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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.46 by root, Tue Jun 24 21:44:50 2008 UTC vs.
Revision 1.105 by root, Sat Apr 3 02:58:25 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } else { 58 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 59 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 61 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 62 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 63 }
75 64
76 unshift @INC, $root; 65 unshift @INC, $root;
77 } 66 }
78} 67}
79 68
80# prepend private library directory 69# prepend private library directory and prepare env
81BEGIN { 70BEGIN {
82 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 73 if (-d $path) {
85 unshift @INC, $path; 74 unshift @INC, $path;
90 79
91# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 82 if %PAR::LibCache;
94 83
95use Time::HiRes 'time';
96use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
97use List::Util qw(max min); 87use List::Util qw(max min);
98 88
99use Deliantra; 89use Deliantra;
100use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
101 91
92use AnyEvent::Util ();
93use AnyEvent::Socket ();
102use AnyEvent::DNS; 94use AnyEvent::DNS ();
103 95
104use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
105 98
106use DC; 99use DC;
107BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
108use DC::OpenGL (); 113use DC::OpenGL ();
109use DC::Protocol; 114use DC::Protocol;
110use DC::DB; 115use DC::DB;
111use DC::UI; 116use DC::UI;
112use DC::UI::Canvas; 117use DC::UI::Canvas;
113use DC::UI::Inventory; 118use DC::UI::Inventory;
114use DC::UI::SpellList; 119use DC::UI::SpellList;
115use DC::UI::Dockable; 120use DC::UI::Dockable;
116use DC::UI::Dockbar; 121use DC::UI::Dockbar;
117use DC::UI::MessageWindow;
118use DC::UI::ChatView; 122use DC::UI::ChatView;
119use DC::MessageDistributor; 123use DC::MessageDistributor;
120use DC::Pod; 124use DC::Pod;
121use DC::MapWidget; 125use DC::MapWidget;
122use DC::Macro; 126use DC::Macro;
123 127
124$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
125$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
126 130
127$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
128 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
129}; 134};
130 135
131my $MAX_FPS = 60; 136my $MAX_FPS = 60;
132 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
133our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
134 141
135our $LAST_REFRESH; 142our $LAST_REFRESH;
136our $NOW; 143our $NOW;
137 144
138our $CFG; 145our $CFG;
139our $CONN;
140our $PROFILE; # current profile 146our $PROFILE; # current profile
141our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
142 148
143our $WANT_REFRESH; 149our $WANT_REFRESH;
144 150
151our $MODE_SLIDER;
152our $CAVEAT_LABEL;
153
145our @SDL_MODES; 154our @SDL_MODES;
155our $SDL_REINIT = 1;
146our $WIDTH; 156our $WIDTH;
147our $HEIGHT; 157our $HEIGHT;
148our $FULLSCREEN; 158our $FULLSCREEN;
149our $FONTSIZE; 159our $FONTSIZE;
150 160
151our $FONT_PROP; 161our $FONT_PROP;
152our $FONT_FIXED; 162our $FONT_FIXED;
153 163
164our $CONN;
165
154our $MAP; 166our $MAP;
155our $MAPMAP; 167our $MAPMAP;
156our $MAPWIDGET; 168our $MAPWIDGET;
157our $COMPLETER; 169our $COMPLETER;
158our $BUTTONBAR; 170our $MENUFRAME; # the rectangle at the top
171our $MENUBAR; # the hbox at the top
172our $MENUPOPUP;
173our $BUTTONBAR; # the menu buttons
159our $METASERVER; 174our $METASERVER;
160our $LOGIN_BUTTON; 175our $LOGIN_BUTTON;
161our $QUIT_DIALOG; 176our $QUIT_DIALOG;
162our $HOST_ENTRY; 177our $HOST_ENTRY;
163our $FULLSCREEN_ENABLE; 178our $FULLSCREEN_ENABLE;
189our $FLOORBOX; 204our $FLOORBOX;
190our $GAUGES; 205our $GAUGES;
191our $STATWIDS; 206our $STATWIDS;
192 207
193our $SDL_ACTIVE; 208our $SDL_ACTIVE;
194our %SDL_CB; 209our @SDL_CB;
195 210
196our $ALT_ENTER_MESSAGE; 211our $ALT_ENTER_MESSAGE;
197our $STATUSBOX; 212our $STATUSBOX;
198our $MODBOX; 213our $MODBOX;
199our $DEBUG_STATUS; 214our $DEBUG_STATUS;
200 215
201our $INV; 216our $INV;
202our $INVR; 217our $INVR;
203our $INVR_HB; 218our $INVR_HB;
219
220#############################################################################
221
222# write a crash message blockingly to the socket, if possible
223# this is a bit too complicated for my tastes, but it was easy.
224*crash = sub($;$) {
225 my ($msg, $backtrace) = @_;
226
227 warn $msg;
228
229 return unless $CONN;
230
231 my $fh = $CONN->{fh}
232 or return;
233
234 my $buf = delete $CONN->{wbuf};
235
236 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
237
238 AnyEvent::Util::fh_nonblocking $fh, 0;
239 syswrite $fh, $buf;
240 AnyEvent::Util::fh_nonblocking $fh, 1;
241
242 $msg =~ s/\s+$//;
243
244 # backtrace as second step, in case it crashes, too
245 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
246 if $backtrace;
247};
248
249sub clienterror($;$) {
250 my ($msg, $backtrace) = @_;
251
252 warn $msg;
253
254 return unless $CONN;
255
256 $CONN->send_exti_msg (clientlog => $msg);
257 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
258}
204 259
205############################################################################# 260#############################################################################
206 261
207sub status { 262sub status {
208 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
290 or return; 345 or return;
291 346
292 $meta->{data} 347 $meta->{data}
293 or return; 348 or return;
294 349
295 # if its a jingle, play it as ambient music 350 # if it's a jingle, play it as ambient music
296 if ($meta->{data}{jingle}) { 351 if ($meta->{data}{jingle}) {
297 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
298 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 353 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
299 &audio_music_push ($face); 354 &audio_music_push ($face);
300 } 355 }
301 } else { 356 } else {
302 # fetch from database 357 # fetch from database
303 DC::DB::get res_data => $meta->{name}, sub { 358 DC::DB::get res_data => $meta->{name}, sub {
304 my $rwops = new DC::RW $_[0]; 359 my $rwops = new DC::RW $_[0];
305 my $chunk = new DC::MixChunk $rwops 360 my $chunk = new DC::MixChunk $rwops
306 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
307 $chunk->volume (($meta->{data}{volume} || 1) * 128); 362 $chunk->volume (($meta->{data}{volume} || 1) * 128);
308 $AUDIO_CHUNK{$face} = $chunk; 363 $AUDIO_CHUNK{$face} = $chunk;
309 364
310 audio_sound_push ($face); 365 audio_sound_push ($face);
311 }; 366 };
358 413
359 audio_music_update_volume; 414 audio_music_update_volume;
360 415
361 $MUSIC_PLAYING_DATA = \$_[0]; 416 $MUSIC_PLAYING_DATA = \$_[0];
362 417
418 $meta->{path} or length $_[0]
419 or return clienterror "empty music face from res_data ($meta->{face})";#d#
420
363 my $rwops = $meta->{path} 421 my $rwops = $meta->{path}
364 ? new_from_file DC::RW $meta->{path} 422 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
365 : new DC::RW $$MUSIC_PLAYING_DATA; 423 : new DC::RW $$MUSIC_PLAYING_DATA;
366 424
367 $MUSIC_PLAYER = new DC::MixMusic $rwops 425 $MUSIC_PLAYER = new DC::MixMusic $rwops
368 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 426 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
369 427
370 my $NOW = time; 428 my $NOW = time;
371 429
372 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 430 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
373 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 431 my $pos = $MUSIC_PLAYING_META->{stop_pos};
482 sub audio_tab_update; 540 sub audio_tab_update;
483 audio_tab_update; 541 audio_tab_update;
484} 542}
485 543
486sub audio_shutdown { 544sub audio_shutdown {
545 if ($SDL_MIXER) {
546 DC::MixMusic::halt;
547 DC::Mix_AllocateChannels 0;
548 }
549
487 undef $MUSIC_PLAYER; 550 undef $MUSIC_PLAYER;
488 undef $MUSIC_PLAYING_META; 551 undef $MUSIC_PLAYING_META;
489 undef $MUSIC_PLAYING_DATA; 552 undef $MUSIC_PLAYING_DATA;
490 553
491 $MUSIC_WANT = []; 554 $MUSIC_WANT = [];
731} 794}
732 795
733sub dc_connect { 796sub dc_connect {
734 my ($host, $port) = @_; 797 my ($host, $port) = @_;
735 798
736 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 799 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
800 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
737 801
738 $CONN = 802 $CONN =
739 new DC::Protocol 803 new DC::Protocol
740 host => $host, 804 host => $host,
741 port => $port || 13327, 805 port => $port,
742 user => $PROFILE->{user}, 806 user => $PROFILE->{user},
743 pass => $PROFILE->{password}, 807 pass => $PROFILE->{password},
744 mapw => $mapsize, 808 mapw => $mapw,
745 maph => $mapsize, 809 maph => $maph,
746 810
747 client => "$DC::VERSION $] $^O", 811 client => "$DC::VERSION $] $^O",
748 812
749 map_widget => $MAPWIDGET, 813 map_widget => $MAPWIDGET,
750 statusbox => $STATUSBOX, 814 statusbox => $STATUSBOX,
758 822
759 on_connect => sub { 823 on_connect => sub {
760 if ($_[0]) { 824 if ($_[0]) {
761 DC::lowdelay fileno $CONN->{fh}; 825 DC::lowdelay fileno $CONN->{fh};
762 826
763 status "login successful"; 827 status "successfully connected to the server";
764 } else { 828 } else {
765 undef $CONN; 829 undef $CONN;
766 status "unable to connect: $!"; 830 status "unable to connect: $!";
767 stop_game(); 831 stop_game();
768 } 832 }
770 ; 834 ;
771} 835}
772 836
773sub start_game { 837sub start_game {
774 status "logging in..."; 838 status "logging in...";
839
840 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
841 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
842 or return status "$server: unable to parse server address, try an empty field.";
775 843
776 $LOGIN_BUTTON->set_text ("Logout"); 844 $LOGIN_BUTTON->set_text ("Logout");
777 $SETUP_DIALOG->hide; 845 $SETUP_DIALOG->hide;
778
779 my ($host, $port) = split /:/, $PROFILE->{host};
780 846
781 $MAP = new DC::Map; 847 $MAP = new DC::Map;
782 848
783 # hack to make SURE we find the IP address all right 849 # hack to make SURE we find the IP address all right
784 # can be removed once AnyEvent::DNS is proven stable. 850 # can be removed once AnyEvent::DNS is proven stable.
785 if ($host eq "gameserver.deliantra.net") { 851 if ($host eq "gameserver.deliantra.net") {
786 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 852 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
787 if ($_[0] ne "80.101.114.108") { # Perl 853 if ($_[0] ne "80.101.114.108") { # Perl
854 status "dns failure, trying differently";
855 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
856 unless (defined $host) {
788 status "dns failure, using hardcoded address"; 857 status "dns failure, using hardcoded address";
789 $host = "129.13.162.95"; 858 $host = "129.13.162.95";
859 }
790 } 860 }
791 861
792 dc_connect $host, $port; 862 dc_connect $host, $port;
793 }; 863 };
794 } else { 864 } else {
795 dc_connect $host, $port; 865 dc_connect $host, $port;
796 } 866 }
797} 867}
798 868
799sub stop_game { 869sub stop_game {
870 crash "stop_game";
871
800 $LOGIN_BUTTON->set_text ("Login / Register"); 872 $LOGIN_BUTTON->set_text ("Login / Register");
801 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 873 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
802 $SETUP_DIALOG->show; 874 $SETUP_DIALOG->show;
803 $PL_WINDOW->hide; 875 $PL_WINDOW->hide;
804 $SPELL_LIST->clear_spells; 876 $SPELL_LIST->clear_spells;
818} 890}
819 891
820sub graphics_setup { 892sub graphics_setup {
821 my $vbox = new DC::UI::VBox; 893 my $vbox = new DC::UI::VBox;
822 894
895 {
896 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
897
823 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 898 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
824 899
825 my $row = 0; 900 my $row = 0;
826 901
827 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 902 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
828 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 903 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
829 can_events => 1, 904 can_events => 1,
830 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 905 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
831 906
907 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
908 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
909 can_events => 1,
910 tooltip => "This field shows any known issues with your config or driver, such as "
911 . "a non-accelerated display format. You can try to work around these issues "
912 . "by selecting a different video mode, changing the settings below or "
913 . "by installing the right driver for your graphics card.");
914
915 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
916 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
917 value => $CFG->{uitheme},
918 options => [
919 [wood => "Wood (the default)"],
920 [plain => "Plain (very)"],
921 [blue => "Blue (dark)"],
922 [metal => "Metal (light)"],
923 ],
924 tooltip => "Choose the User Interface theme that you like most :)",
925 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
926 );
927
832 my $vidmode_tooltip = 928 my $vidmode_tooltip =
833 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 929 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
834 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 930 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
835 931
836 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
837 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 933 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
838 934
839 $hbox->add (my $mode_slider = new DC::UI::Slider 935 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
840 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 936 c_rescale => 1,
937 force_w => $WIDTH * 0.1, expand => 1,
938 range => [ ($CFG->{sdl_mode}) x 3 ],
841 tooltip => $vidmode_tooltip); 939 tooltip => $vidmode_tooltip);
842 $hbox->add (my $mode_label = new DC::UI::Label 940 $hbox->add (my $mode_label = new DC::UI::Label
843 height => 0.8, template => "9999x9999@9+9", 941 height => 0.8, template => "9999x9999@9+9",
844 can_events => 1, tooltip => $vidmode_tooltip); 942 can_events => 1, tooltip => $vidmode_tooltip);
845 943
846 $mode_slider->connect (changed => sub { 944 $MODE_SLIDER->connect (changed => sub {
847 my ($self, $value) = @_; 945 my ($self, $value) = @_;
848 946
849 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 947 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
850 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 948 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
851 }); 949 });
852 $mode_slider->emit (changed => $mode_slider->{range}[0]); 950 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
853 951
854 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 952 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
855 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 953 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
856 state => $CFG->{fullscreen}, 954 state => $CFG->{fullscreen},
857 tooltip => "Bring the client into fullscreen mode.", 955 tooltip => "Bring the client into fullscreen mode.",
858 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 956 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
859 ); 957 );
860 958
861 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 959 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
862 $table->add_at (1, $row++, new DC::UI::CheckBox 960 $table->add_at (1, $row++, new DC::UI::CheckBox
863 state => $CFG->{force_opengl11}, 961 state => $CFG->{force_opengl11},
864 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 962 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
865 . "higher memory usage and slower performance. It will, however, help tremendously on " 963 . "higher memory usage and slower performance. It will, however, help tremendously on "
866 . "cards that claim to support a feature but fall back to software rendering. " 964 . "cards that claim to support a feature but fall back to software rendering. "
867 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 965 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
868 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 966 . "but cards and drivers from other vendors (ATI) are often just as bad. "
869 . "experience extremely low framerates and your card should do better, try this option.</b>", 967 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
870 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 968 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
871 ); 969 );
872 970
971 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
972 $table->add_at (1, $row++, new DC::UI::CheckBox
973 state => $CFG->{disable_alpha},
974 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
975 . "by disabling a number of textures and transparency effects. Normally, these "
976 . "effects do not cost a lot of resources, but some graphics cards might fall "
977 . "back to extremely slow rendering if this is enabled. If disabling this option "
978 . "noticably improves the framerate of the client please report this! "
979 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
980 on_changed => sub {
981 my ($self, $value) = @_;
982 $CFG->{disable_alpha} = $value;
983 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
984 0
985 }
986 );
987
873 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 988 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
874 $table->add_at (1, $row++, new DC::UI::CheckBox 989 $table->add_at (1, $row++, new DC::UI::CheckBox
875 state => $CFG->{texture_compression}, 990 state => $CFG->{texture_compression},
876 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 991 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
877 . "will save a lot of memory and increase performance. The compression algorithm " 992 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
878 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 993 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
879 . "forced OpenGL 1.1 mode.", 994 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
880 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 995 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
881 ); 996 );
882 997
883 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 998 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
884 $table->add_at (1, $row++, new DC::UI::CheckBox 999 $table->add_at (1, $row++, new DC::UI::CheckBox
885 state => $CFG->{fast}, 1000 state => $CFG->{fast},
886 tooltip => "Lower the visual quality considerably to speed up rendering.", 1001 tooltip => "Lower the visual quality considerably to speed up rendering.",
887 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1002 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
888 ); 1003 );
889 1004
890 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1005 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
891 $table->add_at (1, $row++, new DC::UI::Slider 1006 $table->add_at (1, $row++, new DC::UI::Slider
892 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1007 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
893 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1008 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
894 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1009 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
895 ); 1010 );
896 1011
897 $table->add_at (1, $row++, new DC::UI::Button 1012 $table->add_at (1, $row++, new DC::UI::Button
898 expand => 1, text => "Apply", 1013 expand => 1, text => "Apply",
899 tooltip => "Apply the video settings above.", 1014 tooltip => "Apply the video settings above.",
900 on_activate => sub { 1015 on_activate => sub {
901 video_shutdown (); 1016 video_shutdown ();
902 video_init (); 1017 video_init ();
1018 0
903 0 1019 }
904 } 1020 );
1021 }
1022
1023 {
1024 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1025
1026 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1027
1028 my $row = 0;
1029 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1030 $table->add_at (1, $row++, new DC::UI::CheckBox
1031 state => $CFG->{smooth_movement},
1032 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1033 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1034 . "then disable this option. Changes take effect immdiately.",
1035 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
905 ); 1036 );
906 1037
1038 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1039 $table->add_at (1, $row++, new DC::UI::CheckBox
1040 state => $CFG->{smooth_transitions},
1041 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1042 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1043 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1044 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1045 );
1046
1047
907 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1048 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
908 $table->add_at (1, $row++, new DC::UI::Slider 1049 $table->add_at (1, $row++, new DC::UI::Slider
909 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1050 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
910 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1051 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
911 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1052 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
912 ); 1053 );
913 1054
914 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1055 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
915 $table->add_at (1, $row++, new DC::UI::CheckBox 1056 $table->add_at (1, $row++, new DC::UI::CheckBox
916 state => $CFG->{map_smoothing}, 1057 state => $CFG->{map_smoothing},
917 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1058 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
918 . "This increases load on the graphics subsystem and works only with TRT servers. " 1059 . "This increases load on the graphics subsystem and works only with TRT servers. "
919 . "Changes take effect at next login only.", 1060 . "Changes take effect at next login only.",
920 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1061 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
921 ); 1062 );
922 1063
923 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1064 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
924 $table->add_at (1, $row++, new DC::UI::CheckBox 1065 $table->add_at (1, $row++, new DC::UI::CheckBox
925 state => $CFG->{fow_enable}, 1066 state => $CFG->{fow_enable},
926 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1067 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
927 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1068 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
928 ); 1069 );
929 1070
1071 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1072 $table->add_at (1, $row++, new DC::UI::ImageButton
1073 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1074 bg => [0.3, 0.3, 0.2],
1075 force_w => 64,
1076 force_h => 64,
1077 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1078 on_activate => sub {
1079 my ($self) = @_;
1080 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1081 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1082 $MAPWIDGET->update;
1083 }
1084 );
1085
930 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1086 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
931 $table->add_at (1, $row++, new DC::UI::Slider 1087 $table->add_at (1, $row++, new DC::UI::Slider
932 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1088 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
933 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1089 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
934 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1090 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
935 ); 1091 );
936 1092
937 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1093 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
938 $table->add_at (1, $row++, new DC::UI::Slider 1094 $table->add_at (1, $row++, new DC::UI::Slider
939 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1095 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
940 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1096 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
941 . "but you still need to press apply to correctly re-layout the widget.", 1097 . "but you still need to press apply to correctly re-layout the widget.",
942 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1098 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
943 ); 1099 );
944 1100
945 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1101 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
946 $table->add_at (1, $row++, new DC::UI::Slider 1102 $table->add_at (1, $row++, new DC::UI::Slider
947 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1103 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
948 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1104 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
949 on_changed => sub { 1105 on_changed => sub {
950 $CFG->{gauge_fontsize} = $_[1]; 1106 $CFG->{gauge_fontsize} = $_[1];
951 &set_gauge_window_fontsize; 1107 &set_gauge_window_fontsize;
1108 0
952 0 1109 }
953 } 1110 );
954 );
955 1111
956 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1112 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
957 $table->add_at (1, $row++, new DC::UI::Slider 1113 $table->add_at (1, $row++, new DC::UI::Slider
958 range => [$CFG->{gauge_size}, 0.2, 0.8], 1114 range => [$CFG->{gauge_size}, 0.2, 0.8],
959 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1115 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
960 on_changed => sub { 1116 on_changed => sub {
961 $CFG->{gauge_size} = $_[1]; 1117 $CFG->{gauge_size} = $_[1];
962 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1118 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1119 0
963 0 1120 }
964 } 1121 );
965 ); 1122 }
966 1123
967 $vbox 1124 $vbox
968} 1125}
969 1126
970our $AUDIO_HW_CHUNKSIZE; 1127our $AUDIO_HW_CHUNKSIZE;
983 1140
984 my $text = !$freq 1141 my $text = !$freq
985 ? "audio is off" 1142 ? "audio is off"
986 : "audio is enabled\n" 1143 : "audio is enabled\n"
987 . "frequency (Hz): $freq\n" 1144 . "frequency (Hz): $freq\n"
988 . "channels: $chans"; 1145 . "channels: $chans\n"
1146 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1147 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
989 1148
990 $AUDIO_INFO->set_text ($text); 1149 $AUDIO_INFO->set_text ($text);
991} 1150}
992 1151
993sub audio_setup { 1152sub audio_setup {
1133} 1292}
1134 1293
1135sub make_gauge_window { 1294sub make_gauge_window {
1136 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1295 my $gh = int $HEIGHT * $CFG->{gauge_size};
1137 1296
1138 my $win = new DC::UI::Frame ( 1297 $GAUGES->{win} = my $win = new DC::UI::Frame (
1139 force_x => 0, 1298 force_x => 0,
1140 force_y => "max", 1299 force_y => "max",
1141 force_w => $WIDTH, 1300 force_w => $WIDTH,
1142 force_h => $gh, 1301 force_h => $gh,
1143 ); 1302 );
1159 (new DC::UI::Empty expand => 1), 1318 (new DC::UI::Empty expand => 1),
1160 (my $hb = new DC::UI::HBox), 1319 (my $hb = new DC::UI::HBox),
1161 ], 1320 ],
1162 ); 1321 );
1163 1322
1164 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1323 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1165 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1324 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1166 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1325 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1167 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1326 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1168
1169 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1170 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1171 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1172 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1173
1174 $GAUGES = {
1175 exp => $exp, prg => $prg, sklprg => $sklprg,
1176 win => $win, range => $rng,
1177 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1178 };
1179 1327
1180 &set_gauge_window_fontsize; 1328 &set_gauge_window_fontsize;
1181 1329
1182 $win 1330 $win
1183} 1331}
1524 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1672 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1525 ); 1673 );
1526 1674
1527 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1675 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1528 $table->add_at (1, 4, new DC::UI::Entry 1676 $table->add_at (1, 4, new DC::UI::Entry
1529 text => $CFG->{profile}{default}{user}, 1677 text => $PROFILE->{user},
1530 tooltip => "The name of your character on the server.", 1678 tooltip => "The name of your character on the server. The name is case-sensitive!",
1531 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1679 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1532 ); 1680 );
1533 1681
1534 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1682 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1535 $table->add_at (1, 5, new DC::UI::Entry 1683 $table->add_at (1, 5, new DC::UI::Entry
1536 text => $CFG->{profile}{default}{password}, 1684 text => $PROFILE->{password},
1537 hidden => 1, 1685 hidden => 1,
1538 tooltip => "The password for your character.", 1686 tooltip => "The password for your character.",
1539 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1687 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1540 ); 1688 );
1541 1689
1542 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1690 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1543 expand => 1, 1691 expand => 1,
1544 text => "Login / Register", 1692 text => "Login / Register",
1549 1 1697 1
1550 }, 1698 },
1551 ); 1699 );
1552 1700
1553 $vbox->add (new DC::UI::FancyFrame 1701 $vbox->add (new DC::UI::FancyFrame
1554 label => "Registering", 1702 label => "How to Play",
1555 min_h => 200, 1703 min_h => 240,
1556 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1704 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1557 markup => 1705 markup =>
1706 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1707 . "Then register a new account (or use an existing one if you have one). "
1558 "To register a new account, choose a username that hasn't been taken yet and " 1708 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1559 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1709 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1560 ), 1710 ),
1561 ); 1711 );
1562 1712
1563 $vbox 1713 $vbox
1578 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1728 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1579 1729
1580 $vbox->add ( 1730 $vbox->add (
1581 $HOST_ENTRY = new DC::UI::Entry 1731 $HOST_ENTRY = new DC::UI::Entry
1582 expand => 1, 1732 expand => 1,
1583 text => $CFG->{profile}{default}{host}, 1733 text => $PROFILE->{host},
1584 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1734 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1585 on_changed => sub { 1735 on_changed => sub {
1586 my ($self, $value) = @_; 1736 my ($self, $value) = @_;
1587 $CFG->{profile}{default}{host} = $value; 1737 $PROFILE->{host} = $value;
1588 1 1738 1
1589 } 1739 }
1590 ); 1740 );
1591 1741
1592 if (0) { #d# disabled 1742 if (0) { #d# disabled
1635 1785
1636 my $row = 0; 1786 my $row = 0;
1637 1787
1638 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1788 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1639 $table->add_at (1, $row++, new DC::UI::CheckBox 1789 $table->add_at (1, $row++, new DC::UI::CheckBox
1790 c_colspan => 2,
1640 state => $CFG->{show_tips}, 1791 state => $CFG->{show_tips},
1641 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1792 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1642 on_changed => sub { 1793 on_changed => sub {
1643 my ($self, $value) = @_; 1794 my ($self, $value) = @_;
1644 $CFG->{show_tips} = $value; 1795 $CFG->{show_tips} = $value;
1646 } 1797 }
1647 ); 1798 );
1648 1799
1649 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1800 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1650 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1801 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1802 c_colspan => 2,
1651 text => $CFG->{logview_max_par}, 1803 text => $CFG->{logview_max_par},
1652 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1804 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1653 . "sends more messages than this number, older messages get removed to save memory and " 1805 . "sends more messages than this number, older messages get removed to save memory and "
1654 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1806 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1655 on_changed => sub { 1807 on_changed => sub {
1657 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1809 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1658 0 1810 0
1659 }, 1811 },
1660 ); 1812 );
1661 1813
1814 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1815 $table->add_at (1, $row, new DC::UI::CheckBox
1816 state => $CFG->{config_autosave},
1817 tooltip => "Normally, configuration settings and the user interface layout "
1818 . "are saved on client exit. You can disable this behaviour by "
1819 . "unchecking this checkbox.",
1820 on_changed => sub {
1821 my ($self, $value) = @_;
1822 $CFG->{config_autosave} = $value;
1823 0
1824 }
1825 );
1826 $table->add_at (2, $row++, new DC::UI::Button
1827 text => "Save Now",
1828 tooltip => "Use this to manually save configuration and UI layout when "
1829 . "autosave is disabled.",
1830 on_activate => sub {
1831 DC::write_cfg;
1832 0
1833 }
1834 );
1835
1662 $table 1836 $table
1663} 1837}
1664 1838
1665sub autopickup_setup { 1839sub autopickup_setup {
1666 my $r = new DC::UI::ScrolledWindow ( 1840 my $r = new DC::UI::ScrolledWindow (
1672 col_expand => [0, 1, 0, 1], 1846 col_expand => [0, 1, 0, 1],
1673 ); 1847 );
1674 1848
1675 for ( 1849 for (
1676 ["General", 0, 0, 1850 ["General", 0, 0,
1677 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1678 ["Inhibit autopickup" => PICKUP_INHIBIT], 1851# ["Inhibit autopickup" => PICKUP_INHIBIT],
1679 ["Stop before pickup" => PICKUP_STOP], 1852 ["Stop before pickup" => PICKUP_STOP],
1680 ["Debug autopickup" => PICKUP_DEBUG], 1853 ["Debug autopickup" => PICKUP_DEBUG],
1681 ], 1854 ],
1682 ["Weapons", 0, 6, 1855 ["Weapons", 0, 6,
1683 ["All weapons" => PICKUP_ALLWEAPON], 1856 ["All weapons" => PICKUP_ALLWEAPON],
1709 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1882 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1710 ["Ignore cursed" => PICKUP_NOT_CURSED], 1883 ["Ignore cursed" => PICKUP_NOT_CURSED],
1711 ["Jewelery" => PICKUP_JEWELS], 1884 ["Jewelery" => PICKUP_JEWELS],
1712 ["Flesh" => PICKUP_FLESH], 1885 ["Flesh" => PICKUP_FLESH],
1713 ], 1886 ],
1714 ["Weight/Value ratio", 2, 17] 1887 ["Value/Weight ratio", 2, 17]
1715 ) 1888 )
1716 { 1889 {
1717 my ($title, $x, $y, @bits) = @$_; 1890 my ($title, $x, $y, @bits) = @$_;
1718 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1891 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1719 1892
1731 $::CFG->{pickup} |= $mask; 1904 $::CFG->{pickup} |= $mask;
1732 } else { 1905 } else {
1733 $::CFG->{pickup} &= ~$mask; 1906 $::CFG->{pickup} &= ~$mask;
1734 } 1907 }
1735 1908
1736 $::CONN->send_command ("pickup $::CFG->{pickup}") 1909 $::CONN->send_pickup ($::CFG->{pickup})
1737 if defined $::CONN; 1910 if defined $::CONN;
1738 1911
1739 0 1912 0
1740 }); 1913 });
1741 1914
1744 } 1917 }
1745 1918
1746 $table->add_at (2, 18, new DC::UI::ValSlider 1919 $table->add_at (2, 18, new DC::UI::ValSlider
1747 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1920 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1748 template => ">= 99", 1921 template => ">= 99",
1922 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1749 to_value => sub { ">= " . 5 * $_[0] }, 1923 to_value => sub { ">= " . 5 * $_[0] },
1750 on_changed => sub { 1924 on_changed => sub {
1751 my ($slider, $value) = @_; 1925 my ($slider, $value) = @_;
1752 1926
1753 $::CFG->{pickup} &= ~0xF; 1927 $::CFG->{pickup} &= ~0xF;
1757 }); 1931 });
1758 1932
1759 $table->add_at (3, 18, new DC::UI::Button 1933 $table->add_at (3, 18, new DC::UI::Button
1760 text => "set", 1934 text => "set",
1761 on_activate => sub { 1935 on_activate => sub {
1762 $::CONN->send_command ("pickup $::CFG->{pickup}") 1936 $::CONN->send_pickup ($::CFG->{pickup})
1763 if defined $::CONN; 1937 if defined $::CONN;
1764 0 1938 0
1765 }); 1939 });
1766 1940
1767 $r 1941 $r
1809 $::CFG->{inv_sort} = $_[1]; 1983 $::CFG->{inv_sort} = $_[1];
1810 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1984 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1811 }, 1985 },
1812 ); 1986 );
1813 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1987 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1814 #TODO# update to weigh/maxweight 1988 #TODO# update to weight/maxweight
1815 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1989 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1816 1990
1817 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1991 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1818 $sw1->add ($INV = new DC::UI::Inventory); 1992 $sw1->add ($INV = new DC::UI::Inventory);
1819 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1993 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1880 $PL_NOTEBOOK->set_current_page ($widget); 2054 $PL_NOTEBOOK->set_current_page ($widget);
1881 $PL_WINDOW->show; 2055 $PL_WINDOW->show;
1882 } 2056 }
1883} 2057}
1884 2058
1885sub player_window { 2059sub make_playerbook {
1886 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2060 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1887 x => "center", 2061 x => "center",
1888 y => "center", 2062 y => "center",
1889 force_w => $WIDTH * 9/10, 2063 force_w => $WIDTH * 9/10,
1890 force_h => $HEIGHT * 9/10, 2064 force_h => $HEIGHT * 9/10,
1924 "License, Author and Source info for media sent by the server."); 2098 "License, Author and Source info for media sent by the server.");
1925 2099
1926 $ntb->set_current_page ($INVENTORY_PAGE); 2100 $ntb->set_current_page ($INVENTORY_PAGE);
1927 2101
1928 $plwin->add ($ntb); 2102 $plwin->add ($ntb);
1929 $plwin
1930} 2103}
1931 2104
1932sub keyboard_setup { 2105sub keyboard_setup {
1933 DC::Macro::keyboard_setup 2106 DC::Macro::keyboard_setup
1934} 2107}
1935 2108
1936sub help_window { 2109sub make_help_window {
1937 my $win = new DC::UI::Toplevel 2110 my $win = new DC::UI::Toplevel
1938 x => 'center', 2111 x => 'center',
1939 y => 'center', 2112 y => 'center',
1940 z => 4, 2113 z => 4,
1941 name => 'doc_browser', 2114 name => 'doc_browser',
2030 2203
2031 $load_node->((DC::Pod::find @path)[0]); 2204 $load_node->((DC::Pod::find @path)[0]);
2032 $win->show; 2205 $win->show;
2033 }; 2206 };
2034 2207
2035 $win 2208 $HELP_WINDOW = $win;
2036}
2037
2038sub open_string_query {
2039 my ($title, $cb, $txt, $tooltip) = @_;
2040 my $dialog = new DC::UI::Toplevel
2041 x => "center",
2042 y => "center",
2043 z => 50,
2044 force_w => $WIDTH * 4/5,
2045 title => $title;
2046
2047 $dialog->add (
2048 my $e = new DC::UI::Entry
2049 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2050 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2051 tooltip => $tooltip
2052 );
2053
2054 $e->grab_focus;
2055 $e->set_text ($txt) if $txt;
2056 $dialog->show;
2057} 2209}
2058 2210
2059sub open_quit_dialog { 2211sub open_quit_dialog {
2060 unless ($QUIT_DIALOG) { 2212 unless ($QUIT_DIALOG) {
2061 $QUIT_DIALOG = new DC::UI::Toplevel 2213 $QUIT_DIALOG = new DC::UI::Toplevel
2083 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2235 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2084 ); 2236 );
2085 $hb->add (new DC::UI::Button 2237 $hb->add (new DC::UI::Button
2086 text => "Quit anyway", 2238 text => "Quit anyway",
2087 expand => 1, 2239 expand => 1,
2088 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2240 on_activate => sub {
2241 crash "Quit anyway";
2242 EV::unloop EV::UNLOOP_ALL;
2243 },
2089 ); 2244 );
2090 } 2245 }
2091 2246
2092 $QUIT_DIALOG->show; 2247 $QUIT_DIALOG->show;
2093 $QUIT_DIALOG->grab_focus; 2248 $QUIT_DIALOG->grab_focus;
2249}
2250
2251sub make_menubar {
2252 $MENUFRAME = new DC::UI::Toplevel
2253 border => 0,
2254 force_x => 0,
2255 force_y => 0,
2256 force_w => $::WIDTH,
2257 child => ($MENUBAR = new DC::UI::HBox),
2258 ;
2259
2260 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2261
2262 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2263 make_gauge_window->show;
2264
2265# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2266# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2267
2268 make_playerbook;
2269
2270 $MENUPOPUP = DC::UI::Menu->new (items => [
2271 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2272 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2273 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2274 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2275 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2276 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2277 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2278 ["Quit…" , sub {
2279 if ($CONN) {
2280 open_quit_dialog;
2281 } else {
2282 EV::unloop EV::UNLOOP_ALL;
2283 }
2284 }],
2285 ]);
2286
2287 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2288 tooltip => "Shows the main menu",
2289 on_button_down => sub {
2290 my ($self, $ev) = @_;
2291 local $ev->{x} = 0;
2292 local $ev->{y} = 0;
2293 $MENUPOPUP->popup ($ev);
2294 },
2295 );
2296
2297 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2298 padding_x => 6,
2299 padding_y => 3,
2300 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2301 template => " Exp: 888,888,888,888 (lvl 188) ",
2302 );
2303
2304 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2305 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2306 . "will automatically pick up items as defined by your item pickup settings "
2307 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2308 . "disable autopickup by disabling this checkbox.",
2309 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2310 on_changed => sub {
2311 my ($self, $value) = @_;
2312 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2313 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2314 $CONN->send_pickup ($CFG->{pickup})
2315 if $CONN;
2316 },
2317 );
2318
2319 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2320 c_rescale => 1,
2321 padding_x => 6,
2322 padding_y => 3,
2323 force_w => $::WIDTH * 0.2,
2324 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2325 template => "two handed weapons 99%",
2326 );
2327
2328 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2329 expand => 1,
2330 align => 1, can_hover => 1, can_events => 1,
2331 text => "Range and Combat Slots",
2332 tooltip => "#stat_ranged",
2333 );
2334
2335 $MENUFRAME->show;
2336}
2337
2338sub open_string_query {
2339 my ($title, $cb, $txt, $tooltip) = @_;
2340 my $dialog = new DC::UI::Toplevel
2341 x => "center",
2342 y => "center",
2343 z => 50,
2344 force_w => $WIDTH * 4/5,
2345 title => $title;
2346
2347 $dialog->add (
2348 my $e = new DC::UI::Entry
2349 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2350 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2351 tooltip => $tooltip
2352 );
2353
2354 $e->grab_focus;
2355 $e->set_text ($txt) if $txt;
2356 $dialog->show;
2094} 2357}
2095 2358
2096sub show_tip_of_the_day { 2359sub show_tip_of_the_day {
2097 # find all tips 2360 # find all tips
2098 my @tod = DC::Pod::find tip_of_the_day => "*"; 2361 my @tod = DC::Pod::find tip_of_the_day => "*";
2146 $dialog->show; 2409 $dialog->show;
2147 }; 2410 };
2148} 2411}
2149 2412
2150sub sdl_init { 2413sub sdl_init {
2151 DC::SDL_Init 2414 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2152 and die "SDL::Init failed!\n"; 2415 and die "SDL::Init failed!\n";
2153} 2416}
2154 2417
2155sub video_init { 2418sub video_init {
2419 DC::set_theme $CFG->{uitheme};
2420
2421 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2422 $SDL_REINIT = 0;
2423
2424 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2425 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2426 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2427 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2428
2429 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2430
2156 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2431 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2432 $CFG->{sdl_mode} = 0; # lowest resolution by default
2433
2434 # now choose biggest mode <= 1024x768
2435 for (0 .. $#SDL_MODES) {
2436 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2437 $CFG->{sdl_mode} = $_;
2438 }
2439 }
2440 }
2157 2441
2158 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2442 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2159 2443
2160 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2444 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2161 $FULLSCREEN = $CFG->{fullscreen}; 2445 $FULLSCREEN = $CFG->{fullscreen};
2162 $FAST = $CFG->{fast}; 2446 $FAST = $CFG->{fast};
2163 2447
2448 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2164 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2449 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2450 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2165 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2451 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2166 2452
2167 $SDL_ACTIVE = 1; 2453 $SDL_ACTIVE = 1;
2168 $LAST_REFRESH = time - 0.01; 2454 $LAST_REFRESH = time - 0.01;
2169 2455
2216 2502
2217 (new DC::UI::Frame 2503 (new DC::UI::Frame
2218 bg => [0, 0, 0, 0.4], 2504 bg => [0, 0, 0, 0.4],
2219 force_x => 0, 2505 force_x => 0,
2220 force_y => "max", 2506 force_y => "max",
2221 child => (my $LR = new DC::UI::VBox), 2507 child => (my $LL = new DC::UI::VBox),
2222 )->show; 2508 )->show;
2223 2509
2224 $LR->add ($STATUSBOX); 2510 $LL->add ($STATUSBOX);
2225 $LR->add ($MODBOX); 2511 $LL->add ($MODBOX);
2226 $LR->add (new DC::UI::Label 2512 $LL->add (new DC::UI::Label
2227 align => 0, 2513 align => 0,
2228 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2514 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2229 fontsize => 0.5, 2515 fontsize => 0.5,
2230 fg => [1, 1, 0, 0.7], 2516 fg => [1, 1, 0, 0.7],
2231 ); 2517 );
2232 2518
2233 DC::UI::Toplevel->new ( 2519 DC::UI::Toplevel->new (
2234 title => "Minimap", 2520 title => "Minimap",
2235 name => "mapmap", 2521 name => "mapmap",
2236 x => 0, 2522 x => 0,
2237 y => $FONTSIZE + 8, 2523 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2238 border_bg => [1, 1, 1, 192/255], 2524 border_bg => [1, 1, 1, 192/255],
2239 bg => [1, 1, 1, 0], 2525 bg => [1, 1, 1, 0],
2240 child => ($MAPMAP = new DC::MapWidget::MapMap 2526 child => ($MAPMAP = new DC::MapWidget::MapMap
2241 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2527 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2242 ), 2528 ),
2243 )->show; 2529 )->show;
2244 2530
2245 $MAPWIDGET = new DC::MapWidget; 2531 $MAPWIDGET = new DC::MapWidget;
2246 $MAPWIDGET->connect (activate_console => sub { 2532 $MAPWIDGET->connect (activate_console => sub {
2271 $METASERVER = metaserver_dialog; 2557 $METASERVER = metaserver_dialog;
2272 # the name is changed to not conflict with the older name as users could have hidden it 2558 # the name is changed to not conflict with the older name as users could have hidden it
2273 $MESSAGE_WINDOW = new DC::UI::Dockbar 2559 $MESSAGE_WINDOW = new DC::UI::Dockbar
2274 name => "message_window2", 2560 name => "message_window2",
2275 title => 'Messages', 2561 title => 'Messages',
2562 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2276 force_w => $::WIDTH * 0.6, 2563 force_w => $::WIDTH * 0.6,
2277 force_h => $::HEIGHT * 0.25, 2564 force_h => $::HEIGHT * 0.25,
2278 ; 2565 ;
2279 2566
2280 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2567 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2300 . "After pressing the combo the binding will be saved automatically and the " 2587 . "After pressing the combo the binding will be saved automatically and the "
2301 . "binding editor closes"); 2588 . "binding editor closes");
2302 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2589 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2303 "Some debuggin' options. Do not ask."); 2590 "Some debuggin' options. Do not ask.");
2304 2591
2305 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2592 make_help_window;
2593 make_menubar;
2306 2594
2307 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2308 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2309
2310# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2311# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2312
2313 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2314
2315 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2316 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2317
2318 $BUTTONBAR->add (new DC::UI::Button
2319 text => "Save Config",
2320 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2321 on_activate => sub {
2322 $::CFG->{layout} = DC::UI::get_layout;
2323 DC::write_cfg;
2324 status "Configuration Saved";
2325 0
2326 },
2327 );
2328
2329 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2330 tooltip => "View Documentation");
2331
2332 $BUTTONBAR->add (new DC::UI::Button
2333 text => "Quit",
2334 tooltip => "Terminates the program",
2335 on_activate => sub {
2336 if ($CONN) {
2337 open_quit_dialog;
2338 } else {
2339 EV::unloop EV::UNLOOP_ALL;
2340 }
2341 0
2342 },
2343 );
2344
2345 $BUTTONBAR->show;
2346 $SETUP_DIALOG->show; 2595 $SETUP_DIALOG->show;
2347 $MESSAGE_WINDOW->show; 2596 $MESSAGE_WINDOW->show;
2348 } 2597 }
2349 2598
2599 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2600 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2601
2602 $CAVEAT_LABEL->set_text ("None :)");
2603 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2604 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2605 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2606 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2607
2350 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2608 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2351} 2609}
2352 2610
2353sub video_shutdown { 2611sub video_shutdown {
2354 DC::OpenGL::shutdown; 2612 DC::OpenGL::shutdown;
2613 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2355 2614
2356 undef $SDL_ACTIVE; 2615 undef $SDL_ACTIVE;
2357} 2616}
2358 2617
2359my %animate_object; 2618my %animate_object;
2378my $want_refresh = EV::prepare_ns \&force_refresh; 2637my $want_refresh = EV::prepare_ns \&force_refresh;
2379 2638
2380my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2639my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2381 $NOW = EV::now; 2640 $NOW = EV::now;
2382 2641
2383 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2642 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2384 for DC::poll_events; 2643 for DC::poll_events;
2385 2644
2386 if (%animate_object) { 2645 if (%animate_object) {
2387 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2646 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2388 $WANT_REFRESH = 1; 2647 $WANT_REFRESH = 1;
2400sub animation_stop { 2659sub animation_stop {
2401 my ($widget) = @_; 2660 my ($widget) = @_;
2402 delete $animate_object{$widget}; 2661 delete $animate_object{$widget};
2403} 2662}
2404 2663
2405%SDL_CB = (
2406 DC::SDL_QUIT => sub { 2664$SDL_CB[DC::SDL_QUIT] = sub {
2665 crash "SDL_QUIT";
2407 EV::unloop EV::UNLOOP_ALL; 2666 EV::unloop EV::UNLOOP_ALL;
2408 }, 2667};
2409 DC::SDL_VIDEORESIZE => sub { 2668$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2410 },
2411 DC::SDL_VIDEOEXPOSE => sub { 2669$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2412 DC::UI::full_refresh; 2670 DC::UI::full_refresh;
2413 }, 2671};
2414 DC::SDL_ACTIVEEVENT => sub { 2672$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2415# not useful, as APPACTIVE includes only iconified state, not unmapped 2673# not useful, as APPACTIVE includes only iconified state, not unmapped
2416# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2674# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2417# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2675# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2418# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2676# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2419# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2677# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2420# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2678# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2421 }, 2679};
2422 DC::SDL_KEYDOWN => sub { 2680$SDL_CB[DC::SDL_KEYDOWN] = sub {
2423 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2681 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2424 # alt-enter 2682 # alt-enter
2683 video_shutdown;
2425 $FULLSCREEN_ENABLE->toggle; 2684 $FULLSCREEN_ENABLE->toggle;
2426 video_shutdown;
2427 video_init; 2685 video_init;
2428 } else { 2686 } else {
2429 &DC::UI::feed_sdl_key_down_event; 2687 &DC::UI::feed_sdl_key_down_event;
2430 } 2688 }
2431 update_modbox; 2689 update_modbox;
2432 }, 2690};
2433 DC::SDL_KEYUP => sub { 2691$SDL_CB[DC::SDL_KEYUP] = sub {
2434 &DC::UI::feed_sdl_key_up_event; 2692 &DC::UI::feed_sdl_key_up_event;
2435 update_modbox; 2693 update_modbox;
2436 }, 2694};
2437 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2695$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2438 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2696$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2439 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2697$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2440 DC::SDL_USEREVENT => sub { 2698$SDL_CB[DC::SDL_USEREVENT] = sub {
2441 if ($_[0]{code} == 1) { 2699 if ($_[0]{code} == 1) {
2442 audio_channel_finished $_[0]{data1}; 2700 audio_channel_finished $_[0]{data1};
2443 } elsif ($_[0]{code} == 0) { 2701 } elsif ($_[0]{code} == 0) {
2444 audio_music_finished; 2702 audio_music_finished;
2445 }
2446 }, 2703 }
2447); 2704};
2448 2705
2449############################################################################# 2706#############################################################################
2450 2707
2451$SIG{INT} = $SIG{TERM} = sub { 2708$SIG{INT} = $SIG{TERM} = sub {
2452 EV::unloop; 2709 EV::unloop;
2453 #d# TODO calling exit here hangs the process in some futex 2710 #d# TODO calling exit here hangs the process in some futex
2454}; 2711};
2455 2712
2456{ 2713# due to mac os x + sdl combined braindamage, we need this contortion
2714sub main {
2715 {
2457 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2716 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2458 2717
2459 if (-e "$Deliantra::VARDIR/client.cf") { 2718 if (-e "$Deliantra::VARDIR/client.cf") {
2460 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2719 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2461 } else { 2720 } else {
2462 #TODO: compatibility cruft 2721 #TODO: compatibility cruft
2463 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2722 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2464 print STDERR "INFO: used old configuration file\n"; 2723 print STDERR "INFO: used old configuration file\n";
2465 } 2724 }
2466 2725
2467 DC::DB::Server::run; 2726 DC::DB::Server::run;
2468 2727
2469 if ($CFG->{db_schema} < 1) { 2728 if ($CFG->{db_schema} < 1) {
2470 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2729 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2471 DC::DB::nuke_db; 2730 DC::DB::nuke_db;
2472 $CFG->{db_schema} = 1; 2731 $CFG->{db_schema} = 1;
2473 DC::write_cfg; 2732 DC::write_cfg;
2474 } 2733 }
2475 2734
2476 DC::DB::open_db; 2735 DC::DB::open_db;
2477 2736
2478 DC::UI::set_layout ($::CFG->{layout}); 2737 DC::UI::set_layout ($::CFG->{layout});
2479 2738
2480 my %DEF_CFG = ( 2739 my %DEF_CFG = (
2740 config_autosave => 1,
2481 sdl_mode => 0, 2741 sdl_mode => undef,
2482 fullscreen => 1, 2742 fullscreen => 1,
2483 fast => 0, 2743 fast => 0,
2484 force_opengl11 => undef, 2744 force_opengl11 => undef,
2745 disable_alpha => 0,
2746 smooth_movement => 1,
2747 smooth_transitions => 1,
2485 texture_compression => 1, 2748 texture_compression => 1,
2486 map_scale => 1, 2749 map_scale => 1,
2487 fow_enable => 1, 2750 fow_enable => 1,
2488 fow_intensity => 0, 2751 fow_intensity => 0,
2752 fow_texture => 0,
2489 map_smoothing => 1, 2753 map_smoothing => 1,
2490 gui_fontsize => 1, 2754 gui_fontsize => 1,
2491 log_fontsize => 0.7, 2755 log_fontsize => 0.7,
2492 gauge_fontsize => 1, 2756 gauge_fontsize => 1,
2493 gauge_size => 0.35, 2757 gauge_size => 0.35,
2494 stat_fontsize => 0.7, 2758 stat_fontsize => 0.7,
2495 mapsize => 100, 2759 mapsize => 100,
2496 audio_enable => 1, 2760 audio_enable => 1,
2497 audio_hw_channels => 0, 2761 audio_hw_channels => 0,
2498 audio_hw_frequency => 0, 2762 audio_hw_frequency => 0,
2499 audio_hw_chunksize => 0, 2763 audio_hw_chunksize => 0,
2500 audio_mix_channels => 8, 2764 audio_mix_channels => 8,
2501 effects_enable => 1, 2765 effects_enable => 1,
2502 effects_volume => 1, 2766 effects_volume => 1,
2503 bgm_enable => 1, 2767 bgm_enable => 1,
2504 bgm_volume => 0.5, 2768 bgm_volume => 0.5,
2505 output_rate => "", 2769 output_rate => "",
2506 pickup => 0, 2770 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2507 inv_sort => "mtime", 2771 inv_sort => "mtime",
2508 default => "profile", # default profile 2772 default => "profile", # default profile
2509 show_tips => 1, 2773 show_tips => 1,
2510 logview_max_par => 1000, 2774 logview_max_par => 1000,
2511 shift_fire_stop => 0, 2775 shift_fire_stop => 0,
2776 uitheme => "wood",
2777 map_shift_x => -24, # arbitrary
2778 map_shift_y => +24, # arbitrary
2512 ); 2779 );
2513 2780
2514 while (my ($k, $v) = each %DEF_CFG) { 2781 while (my ($k, $v) = each %DEF_CFG) {
2515 $CFG->{$k} = $v unless exists $CFG->{$k}; 2782 $CFG->{$k} = $v unless exists $CFG->{$k};
2516 } 2783 }
2517 2784
2518 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2785 my @args = @ARGV;
2519 $PROFILE = $CFG->{profile}{default};
2520 2786
2521 # convert old bindings (only default profile matters) 2787 my $profile = 'default';
2522 if (my $bindings = delete $PROFILE->{bindings}) { 2788
2523 while (my ($mod, $syms) = each %$bindings) { 2789 for (my $i = 0; $i < @args; $i++) {
2524 while (my ($sym, $cmds) = each %$syms) { 2790 if ($args[$i] =~ /^--?profile$/) {
2525 push @{ $PROFILE->{macro} }, { 2791 $profile = $args[$i + 1];
2526 accelkey => [$mod*1, $sym*1], 2792 splice @args, $i, 2, ();
2527 action => $cmds,
2528 }; 2793 $i = 0;
2794 } elsif ($args[$i] =~ /^--?h/) {
2795 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2796 exit 0;
2529 } 2797 }
2530 } 2798 }
2531 }
2532 2799
2800 $CFG->{profile}{$profile} ||= {};
2801 $PROFILE = $CFG->{profile}{$profile};
2802 $PROFILE->{host} ||= "gameserver.deliantra.net";
2803
2804 $PROFILE->{host} = $args[0] if @args > 0;
2805 $PROFILE->{user} = $args[1] if @args > 1;
2806 $PROFILE->{password} = $args[2] if @args > 2;
2807
2808 # convert old bindings (only default profile matters)
2809 if (my $bindings = delete $PROFILE->{bindings}) {
2810 while (my ($mod, $syms) = each %$bindings) {
2811 while (my ($sym, $cmds) = each %$syms) {
2812 push @{ $PROFILE->{macro} }, {
2813 accelkey => [$mod*1, $sym*1],
2814 action => $cmds,
2815 };
2816 }
2817 }
2818 }
2819
2533 sdl_init; 2820 sdl_init;
2534 2821
2535 @SDL_MODES = DC::SDL_ListModes 8, 8; 2822 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2536 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2823 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2537 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2538 2824
2539 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2825 {
2540
2541 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2542
2543 {
2544 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2826 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2545 DejaVuSans.ttf 2827 DejaVuSans.ttf
2546 DejaVuSansMono.ttf 2828 DejaVuSansMono.ttf
2547 DejaVuSans-Bold.ttf 2829 DejaVuSans-Bold.ttf
2548 DejaVuSansMono-Bold.ttf 2830 DejaVuSansMono-Bold.ttf
2549 DejaVuSans-Oblique.ttf 2831 DejaVuSans-Oblique.ttf
2550 DejaVuSansMono-Oblique.ttf 2832 DejaVuSansMono-Oblique.ttf
2551 DejaVuSans-BoldOblique.ttf 2833 DejaVuSans-BoldOblique.ttf
2552 DejaVuSansMono-BoldOblique.ttf 2834 DejaVuSansMono-BoldOblique.ttf
2835 mona.ttf
2553 ); 2836 );
2554 2837
2555 DC::add_font $_ for @fonts; 2838 DC::add_font $_ for @fonts;
2556 2839
2557 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2840 $FONT_PROP = new_from_file DC::Font $fonts[0];
2558 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2841 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2559 2842
2560 $FONT_PROP->make_default; 2843 $FONT_PROP->make_default;
2561 2844
2562 DC::pango_init; 2845 DC::pango_init;
2563 } 2846 }
2564 2847
2565# compare mono (ft) vs. rgba (cairo) 2848# compare mono (ft) vs. rgba (cairo)
2566# ft - 1.8s, cairo 3s, even in alpha-only mode 2849# ft - 1.8s, cairo 3s, even in alpha-only mode
2567# for my $rgba (0..1) { 2850# for my $rgba (0..1) {
2568# my $t1 = Time::HiRes::time; 2851# my $t1 = Time::HiRes::time;
2573# } 2856# }
2574# my $t2 = Time::HiRes::time; 2857# my $t2 = Time::HiRes::time;
2575# warn $t2-$t1; 2858# warn $t2-$t1;
2576# } 2859# }
2577 2860
2578 video_init; 2861 video_init;
2579 audio_init; 2862 audio_init;
2580} 2863 }
2581 2864
2582show_tip_of_the_day if $CFG->{show_tips}; 2865 show_tip_of_the_day if $CFG->{show_tips};
2583 2866
2584our $STARTUP_CANCEL = EV::idle sub { 2867 our $STARTUP_CANCEL = EV::idle sub {
2585 undef $::STARTUP_CANCEL; 2868 undef $::STARTUP_CANCEL;
2586 $startup_done->(); 2869 $startup_done->();
2587}; 2870 };
2588 2871
2589delete $SIG{__DIE__}; 2872 delete $SIG{__DIE__};
2590EV::loop; 2873 EV::loop;
2591 2874
2875 DC::write_cfg if $CFG->{config_autosave};
2876
2592#video_shutdown; 2877 #video_shutdown;
2593#audio_shutdown; 2878 #audio_shutdown;
2879
2594DC::OpenGL::quit; 2880 DC::OpenGL::quit;
2595DC::SDL_Quit; 2881 DC::SDL_Quit;
2596DC::DB::Server::stop; 2882 DC::DB::Server::stop;
2883}
2884
2885DC::SDL_braino; # see sub above
2597 2886
2598=head1 NAME 2887=head1 NAME
2599 2888
2600deliantra - A Deliantra MORPG game client 2889deliantra - A Deliantra MORPG game client
2601 2890
2602=head1 SYNOPSIS 2891=head1 SYNOPSIS
2603 2892
2604Just run it - no commandline arguments are supported. 2893 deliantra [--profile name] [host [user [password]]]
2894 deliantra --help
2605 2895
2606=head1 USAGE 2896=head1 USAGE
2607 2897
2608deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2898The deliantra client utilises OpenGL for all UI elements and the game. It
2609be used in fullscreen mode and interactively. 2899is supposed to be used in fullscreen mode and interactively.
2610 2900
2611=head1 DEBUGGING 2901=head1 DEBUGGING
2612
2613 2902
2614CFPLUS_DEBUG - environment variable 2903CFPLUS_DEBUG - environment variable
2615 2904
2616 1 draw borders around widgets 2905 1 draw borders around widgets
2617 2 add low-level widget info to tooltips 2906 2 add low-level widget info to tooltips
2618 4 show fps 2907 4 show fps
2619 8 suppress tooltips 2908 8 suppress tooltips
2620 2909
2621=head1 AUTHOR 2910=head1 AUTHOR
2622 2911
2623Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2912Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2624 2913
2625 2914
2626 2915

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