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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.83 by root, Sun Jan 4 10:22:19 2009 UTC vs.
Revision 1.105 by root, Sat Apr 3 02:58:25 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } else { 58 } else {
55 # OS X 59 # OS X
56 $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
57 $ENV{FONTCONFIG_DIR} = $root; # no effect??!?!
58 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
59 $ENV{DYLD_LIBRARY_PATH} = $root; 61 $ENV{DYLD_LIBRARY_PATH} = $root;
60 chdir $root; # for pango modules, maybe other things 62 chdir $root; # for pango modules, maybe other things
61 } 63 }
62 64
63 unshift @INC, $root; 65 unshift @INC, $root;
64 } 66 }
65} 67}
66 68
67# prepend private library directory 69# prepend private library directory and prepare env
68BEGIN { 70BEGIN {
69 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
70 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
71 if (-d $path) { 73 if (-d $path) {
72 unshift @INC, $path; 74 unshift @INC, $path;
86 88
87use Deliantra; 89use Deliantra;
88use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
89 91
90use AnyEvent::Util (); 92use AnyEvent::Util ();
91use AnyEvent::DNS;
92use AnyEvent::Socket (); 93use AnyEvent::Socket ();
93use AnyEvent::DNS (); 94use AnyEvent::DNS ();
94 95
95use Compress::LZF; 96use Compress::LZF;
96use JSON::XS; 97use JSON::XS;
132 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
133}; 134};
134 135
135my $MAX_FPS = 60; 136my $MAX_FPS = 60;
136 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
137our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
138 141
139our $LAST_REFRESH; 142our $LAST_REFRESH;
140our $NOW; 143our $NOW;
141 144
162 165
163our $MAP; 166our $MAP;
164our $MAPMAP; 167our $MAPMAP;
165our $MAPWIDGET; 168our $MAPWIDGET;
166our $COMPLETER; 169our $COMPLETER;
167our $BUTTONBAR; 170our $MENUFRAME; # the rectangle at the top
171our $MENUBAR; # the hbox at the top
172our $MENUPOPUP;
173our $BUTTONBAR; # the menu buttons
168our $METASERVER; 174our $METASERVER;
169our $LOGIN_BUTTON; 175our $LOGIN_BUTTON;
170our $QUIT_DIALOG; 176our $QUIT_DIALOG;
171our $HOST_ENTRY; 177our $HOST_ENTRY;
172our $FULLSCREEN_ENABLE; 178our $FULLSCREEN_ENABLE;
198our $FLOORBOX; 204our $FLOORBOX;
199our $GAUGES; 205our $GAUGES;
200our $STATWIDS; 206our $STATWIDS;
201 207
202our $SDL_ACTIVE; 208our $SDL_ACTIVE;
203our %SDL_CB; 209our @SDL_CB;
204 210
205our $ALT_ENTER_MESSAGE; 211our $ALT_ENTER_MESSAGE;
206our $STATUSBOX; 212our $STATUSBOX;
207our $MODBOX; 213our $MODBOX;
208our $DEBUG_STATUS; 214our $DEBUG_STATUS;
339 or return; 345 or return;
340 346
341 $meta->{data} 347 $meta->{data}
342 or return; 348 or return;
343 349
344 # if its a jingle, play it as ambient music 350 # if it's a jingle, play it as ambient music
345 if ($meta->{data}{jingle}) { 351 if ($meta->{data}{jingle}) {
346 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
347 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 353 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
348 &audio_music_push ($face); 354 &audio_music_push ($face);
349 } 355 }
350 } else { 356 } else {
351 # fetch from database 357 # fetch from database
352 DC::DB::get res_data => $meta->{name}, sub { 358 DC::DB::get res_data => $meta->{name}, sub {
353 my $rwops = new DC::RW $_[0]; 359 my $rwops = new DC::RW $_[0];
354 my $chunk = new DC::MixChunk $rwops 360 my $chunk = new DC::MixChunk $rwops
355 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
356 $chunk->volume (($meta->{data}{volume} || 1) * 128); 362 $chunk->volume (($meta->{data}{volume} || 1) * 128);
357 $AUDIO_CHUNK{$face} = $chunk; 363 $AUDIO_CHUNK{$face} = $chunk;
358 364
359 audio_sound_push ($face); 365 audio_sound_push ($face);
360 }; 366 };
407 413
408 audio_music_update_volume; 414 audio_music_update_volume;
409 415
410 $MUSIC_PLAYING_DATA = \$_[0]; 416 $MUSIC_PLAYING_DATA = \$_[0];
411 417
418 $meta->{path} or length $_[0]
419 or return clienterror "empty music face from res_data ($meta->{face})";#d#
420
412 my $rwops = $meta->{path} 421 my $rwops = $meta->{path}
413 ? new_from_file DC::RW $meta->{path} 422 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
414 : new DC::RW $$MUSIC_PLAYING_DATA; 423 : new DC::RW $$MUSIC_PLAYING_DATA;
415 424
416 $MUSIC_PLAYER = new DC::MixMusic $rwops 425 $MUSIC_PLAYER = new DC::MixMusic $rwops
417 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1; 426 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
418 427
531 sub audio_tab_update; 540 sub audio_tab_update;
532 audio_tab_update; 541 audio_tab_update;
533} 542}
534 543
535sub audio_shutdown { 544sub audio_shutdown {
545 if ($SDL_MIXER) {
546 DC::MixMusic::halt;
547 DC::Mix_AllocateChannels 0;
548 }
549
536 undef $MUSIC_PLAYER; 550 undef $MUSIC_PLAYER;
537 undef $MUSIC_PLAYING_META; 551 undef $MUSIC_PLAYING_META;
538 undef $MUSIC_PLAYING_DATA; 552 undef $MUSIC_PLAYING_DATA;
539 553
540 $MUSIC_WANT = []; 554 $MUSIC_WANT = [];
808 822
809 on_connect => sub { 823 on_connect => sub {
810 if ($_[0]) { 824 if ($_[0]) {
811 DC::lowdelay fileno $CONN->{fh}; 825 DC::lowdelay fileno $CONN->{fh};
812 826
813 status "login successful"; 827 status "successfully connected to the server";
814 } else { 828 } else {
815 undef $CONN; 829 undef $CONN;
816 status "unable to connect: $!"; 830 status "unable to connect: $!";
817 stop_game(); 831 stop_game();
818 } 832 }
820 ; 834 ;
821} 835}
822 836
823sub start_game { 837sub start_game {
824 status "logging in..."; 838 status "logging in...";
839
840 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
841 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
842 or return status "$server: unable to parse server address, try an empty field.";
825 843
826 $LOGIN_BUTTON->set_text ("Logout"); 844 $LOGIN_BUTTON->set_text ("Logout");
827 $SETUP_DIALOG->hide; 845 $SETUP_DIALOG->hide;
828
829 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
830 846
831 $MAP = new DC::Map; 847 $MAP = new DC::Map;
832 848
833 # hack to make SURE we find the IP address all right 849 # hack to make SURE we find the IP address all right
834 # can be removed once AnyEvent::DNS is proven stable. 850 # can be removed once AnyEvent::DNS is proven stable.
835 if ($host eq "gameserver.deliantra.net") { 851 if ($host eq "gameserver.deliantra.net") {
836 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 852 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
837 if ($_[0] ne "80.101.114.108") { # Perl 853 if ($_[0] ne "80.101.114.108") { # Perl
854 status "dns failure, trying differently";
855 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
856 unless (defined $host) {
838 status "dns failure, using hardcoded address"; 857 status "dns failure, using hardcoded address";
839 $host = "129.13.162.95"; 858 $host = "129.13.162.95";
859 }
840 } 860 }
841 861
842 dc_connect $host, $port; 862 dc_connect $host, $port;
843 }; 863 };
844 } else { 864 } else {
911 931
912 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
913 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 933 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
914 934
915 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 935 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
936 c_rescale => 1,
916 force_w => $WIDTH * 0.1, expand => 1, 937 force_w => $WIDTH * 0.1, expand => 1,
917 range => [ ($CFG->{sdl_mode}) x 3 ], 938 range => [ ($CFG->{sdl_mode}) x 3 ],
918 tooltip => $vidmode_tooltip); 939 tooltip => $vidmode_tooltip);
919 $hbox->add (my $mode_label = new DC::UI::Label 940 $hbox->add (my $mode_label = new DC::UI::Label
920 height => 0.8, template => "9999x9999@9+9", 941 height => 0.8, template => "9999x9999@9+9",
1012 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1033 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1013 . "then disable this option. Changes take effect immdiately.", 1034 . "then disable this option. Changes take effect immdiately.",
1014 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1035 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1015 ); 1036 );
1016 1037
1038 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1039 $table->add_at (1, $row++, new DC::UI::CheckBox
1040 state => $CFG->{smooth_transitions},
1041 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1042 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1043 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1044 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1045 );
1046
1047
1017 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1048 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1018 $table->add_at (1, $row++, new DC::UI::Slider 1049 $table->add_at (1, $row++, new DC::UI::Slider
1019 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1050 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1020 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1051 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1021 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1052 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1033 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1064 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1034 $table->add_at (1, $row++, new DC::UI::CheckBox 1065 $table->add_at (1, $row++, new DC::UI::CheckBox
1035 state => $CFG->{fow_enable}, 1066 state => $CFG->{fow_enable},
1036 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1067 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1037 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1068 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1069 );
1070
1071 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1072 $table->add_at (1, $row++, new DC::UI::ImageButton
1073 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1074 bg => [0.3, 0.3, 0.2],
1075 force_w => 64,
1076 force_h => 64,
1077 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1078 on_activate => sub {
1079 my ($self) = @_;
1080 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1081 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1082 $MAPWIDGET->update;
1083 }
1038 ); 1084 );
1039 1085
1040 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1086 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1041 $table->add_at (1, $row++, new DC::UI::Slider 1087 $table->add_at (1, $row++, new DC::UI::Slider
1042 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1088 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1094 1140
1095 my $text = !$freq 1141 my $text = !$freq
1096 ? "audio is off" 1142 ? "audio is off"
1097 : "audio is enabled\n" 1143 : "audio is enabled\n"
1098 . "frequency (Hz): $freq\n" 1144 . "frequency (Hz): $freq\n"
1099 . "channels: $chans"; 1145 . "channels: $chans\n"
1146 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1147 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1100 1148
1101 $AUDIO_INFO->set_text ($text); 1149 $AUDIO_INFO->set_text ($text);
1102} 1150}
1103 1151
1104sub audio_setup { 1152sub audio_setup {
1244} 1292}
1245 1293
1246sub make_gauge_window { 1294sub make_gauge_window {
1247 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1295 my $gh = int $HEIGHT * $CFG->{gauge_size};
1248 1296
1249 my $win = new DC::UI::Frame ( 1297 $GAUGES->{win} = my $win = new DC::UI::Frame (
1250 force_x => 0, 1298 force_x => 0,
1251 force_y => "max", 1299 force_y => "max",
1252 force_w => $WIDTH, 1300 force_w => $WIDTH,
1253 force_h => $gh, 1301 force_h => $gh,
1254 ); 1302 );
1270 (new DC::UI::Empty expand => 1), 1318 (new DC::UI::Empty expand => 1),
1271 (my $hb = new DC::UI::HBox), 1319 (my $hb = new DC::UI::HBox),
1272 ], 1320 ],
1273 ); 1321 );
1274 1322
1275 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1323 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1276 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1324 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1277 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1325 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1278 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1326 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1279
1280 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1281 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1282 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1283 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1284
1285 $GAUGES = {
1286 exp => $exp, prg => $prg, sklprg => $sklprg,
1287 win => $win, range => $rng,
1288 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1289 };
1290 1327
1291 &set_gauge_window_fontsize; 1328 &set_gauge_window_fontsize;
1292 1329
1293 $win 1330 $win
1294} 1331}
1635 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1672 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1636 ); 1673 );
1637 1674
1638 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1675 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1639 $table->add_at (1, 4, new DC::UI::Entry 1676 $table->add_at (1, 4, new DC::UI::Entry
1640 text => $CFG->{profile}{default}{user}, 1677 text => $PROFILE->{user},
1641 tooltip => "The name of your character on the server.", 1678 tooltip => "The name of your character on the server. The name is case-sensitive!",
1642 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1679 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1643 ); 1680 );
1644 1681
1645 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1682 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1646 $table->add_at (1, 5, new DC::UI::Entry 1683 $table->add_at (1, 5, new DC::UI::Entry
1647 text => $CFG->{profile}{default}{password}, 1684 text => $PROFILE->{password},
1648 hidden => 1, 1685 hidden => 1,
1649 tooltip => "The password for your character.", 1686 tooltip => "The password for your character.",
1650 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1687 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1651 ); 1688 );
1652 1689
1653 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1690 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1654 expand => 1, 1691 expand => 1,
1655 text => "Login / Register", 1692 text => "Login / Register",
1691 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1728 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1692 1729
1693 $vbox->add ( 1730 $vbox->add (
1694 $HOST_ENTRY = new DC::UI::Entry 1731 $HOST_ENTRY = new DC::UI::Entry
1695 expand => 1, 1732 expand => 1,
1696 text => $CFG->{profile}{default}{host}, 1733 text => $PROFILE->{host},
1697 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1734 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1698 on_changed => sub { 1735 on_changed => sub {
1699 my ($self, $value) = @_; 1736 my ($self, $value) = @_;
1700 $CFG->{profile}{default}{host} = $value; 1737 $PROFILE->{host} = $value;
1701 1 1738 1
1702 } 1739 }
1703 ); 1740 );
1704 1741
1705 if (0) { #d# disabled 1742 if (0) { #d# disabled
1748 1785
1749 my $row = 0; 1786 my $row = 0;
1750 1787
1751 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1788 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1752 $table->add_at (1, $row++, new DC::UI::CheckBox 1789 $table->add_at (1, $row++, new DC::UI::CheckBox
1790 c_colspan => 2,
1753 state => $CFG->{show_tips}, 1791 state => $CFG->{show_tips},
1754 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1792 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1755 on_changed => sub { 1793 on_changed => sub {
1756 my ($self, $value) = @_; 1794 my ($self, $value) = @_;
1757 $CFG->{show_tips} = $value; 1795 $CFG->{show_tips} = $value;
1759 } 1797 }
1760 ); 1798 );
1761 1799
1762 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1800 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1763 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1801 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1802 c_colspan => 2,
1764 text => $CFG->{logview_max_par}, 1803 text => $CFG->{logview_max_par},
1765 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1804 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1766 . "sends more messages than this number, older messages get removed to save memory and " 1805 . "sends more messages than this number, older messages get removed to save memory and "
1767 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1806 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1768 on_changed => sub { 1807 on_changed => sub {
1770 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1809 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1771 0 1810 0
1772 }, 1811 },
1773 ); 1812 );
1774 1813
1814 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1815 $table->add_at (1, $row, new DC::UI::CheckBox
1816 state => $CFG->{config_autosave},
1817 tooltip => "Normally, configuration settings and the user interface layout "
1818 . "are saved on client exit. You can disable this behaviour by "
1819 . "unchecking this checkbox.",
1820 on_changed => sub {
1821 my ($self, $value) = @_;
1822 $CFG->{config_autosave} = $value;
1823 0
1824 }
1825 );
1826 $table->add_at (2, $row++, new DC::UI::Button
1827 text => "Save Now",
1828 tooltip => "Use this to manually save configuration and UI layout when "
1829 . "autosave is disabled.",
1830 on_activate => sub {
1831 DC::write_cfg;
1832 0
1833 }
1834 );
1835
1775 $table 1836 $table
1776} 1837}
1777 1838
1778sub autopickup_setup { 1839sub autopickup_setup {
1779 my $r = new DC::UI::ScrolledWindow ( 1840 my $r = new DC::UI::ScrolledWindow (
1785 col_expand => [0, 1, 0, 1], 1846 col_expand => [0, 1, 0, 1],
1786 ); 1847 );
1787 1848
1788 for ( 1849 for (
1789 ["General", 0, 0, 1850 ["General", 0, 0,
1790 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1791 ["Inhibit autopickup" => PICKUP_INHIBIT], 1851# ["Inhibit autopickup" => PICKUP_INHIBIT],
1792 ["Stop before pickup" => PICKUP_STOP], 1852 ["Stop before pickup" => PICKUP_STOP],
1793 ["Debug autopickup" => PICKUP_DEBUG], 1853 ["Debug autopickup" => PICKUP_DEBUG],
1794 ], 1854 ],
1795 ["Weapons", 0, 6, 1855 ["Weapons", 0, 6,
1796 ["All weapons" => PICKUP_ALLWEAPON], 1856 ["All weapons" => PICKUP_ALLWEAPON],
1844 $::CFG->{pickup} |= $mask; 1904 $::CFG->{pickup} |= $mask;
1845 } else { 1905 } else {
1846 $::CFG->{pickup} &= ~$mask; 1906 $::CFG->{pickup} &= ~$mask;
1847 } 1907 }
1848 1908
1849 $::CONN->send_command ("pickup $::CFG->{pickup}") 1909 $::CONN->send_pickup ($::CFG->{pickup})
1850 if defined $::CONN; 1910 if defined $::CONN;
1851 1911
1852 0 1912 0
1853 }); 1913 });
1854 1914
1871 }); 1931 });
1872 1932
1873 $table->add_at (3, 18, new DC::UI::Button 1933 $table->add_at (3, 18, new DC::UI::Button
1874 text => "set", 1934 text => "set",
1875 on_activate => sub { 1935 on_activate => sub {
1876 $::CONN->send_command ("pickup $::CFG->{pickup}") 1936 $::CONN->send_pickup ($::CFG->{pickup})
1877 if defined $::CONN; 1937 if defined $::CONN;
1878 0 1938 0
1879 }); 1939 });
1880 1940
1881 $r 1941 $r
1994 $PL_NOTEBOOK->set_current_page ($widget); 2054 $PL_NOTEBOOK->set_current_page ($widget);
1995 $PL_WINDOW->show; 2055 $PL_WINDOW->show;
1996 } 2056 }
1997} 2057}
1998 2058
1999sub player_window { 2059sub make_playerbook {
2000 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2060 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
2001 x => "center", 2061 x => "center",
2002 y => "center", 2062 y => "center",
2003 force_w => $WIDTH * 9/10, 2063 force_w => $WIDTH * 9/10,
2004 force_h => $HEIGHT * 9/10, 2064 force_h => $HEIGHT * 9/10,
2038 "License, Author and Source info for media sent by the server."); 2098 "License, Author and Source info for media sent by the server.");
2039 2099
2040 $ntb->set_current_page ($INVENTORY_PAGE); 2100 $ntb->set_current_page ($INVENTORY_PAGE);
2041 2101
2042 $plwin->add ($ntb); 2102 $plwin->add ($ntb);
2043 $plwin
2044} 2103}
2045 2104
2046sub keyboard_setup { 2105sub keyboard_setup {
2047 DC::Macro::keyboard_setup 2106 DC::Macro::keyboard_setup
2048} 2107}
2049 2108
2050sub help_window { 2109sub make_help_window {
2051 my $win = new DC::UI::Toplevel 2110 my $win = new DC::UI::Toplevel
2052 x => 'center', 2111 x => 'center',
2053 y => 'center', 2112 y => 'center',
2054 z => 4, 2113 z => 4,
2055 name => 'doc_browser', 2114 name => 'doc_browser',
2144 2203
2145 $load_node->((DC::Pod::find @path)[0]); 2204 $load_node->((DC::Pod::find @path)[0]);
2146 $win->show; 2205 $win->show;
2147 }; 2206 };
2148 2207
2149 $win 2208 $HELP_WINDOW = $win;
2150}
2151
2152sub open_string_query {
2153 my ($title, $cb, $txt, $tooltip) = @_;
2154 my $dialog = new DC::UI::Toplevel
2155 x => "center",
2156 y => "center",
2157 z => 50,
2158 force_w => $WIDTH * 4/5,
2159 title => $title;
2160
2161 $dialog->add (
2162 my $e = new DC::UI::Entry
2163 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2164 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2165 tooltip => $tooltip
2166 );
2167
2168 $e->grab_focus;
2169 $e->set_text ($txt) if $txt;
2170 $dialog->show;
2171} 2209}
2172 2210
2173sub open_quit_dialog { 2211sub open_quit_dialog {
2174 unless ($QUIT_DIALOG) { 2212 unless ($QUIT_DIALOG) {
2175 $QUIT_DIALOG = new DC::UI::Toplevel 2213 $QUIT_DIALOG = new DC::UI::Toplevel
2208 2246
2209 $QUIT_DIALOG->show; 2247 $QUIT_DIALOG->show;
2210 $QUIT_DIALOG->grab_focus; 2248 $QUIT_DIALOG->grab_focus;
2211} 2249}
2212 2250
2251sub make_menubar {
2252 $MENUFRAME = new DC::UI::Toplevel
2253 border => 0,
2254 force_x => 0,
2255 force_y => 0,
2256 force_w => $::WIDTH,
2257 child => ($MENUBAR = new DC::UI::HBox),
2258 ;
2259
2260 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2261
2262 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2263 make_gauge_window->show;
2264
2265# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2266# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2267
2268 make_playerbook;
2269
2270 $MENUPOPUP = DC::UI::Menu->new (items => [
2271 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2272 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2273 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2274 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2275 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2276 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2277 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2278 ["Quit…" , sub {
2279 if ($CONN) {
2280 open_quit_dialog;
2281 } else {
2282 EV::unloop EV::UNLOOP_ALL;
2283 }
2284 }],
2285 ]);
2286
2287 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2288 tooltip => "Shows the main menu",
2289 on_button_down => sub {
2290 my ($self, $ev) = @_;
2291 local $ev->{x} = 0;
2292 local $ev->{y} = 0;
2293 $MENUPOPUP->popup ($ev);
2294 },
2295 );
2296
2297 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2298 padding_x => 6,
2299 padding_y => 3,
2300 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2301 template => " Exp: 888,888,888,888 (lvl 188) ",
2302 );
2303
2304 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2305 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2306 . "will automatically pick up items as defined by your item pickup settings "
2307 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2308 . "disable autopickup by disabling this checkbox.",
2309 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2310 on_changed => sub {
2311 my ($self, $value) = @_;
2312 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2313 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2314 $CONN->send_pickup ($CFG->{pickup})
2315 if $CONN;
2316 },
2317 );
2318
2319 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2320 c_rescale => 1,
2321 padding_x => 6,
2322 padding_y => 3,
2323 force_w => $::WIDTH * 0.2,
2324 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2325 template => "two handed weapons 99%",
2326 );
2327
2328 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2329 expand => 1,
2330 align => 1, can_hover => 1, can_events => 1,
2331 text => "Range and Combat Slots",
2332 tooltip => "#stat_ranged",
2333 );
2334
2335 $MENUFRAME->show;
2336}
2337
2338sub open_string_query {
2339 my ($title, $cb, $txt, $tooltip) = @_;
2340 my $dialog = new DC::UI::Toplevel
2341 x => "center",
2342 y => "center",
2343 z => 50,
2344 force_w => $WIDTH * 4/5,
2345 title => $title;
2346
2347 $dialog->add (
2348 my $e = new DC::UI::Entry
2349 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2350 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2351 tooltip => $tooltip
2352 );
2353
2354 $e->grab_focus;
2355 $e->set_text ($txt) if $txt;
2356 $dialog->show;
2357}
2358
2213sub show_tip_of_the_day { 2359sub show_tip_of_the_day {
2214 # find all tips 2360 # find all tips
2215 my @tod = DC::Pod::find tip_of_the_day => "*"; 2361 my @tod = DC::Pod::find tip_of_the_day => "*";
2216 2362
2217 DC::DB::get state => "tip_of_the_day", sub { 2363 DC::DB::get state => "tip_of_the_day", sub {
2356 2502
2357 (new DC::UI::Frame 2503 (new DC::UI::Frame
2358 bg => [0, 0, 0, 0.4], 2504 bg => [0, 0, 0, 0.4],
2359 force_x => 0, 2505 force_x => 0,
2360 force_y => "max", 2506 force_y => "max",
2361 child => (my $LR = new DC::UI::VBox), 2507 child => (my $LL = new DC::UI::VBox),
2362 )->show; 2508 )->show;
2363 2509
2364 $LR->add ($STATUSBOX); 2510 $LL->add ($STATUSBOX);
2365 $LR->add ($MODBOX); 2511 $LL->add ($MODBOX);
2366 $LR->add (new DC::UI::Label 2512 $LL->add (new DC::UI::Label
2367 align => 0, 2513 align => 0,
2368 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2514 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2369 fontsize => 0.5, 2515 fontsize => 0.5,
2370 fg => [1, 1, 0, 0.7], 2516 fg => [1, 1, 0, 0.7],
2371 ); 2517 );
2372 2518
2373 DC::UI::Toplevel->new ( 2519 DC::UI::Toplevel->new (
2374 title => "Minimap", 2520 title => "Minimap",
2375 name => "mapmap", 2521 name => "mapmap",
2376 x => 0, 2522 x => 0,
2377 y => $FONTSIZE + 8, 2523 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2378 border_bg => [1, 1, 1, 192/255], 2524 border_bg => [1, 1, 1, 192/255],
2379 bg => [1, 1, 1, 0], 2525 bg => [1, 1, 1, 0],
2380 child => ($MAPMAP = new DC::MapWidget::MapMap 2526 child => ($MAPMAP = new DC::MapWidget::MapMap
2381 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", 2527 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2382 ), 2528 ),
2411 $METASERVER = metaserver_dialog; 2557 $METASERVER = metaserver_dialog;
2412 # the name is changed to not conflict with the older name as users could have hidden it 2558 # the name is changed to not conflict with the older name as users could have hidden it
2413 $MESSAGE_WINDOW = new DC::UI::Dockbar 2559 $MESSAGE_WINDOW = new DC::UI::Dockbar
2414 name => "message_window2", 2560 name => "message_window2",
2415 title => 'Messages', 2561 title => 'Messages',
2562 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2416 force_w => $::WIDTH * 0.6, 2563 force_w => $::WIDTH * 0.6,
2417 force_h => $::HEIGHT * 0.25, 2564 force_h => $::HEIGHT * 0.25,
2418 ; 2565 ;
2419 2566
2420 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2567 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2440 . "After pressing the combo the binding will be saved automatically and the " 2587 . "After pressing the combo the binding will be saved automatically and the "
2441 . "binding editor closes"); 2588 . "binding editor closes");
2442 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2589 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2443 "Some debuggin' options. Do not ask."); 2590 "Some debuggin' options. Do not ask.");
2444 2591
2445 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2592 make_help_window;
2593 make_menubar;
2446 2594
2447 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2448 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2449
2450# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2451# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2452
2453 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2454
2455 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2456 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2457
2458 $BUTTONBAR->add (new DC::UI::Button
2459 text => "Save Config",
2460 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2461 on_activate => sub {
2462 $::CFG->{layout} = DC::UI::get_layout;
2463 DC::write_cfg;
2464 status "Configuration Saved";
2465 0
2466 },
2467 );
2468
2469 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2470 tooltip => "View Documentation");
2471
2472 $BUTTONBAR->add (new DC::UI::Button
2473 text => "Quit",
2474 tooltip => "Terminates the program",
2475 on_activate => sub {
2476 if ($CONN) {
2477 open_quit_dialog;
2478 } else {
2479 EV::unloop EV::UNLOOP_ALL;
2480 }
2481 0
2482 },
2483 );
2484
2485 $BUTTONBAR->show;
2486 $SETUP_DIALOG->show; 2595 $SETUP_DIALOG->show;
2487 $MESSAGE_WINDOW->show; 2596 $MESSAGE_WINDOW->show;
2488 } 2597 }
2489 2598
2490 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); 2599 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2491 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2600 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2492 2601
2493 $CAVEAT_LABEL->set_text ("None :)"); 2602 $CAVEAT_LABEL->set_text ("None :)");
2603 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2604 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2494 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2605 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2495 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2606 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2496 2607
2497 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2608 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2498} 2609}
2526my $want_refresh = EV::prepare_ns \&force_refresh; 2637my $want_refresh = EV::prepare_ns \&force_refresh;
2527 2638
2528my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2639my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2529 $NOW = EV::now; 2640 $NOW = EV::now;
2530 2641
2531 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2642 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2532 for DC::poll_events; 2643 for DC::poll_events;
2533 2644
2534 if (%animate_object) { 2645 if (%animate_object) {
2535 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2646 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2536 $WANT_REFRESH = 1; 2647 $WANT_REFRESH = 1;
2548sub animation_stop { 2659sub animation_stop {
2549 my ($widget) = @_; 2660 my ($widget) = @_;
2550 delete $animate_object{$widget}; 2661 delete $animate_object{$widget};
2551} 2662}
2552 2663
2553%SDL_CB = (
2554 DC::SDL_QUIT => sub { 2664$SDL_CB[DC::SDL_QUIT] = sub {
2555 crash "SDL_QUIT"; 2665 crash "SDL_QUIT";
2556 EV::unloop EV::UNLOOP_ALL; 2666 EV::unloop EV::UNLOOP_ALL;
2557 }, 2667};
2558 DC::SDL_VIDEORESIZE => sub { 2668$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2559 },
2560 DC::SDL_VIDEOEXPOSE => sub { 2669$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2561 DC::UI::full_refresh; 2670 DC::UI::full_refresh;
2562 }, 2671};
2563 DC::SDL_ACTIVEEVENT => sub { 2672$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2564# not useful, as APPACTIVE includes only iconified state, not unmapped 2673# not useful, as APPACTIVE includes only iconified state, not unmapped
2565# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2674# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2566# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2675# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2567# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2676# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2568# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2677# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2569# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2678# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2570 }, 2679};
2571 DC::SDL_KEYDOWN => sub { 2680$SDL_CB[DC::SDL_KEYDOWN] = sub {
2572 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2681 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2573 # alt-enter 2682 # alt-enter
2574 video_shutdown; 2683 video_shutdown;
2575 $FULLSCREEN_ENABLE->toggle; 2684 $FULLSCREEN_ENABLE->toggle;
2576 video_init; 2685 video_init;
2577 } else { 2686 } else {
2578 &DC::UI::feed_sdl_key_down_event; 2687 &DC::UI::feed_sdl_key_down_event;
2579 } 2688 }
2580 update_modbox; 2689 update_modbox;
2581 }, 2690};
2582 DC::SDL_KEYUP => sub { 2691$SDL_CB[DC::SDL_KEYUP] = sub {
2583 &DC::UI::feed_sdl_key_up_event; 2692 &DC::UI::feed_sdl_key_up_event;
2584 update_modbox; 2693 update_modbox;
2585 }, 2694};
2586 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2695$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2587 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2696$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2588 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2697$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2589 DC::SDL_USEREVENT => sub { 2698$SDL_CB[DC::SDL_USEREVENT] = sub {
2590 if ($_[0]{code} == 1) { 2699 if ($_[0]{code} == 1) {
2591 audio_channel_finished $_[0]{data1}; 2700 audio_channel_finished $_[0]{data1};
2592 } elsif ($_[0]{code} == 0) { 2701 } elsif ($_[0]{code} == 0) {
2593 audio_music_finished; 2702 audio_music_finished;
2594 }
2595 }, 2703 }
2596); 2704};
2597 2705
2598############################################################################# 2706#############################################################################
2599 2707
2600$SIG{INT} = $SIG{TERM} = sub { 2708$SIG{INT} = $SIG{TERM} = sub {
2601 EV::unloop; 2709 EV::unloop;
2602 #d# TODO calling exit here hangs the process in some futex 2710 #d# TODO calling exit here hangs the process in some futex
2603}; 2711};
2604
2605# initialise the resolver now, as vista forces us back to the desktop
2606# when doing this.
2607AnyEvent::DNS::resolver;
2608 2712
2609# due to mac os x + sdl combined braindamage, we need this contortion 2713# due to mac os x + sdl combined braindamage, we need this contortion
2610sub main { 2714sub main {
2611 { 2715 {
2612 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2716 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2631 DC::DB::open_db; 2735 DC::DB::open_db;
2632 2736
2633 DC::UI::set_layout ($::CFG->{layout}); 2737 DC::UI::set_layout ($::CFG->{layout});
2634 2738
2635 my %DEF_CFG = ( 2739 my %DEF_CFG = (
2740 config_autosave => 1,
2636 sdl_mode => undef, 2741 sdl_mode => undef,
2637 fullscreen => 1, 2742 fullscreen => 1,
2638 fast => 0, 2743 fast => 0,
2639 force_opengl11 => undef, 2744 force_opengl11 => undef,
2640 disable_alpha => 0, 2745 disable_alpha => 0,
2641 smooth_movement => 1, 2746 smooth_movement => 1,
2747 smooth_transitions => 1,
2642 texture_compression => 1, 2748 texture_compression => 1,
2643 map_scale => 1, 2749 map_scale => 1,
2644 fow_enable => 1, 2750 fow_enable => 1,
2645 fow_intensity => 0, 2751 fow_intensity => 0,
2752 fow_texture => 0,
2646 map_smoothing => 1, 2753 map_smoothing => 1,
2647 gui_fontsize => 1, 2754 gui_fontsize => 1,
2648 log_fontsize => 0.7, 2755 log_fontsize => 0.7,
2649 gauge_fontsize => 1, 2756 gauge_fontsize => 1,
2650 gauge_size => 0.35, 2757 gauge_size => 0.35,
2658 effects_enable => 1, 2765 effects_enable => 1,
2659 effects_volume => 1, 2766 effects_volume => 1,
2660 bgm_enable => 1, 2767 bgm_enable => 1,
2661 bgm_volume => 0.5, 2768 bgm_volume => 0.5,
2662 output_rate => "", 2769 output_rate => "",
2663 pickup => 0, 2770 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2664 inv_sort => "mtime", 2771 inv_sort => "mtime",
2665 default => "profile", # default profile 2772 default => "profile", # default profile
2666 show_tips => 1, 2773 show_tips => 1,
2667 logview_max_par => 1000, 2774 logview_max_par => 1000,
2668 shift_fire_stop => 0, 2775 shift_fire_stop => 0,
2669 uitheme => "wood", 2776 uitheme => "wood",
2670 ); 2777 map_shift_x => -24, # arbitrary
2778 map_shift_y => +24, # arbitrary
2671 2779 );
2780
2672 while (my ($k, $v) = each %DEF_CFG) { 2781 while (my ($k, $v) = each %DEF_CFG) {
2673 $CFG->{$k} = $v unless exists $CFG->{$k}; 2782 $CFG->{$k} = $v unless exists $CFG->{$k};
2674 } 2783 }
2675 2784
2676 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2785 my @args = @ARGV;
2786
2787 my $profile = 'default';
2788
2789 for (my $i = 0; $i < @args; $i++) {
2790 if ($args[$i] =~ /^--?profile$/) {
2791 $profile = $args[$i + 1];
2792 splice @args, $i, 2, ();
2793 $i = 0;
2794 } elsif ($args[$i] =~ /^--?h/) {
2795 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2796 exit 0;
2797 }
2798 }
2799
2800 $CFG->{profile}{$profile} ||= {};
2677 $PROFILE = $CFG->{profile}{default}; 2801 $PROFILE = $CFG->{profile}{$profile};
2802 $PROFILE->{host} ||= "gameserver.deliantra.net";
2803
2804 $PROFILE->{host} = $args[0] if @args > 0;
2805 $PROFILE->{user} = $args[1] if @args > 1;
2806 $PROFILE->{password} = $args[2] if @args > 2;
2678 2807
2679 # convert old bindings (only default profile matters) 2808 # convert old bindings (only default profile matters)
2680 if (my $bindings = delete $PROFILE->{bindings}) { 2809 if (my $bindings = delete $PROFILE->{bindings}) {
2681 while (my ($mod, $syms) = each %$bindings) { 2810 while (my ($mod, $syms) = each %$bindings) {
2682 while (my ($sym, $cmds) = each %$syms) { 2811 while (my ($sym, $cmds) = each %$syms) {
2688 } 2817 }
2689 } 2818 }
2690 2819
2691 sdl_init; 2820 sdl_init;
2692 2821
2822 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2823 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2824
2693 { 2825 {
2694 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2826 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2695 DejaVuSans.ttf 2827 DejaVuSans.ttf
2696 DejaVuSansMono.ttf 2828 DejaVuSansMono.ttf
2697 DejaVuSans-Bold.ttf 2829 DejaVuSans-Bold.ttf
2698 DejaVuSansMono-Bold.ttf 2830 DejaVuSansMono-Bold.ttf
2699 DejaVuSans-Oblique.ttf 2831 DejaVuSans-Oblique.ttf
2700 DejaVuSansMono-Oblique.ttf 2832 DejaVuSansMono-Oblique.ttf
2701 DejaVuSans-BoldOblique.ttf 2833 DejaVuSans-BoldOblique.ttf
2702 DejaVuSansMono-BoldOblique.ttf 2834 DejaVuSansMono-BoldOblique.ttf
2835 mona.ttf
2703 ); 2836 );
2704 2837
2705 DC::add_font $_ for @fonts; 2838 DC::add_font $_ for @fonts;
2706 2839
2707 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2840 $FONT_PROP = new_from_file DC::Font $fonts[0];
2708 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2841 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2709 2842
2710 $FONT_PROP->make_default; 2843 $FONT_PROP->make_default;
2711 2844
2737 }; 2870 };
2738 2871
2739 delete $SIG{__DIE__}; 2872 delete $SIG{__DIE__};
2740 EV::loop; 2873 EV::loop;
2741 2874
2875 DC::write_cfg if $CFG->{config_autosave};
2876
2742#video_shutdown; 2877 #video_shutdown;
2743#audio_shutdown; 2878 #audio_shutdown;
2879
2744 DC::OpenGL::quit; 2880 DC::OpenGL::quit;
2745 DC::SDL_Quit; 2881 DC::SDL_Quit;
2746 DC::DB::Server::stop; 2882 DC::DB::Server::stop;
2747} 2883}
2748 2884
2752 2888
2753deliantra - A Deliantra MORPG game client 2889deliantra - A Deliantra MORPG game client
2754 2890
2755=head1 SYNOPSIS 2891=head1 SYNOPSIS
2756 2892
2757Just run it - no commandline arguments are supported. 2893 deliantra [--profile name] [host [user [password]]]
2894 deliantra --help
2758 2895
2759=head1 USAGE 2896=head1 USAGE
2760 2897
2761deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2898The deliantra client utilises OpenGL for all UI elements and the game. It
2762be used in fullscreen mode and interactively. 2899is supposed to be used in fullscreen mode and interactively.
2763 2900
2764=head1 DEBUGGING 2901=head1 DEBUGGING
2765
2766 2902
2767CFPLUS_DEBUG - environment variable 2903CFPLUS_DEBUG - environment variable
2768 2904
2769 1 draw borders around widgets 2905 1 draw borders around widgets
2770 2 add low-level widget info to tooltips 2906 2 add low-level widget info to tooltips

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