… | |
… | |
56 | |
56 | |
57 | if ($^O eq "MSWin32") { |
57 | if ($^O eq "MSWin32") { |
58 | # pango is relocatable on win32 |
58 | # pango is relocatable on win32 |
59 | } else { |
59 | } else { |
60 | # OS X |
60 | # OS X |
61 | $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?! |
|
|
62 | $ENV{FONTCONFIG_DIR} = $root; # no effect??!?! |
|
|
63 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
61 | $ENV{PANGO_RC_FILE} = "$root/pango.rc"; |
64 | $ENV{DYLD_LIBRARY_PATH} = $root; |
62 | $ENV{DYLD_LIBRARY_PATH} = $root; |
65 | chdir $root; # for pango modules, maybe other things |
63 | chdir $root; # for pango modules, maybe other things |
66 | } |
64 | } |
67 | |
65 | |
68 | unshift @INC, $root; |
66 | unshift @INC, $root; |
69 | } |
67 | } |
70 | } |
68 | } |
71 | |
69 | |
72 | # prepend private library directory |
70 | # prepend private library directory and prepare env |
73 | BEGIN { |
71 | BEGIN { |
74 | for (grep !ref, @INC) { |
72 | for (grep !ref, @INC) { |
75 | my $path = "$_/Deliantra/Client/private"; |
73 | my $path = "$_/Deliantra/Client/private"; |
76 | if (-d $path) { |
74 | if (-d $path) { |
77 | unshift @INC, $path; |
75 | unshift @INC, $path; |
… | |
… | |
135 | crash "CRASH/EV::DIED: $@" => 0; |
133 | crash "CRASH/EV::DIED: $@" => 0; |
136 | DC::fatal Carp::longmess $@; |
134 | DC::fatal Carp::longmess $@; |
137 | }; |
135 | }; |
138 | |
136 | |
139 | my $MAX_FPS = 60; |
137 | my $MAX_FPS = 60; |
|
|
138 | |
|
|
139 | our $DEFAULT_SERVER = "gameserver.deliantra.net"; |
140 | |
140 | |
141 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
141 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
142 | |
142 | |
143 | our $LAST_REFRESH; |
143 | our $LAST_REFRESH; |
144 | our $NOW; |
144 | our $NOW; |
… | |
… | |
205 | our $FLOORBOX; |
205 | our $FLOORBOX; |
206 | our $GAUGES; |
206 | our $GAUGES; |
207 | our $STATWIDS; |
207 | our $STATWIDS; |
208 | |
208 | |
209 | our $SDL_ACTIVE; |
209 | our $SDL_ACTIVE; |
210 | our %SDL_CB; |
210 | our @SDL_CB; |
211 | |
211 | |
212 | our $ALT_ENTER_MESSAGE; |
212 | our $ALT_ENTER_MESSAGE; |
213 | our $STATUSBOX; |
213 | our $STATUSBOX; |
214 | our $MODBOX; |
214 | our $MODBOX; |
215 | our $DEBUG_STATUS; |
215 | our $DEBUG_STATUS; |
… | |
… | |
541 | sub audio_tab_update; |
541 | sub audio_tab_update; |
542 | audio_tab_update; |
542 | audio_tab_update; |
543 | } |
543 | } |
544 | |
544 | |
545 | sub audio_shutdown { |
545 | sub audio_shutdown { |
|
|
546 | if ($SDL_MIXER) { |
|
|
547 | DC::MixMusic::halt; |
|
|
548 | DC::Mix_AllocateChannels 0; |
|
|
549 | } |
|
|
550 | |
546 | undef $MUSIC_PLAYER; |
551 | undef $MUSIC_PLAYER; |
547 | undef $MUSIC_PLAYING_META; |
552 | undef $MUSIC_PLAYING_META; |
548 | undef $MUSIC_PLAYING_DATA; |
553 | undef $MUSIC_PLAYING_DATA; |
549 | |
554 | |
550 | $MUSIC_WANT = []; |
555 | $MUSIC_WANT = []; |
… | |
… | |
818 | |
823 | |
819 | on_connect => sub { |
824 | on_connect => sub { |
820 | if ($_[0]) { |
825 | if ($_[0]) { |
821 | DC::lowdelay fileno $CONN->{fh}; |
826 | DC::lowdelay fileno $CONN->{fh}; |
822 | |
827 | |
823 | status "login successful"; |
828 | status "successfully connected to the server"; |
824 | } else { |
829 | } else { |
825 | undef $CONN; |
830 | undef $CONN; |
826 | status "unable to connect: $!"; |
831 | status "unable to connect: $!"; |
827 | stop_game(); |
832 | stop_game(); |
828 | } |
833 | } |
… | |
… | |
830 | ; |
835 | ; |
831 | } |
836 | } |
832 | |
837 | |
833 | sub start_game { |
838 | sub start_game { |
834 | status "logging in..."; |
839 | status "logging in..."; |
|
|
840 | |
|
|
841 | my $server = $PROFILE->{host} || $DEFAULT_SERVER; |
|
|
842 | my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327" |
|
|
843 | or return status "$server: unable to parse server address, try an empty field."; |
835 | |
844 | |
836 | $LOGIN_BUTTON->set_text ("Logout"); |
845 | $LOGIN_BUTTON->set_text ("Logout"); |
837 | $SETUP_DIALOG->hide; |
846 | $SETUP_DIALOG->hide; |
838 | |
|
|
839 | my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; |
|
|
840 | |
847 | |
841 | $MAP = new DC::Map; |
848 | $MAP = new DC::Map; |
842 | |
849 | |
843 | # hack to make SURE we find the IP address all right |
850 | # hack to make SURE we find the IP address all right |
844 | # can be removed once AnyEvent::DNS is proven stable. |
851 | # can be removed once AnyEvent::DNS is proven stable. |
845 | if ($host eq "gameserver.deliantra.net") { |
852 | if ($host eq "gameserver.deliantra.net") { |
846 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
853 | AnyEvent::DNS::a "dnstest.deliantra.net", sub { |
847 | if ($_[0] ne "80.101.114.108") { # Perl |
854 | if ($_[0] ne "80.101.114.108") { # Perl |
|
|
855 | status "dns failure, trying differently"; |
|
|
856 | $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" }; |
|
|
857 | unless (defined $host) { |
848 | status "dns failure, using hardcoded address"; |
858 | status "dns failure, using hardcoded address"; |
849 | $host = "129.13.162.95"; |
859 | $host = "129.13.162.95"; |
|
|
860 | } |
850 | } |
861 | } |
851 | |
862 | |
852 | dc_connect $host, $port; |
863 | dc_connect $host, $port; |
853 | }; |
864 | }; |
854 | } else { |
865 | } else { |
… | |
… | |
1023 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1034 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1024 | . "then disable this option. Changes take effect immdiately.", |
1035 | . "then disable this option. Changes take effect immdiately.", |
1025 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1036 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1026 | ); |
1037 | ); |
1027 | |
1038 | |
|
|
1039 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions"); |
|
|
1040 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1041 | state => $CFG->{smooth_transitions}, |
|
|
1042 | tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. " |
|
|
1043 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
|
|
1044 | . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.", |
|
|
1045 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 } |
|
|
1046 | ); |
|
|
1047 | |
|
|
1048 | |
1028 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1049 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1029 | $table->add_at (1, $row++, new DC::UI::Slider |
1050 | $table->add_at (1, $row++, new DC::UI::Slider |
1030 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1051 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1031 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1052 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1032 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
1053 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
… | |
… | |
1044 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1065 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1045 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1066 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1046 | state => $CFG->{fow_enable}, |
1067 | state => $CFG->{fow_enable}, |
1047 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1068 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1048 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
1069 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
|
|
1070 | ); |
|
|
1071 | |
|
|
1072 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern"); |
|
|
1073 | $table->add_at (1, $row++, new DC::UI::ImageButton |
|
|
1074 | tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}], |
|
|
1075 | bg => [0.3, 0.3, 0.2], |
|
|
1076 | force_w => 64, |
|
|
1077 | force_h => 64, |
|
|
1078 | tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.", |
|
|
1079 | on_activate => sub { |
|
|
1080 | my ($self) = @_; |
|
|
1081 | $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN; |
|
|
1082 | $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]); |
|
|
1083 | $MAPWIDGET->update; |
|
|
1084 | } |
1049 | ); |
1085 | ); |
1050 | |
1086 | |
1051 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1087 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1052 | $table->add_at (1, $row++, new DC::UI::Slider |
1088 | $table->add_at (1, $row++, new DC::UI::Slider |
1053 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
1089 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
… | |
… | |
1105 | |
1141 | |
1106 | my $text = !$freq |
1142 | my $text = !$freq |
1107 | ? "audio is off" |
1143 | ? "audio is off" |
1108 | : "audio is enabled\n" |
1144 | : "audio is enabled\n" |
1109 | . "frequency (Hz): $freq\n" |
1145 | . "frequency (Hz): $freq\n" |
1110 | . "channels: $chans"; |
1146 | . "channels: $chans\n" |
|
|
1147 | . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n" |
|
|
1148 | . "music decoders available: " . (join ", ", DC::MixMusic::decoders); |
1111 | |
1149 | |
1112 | $AUDIO_INFO->set_text ($text); |
1150 | $AUDIO_INFO->set_text ($text); |
1113 | } |
1151 | } |
1114 | |
1152 | |
1115 | sub audio_setup { |
1153 | sub audio_setup { |
… | |
… | |
1636 | ); |
1674 | ); |
1637 | |
1675 | |
1638 | $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
1676 | $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); |
1639 | $table->add_at (1, 4, new DC::UI::Entry |
1677 | $table->add_at (1, 4, new DC::UI::Entry |
1640 | text => $CFG->{profile}{default}{user}, |
1678 | text => $CFG->{profile}{default}{user}, |
1641 | tooltip => "The name of your character on the server.", |
1679 | tooltip => "The name of your character on the server. The name is case-sensitive!", |
1642 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } |
1680 | on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } |
1643 | ); |
1681 | ); |
1644 | |
1682 | |
1645 | $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
1683 | $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); |
1646 | $table->add_at (1, 5, new DC::UI::Entry |
1684 | $table->add_at (1, 5, new DC::UI::Entry |
… | |
… | |
1809 | col_expand => [0, 1, 0, 1], |
1847 | col_expand => [0, 1, 0, 1], |
1810 | ); |
1848 | ); |
1811 | |
1849 | |
1812 | for ( |
1850 | for ( |
1813 | ["General", 0, 0, |
1851 | ["General", 0, 0, |
1814 | ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE], |
|
|
1815 | ["Inhibit autopickup" => PICKUP_INHIBIT], |
1852 | # ["Inhibit autopickup" => PICKUP_INHIBIT], |
1816 | ["Stop before pickup" => PICKUP_STOP], |
1853 | ["Stop before pickup" => PICKUP_STOP], |
1817 | ["Debug autopickup" => PICKUP_DEBUG], |
1854 | ["Debug autopickup" => PICKUP_DEBUG], |
1818 | ], |
1855 | ], |
1819 | ["Weapons", 0, 6, |
1856 | ["Weapons", 0, 6, |
1820 | ["All weapons" => PICKUP_ALLWEAPON], |
1857 | ["All weapons" => PICKUP_ALLWEAPON], |
… | |
… | |
1868 | $::CFG->{pickup} |= $mask; |
1905 | $::CFG->{pickup} |= $mask; |
1869 | } else { |
1906 | } else { |
1870 | $::CFG->{pickup} &= ~$mask; |
1907 | $::CFG->{pickup} &= ~$mask; |
1871 | } |
1908 | } |
1872 | |
1909 | |
1873 | $::CONN->send_command ("pickup $::CFG->{pickup}") |
1910 | $::CONN->send_pickup ($::CFG->{pickup}) |
1874 | if defined $::CONN; |
1911 | if defined $::CONN; |
1875 | |
1912 | |
1876 | 0 |
1913 | 0 |
1877 | }); |
1914 | }); |
1878 | |
1915 | |
… | |
… | |
1895 | }); |
1932 | }); |
1896 | |
1933 | |
1897 | $table->add_at (3, 18, new DC::UI::Button |
1934 | $table->add_at (3, 18, new DC::UI::Button |
1898 | text => "set", |
1935 | text => "set", |
1899 | on_activate => sub { |
1936 | on_activate => sub { |
1900 | $::CONN->send_command ("pickup $::CFG->{pickup}") |
1937 | $::CONN->send_pickup ($::CFG->{pickup}) |
1901 | if defined $::CONN; |
1938 | if defined $::CONN; |
1902 | 0 |
1939 | 0 |
1903 | }); |
1940 | }); |
1904 | |
1941 | |
1905 | $r |
1942 | $r |
… | |
… | |
2068 | |
2105 | |
2069 | sub keyboard_setup { |
2106 | sub keyboard_setup { |
2070 | DC::Macro::keyboard_setup |
2107 | DC::Macro::keyboard_setup |
2071 | } |
2108 | } |
2072 | |
2109 | |
2073 | sub help_window { |
2110 | sub make_help_window { |
2074 | my $win = new DC::UI::Toplevel |
2111 | my $win = new DC::UI::Toplevel |
2075 | x => 'center', |
2112 | x => 'center', |
2076 | y => 'center', |
2113 | y => 'center', |
2077 | z => 4, |
2114 | z => 4, |
2078 | name => 'doc_browser', |
2115 | name => 'doc_browser', |
… | |
… | |
2167 | |
2204 | |
2168 | $load_node->((DC::Pod::find @path)[0]); |
2205 | $load_node->((DC::Pod::find @path)[0]); |
2169 | $win->show; |
2206 | $win->show; |
2170 | }; |
2207 | }; |
2171 | |
2208 | |
2172 | $win |
2209 | $HELP_WINDOW = $win; |
2173 | } |
2210 | } |
2174 | |
2211 | |
2175 | sub open_quit_dialog { |
2212 | sub open_quit_dialog { |
2176 | unless ($QUIT_DIALOG) { |
2213 | unless ($QUIT_DIALOG) { |
2177 | $QUIT_DIALOG = new DC::UI::Toplevel |
2214 | $QUIT_DIALOG = new DC::UI::Toplevel |
… | |
… | |
2210 | |
2247 | |
2211 | $QUIT_DIALOG->show; |
2248 | $QUIT_DIALOG->show; |
2212 | $QUIT_DIALOG->grab_focus; |
2249 | $QUIT_DIALOG->grab_focus; |
2213 | } |
2250 | } |
2214 | |
2251 | |
2215 | sub make_menuframe { |
2252 | sub make_menubar { |
2216 | $MENUFRAME = new DC::UI::Toplevel |
2253 | $MENUFRAME = new DC::UI::Toplevel |
2217 | border => 0, |
2254 | border => 0, |
2218 | force_x => 0, |
2255 | force_x => 0, |
2219 | force_y => 0, |
2256 | force_y => 0, |
2220 | force_w => $::WIDTH, |
2257 | force_w => $::WIDTH, |
… | |
… | |
2230 | # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server."); |
2267 | # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server."); |
2231 | |
2268 | |
2232 | make_playerbook; |
2269 | make_playerbook; |
2233 | |
2270 | |
2234 | $MENUPOPUP = DC::UI::Menu->new (items => [ |
2271 | $MENUPOPUP = DC::UI::Menu->new (items => [ |
2235 | ["Setup…" , sub { $SETUP_DIALOG->toggle_visibility}], |
2272 | ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }], |
2236 | ["Playerbook…\tTab", sub { $PL_WINDOW ->toggle_visibility}], |
2273 | ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }], |
|
|
2274 | ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }], |
|
|
2275 | ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }], |
|
|
2276 | ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }], |
|
|
2277 | ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }], |
2237 | ["Help Browser…" , sub { $HELP_WINDOW ->toggle_visibility}], |
2278 | ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }], |
2238 | ["Quit…" , sub { |
2279 | ["Quit…" , sub { |
2239 | if ($CONN) { |
2280 | if ($CONN) { |
2240 | open_quit_dialog; |
2281 | open_quit_dialog; |
2241 | } else { |
2282 | } else { |
2242 | EV::unloop EV::UNLOOP_ALL; |
2283 | EV::unloop EV::UNLOOP_ALL; |
2243 | } |
2284 | } |
2244 | }], |
2285 | }], |
2245 | ]); |
2286 | ]); |
2246 | |
2287 | |
2247 | $BUTTONBAR->add (new DC::UI::Button text => "Menu…", |
2288 | $BUTTONBAR->add (new DC::UI::Button text => "Menu…", |
2248 | tooltip => "Shows the main menu", |
2289 | tooltip => "Shows the main menu", |
2249 | on_button_down => sub { $MENUPOPUP->popup ($_[1]) }, |
2290 | on_button_down => sub { |
|
|
2291 | my ($self, $ev) = @_; |
|
|
2292 | local $ev->{x} = 0; |
|
|
2293 | local $ev->{y} = 0; |
|
|
2294 | $MENUPOPUP->popup ($ev); |
|
|
2295 | }, |
2250 | ); |
2296 | ); |
2251 | |
2297 | |
2252 | $MENUBAR->add ($GAUGES->{prg} = new DC::UI::ExperienceProgress |
2298 | $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress |
2253 | c_rescale => 1, |
|
|
2254 | padding_x => 6, |
2299 | padding_x => 6, |
2255 | padding_y => 3, |
2300 | padding_y => 3, |
2256 | force_w => $::WIDTH * 0.1, |
|
|
2257 | tooltip => "This progress bar shows your progress towards the next character level.", |
2301 | tooltip => "This progress bar shows your overall experience and your progress towards the next character level.", |
|
|
2302 | template => " Exp: 888,888,888,888 (lvl 188) ", |
2258 | ); |
2303 | ); |
2259 | $MENUBAR->add ($GAUGES->{exp} = new DC::UI::Label |
2304 | |
2260 | align => 1, can_hover => 1, can_events => 1, |
2305 | $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better? |
2261 | text => "Total Experience", |
2306 | tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character " |
2262 | tooltip => "#stat_exp", |
2307 | . "will automatically pick up items as defined by your item pickup settings " |
2263 | fontsize => 0.8, |
2308 | . "in the playerbook. Often (e.g. in apartments) you want to temporarily " |
|
|
2309 | . "disable autopickup by disabling this checkbox.", |
|
|
2310 | state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1, |
|
|
2311 | on_changed => sub { |
|
|
2312 | my ($self, $value) = @_; |
|
|
2313 | $CFG->{pickup} &= ~PICKUP_INHIBIT; |
|
|
2314 | $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1]; |
|
|
2315 | $CONN->send_pickup ($CFG->{pickup}) |
|
|
2316 | if $CONN; |
|
|
2317 | }, |
2264 | ); |
2318 | ); |
|
|
2319 | |
2265 | $MENUBAR->add ($GAUGES->{sklprg} = new DC::UI::ExperienceProgress |
2320 | $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress |
2266 | c_rescale => 1, |
2321 | c_rescale => 1, |
2267 | padding_x => 6, |
2322 | padding_x => 6, |
2268 | padding_y => 3, |
2323 | padding_y => 3, |
2269 | force_w => $::WIDTH * 0.2, |
2324 | force_w => $::WIDTH * 0.2, |
2270 | tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.", |
2325 | tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.", |
|
|
2326 | template => "two handed weapons 99%", |
2271 | ); |
2327 | ); |
|
|
2328 | |
2272 | $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label |
2329 | $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label |
2273 | expand => 1, |
2330 | expand => 1, |
2274 | align => 1, can_hover => 1, can_events => 1, |
2331 | align => 1, can_hover => 1, can_events => 1, |
2275 | text => "Range and Combat Slots", |
2332 | text => "Range and Combat Slots", |
2276 | tooltip => "#stat_ranged", |
2333 | tooltip => "#stat_ranged", |
… | |
… | |
2462 | |
2519 | |
2463 | DC::UI::Toplevel->new ( |
2520 | DC::UI::Toplevel->new ( |
2464 | title => "Minimap", |
2521 | title => "Minimap", |
2465 | name => "mapmap", |
2522 | name => "mapmap", |
2466 | x => 0, |
2523 | x => 0, |
2467 | y => $FONTSIZE + 8, |
2524 | y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar |
2468 | border_bg => [1, 1, 1, 192/255], |
2525 | border_bg => [1, 1, 1, 192/255], |
2469 | bg => [1, 1, 1, 0], |
2526 | bg => [1, 1, 1, 0], |
2470 | child => ($MAPMAP = new DC::MapWidget::MapMap |
2527 | child => ($MAPMAP = new DC::MapWidget::MapMap |
2471 | tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", |
2528 | tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", |
2472 | ), |
2529 | ), |
… | |
… | |
2501 | $METASERVER = metaserver_dialog; |
2558 | $METASERVER = metaserver_dialog; |
2502 | # the name is changed to not conflict with the older name as users could have hidden it |
2559 | # the name is changed to not conflict with the older name as users could have hidden it |
2503 | $MESSAGE_WINDOW = new DC::UI::Dockbar |
2560 | $MESSAGE_WINDOW = new DC::UI::Dockbar |
2504 | name => "message_window2", |
2561 | name => "message_window2", |
2505 | title => 'Messages', |
2562 | title => 'Messages', |
|
|
2563 | y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar |
2506 | force_w => $::WIDTH * 0.6, |
2564 | force_w => $::WIDTH * 0.6, |
2507 | force_h => $::HEIGHT * 0.25, |
2565 | force_h => $::HEIGHT * 0.25, |
2508 | ; |
2566 | ; |
2509 | |
2567 | |
2510 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
2568 | $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; |
… | |
… | |
2530 | . "After pressing the combo the binding will be saved automatically and the " |
2588 | . "After pressing the combo the binding will be saved automatically and the " |
2531 | . "binding editor closes"); |
2589 | . "binding editor closes"); |
2532 | $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, |
2590 | $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, |
2533 | "Some debuggin' options. Do not ask."); |
2591 | "Some debuggin' options. Do not ask."); |
2534 | |
2592 | |
|
|
2593 | make_help_window; |
2535 | make_menuframe; |
2594 | make_menubar; |
2536 | |
2595 | |
2537 | $SETUP_DIALOG->show; |
2596 | $SETUP_DIALOG->show; |
2538 | $MESSAGE_WINDOW->show; |
2597 | $MESSAGE_WINDOW->show; |
2539 | } |
2598 | } |
2540 | |
2599 | |
2541 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2600 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2542 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2601 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2543 | |
2602 | |
2544 | $CAVEAT_LABEL->set_text ("None :)"); |
2603 | $CAVEAT_LABEL->set_text ("None :)"); |
|
|
2604 | $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)") |
|
|
2605 | if $DC::OpenGL::APPLE_NVIDIA_BUG; |
2545 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2606 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2546 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2607 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2547 | |
2608 | |
2548 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2609 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2549 | } |
2610 | } |
… | |
… | |
2577 | my $want_refresh = EV::prepare_ns \&force_refresh; |
2638 | my $want_refresh = EV::prepare_ns \&force_refresh; |
2578 | |
2639 | |
2579 | my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { |
2640 | my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { |
2580 | $NOW = EV::now; |
2641 | $NOW = EV::now; |
2581 | |
2642 | |
2582 | ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) |
2643 | ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_) |
2583 | for DC::poll_events; |
2644 | for DC::poll_events; |
2584 | |
2645 | |
2585 | if (%animate_object) { |
2646 | if (%animate_object) { |
2586 | $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
2647 | $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; |
2587 | $WANT_REFRESH = 1; |
2648 | $WANT_REFRESH = 1; |
… | |
… | |
2599 | sub animation_stop { |
2660 | sub animation_stop { |
2600 | my ($widget) = @_; |
2661 | my ($widget) = @_; |
2601 | delete $animate_object{$widget}; |
2662 | delete $animate_object{$widget}; |
2602 | } |
2663 | } |
2603 | |
2664 | |
2604 | %SDL_CB = ( |
|
|
2605 | DC::SDL_QUIT => sub { |
2665 | $SDL_CB[DC::SDL_QUIT] = sub { |
2606 | crash "SDL_QUIT"; |
2666 | crash "SDL_QUIT"; |
2607 | EV::unloop EV::UNLOOP_ALL; |
2667 | EV::unloop EV::UNLOOP_ALL; |
2608 | }, |
2668 | }; |
2609 | DC::SDL_VIDEORESIZE => sub { |
2669 | $SDL_CB[DC::SDL_VIDEORESIZE] = sub { }; |
2610 | }, |
|
|
2611 | DC::SDL_VIDEOEXPOSE => sub { |
2670 | $SDL_CB[DC::SDL_VIDEOEXPOSE] = sub { |
2612 | DC::UI::full_refresh; |
2671 | DC::UI::full_refresh; |
2613 | }, |
2672 | }; |
2614 | DC::SDL_ACTIVEEVENT => sub { |
2673 | $SDL_CB[DC::SDL_ACTIVEEVENT] = sub { |
2615 | # not useful, as APPACTIVE includes only iconified state, not unmapped |
2674 | # not useful, as APPACTIVE includes only iconified state, not unmapped |
2616 | # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# |
2675 | # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# |
2617 | # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# |
2676 | # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# |
2618 | # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; |
2677 | # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; |
2619 | # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; |
2678 | # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; |
2620 | # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2679 | # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; |
2621 | }, |
2680 | }; |
2622 | DC::SDL_KEYDOWN => sub { |
2681 | $SDL_CB[DC::SDL_KEYDOWN] = sub { |
2623 | if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2682 | if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { |
2624 | # alt-enter |
2683 | # alt-enter |
2625 | video_shutdown; |
2684 | video_shutdown; |
2626 | $FULLSCREEN_ENABLE->toggle; |
2685 | $FULLSCREEN_ENABLE->toggle; |
2627 | video_init; |
2686 | video_init; |
2628 | } else { |
2687 | } else { |
2629 | &DC::UI::feed_sdl_key_down_event; |
2688 | &DC::UI::feed_sdl_key_down_event; |
2630 | } |
2689 | } |
2631 | update_modbox; |
2690 | update_modbox; |
2632 | }, |
2691 | }; |
2633 | DC::SDL_KEYUP => sub { |
2692 | $SDL_CB[DC::SDL_KEYUP] = sub { |
2634 | &DC::UI::feed_sdl_key_up_event; |
2693 | &DC::UI::feed_sdl_key_up_event; |
2635 | update_modbox; |
2694 | update_modbox; |
2636 | }, |
2695 | }; |
2637 | DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, |
2696 | $SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event, |
2638 | DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, |
2697 | $SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event, |
2639 | DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, |
2698 | $SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event, |
2640 | DC::SDL_USEREVENT => sub { |
2699 | $SDL_CB[DC::SDL_USEREVENT] = sub { |
2641 | if ($_[0]{code} == 1) { |
2700 | if ($_[0]{code} == 1) { |
2642 | audio_channel_finished $_[0]{data1}; |
2701 | audio_channel_finished $_[0]{data1}; |
2643 | } elsif ($_[0]{code} == 0) { |
2702 | } elsif ($_[0]{code} == 0) { |
2644 | audio_music_finished; |
2703 | audio_music_finished; |
2645 | } |
|
|
2646 | }, |
2704 | } |
2647 | ); |
2705 | }; |
2648 | |
2706 | |
2649 | ############################################################################# |
2707 | ############################################################################# |
2650 | |
2708 | |
2651 | $SIG{INT} = $SIG{TERM} = sub { |
2709 | $SIG{INT} = $SIG{TERM} = sub { |
2652 | EV::unloop; |
2710 | EV::unloop; |
… | |
… | |
2685 | fullscreen => 1, |
2743 | fullscreen => 1, |
2686 | fast => 0, |
2744 | fast => 0, |
2687 | force_opengl11 => undef, |
2745 | force_opengl11 => undef, |
2688 | disable_alpha => 0, |
2746 | disable_alpha => 0, |
2689 | smooth_movement => 1, |
2747 | smooth_movement => 1, |
|
|
2748 | smooth_transitions => 1, |
2690 | texture_compression => 1, |
2749 | texture_compression => 1, |
2691 | map_scale => 1, |
2750 | map_scale => 1, |
2692 | fow_enable => 1, |
2751 | fow_enable => 1, |
2693 | fow_intensity => 0, |
2752 | fow_intensity => 0, |
|
|
2753 | fow_texture => 0, |
2694 | map_smoothing => 1, |
2754 | map_smoothing => 1, |
2695 | gui_fontsize => 1, |
2755 | gui_fontsize => 1, |
2696 | log_fontsize => 0.7, |
2756 | log_fontsize => 0.7, |
2697 | gauge_fontsize => 1, |
2757 | gauge_fontsize => 1, |
2698 | gauge_size => 0.35, |
2758 | gauge_size => 0.35, |
… | |
… | |
2706 | effects_enable => 1, |
2766 | effects_enable => 1, |
2707 | effects_volume => 1, |
2767 | effects_volume => 1, |
2708 | bgm_enable => 1, |
2768 | bgm_enable => 1, |
2709 | bgm_volume => 0.5, |
2769 | bgm_volume => 0.5, |
2710 | output_rate => "", |
2770 | output_rate => "", |
2711 | pickup => 0, |
2771 | pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES, |
2712 | inv_sort => "mtime", |
2772 | inv_sort => "mtime", |
2713 | default => "profile", # default profile |
2773 | default => "profile", # default profile |
2714 | show_tips => 1, |
2774 | show_tips => 1, |
2715 | logview_max_par => 1000, |
2775 | logview_max_par => 1000, |
2716 | shift_fire_stop => 0, |
2776 | shift_fire_stop => 0, |
2717 | uitheme => "wood", |
2777 | uitheme => "wood", |
|
|
2778 | map_shift_x => -24, # arbitrary |
|
|
2779 | map_shift_y => +24, # arbitrary |
2718 | ); |
2780 | ); |
2719 | |
2781 | |
2720 | while (my ($k, $v) = each %DEF_CFG) { |
2782 | while (my ($k, $v) = each %DEF_CFG) { |
2721 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2783 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2722 | } |
2784 | } |
… | |
… | |
2736 | } |
2798 | } |
2737 | } |
2799 | } |
2738 | |
2800 | |
2739 | sdl_init; |
2801 | sdl_init; |
2740 | |
2802 | |
|
|
2803 | $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf"; |
|
|
2804 | $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts"; |
|
|
2805 | |
2741 | { |
2806 | { |
2742 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2807 | my @fonts = map DC::find_rcfile "fonts/$_", qw( |
2743 | DejaVuSans.ttf |
2808 | DejaVuSans.ttf |
2744 | DejaVuSansMono.ttf |
2809 | DejaVuSansMono.ttf |
2745 | DejaVuSans-Bold.ttf |
2810 | DejaVuSans-Bold.ttf |
2746 | DejaVuSansMono-Bold.ttf |
2811 | DejaVuSansMono-Bold.ttf |
2747 | DejaVuSans-Oblique.ttf |
2812 | DejaVuSans-Oblique.ttf |
2748 | DejaVuSansMono-Oblique.ttf |
2813 | DejaVuSansMono-Oblique.ttf |
2749 | DejaVuSans-BoldOblique.ttf |
2814 | DejaVuSans-BoldOblique.ttf |
2750 | DejaVuSansMono-BoldOblique.ttf |
2815 | DejaVuSansMono-BoldOblique.ttf |
|
|
2816 | mona.ttf |
2751 | ); |
2817 | ); |
2752 | |
2818 | |
2753 | DC::add_font $_ for @fonts; |
2819 | DC::add_font $_ for @fonts; |
2754 | |
2820 | |
2755 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2821 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |