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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.51 by root, Thu Jul 17 15:23:43 2008 UTC vs.
Revision 1.105 by root, Sat Apr 3 02:58:25 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } else { 58 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 59 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 61 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 62 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 63 }
75 64
76 unshift @INC, $root; 65 unshift @INC, $root;
77 } 66 }
78} 67}
79 68
80# prepend private library directory 69# prepend private library directory and prepare env
81BEGIN { 70BEGIN {
82 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 73 if (-d $path) {
85 unshift @INC, $path; 74 unshift @INC, $path;
90 79
91# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 82 if %PAR::LibCache;
94 83
95use Time::HiRes 'time';
96use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
97use List::Util qw(max min); 87use List::Util qw(max min);
98 88
99use Deliantra; 89use Deliantra;
100use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
101 91
102use AnyEvent::DNS; 92use AnyEvent::Util ();
103use AnyEvent::Socket (); 93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
104 95
105use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
106 98
107use DC; 99use DC;
108BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
109use DC::OpenGL (); 113use DC::OpenGL ();
110use DC::Protocol; 114use DC::Protocol;
111use DC::DB; 115use DC::DB;
112use DC::UI; 116use DC::UI;
113use DC::UI::Canvas; 117use DC::UI::Canvas;
114use DC::UI::Inventory; 118use DC::UI::Inventory;
115use DC::UI::SpellList; 119use DC::UI::SpellList;
116use DC::UI::Dockable; 120use DC::UI::Dockable;
117use DC::UI::Dockbar; 121use DC::UI::Dockbar;
118use DC::UI::MessageWindow;
119use DC::UI::ChatView; 122use DC::UI::ChatView;
120use DC::MessageDistributor; 123use DC::MessageDistributor;
121use DC::Pod; 124use DC::Pod;
122use DC::MapWidget; 125use DC::MapWidget;
123use DC::Macro; 126use DC::Macro;
124 127
125$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
126$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
127 130
128$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
129 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
130}; 134};
131 135
132my $MAX_FPS = 60; 136my $MAX_FPS = 60;
133 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
134our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
135 141
136our $LAST_REFRESH; 142our $LAST_REFRESH;
137our $NOW; 143our $NOW;
138 144
139our $CFG; 145our $CFG;
140our $CONN;
141our $PROFILE; # current profile 146our $PROFILE; # current profile
142our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
143 148
144our $WANT_REFRESH; 149our $WANT_REFRESH;
145 150
151our $MODE_SLIDER;
152our $CAVEAT_LABEL;
153
146our @SDL_MODES; 154our @SDL_MODES;
155our $SDL_REINIT = 1;
147our $WIDTH; 156our $WIDTH;
148our $HEIGHT; 157our $HEIGHT;
149our $FULLSCREEN; 158our $FULLSCREEN;
150our $FONTSIZE; 159our $FONTSIZE;
151 160
152our $FONT_PROP; 161our $FONT_PROP;
153our $FONT_FIXED; 162our $FONT_FIXED;
154 163
164our $CONN;
165
155our $MAP; 166our $MAP;
156our $MAPMAP; 167our $MAPMAP;
157our $MAPWIDGET; 168our $MAPWIDGET;
158our $COMPLETER; 169our $COMPLETER;
159our $BUTTONBAR; 170our $MENUFRAME; # the rectangle at the top
171our $MENUBAR; # the hbox at the top
172our $MENUPOPUP;
173our $BUTTONBAR; # the menu buttons
160our $METASERVER; 174our $METASERVER;
161our $LOGIN_BUTTON; 175our $LOGIN_BUTTON;
162our $QUIT_DIALOG; 176our $QUIT_DIALOG;
163our $HOST_ENTRY; 177our $HOST_ENTRY;
164our $FULLSCREEN_ENABLE; 178our $FULLSCREEN_ENABLE;
190our $FLOORBOX; 204our $FLOORBOX;
191our $GAUGES; 205our $GAUGES;
192our $STATWIDS; 206our $STATWIDS;
193 207
194our $SDL_ACTIVE; 208our $SDL_ACTIVE;
195our %SDL_CB; 209our @SDL_CB;
196 210
197our $ALT_ENTER_MESSAGE; 211our $ALT_ENTER_MESSAGE;
198our $STATUSBOX; 212our $STATUSBOX;
199our $MODBOX; 213our $MODBOX;
200our $DEBUG_STATUS; 214our $DEBUG_STATUS;
201 215
202our $INV; 216our $INV;
203our $INVR; 217our $INVR;
204our $INVR_HB; 218our $INVR_HB;
219
220#############################################################################
221
222# write a crash message blockingly to the socket, if possible
223# this is a bit too complicated for my tastes, but it was easy.
224*crash = sub($;$) {
225 my ($msg, $backtrace) = @_;
226
227 warn $msg;
228
229 return unless $CONN;
230
231 my $fh = $CONN->{fh}
232 or return;
233
234 my $buf = delete $CONN->{wbuf};
235
236 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
237
238 AnyEvent::Util::fh_nonblocking $fh, 0;
239 syswrite $fh, $buf;
240 AnyEvent::Util::fh_nonblocking $fh, 1;
241
242 $msg =~ s/\s+$//;
243
244 # backtrace as second step, in case it crashes, too
245 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
246 if $backtrace;
247};
248
249sub clienterror($;$) {
250 my ($msg, $backtrace) = @_;
251
252 warn $msg;
253
254 return unless $CONN;
255
256 $CONN->send_exti_msg (clientlog => $msg);
257 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
258}
205 259
206############################################################################# 260#############################################################################
207 261
208sub status { 262sub status {
209 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
291 or return; 345 or return;
292 346
293 $meta->{data} 347 $meta->{data}
294 or return; 348 or return;
295 349
296 # if its a jingle, play it as ambient music 350 # if it's a jingle, play it as ambient music
297 if ($meta->{data}{jingle}) { 351 if ($meta->{data}{jingle}) {
298 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
299 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 353 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
300 &audio_music_push ($face); 354 &audio_music_push ($face);
301 } 355 }
302 } else { 356 } else {
303 # fetch from database 357 # fetch from database
304 DC::DB::get res_data => $meta->{name}, sub { 358 DC::DB::get res_data => $meta->{name}, sub {
305 my $rwops = new DC::RW $_[0]; 359 my $rwops = new DC::RW $_[0];
306 my $chunk = new DC::MixChunk $rwops 360 my $chunk = new DC::MixChunk $rwops
307 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
308 $chunk->volume (($meta->{data}{volume} || 1) * 128); 362 $chunk->volume (($meta->{data}{volume} || 1) * 128);
309 $AUDIO_CHUNK{$face} = $chunk; 363 $AUDIO_CHUNK{$face} = $chunk;
310 364
311 audio_sound_push ($face); 365 audio_sound_push ($face);
312 }; 366 };
359 413
360 audio_music_update_volume; 414 audio_music_update_volume;
361 415
362 $MUSIC_PLAYING_DATA = \$_[0]; 416 $MUSIC_PLAYING_DATA = \$_[0];
363 417
418 $meta->{path} or length $_[0]
419 or return clienterror "empty music face from res_data ($meta->{face})";#d#
420
364 my $rwops = $meta->{path} 421 my $rwops = $meta->{path}
365 ? new_from_file DC::RW $meta->{path} 422 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
366 : new DC::RW $$MUSIC_PLAYING_DATA; 423 : new DC::RW $$MUSIC_PLAYING_DATA;
367 424
368 $MUSIC_PLAYER = new DC::MixMusic $rwops 425 $MUSIC_PLAYER = new DC::MixMusic $rwops
369 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 426 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
370 427
371 my $NOW = time; 428 my $NOW = time;
372 429
373 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 430 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
374 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 431 my $pos = $MUSIC_PLAYING_META->{stop_pos};
483 sub audio_tab_update; 540 sub audio_tab_update;
484 audio_tab_update; 541 audio_tab_update;
485} 542}
486 543
487sub audio_shutdown { 544sub audio_shutdown {
545 if ($SDL_MIXER) {
546 DC::MixMusic::halt;
547 DC::Mix_AllocateChannels 0;
548 }
549
488 undef $MUSIC_PLAYER; 550 undef $MUSIC_PLAYER;
489 undef $MUSIC_PLAYING_META; 551 undef $MUSIC_PLAYING_META;
490 undef $MUSIC_PLAYING_DATA; 552 undef $MUSIC_PLAYING_DATA;
491 553
492 $MUSIC_WANT = []; 554 $MUSIC_WANT = [];
732} 794}
733 795
734sub dc_connect { 796sub dc_connect {
735 my ($host, $port) = @_; 797 my ($host, $port) = @_;
736 798
737 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 799 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
800 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
738 801
739 $CONN = 802 $CONN =
740 new DC::Protocol 803 new DC::Protocol
741 host => $host, 804 host => $host,
742 port => $port, 805 port => $port,
743 user => $PROFILE->{user}, 806 user => $PROFILE->{user},
744 pass => $PROFILE->{password}, 807 pass => $PROFILE->{password},
745 mapw => $mapsize, 808 mapw => $mapw,
746 maph => $mapsize, 809 maph => $maph,
747 810
748 client => "$DC::VERSION $] $^O", 811 client => "$DC::VERSION $] $^O",
749 812
750 map_widget => $MAPWIDGET, 813 map_widget => $MAPWIDGET,
751 statusbox => $STATUSBOX, 814 statusbox => $STATUSBOX,
759 822
760 on_connect => sub { 823 on_connect => sub {
761 if ($_[0]) { 824 if ($_[0]) {
762 DC::lowdelay fileno $CONN->{fh}; 825 DC::lowdelay fileno $CONN->{fh};
763 826
764 status "login successful"; 827 status "successfully connected to the server";
765 } else { 828 } else {
766 undef $CONN; 829 undef $CONN;
767 status "unable to connect: $!"; 830 status "unable to connect: $!";
768 stop_game(); 831 stop_game();
769 } 832 }
771 ; 834 ;
772} 835}
773 836
774sub start_game { 837sub start_game {
775 status "logging in..."; 838 status "logging in...";
839
840 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
841 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
842 or return status "$server: unable to parse server address, try an empty field.";
776 843
777 $LOGIN_BUTTON->set_text ("Logout"); 844 $LOGIN_BUTTON->set_text ("Logout");
778 $SETUP_DIALOG->hide; 845 $SETUP_DIALOG->hide;
779
780 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
781 846
782 $MAP = new DC::Map; 847 $MAP = new DC::Map;
783 848
784 # hack to make SURE we find the IP address all right 849 # hack to make SURE we find the IP address all right
785 # can be removed once AnyEvent::DNS is proven stable. 850 # can be removed once AnyEvent::DNS is proven stable.
786 if ($host eq "gameserver.deliantra.net") { 851 if ($host eq "gameserver.deliantra.net") {
787 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 852 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
788 if ($_[0] ne "80.101.114.108") { # Perl 853 if ($_[0] ne "80.101.114.108") { # Perl
854 status "dns failure, trying differently";
855 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
856 unless (defined $host) {
789 status "dns failure, using hardcoded address"; 857 status "dns failure, using hardcoded address";
790 $host = "129.13.162.95"; 858 $host = "129.13.162.95";
859 }
791 } 860 }
792 861
793 dc_connect $host, $port; 862 dc_connect $host, $port;
794 }; 863 };
795 } else { 864 } else {
796 dc_connect $host, $port; 865 dc_connect $host, $port;
797 } 866 }
798} 867}
799 868
800sub stop_game { 869sub stop_game {
870 crash "stop_game";
871
801 $LOGIN_BUTTON->set_text ("Login / Register"); 872 $LOGIN_BUTTON->set_text ("Login / Register");
802 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 873 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
803 $SETUP_DIALOG->show; 874 $SETUP_DIALOG->show;
804 $PL_WINDOW->hide; 875 $PL_WINDOW->hide;
805 $SPELL_LIST->clear_spells; 876 $SPELL_LIST->clear_spells;
819} 890}
820 891
821sub graphics_setup { 892sub graphics_setup {
822 my $vbox = new DC::UI::VBox; 893 my $vbox = new DC::UI::VBox;
823 894
895 {
896 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
897
824 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 898 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
825 899
826 my $row = 0; 900 my $row = 0;
827 901
828 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 902 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
829 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 903 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
830 can_events => 1, 904 can_events => 1,
831 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 905 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
832 906
907 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
908 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
909 can_events => 1,
910 tooltip => "This field shows any known issues with your config or driver, such as "
911 . "a non-accelerated display format. You can try to work around these issues "
912 . "by selecting a different video mode, changing the settings below or "
913 . "by installing the right driver for your graphics card.");
914
915 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
916 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
917 value => $CFG->{uitheme},
918 options => [
919 [wood => "Wood (the default)"],
920 [plain => "Plain (very)"],
921 [blue => "Blue (dark)"],
922 [metal => "Metal (light)"],
923 ],
924 tooltip => "Choose the User Interface theme that you like most :)",
925 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
926 );
927
833 my $vidmode_tooltip = 928 my $vidmode_tooltip =
834 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 929 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
835 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 930 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
836 931
837 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
838 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 933 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
839 934
840 $hbox->add (my $mode_slider = new DC::UI::Slider 935 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
841 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 936 c_rescale => 1,
937 force_w => $WIDTH * 0.1, expand => 1,
938 range => [ ($CFG->{sdl_mode}) x 3 ],
842 tooltip => $vidmode_tooltip); 939 tooltip => $vidmode_tooltip);
843 $hbox->add (my $mode_label = new DC::UI::Label 940 $hbox->add (my $mode_label = new DC::UI::Label
844 height => 0.8, template => "9999x9999@9+9", 941 height => 0.8, template => "9999x9999@9+9",
845 can_events => 1, tooltip => $vidmode_tooltip); 942 can_events => 1, tooltip => $vidmode_tooltip);
846 943
847 $mode_slider->connect (changed => sub { 944 $MODE_SLIDER->connect (changed => sub {
848 my ($self, $value) = @_; 945 my ($self, $value) = @_;
849 946
850 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 947 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
851 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 948 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
852 }); 949 });
853 $mode_slider->emit (changed => $mode_slider->{range}[0]); 950 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
854 951
855 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 952 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
856 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 953 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
857 state => $CFG->{fullscreen}, 954 state => $CFG->{fullscreen},
858 tooltip => "Bring the client into fullscreen mode.", 955 tooltip => "Bring the client into fullscreen mode.",
859 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 956 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
860 ); 957 );
861 958
862 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 959 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
863 $table->add_at (1, $row++, new DC::UI::CheckBox 960 $table->add_at (1, $row++, new DC::UI::CheckBox
864 state => $CFG->{force_opengl11}, 961 state => $CFG->{force_opengl11},
865 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 962 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
866 . "higher memory usage and slower performance. It will, however, help tremendously on " 963 . "higher memory usage and slower performance. It will, however, help tremendously on "
867 . "cards that claim to support a feature but fall back to software rendering. " 964 . "cards that claim to support a feature but fall back to software rendering. "
868 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 965 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
869 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 966 . "but cards and drivers from other vendors (ATI) are often just as bad. "
870 . "experience extremely low framerates and your card should do better, try this option.</b>", 967 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
871 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 968 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
872 ); 969 );
873 970
971 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
972 $table->add_at (1, $row++, new DC::UI::CheckBox
973 state => $CFG->{disable_alpha},
974 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
975 . "by disabling a number of textures and transparency effects. Normally, these "
976 . "effects do not cost a lot of resources, but some graphics cards might fall "
977 . "back to extremely slow rendering if this is enabled. If disabling this option "
978 . "noticably improves the framerate of the client please report this! "
979 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
980 on_changed => sub {
981 my ($self, $value) = @_;
982 $CFG->{disable_alpha} = $value;
983 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
984 0
985 }
986 );
987
874 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 988 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
875 $table->add_at (1, $row++, new DC::UI::CheckBox 989 $table->add_at (1, $row++, new DC::UI::CheckBox
876 state => $CFG->{texture_compression}, 990 state => $CFG->{texture_compression},
877 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 991 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
878 . "will save a lot of memory and increase performance. The compression algorithm " 992 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
879 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 993 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
880 . "forced OpenGL 1.1 mode.", 994 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
881 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 995 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
882 ); 996 );
883 997
884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 998 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
885 $table->add_at (1, $row++, new DC::UI::CheckBox 999 $table->add_at (1, $row++, new DC::UI::CheckBox
886 state => $CFG->{fast}, 1000 state => $CFG->{fast},
887 tooltip => "Lower the visual quality considerably to speed up rendering.", 1001 tooltip => "Lower the visual quality considerably to speed up rendering.",
888 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1002 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
889 ); 1003 );
890 1004
891 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1005 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
892 $table->add_at (1, $row++, new DC::UI::Slider 1006 $table->add_at (1, $row++, new DC::UI::Slider
893 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1007 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
894 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1008 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
895 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1009 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
896 ); 1010 );
897 1011
898 $table->add_at (1, $row++, new DC::UI::Button 1012 $table->add_at (1, $row++, new DC::UI::Button
899 expand => 1, text => "Apply", 1013 expand => 1, text => "Apply",
900 tooltip => "Apply the video settings above.", 1014 tooltip => "Apply the video settings above.",
901 on_activate => sub { 1015 on_activate => sub {
902 video_shutdown (); 1016 video_shutdown ();
903 video_init (); 1017 video_init ();
1018 0
904 0 1019 }
905 } 1020 );
1021 }
1022
1023 {
1024 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1025
1026 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1027
1028 my $row = 0;
1029 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1030 $table->add_at (1, $row++, new DC::UI::CheckBox
1031 state => $CFG->{smooth_movement},
1032 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1033 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1034 . "then disable this option. Changes take effect immdiately.",
1035 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
906 ); 1036 );
907 1037
1038 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1039 $table->add_at (1, $row++, new DC::UI::CheckBox
1040 state => $CFG->{smooth_transitions},
1041 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1042 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1043 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1044 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1045 );
1046
1047
908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1048 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
909 $table->add_at (1, $row++, new DC::UI::Slider 1049 $table->add_at (1, $row++, new DC::UI::Slider
910 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1050 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
911 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1051 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
912 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1052 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
913 ); 1053 );
914 1054
915 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1055 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
916 $table->add_at (1, $row++, new DC::UI::CheckBox 1056 $table->add_at (1, $row++, new DC::UI::CheckBox
917 state => $CFG->{map_smoothing}, 1057 state => $CFG->{map_smoothing},
918 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1058 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
919 . "This increases load on the graphics subsystem and works only with TRT servers. " 1059 . "This increases load on the graphics subsystem and works only with TRT servers. "
920 . "Changes take effect at next login only.", 1060 . "Changes take effect at next login only.",
921 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1061 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
922 ); 1062 );
923 1063
924 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1064 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
925 $table->add_at (1, $row++, new DC::UI::CheckBox 1065 $table->add_at (1, $row++, new DC::UI::CheckBox
926 state => $CFG->{fow_enable}, 1066 state => $CFG->{fow_enable},
927 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1067 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
928 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1068 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
929 ); 1069 );
930 1070
1071 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1072 $table->add_at (1, $row++, new DC::UI::ImageButton
1073 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1074 bg => [0.3, 0.3, 0.2],
1075 force_w => 64,
1076 force_h => 64,
1077 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1078 on_activate => sub {
1079 my ($self) = @_;
1080 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1081 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1082 $MAPWIDGET->update;
1083 }
1084 );
1085
931 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1086 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
932 $table->add_at (1, $row++, new DC::UI::Slider 1087 $table->add_at (1, $row++, new DC::UI::Slider
933 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1088 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
934 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1089 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
935 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1090 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
936 ); 1091 );
937 1092
938 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1093 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
939 $table->add_at (1, $row++, new DC::UI::Slider 1094 $table->add_at (1, $row++, new DC::UI::Slider
940 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1095 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
941 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1096 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
942 . "but you still need to press apply to correctly re-layout the widget.", 1097 . "but you still need to press apply to correctly re-layout the widget.",
943 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1098 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
944 ); 1099 );
945 1100
946 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1101 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
947 $table->add_at (1, $row++, new DC::UI::Slider 1102 $table->add_at (1, $row++, new DC::UI::Slider
948 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1103 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
949 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1104 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
950 on_changed => sub { 1105 on_changed => sub {
951 $CFG->{gauge_fontsize} = $_[1]; 1106 $CFG->{gauge_fontsize} = $_[1];
952 &set_gauge_window_fontsize; 1107 &set_gauge_window_fontsize;
1108 0
953 0 1109 }
954 } 1110 );
955 );
956 1111
957 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1112 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
958 $table->add_at (1, $row++, new DC::UI::Slider 1113 $table->add_at (1, $row++, new DC::UI::Slider
959 range => [$CFG->{gauge_size}, 0.2, 0.8], 1114 range => [$CFG->{gauge_size}, 0.2, 0.8],
960 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1115 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
961 on_changed => sub { 1116 on_changed => sub {
962 $CFG->{gauge_size} = $_[1]; 1117 $CFG->{gauge_size} = $_[1];
963 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1118 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1119 0
964 0 1120 }
965 } 1121 );
966 ); 1122 }
967 1123
968 $vbox 1124 $vbox
969} 1125}
970 1126
971our $AUDIO_HW_CHUNKSIZE; 1127our $AUDIO_HW_CHUNKSIZE;
984 1140
985 my $text = !$freq 1141 my $text = !$freq
986 ? "audio is off" 1142 ? "audio is off"
987 : "audio is enabled\n" 1143 : "audio is enabled\n"
988 . "frequency (Hz): $freq\n" 1144 . "frequency (Hz): $freq\n"
989 . "channels: $chans"; 1145 . "channels: $chans\n"
1146 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1147 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
990 1148
991 $AUDIO_INFO->set_text ($text); 1149 $AUDIO_INFO->set_text ($text);
992} 1150}
993 1151
994sub audio_setup { 1152sub audio_setup {
1134} 1292}
1135 1293
1136sub make_gauge_window { 1294sub make_gauge_window {
1137 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1295 my $gh = int $HEIGHT * $CFG->{gauge_size};
1138 1296
1139 my $win = new DC::UI::Frame ( 1297 $GAUGES->{win} = my $win = new DC::UI::Frame (
1140 force_x => 0, 1298 force_x => 0,
1141 force_y => "max", 1299 force_y => "max",
1142 force_w => $WIDTH, 1300 force_w => $WIDTH,
1143 force_h => $gh, 1301 force_h => $gh,
1144 ); 1302 );
1160 (new DC::UI::Empty expand => 1), 1318 (new DC::UI::Empty expand => 1),
1161 (my $hb = new DC::UI::HBox), 1319 (my $hb = new DC::UI::HBox),
1162 ], 1320 ],
1163 ); 1321 );
1164 1322
1165 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1323 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1166 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1324 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1167 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1325 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1168 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1326 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1169
1170 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1171 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1172 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1173 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1174
1175 $GAUGES = {
1176 exp => $exp, prg => $prg, sklprg => $sklprg,
1177 win => $win, range => $rng,
1178 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1179 };
1180 1327
1181 &set_gauge_window_fontsize; 1328 &set_gauge_window_fontsize;
1182 1329
1183 $win 1330 $win
1184} 1331}
1525 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1672 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1526 ); 1673 );
1527 1674
1528 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1675 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1529 $table->add_at (1, 4, new DC::UI::Entry 1676 $table->add_at (1, 4, new DC::UI::Entry
1530 text => $CFG->{profile}{default}{user}, 1677 text => $PROFILE->{user},
1531 tooltip => "The name of your character on the server.", 1678 tooltip => "The name of your character on the server. The name is case-sensitive!",
1532 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1679 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1533 ); 1680 );
1534 1681
1535 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1682 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1536 $table->add_at (1, 5, new DC::UI::Entry 1683 $table->add_at (1, 5, new DC::UI::Entry
1537 text => $CFG->{profile}{default}{password}, 1684 text => $PROFILE->{password},
1538 hidden => 1, 1685 hidden => 1,
1539 tooltip => "The password for your character.", 1686 tooltip => "The password for your character.",
1540 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1687 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1541 ); 1688 );
1542 1689
1543 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1690 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1544 expand => 1, 1691 expand => 1,
1545 text => "Login / Register", 1692 text => "Login / Register",
1550 1 1697 1
1551 }, 1698 },
1552 ); 1699 );
1553 1700
1554 $vbox->add (new DC::UI::FancyFrame 1701 $vbox->add (new DC::UI::FancyFrame
1555 label => "Registering", 1702 label => "How to Play",
1556 min_h => 200, 1703 min_h => 240,
1557 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1704 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1558 markup => 1705 markup =>
1706 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1707 . "Then register a new account (or use an existing one if you have one). "
1559 "To register a new account, choose a username that hasn't been taken yet and " 1708 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1560 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1709 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1561 ), 1710 ),
1562 ); 1711 );
1563 1712
1564 $vbox 1713 $vbox
1579 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1728 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1580 1729
1581 $vbox->add ( 1730 $vbox->add (
1582 $HOST_ENTRY = new DC::UI::Entry 1731 $HOST_ENTRY = new DC::UI::Entry
1583 expand => 1, 1732 expand => 1,
1584 text => $CFG->{profile}{default}{host}, 1733 text => $PROFILE->{host},
1585 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1734 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1586 on_changed => sub { 1735 on_changed => sub {
1587 my ($self, $value) = @_; 1736 my ($self, $value) = @_;
1588 $CFG->{profile}{default}{host} = $value; 1737 $PROFILE->{host} = $value;
1589 1 1738 1
1590 } 1739 }
1591 ); 1740 );
1592 1741
1593 if (0) { #d# disabled 1742 if (0) { #d# disabled
1636 1785
1637 my $row = 0; 1786 my $row = 0;
1638 1787
1639 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1788 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1640 $table->add_at (1, $row++, new DC::UI::CheckBox 1789 $table->add_at (1, $row++, new DC::UI::CheckBox
1790 c_colspan => 2,
1641 state => $CFG->{show_tips}, 1791 state => $CFG->{show_tips},
1642 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1792 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1643 on_changed => sub { 1793 on_changed => sub {
1644 my ($self, $value) = @_; 1794 my ($self, $value) = @_;
1645 $CFG->{show_tips} = $value; 1795 $CFG->{show_tips} = $value;
1647 } 1797 }
1648 ); 1798 );
1649 1799
1650 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1800 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1651 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1801 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1802 c_colspan => 2,
1652 text => $CFG->{logview_max_par}, 1803 text => $CFG->{logview_max_par},
1653 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1804 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1654 . "sends more messages than this number, older messages get removed to save memory and " 1805 . "sends more messages than this number, older messages get removed to save memory and "
1655 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1806 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1656 on_changed => sub { 1807 on_changed => sub {
1658 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1809 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1659 0 1810 0
1660 }, 1811 },
1661 ); 1812 );
1662 1813
1814 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1815 $table->add_at (1, $row, new DC::UI::CheckBox
1816 state => $CFG->{config_autosave},
1817 tooltip => "Normally, configuration settings and the user interface layout "
1818 . "are saved on client exit. You can disable this behaviour by "
1819 . "unchecking this checkbox.",
1820 on_changed => sub {
1821 my ($self, $value) = @_;
1822 $CFG->{config_autosave} = $value;
1823 0
1824 }
1825 );
1826 $table->add_at (2, $row++, new DC::UI::Button
1827 text => "Save Now",
1828 tooltip => "Use this to manually save configuration and UI layout when "
1829 . "autosave is disabled.",
1830 on_activate => sub {
1831 DC::write_cfg;
1832 0
1833 }
1834 );
1835
1663 $table 1836 $table
1664} 1837}
1665 1838
1666sub autopickup_setup { 1839sub autopickup_setup {
1667 my $r = new DC::UI::ScrolledWindow ( 1840 my $r = new DC::UI::ScrolledWindow (
1673 col_expand => [0, 1, 0, 1], 1846 col_expand => [0, 1, 0, 1],
1674 ); 1847 );
1675 1848
1676 for ( 1849 for (
1677 ["General", 0, 0, 1850 ["General", 0, 0,
1678 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1679 ["Inhibit autopickup" => PICKUP_INHIBIT], 1851# ["Inhibit autopickup" => PICKUP_INHIBIT],
1680 ["Stop before pickup" => PICKUP_STOP], 1852 ["Stop before pickup" => PICKUP_STOP],
1681 ["Debug autopickup" => PICKUP_DEBUG], 1853 ["Debug autopickup" => PICKUP_DEBUG],
1682 ], 1854 ],
1683 ["Weapons", 0, 6, 1855 ["Weapons", 0, 6,
1684 ["All weapons" => PICKUP_ALLWEAPON], 1856 ["All weapons" => PICKUP_ALLWEAPON],
1710 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1882 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1711 ["Ignore cursed" => PICKUP_NOT_CURSED], 1883 ["Ignore cursed" => PICKUP_NOT_CURSED],
1712 ["Jewelery" => PICKUP_JEWELS], 1884 ["Jewelery" => PICKUP_JEWELS],
1713 ["Flesh" => PICKUP_FLESH], 1885 ["Flesh" => PICKUP_FLESH],
1714 ], 1886 ],
1715 ["Weight/Value ratio", 2, 17] 1887 ["Value/Weight ratio", 2, 17]
1716 ) 1888 )
1717 { 1889 {
1718 my ($title, $x, $y, @bits) = @$_; 1890 my ($title, $x, $y, @bits) = @$_;
1719 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1891 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1720 1892
1732 $::CFG->{pickup} |= $mask; 1904 $::CFG->{pickup} |= $mask;
1733 } else { 1905 } else {
1734 $::CFG->{pickup} &= ~$mask; 1906 $::CFG->{pickup} &= ~$mask;
1735 } 1907 }
1736 1908
1737 $::CONN->send_command ("pickup $::CFG->{pickup}") 1909 $::CONN->send_pickup ($::CFG->{pickup})
1738 if defined $::CONN; 1910 if defined $::CONN;
1739 1911
1740 0 1912 0
1741 }); 1913 });
1742 1914
1745 } 1917 }
1746 1918
1747 $table->add_at (2, 18, new DC::UI::ValSlider 1919 $table->add_at (2, 18, new DC::UI::ValSlider
1748 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1920 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1749 template => ">= 99", 1921 template => ">= 99",
1922 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1750 to_value => sub { ">= " . 5 * $_[0] }, 1923 to_value => sub { ">= " . 5 * $_[0] },
1751 on_changed => sub { 1924 on_changed => sub {
1752 my ($slider, $value) = @_; 1925 my ($slider, $value) = @_;
1753 1926
1754 $::CFG->{pickup} &= ~0xF; 1927 $::CFG->{pickup} &= ~0xF;
1758 }); 1931 });
1759 1932
1760 $table->add_at (3, 18, new DC::UI::Button 1933 $table->add_at (3, 18, new DC::UI::Button
1761 text => "set", 1934 text => "set",
1762 on_activate => sub { 1935 on_activate => sub {
1763 $::CONN->send_command ("pickup $::CFG->{pickup}") 1936 $::CONN->send_pickup ($::CFG->{pickup})
1764 if defined $::CONN; 1937 if defined $::CONN;
1765 0 1938 0
1766 }); 1939 });
1767 1940
1768 $r 1941 $r
1810 $::CFG->{inv_sort} = $_[1]; 1983 $::CFG->{inv_sort} = $_[1];
1811 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1984 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1812 }, 1985 },
1813 ); 1986 );
1814 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1987 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1815 #TODO# update to weigh/maxweight 1988 #TODO# update to weight/maxweight
1816 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1989 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1817 1990
1818 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1991 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1819 $sw1->add ($INV = new DC::UI::Inventory); 1992 $sw1->add ($INV = new DC::UI::Inventory);
1820 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1993 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1881 $PL_NOTEBOOK->set_current_page ($widget); 2054 $PL_NOTEBOOK->set_current_page ($widget);
1882 $PL_WINDOW->show; 2055 $PL_WINDOW->show;
1883 } 2056 }
1884} 2057}
1885 2058
1886sub player_window { 2059sub make_playerbook {
1887 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2060 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1888 x => "center", 2061 x => "center",
1889 y => "center", 2062 y => "center",
1890 force_w => $WIDTH * 9/10, 2063 force_w => $WIDTH * 9/10,
1891 force_h => $HEIGHT * 9/10, 2064 force_h => $HEIGHT * 9/10,
1925 "License, Author and Source info for media sent by the server."); 2098 "License, Author and Source info for media sent by the server.");
1926 2099
1927 $ntb->set_current_page ($INVENTORY_PAGE); 2100 $ntb->set_current_page ($INVENTORY_PAGE);
1928 2101
1929 $plwin->add ($ntb); 2102 $plwin->add ($ntb);
1930 $plwin
1931} 2103}
1932 2104
1933sub keyboard_setup { 2105sub keyboard_setup {
1934 DC::Macro::keyboard_setup 2106 DC::Macro::keyboard_setup
1935} 2107}
1936 2108
1937sub help_window { 2109sub make_help_window {
1938 my $win = new DC::UI::Toplevel 2110 my $win = new DC::UI::Toplevel
1939 x => 'center', 2111 x => 'center',
1940 y => 'center', 2112 y => 'center',
1941 z => 4, 2113 z => 4,
1942 name => 'doc_browser', 2114 name => 'doc_browser',
2031 2203
2032 $load_node->((DC::Pod::find @path)[0]); 2204 $load_node->((DC::Pod::find @path)[0]);
2033 $win->show; 2205 $win->show;
2034 }; 2206 };
2035 2207
2036 $win 2208 $HELP_WINDOW = $win;
2037}
2038
2039sub open_string_query {
2040 my ($title, $cb, $txt, $tooltip) = @_;
2041 my $dialog = new DC::UI::Toplevel
2042 x => "center",
2043 y => "center",
2044 z => 50,
2045 force_w => $WIDTH * 4/5,
2046 title => $title;
2047
2048 $dialog->add (
2049 my $e = new DC::UI::Entry
2050 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2051 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2052 tooltip => $tooltip
2053 );
2054
2055 $e->grab_focus;
2056 $e->set_text ($txt) if $txt;
2057 $dialog->show;
2058} 2209}
2059 2210
2060sub open_quit_dialog { 2211sub open_quit_dialog {
2061 unless ($QUIT_DIALOG) { 2212 unless ($QUIT_DIALOG) {
2062 $QUIT_DIALOG = new DC::UI::Toplevel 2213 $QUIT_DIALOG = new DC::UI::Toplevel
2084 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2235 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2085 ); 2236 );
2086 $hb->add (new DC::UI::Button 2237 $hb->add (new DC::UI::Button
2087 text => "Quit anyway", 2238 text => "Quit anyway",
2088 expand => 1, 2239 expand => 1,
2089 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2240 on_activate => sub {
2241 crash "Quit anyway";
2242 EV::unloop EV::UNLOOP_ALL;
2243 },
2090 ); 2244 );
2091 } 2245 }
2092 2246
2093 $QUIT_DIALOG->show; 2247 $QUIT_DIALOG->show;
2094 $QUIT_DIALOG->grab_focus; 2248 $QUIT_DIALOG->grab_focus;
2249}
2250
2251sub make_menubar {
2252 $MENUFRAME = new DC::UI::Toplevel
2253 border => 0,
2254 force_x => 0,
2255 force_y => 0,
2256 force_w => $::WIDTH,
2257 child => ($MENUBAR = new DC::UI::HBox),
2258 ;
2259
2260 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2261
2262 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2263 make_gauge_window->show;
2264
2265# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2266# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2267
2268 make_playerbook;
2269
2270 $MENUPOPUP = DC::UI::Menu->new (items => [
2271 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2272 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2273 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2274 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2275 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2276 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2277 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2278 ["Quit…" , sub {
2279 if ($CONN) {
2280 open_quit_dialog;
2281 } else {
2282 EV::unloop EV::UNLOOP_ALL;
2283 }
2284 }],
2285 ]);
2286
2287 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2288 tooltip => "Shows the main menu",
2289 on_button_down => sub {
2290 my ($self, $ev) = @_;
2291 local $ev->{x} = 0;
2292 local $ev->{y} = 0;
2293 $MENUPOPUP->popup ($ev);
2294 },
2295 );
2296
2297 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2298 padding_x => 6,
2299 padding_y => 3,
2300 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2301 template => " Exp: 888,888,888,888 (lvl 188) ",
2302 );
2303
2304 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2305 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2306 . "will automatically pick up items as defined by your item pickup settings "
2307 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2308 . "disable autopickup by disabling this checkbox.",
2309 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2310 on_changed => sub {
2311 my ($self, $value) = @_;
2312 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2313 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2314 $CONN->send_pickup ($CFG->{pickup})
2315 if $CONN;
2316 },
2317 );
2318
2319 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2320 c_rescale => 1,
2321 padding_x => 6,
2322 padding_y => 3,
2323 force_w => $::WIDTH * 0.2,
2324 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2325 template => "two handed weapons 99%",
2326 );
2327
2328 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2329 expand => 1,
2330 align => 1, can_hover => 1, can_events => 1,
2331 text => "Range and Combat Slots",
2332 tooltip => "#stat_ranged",
2333 );
2334
2335 $MENUFRAME->show;
2336}
2337
2338sub open_string_query {
2339 my ($title, $cb, $txt, $tooltip) = @_;
2340 my $dialog = new DC::UI::Toplevel
2341 x => "center",
2342 y => "center",
2343 z => 50,
2344 force_w => $WIDTH * 4/5,
2345 title => $title;
2346
2347 $dialog->add (
2348 my $e = new DC::UI::Entry
2349 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2350 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2351 tooltip => $tooltip
2352 );
2353
2354 $e->grab_focus;
2355 $e->set_text ($txt) if $txt;
2356 $dialog->show;
2095} 2357}
2096 2358
2097sub show_tip_of_the_day { 2359sub show_tip_of_the_day {
2098 # find all tips 2360 # find all tips
2099 my @tod = DC::Pod::find tip_of_the_day => "*"; 2361 my @tod = DC::Pod::find tip_of_the_day => "*";
2147 $dialog->show; 2409 $dialog->show;
2148 }; 2410 };
2149} 2411}
2150 2412
2151sub sdl_init { 2413sub sdl_init {
2152 DC::SDL_Init 2414 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2153 and die "SDL::Init failed!\n"; 2415 and die "SDL::Init failed!\n";
2154} 2416}
2155 2417
2156sub video_init { 2418sub video_init {
2419 DC::set_theme $CFG->{uitheme};
2420
2421 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2422 $SDL_REINIT = 0;
2423
2424 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2425 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2426 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2427 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2428
2429 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2430
2157 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2431 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2432 $CFG->{sdl_mode} = 0; # lowest resolution by default
2433
2434 # now choose biggest mode <= 1024x768
2435 for (0 .. $#SDL_MODES) {
2436 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2437 $CFG->{sdl_mode} = $_;
2438 }
2439 }
2440 }
2158 2441
2159 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2442 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2160 2443
2161 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2444 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2162 $FULLSCREEN = $CFG->{fullscreen}; 2445 $FULLSCREEN = $CFG->{fullscreen};
2163 $FAST = $CFG->{fast}; 2446 $FAST = $CFG->{fast};
2164 2447
2448 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2165 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2449 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2450 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2166 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2451 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2167 2452
2168 $SDL_ACTIVE = 1; 2453 $SDL_ACTIVE = 1;
2169 $LAST_REFRESH = time - 0.01; 2454 $LAST_REFRESH = time - 0.01;
2170 2455
2217 2502
2218 (new DC::UI::Frame 2503 (new DC::UI::Frame
2219 bg => [0, 0, 0, 0.4], 2504 bg => [0, 0, 0, 0.4],
2220 force_x => 0, 2505 force_x => 0,
2221 force_y => "max", 2506 force_y => "max",
2222 child => (my $LR = new DC::UI::VBox), 2507 child => (my $LL = new DC::UI::VBox),
2223 )->show; 2508 )->show;
2224 2509
2225 $LR->add ($STATUSBOX); 2510 $LL->add ($STATUSBOX);
2226 $LR->add ($MODBOX); 2511 $LL->add ($MODBOX);
2227 $LR->add (new DC::UI::Label 2512 $LL->add (new DC::UI::Label
2228 align => 0, 2513 align => 0,
2229 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2514 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2230 fontsize => 0.5, 2515 fontsize => 0.5,
2231 fg => [1, 1, 0, 0.7], 2516 fg => [1, 1, 0, 0.7],
2232 ); 2517 );
2233 2518
2234 DC::UI::Toplevel->new ( 2519 DC::UI::Toplevel->new (
2235 title => "Minimap", 2520 title => "Minimap",
2236 name => "mapmap", 2521 name => "mapmap",
2237 x => 0, 2522 x => 0,
2238 y => $FONTSIZE + 8, 2523 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2239 border_bg => [1, 1, 1, 192/255], 2524 border_bg => [1, 1, 1, 192/255],
2240 bg => [1, 1, 1, 0], 2525 bg => [1, 1, 1, 0],
2241 child => ($MAPMAP = new DC::MapWidget::MapMap 2526 child => ($MAPMAP = new DC::MapWidget::MapMap
2242 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2527 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2243 ), 2528 ),
2244 )->show; 2529 )->show;
2245 2530
2246 $MAPWIDGET = new DC::MapWidget; 2531 $MAPWIDGET = new DC::MapWidget;
2247 $MAPWIDGET->connect (activate_console => sub { 2532 $MAPWIDGET->connect (activate_console => sub {
2272 $METASERVER = metaserver_dialog; 2557 $METASERVER = metaserver_dialog;
2273 # the name is changed to not conflict with the older name as users could have hidden it 2558 # the name is changed to not conflict with the older name as users could have hidden it
2274 $MESSAGE_WINDOW = new DC::UI::Dockbar 2559 $MESSAGE_WINDOW = new DC::UI::Dockbar
2275 name => "message_window2", 2560 name => "message_window2",
2276 title => 'Messages', 2561 title => 'Messages',
2562 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2277 force_w => $::WIDTH * 0.6, 2563 force_w => $::WIDTH * 0.6,
2278 force_h => $::HEIGHT * 0.25, 2564 force_h => $::HEIGHT * 0.25,
2279 ; 2565 ;
2280 2566
2281 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2567 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2301 . "After pressing the combo the binding will be saved automatically and the " 2587 . "After pressing the combo the binding will be saved automatically and the "
2302 . "binding editor closes"); 2588 . "binding editor closes");
2303 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2589 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2304 "Some debuggin' options. Do not ask."); 2590 "Some debuggin' options. Do not ask.");
2305 2591
2306 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2592 make_help_window;
2593 make_menubar;
2307 2594
2308 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2309 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2310
2311# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2312# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2313
2314 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2315
2316 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2317 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2318
2319 $BUTTONBAR->add (new DC::UI::Button
2320 text => "Save Config",
2321 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2322 on_activate => sub {
2323 $::CFG->{layout} = DC::UI::get_layout;
2324 DC::write_cfg;
2325 status "Configuration Saved";
2326 0
2327 },
2328 );
2329
2330 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2331 tooltip => "View Documentation");
2332
2333 $BUTTONBAR->add (new DC::UI::Button
2334 text => "Quit",
2335 tooltip => "Terminates the program",
2336 on_activate => sub {
2337 if ($CONN) {
2338 open_quit_dialog;
2339 } else {
2340 EV::unloop EV::UNLOOP_ALL;
2341 }
2342 0
2343 },
2344 );
2345
2346 $BUTTONBAR->show;
2347 $SETUP_DIALOG->show; 2595 $SETUP_DIALOG->show;
2348 $MESSAGE_WINDOW->show; 2596 $MESSAGE_WINDOW->show;
2349 } 2597 }
2350 2598
2599 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2600 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2601
2602 $CAVEAT_LABEL->set_text ("None :)");
2603 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2604 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2605 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2606 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2607
2351 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2608 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2352} 2609}
2353 2610
2354sub video_shutdown { 2611sub video_shutdown {
2355 DC::OpenGL::shutdown; 2612 DC::OpenGL::shutdown;
2613 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2356 2614
2357 undef $SDL_ACTIVE; 2615 undef $SDL_ACTIVE;
2358} 2616}
2359 2617
2360my %animate_object; 2618my %animate_object;
2379my $want_refresh = EV::prepare_ns \&force_refresh; 2637my $want_refresh = EV::prepare_ns \&force_refresh;
2380 2638
2381my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2639my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2382 $NOW = EV::now; 2640 $NOW = EV::now;
2383 2641
2384 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2642 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2385 for DC::poll_events; 2643 for DC::poll_events;
2386 2644
2387 if (%animate_object) { 2645 if (%animate_object) {
2388 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2646 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2389 $WANT_REFRESH = 1; 2647 $WANT_REFRESH = 1;
2401sub animation_stop { 2659sub animation_stop {
2402 my ($widget) = @_; 2660 my ($widget) = @_;
2403 delete $animate_object{$widget}; 2661 delete $animate_object{$widget};
2404} 2662}
2405 2663
2406%SDL_CB = (
2407 DC::SDL_QUIT => sub { 2664$SDL_CB[DC::SDL_QUIT] = sub {
2665 crash "SDL_QUIT";
2408 EV::unloop EV::UNLOOP_ALL; 2666 EV::unloop EV::UNLOOP_ALL;
2409 }, 2667};
2410 DC::SDL_VIDEORESIZE => sub { 2668$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2411 },
2412 DC::SDL_VIDEOEXPOSE => sub { 2669$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2413 DC::UI::full_refresh; 2670 DC::UI::full_refresh;
2414 }, 2671};
2415 DC::SDL_ACTIVEEVENT => sub { 2672$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2416# not useful, as APPACTIVE includes only iconified state, not unmapped 2673# not useful, as APPACTIVE includes only iconified state, not unmapped
2417# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2674# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2418# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2675# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2419# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2676# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2420# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2677# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2421# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2678# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2422 }, 2679};
2423 DC::SDL_KEYDOWN => sub { 2680$SDL_CB[DC::SDL_KEYDOWN] = sub {
2424 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2681 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2425 # alt-enter 2682 # alt-enter
2683 video_shutdown;
2426 $FULLSCREEN_ENABLE->toggle; 2684 $FULLSCREEN_ENABLE->toggle;
2427 video_shutdown;
2428 video_init; 2685 video_init;
2429 } else { 2686 } else {
2430 &DC::UI::feed_sdl_key_down_event; 2687 &DC::UI::feed_sdl_key_down_event;
2431 } 2688 }
2432 update_modbox; 2689 update_modbox;
2433 }, 2690};
2434 DC::SDL_KEYUP => sub { 2691$SDL_CB[DC::SDL_KEYUP] = sub {
2435 &DC::UI::feed_sdl_key_up_event; 2692 &DC::UI::feed_sdl_key_up_event;
2436 update_modbox; 2693 update_modbox;
2437 }, 2694};
2438 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2695$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2439 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2696$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2440 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2697$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2441 DC::SDL_USEREVENT => sub { 2698$SDL_CB[DC::SDL_USEREVENT] = sub {
2442 if ($_[0]{code} == 1) { 2699 if ($_[0]{code} == 1) {
2443 audio_channel_finished $_[0]{data1}; 2700 audio_channel_finished $_[0]{data1};
2444 } elsif ($_[0]{code} == 0) { 2701 } elsif ($_[0]{code} == 0) {
2445 audio_music_finished; 2702 audio_music_finished;
2446 }
2447 }, 2703 }
2448); 2704};
2449 2705
2450############################################################################# 2706#############################################################################
2451 2707
2452$SIG{INT} = $SIG{TERM} = sub { 2708$SIG{INT} = $SIG{TERM} = sub {
2453 EV::unloop; 2709 EV::unloop;
2454 #d# TODO calling exit here hangs the process in some futex 2710 #d# TODO calling exit here hangs the process in some futex
2455}; 2711};
2456 2712
2457{ 2713# due to mac os x + sdl combined braindamage, we need this contortion
2714sub main {
2715 {
2458 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2716 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2459 2717
2460 if (-e "$Deliantra::VARDIR/client.cf") { 2718 if (-e "$Deliantra::VARDIR/client.cf") {
2461 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2719 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2462 } else { 2720 } else {
2463 #TODO: compatibility cruft 2721 #TODO: compatibility cruft
2464 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2722 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2465 print STDERR "INFO: used old configuration file\n"; 2723 print STDERR "INFO: used old configuration file\n";
2466 } 2724 }
2467 2725
2468 DC::DB::Server::run; 2726 DC::DB::Server::run;
2469 2727
2470 if ($CFG->{db_schema} < 1) { 2728 if ($CFG->{db_schema} < 1) {
2471 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2729 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2472 DC::DB::nuke_db; 2730 DC::DB::nuke_db;
2473 $CFG->{db_schema} = 1; 2731 $CFG->{db_schema} = 1;
2474 DC::write_cfg; 2732 DC::write_cfg;
2475 } 2733 }
2476 2734
2477 DC::DB::open_db; 2735 DC::DB::open_db;
2478 2736
2479 DC::UI::set_layout ($::CFG->{layout}); 2737 DC::UI::set_layout ($::CFG->{layout});
2480 2738
2481 my %DEF_CFG = ( 2739 my %DEF_CFG = (
2740 config_autosave => 1,
2482 sdl_mode => 0, 2741 sdl_mode => undef,
2483 fullscreen => 1, 2742 fullscreen => 1,
2484 fast => 0, 2743 fast => 0,
2485 force_opengl11 => undef, 2744 force_opengl11 => undef,
2745 disable_alpha => 0,
2746 smooth_movement => 1,
2747 smooth_transitions => 1,
2486 texture_compression => 1, 2748 texture_compression => 1,
2487 map_scale => 1, 2749 map_scale => 1,
2488 fow_enable => 1, 2750 fow_enable => 1,
2489 fow_intensity => 0, 2751 fow_intensity => 0,
2752 fow_texture => 0,
2490 map_smoothing => 1, 2753 map_smoothing => 1,
2491 gui_fontsize => 1, 2754 gui_fontsize => 1,
2492 log_fontsize => 0.7, 2755 log_fontsize => 0.7,
2493 gauge_fontsize => 1, 2756 gauge_fontsize => 1,
2494 gauge_size => 0.35, 2757 gauge_size => 0.35,
2495 stat_fontsize => 0.7, 2758 stat_fontsize => 0.7,
2496 mapsize => 100, 2759 mapsize => 100,
2497 audio_enable => 1, 2760 audio_enable => 1,
2498 audio_hw_channels => 0, 2761 audio_hw_channels => 0,
2499 audio_hw_frequency => 0, 2762 audio_hw_frequency => 0,
2500 audio_hw_chunksize => 0, 2763 audio_hw_chunksize => 0,
2501 audio_mix_channels => 8, 2764 audio_mix_channels => 8,
2502 effects_enable => 1, 2765 effects_enable => 1,
2503 effects_volume => 1, 2766 effects_volume => 1,
2504 bgm_enable => 1, 2767 bgm_enable => 1,
2505 bgm_volume => 0.5, 2768 bgm_volume => 0.5,
2506 output_rate => "", 2769 output_rate => "",
2507 pickup => 0, 2770 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2508 inv_sort => "mtime", 2771 inv_sort => "mtime",
2509 default => "profile", # default profile 2772 default => "profile", # default profile
2510 show_tips => 1, 2773 show_tips => 1,
2511 logview_max_par => 1000, 2774 logview_max_par => 1000,
2512 shift_fire_stop => 0, 2775 shift_fire_stop => 0,
2776 uitheme => "wood",
2777 map_shift_x => -24, # arbitrary
2778 map_shift_y => +24, # arbitrary
2513 ); 2779 );
2514 2780
2515 while (my ($k, $v) = each %DEF_CFG) { 2781 while (my ($k, $v) = each %DEF_CFG) {
2516 $CFG->{$k} = $v unless exists $CFG->{$k}; 2782 $CFG->{$k} = $v unless exists $CFG->{$k};
2517 } 2783 }
2518 2784
2519 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2785 my @args = @ARGV;
2520 $PROFILE = $CFG->{profile}{default};
2521 2786
2522 # convert old bindings (only default profile matters) 2787 my $profile = 'default';
2523 if (my $bindings = delete $PROFILE->{bindings}) { 2788
2524 while (my ($mod, $syms) = each %$bindings) { 2789 for (my $i = 0; $i < @args; $i++) {
2525 while (my ($sym, $cmds) = each %$syms) { 2790 if ($args[$i] =~ /^--?profile$/) {
2526 push @{ $PROFILE->{macro} }, { 2791 $profile = $args[$i + 1];
2527 accelkey => [$mod*1, $sym*1], 2792 splice @args, $i, 2, ();
2528 action => $cmds,
2529 }; 2793 $i = 0;
2794 } elsif ($args[$i] =~ /^--?h/) {
2795 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2796 exit 0;
2530 } 2797 }
2531 } 2798 }
2532 }
2533 2799
2800 $CFG->{profile}{$profile} ||= {};
2801 $PROFILE = $CFG->{profile}{$profile};
2802 $PROFILE->{host} ||= "gameserver.deliantra.net";
2803
2804 $PROFILE->{host} = $args[0] if @args > 0;
2805 $PROFILE->{user} = $args[1] if @args > 1;
2806 $PROFILE->{password} = $args[2] if @args > 2;
2807
2808 # convert old bindings (only default profile matters)
2809 if (my $bindings = delete $PROFILE->{bindings}) {
2810 while (my ($mod, $syms) = each %$bindings) {
2811 while (my ($sym, $cmds) = each %$syms) {
2812 push @{ $PROFILE->{macro} }, {
2813 accelkey => [$mod*1, $sym*1],
2814 action => $cmds,
2815 };
2816 }
2817 }
2818 }
2819
2534 sdl_init; 2820 sdl_init;
2535 2821
2536 @SDL_MODES = DC::SDL_ListModes 8, 8; 2822 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2537 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2823 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2538 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2539 2824
2540 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2825 {
2541
2542 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2543
2544 {
2545 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2826 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2546 DejaVuSans.ttf 2827 DejaVuSans.ttf
2547 DejaVuSansMono.ttf 2828 DejaVuSansMono.ttf
2548 DejaVuSans-Bold.ttf 2829 DejaVuSans-Bold.ttf
2549 DejaVuSansMono-Bold.ttf 2830 DejaVuSansMono-Bold.ttf
2550 DejaVuSans-Oblique.ttf 2831 DejaVuSans-Oblique.ttf
2551 DejaVuSansMono-Oblique.ttf 2832 DejaVuSansMono-Oblique.ttf
2552 DejaVuSans-BoldOblique.ttf 2833 DejaVuSans-BoldOblique.ttf
2553 DejaVuSansMono-BoldOblique.ttf 2834 DejaVuSansMono-BoldOblique.ttf
2835 mona.ttf
2554 ); 2836 );
2555 2837
2556 DC::add_font $_ for @fonts; 2838 DC::add_font $_ for @fonts;
2557 2839
2558 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2840 $FONT_PROP = new_from_file DC::Font $fonts[0];
2559 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2841 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2560 2842
2561 $FONT_PROP->make_default; 2843 $FONT_PROP->make_default;
2562 2844
2563 DC::pango_init; 2845 DC::pango_init;
2564 } 2846 }
2565 2847
2566# compare mono (ft) vs. rgba (cairo) 2848# compare mono (ft) vs. rgba (cairo)
2567# ft - 1.8s, cairo 3s, even in alpha-only mode 2849# ft - 1.8s, cairo 3s, even in alpha-only mode
2568# for my $rgba (0..1) { 2850# for my $rgba (0..1) {
2569# my $t1 = Time::HiRes::time; 2851# my $t1 = Time::HiRes::time;
2574# } 2856# }
2575# my $t2 = Time::HiRes::time; 2857# my $t2 = Time::HiRes::time;
2576# warn $t2-$t1; 2858# warn $t2-$t1;
2577# } 2859# }
2578 2860
2579 video_init; 2861 video_init;
2580 audio_init; 2862 audio_init;
2581} 2863 }
2582 2864
2583show_tip_of_the_day if $CFG->{show_tips}; 2865 show_tip_of_the_day if $CFG->{show_tips};
2584 2866
2585our $STARTUP_CANCEL = EV::idle sub { 2867 our $STARTUP_CANCEL = EV::idle sub {
2586 undef $::STARTUP_CANCEL; 2868 undef $::STARTUP_CANCEL;
2587 $startup_done->(); 2869 $startup_done->();
2588}; 2870 };
2589 2871
2590delete $SIG{__DIE__}; 2872 delete $SIG{__DIE__};
2591EV::loop; 2873 EV::loop;
2592 2874
2875 DC::write_cfg if $CFG->{config_autosave};
2876
2593#video_shutdown; 2877 #video_shutdown;
2594#audio_shutdown; 2878 #audio_shutdown;
2879
2595DC::OpenGL::quit; 2880 DC::OpenGL::quit;
2596DC::SDL_Quit; 2881 DC::SDL_Quit;
2597DC::DB::Server::stop; 2882 DC::DB::Server::stop;
2883}
2884
2885DC::SDL_braino; # see sub above
2598 2886
2599=head1 NAME 2887=head1 NAME
2600 2888
2601deliantra - A Deliantra MORPG game client 2889deliantra - A Deliantra MORPG game client
2602 2890
2603=head1 SYNOPSIS 2891=head1 SYNOPSIS
2604 2892
2605Just run it - no commandline arguments are supported. 2893 deliantra [--profile name] [host [user [password]]]
2894 deliantra --help
2606 2895
2607=head1 USAGE 2896=head1 USAGE
2608 2897
2609deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2898The deliantra client utilises OpenGL for all UI elements and the game. It
2610be used in fullscreen mode and interactively. 2899is supposed to be used in fullscreen mode and interactively.
2611 2900
2612=head1 DEBUGGING 2901=head1 DEBUGGING
2613
2614 2902
2615CFPLUS_DEBUG - environment variable 2903CFPLUS_DEBUG - environment variable
2616 2904
2617 1 draw borders around widgets 2905 1 draw borders around widgets
2618 2 add low-level widget info to tooltips 2906 2 add low-level widget info to tooltips
2619 4 show fps 2907 4 show fps
2620 8 suppress tooltips 2908 8 suppress tooltips
2621 2909
2622=head1 AUTHOR 2910=head1 AUTHOR
2623 2911
2624Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2912Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2625 2913
2626 2914
2627 2915

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