… | |
… | |
541 | sub audio_tab_update; |
541 | sub audio_tab_update; |
542 | audio_tab_update; |
542 | audio_tab_update; |
543 | } |
543 | } |
544 | |
544 | |
545 | sub audio_shutdown { |
545 | sub audio_shutdown { |
|
|
546 | if ($SDL_MIXER) { |
|
|
547 | DC::MixMusic::halt; |
|
|
548 | DC::Mix_AllocateChannels 0; |
|
|
549 | } |
|
|
550 | |
546 | undef $MUSIC_PLAYER; |
551 | undef $MUSIC_PLAYER; |
547 | undef $MUSIC_PLAYING_META; |
552 | undef $MUSIC_PLAYING_META; |
548 | undef $MUSIC_PLAYING_DATA; |
553 | undef $MUSIC_PLAYING_DATA; |
549 | |
554 | |
550 | $MUSIC_WANT = []; |
555 | $MUSIC_WANT = []; |
551 | @MUSIC_JINGLE = (); |
556 | @MUSIC_JINGLE = (); |
552 | %AUDIO_PLAY = (); |
557 | %AUDIO_PLAY = (); |
553 | %AUDIO_CHUNK = (); |
558 | %AUDIO_CHUNK = (); |
554 | |
559 | |
555 | DC::MixMusic::halt; |
|
|
556 | DC::Mix_AllocateChannels 0; |
|
|
557 | DC::Mix_CloseAudio if $SDL_MIXER; |
560 | DC::Mix_CloseAudio if $SDL_MIXER; |
558 | undef $SDL_MIXER; |
561 | undef $SDL_MIXER; |
559 | } |
562 | } |
560 | |
563 | |
561 | ############################################################################# |
564 | ############################################################################# |
… | |
… | |
1138 | |
1141 | |
1139 | my $text = !$freq |
1142 | my $text = !$freq |
1140 | ? "audio is off" |
1143 | ? "audio is off" |
1141 | : "audio is enabled\n" |
1144 | : "audio is enabled\n" |
1142 | . "frequency (Hz): $freq\n" |
1145 | . "frequency (Hz): $freq\n" |
1143 | . "channels: $chans"; |
1146 | . "channels: $chans\n" |
|
|
1147 | . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n" |
|
|
1148 | . "music decoders available: " . (join ", ", DC::MixMusic::decoders); |
1144 | |
1149 | |
1145 | $AUDIO_INFO->set_text ($text); |
1150 | $AUDIO_INFO->set_text ($text); |
1146 | } |
1151 | } |
1147 | |
1152 | |
1148 | sub audio_setup { |
1153 | sub audio_setup { |
… | |
… | |
2771 | shift_fire_stop => 0, |
2776 | shift_fire_stop => 0, |
2772 | uitheme => "wood", |
2777 | uitheme => "wood", |
2773 | map_shift_x => -24, # arbitrary |
2778 | map_shift_x => -24, # arbitrary |
2774 | map_shift_y => +24, # arbitrary |
2779 | map_shift_y => +24, # arbitrary |
2775 | ); |
2780 | ); |
2776 | |
2781 | |
2777 | while (my ($k, $v) = each %DEF_CFG) { |
2782 | while (my ($k, $v) = each %DEF_CFG) { |
2778 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2783 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
2779 | } |
2784 | } |
2780 | |
2785 | |
2781 | $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; |
2786 | $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; |
2782 | $PROFILE = $CFG->{profile}{default}; |
2787 | $PROFILE = $CFG->{profile}{default}; |
|
|
2788 | |
|
|
2789 | $PROFILE->{host} = $ARGV[0] if @ARGV > 0; |
|
|
2790 | $PROFILE->{user} = $ARGV[1] if @ARGV > 1; |
|
|
2791 | $PROFILE->{password} = $ARGV[2] if @ARGV > 2; |
2783 | |
2792 | |
2784 | # convert old bindings (only default profile matters) |
2793 | # convert old bindings (only default profile matters) |
2785 | if (my $bindings = delete $PROFILE->{bindings}) { |
2794 | if (my $bindings = delete $PROFILE->{bindings}) { |
2786 | while (my ($mod, $syms) = each %$bindings) { |
2795 | while (my ($mod, $syms) = each %$bindings) { |
2787 | while (my ($sym, $cmds) = each %$syms) { |
2796 | while (my ($sym, $cmds) = each %$syms) { |
… | |
… | |
2810 | DejaVuSansMono-BoldOblique.ttf |
2819 | DejaVuSansMono-BoldOblique.ttf |
2811 | mona.ttf |
2820 | mona.ttf |
2812 | ); |
2821 | ); |
2813 | |
2822 | |
2814 | DC::add_font $_ for @fonts; |
2823 | DC::add_font $_ for @fonts; |
2815 | |
2824 | |
2816 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2825 | $FONT_PROP = new_from_file DC::Font $fonts[0]; |
2817 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2826 | $FONT_FIXED = new_from_file DC::Font $fonts[1]; |
2818 | |
2827 | |
2819 | $FONT_PROP->make_default; |
2828 | $FONT_PROP->make_default; |
2820 | |
2829 | |