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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.39 by root, Mon May 5 16:58:35 2008 UTC vs.
Revision 1.110 by root, Mon Apr 12 02:03:33 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } else { 58 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 59 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 61 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 62 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 63 }
75 64
76 unshift @INC, $root; 65 unshift @INC, $root;
77 } 66 }
78} 67}
79 68
80# prepend private library directory 69# prepend private library directory and prepare env
81BEGIN { 70BEGIN {
82 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 73 if (-d $path) {
85 unshift @INC, $path; 74 unshift @INC, $path;
90 79
91# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 82 if %PAR::LibCache;
94 83
95use Time::HiRes 'time';
96use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
97use List::Util qw(max min); 87use List::Util qw(max min);
98 88
99use Deliantra; 89use Deliantra;
100use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
101 91
92use AnyEvent::Util ();
93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
95
102use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
103 98
104use DC; BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 99use DC;
100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
105use DC::OpenGL (); 113use DC::OpenGL ();
106use DC::Protocol; 114use DC::Protocol;
107use DC::DB; 115use DC::DB;
108use DC::UI; 116use DC::UI;
109use DC::UI::Canvas; 117use DC::UI::Canvas;
110use DC::UI::Inventory; 118use DC::UI::Inventory;
111use DC::UI::SpellList; 119use DC::UI::SpellList;
112use DC::UI::Dockable; 120use DC::UI::Dockable;
113use DC::UI::Dockbar; 121use DC::UI::Dockbar;
114use DC::UI::MessageWindow;
115use DC::UI::ChatView; 122use DC::UI::ChatView;
116use DC::MessageDistributor; 123use DC::MessageDistributor;
117use DC::Pod; 124use DC::Pod;
118use DC::MapWidget; 125use DC::MapWidget;
119use DC::Macro; 126use DC::Macro;
120 127
121$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
122$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
123 130
124$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
125 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
126}; 134};
127 135
128my $MAX_FPS = 60; 136my $MAX_FPS = 60;
129 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
130our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
131 141
132our $LAST_REFRESH; 142our $LAST_REFRESH;
133our $NOW; 143our $NOW;
134 144
135our $CFG; 145our $CFG;
136our $CONN;
137our $PROFILE; # current profile 146our $PROFILE; # current profile
138our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
148our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
139 149
140our $WANT_REFRESH; 150our $WANT_REFRESH;
141 151
152our $MODE_SLIDER;
153our $CAVEAT_LABEL;
154
142our @SDL_MODES; 155our @SDL_MODES;
156our $SDL_REINIT = 1;
143our $WIDTH; 157our $WIDTH;
144our $HEIGHT; 158our $HEIGHT;
145our $FULLSCREEN; 159our $FULLSCREEN;
146our $FONTSIZE; 160our $FONTSIZE;
147 161
148our $FONT_PROP; 162our $FONT_PROP;
149our $FONT_FIXED; 163our $FONT_FIXED;
150 164
165our $CONN;
166
151our $MAP; 167our $MAP;
152our $MAPMAP; 168our $MAPMAP;
153our $MAPWIDGET; 169our $MAPWIDGET;
154our $COMPLETER; 170our $COMPLETER;
155our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
156our $METASERVER; 175our $METASERVER;
157our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
158our $QUIT_DIALOG; 177our $QUIT_DIALOG;
159our $HOST_ENTRY; 178our $HOST_ENTRY;
160our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
186our $FLOORBOX; 205our $FLOORBOX;
187our $GAUGES; 206our $GAUGES;
188our $STATWIDS; 207our $STATWIDS;
189 208
190our $SDL_ACTIVE; 209our $SDL_ACTIVE;
191our %SDL_CB; 210our @SDL_CB;
192 211
193our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
194our $STATUSBOX; 213our $STATUSBOX;
195our $MODBOX; 214our $MODBOX;
196our $DEBUG_STATUS; 215our $DEBUG_STATUS;
197 216
198our $INV; 217our $INV;
199our $INVR; 218our $INVR;
200our $INVR_HB; 219our $INVR_HB;
220
221#############################################################################
222
223# write a crash message blockingly to the socket, if possible
224# this is a bit too complicated for my tastes, but it was easy.
225*crash = sub($;$) {
226 my ($msg, $backtrace) = @_;
227
228 warn $msg;
229
230 return unless $CONN;
231
232 my $fh = $CONN->{fh}
233 or return;
234
235 my $buf = delete $CONN->{wbuf};
236
237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
238
239 AnyEvent::Util::fh_nonblocking $fh, 0;
240 syswrite $fh, $buf;
241 AnyEvent::Util::fh_nonblocking $fh, 1;
242
243 $msg =~ s/\s+$//;
244
245 # backtrace as second step, in case it crashes, too
246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
247 if $backtrace;
248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
201 260
202############################################################################# 261#############################################################################
203 262
204sub status { 263sub status {
205 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
287 or return; 346 or return;
288 347
289 $meta->{data} 348 $meta->{data}
290 or return; 349 or return;
291 350
292 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
293 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
294 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
295 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
296 &audio_music_push ($face); 355 &audio_music_push ($face);
297 } 356 }
298 } else { 357 } else {
299 # fetch from database 358 # fetch from database
300 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
301 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
302 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
303 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
304 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
305 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
306 365
307 audio_sound_push ($face); 366 audio_sound_push ($face);
308 }; 367 };
355 414
356 audio_music_update_volume; 415 audio_music_update_volume;
357 416
358 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
359 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
360 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
361 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
362 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
363 425
364 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
365 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
366 428
367 my $NOW = time; 429 my $NOW = time;
368 430
369 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
370 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
479 sub audio_tab_update; 541 sub audio_tab_update;
480 audio_tab_update; 542 audio_tab_update;
481} 543}
482 544
483sub audio_shutdown { 545sub audio_shutdown {
546 if ($SDL_MIXER) {
547 DC::MixMusic::halt;
548 DC::Mix_AllocateChannels 0;
549 }
550
484 undef $MUSIC_PLAYER; 551 undef $MUSIC_PLAYER;
485 undef $MUSIC_PLAYING_META; 552 undef $MUSIC_PLAYING_META;
486 undef $MUSIC_PLAYING_DATA; 553 undef $MUSIC_PLAYING_DATA;
487 554
488 $MUSIC_WANT = []; 555 $MUSIC_WANT = [];
725 792
726 $vbox->add (@dialog); 793 $vbox->add (@dialog);
727 $dialog->show; 794 $dialog->show;
728} 795}
729 796
730sub start_game { 797sub dc_connect {
731 status "logging in..."; 798 my ($host, $port) = @_;
732 799
733 $LOGIN_BUTTON->set_text ("Logout");
734 $SETUP_DIALOG->hide;
735
736 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 800 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
801 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
737 802
738 my ($host, $port) = split /:/, $PROFILE->{host};
739
740 $MAP = new DC::Map;
741
742 $CONN = eval { 803 $CONN =
743 new DC::Protocol 804 new DC::Protocol
744 host => $host, 805 host => $host,
745 port => $port || 13327, 806 port => $port,
746 user => $PROFILE->{user}, 807 user => $PROFILE->{user},
747 pass => $PROFILE->{password}, 808 pass => $PROFILE->{password},
748 mapw => $mapsize, 809 mapw => $mapw,
749 maph => $mapsize, 810 maph => $maph,
750 811
812 c_version => {
813 client => "deliantra",
751 client => "$DC::VERSION $] $^O", 814 clientver => $DC::VERSION,
815 gl_vendor => DC::OpenGL::gl_vendor,
816 gl_version => DC::OpenGL::gl_version,
817 },
752 818
753 map_widget => $MAPWIDGET, 819 map_widget => $MAPWIDGET,
754 statusbox => $STATUSBOX, 820 statusbox => $STATUSBOX,
755 map => $MAP, 821 map => $MAP,
756 mapmap => $MAPMAP, 822 mapmap => $MAPMAP,
757 query => \&server_query, 823 query => \&server_query,
758 824
759 setup_req => { 825 setup_req => {
760 smoothing => $CFG->{map_smoothing}*1, 826 smoothing => $CFG->{map_smoothing}*1,
761 }, 827 },
762 };
763 828
764 if ($CONN) { 829 on_connect => sub {
830 if ($_[0]) {
765 DC::lowdelay fileno $CONN->{fh}; 831 DC::lowdelay fileno $CONN->{fh};
766 832
767 status "login successful"; 833 status "successfully connected to the server";
834 } else {
835 undef $CONN;
836 status "unable to connect: $!";
837 stop_game();
838 }
839 },
840 ;
841}
842
843sub start_game {
844 status "logging in...";
845
846 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
847 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
848 or return status "$server: unable to parse server address, try an empty field.";
849
850 $LOGIN_BUTTON->set_text ("Logout");
851 $SETUP_DIALOG->hide;
852
853 $MAP = new DC::Map;
854
855 # hack to make SURE we find the IP address all right
856 # can be removed once AnyEvent::DNS is proven stable.
857 if ($host eq "gameserver.deliantra.net") {
858 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
859 if ($_[0] ne "80.101.114.108") { # Perl
860 status "dns failure, trying differently";
861 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
862 unless (defined $host) {
863 status "dns failure, using hardcoded address";
864 $host = "129.13.162.95";
865 }
866 }
867
868 dc_connect $host, $port;
869 };
768 } else { 870 } else {
769 warn $@; 871 dc_connect $host, $port;
770 status "unable to connect";
771 stop_game();
772 } 872 }
773} 873}
774 874
775sub stop_game { 875sub stop_game {
876 crash "stop_game";
877
776 $LOGIN_BUTTON->set_text ("Login / Register"); 878 $LOGIN_BUTTON->set_text ("Login / Register");
777 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 879 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
778 $SETUP_DIALOG->show; 880 $SETUP_DIALOG->show;
779 $PL_WINDOW->hide; 881 $PL_WINDOW->hide;
780 $SPELL_LIST->clear_spells; 882 $SPELL_LIST->clear_spells;
794} 896}
795 897
796sub graphics_setup { 898sub graphics_setup {
797 my $vbox = new DC::UI::VBox; 899 my $vbox = new DC::UI::VBox;
798 900
901 {
902 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
903
799 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 904 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
800 905
801 my $row = 0; 906 my $row = 0;
802 907
803 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
804 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 909 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
805 can_events => 1, 910 can_events => 1,
806 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 911 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
807 912
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
914 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
915 can_events => 1,
916 tooltip => "This field shows any known issues with your config or driver, such as "
917 . "a non-accelerated display format. You can try to work around these issues "
918 . "by selecting a different video mode, changing the settings below or "
919 . "by installing the right driver for your graphics card.");
920
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
922 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
923 value => $CFG->{uitheme},
924 options => [
925 [wood => "Wood (the default)"],
926 [plain => "Plain (very)"],
927 [blue => "Blue (dark)"],
928 [metal => "Metal (light)"],
929 ],
930 tooltip => "Choose the User Interface theme that you like most :)",
931 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
932 );
933
808 my $vidmode_tooltip = 934 my $vidmode_tooltip =
809 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 935 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
810 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 936 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
811 937
812 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 938 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
813 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 939 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
814 940
815 $hbox->add (my $mode_slider = new DC::UI::Slider 941 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
816 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 942 c_rescale => 1,
943 force_w => $WIDTH * 0.1, expand => 1,
944 range => [ ($CFG->{sdl_mode}) x 3 ],
817 tooltip => $vidmode_tooltip); 945 tooltip => $vidmode_tooltip);
818 $hbox->add (my $mode_label = new DC::UI::Label 946 $hbox->add (my $mode_label = new DC::UI::Label
819 height => 0.8, template => "9999x9999@9+9", 947 height => 0.8, template => "9999x9999@9+9",
820 can_events => 1, tooltip => $vidmode_tooltip); 948 can_events => 1, tooltip => $vidmode_tooltip);
821 949
822 $mode_slider->connect (changed => sub { 950 $MODE_SLIDER->connect (changed => sub {
823 my ($self, $value) = @_; 951 my ($self, $value) = @_;
824 952
825 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 953 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
826 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 954 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
827 }); 955 });
828 $mode_slider->emit (changed => $mode_slider->{range}[0]); 956 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
829 957
830 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 958 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
831 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 959 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
832 state => $CFG->{fullscreen}, 960 state => $CFG->{fullscreen},
833 tooltip => "Bring the client into fullscreen mode.", 961 tooltip => "Bring the client into fullscreen mode.",
834 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 962 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
835 ); 963 );
836 964
837 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 965 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
838 $table->add_at (1, $row++, new DC::UI::CheckBox 966 $table->add_at (1, $row++, new DC::UI::CheckBox
839 state => $CFG->{force_opengl11}, 967 state => $CFG->{force_opengl11},
840 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 968 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
841 . "higher memory usage and slower performance. It will, however, help tremendously on " 969 . "higher memory usage and slower performance. It will, however, help tremendously on "
842 . "cards that claim to support a feature but fall back to software rendering. " 970 . "cards that claim to support a feature but fall back to software rendering. "
843 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 971 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
844 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 972 . "but cards and drivers from other vendors (ATI) are often just as bad. "
845 . "experience extremely low framerates and your card should do better, try this option.</b>", 973 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
846 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 974 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
847 ); 975 );
848 976
977 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
978 $table->add_at (1, $row++, new DC::UI::CheckBox
979 state => $CFG->{disable_alpha},
980 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
981 . "by disabling a number of textures and transparency effects. Normally, these "
982 . "effects do not cost a lot of resources, but some graphics cards might fall "
983 . "back to extremely slow rendering if this is enabled. If disabling this option "
984 . "noticably improves the framerate of the client please report this! "
985 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
986 on_changed => sub {
987 my ($self, $value) = @_;
988 $CFG->{disable_alpha} = $value;
989 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
990 0
991 }
992 );
993
849 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 994 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
850 $table->add_at (1, $row++, new DC::UI::CheckBox 995 $table->add_at (1, $row++, new DC::UI::CheckBox
851 state => $CFG->{texture_compression}, 996 state => $CFG->{texture_compression},
852 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 997 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
853 . "will save a lot of memory and increase performance. The compression algorithm " 998 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
854 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 999 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
855 . "forced OpenGL 1.1 mode.", 1000 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
856 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 1001 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
857 ); 1002 );
858 1003
859 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 1004 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
860 $table->add_at (1, $row++, new DC::UI::CheckBox 1005 $table->add_at (1, $row++, new DC::UI::CheckBox
861 state => $CFG->{fast}, 1006 state => $CFG->{fast},
862 tooltip => "Lower the visual quality considerably to speed up rendering.", 1007 tooltip => "Lower the visual quality considerably to speed up rendering.",
863 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1008 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
864 ); 1009 );
865 1010
866 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1011 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
867 $table->add_at (1, $row++, new DC::UI::Slider 1012 $table->add_at (1, $row++, new DC::UI::Slider
868 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1013 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
869 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1014 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
870 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1015 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
871 ); 1016 );
872 1017
873 $table->add_at (1, $row++, new DC::UI::Button 1018 $table->add_at (1, $row++, new DC::UI::Button
874 expand => 1, text => "Apply", 1019 expand => 1, text => "Apply",
875 tooltip => "Apply the video settings above.", 1020 tooltip => "Apply the video settings above.",
876 on_activate => sub { 1021 on_activate => sub {
877 video_shutdown (); 1022 video_shutdown ();
878 video_init (); 1023 video_init ();
1024 0
879 0 1025 }
880 } 1026 );
1027 }
1028
1029 {
1030 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1031
1032 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1033
1034 my $row = 0;
1035 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1036 $table->add_at (1, $row++, new DC::UI::CheckBox
1037 state => $CFG->{smooth_movement},
1038 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1039 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1040 . "then disable this option. Changes take effect immdiately.",
1041 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
881 ); 1042 );
882 1043
1044 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1045 $table->add_at (1, $row++, new DC::UI::CheckBox
1046 state => $CFG->{smooth_transitions},
1047 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1048 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1049 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1050 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1051 );
1052
1053
883 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1054 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
884 $table->add_at (1, $row++, new DC::UI::Slider 1055 $table->add_at (1, $row++, new DC::UI::Slider
885 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1056 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
886 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1057 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
887 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1058 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
888 ); 1059 );
889 1060
890 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1061 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
891 $table->add_at (1, $row++, new DC::UI::CheckBox 1062 $table->add_at (1, $row++, new DC::UI::CheckBox
892 state => $CFG->{map_smoothing}, 1063 state => $CFG->{map_smoothing},
893 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1064 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
894 . "This increases load on the graphics subsystem and works only with TRT servers. " 1065 . "This increases load on the graphics subsystem and works only with TRT servers. "
895 . "Changes take effect at next login only.", 1066 . "Changes take effect at next login only.",
896 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1067 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
897 ); 1068 );
898 1069
899 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1070 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
900 $table->add_at (1, $row++, new DC::UI::CheckBox 1071 $table->add_at (1, $row++, new DC::UI::CheckBox
901 state => $CFG->{fow_enable}, 1072 state => $CFG->{fow_enable},
902 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1073 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
903 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1074 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
904 ); 1075 );
905 1076
1077 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1078 $table->add_at (1, $row++, new DC::UI::ImageButton
1079 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1080 bg => [0.3, 0.3, 0.2],
1081 force_w => 64,
1082 force_h => 64,
1083 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1084 on_activate => sub {
1085 my ($self) = @_;
1086 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1087 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1088 $MAPWIDGET->update;
1089 }
1090 );
1091
906 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1092 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
907 $table->add_at (1, $row++, new DC::UI::Slider 1093 $table->add_at (1, $row++, new DC::UI::Slider
908 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1094 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
909 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1095 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
910 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1096 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
911 ); 1097 );
912 1098
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1099 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
914 $table->add_at (1, $row++, new DC::UI::Slider 1100 $table->add_at (1, $row++, new DC::UI::Slider
915 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1101 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
916 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1102 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
917 . "but you still need to press apply to correctly re-layout the widget.", 1103 . "but you still need to press apply to correctly re-layout the widget.",
918 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1104 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
919 ); 1105 );
920 1106
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1107 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
922 $table->add_at (1, $row++, new DC::UI::Slider 1108 $table->add_at (1, $row++, new DC::UI::Slider
923 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1109 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
924 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1110 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
925 on_changed => sub { 1111 on_changed => sub {
926 $CFG->{gauge_fontsize} = $_[1]; 1112 $CFG->{gauge_fontsize} = $_[1];
927 &set_gauge_window_fontsize; 1113 &set_gauge_window_fontsize;
1114 0
928 0 1115 }
929 } 1116 );
930 );
931 1117
932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1118 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
933 $table->add_at (1, $row++, new DC::UI::Slider 1119 $table->add_at (1, $row++, new DC::UI::Slider
934 range => [$CFG->{gauge_size}, 0.2, 0.8], 1120 range => [$CFG->{gauge_size}, 0.2, 0.8],
935 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1121 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
936 on_changed => sub { 1122 on_changed => sub {
937 $CFG->{gauge_size} = $_[1]; 1123 $CFG->{gauge_size} = $_[1];
938 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1124 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1125 0
939 0 1126 }
940 } 1127 );
941 ); 1128 }
942 1129
943 $vbox 1130 $vbox
944} 1131}
945 1132
946our $AUDIO_HW_CHUNKSIZE; 1133our $AUDIO_HW_CHUNKSIZE;
959 1146
960 my $text = !$freq 1147 my $text = !$freq
961 ? "audio is off" 1148 ? "audio is off"
962 : "audio is enabled\n" 1149 : "audio is enabled\n"
963 . "frequency (Hz): $freq\n" 1150 . "frequency (Hz): $freq\n"
964 . "channels: $chans"; 1151 . "channels: $chans\n"
1152 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1153 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
965 1154
966 $AUDIO_INFO->set_text ($text); 1155 $AUDIO_INFO->set_text ($text);
967} 1156}
968 1157
969sub audio_setup { 1158sub audio_setup {
998 ); 1187 );
999 1188
1000 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); 1189 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1001 $table->add_at (1, $row, new DC::UI::CheckBox 1190 $table->add_at (1, $row, new DC::UI::CheckBox
1002 expand => 1, state => $CFG->{bgm_enable}, 1191 expand => 1, state => $CFG->{bgm_enable},
1003 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 1192 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1004 on_changed => sub { 1193 on_changed => sub {
1005 $CFG->{bgm_enable} = $_[1]; 1194 $CFG->{bgm_enable} = $_[1];
1006 $CONN->update_fx_want if $CONN; 1195 $CONN->update_fx_want if $CONN;
1007 audio_music_push; 1196 audio_music_push;
1008 1 1197 1
1109} 1298}
1110 1299
1111sub make_gauge_window { 1300sub make_gauge_window {
1112 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1301 my $gh = int $HEIGHT * $CFG->{gauge_size};
1113 1302
1114 my $win = new DC::UI::Frame ( 1303 $GAUGES->{win} = my $win = new DC::UI::Frame (
1115 force_x => 0, 1304 force_x => 0,
1116 force_y => "max", 1305 force_y => "max",
1117 force_w => $WIDTH, 1306 force_w => $WIDTH,
1118 force_h => $gh, 1307 force_h => $gh,
1119 ); 1308 );
1135 (new DC::UI::Empty expand => 1), 1324 (new DC::UI::Empty expand => 1),
1136 (my $hb = new DC::UI::HBox), 1325 (my $hb = new DC::UI::HBox),
1137 ], 1326 ],
1138 ); 1327 );
1139 1328
1140 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1329 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1141 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1330 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1142 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1331 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1143 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1332 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1144
1145 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1146 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1147 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1148 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1149
1150 $GAUGES = {
1151 exp => $exp, prg => $prg, sklprg => $sklprg,
1152 win => $win, range => $rng,
1153 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1154 };
1155 1333
1156 &set_gauge_window_fontsize; 1334 &set_gauge_window_fontsize;
1157 1335
1158 $win 1336 $win
1337}
1338
1339our $BW_WATCHER;
1340
1341sub debug_toggle($) {
1342 $DELIANTRA_DEBUG ^= $_[0];
1343
1344 if ($DELIANTRA_DEBUG & 16) {
1345 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1346 return unless $CONN;
1347 debug sprintf "%.2gKB/s", $CONN->{octets_in} / 1e3;
1348 $CONN->{octets_in} = 0;
1349 };
1350 } else {
1351 undef $BW_WATCHER;
1352 }
1353
1159} 1354}
1160 1355
1161sub debug_setup { 1356sub debug_setup {
1162 my $table = new DC::UI::Table; 1357 my $table = new DC::UI::Table;
1163 1358
1164 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); 1359 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1165 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); 1360 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1166 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); 1361 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1167 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); 1362 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1168 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); 1363 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1169 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); 1364 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1170 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); 1365 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1171 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); 1366 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1367 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1368 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1369
1172 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); 1370 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1173
1174 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# 1371 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1175 1372
1176 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); 1373 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1177 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); 1374 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1178 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); 1375 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1179 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); 1376 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1500 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1697 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1501 ); 1698 );
1502 1699
1503 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1700 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1504 $table->add_at (1, 4, new DC::UI::Entry 1701 $table->add_at (1, 4, new DC::UI::Entry
1505 text => $CFG->{profile}{default}{user}, 1702 text => $PROFILE->{user},
1506 tooltip => "The name of your character on the server.", 1703 tooltip => "The name of your character on the server. The name is case-sensitive!",
1507 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1704 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1508 ); 1705 );
1509 1706
1510 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1707 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1511 $table->add_at (1, 5, new DC::UI::Entry 1708 $table->add_at (1, 5, new DC::UI::Entry
1512 text => $CFG->{profile}{default}{password}, 1709 text => $PROFILE->{password},
1513 hidden => 1, 1710 hidden => 1,
1514 tooltip => "The password for your character.", 1711 tooltip => "The password for your character.",
1515 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1712 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1516 ); 1713 );
1517 1714
1518 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1715 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1519 expand => 1, 1716 expand => 1,
1520 text => "Login / Register", 1717 text => "Login / Register",
1525 1 1722 1
1526 }, 1723 },
1527 ); 1724 );
1528 1725
1529 $vbox->add (new DC::UI::FancyFrame 1726 $vbox->add (new DC::UI::FancyFrame
1530 label => "Registering", 1727 label => "How to Play",
1531 min_h => 200, 1728 min_h => 240,
1532 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1729 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1533 markup => 1730 markup =>
1731 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1732 . "Then register a new account (or use an existing one if you have one). "
1534 "To register a new account, choose a username that hasn't been taken yet and " 1733 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1535 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1734 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1536 ), 1735 ),
1537 ); 1736 );
1538 1737
1539 $vbox 1738 $vbox
1554 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1753 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1555 1754
1556 $vbox->add ( 1755 $vbox->add (
1557 $HOST_ENTRY = new DC::UI::Entry 1756 $HOST_ENTRY = new DC::UI::Entry
1558 expand => 1, 1757 expand => 1,
1559 text => $CFG->{profile}{default}{host}, 1758 text => $PROFILE->{host},
1560 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1759 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1561 on_changed => sub { 1760 on_changed => sub {
1562 my ($self, $value) = @_; 1761 my ($self, $value) = @_;
1563 $CFG->{profile}{default}{host} = $value; 1762 $PROFILE->{host} = $value;
1564 1 1763 1
1565 } 1764 }
1566 ); 1765 );
1567 1766
1568 if (0) { #d# disabled 1767 if (0) { #d# disabled
1611 1810
1612 my $row = 0; 1811 my $row = 0;
1613 1812
1614 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1813 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1615 $table->add_at (1, $row++, new DC::UI::CheckBox 1814 $table->add_at (1, $row++, new DC::UI::CheckBox
1815 c_colspan => 2,
1616 state => $CFG->{show_tips}, 1816 state => $CFG->{show_tips},
1617 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1817 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1618 on_changed => sub { 1818 on_changed => sub {
1619 my ($self, $value) = @_; 1819 my ($self, $value) = @_;
1620 $CFG->{show_tips} = $value; 1820 $CFG->{show_tips} = $value;
1622 } 1822 }
1623 ); 1823 );
1624 1824
1625 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1825 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1626 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1826 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1827 c_colspan => 2,
1627 text => $CFG->{logview_max_par}, 1828 text => $CFG->{logview_max_par},
1628 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1829 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1629 . "sends more messages than this number, older messages get removed to save memory and " 1830 . "sends more messages than this number, older messages get removed to save memory and "
1630 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1831 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1631 on_changed => sub { 1832 on_changed => sub {
1633 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1834 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1634 0 1835 0
1635 }, 1836 },
1636 ); 1837 );
1637 1838
1839 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1840 $table->add_at (1, $row, new DC::UI::CheckBox
1841 state => $CFG->{config_autosave},
1842 tooltip => "Normally, configuration settings and the user interface layout "
1843 . "are saved on client exit. You can disable this behaviour by "
1844 . "unchecking this checkbox.",
1845 on_changed => sub {
1846 my ($self, $value) = @_;
1847 $CFG->{config_autosave} = $value;
1848 0
1849 }
1850 );
1851 $table->add_at (2, $row++, new DC::UI::Button
1852 text => "Save Now",
1853 tooltip => "Use this to manually save configuration and UI layout when "
1854 . "autosave is disabled.",
1855 on_activate => sub {
1856 DC::write_cfg;
1857 0
1858 }
1859 );
1860
1638 $table 1861 $table
1639} 1862}
1640 1863
1641sub autopickup_setup { 1864sub autopickup_setup {
1642 my $r = new DC::UI::ScrolledWindow ( 1865 my $r = new DC::UI::ScrolledWindow (
1648 col_expand => [0, 1, 0, 1], 1871 col_expand => [0, 1, 0, 1],
1649 ); 1872 );
1650 1873
1651 for ( 1874 for (
1652 ["General", 0, 0, 1875 ["General", 0, 0,
1653 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1654 ["Inhibit autopickup" => PICKUP_INHIBIT], 1876# ["Inhibit autopickup" => PICKUP_INHIBIT],
1655 ["Stop before pickup" => PICKUP_STOP], 1877 ["Stop before pickup" => PICKUP_STOP],
1656 ["Debug autopickup" => PICKUP_DEBUG], 1878 ["Debug autopickup" => PICKUP_DEBUG],
1657 ], 1879 ],
1658 ["Weapons", 0, 6, 1880 ["Weapons", 0, 6,
1659 ["All weapons" => PICKUP_ALLWEAPON], 1881 ["All weapons" => PICKUP_ALLWEAPON],
1685 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1907 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1686 ["Ignore cursed" => PICKUP_NOT_CURSED], 1908 ["Ignore cursed" => PICKUP_NOT_CURSED],
1687 ["Jewelery" => PICKUP_JEWELS], 1909 ["Jewelery" => PICKUP_JEWELS],
1688 ["Flesh" => PICKUP_FLESH], 1910 ["Flesh" => PICKUP_FLESH],
1689 ], 1911 ],
1690 ["Weight/Value ratio", 2, 17] 1912 ["Value/Weight ratio", 2, 17]
1691 ) 1913 )
1692 { 1914 {
1693 my ($title, $x, $y, @bits) = @$_; 1915 my ($title, $x, $y, @bits) = @$_;
1694 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1916 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1695 1917
1707 $::CFG->{pickup} |= $mask; 1929 $::CFG->{pickup} |= $mask;
1708 } else { 1930 } else {
1709 $::CFG->{pickup} &= ~$mask; 1931 $::CFG->{pickup} &= ~$mask;
1710 } 1932 }
1711 1933
1712 $::CONN->send_command ("pickup $::CFG->{pickup}") 1934 $::CONN->send_pickup ($::CFG->{pickup})
1713 if defined $::CONN; 1935 if defined $::CONN;
1714 1936
1715 0 1937 0
1716 }); 1938 });
1717 1939
1720 } 1942 }
1721 1943
1722 $table->add_at (2, 18, new DC::UI::ValSlider 1944 $table->add_at (2, 18, new DC::UI::ValSlider
1723 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1945 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1724 template => ">= 99", 1946 template => ">= 99",
1947 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1725 to_value => sub { ">= " . 5 * $_[0] }, 1948 to_value => sub { ">= " . 5 * $_[0] },
1726 on_changed => sub { 1949 on_changed => sub {
1727 my ($slider, $value) = @_; 1950 my ($slider, $value) = @_;
1728 1951
1729 $::CFG->{pickup} &= ~0xF; 1952 $::CFG->{pickup} &= ~0xF;
1733 }); 1956 });
1734 1957
1735 $table->add_at (3, 18, new DC::UI::Button 1958 $table->add_at (3, 18, new DC::UI::Button
1736 text => "set", 1959 text => "set",
1737 on_activate => sub { 1960 on_activate => sub {
1738 $::CONN->send_command ("pickup $::CFG->{pickup}") 1961 $::CONN->send_pickup ($::CFG->{pickup})
1739 if defined $::CONN; 1962 if defined $::CONN;
1740 0 1963 0
1741 }); 1964 });
1742 1965
1743 $r 1966 $r
1744} 1967}
1745 1968
1746my %SORT_ORDER = ( 1969my %SORT_ORDER = (
1747 type => undef, 1970 type => sub {
1971 use sort 'stable';
1972 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1973 },
1748 mtime => sub { 1974 mtime => sub {
1975 use sort 'stable';
1749 my $NOW = time; 1976 my $NOW = time;
1750 sort { 1977 sort {
1751 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1978 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1752 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1979 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1753 1980
1754 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 1981 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1755 or $btime <=> $atime 1982 or $btime <=> $atime
1756 or $a->{type} <=> $b->{type} 1983 or $a->{type} <=> $b->{type}
1757 } @_ 1984 } @_
1758 }, 1985 },
1759 weight => sub { sort { 1986 weight => sub {
1987 use sort 'stable';
1988 sort {
1760 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 1989 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1761 or $a->{type} <=> $b->{type} 1990 or $a->{type} <=> $b->{type}
1762 } @_ }, 1991 } @_
1992 },
1763); 1993);
1764 1994
1765sub inventory_widget { 1995sub inventory_widget {
1766 my $hb = new DC::UI::HBox homogeneous => 1; 1996 my $hb = new DC::UI::HBox homogeneous => 1;
1767 1997
1783 $::CFG->{inv_sort} = $_[1]; 2013 $::CFG->{inv_sort} = $_[1];
1784 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 2014 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1785 }, 2015 },
1786 ); 2016 );
1787 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 2017 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1788 #TODO# update to weigh/maxweight 2018 #TODO# update to weight/maxweight
1789 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 2019 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1790 2020
1791 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2021 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1792 $sw1->add ($INV = new DC::UI::Inventory); 2022 $sw1->add ($INV = new DC::UI::Inventory);
1793 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 2023 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1854 $PL_NOTEBOOK->set_current_page ($widget); 2084 $PL_NOTEBOOK->set_current_page ($widget);
1855 $PL_WINDOW->show; 2085 $PL_WINDOW->show;
1856 } 2086 }
1857} 2087}
1858 2088
1859sub player_window { 2089sub make_playerbook {
1860 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2090 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1861 x => "center", 2091 x => "center",
1862 y => "center", 2092 y => "center",
1863 force_w => $WIDTH * 9/10, 2093 force_w => $WIDTH * 9/10,
1864 force_h => $HEIGHT * 9/10, 2094 force_h => $HEIGHT * 9/10,
1898 "License, Author and Source info for media sent by the server."); 2128 "License, Author and Source info for media sent by the server.");
1899 2129
1900 $ntb->set_current_page ($INVENTORY_PAGE); 2130 $ntb->set_current_page ($INVENTORY_PAGE);
1901 2131
1902 $plwin->add ($ntb); 2132 $plwin->add ($ntb);
1903 $plwin
1904} 2133}
1905 2134
1906sub keyboard_setup { 2135sub keyboard_setup {
1907 DC::Macro::keyboard_setup 2136 DC::Macro::keyboard_setup
1908} 2137}
1909 2138
1910sub help_window { 2139sub make_help_window {
1911 my $win = new DC::UI::Toplevel 2140 my $win = new DC::UI::Toplevel
1912 x => 'center', 2141 x => 'center',
1913 y => 'center', 2142 y => 'center',
1914 z => 4, 2143 z => 4,
1915 name => 'doc_browser', 2144 name => 'doc_browser',
2004 2233
2005 $load_node->((DC::Pod::find @path)[0]); 2234 $load_node->((DC::Pod::find @path)[0]);
2006 $win->show; 2235 $win->show;
2007 }; 2236 };
2008 2237
2009 $win 2238 $HELP_WINDOW = $win;
2010}
2011
2012sub open_string_query {
2013 my ($title, $cb, $txt, $tooltip) = @_;
2014 my $dialog = new DC::UI::Toplevel
2015 x => "center",
2016 y => "center",
2017 z => 50,
2018 force_w => $WIDTH * 4/5,
2019 title => $title;
2020
2021 $dialog->add (
2022 my $e = new DC::UI::Entry
2023 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2024 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2025 tooltip => $tooltip
2026 );
2027
2028 $e->grab_focus;
2029 $e->set_text ($txt) if $txt;
2030 $dialog->show;
2031} 2239}
2032 2240
2033sub open_quit_dialog { 2241sub open_quit_dialog {
2034 unless ($QUIT_DIALOG) { 2242 unless ($QUIT_DIALOG) {
2035 $QUIT_DIALOG = new DC::UI::Toplevel 2243 $QUIT_DIALOG = new DC::UI::Toplevel
2057 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2265 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2058 ); 2266 );
2059 $hb->add (new DC::UI::Button 2267 $hb->add (new DC::UI::Button
2060 text => "Quit anyway", 2268 text => "Quit anyway",
2061 expand => 1, 2269 expand => 1,
2062 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2270 on_activate => sub {
2271 crash "Quit anyway";
2272 EV::unloop EV::UNLOOP_ALL;
2273 },
2063 ); 2274 );
2064 } 2275 }
2065 2276
2066 $QUIT_DIALOG->show; 2277 $QUIT_DIALOG->show;
2067 $QUIT_DIALOG->grab_focus; 2278 $QUIT_DIALOG->grab_focus;
2279}
2280
2281sub make_menubar {
2282 $MENUFRAME = new DC::UI::Toplevel
2283 border => 0,
2284 force_x => 0,
2285 force_y => 0,
2286 force_w => $::WIDTH,
2287 child => ($MENUBAR = new DC::UI::HBox),
2288 ;
2289
2290 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2291
2292 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2293 make_gauge_window->show;
2294
2295# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2296# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2297
2298 make_playerbook;
2299
2300 $MENUPOPUP = DC::UI::Menu->new (items => [
2301 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2302 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2303 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2304 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2305 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2306 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2307 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2308 ["Quit…" , sub {
2309 if ($CONN) {
2310 open_quit_dialog;
2311 } else {
2312 EV::unloop EV::UNLOOP_ALL;
2313 }
2314 }],
2315 ]);
2316
2317 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2318 tooltip => "Shows the main menu",
2319 on_button_down => sub {
2320 my ($self, $ev) = @_;
2321 local $ev->{x} = 0;
2322 local $ev->{y} = 0;
2323 $MENUPOPUP->popup ($ev);
2324 },
2325 );
2326
2327 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2328 padding_x => 6,
2329 padding_y => 3,
2330 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2331 template => " Exp: 888,888,888,888 (lvl 188) ",
2332 );
2333
2334 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2335 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2336 . "will automatically pick up items as defined by your item pickup settings "
2337 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2338 . "disable autopickup by disabling this checkbox.",
2339 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2340 on_changed => sub {
2341 my ($self, $value) = @_;
2342 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2343 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2344 $CONN->send_pickup ($CFG->{pickup})
2345 if $CONN;
2346 },
2347 );
2348
2349 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2350 c_rescale => 1,
2351 padding_x => 6,
2352 padding_y => 3,
2353 force_w => $::WIDTH * 0.2,
2354 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2355 template => "two handed weapons 99%",
2356 );
2357
2358 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2359 expand => 1,
2360 align => 1, can_hover => 1, can_events => 1,
2361 text => "Range and Combat Slots",
2362 tooltip => "#stat_ranged",
2363 );
2364
2365 $MENUFRAME->show;
2366}
2367
2368sub open_string_query {
2369 my ($title, $cb, $txt, $tooltip) = @_;
2370 my $dialog = new DC::UI::Toplevel
2371 x => "center",
2372 y => "center",
2373 z => 50,
2374 force_w => $WIDTH * 4/5,
2375 title => $title;
2376
2377 $dialog->add (
2378 my $e = new DC::UI::Entry
2379 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2380 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2381 tooltip => $tooltip
2382 );
2383
2384 $e->grab_focus;
2385 $e->set_text ($txt) if $txt;
2386 $dialog->show;
2068} 2387}
2069 2388
2070sub show_tip_of_the_day { 2389sub show_tip_of_the_day {
2071 # find all tips 2390 # find all tips
2072 my @tod = DC::Pod::find tip_of_the_day => "*"; 2391 my @tod = DC::Pod::find tip_of_the_day => "*";
2120 $dialog->show; 2439 $dialog->show;
2121 }; 2440 };
2122} 2441}
2123 2442
2124sub sdl_init { 2443sub sdl_init {
2125 DC::SDL_Init 2444 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2126 and die "SDL::Init failed!\n"; 2445 and die "SDL::Init failed!\n";
2127} 2446}
2128 2447
2129sub video_init { 2448sub video_init {
2449 DC::set_theme $CFG->{uitheme};
2450
2451 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2452 $SDL_REINIT = 0;
2453
2454 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2455 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2456 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2457 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2458
2459 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2460
2130 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2461 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2462 $CFG->{sdl_mode} = 0; # lowest resolution by default
2463
2464 # now choose biggest mode <= 1024x768
2465 for (0 .. $#SDL_MODES) {
2466 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2467 $CFG->{sdl_mode} = $_;
2468 }
2469 }
2470 }
2131 2471
2132 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2472 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2133 2473
2134 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2474 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2135 $FULLSCREEN = $CFG->{fullscreen}; 2475 $FULLSCREEN = $CFG->{fullscreen};
2136 $FAST = $CFG->{fast}; 2476 $FAST = $CFG->{fast};
2137 2477
2478 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2138 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2479 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2480 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2139 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2481 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2140 2482
2141 $SDL_ACTIVE = 1; 2483 $SDL_ACTIVE = 1;
2142 $LAST_REFRESH = time - 0.01; 2484 $LAST_REFRESH = time - 0.01;
2143 2485
2169 2511
2170 $DEBUG_STATUS = new DC::UI::Label 2512 $DEBUG_STATUS = new DC::UI::Label
2171 padding => 0, 2513 padding => 0,
2172 z => 100, 2514 z => 100,
2173 force_x => "max", 2515 force_x => "max",
2174 force_y => 0; 2516 force_y => 20;
2175 $DEBUG_STATUS->show; 2517 $DEBUG_STATUS->show;
2176 2518
2177 $STATUSBOX = new DC::UI::Statusbox; 2519 $STATUSBOX = new DC::UI::Statusbox;
2178 2520
2179 $MODBOX = new DC::UI::Label 2521 $MODBOX = new DC::UI::Label
2190 2532
2191 (new DC::UI::Frame 2533 (new DC::UI::Frame
2192 bg => [0, 0, 0, 0.4], 2534 bg => [0, 0, 0, 0.4],
2193 force_x => 0, 2535 force_x => 0,
2194 force_y => "max", 2536 force_y => "max",
2195 child => (my $LR = new DC::UI::VBox), 2537 child => (my $LL = new DC::UI::VBox),
2196 )->show; 2538 )->show;
2197 2539
2198 $LR->add ($STATUSBOX); 2540 $LL->add ($STATUSBOX);
2199 $LR->add ($MODBOX); 2541 $LL->add ($MODBOX);
2200 $LR->add (new DC::UI::Label 2542 $LL->add (new DC::UI::Label
2201 align => 0, 2543 align => 0,
2202 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2544 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2203 fontsize => 0.5, 2545 fontsize => 0.5,
2204 fg => [1, 1, 0, 0.7], 2546 fg => [1, 1, 0, 0.7],
2205 ); 2547 );
2206 2548
2207 DC::UI::Toplevel->new ( 2549 DC::UI::Toplevel->new (
2208 title => "Minimap", 2550 title => "Minimap",
2209 name => "mapmap", 2551 name => "mapmap",
2210 x => 0, 2552 x => 0,
2211 y => $FONTSIZE + 8, 2553 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2212 border_bg => [1, 1, 1, 192/255], 2554 border_bg => [1, 1, 1, 192/255],
2213 bg => [1, 1, 1, 0], 2555 bg => [1, 1, 1, 0],
2214 child => ($MAPMAP = new DC::MapWidget::MapMap 2556 child => ($MAPMAP = new DC::MapWidget::MapMap
2215 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2557 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2216 ), 2558 ),
2217 )->show; 2559 )->show;
2218 2560
2219 $MAPWIDGET = new DC::MapWidget; 2561 $MAPWIDGET = new DC::MapWidget;
2220 $MAPWIDGET->connect (activate_console => sub { 2562 $MAPWIDGET->connect (activate_console => sub {
2242 has_close_button => 1, 2584 has_close_button => 1,
2243 ; 2585 ;
2244 2586
2245 $METASERVER = metaserver_dialog; 2587 $METASERVER = metaserver_dialog;
2246 # the name is changed to not conflict with the older name as users could have hidden it 2588 # the name is changed to not conflict with the older name as users could have hidden it
2247 $MESSAGE_WINDOW = new DC::UI::Dockbar (name => "message_window2", title => 'Messages'); 2589 $MESSAGE_WINDOW = new DC::UI::Dockbar
2590 name => "message_window2",
2591 title => 'Messages',
2592 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2593 force_w => $::WIDTH * 0.6,
2594 force_h => $::HEIGHT * 0.25,
2595 ;
2596
2248 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2597 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2249 2598
2250 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, 2599 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2251 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2600 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2252 2601
2268 . "After pressing the combo the binding will be saved automatically and the " 2617 . "After pressing the combo the binding will be saved automatically and the "
2269 . "binding editor closes"); 2618 . "binding editor closes");
2270 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2619 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2271 "Some debuggin' options. Do not ask."); 2620 "Some debuggin' options. Do not ask.");
2272 2621
2273 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2622 make_help_window;
2623 make_menubar;
2274 2624
2275 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2276 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2277
2278# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2279# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2280
2281 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2282
2283 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2284 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2285
2286 $BUTTONBAR->add (new DC::UI::Button
2287 text => "Save Config",
2288 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2289 on_activate => sub {
2290 $::CFG->{layout} = DC::UI::get_layout;
2291 DC::write_cfg;
2292 status "Configuration Saved";
2293 0
2294 },
2295 );
2296
2297 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2298 tooltip => "View Documentation");
2299
2300 $BUTTONBAR->add (new DC::UI::Button
2301 text => "Quit",
2302 tooltip => "Terminates the program",
2303 on_activate => sub {
2304 if ($CONN) {
2305 open_quit_dialog;
2306 } else {
2307 EV::unloop EV::UNLOOP_ALL;
2308 }
2309 0
2310 },
2311 );
2312
2313 $BUTTONBAR->show;
2314 $SETUP_DIALOG->show; 2625 $SETUP_DIALOG->show;
2315 $MESSAGE_WINDOW->show; 2626 $MESSAGE_WINDOW->show;
2316 } 2627 }
2317 2628
2629 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2630 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2631
2632 $CAVEAT_LABEL->set_text ("None :)");
2633 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2634 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2635 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2636 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2637
2318 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2638 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2319} 2639}
2320 2640
2321sub video_shutdown { 2641sub video_shutdown {
2322 DC::OpenGL::shutdown; 2642 DC::OpenGL::shutdown;
2643 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2323 2644
2324 undef $SDL_ACTIVE; 2645 undef $SDL_ACTIVE;
2325} 2646}
2326 2647
2327my %animate_object; 2648my %animate_object;
2328my $animate_timer; 2649my $animate_timer;
2329 2650
2330my $fps = 9; 2651my $fps = 9;
2331 2652
2332sub force_refresh { 2653sub force_refresh {
2333 if ($ENV{CFPLUS_DEBUG} & 4) { 2654 if ($DELIANTRA_DEBUG & 4) {
2334 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; 2655 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2335 debug sprintf "%3.2f", $fps; 2656 debug sprintf "%3.2f", $fps;
2336 } 2657 }
2337 2658
2338 undef $WANT_REFRESH; 2659 undef $WANT_REFRESH;
2346my $want_refresh = EV::prepare_ns \&force_refresh; 2667my $want_refresh = EV::prepare_ns \&force_refresh;
2347 2668
2348my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2669my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2349 $NOW = EV::now; 2670 $NOW = EV::now;
2350 2671
2351 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2672 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2352 for DC::poll_events; 2673 for DC::poll_events;
2353 2674
2354 if (%animate_object) { 2675 if (%animate_object) {
2355 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2676 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2356 $WANT_REFRESH = 1; 2677 $WANT_REFRESH = 1;
2368sub animation_stop { 2689sub animation_stop {
2369 my ($widget) = @_; 2690 my ($widget) = @_;
2370 delete $animate_object{$widget}; 2691 delete $animate_object{$widget};
2371} 2692}
2372 2693
2373%SDL_CB = (
2374 DC::SDL_QUIT => sub { 2694$SDL_CB[DC::SDL_QUIT] = sub {
2695 crash "SDL_QUIT";
2375 EV::unloop EV::UNLOOP_ALL; 2696 EV::unloop EV::UNLOOP_ALL;
2376 }, 2697};
2377 DC::SDL_VIDEORESIZE => sub { 2698$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2378 },
2379 DC::SDL_VIDEOEXPOSE => sub { 2699$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2380 DC::UI::full_refresh; 2700 DC::UI::full_refresh;
2381 }, 2701};
2382 DC::SDL_ACTIVEEVENT => sub { 2702$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2383# not useful, as APPACTIVE includes only iconified state, not unmapped 2703# not useful, as APPACTIVE includes only iconified state, not unmapped
2384# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2704# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2385# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2705# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2386# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2706# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2387# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2707# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2388# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2708# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2389 }, 2709};
2390 DC::SDL_KEYDOWN => sub { 2710$SDL_CB[DC::SDL_KEYDOWN] = sub {
2391 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2711 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2392 # alt-enter 2712 # alt-enter
2713 video_shutdown;
2393 $FULLSCREEN_ENABLE->toggle; 2714 $FULLSCREEN_ENABLE->toggle;
2394 video_shutdown;
2395 video_init; 2715 video_init;
2396 } else { 2716 } else {
2397 &DC::UI::feed_sdl_key_down_event; 2717 &DC::UI::feed_sdl_key_down_event;
2398 } 2718 }
2399 update_modbox; 2719 update_modbox;
2400 }, 2720};
2401 DC::SDL_KEYUP => sub { 2721$SDL_CB[DC::SDL_KEYUP] = sub {
2402 &DC::UI::feed_sdl_key_up_event; 2722 &DC::UI::feed_sdl_key_up_event;
2403 update_modbox; 2723 update_modbox;
2404 }, 2724};
2405 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2725$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2406 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2726$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2407 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2727$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2408 DC::SDL_USEREVENT => sub { 2728$SDL_CB[DC::SDL_USEREVENT] = sub {
2409 if ($_[0]{code} == 1) { 2729 if ($_[0]{code} == 1) {
2410 audio_channel_finished $_[0]{data1}; 2730 audio_channel_finished $_[0]{data1};
2411 } elsif ($_[0]{code} == 0) { 2731 } elsif ($_[0]{code} == 0) {
2412 audio_music_finished; 2732 audio_music_finished;
2413 }
2414 }, 2733 }
2415); 2734};
2416 2735
2417############################################################################# 2736#############################################################################
2418 2737
2419$SIG{INT} = $SIG{TERM} = sub { 2738$SIG{INT} = $SIG{TERM} = sub {
2420 EV::unloop; 2739 EV::unloop;
2421 #d# TODO calling exit here hangs the process in some futex 2740 #d# TODO calling exit here hangs the process in some futex
2422}; 2741};
2423 2742
2424{ 2743# due to mac os x + sdl combined braindamage, we need this contortion
2744sub main {
2745 {
2425 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2746 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2426 2747
2427 if (-e "$Deliantra::VARDIR/client.cf") { 2748 if (-e "$Deliantra::VARDIR/client.cf") {
2428 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2749 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2429 } else { 2750 } else {
2430 #TODO: compatibility cruft 2751 #TODO: compatibility cruft
2431 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2752 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2432 print STDERR "INFO: used old configuration file\n"; 2753 print STDERR "INFO: used old configuration file\n";
2433 } 2754 }
2434 2755
2435 DC::DB::Server::run; 2756 DC::DB::Server::run;
2436 2757
2437 if ($CFG->{db_schema} < 1) { 2758 if ($CFG->{db_schema} < 1) {
2438 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2759 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2439 DC::DB::nuke_db; 2760 DC::DB::nuke_db;
2440 $CFG->{db_schema} = 1; 2761 $CFG->{db_schema} = 1;
2441 DC::write_cfg; 2762 DC::write_cfg;
2442 } 2763 }
2443 2764
2444 DC::DB::open_db; 2765 DC::DB::open_db;
2445 2766
2446 DC::UI::set_layout ($::CFG->{layout}); 2767 DC::UI::set_layout ($::CFG->{layout});
2447 2768
2448 my %DEF_CFG = ( 2769 my %DEF_CFG = (
2770 config_autosave => 1,
2449 sdl_mode => 0, 2771 sdl_mode => undef,
2450 fullscreen => 1, 2772 fullscreen => 1,
2451 fast => 0, 2773 fast => 0,
2452 force_opengl11 => undef, 2774 force_opengl11 => undef,
2775 disable_alpha => 0,
2776 smooth_movement => 1,
2777 smooth_transitions => 1,
2453 texture_compression => 1, 2778 texture_compression => 1,
2454 map_scale => 1, 2779 map_scale => 1,
2455 fow_enable => 1, 2780 fow_enable => 1,
2456 fow_intensity => 0, 2781 fow_intensity => 0,
2782 fow_texture => 0,
2457 map_smoothing => 1, 2783 map_smoothing => 1,
2458 gui_fontsize => 1, 2784 gui_fontsize => 1,
2459 log_fontsize => 0.7, 2785 log_fontsize => 0.7,
2460 gauge_fontsize => 1, 2786 gauge_fontsize => 1,
2461 gauge_size => 0.35, 2787 gauge_size => 0.35,
2462 stat_fontsize => 0.7, 2788 stat_fontsize => 0.7,
2463 mapsize => 100, 2789 mapsize => 100,
2464 audio_enable => 1, 2790 audio_enable => 1,
2465 audio_hw_channels => 0, 2791 audio_hw_channels => 0,
2466 audio_hw_frequency => 0, 2792 audio_hw_frequency => 0,
2467 audio_hw_chunksize => 0, 2793 audio_hw_chunksize => 0,
2468 audio_mix_channels => 8, 2794 audio_mix_channels => 8,
2469 effects_enable => 1, 2795 effects_enable => 1,
2470 effects_volume => 1, 2796 effects_volume => 1,
2471 bgm_enable => 1, 2797 bgm_enable => 1,
2472 bgm_volume => 0.5, 2798 bgm_volume => 0.5,
2473 output_rate => "", 2799 output_rate => "",
2474 pickup => 0, 2800 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2475 inv_sort => "mtime", 2801 inv_sort => "mtime",
2476 default => "profile", # default profile 2802 default => "profile", # default profile
2477 show_tips => 1, 2803 show_tips => 1,
2478 logview_max_par => 1000, 2804 logview_max_par => 1000,
2805 shift_fire_stop => 0,
2806 uitheme => "wood",
2807 map_shift_x => -24, # arbitrary
2808 map_shift_y => +24, # arbitrary
2479 ); 2809 );
2480 2810
2481 while (my ($k, $v) = each %DEF_CFG) { 2811 while (my ($k, $v) = each %DEF_CFG) {
2482 $CFG->{$k} = $v unless exists $CFG->{$k}; 2812 $CFG->{$k} = $v unless exists $CFG->{$k};
2483 } 2813 }
2484 2814
2485 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2815 my @args = @ARGV;
2486 $PROFILE = $CFG->{profile}{default};
2487 2816
2488 # convert old bindings (only default profile matters) 2817 my $profile = 'default';
2489 if (my $bindings = delete $PROFILE->{bindings}) { 2818
2490 while (my ($mod, $syms) = each %$bindings) { 2819 for (my $i = 0; $i < @args; $i++) {
2491 while (my ($sym, $cmds) = each %$syms) { 2820 if ($args[$i] =~ /^--?profile$/) {
2492 push @{ $PROFILE->{macro} }, { 2821 $profile = $args[$i + 1];
2493 accelkey => [$mod*1, $sym*1], 2822 splice @args, $i, 2, ();
2494 action => $cmds,
2495 }; 2823 $i = 0;
2824 } elsif ($args[$i] =~ /^--?h/) {
2825 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2826 exit 0;
2496 } 2827 }
2497 } 2828 }
2498 }
2499 2829
2830 $CFG->{profile}{$profile} ||= {};
2831 $PROFILE = $CFG->{profile}{$profile};
2832 $PROFILE->{host} ||= "gameserver.deliantra.net";
2833
2834 $PROFILE->{host} = $args[0] if @args > 0;
2835 $PROFILE->{user} = $args[1] if @args > 1;
2836 $PROFILE->{password} = $args[2] if @args > 2;
2837
2838 # convert old bindings (only default profile matters)
2839 if (my $bindings = delete $PROFILE->{bindings}) {
2840 while (my ($mod, $syms) = each %$bindings) {
2841 while (my ($sym, $cmds) = each %$syms) {
2842 push @{ $PROFILE->{macro} }, {
2843 accelkey => [$mod*1, $sym*1],
2844 action => $cmds,
2845 };
2846 }
2847 }
2848 }
2849
2500 sdl_init; 2850 sdl_init;
2501 2851
2502 @SDL_MODES = DC::SDL_ListModes 8, 8; 2852 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2503 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2853 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2504 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2505 2854
2506 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2855 {
2507
2508 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2509
2510 {
2511 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2856 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2512 DejaVuSans.ttf 2857 DejaVuSans.ttf
2513 DejaVuSansMono.ttf 2858 DejaVuSansMono.ttf
2514 DejaVuSans-Bold.ttf 2859 DejaVuSans-Bold.ttf
2515 DejaVuSansMono-Bold.ttf 2860 DejaVuSansMono-Bold.ttf
2516 DejaVuSans-Oblique.ttf 2861 DejaVuSans-Oblique.ttf
2517 DejaVuSansMono-Oblique.ttf 2862 DejaVuSansMono-Oblique.ttf
2518 DejaVuSans-BoldOblique.ttf 2863 DejaVuSans-BoldOblique.ttf
2519 DejaVuSansMono-BoldOblique.ttf 2864 DejaVuSansMono-BoldOblique.ttf
2865 mona.ttf
2520 ); 2866 );
2521 2867
2522 DC::add_font $_ for @fonts; 2868 DC::add_font $_ for @fonts;
2523 2869
2524 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2870 $FONT_PROP = new_from_file DC::Font $fonts[0];
2525 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2871 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2526 2872
2527 $FONT_PROP->make_default; 2873 $FONT_PROP->make_default;
2528 2874
2529 DC::pango_init; 2875 DC::pango_init;
2530 } 2876 }
2531 2877
2532# compare mono (ft) vs. rgba (cairo) 2878# compare mono (ft) vs. rgba (cairo)
2533# ft - 1.8s, cairo 3s, even in alpha-only mode 2879# ft - 1.8s, cairo 3s, even in alpha-only mode
2534# for my $rgba (0..1) { 2880# for my $rgba (0..1) {
2535# my $t1 = Time::HiRes::time; 2881# my $t1 = Time::HiRes::time;
2540# } 2886# }
2541# my $t2 = Time::HiRes::time; 2887# my $t2 = Time::HiRes::time;
2542# warn $t2-$t1; 2888# warn $t2-$t1;
2543# } 2889# }
2544 2890
2545 video_init; 2891 video_init;
2546 audio_init; 2892 audio_init;
2547} 2893 }
2548 2894
2549show_tip_of_the_day if $CFG->{show_tips}; 2895 show_tip_of_the_day if $CFG->{show_tips};
2550 2896
2551our $STARTUP_CANCEL = EV::idle sub { 2897 our $STARTUP_CANCEL = EV::idle sub {
2552 undef $::STARTUP_CANCEL; 2898 undef $::STARTUP_CANCEL;
2553 $startup_done->(); 2899 $startup_done->();
2554}; 2900 };
2555 2901
2902 debug_toggle 0;
2903
2556delete $SIG{__DIE__}; 2904 delete $SIG{__DIE__};
2557EV::loop; 2905 EV::loop;
2558 2906
2907 DC::write_cfg if $CFG->{config_autosave};
2908
2559#video_shutdown; 2909 #video_shutdown;
2560#audio_shutdown; 2910 #audio_shutdown;
2911
2561DC::OpenGL::quit; 2912 DC::OpenGL::quit;
2562DC::SDL_Quit; 2913 DC::SDL_Quit;
2563DC::DB::Server::stop; 2914 DC::DB::Server::stop;
2915}
2916
2917DC::SDL_braino; # see sub above
2564 2918
2565=head1 NAME 2919=head1 NAME
2566 2920
2567deliantra - A Deliantra MORPG game client 2921deliantra - A Deliantra MORPG game client
2568 2922
2569=head1 SYNOPSIS 2923=head1 SYNOPSIS
2570 2924
2571Just run it - no commandline arguments are supported. 2925 deliantra [--profile name] [host [user [password]]]
2926 deliantra --help
2572 2927
2573=head1 USAGE 2928=head1 USAGE
2574 2929
2575deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2930The deliantra client utilises OpenGL for all UI elements and the game. It
2576be used in fullscreen mode and interactively. 2931is supposed to be used in fullscreen mode and interactively.
2577 2932
2578=head1 DEBUGGING 2933=head1 DEBUGGING
2579 2934
2580
2581CFPLUS_DEBUG - environment variable 2935DELIANTRA_DEBUG - environment variable
2582 2936
2583 1 draw borders around widgets 2937 1 draw borders around widgets
2584 2 add low-level widget info to tooltips 2938 2 add low-level widget info to tooltips
2585 4 show fps 2939 4 show fps
2586 8 suppress tooltips 2940 8 suppress tooltips
2941 16 show bandwidth downstream
2587 2942
2588=head1 AUTHOR 2943=head1 AUTHOR
2589 2944
2590Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2945Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2591 2946
2592 2947
2593 2948

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