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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.93 by root, Fri Jan 23 06:39:41 2009 UTC vs.
Revision 1.105 by root, Sat Apr 3 02:58:25 2010 UTC

32 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
33 }; 33 };
34 } 34 }
35} 35}
36 36
37use strict; 37use common::sense;
38use utf8;
39 38
40use Carp 'verbose'; 39use Carp 'verbose';
41 40
42# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
43BEGIN { 42BEGIN {
56 55
57 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
58 # pango is relocatable on win32 57 # pango is relocatable on win32
59 } else { 58 } else {
60 # OS X 59 # OS X
61 $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
62 $ENV{FONTCONFIG_DIR} = $root; # no effect??!?!
63 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
64 $ENV{DYLD_LIBRARY_PATH} = $root; 61 $ENV{DYLD_LIBRARY_PATH} = $root;
65 chdir $root; # for pango modules, maybe other things 62 chdir $root; # for pango modules, maybe other things
66 } 63 }
67 64
68 unshift @INC, $root; 65 unshift @INC, $root;
69 } 66 }
70} 67}
71 68
72# prepend private library directory 69# prepend private library directory and prepare env
73BEGIN { 70BEGIN {
74 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
75 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
76 if (-d $path) { 73 if (-d $path) {
77 unshift @INC, $path; 74 unshift @INC, $path;
135 crash "CRASH/EV::DIED: $@" => 0; 132 crash "CRASH/EV::DIED: $@" => 0;
136 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
137}; 134};
138 135
139my $MAX_FPS = 60; 136my $MAX_FPS = 60;
137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
140 139
141our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
142 141
143our $LAST_REFRESH; 142our $LAST_REFRESH;
144our $NOW; 143our $NOW;
541 sub audio_tab_update; 540 sub audio_tab_update;
542 audio_tab_update; 541 audio_tab_update;
543} 542}
544 543
545sub audio_shutdown { 544sub audio_shutdown {
545 if ($SDL_MIXER) {
546 DC::MixMusic::halt;
547 DC::Mix_AllocateChannels 0;
548 }
549
546 undef $MUSIC_PLAYER; 550 undef $MUSIC_PLAYER;
547 undef $MUSIC_PLAYING_META; 551 undef $MUSIC_PLAYING_META;
548 undef $MUSIC_PLAYING_DATA; 552 undef $MUSIC_PLAYING_DATA;
549 553
550 $MUSIC_WANT = []; 554 $MUSIC_WANT = [];
830 ; 834 ;
831} 835}
832 836
833sub start_game { 837sub start_game {
834 status "logging in..."; 838 status "logging in...";
839
840 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
841 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
842 or return status "$server: unable to parse server address, try an empty field.";
835 843
836 $LOGIN_BUTTON->set_text ("Logout"); 844 $LOGIN_BUTTON->set_text ("Logout");
837 $SETUP_DIALOG->hide; 845 $SETUP_DIALOG->hide;
838
839 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
840 846
841 $MAP = new DC::Map; 847 $MAP = new DC::Map;
842 848
843 # hack to make SURE we find the IP address all right 849 # hack to make SURE we find the IP address all right
844 # can be removed once AnyEvent::DNS is proven stable. 850 # can be removed once AnyEvent::DNS is proven stable.
845 if ($host eq "gameserver.deliantra.net") { 851 if ($host eq "gameserver.deliantra.net") {
846 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 852 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
847 if ($_[0] ne "80.101.114.108") { # Perl 853 if ($_[0] ne "80.101.114.108") { # Perl
854 status "dns failure, trying differently";
855 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
856 unless (defined $host) {
848 status "dns failure, using hardcoded address"; 857 status "dns failure, using hardcoded address";
849 $host = "129.13.162.95"; 858 $host = "129.13.162.95";
859 }
850 } 860 }
851 861
852 dc_connect $host, $port; 862 dc_connect $host, $port;
853 }; 863 };
854 } else { 864 } else {
1023 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1033 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1024 . "then disable this option. Changes take effect immdiately.", 1034 . "then disable this option. Changes take effect immdiately.",
1025 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1035 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1026 ); 1036 );
1027 1037
1038 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1039 $table->add_at (1, $row++, new DC::UI::CheckBox
1040 state => $CFG->{smooth_transitions},
1041 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1042 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1043 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1044 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1045 );
1046
1047
1028 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1048 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1029 $table->add_at (1, $row++, new DC::UI::Slider 1049 $table->add_at (1, $row++, new DC::UI::Slider
1030 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1050 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1031 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1051 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1032 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1052 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1044 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1064 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1045 $table->add_at (1, $row++, new DC::UI::CheckBox 1065 $table->add_at (1, $row++, new DC::UI::CheckBox
1046 state => $CFG->{fow_enable}, 1066 state => $CFG->{fow_enable},
1047 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1067 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1048 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1068 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1069 );
1070
1071 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1072 $table->add_at (1, $row++, new DC::UI::ImageButton
1073 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1074 bg => [0.3, 0.3, 0.2],
1075 force_w => 64,
1076 force_h => 64,
1077 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1078 on_activate => sub {
1079 my ($self) = @_;
1080 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1081 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1082 $MAPWIDGET->update;
1083 }
1049 ); 1084 );
1050 1085
1051 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1086 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1052 $table->add_at (1, $row++, new DC::UI::Slider 1087 $table->add_at (1, $row++, new DC::UI::Slider
1053 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1088 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1105 1140
1106 my $text = !$freq 1141 my $text = !$freq
1107 ? "audio is off" 1142 ? "audio is off"
1108 : "audio is enabled\n" 1143 : "audio is enabled\n"
1109 . "frequency (Hz): $freq\n" 1144 . "frequency (Hz): $freq\n"
1110 . "channels: $chans"; 1145 . "channels: $chans\n"
1146 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1147 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1111 1148
1112 $AUDIO_INFO->set_text ($text); 1149 $AUDIO_INFO->set_text ($text);
1113} 1150}
1114 1151
1115sub audio_setup { 1152sub audio_setup {
1635 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1672 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1636 ); 1673 );
1637 1674
1638 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1675 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1639 $table->add_at (1, 4, new DC::UI::Entry 1676 $table->add_at (1, 4, new DC::UI::Entry
1640 text => $CFG->{profile}{default}{user}, 1677 text => $PROFILE->{user},
1641 tooltip => "The name of your character on the server. The name is case-sensitive!", 1678 tooltip => "The name of your character on the server. The name is case-sensitive!",
1642 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1679 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1643 ); 1680 );
1644 1681
1645 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1682 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1646 $table->add_at (1, 5, new DC::UI::Entry 1683 $table->add_at (1, 5, new DC::UI::Entry
1647 text => $CFG->{profile}{default}{password}, 1684 text => $PROFILE->{password},
1648 hidden => 1, 1685 hidden => 1,
1649 tooltip => "The password for your character.", 1686 tooltip => "The password for your character.",
1650 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1687 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1651 ); 1688 );
1652 1689
1653 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1690 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1654 expand => 1, 1691 expand => 1,
1655 text => "Login / Register", 1692 text => "Login / Register",
1691 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1728 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1692 1729
1693 $vbox->add ( 1730 $vbox->add (
1694 $HOST_ENTRY = new DC::UI::Entry 1731 $HOST_ENTRY = new DC::UI::Entry
1695 expand => 1, 1732 expand => 1,
1696 text => $CFG->{profile}{default}{host}, 1733 text => $PROFILE->{host},
1697 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1734 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1698 on_changed => sub { 1735 on_changed => sub {
1699 my ($self, $value) = @_; 1736 my ($self, $value) = @_;
1700 $CFG->{profile}{default}{host} = $value; 1737 $PROFILE->{host} = $value;
1701 1 1738 1
1702 } 1739 }
1703 ); 1740 );
1704 1741
1705 if (0) { #d# disabled 1742 if (0) { #d# disabled
2561 2598
2562 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); 2599 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2563 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2600 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2564 2601
2565 $CAVEAT_LABEL->set_text ("None :)"); 2602 $CAVEAT_LABEL->set_text ("None :)");
2603 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2604 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2566 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2605 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2567 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2606 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2568 2607
2569 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2608 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2570} 2609}
2703 fullscreen => 1, 2742 fullscreen => 1,
2704 fast => 0, 2743 fast => 0,
2705 force_opengl11 => undef, 2744 force_opengl11 => undef,
2706 disable_alpha => 0, 2745 disable_alpha => 0,
2707 smooth_movement => 1, 2746 smooth_movement => 1,
2747 smooth_transitions => 1,
2708 texture_compression => 1, 2748 texture_compression => 1,
2709 map_scale => 1, 2749 map_scale => 1,
2710 fow_enable => 1, 2750 fow_enable => 1,
2711 fow_intensity => 0, 2751 fow_intensity => 0,
2752 fow_texture => 0,
2712 map_smoothing => 1, 2753 map_smoothing => 1,
2713 gui_fontsize => 1, 2754 gui_fontsize => 1,
2714 log_fontsize => 0.7, 2755 log_fontsize => 0.7,
2715 gauge_fontsize => 1, 2756 gauge_fontsize => 1,
2716 gauge_size => 0.35, 2757 gauge_size => 0.35,
2734 shift_fire_stop => 0, 2775 shift_fire_stop => 0,
2735 uitheme => "wood", 2776 uitheme => "wood",
2736 map_shift_x => -24, # arbitrary 2777 map_shift_x => -24, # arbitrary
2737 map_shift_y => +24, # arbitrary 2778 map_shift_y => +24, # arbitrary
2738 ); 2779 );
2739 2780
2740 while (my ($k, $v) = each %DEF_CFG) { 2781 while (my ($k, $v) = each %DEF_CFG) {
2741 $CFG->{$k} = $v unless exists $CFG->{$k}; 2782 $CFG->{$k} = $v unless exists $CFG->{$k};
2742 } 2783 }
2743 2784
2744 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2785 my @args = @ARGV;
2786
2787 my $profile = 'default';
2788
2789 for (my $i = 0; $i < @args; $i++) {
2790 if ($args[$i] =~ /^--?profile$/) {
2791 $profile = $args[$i + 1];
2792 splice @args, $i, 2, ();
2793 $i = 0;
2794 } elsif ($args[$i] =~ /^--?h/) {
2795 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2796 exit 0;
2797 }
2798 }
2799
2800 $CFG->{profile}{$profile} ||= {};
2745 $PROFILE = $CFG->{profile}{default}; 2801 $PROFILE = $CFG->{profile}{$profile};
2802 $PROFILE->{host} ||= "gameserver.deliantra.net";
2803
2804 $PROFILE->{host} = $args[0] if @args > 0;
2805 $PROFILE->{user} = $args[1] if @args > 1;
2806 $PROFILE->{password} = $args[2] if @args > 2;
2746 2807
2747 # convert old bindings (only default profile matters) 2808 # convert old bindings (only default profile matters)
2748 if (my $bindings = delete $PROFILE->{bindings}) { 2809 if (my $bindings = delete $PROFILE->{bindings}) {
2749 while (my ($mod, $syms) = each %$bindings) { 2810 while (my ($mod, $syms) = each %$bindings) {
2750 while (my ($sym, $cmds) = each %$syms) { 2811 while (my ($sym, $cmds) = each %$syms) {
2756 } 2817 }
2757 } 2818 }
2758 2819
2759 sdl_init; 2820 sdl_init;
2760 2821
2822 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2823 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2824
2761 { 2825 {
2762 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2826 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2763 DejaVuSans.ttf 2827 DejaVuSans.ttf
2764 DejaVuSansMono.ttf 2828 DejaVuSansMono.ttf
2765 DejaVuSans-Bold.ttf 2829 DejaVuSans-Bold.ttf
2766 DejaVuSansMono-Bold.ttf 2830 DejaVuSansMono-Bold.ttf
2767 DejaVuSans-Oblique.ttf 2831 DejaVuSans-Oblique.ttf
2768 DejaVuSansMono-Oblique.ttf 2832 DejaVuSansMono-Oblique.ttf
2769 DejaVuSans-BoldOblique.ttf 2833 DejaVuSans-BoldOblique.ttf
2770 DejaVuSansMono-BoldOblique.ttf 2834 DejaVuSansMono-BoldOblique.ttf
2835 mona.ttf
2771 ); 2836 );
2772 2837
2773 DC::add_font $_ for @fonts; 2838 DC::add_font $_ for @fonts;
2774 2839
2775 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2840 $FONT_PROP = new_from_file DC::Font $fonts[0];
2776 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2841 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2777 2842
2778 $FONT_PROP->make_default; 2843 $FONT_PROP->make_default;
2779 2844
2823 2888
2824deliantra - A Deliantra MORPG game client 2889deliantra - A Deliantra MORPG game client
2825 2890
2826=head1 SYNOPSIS 2891=head1 SYNOPSIS
2827 2892
2828Just run it - no commandline arguments are supported. 2893 deliantra [--profile name] [host [user [password]]]
2894 deliantra --help
2829 2895
2830=head1 USAGE 2896=head1 USAGE
2831 2897
2832deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2898The deliantra client utilises OpenGL for all UI elements and the game. It
2833be used in fullscreen mode and interactively. 2899is supposed to be used in fullscreen mode and interactively.
2834 2900
2835=head1 DEBUGGING 2901=head1 DEBUGGING
2836
2837 2902
2838CFPLUS_DEBUG - environment variable 2903CFPLUS_DEBUG - environment variable
2839 2904
2840 1 draw borders around widgets 2905 1 draw borders around widgets
2841 2 add low-level widget info to tooltips 2906 2 add low-level widget info to tooltips

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