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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.59 by root, Tue Aug 19 17:38:30 2008 UTC vs.
Revision 1.110 by root, Mon Apr 12 02:03:33 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } else { 58 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 59 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 61 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 62 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 63 }
75 64
76 unshift @INC, $root; 65 unshift @INC, $root;
77 } 66 }
78} 67}
79 68
80# prepend private library directory 69# prepend private library directory and prepare env
81BEGIN { 70BEGIN {
82 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 73 if (-d $path) {
85 unshift @INC, $path; 74 unshift @INC, $path;
90 79
91# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 82 if %PAR::LibCache;
94 83
95use Time::HiRes 'time';
96use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
97use List::Util qw(max min); 87use List::Util qw(max min);
98 88
99use Deliantra; 89use Deliantra;
100use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
101 91
102use AnyEvent::DNS; 92use AnyEvent::Util ();
103use AnyEvent::Socket (); 93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
104 95
105use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
106 98
107use DC; 99use DC;
108BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } } 100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
109use DC::OpenGL (); 113use DC::OpenGL ();
110use DC::Protocol; 114use DC::Protocol;
111use DC::DB; 115use DC::DB;
112use DC::UI; 116use DC::UI;
113use DC::UI::Canvas; 117use DC::UI::Canvas;
114use DC::UI::Inventory; 118use DC::UI::Inventory;
115use DC::UI::SpellList; 119use DC::UI::SpellList;
116use DC::UI::Dockable; 120use DC::UI::Dockable;
117use DC::UI::Dockbar; 121use DC::UI::Dockbar;
118use DC::UI::MessageWindow;
119use DC::UI::ChatView; 122use DC::UI::ChatView;
120use DC::MessageDistributor; 123use DC::MessageDistributor;
121use DC::Pod; 124use DC::Pod;
122use DC::MapWidget; 125use DC::MapWidget;
123use DC::Macro; 126use DC::Macro;
124 127
125$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
126$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
127 130
128$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
129 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
130}; 134};
131 135
132my $MAX_FPS = 60; 136my $MAX_FPS = 60;
133 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
134our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
135 141
136our $LAST_REFRESH; 142our $LAST_REFRESH;
137our $NOW; 143our $NOW;
138 144
139our $CFG; 145our $CFG;
140our $CONN;
141our $PROFILE; # current profile 146our $PROFILE; # current profile
142our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
148our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
143 149
144our $WANT_REFRESH; 150our $WANT_REFRESH;
145 151
146our $MODE_SLIDER; 152our $MODE_SLIDER;
147our $CAVEAT_LABEL; 153our $CAVEAT_LABEL;
154our $FONTSIZE; 160our $FONTSIZE;
155 161
156our $FONT_PROP; 162our $FONT_PROP;
157our $FONT_FIXED; 163our $FONT_FIXED;
158 164
165our $CONN;
166
159our $MAP; 167our $MAP;
160our $MAPMAP; 168our $MAPMAP;
161our $MAPWIDGET; 169our $MAPWIDGET;
162our $COMPLETER; 170our $COMPLETER;
163our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
164our $METASERVER; 175our $METASERVER;
165our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
166our $QUIT_DIALOG; 177our $QUIT_DIALOG;
167our $HOST_ENTRY; 178our $HOST_ENTRY;
168our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
194our $FLOORBOX; 205our $FLOORBOX;
195our $GAUGES; 206our $GAUGES;
196our $STATWIDS; 207our $STATWIDS;
197 208
198our $SDL_ACTIVE; 209our $SDL_ACTIVE;
199our %SDL_CB; 210our @SDL_CB;
200 211
201our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
202our $STATUSBOX; 213our $STATUSBOX;
203our $MODBOX; 214our $MODBOX;
204our $DEBUG_STATUS; 215our $DEBUG_STATUS;
205 216
206our $INV; 217our $INV;
207our $INVR; 218our $INVR;
208our $INVR_HB; 219our $INVR_HB;
220
221#############################################################################
222
223# write a crash message blockingly to the socket, if possible
224# this is a bit too complicated for my tastes, but it was easy.
225*crash = sub($;$) {
226 my ($msg, $backtrace) = @_;
227
228 warn $msg;
229
230 return unless $CONN;
231
232 my $fh = $CONN->{fh}
233 or return;
234
235 my $buf = delete $CONN->{wbuf};
236
237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
238
239 AnyEvent::Util::fh_nonblocking $fh, 0;
240 syswrite $fh, $buf;
241 AnyEvent::Util::fh_nonblocking $fh, 1;
242
243 $msg =~ s/\s+$//;
244
245 # backtrace as second step, in case it crashes, too
246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
247 if $backtrace;
248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
209 260
210############################################################################# 261#############################################################################
211 262
212sub status { 263sub status {
213 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
295 or return; 346 or return;
296 347
297 $meta->{data} 348 $meta->{data}
298 or return; 349 or return;
299 350
300 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
301 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
302 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
303 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
304 &audio_music_push ($face); 355 &audio_music_push ($face);
305 } 356 }
306 } else { 357 } else {
307 # fetch from database 358 # fetch from database
308 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
309 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
310 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
311 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
312 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
313 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
314 365
315 audio_sound_push ($face); 366 audio_sound_push ($face);
316 }; 367 };
363 414
364 audio_music_update_volume; 415 audio_music_update_volume;
365 416
366 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
367 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
368 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
369 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
370 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
371 425
372 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
373 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
374 428
375 my $NOW = time; 429 my $NOW = time;
376 430
377 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
378 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
487 sub audio_tab_update; 541 sub audio_tab_update;
488 audio_tab_update; 542 audio_tab_update;
489} 543}
490 544
491sub audio_shutdown { 545sub audio_shutdown {
546 if ($SDL_MIXER) {
547 DC::MixMusic::halt;
548 DC::Mix_AllocateChannels 0;
549 }
550
492 undef $MUSIC_PLAYER; 551 undef $MUSIC_PLAYER;
493 undef $MUSIC_PLAYING_META; 552 undef $MUSIC_PLAYING_META;
494 undef $MUSIC_PLAYING_DATA; 553 undef $MUSIC_PLAYING_DATA;
495 554
496 $MUSIC_WANT = []; 555 $MUSIC_WANT = [];
736} 795}
737 796
738sub dc_connect { 797sub dc_connect {
739 my ($host, $port) = @_; 798 my ($host, $port) = @_;
740 799
741 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 800 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
801 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
742 802
743 $CONN = 803 $CONN =
744 new DC::Protocol 804 new DC::Protocol
745 host => $host, 805 host => $host,
746 port => $port, 806 port => $port,
747 user => $PROFILE->{user}, 807 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 808 pass => $PROFILE->{password},
749 mapw => $mapsize, 809 mapw => $mapw,
750 maph => $mapsize, 810 maph => $maph,
751 811
812 c_version => {
813 client => "deliantra",
752 client => "$DC::VERSION $] $^O", 814 clientver => $DC::VERSION,
815 gl_vendor => DC::OpenGL::gl_vendor,
816 gl_version => DC::OpenGL::gl_version,
817 },
753 818
754 map_widget => $MAPWIDGET, 819 map_widget => $MAPWIDGET,
755 statusbox => $STATUSBOX, 820 statusbox => $STATUSBOX,
756 map => $MAP, 821 map => $MAP,
757 mapmap => $MAPMAP, 822 mapmap => $MAPMAP,
763 828
764 on_connect => sub { 829 on_connect => sub {
765 if ($_[0]) { 830 if ($_[0]) {
766 DC::lowdelay fileno $CONN->{fh}; 831 DC::lowdelay fileno $CONN->{fh};
767 832
768 status "login successful"; 833 status "successfully connected to the server";
769 } else { 834 } else {
770 undef $CONN; 835 undef $CONN;
771 status "unable to connect: $!"; 836 status "unable to connect: $!";
772 stop_game(); 837 stop_game();
773 } 838 }
775 ; 840 ;
776} 841}
777 842
778sub start_game { 843sub start_game {
779 status "logging in..."; 844 status "logging in...";
845
846 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
847 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
848 or return status "$server: unable to parse server address, try an empty field.";
780 849
781 $LOGIN_BUTTON->set_text ("Logout"); 850 $LOGIN_BUTTON->set_text ("Logout");
782 $SETUP_DIALOG->hide; 851 $SETUP_DIALOG->hide;
783
784 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
785 852
786 $MAP = new DC::Map; 853 $MAP = new DC::Map;
787 854
788 # hack to make SURE we find the IP address all right 855 # hack to make SURE we find the IP address all right
789 # can be removed once AnyEvent::DNS is proven stable. 856 # can be removed once AnyEvent::DNS is proven stable.
790 if ($host eq "gameserver.deliantra.net") { 857 if ($host eq "gameserver.deliantra.net") {
791 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 858 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
792 if ($_[0] ne "80.101.114.108") { # Perl 859 if ($_[0] ne "80.101.114.108") { # Perl
860 status "dns failure, trying differently";
861 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
862 unless (defined $host) {
793 status "dns failure, using hardcoded address"; 863 status "dns failure, using hardcoded address";
794 $host = "129.13.162.95"; 864 $host = "129.13.162.95";
865 }
795 } 866 }
796 867
797 dc_connect $host, $port; 868 dc_connect $host, $port;
798 }; 869 };
799 } else { 870 } else {
800 dc_connect $host, $port; 871 dc_connect $host, $port;
801 } 872 }
802} 873}
803 874
804sub stop_game { 875sub stop_game {
876 crash "stop_game";
877
805 $LOGIN_BUTTON->set_text ("Login / Register"); 878 $LOGIN_BUTTON->set_text ("Login / Register");
806 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 879 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
807 $SETUP_DIALOG->show; 880 $SETUP_DIALOG->show;
808 $PL_WINDOW->hide; 881 $PL_WINDOW->hide;
809 $SPELL_LIST->clear_spells; 882 $SPELL_LIST->clear_spells;
823} 896}
824 897
825sub graphics_setup { 898sub graphics_setup {
826 my $vbox = new DC::UI::VBox; 899 my $vbox = new DC::UI::VBox;
827 900
901 {
902 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
903
828 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 904 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
829 905
830 my $row = 0; 906 my $row = 0;
831 907
832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
833 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 909 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
834 can_events => 1, 910 can_events => 1,
835 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 911 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
836 912
837 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); 913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
838 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, 914 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
839 can_events => 1, 915 can_events => 1,
840 tooltip => "This field shows any known issues with your config or driver, such as " 916 tooltip => "This field shows any known issues with your config or driver, such as "
841 . "a non-accelerated display format. You can try to work around these issues " 917 . "a non-accelerated display format. You can try to work around these issues "
842 . "by selecting a different video mode, changing the settings below or " 918 . "by selecting a different video mode, changing the settings below or "
843 . "by installing the right driver for your graphics card."); 919 . "by installing the right driver for your graphics card.");
844 920
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
922 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
923 value => $CFG->{uitheme},
924 options => [
925 [wood => "Wood (the default)"],
926 [plain => "Plain (very)"],
927 [blue => "Blue (dark)"],
928 [metal => "Metal (light)"],
929 ],
930 tooltip => "Choose the User Interface theme that you like most :)",
931 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
932 );
933
845 my $vidmode_tooltip = 934 my $vidmode_tooltip =
846 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 935 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
847 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 936 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
848 937
849 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 938 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
850 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 939 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
851 940
852 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 941 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
942 c_rescale => 1,
853 force_w => $WIDTH * 0.1, expand => 1, 943 force_w => $WIDTH * 0.1, expand => 1,
854 range => [ ($CFG->{sdl_mode}) x 3 ], 944 range => [ ($CFG->{sdl_mode}) x 3 ],
855 tooltip => $vidmode_tooltip); 945 tooltip => $vidmode_tooltip);
856 $hbox->add (my $mode_label = new DC::UI::Label 946 $hbox->add (my $mode_label = new DC::UI::Label
857 height => 0.8, template => "9999x9999@9+9", 947 height => 0.8, template => "9999x9999@9+9",
858 can_events => 1, tooltip => $vidmode_tooltip); 948 can_events => 1, tooltip => $vidmode_tooltip);
859 949
860 $MODE_SLIDER->connect (changed => sub { 950 $MODE_SLIDER->connect (changed => sub {
861 my ($self, $value) = @_;
862
863 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
864 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
865 });
866 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
867
868 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
869 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
870 state => $CFG->{fullscreen},
871 tooltip => "Bring the client into fullscreen mode.",
872 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
873 );
874
875 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
876 $table->add_at (1, $row++, new DC::UI::CheckBox
877 state => $CFG->{force_opengl11},
878 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
879 . "higher memory usage and slower performance. It will, however, help tremendously on "
880 . "cards that claim to support a feature but fall back to software rendering. "
881 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
882 . "but cards and drivers from other vendors (ATI) are often just as bad. "
883 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
884 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
885 );
886
887 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
888 $table->add_at (1, $row++, new DC::UI::CheckBox
889 state => $CFG->{disable_alpha},
890 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
891 . "by disabling a number of textures and transparency effects. Normally, these "
892 . "effects do not cost a lot of resources, but some graphics cards might fall "
893 . "back to etxremely slow rendering if this is enabled. If disabling this option "
894 . "noticably improves the framerate of the client please report this! "
895 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
896 on_changed => sub {
897 my ($self, $value) = @_; 951 my ($self, $value) = @_;
952
953 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
954 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
955 });
956 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
957
958 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
959 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
960 state => $CFG->{fullscreen},
961 tooltip => "Bring the client into fullscreen mode.",
962 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
963 );
964
965 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
966 $table->add_at (1, $row++, new DC::UI::CheckBox
967 state => $CFG->{force_opengl11},
968 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
969 . "higher memory usage and slower performance. It will, however, help tremendously on "
970 . "cards that claim to support a feature but fall back to software rendering. "
971 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
972 . "but cards and drivers from other vendors (ATI) are often just as bad. "
973 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
974 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
975 );
976
977 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
978 $table->add_at (1, $row++, new DC::UI::CheckBox
979 state => $CFG->{disable_alpha},
980 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
981 . "by disabling a number of textures and transparency effects. Normally, these "
982 . "effects do not cost a lot of resources, but some graphics cards might fall "
983 . "back to extremely slow rendering if this is enabled. If disabling this option "
984 . "noticably improves the framerate of the client please report this! "
985 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
986 on_changed => sub {
987 my ($self, $value) = @_;
898 $CFG->{disable_alpha} = $value; 988 $CFG->{disable_alpha} = $value;
899 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes 989 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
990 0
900 0 991 }
901 } 992 );
902 );
903 993
904 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 994 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
905 $table->add_at (1, $row++, new DC::UI::CheckBox 995 $table->add_at (1, $row++, new DC::UI::CheckBox
906 state => $CFG->{texture_compression}, 996 state => $CFG->{texture_compression},
907 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 997 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
908 . "will save a lot of memory and increase performance. The compression algorithm " 998 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
909 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 999 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
910 . "forced OpenGL 1.1 mode.", 1000 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
911 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 1001 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
912 ); 1002 );
913 1003
914 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 1004 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
915 $table->add_at (1, $row++, new DC::UI::CheckBox 1005 $table->add_at (1, $row++, new DC::UI::CheckBox
916 state => $CFG->{fast}, 1006 state => $CFG->{fast},
917 tooltip => "Lower the visual quality considerably to speed up rendering.", 1007 tooltip => "Lower the visual quality considerably to speed up rendering.",
918 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1008 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
919 ); 1009 );
920 1010
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1011 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
922 $table->add_at (1, $row++, new DC::UI::Slider 1012 $table->add_at (1, $row++, new DC::UI::Slider
923 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1013 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
924 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1014 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
925 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1015 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
926 ); 1016 );
927 1017
928 $table->add_at (1, $row++, new DC::UI::Button 1018 $table->add_at (1, $row++, new DC::UI::Button
929 expand => 1, text => "Apply", 1019 expand => 1, text => "Apply",
930 tooltip => "Apply the video settings above.", 1020 tooltip => "Apply the video settings above.",
931 on_activate => sub { 1021 on_activate => sub {
932 video_shutdown (); 1022 video_shutdown ();
933 video_init (); 1023 video_init ();
1024 0
934 0 1025 }
935 } 1026 );
936 ); 1027 }
937 1028
1029 {
1030 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1031
1032 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1033
1034 my $row = 0;
938 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); 1035 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
939 $table->add_at (1, $row++, new DC::UI::CheckBox 1036 $table->add_at (1, $row++, new DC::UI::CheckBox
940 state => $CFG->{smooth_movement}, 1037 state => $CFG->{smooth_movement},
941 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. " 1038 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
942 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1039 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
943 . "then disable this option. Changes take effect immdiately.", 1040 . "then disable this option. Changes take effect immdiately.",
944 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1041 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
945 ); 1042 );
946 1043
1044 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1045 $table->add_at (1, $row++, new DC::UI::CheckBox
1046 state => $CFG->{smooth_transitions},
1047 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1048 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1049 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1050 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1051 );
1052
1053
947 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1054 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
948 $table->add_at (1, $row++, new DC::UI::Slider 1055 $table->add_at (1, $row++, new DC::UI::Slider
949 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1056 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
950 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1057 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
951 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1058 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
952 ); 1059 );
953 1060
954 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1061 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
955 $table->add_at (1, $row++, new DC::UI::CheckBox 1062 $table->add_at (1, $row++, new DC::UI::CheckBox
956 state => $CFG->{map_smoothing}, 1063 state => $CFG->{map_smoothing},
957 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1064 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
958 . "This increases load on the graphics subsystem and works only with TRT servers. " 1065 . "This increases load on the graphics subsystem and works only with TRT servers. "
959 . "Changes take effect at next login only.", 1066 . "Changes take effect at next login only.",
960 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1067 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
961 ); 1068 );
962 1069
963 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1070 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
964 $table->add_at (1, $row++, new DC::UI::CheckBox 1071 $table->add_at (1, $row++, new DC::UI::CheckBox
965 state => $CFG->{fow_enable}, 1072 state => $CFG->{fow_enable},
966 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1073 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
967 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1074 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
968 ); 1075 );
969 1076
1077 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1078 $table->add_at (1, $row++, new DC::UI::ImageButton
1079 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1080 bg => [0.3, 0.3, 0.2],
1081 force_w => 64,
1082 force_h => 64,
1083 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1084 on_activate => sub {
1085 my ($self) = @_;
1086 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1087 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1088 $MAPWIDGET->update;
1089 }
1090 );
1091
970 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1092 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
971 $table->add_at (1, $row++, new DC::UI::Slider 1093 $table->add_at (1, $row++, new DC::UI::Slider
972 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1094 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
973 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1095 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
974 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1096 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
975 ); 1097 );
976 1098
977 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1099 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
978 $table->add_at (1, $row++, new DC::UI::Slider 1100 $table->add_at (1, $row++, new DC::UI::Slider
979 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1101 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
980 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1102 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
981 . "but you still need to press apply to correctly re-layout the widget.", 1103 . "but you still need to press apply to correctly re-layout the widget.",
982 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1104 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
983 ); 1105 );
984 1106
985 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1107 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
986 $table->add_at (1, $row++, new DC::UI::Slider 1108 $table->add_at (1, $row++, new DC::UI::Slider
987 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1109 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
988 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1110 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
989 on_changed => sub { 1111 on_changed => sub {
990 $CFG->{gauge_fontsize} = $_[1]; 1112 $CFG->{gauge_fontsize} = $_[1];
991 &set_gauge_window_fontsize; 1113 &set_gauge_window_fontsize;
1114 0
992 0 1115 }
993 } 1116 );
994 );
995 1117
996 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1118 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
997 $table->add_at (1, $row++, new DC::UI::Slider 1119 $table->add_at (1, $row++, new DC::UI::Slider
998 range => [$CFG->{gauge_size}, 0.2, 0.8], 1120 range => [$CFG->{gauge_size}, 0.2, 0.8],
999 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1121 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1000 on_changed => sub { 1122 on_changed => sub {
1001 $CFG->{gauge_size} = $_[1]; 1123 $CFG->{gauge_size} = $_[1];
1002 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1124 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1125 0
1003 0 1126 }
1004 } 1127 );
1005 ); 1128 }
1006 1129
1007 $vbox 1130 $vbox
1008} 1131}
1009 1132
1010our $AUDIO_HW_CHUNKSIZE; 1133our $AUDIO_HW_CHUNKSIZE;
1023 1146
1024 my $text = !$freq 1147 my $text = !$freq
1025 ? "audio is off" 1148 ? "audio is off"
1026 : "audio is enabled\n" 1149 : "audio is enabled\n"
1027 . "frequency (Hz): $freq\n" 1150 . "frequency (Hz): $freq\n"
1028 . "channels: $chans"; 1151 . "channels: $chans\n"
1152 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1153 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1029 1154
1030 $AUDIO_INFO->set_text ($text); 1155 $AUDIO_INFO->set_text ($text);
1031} 1156}
1032 1157
1033sub audio_setup { 1158sub audio_setup {
1062 ); 1187 );
1063 1188
1064 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); 1189 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1065 $table->add_at (1, $row, new DC::UI::CheckBox 1190 $table->add_at (1, $row, new DC::UI::CheckBox
1066 expand => 1, state => $CFG->{bgm_enable}, 1191 expand => 1, state => $CFG->{bgm_enable},
1067 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 1192 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1068 on_changed => sub { 1193 on_changed => sub {
1069 $CFG->{bgm_enable} = $_[1]; 1194 $CFG->{bgm_enable} = $_[1];
1070 $CONN->update_fx_want if $CONN; 1195 $CONN->update_fx_want if $CONN;
1071 audio_music_push; 1196 audio_music_push;
1072 1 1197 1
1173} 1298}
1174 1299
1175sub make_gauge_window { 1300sub make_gauge_window {
1176 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1301 my $gh = int $HEIGHT * $CFG->{gauge_size};
1177 1302
1178 my $win = new DC::UI::Frame ( 1303 $GAUGES->{win} = my $win = new DC::UI::Frame (
1179 force_x => 0, 1304 force_x => 0,
1180 force_y => "max", 1305 force_y => "max",
1181 force_w => $WIDTH, 1306 force_w => $WIDTH,
1182 force_h => $gh, 1307 force_h => $gh,
1183 ); 1308 );
1199 (new DC::UI::Empty expand => 1), 1324 (new DC::UI::Empty expand => 1),
1200 (my $hb = new DC::UI::HBox), 1325 (my $hb = new DC::UI::HBox),
1201 ], 1326 ],
1202 ); 1327 );
1203 1328
1204 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1329 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1205 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1330 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1206 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1331 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1207 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1332 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1208
1209 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1210 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1211 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1212 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1213
1214 $GAUGES = {
1215 exp => $exp, prg => $prg, sklprg => $sklprg,
1216 win => $win, range => $rng,
1217 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1218 };
1219 1333
1220 &set_gauge_window_fontsize; 1334 &set_gauge_window_fontsize;
1221 1335
1222 $win 1336 $win
1337}
1338
1339our $BW_WATCHER;
1340
1341sub debug_toggle($) {
1342 $DELIANTRA_DEBUG ^= $_[0];
1343
1344 if ($DELIANTRA_DEBUG & 16) {
1345 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1346 return unless $CONN;
1347 debug sprintf "%.2gKB/s", $CONN->{octets_in} / 1e3;
1348 $CONN->{octets_in} = 0;
1349 };
1350 } else {
1351 undef $BW_WATCHER;
1352 }
1353
1223} 1354}
1224 1355
1225sub debug_setup { 1356sub debug_setup {
1226 my $table = new DC::UI::Table; 1357 my $table = new DC::UI::Table;
1227 1358
1228 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); 1359 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1229 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); 1360 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1230 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); 1361 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1231 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); 1362 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1232 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); 1363 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1233 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); 1364 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1234 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); 1365 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1235 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); 1366 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1367 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1368 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1369
1236 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); 1370 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1237
1238 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# 1371 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1239 1372
1240 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); 1373 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1241 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); 1374 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1242 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); 1375 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1243 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); 1376 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1564 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1697 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1565 ); 1698 );
1566 1699
1567 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1700 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1568 $table->add_at (1, 4, new DC::UI::Entry 1701 $table->add_at (1, 4, new DC::UI::Entry
1569 text => $CFG->{profile}{default}{user}, 1702 text => $PROFILE->{user},
1570 tooltip => "The name of your character on the server.", 1703 tooltip => "The name of your character on the server. The name is case-sensitive!",
1571 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1704 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1572 ); 1705 );
1573 1706
1574 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1707 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1575 $table->add_at (1, 5, new DC::UI::Entry 1708 $table->add_at (1, 5, new DC::UI::Entry
1576 text => $CFG->{profile}{default}{password}, 1709 text => $PROFILE->{password},
1577 hidden => 1, 1710 hidden => 1,
1578 tooltip => "The password for your character.", 1711 tooltip => "The password for your character.",
1579 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1712 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1580 ); 1713 );
1581 1714
1582 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1715 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1583 expand => 1, 1716 expand => 1,
1584 text => "Login / Register", 1717 text => "Login / Register",
1589 1 1722 1
1590 }, 1723 },
1591 ); 1724 );
1592 1725
1593 $vbox->add (new DC::UI::FancyFrame 1726 $vbox->add (new DC::UI::FancyFrame
1594 label => "Registering", 1727 label => "How to Play",
1595 min_h => 200, 1728 min_h => 240,
1596 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1729 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1597 markup => 1730 markup =>
1731 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1732 . "Then register a new account (or use an existing one if you have one). "
1598 "To register a new account, choose a username that hasn't been taken yet and " 1733 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1599 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1734 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1600 ), 1735 ),
1601 ); 1736 );
1602 1737
1603 $vbox 1738 $vbox
1618 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1753 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1619 1754
1620 $vbox->add ( 1755 $vbox->add (
1621 $HOST_ENTRY = new DC::UI::Entry 1756 $HOST_ENTRY = new DC::UI::Entry
1622 expand => 1, 1757 expand => 1,
1623 text => $CFG->{profile}{default}{host}, 1758 text => $PROFILE->{host},
1624 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1759 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1625 on_changed => sub { 1760 on_changed => sub {
1626 my ($self, $value) = @_; 1761 my ($self, $value) = @_;
1627 $CFG->{profile}{default}{host} = $value; 1762 $PROFILE->{host} = $value;
1628 1 1763 1
1629 } 1764 }
1630 ); 1765 );
1631 1766
1632 if (0) { #d# disabled 1767 if (0) { #d# disabled
1675 1810
1676 my $row = 0; 1811 my $row = 0;
1677 1812
1678 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1813 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1679 $table->add_at (1, $row++, new DC::UI::CheckBox 1814 $table->add_at (1, $row++, new DC::UI::CheckBox
1815 c_colspan => 2,
1680 state => $CFG->{show_tips}, 1816 state => $CFG->{show_tips},
1681 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1817 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1682 on_changed => sub { 1818 on_changed => sub {
1683 my ($self, $value) = @_; 1819 my ($self, $value) = @_;
1684 $CFG->{show_tips} = $value; 1820 $CFG->{show_tips} = $value;
1686 } 1822 }
1687 ); 1823 );
1688 1824
1689 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1825 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1690 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1826 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1827 c_colspan => 2,
1691 text => $CFG->{logview_max_par}, 1828 text => $CFG->{logview_max_par},
1692 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1829 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1693 . "sends more messages than this number, older messages get removed to save memory and " 1830 . "sends more messages than this number, older messages get removed to save memory and "
1694 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1831 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1695 on_changed => sub { 1832 on_changed => sub {
1697 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1834 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1698 0 1835 0
1699 }, 1836 },
1700 ); 1837 );
1701 1838
1839 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1840 $table->add_at (1, $row, new DC::UI::CheckBox
1841 state => $CFG->{config_autosave},
1842 tooltip => "Normally, configuration settings and the user interface layout "
1843 . "are saved on client exit. You can disable this behaviour by "
1844 . "unchecking this checkbox.",
1845 on_changed => sub {
1846 my ($self, $value) = @_;
1847 $CFG->{config_autosave} = $value;
1848 0
1849 }
1850 );
1851 $table->add_at (2, $row++, new DC::UI::Button
1852 text => "Save Now",
1853 tooltip => "Use this to manually save configuration and UI layout when "
1854 . "autosave is disabled.",
1855 on_activate => sub {
1856 DC::write_cfg;
1857 0
1858 }
1859 );
1860
1702 $table 1861 $table
1703} 1862}
1704 1863
1705sub autopickup_setup { 1864sub autopickup_setup {
1706 my $r = new DC::UI::ScrolledWindow ( 1865 my $r = new DC::UI::ScrolledWindow (
1712 col_expand => [0, 1, 0, 1], 1871 col_expand => [0, 1, 0, 1],
1713 ); 1872 );
1714 1873
1715 for ( 1874 for (
1716 ["General", 0, 0, 1875 ["General", 0, 0,
1717 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1718 ["Inhibit autopickup" => PICKUP_INHIBIT], 1876# ["Inhibit autopickup" => PICKUP_INHIBIT],
1719 ["Stop before pickup" => PICKUP_STOP], 1877 ["Stop before pickup" => PICKUP_STOP],
1720 ["Debug autopickup" => PICKUP_DEBUG], 1878 ["Debug autopickup" => PICKUP_DEBUG],
1721 ], 1879 ],
1722 ["Weapons", 0, 6, 1880 ["Weapons", 0, 6,
1723 ["All weapons" => PICKUP_ALLWEAPON], 1881 ["All weapons" => PICKUP_ALLWEAPON],
1771 $::CFG->{pickup} |= $mask; 1929 $::CFG->{pickup} |= $mask;
1772 } else { 1930 } else {
1773 $::CFG->{pickup} &= ~$mask; 1931 $::CFG->{pickup} &= ~$mask;
1774 } 1932 }
1775 1933
1776 $::CONN->send_command ("pickup $::CFG->{pickup}") 1934 $::CONN->send_pickup ($::CFG->{pickup})
1777 if defined $::CONN; 1935 if defined $::CONN;
1778 1936
1779 0 1937 0
1780 }); 1938 });
1781 1939
1798 }); 1956 });
1799 1957
1800 $table->add_at (3, 18, new DC::UI::Button 1958 $table->add_at (3, 18, new DC::UI::Button
1801 text => "set", 1959 text => "set",
1802 on_activate => sub { 1960 on_activate => sub {
1803 $::CONN->send_command ("pickup $::CFG->{pickup}") 1961 $::CONN->send_pickup ($::CFG->{pickup})
1804 if defined $::CONN; 1962 if defined $::CONN;
1805 0 1963 0
1806 }); 1964 });
1807 1965
1808 $r 1966 $r
1809} 1967}
1810 1968
1811my %SORT_ORDER = ( 1969my %SORT_ORDER = (
1812 type => sub { 1970 type => sub {
1971 use sort 'stable';
1813 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ 1972 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1814 }, 1973 },
1815 mtime => sub { 1974 mtime => sub {
1975 use sort 'stable';
1816 my $NOW = time; 1976 my $NOW = time;
1817 sort { 1977 sort {
1818 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1978 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1819 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1979 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1820 1980
1821 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 1981 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1822 or $btime <=> $atime 1982 or $btime <=> $atime
1823 or $a->{type} <=> $b->{type} 1983 or $a->{type} <=> $b->{type}
1824 } @_ 1984 } @_
1825 }, 1985 },
1826 weight => sub { sort { 1986 weight => sub {
1987 use sort 'stable';
1988 sort {
1827 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 1989 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1828 or $a->{type} <=> $b->{type} 1990 or $a->{type} <=> $b->{type}
1829 } @_ }, 1991 } @_
1992 },
1830); 1993);
1831 1994
1832sub inventory_widget { 1995sub inventory_widget {
1833 my $hb = new DC::UI::HBox homogeneous => 1; 1996 my $hb = new DC::UI::HBox homogeneous => 1;
1834 1997
1921 $PL_NOTEBOOK->set_current_page ($widget); 2084 $PL_NOTEBOOK->set_current_page ($widget);
1922 $PL_WINDOW->show; 2085 $PL_WINDOW->show;
1923 } 2086 }
1924} 2087}
1925 2088
1926sub player_window { 2089sub make_playerbook {
1927 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2090 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1928 x => "center", 2091 x => "center",
1929 y => "center", 2092 y => "center",
1930 force_w => $WIDTH * 9/10, 2093 force_w => $WIDTH * 9/10,
1931 force_h => $HEIGHT * 9/10, 2094 force_h => $HEIGHT * 9/10,
1965 "License, Author and Source info for media sent by the server."); 2128 "License, Author and Source info for media sent by the server.");
1966 2129
1967 $ntb->set_current_page ($INVENTORY_PAGE); 2130 $ntb->set_current_page ($INVENTORY_PAGE);
1968 2131
1969 $plwin->add ($ntb); 2132 $plwin->add ($ntb);
1970 $plwin
1971} 2133}
1972 2134
1973sub keyboard_setup { 2135sub keyboard_setup {
1974 DC::Macro::keyboard_setup 2136 DC::Macro::keyboard_setup
1975} 2137}
1976 2138
1977sub help_window { 2139sub make_help_window {
1978 my $win = new DC::UI::Toplevel 2140 my $win = new DC::UI::Toplevel
1979 x => 'center', 2141 x => 'center',
1980 y => 'center', 2142 y => 'center',
1981 z => 4, 2143 z => 4,
1982 name => 'doc_browser', 2144 name => 'doc_browser',
2071 2233
2072 $load_node->((DC::Pod::find @path)[0]); 2234 $load_node->((DC::Pod::find @path)[0]);
2073 $win->show; 2235 $win->show;
2074 }; 2236 };
2075 2237
2076 $win 2238 $HELP_WINDOW = $win;
2077}
2078
2079sub open_string_query {
2080 my ($title, $cb, $txt, $tooltip) = @_;
2081 my $dialog = new DC::UI::Toplevel
2082 x => "center",
2083 y => "center",
2084 z => 50,
2085 force_w => $WIDTH * 4/5,
2086 title => $title;
2087
2088 $dialog->add (
2089 my $e = new DC::UI::Entry
2090 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2091 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2092 tooltip => $tooltip
2093 );
2094
2095 $e->grab_focus;
2096 $e->set_text ($txt) if $txt;
2097 $dialog->show;
2098} 2239}
2099 2240
2100sub open_quit_dialog { 2241sub open_quit_dialog {
2101 unless ($QUIT_DIALOG) { 2242 unless ($QUIT_DIALOG) {
2102 $QUIT_DIALOG = new DC::UI::Toplevel 2243 $QUIT_DIALOG = new DC::UI::Toplevel
2124 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2265 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2125 ); 2266 );
2126 $hb->add (new DC::UI::Button 2267 $hb->add (new DC::UI::Button
2127 text => "Quit anyway", 2268 text => "Quit anyway",
2128 expand => 1, 2269 expand => 1,
2129 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2270 on_activate => sub {
2271 crash "Quit anyway";
2272 EV::unloop EV::UNLOOP_ALL;
2273 },
2130 ); 2274 );
2131 } 2275 }
2132 2276
2133 $QUIT_DIALOG->show; 2277 $QUIT_DIALOG->show;
2134 $QUIT_DIALOG->grab_focus; 2278 $QUIT_DIALOG->grab_focus;
2279}
2280
2281sub make_menubar {
2282 $MENUFRAME = new DC::UI::Toplevel
2283 border => 0,
2284 force_x => 0,
2285 force_y => 0,
2286 force_w => $::WIDTH,
2287 child => ($MENUBAR = new DC::UI::HBox),
2288 ;
2289
2290 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2291
2292 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2293 make_gauge_window->show;
2294
2295# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2296# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2297
2298 make_playerbook;
2299
2300 $MENUPOPUP = DC::UI::Menu->new (items => [
2301 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2302 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2303 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2304 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2305 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2306 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2307 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2308 ["Quit…" , sub {
2309 if ($CONN) {
2310 open_quit_dialog;
2311 } else {
2312 EV::unloop EV::UNLOOP_ALL;
2313 }
2314 }],
2315 ]);
2316
2317 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2318 tooltip => "Shows the main menu",
2319 on_button_down => sub {
2320 my ($self, $ev) = @_;
2321 local $ev->{x} = 0;
2322 local $ev->{y} = 0;
2323 $MENUPOPUP->popup ($ev);
2324 },
2325 );
2326
2327 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2328 padding_x => 6,
2329 padding_y => 3,
2330 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2331 template => " Exp: 888,888,888,888 (lvl 188) ",
2332 );
2333
2334 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2335 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2336 . "will automatically pick up items as defined by your item pickup settings "
2337 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2338 . "disable autopickup by disabling this checkbox.",
2339 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2340 on_changed => sub {
2341 my ($self, $value) = @_;
2342 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2343 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2344 $CONN->send_pickup ($CFG->{pickup})
2345 if $CONN;
2346 },
2347 );
2348
2349 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2350 c_rescale => 1,
2351 padding_x => 6,
2352 padding_y => 3,
2353 force_w => $::WIDTH * 0.2,
2354 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2355 template => "two handed weapons 99%",
2356 );
2357
2358 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2359 expand => 1,
2360 align => 1, can_hover => 1, can_events => 1,
2361 text => "Range and Combat Slots",
2362 tooltip => "#stat_ranged",
2363 );
2364
2365 $MENUFRAME->show;
2366}
2367
2368sub open_string_query {
2369 my ($title, $cb, $txt, $tooltip) = @_;
2370 my $dialog = new DC::UI::Toplevel
2371 x => "center",
2372 y => "center",
2373 z => 50,
2374 force_w => $WIDTH * 4/5,
2375 title => $title;
2376
2377 $dialog->add (
2378 my $e = new DC::UI::Entry
2379 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2380 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2381 tooltip => $tooltip
2382 );
2383
2384 $e->grab_focus;
2385 $e->set_text ($txt) if $txt;
2386 $dialog->show;
2135} 2387}
2136 2388
2137sub show_tip_of_the_day { 2389sub show_tip_of_the_day {
2138 # find all tips 2390 # find all tips
2139 my @tod = DC::Pod::find tip_of_the_day => "*"; 2391 my @tod = DC::Pod::find tip_of_the_day => "*";
2192 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE 2444 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2193 and die "SDL::Init failed!\n"; 2445 and die "SDL::Init failed!\n";
2194} 2446}
2195 2447
2196sub video_init { 2448sub video_init {
2449 DC::set_theme $CFG->{uitheme};
2450
2197 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2451 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2198 $SDL_REINIT = 0; 2452 $SDL_REINIT = 0;
2199 2453
2200 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; 2454 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2201 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES; 2455 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2202 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2456 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2203 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; 2457 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2204 2458
2205 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2459 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2206 2460
2207 if (!exists $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) { 2461 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2208 $CFG->{sdl_mode} = 0; 2462 $CFG->{sdl_mode} = 0; # lowest resolution by default
2463
2464 # now choose biggest mode <= 1024x768
2209 for (reverse 0 .. $#SDL_MODES) { 2465 for (0 .. $#SDL_MODES) {
2210 $CFG->{sdl_mode} = $_ if $SDL_MODES[$_][0] * $SDL_MODES[$_][1] >= 800 * 600; 2466 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2467 $CFG->{sdl_mode} = $_;
2468 }
2211 } 2469 }
2212 } 2470 }
2213 2471
2214 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2472 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2215 2473
2253 2511
2254 $DEBUG_STATUS = new DC::UI::Label 2512 $DEBUG_STATUS = new DC::UI::Label
2255 padding => 0, 2513 padding => 0,
2256 z => 100, 2514 z => 100,
2257 force_x => "max", 2515 force_x => "max",
2258 force_y => 0; 2516 force_y => 20;
2259 $DEBUG_STATUS->show; 2517 $DEBUG_STATUS->show;
2260 2518
2261 $STATUSBOX = new DC::UI::Statusbox; 2519 $STATUSBOX = new DC::UI::Statusbox;
2262 2520
2263 $MODBOX = new DC::UI::Label 2521 $MODBOX = new DC::UI::Label
2274 2532
2275 (new DC::UI::Frame 2533 (new DC::UI::Frame
2276 bg => [0, 0, 0, 0.4], 2534 bg => [0, 0, 0, 0.4],
2277 force_x => 0, 2535 force_x => 0,
2278 force_y => "max", 2536 force_y => "max",
2279 child => (my $LR = new DC::UI::VBox), 2537 child => (my $LL = new DC::UI::VBox),
2280 )->show; 2538 )->show;
2281 2539
2282 $LR->add ($STATUSBOX); 2540 $LL->add ($STATUSBOX);
2283 $LR->add ($MODBOX); 2541 $LL->add ($MODBOX);
2284 $LR->add (new DC::UI::Label 2542 $LL->add (new DC::UI::Label
2285 align => 0, 2543 align => 0,
2286 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2544 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2287 fontsize => 0.5, 2545 fontsize => 0.5,
2288 fg => [1, 1, 0, 0.7], 2546 fg => [1, 1, 0, 0.7],
2289 ); 2547 );
2290 2548
2291 DC::UI::Toplevel->new ( 2549 DC::UI::Toplevel->new (
2292 title => "Minimap", 2550 title => "Minimap",
2293 name => "mapmap", 2551 name => "mapmap",
2294 x => 0, 2552 x => 0,
2295 y => $FONTSIZE + 8, 2553 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2296 border_bg => [1, 1, 1, 192/255], 2554 border_bg => [1, 1, 1, 192/255],
2297 bg => [1, 1, 1, 0], 2555 bg => [1, 1, 1, 0],
2298 child => ($MAPMAP = new DC::MapWidget::MapMap 2556 child => ($MAPMAP = new DC::MapWidget::MapMap
2299 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2557 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2300 ), 2558 ),
2301 )->show; 2559 )->show;
2302 2560
2303 $MAPWIDGET = new DC::MapWidget; 2561 $MAPWIDGET = new DC::MapWidget;
2304 $MAPWIDGET->connect (activate_console => sub { 2562 $MAPWIDGET->connect (activate_console => sub {
2329 $METASERVER = metaserver_dialog; 2587 $METASERVER = metaserver_dialog;
2330 # the name is changed to not conflict with the older name as users could have hidden it 2588 # the name is changed to not conflict with the older name as users could have hidden it
2331 $MESSAGE_WINDOW = new DC::UI::Dockbar 2589 $MESSAGE_WINDOW = new DC::UI::Dockbar
2332 name => "message_window2", 2590 name => "message_window2",
2333 title => 'Messages', 2591 title => 'Messages',
2592 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2334 force_w => $::WIDTH * 0.6, 2593 force_w => $::WIDTH * 0.6,
2335 force_h => $::HEIGHT * 0.25, 2594 force_h => $::HEIGHT * 0.25,
2336 ; 2595 ;
2337 2596
2338 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2597 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2358 . "After pressing the combo the binding will be saved automatically and the " 2617 . "After pressing the combo the binding will be saved automatically and the "
2359 . "binding editor closes"); 2618 . "binding editor closes");
2360 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2619 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2361 "Some debuggin' options. Do not ask."); 2620 "Some debuggin' options. Do not ask.");
2362 2621
2363 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2622 make_help_window;
2623 make_menubar;
2364 2624
2365 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2366 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2367
2368# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2369# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2370
2371 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2372
2373 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2374 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2375
2376 $BUTTONBAR->add (new DC::UI::Button
2377 text => "Save Config",
2378 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2379 on_activate => sub {
2380 $::CFG->{layout} = DC::UI::get_layout;
2381 DC::write_cfg;
2382 status "Configuration Saved";
2383 0
2384 },
2385 );
2386
2387 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2388 tooltip => "View Documentation");
2389
2390 $BUTTONBAR->add (new DC::UI::Button
2391 text => "Quit",
2392 tooltip => "Terminates the program",
2393 on_activate => sub {
2394 if ($CONN) {
2395 open_quit_dialog;
2396 } else {
2397 EV::unloop EV::UNLOOP_ALL;
2398 }
2399 0
2400 },
2401 );
2402
2403 $BUTTONBAR->show;
2404 $SETUP_DIALOG->show; 2625 $SETUP_DIALOG->show;
2405 $MESSAGE_WINDOW->show; 2626 $MESSAGE_WINDOW->show;
2406 } 2627 }
2407 2628
2408 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 2629 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2409 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2630 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2410 2631
2411 $CAVEAT_LABEL->set_text ("None :)"); 2632 $CAVEAT_LABEL->set_text ("None :)");
2633 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2634 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2412 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2635 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2413 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2636 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2414 2637
2415 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2638 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2416} 2639}
2426my $animate_timer; 2649my $animate_timer;
2427 2650
2428my $fps = 9; 2651my $fps = 9;
2429 2652
2430sub force_refresh { 2653sub force_refresh {
2431 if ($ENV{CFPLUS_DEBUG} & 4) { 2654 if ($DELIANTRA_DEBUG & 4) {
2432 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; 2655 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2433 debug sprintf "%3.2f", $fps; 2656 debug sprintf "%3.2f", $fps;
2434 } 2657 }
2435 2658
2436 undef $WANT_REFRESH; 2659 undef $WANT_REFRESH;
2444my $want_refresh = EV::prepare_ns \&force_refresh; 2667my $want_refresh = EV::prepare_ns \&force_refresh;
2445 2668
2446my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2669my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2447 $NOW = EV::now; 2670 $NOW = EV::now;
2448 2671
2449 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2672 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2450 for DC::poll_events; 2673 for DC::poll_events;
2451 2674
2452 if (%animate_object) { 2675 if (%animate_object) {
2453 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2676 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2454 $WANT_REFRESH = 1; 2677 $WANT_REFRESH = 1;
2466sub animation_stop { 2689sub animation_stop {
2467 my ($widget) = @_; 2690 my ($widget) = @_;
2468 delete $animate_object{$widget}; 2691 delete $animate_object{$widget};
2469} 2692}
2470 2693
2471%SDL_CB = (
2472 DC::SDL_QUIT => sub { 2694$SDL_CB[DC::SDL_QUIT] = sub {
2695 crash "SDL_QUIT";
2473 EV::unloop EV::UNLOOP_ALL; 2696 EV::unloop EV::UNLOOP_ALL;
2474 }, 2697};
2475 DC::SDL_VIDEORESIZE => sub { 2698$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2476 },
2477 DC::SDL_VIDEOEXPOSE => sub { 2699$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2478 DC::UI::full_refresh; 2700 DC::UI::full_refresh;
2479 }, 2701};
2480 DC::SDL_ACTIVEEVENT => sub { 2702$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2481# not useful, as APPACTIVE includes only iconified state, not unmapped 2703# not useful, as APPACTIVE includes only iconified state, not unmapped
2482# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2704# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2483# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2705# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2484# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2706# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2485# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2707# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2486# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2708# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2487 }, 2709};
2488 DC::SDL_KEYDOWN => sub { 2710$SDL_CB[DC::SDL_KEYDOWN] = sub {
2489 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2711 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2490 # alt-enter 2712 # alt-enter
2491 video_shutdown; 2713 video_shutdown;
2492 $FULLSCREEN_ENABLE->toggle; 2714 $FULLSCREEN_ENABLE->toggle;
2493 video_init; 2715 video_init;
2494 } else { 2716 } else {
2495 &DC::UI::feed_sdl_key_down_event; 2717 &DC::UI::feed_sdl_key_down_event;
2496 } 2718 }
2497 update_modbox; 2719 update_modbox;
2498 }, 2720};
2499 DC::SDL_KEYUP => sub { 2721$SDL_CB[DC::SDL_KEYUP] = sub {
2500 &DC::UI::feed_sdl_key_up_event; 2722 &DC::UI::feed_sdl_key_up_event;
2501 update_modbox; 2723 update_modbox;
2502 }, 2724};
2503 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2725$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2504 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2726$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2505 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2727$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2506 DC::SDL_USEREVENT => sub { 2728$SDL_CB[DC::SDL_USEREVENT] = sub {
2507 if ($_[0]{code} == 1) { 2729 if ($_[0]{code} == 1) {
2508 audio_channel_finished $_[0]{data1}; 2730 audio_channel_finished $_[0]{data1};
2509 } elsif ($_[0]{code} == 0) { 2731 } elsif ($_[0]{code} == 0) {
2510 audio_music_finished; 2732 audio_music_finished;
2511 }
2512 }, 2733 }
2513); 2734};
2514 2735
2515############################################################################# 2736#############################################################################
2516 2737
2517$SIG{INT} = $SIG{TERM} = sub { 2738$SIG{INT} = $SIG{TERM} = sub {
2518 EV::unloop; 2739 EV::unloop;
2519 #d# TODO calling exit here hangs the process in some futex 2740 #d# TODO calling exit here hangs the process in some futex
2520}; 2741};
2521 2742
2522# due to mac os x + sdl combined briandamage, we need this contortion 2743# due to mac os x + sdl combined braindamage, we need this contortion
2523sub main { 2744sub main {
2524 { 2745 {
2525 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2746 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2526 2747
2527 if (-e "$Deliantra::VARDIR/client.cf") { 2748 if (-e "$Deliantra::VARDIR/client.cf") {
2544 DC::DB::open_db; 2765 DC::DB::open_db;
2545 2766
2546 DC::UI::set_layout ($::CFG->{layout}); 2767 DC::UI::set_layout ($::CFG->{layout});
2547 2768
2548 my %DEF_CFG = ( 2769 my %DEF_CFG = (
2770 config_autosave => 1,
2549 sdl_mode => 0, 2771 sdl_mode => undef,
2550 fullscreen => 1, 2772 fullscreen => 1,
2551 fast => 0, 2773 fast => 0,
2552 force_opengl11 => undef, 2774 force_opengl11 => undef,
2553 disable_alpha => 0, 2775 disable_alpha => 0,
2554 smooth_movement => 1, 2776 smooth_movement => 1,
2777 smooth_transitions => 1,
2555 texture_compression => 1, 2778 texture_compression => 1,
2556 map_scale => 1, 2779 map_scale => 1,
2557 fow_enable => 1, 2780 fow_enable => 1,
2558 fow_intensity => 0, 2781 fow_intensity => 0,
2782 fow_texture => 0,
2559 map_smoothing => 1, 2783 map_smoothing => 1,
2560 gui_fontsize => 1, 2784 gui_fontsize => 1,
2561 log_fontsize => 0.7, 2785 log_fontsize => 0.7,
2562 gauge_fontsize => 1, 2786 gauge_fontsize => 1,
2563 gauge_size => 0.35, 2787 gauge_size => 0.35,
2571 effects_enable => 1, 2795 effects_enable => 1,
2572 effects_volume => 1, 2796 effects_volume => 1,
2573 bgm_enable => 1, 2797 bgm_enable => 1,
2574 bgm_volume => 0.5, 2798 bgm_volume => 0.5,
2575 output_rate => "", 2799 output_rate => "",
2576 pickup => 0, 2800 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2577 inv_sort => "mtime", 2801 inv_sort => "mtime",
2578 default => "profile", # default profile 2802 default => "profile", # default profile
2579 show_tips => 1, 2803 show_tips => 1,
2580 logview_max_par => 1000, 2804 logview_max_par => 1000,
2581 shift_fire_stop => 0, 2805 shift_fire_stop => 0,
2582 ); 2806 uitheme => "wood",
2807 map_shift_x => -24, # arbitrary
2808 map_shift_y => +24, # arbitrary
2583 2809 );
2810
2584 while (my ($k, $v) = each %DEF_CFG) { 2811 while (my ($k, $v) = each %DEF_CFG) {
2585 $CFG->{$k} = $v unless exists $CFG->{$k}; 2812 $CFG->{$k} = $v unless exists $CFG->{$k};
2586 } 2813 }
2587 2814
2588 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2815 my @args = @ARGV;
2816
2817 my $profile = 'default';
2818
2819 for (my $i = 0; $i < @args; $i++) {
2820 if ($args[$i] =~ /^--?profile$/) {
2821 $profile = $args[$i + 1];
2822 splice @args, $i, 2, ();
2823 $i = 0;
2824 } elsif ($args[$i] =~ /^--?h/) {
2825 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2826 exit 0;
2827 }
2828 }
2829
2830 $CFG->{profile}{$profile} ||= {};
2589 $PROFILE = $CFG->{profile}{default}; 2831 $PROFILE = $CFG->{profile}{$profile};
2832 $PROFILE->{host} ||= "gameserver.deliantra.net";
2833
2834 $PROFILE->{host} = $args[0] if @args > 0;
2835 $PROFILE->{user} = $args[1] if @args > 1;
2836 $PROFILE->{password} = $args[2] if @args > 2;
2590 2837
2591 # convert old bindings (only default profile matters) 2838 # convert old bindings (only default profile matters)
2592 if (my $bindings = delete $PROFILE->{bindings}) { 2839 if (my $bindings = delete $PROFILE->{bindings}) {
2593 while (my ($mod, $syms) = each %$bindings) { 2840 while (my ($mod, $syms) = each %$bindings) {
2594 while (my ($sym, $cmds) = each %$syms) { 2841 while (my ($sym, $cmds) = each %$syms) {
2600 } 2847 }
2601 } 2848 }
2602 2849
2603 sdl_init; 2850 sdl_init;
2604 2851
2852 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2853 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2854
2605 { 2855 {
2606 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2856 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2607 DejaVuSans.ttf 2857 DejaVuSans.ttf
2608 DejaVuSansMono.ttf 2858 DejaVuSansMono.ttf
2609 DejaVuSans-Bold.ttf 2859 DejaVuSans-Bold.ttf
2610 DejaVuSansMono-Bold.ttf 2860 DejaVuSansMono-Bold.ttf
2611 DejaVuSans-Oblique.ttf 2861 DejaVuSans-Oblique.ttf
2612 DejaVuSansMono-Oblique.ttf 2862 DejaVuSansMono-Oblique.ttf
2613 DejaVuSans-BoldOblique.ttf 2863 DejaVuSans-BoldOblique.ttf
2614 DejaVuSansMono-BoldOblique.ttf 2864 DejaVuSansMono-BoldOblique.ttf
2865 mona.ttf
2615 ); 2866 );
2616 2867
2617 DC::add_font $_ for @fonts; 2868 DC::add_font $_ for @fonts;
2618 2869
2619 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2870 $FONT_PROP = new_from_file DC::Font $fonts[0];
2620 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2871 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2621 2872
2622 $FONT_PROP->make_default; 2873 $FONT_PROP->make_default;
2623 2874
2646 our $STARTUP_CANCEL = EV::idle sub { 2897 our $STARTUP_CANCEL = EV::idle sub {
2647 undef $::STARTUP_CANCEL; 2898 undef $::STARTUP_CANCEL;
2648 $startup_done->(); 2899 $startup_done->();
2649 }; 2900 };
2650 2901
2902 debug_toggle 0;
2903
2651 delete $SIG{__DIE__}; 2904 delete $SIG{__DIE__};
2652 EV::loop; 2905 EV::loop;
2653 2906
2907 DC::write_cfg if $CFG->{config_autosave};
2908
2654#video_shutdown; 2909 #video_shutdown;
2655#audio_shutdown; 2910 #audio_shutdown;
2911
2656 DC::OpenGL::quit; 2912 DC::OpenGL::quit;
2657 DC::SDL_Quit; 2913 DC::SDL_Quit;
2658 DC::DB::Server::stop; 2914 DC::DB::Server::stop;
2659} 2915}
2660 2916
2664 2920
2665deliantra - A Deliantra MORPG game client 2921deliantra - A Deliantra MORPG game client
2666 2922
2667=head1 SYNOPSIS 2923=head1 SYNOPSIS
2668 2924
2669Just run it - no commandline arguments are supported. 2925 deliantra [--profile name] [host [user [password]]]
2926 deliantra --help
2670 2927
2671=head1 USAGE 2928=head1 USAGE
2672 2929
2673deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2930The deliantra client utilises OpenGL for all UI elements and the game. It
2674be used in fullscreen mode and interactively. 2931is supposed to be used in fullscreen mode and interactively.
2675 2932
2676=head1 DEBUGGING 2933=head1 DEBUGGING
2677 2934
2678
2679CFPLUS_DEBUG - environment variable 2935DELIANTRA_DEBUG - environment variable
2680 2936
2681 1 draw borders around widgets 2937 1 draw borders around widgets
2682 2 add low-level widget info to tooltips 2938 2 add low-level widget info to tooltips
2683 4 show fps 2939 4 show fps
2684 8 suppress tooltips 2940 8 suppress tooltips
2941 16 show bandwidth downstream
2685 2942
2686=head1 AUTHOR 2943=head1 AUTHOR
2687 2944
2688Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2945Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2689 2946

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