->grab_focus;
2192} 2250}
2193 2251
2252sub make_menubar {
2253 $MENUFRAME = new DC::UI::Toplevel
2254 border => 0,
2255 force_x => 0,
2256 force_y => 0,
2257 force_w => $::WIDTH,
2258 child => ($MENUBAR = new DC::UI::HBox),
2259 ;
2260
2261 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2262
2263 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2264 make_gauge_window->show;
2265
2266# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2267# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2268
2269 make_playerbook;
2270
2271 $MENUPOPUP = DC::UI::Menu->new (items => [
2272 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2273 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2274 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2275 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2276 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2277 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2278 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2279 ["Quit…" , sub {
2280 if ($CONN) {
2281 open_quit_dialog;
2282 } else {
2283 EV::unloop EV::UNLOOP_ALL;
2284 }
2285 }],
2286 ]);
2287
2288 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2289 tooltip => "Shows the main menu",
2290 on_button_down => sub {
2291 my ($self, $ev) = @_;
2292 local $ev->{x} = 0;
2293 local $ev->{y} = 0;
2294 $MENUPOPUP->popup ($ev);
2295 },
2296 );
2297
2298 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2299 padding_x => 6,
2300 padding_y => 3,
2301 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2302 template => " Exp: 888,888,888,888 (lvl 188) ",
2303 );
2304
2305 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2306 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2307 . "will automatically pick up items as defined by your item pickup settings "
2308 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2309 . "disable autopickup by disabling this checkbox.",
2310 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2311 on_changed => sub {
2312 my ($self, $value) = @_;
2313 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2314 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2315 $CONN->send_pickup ($CFG->{pickup})
2316 if $CONN;
2317 },
2318 );
2319
2320 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2321 c_rescale => 1,
2322 padding_x => 6,
2323 padding_y => 3,
2324 force_w => $::WIDTH * 0.2,
2325 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2326 template => "two handed weapons 99%",
2327 );
2328
2329 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2330 expand => 1,
2331 align => 1, can_hover => 1, can_events => 1,
2332 text => "Range and Combat Slots",
2333 tooltip => "#stat_ranged",
2334 );
2335
2336 $MENUFRAME->show;
2337}
2338
2339sub open_string_query {
2340 my ($title, $cb, $txt, $tooltip) = @_;
2341 my $dialog = new DC::UI::Toplevel
2342 x => "center",
2343 y => "center",
2344 z => 50,
2345 force_w => $WIDTH * 4/5,
2346 title => $title;
2347
2348 $dialog->add (
2349 my $e = new DC::UI::Entry
2350 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2351 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2352 tooltip => $tooltip
2353 );
2354
2355 $e->grab_focus;
2356 $e->set_text ($txt) if $txt;
2357 $dialog->show;
2358}
2359
2194sub show_tip_of_the_day { 2360sub show_tip_of_the_day {
2195 # find all tips 2361 # find all tips
2196 my @tod = DC::Pod::find tip_of_the_day => "*"; 2362 my @tod = DC::Pod::find tip_of_the_day => "*";
2197 2363
2198 DC::DB::get state => "tip_of_the_day", sub { 2364 DC::DB::get state => "tip_of_the_day", sub {
2249 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE 2415 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2250 and die "SDL::Init failed!\n"; 2416 and die "SDL::Init failed!\n";
2251} 2417}
2252 2418
2253sub video_init { 2419sub video_init {
2420 DC::set_theme $CFG->{uitheme};
2421
2254 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2422 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2255 $SDL_REINIT = 0; 2423 $SDL_REINIT = 0;
2256 2424
2257 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; 2425 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2258 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES; 2426 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2262 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2430 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2263 2431
2264 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) { 2432 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2265 $CFG->{sdl_mode} = 0; # lowest resolution by default 2433 $CFG->{sdl_mode} = 0; # lowest resolution by default
2266 2434
2267 # now choose biggets mode <= 1024x768 2435 # now choose biggest mode <= 1024x768
2268 for (0 .. $#SDL_MODES) { 2436 for (0 .. $#SDL_MODES) {
2269 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) { 2437 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2270 $CFG->{sdl_mode} = $_; 2438 $CFG->{sdl_mode} = $_;
2271 } 2439 }
2272 } 2440 }
2335 2503
2336 (new DC::UI::Frame 2504 (new DC::UI::Frame
2337 bg => [0, 0, 0, 0.4], 2505 bg => [0, 0, 0, 0.4],
2338 force_x => 0, 2506 force_x => 0,
2339 force_y => "max", 2507 force_y => "max",
2340 child => (my $LR = new DC::UI::VBox), 2508 child => (my $LL = new DC::UI::VBox),
2341 )->show; 2509 )->show;
2342 2510
2343 $LR->add ($STATUSBOX); 2511 $LL->add ($STATUSBOX);
2344 $LR->add ($MODBOX); 2512 $LL->add ($MODBOX);
2345 $LR->add (new DC::UI::Label 2513 $LL->add (new DC::UI::Label
2346 align => 0, 2514 align => 0,
2347 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2515 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2348 fontsize => 0.5, 2516 fontsize => 0.5,
2349 fg => [1, 1, 0, 0.7], 2517 fg => [1, 1, 0, 0.7],
2350 ); 2518 );
2351 2519
2352 DC::UI::Toplevel->new ( 2520 DC::UI::Toplevel->new (
2353 title => "Minimap", 2521 title => "Minimap",
2354 name => "mapmap", 2522 name => "mapmap",
2355 x => 0, 2523 x => 0,
2356 y => $FONTSIZE + 8, 2524 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2357 border_bg => [1, 1, 1, 192/255], 2525 border_bg => [1, 1, 1, 192/255],
2358 bg => [1, 1, 1, 0], 2526 bg => [1, 1, 1, 0],
2359 child => ($MAPMAP = new DC::MapWidget::MapMap 2527 child => ($MAPMAP = new DC::MapWidget::MapMap
2360 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2528 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2361 ), 2529 ),
2362 )->show; 2530 )->show;
2363 2531
2364 $MAPWIDGET = new DC::MapWidget; 2532 $MAPWIDGET = new DC::MapWidget;
2365 $MAPWIDGET->connect (activate_console => sub { 2533 $MAPWIDGET->connect (activate_console => sub {
2390 $METASERVER = metaserver_dialog; 2558 $METASERVER = metaserver_dialog;
2391 # the name is changed to not conflict with the older name as users could have hidden it 2559 # the name is changed to not conflict with the older name as users could have hidden it
2392 $MESSAGE_WINDOW = new DC::UI::Dockbar 2560 $MESSAGE_WINDOW = new DC::UI::Dockbar
2393 name => "message_window2", 2561 name => "message_window2",
2394 title => 'Messages', 2562 title => 'Messages',
2563 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2395 force_w => $::WIDTH * 0.6, 2564 force_w => $::WIDTH * 0.6,
2396 force_h => $::HEIGHT * 0.25, 2565 force_h => $::HEIGHT * 0.25,
2397 ; 2566 ;
2398 2567
2399 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2568 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2419 . "After pressing the combo the binding will be saved automatically and the " 2588 . "After pressing the combo the binding will be saved automatically and the "
2420 . "binding editor closes"); 2589 . "binding editor closes");
2421 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2590 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2422 "Some debuggin' options. Do not ask."); 2591 "Some debuggin' options. Do not ask.");
2423 2592
2424 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2593 make_help_window;
2594 make_menubar;
2425 2595
2426 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2427 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2428
2429# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2430# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2431
2432 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2433
2434 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2435 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2436
2437 $BUTTONBAR->add (new DC::UI::Button
2438 text => "Save Config",
2439 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2440 on_activate => sub {
2441 $::CFG->{layout} = DC::UI::get_layout;
2442 DC::write_cfg;
2443 status "Configuration Saved";
2444 0
2445 },
2446 );
2447
2448 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2449 tooltip => "View Documentation");
2450
2451 $BUTTONBAR->add (new DC::UI::Button
2452 text => "Quit",
2453 tooltip => "Terminates the program",
2454 on_activate => sub {
2455 if ($CONN) {
2456 open_quit_dialog;
2457 } else {
2458 EV::unloop EV::UNLOOP_ALL;
2459 }
2460 0
2461 },
2462 );
2463
2464 $BUTTONBAR->show;
2465 $SETUP_DIALOG->show; 2596 $SETUP_DIALOG->show;
2466 $MESSAGE_WINDOW->show; 2597 $MESSAGE_WINDOW->show;
2467 } 2598 }
2468 2599
2469 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 2600 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2470 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2601 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2471 2602
2472 $CAVEAT_LABEL->set_text ("None :)"); 2603 $CAVEAT_LABEL->set_text ("None :)");
2604 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2605 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2473 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2606 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2474 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2607 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2475 2608
2476 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2609 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2477} 2610}
2505my $want_refresh = EV::prepare_ns \&force_refresh; 2638my $want_refresh = EV::prepare_ns \&force_refresh;
2506 2639
2507my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2640my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2508 $NOW = EV::now; 2641 $NOW = EV::now;
2509 2642
2510 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2643 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2511 for DC::poll_events; 2644 for DC::poll_events;
2512 2645
2513 if (%animate_object) { 2646 if (%animate_object) {
2514 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2647 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2515 $WANT_REFRESH = 1; 2648 $WANT_REFRESH = 1;
2527sub animation_stop { 2660sub animation_stop {
2528 my ($widget) = @_; 2661 my ($widget) = @_;
2529 delete $animate_object{$widget}; 2662 delete $animate_object{$widget};
2530} 2663}
2531 2664
2532%SDL_CB = (
2533 DC::SDL_QUIT => sub { 2665$SDL_CB[DC::SDL_QUIT] = sub {
2534 crash "SDL_QUIT"; 2666 crash "SDL_QUIT";
2535 EV::unloop EV::UNLOOP_ALL; 2667 EV::unloop EV::UNLOOP_ALL;
2536 }, 2668};
2537 DC::SDL_VIDEORESIZE => sub { 2669$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2538 },
2539 DC::SDL_VIDEOEXPOSE => sub { 2670$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2540 DC::UI::full_refresh; 2671 DC::UI::full_refresh;
2541 }, 2672};
2542 DC::SDL_ACTIVEEVENT => sub { 2673$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2543# not useful, as APPACTIVE includes only iconified state, not unmapped 2674# not useful, as APPACTIVE includes only iconified state, not unmapped
2544# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2675# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2545# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2676# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2546# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2677# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2547# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2678# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2548# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2679# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2549 }, 2680};
2550 DC::SDL_KEYDOWN => sub { 2681$SDL_CB[DC::SDL_KEYDOWN] = sub {
2551 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2682 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2552 # alt-enter 2683 # alt-enter
2553 video_shutdown; 2684 video_shutdown;
2554 $FULLSCREEN_ENABLE->toggle; 2685 $FULLSCREEN_ENABLE->toggle;
2555 video_init; 2686 video_init;
2556 } else { 2687 } else {
2557 &DC::UI::feed_sdl_key_down_event; 2688 &DC::UI::feed_sdl_key_down_event;
2558 } 2689 }
2559 update_modbox; 2690 update_modbox;
2560 }, 2691};
2561 DC::SDL_KEYUP => sub { 2692$SDL_CB[DC::SDL_KEYUP] = sub {
2562 &DC::UI::feed_sdl_key_up_event; 2693 &DC::UI::feed_sdl_key_up_event;
2563 update_modbox; 2694 update_modbox;
2564 }, 2695};
2565 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2696$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2566 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2697$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2567 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2698$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2568 DC::SDL_USEREVENT => sub { 2699$SDL_CB[DC::SDL_USEREVENT] = sub {
2569 if ($_[0]{code} == 1) { 2700 if ($_[0]{code} == 1) {
2570 audio_channel_finished $_[0]{data1}; 2701 audio_channel_finished $_[0]{data1};
2571 } elsif ($_[0]{code} == 0) { 2702 } elsif ($_[0]{code} == 0) {
2572 audio_music_finished; 2703 audio_music_finished;
2573 }
2574 }, 2704 }
2575); 2705};
2576 2706
2577############################################################################# 2707#############################################################################
2578 2708
2579$SIG{INT} = $SIG{TERM} = sub { 2709$SIG{INT} = $SIG{TERM} = sub {
2580 EV::unloop; 2710 EV::unloop;
2581 #d# TODO calling exit here hangs the process in some futex 2711 #d# TODO calling exit here hangs the process in some futex
2582}; 2712};
2583 2713
2584# due to mac os x + sdl combined briandamage, we need this contortion 2714# due to mac os x + sdl combined braindamage, we need this contortion
2585sub main { 2715sub main {
2586 { 2716 {
2587 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2717 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2588 2718
2589 if (-e "$Deliantra::VARDIR/client.cf") { 2719 if (-e "$Deliantra::VARDIR/client.cf") {
2606 DC::DB::open_db; 2736 DC::DB::open_db;
2607 2737
2608 DC::UI::set_layout ($::CFG->{layout}); 2738 DC::UI::set_layout ($::CFG->{layout});
2609 2739
2610 my %DEF_CFG = ( 2740 my %DEF_CFG = (
2741 config_autosave => 1,
2611 sdl_mode => undef, 2742 sdl_mode => undef,
2612 fullscreen => 1, 2743 fullscreen => 1,
2613 fast => 0, 2744 fast => 0,
2614 force_opengl11 => undef, 2745 force_opengl11 => undef,
2615 disable_alpha => 0, 2746 disable_alpha => 0,
2616 smooth_movement => 1, 2747 smooth_movement => 1,
2748 smooth_transitions => 1,
2617 texture_compression => 1, 2749 texture_compression => 1,
2618 map_scale => 1, 2750 map_scale => 1,
2619 fow_enable => 1, 2751 fow_enable => 1,
2620 fow_intensity => 0, 2752 fow_intensity => 0,
2753 fow_texture => 0,
2621 map_smoothing => 1, 2754 map_smoothing => 1,
2622 gui_fontsize => 1, 2755 gui_fontsize => 1,
2623 log_fontsize => 0.7, 2756 log_fontsize => 0.7,
2624 gauge_fontsize => 1, 2757 gauge_fontsize => 1,
2625 gauge_size => 0.35, 2758 gauge_size => 0.35,
2633 effects_enable => 1, 2766 effects_enable => 1,
2634 effects_volume => 1, 2767 effects_volume => 1,
2635 bgm_enable => 1, 2768 bgm_enable => 1,
2636 bgm_volume => 0.5, 2769 bgm_volume => 0.5,
2637 output_rate => "", 2770 output_rate => "",
2638 pickup => 0, 2771 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2639 inv_sort => "mtime", 2772 inv_sort => "mtime",
2640 default => "profile", # default profile 2773 default => "profile", # default profile
2641 show_tips => 1, 2774 show_tips => 1,
2642 logview_max_par => 1000, 2775 logview_max_par => 1000,
2643 shift_fire_stop => 0, 2776 shift_fire_stop => 0,
2644 ); 2777 uitheme => "wood",
2778 map_shift_x => -24, # arbitrary
2779 map_shift_y => +24, # arbitrary
2645 2780 );
2781
2646 while (my ($k, $v) = each %DEF_CFG) { 2782 while (my ($k, $v) = each %DEF_CFG) {
2647 $CFG->{$k} = $v unless exists $CFG->{$k}; 2783 $CFG->{$k} = $v unless exists $CFG->{$k};
2648 } 2784 }
2649 2785
2650 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2786 my @args = @ARGV;
2787
2788 my $profile = 'default';
2789
2790 for (my $i = 0; $i < @args; $i++) {
2791 if ($args[$i] =~ /^--?profile$/) {
2792 $profile = $args[$i + 1];
2793 splice @args, $i, 2, ();
2794 $i = 0;
2795 } elsif ($args[$i] =~ /^--?h/) {
2796 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2797 exit 0;
2798 }
2799 }
2800
2801 $CFG->{profile}{$profile} ||= {};
2651 $PROFILE = $CFG->{profile}{default}; 2802 $PROFILE = $CFG->{profile}{$profile};
2803 $PROFILE->{host} ||= "gameserver.deliantra.net";
2804
2805 $PROFILE->{host} = $args[0] if @args > 0;
2806 $PROFILE->{user} = $args[1] if @args > 1;
2807 $PROFILE->{password} = $args[2] if @args > 2;
2652 2808
2653 # convert old bindings (only default profile matters) 2809 # convert old bindings (only default profile matters)
2654 if (my $bindings = delete $PROFILE->{bindings}) { 2810 if (my $bindings = delete $PROFILE->{bindings}) {
2655 while (my ($mod, $syms) = each %$bindings) { 2811 while (my ($mod, $syms) = each %$bindings) {
2656 while (my ($sym, $cmds) = each %$syms) { 2812 while (my ($sym, $cmds) = each %$syms) {
2662 } 2818 }
2663 } 2819 }
2664 2820
2665 sdl_init; 2821 sdl_init;
2666 2822
2823 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2824 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2825
2667 { 2826 {
2668 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2827 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2669 DejaVuSans.ttf 2828 DejaVuSans.ttf
2670 DejaVuSansMono.ttf 2829 DejaVuSansMono.ttf
2671 DejaVuSans-Bold.ttf 2830 DejaVuSans-Bold.ttf
2672 DejaVuSansMono-Bold.ttf 2831 DejaVuSansMono-Bold.ttf
2673 DejaVuSans-Oblique.ttf 2832 DejaVuSans-Oblique.ttf
2674 DejaVuSansMono-Oblique.ttf 2833 DejaVuSansMono-Oblique.ttf
2675 DejaVuSans-BoldOblique.ttf 2834 DejaVuSans-BoldOblique.ttf
2676 DejaVuSansMono-BoldOblique.ttf 2835 DejaVuSansMono-BoldOblique.ttf
2836 mona.ttf
2677 ); 2837 );
2678 2838
2679 DC::add_font $_ for @fonts; 2839 DC::add_font $_ for @fonts;
2680 2840
2681 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2841 $FONT_PROP = new_from_file DC::Font $fonts[0];
2682 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2842 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2683 2843
2684 $FONT_PROP->make_default; 2844 $FONT_PROP->make_default;
2685 2845
2711 }; 2871 };
2712 2872
2713 delete $SIG{__DIE__}; 2873 delete $SIG{__DIE__};
2714 EV::loop; 2874 EV::loop;
2715 2875
2876 DC::write_cfg if $CFG->{config_autosave};
2877
2716#video_shutdown; 2878 #video_shutdown;
2717#audio_shutdown; 2879 #audio_shutdown;
2880
2718 DC::OpenGL::quit; 2881 DC::OpenGL::quit;
2719 DC::SDL_Quit; 2882 DC::SDL_Quit;
2720 DC::DB::Server::stop; 2883 DC::DB::Server::stop;
2721} 2884}
2722 2885
2726 2889
2727deliantra - A Deliantra MORPG game client 2890deliantra - A Deliantra MORPG game client
2728 2891
2729=head1 SYNOPSIS 2892=head1 SYNOPSIS
2730 2893
2731Just run it - no commandline arguments are supported. 2894 deliantra [--profile name] [host [user [password]]]
2895 deliantra --help
2732 2896
2733=head1 USAGE 2897=head1 USAGE
2734 2898
2735deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2899The deliantra client utilises OpenGL for all UI elements and the game. It
2736be used in fullscreen mode and interactively. 2900is supposed to be used in fullscreen mode and interactively.
2737 2901
2738=head1 DEBUGGING 2902=head1 DEBUGGING
2739
2740 2903
2741CFPLUS_DEBUG - environment variable 2904CFPLUS_DEBUG - environment variable
2742 2905
2743 1 draw borders around widgets 2906 1 draw borders around widgets
2744 2 add low-level widget info to tooltips 2907 2 add low-level widget info to tooltips

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