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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.62 by root, Fri Aug 22 21:53:07 2008 UTC vs.
Revision 1.110 by root, Mon Apr 12 02:03:33 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
49 } 53 }
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else { 58 } else {
75 # OS X 59 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root; 61 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things 62 chdir $root; # for pango modules, maybe other things
81 } 63 }
82 64
83 unshift @INC, $root; 65 unshift @INC, $root;
84 } 66 }
85} 67}
86 68
87# prepend private library directory 69# prepend private library directory and prepare env
88BEGIN { 70BEGIN {
89 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
90 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
91 if (-d $path) { 73 if (-d $path) {
92 unshift @INC, $path; 74 unshift @INC, $path;
97 79
98# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
99unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
100 if %PAR::LibCache; 82 if %PAR::LibCache;
101 83
102use Time::HiRes 'time';
103use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
104use List::Util qw(max min); 87use List::Util qw(max min);
105 88
106use Deliantra; 89use Deliantra;
107use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
108 91
109use AnyEvent::DNS; 92use AnyEvent::Util ();
110use AnyEvent::Socket (); 93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
111 95
112use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
113 98
114use DC; 99use DC;
115BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } } 100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
116use DC::OpenGL (); 113use DC::OpenGL ();
117use DC::Protocol; 114use DC::Protocol;
118use DC::DB; 115use DC::DB;
119use DC::UI; 116use DC::UI;
120use DC::UI::Canvas; 117use DC::UI::Canvas;
121use DC::UI::Inventory; 118use DC::UI::Inventory;
122use DC::UI::SpellList; 119use DC::UI::SpellList;
123use DC::UI::Dockable; 120use DC::UI::Dockable;
124use DC::UI::Dockbar; 121use DC::UI::Dockbar;
125use DC::UI::MessageWindow;
126use DC::UI::ChatView; 122use DC::UI::ChatView;
127use DC::MessageDistributor; 123use DC::MessageDistributor;
128use DC::Pod; 124use DC::Pod;
129use DC::MapWidget; 125use DC::MapWidget;
130use DC::Macro; 126use DC::Macro;
131 127
132$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
133$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
134 130
135$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
136 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
137}; 134};
138 135
139my $MAX_FPS = 60; 136my $MAX_FPS = 60;
140 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
141our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
142 141
143our $LAST_REFRESH; 142our $LAST_REFRESH;
144our $NOW; 143our $NOW;
145 144
146our $CFG; 145our $CFG;
147our $CONN;
148our $PROFILE; # current profile 146our $PROFILE; # current profile
149our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
148our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
150 149
151our $WANT_REFRESH; 150our $WANT_REFRESH;
152 151
153our $MODE_SLIDER; 152our $MODE_SLIDER;
154our $CAVEAT_LABEL; 153our $CAVEAT_LABEL;
161our $FONTSIZE; 160our $FONTSIZE;
162 161
163our $FONT_PROP; 162our $FONT_PROP;
164our $FONT_FIXED; 163our $FONT_FIXED;
165 164
165our $CONN;
166
166our $MAP; 167our $MAP;
167our $MAPMAP; 168our $MAPMAP;
168our $MAPWIDGET; 169our $MAPWIDGET;
169our $COMPLETER; 170our $COMPLETER;
170our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
171our $METASERVER; 175our $METASERVER;
172our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
173our $QUIT_DIALOG; 177our $QUIT_DIALOG;
174our $HOST_ENTRY; 178our $HOST_ENTRY;
175our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
201our $FLOORBOX; 205our $FLOORBOX;
202our $GAUGES; 206our $GAUGES;
203our $STATWIDS; 207our $STATWIDS;
204 208
205our $SDL_ACTIVE; 209our $SDL_ACTIVE;
206our %SDL_CB; 210our @SDL_CB;
207 211
208our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
209our $STATUSBOX; 213our $STATUSBOX;
210our $MODBOX; 214our $MODBOX;
211our $DEBUG_STATUS; 215our $DEBUG_STATUS;
212 216
213our $INV; 217our $INV;
214our $INVR; 218our $INVR;
215our $INVR_HB; 219our $INVR_HB;
220
221#############################################################################
222
223# write a crash message blockingly to the socket, if possible
224# this is a bit too complicated for my tastes, but it was easy.
225*crash = sub($;$) {
226 my ($msg, $backtrace) = @_;
227
228 warn $msg;
229
230 return unless $CONN;
231
232 my $fh = $CONN->{fh}
233 or return;
234
235 my $buf = delete $CONN->{wbuf};
236
237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
238
239 AnyEvent::Util::fh_nonblocking $fh, 0;
240 syswrite $fh, $buf;
241 AnyEvent::Util::fh_nonblocking $fh, 1;
242
243 $msg =~ s/\s+$//;
244
245 # backtrace as second step, in case it crashes, too
246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
247 if $backtrace;
248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
216 260
217############################################################################# 261#############################################################################
218 262
219sub status { 263sub status {
220 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
302 or return; 346 or return;
303 347
304 $meta->{data} 348 $meta->{data}
305 or return; 349 or return;
306 350
307 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
308 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
309 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
310 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
311 &audio_music_push ($face); 355 &audio_music_push ($face);
312 } 356 }
313 } else { 357 } else {
314 # fetch from database 358 # fetch from database
315 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
316 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
317 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
318 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
319 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
320 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
321 365
322 audio_sound_push ($face); 366 audio_sound_push ($face);
323 }; 367 };
370 414
371 audio_music_update_volume; 415 audio_music_update_volume;
372 416
373 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
374 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
375 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
376 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
377 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
378 425
379 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
380 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
381 428
382 my $NOW = time; 429 my $NOW = time;
383 430
384 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
385 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
494 sub audio_tab_update; 541 sub audio_tab_update;
495 audio_tab_update; 542 audio_tab_update;
496} 543}
497 544
498sub audio_shutdown { 545sub audio_shutdown {
546 if ($SDL_MIXER) {
547 DC::MixMusic::halt;
548 DC::Mix_AllocateChannels 0;
549 }
550
499 undef $MUSIC_PLAYER; 551 undef $MUSIC_PLAYER;
500 undef $MUSIC_PLAYING_META; 552 undef $MUSIC_PLAYING_META;
501 undef $MUSIC_PLAYING_DATA; 553 undef $MUSIC_PLAYING_DATA;
502 554
503 $MUSIC_WANT = []; 555 $MUSIC_WANT = [];
743} 795}
744 796
745sub dc_connect { 797sub dc_connect {
746 my ($host, $port) = @_; 798 my ($host, $port) = @_;
747 799
748 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 800 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
801 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
749 802
750 $CONN = 803 $CONN =
751 new DC::Protocol 804 new DC::Protocol
752 host => $host, 805 host => $host,
753 port => $port, 806 port => $port,
754 user => $PROFILE->{user}, 807 user => $PROFILE->{user},
755 pass => $PROFILE->{password}, 808 pass => $PROFILE->{password},
756 mapw => $mapsize, 809 mapw => $mapw,
757 maph => $mapsize, 810 maph => $maph,
758 811
812 c_version => {
813 client => "deliantra",
759 client => "$DC::VERSION $] $^O", 814 clientver => $DC::VERSION,
815 gl_vendor => DC::OpenGL::gl_vendor,
816 gl_version => DC::OpenGL::gl_version,
817 },
760 818
761 map_widget => $MAPWIDGET, 819 map_widget => $MAPWIDGET,
762 statusbox => $STATUSBOX, 820 statusbox => $STATUSBOX,
763 map => $MAP, 821 map => $MAP,
764 mapmap => $MAPMAP, 822 mapmap => $MAPMAP,
770 828
771 on_connect => sub { 829 on_connect => sub {
772 if ($_[0]) { 830 if ($_[0]) {
773 DC::lowdelay fileno $CONN->{fh}; 831 DC::lowdelay fileno $CONN->{fh};
774 832
775 status "login successful"; 833 status "successfully connected to the server";
776 } else { 834 } else {
777 undef $CONN; 835 undef $CONN;
778 status "unable to connect: $!"; 836 status "unable to connect: $!";
779 stop_game(); 837 stop_game();
780 } 838 }
782 ; 840 ;
783} 841}
784 842
785sub start_game { 843sub start_game {
786 status "logging in..."; 844 status "logging in...";
845
846 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
847 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
848 or return status "$server: unable to parse server address, try an empty field.";
787 849
788 $LOGIN_BUTTON->set_text ("Logout"); 850 $LOGIN_BUTTON->set_text ("Logout");
789 $SETUP_DIALOG->hide; 851 $SETUP_DIALOG->hide;
790
791 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
792 852
793 $MAP = new DC::Map; 853 $MAP = new DC::Map;
794 854
795 # hack to make SURE we find the IP address all right 855 # hack to make SURE we find the IP address all right
796 # can be removed once AnyEvent::DNS is proven stable. 856 # can be removed once AnyEvent::DNS is proven stable.
797 if ($host eq "gameserver.deliantra.net") { 857 if ($host eq "gameserver.deliantra.net") {
798 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 858 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
799 if ($_[0] ne "80.101.114.108") { # Perl 859 if ($_[0] ne "80.101.114.108") { # Perl
860 status "dns failure, trying differently";
861 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
862 unless (defined $host) {
800 status "dns failure, using hardcoded address"; 863 status "dns failure, using hardcoded address";
801 $host = "129.13.162.95"; 864 $host = "129.13.162.95";
865 }
802 } 866 }
803 867
804 dc_connect $host, $port; 868 dc_connect $host, $port;
805 }; 869 };
806 } else { 870 } else {
807 dc_connect $host, $port; 871 dc_connect $host, $port;
808 } 872 }
809} 873}
810 874
811sub stop_game { 875sub stop_game {
876 crash "stop_game";
877
812 $LOGIN_BUTTON->set_text ("Login / Register"); 878 $LOGIN_BUTTON->set_text ("Login / Register");
813 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 879 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
814 $SETUP_DIALOG->show; 880 $SETUP_DIALOG->show;
815 $PL_WINDOW->hide; 881 $PL_WINDOW->hide;
816 $SPELL_LIST->clear_spells; 882 $SPELL_LIST->clear_spells;
830} 896}
831 897
832sub graphics_setup { 898sub graphics_setup {
833 my $vbox = new DC::UI::VBox; 899 my $vbox = new DC::UI::VBox;
834 900
901 {
902 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
903
835 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 904 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
836 905
837 my $row = 0; 906 my $row = 0;
838 907
839 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
840 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 909 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
841 can_events => 1, 910 can_events => 1,
842 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 911 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
843 912
844 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); 913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
845 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, 914 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
846 can_events => 1, 915 can_events => 1,
847 tooltip => "This field shows any known issues with your config or driver, such as " 916 tooltip => "This field shows any known issues with your config or driver, such as "
848 . "a non-accelerated display format. You can try to work around these issues " 917 . "a non-accelerated display format. You can try to work around these issues "
849 . "by selecting a different video mode, changing the settings below or " 918 . "by selecting a different video mode, changing the settings below or "
850 . "by installing the right driver for your graphics card."); 919 . "by installing the right driver for your graphics card.");
851 920
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
922 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
923 value => $CFG->{uitheme},
924 options => [
925 [wood => "Wood (the default)"],
926 [plain => "Plain (very)"],
927 [blue => "Blue (dark)"],
928 [metal => "Metal (light)"],
929 ],
930 tooltip => "Choose the User Interface theme that you like most :)",
931 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
932 );
933
852 my $vidmode_tooltip = 934 my $vidmode_tooltip =
853 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 935 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
854 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 936 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
855 937
856 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 938 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
857 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 939 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
858 940
859 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 941 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
942 c_rescale => 1,
860 force_w => $WIDTH * 0.1, expand => 1, 943 force_w => $WIDTH * 0.1, expand => 1,
861 range => [ ($CFG->{sdl_mode}) x 3 ], 944 range => [ ($CFG->{sdl_mode}) x 3 ],
862 tooltip => $vidmode_tooltip); 945 tooltip => $vidmode_tooltip);
863 $hbox->add (my $mode_label = new DC::UI::Label 946 $hbox->add (my $mode_label = new DC::UI::Label
864 height => 0.8, template => "9999x9999@9+9", 947 height => 0.8, template => "9999x9999@9+9",
865 can_events => 1, tooltip => $vidmode_tooltip); 948 can_events => 1, tooltip => $vidmode_tooltip);
866 949
867 $MODE_SLIDER->connect (changed => sub { 950 $MODE_SLIDER->connect (changed => sub {
868 my ($self, $value) = @_;
869
870 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
871 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
872 });
873 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
874
875 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
876 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
877 state => $CFG->{fullscreen},
878 tooltip => "Bring the client into fullscreen mode.",
879 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
880 );
881
882 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
883 $table->add_at (1, $row++, new DC::UI::CheckBox
884 state => $CFG->{force_opengl11},
885 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
886 . "higher memory usage and slower performance. It will, however, help tremendously on "
887 . "cards that claim to support a feature but fall back to software rendering. "
888 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
889 . "but cards and drivers from other vendors (ATI) are often just as bad. "
890 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
891 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
892 );
893
894 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
895 $table->add_at (1, $row++, new DC::UI::CheckBox
896 state => $CFG->{disable_alpha},
897 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
898 . "by disabling a number of textures and transparency effects. Normally, these "
899 . "effects do not cost a lot of resources, but some graphics cards might fall "
900 . "back to etxremely slow rendering if this is enabled. If disabling this option "
901 . "noticably improves the framerate of the client please report this! "
902 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
903 on_changed => sub {
904 my ($self, $value) = @_; 951 my ($self, $value) = @_;
952
953 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
954 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
955 });
956 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
957
958 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
959 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
960 state => $CFG->{fullscreen},
961 tooltip => "Bring the client into fullscreen mode.",
962 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
963 );
964
965 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
966 $table->add_at (1, $row++, new DC::UI::CheckBox
967 state => $CFG->{force_opengl11},
968 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
969 . "higher memory usage and slower performance. It will, however, help tremendously on "
970 . "cards that claim to support a feature but fall back to software rendering. "
971 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
972 . "but cards and drivers from other vendors (ATI) are often just as bad. "
973 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
974 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
975 );
976
977 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
978 $table->add_at (1, $row++, new DC::UI::CheckBox
979 state => $CFG->{disable_alpha},
980 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
981 . "by disabling a number of textures and transparency effects. Normally, these "
982 . "effects do not cost a lot of resources, but some graphics cards might fall "
983 . "back to extremely slow rendering if this is enabled. If disabling this option "
984 . "noticably improves the framerate of the client please report this! "
985 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
986 on_changed => sub {
987 my ($self, $value) = @_;
905 $CFG->{disable_alpha} = $value; 988 $CFG->{disable_alpha} = $value;
906 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes 989 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
990 0
907 0 991 }
908 } 992 );
909 );
910 993
911 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 994 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
912 $table->add_at (1, $row++, new DC::UI::CheckBox 995 $table->add_at (1, $row++, new DC::UI::CheckBox
913 state => $CFG->{texture_compression}, 996 state => $CFG->{texture_compression},
914 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 997 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
915 . "will save a lot of memory and increase performance. The compression algorithm " 998 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
916 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 999 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
917 . "forced OpenGL 1.1 mode.", 1000 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
918 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 1001 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
919 ); 1002 );
920 1003
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 1004 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
922 $table->add_at (1, $row++, new DC::UI::CheckBox 1005 $table->add_at (1, $row++, new DC::UI::CheckBox
923 state => $CFG->{fast}, 1006 state => $CFG->{fast},
924 tooltip => "Lower the visual quality considerably to speed up rendering.", 1007 tooltip => "Lower the visual quality considerably to speed up rendering.",
925 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1008 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
926 ); 1009 );
927 1010
928 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1011 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
929 $table->add_at (1, $row++, new DC::UI::Slider 1012 $table->add_at (1, $row++, new DC::UI::Slider
930 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1013 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
931 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1014 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
932 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1015 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
933 ); 1016 );
934 1017
935 $table->add_at (1, $row++, new DC::UI::Button 1018 $table->add_at (1, $row++, new DC::UI::Button
936 expand => 1, text => "Apply", 1019 expand => 1, text => "Apply",
937 tooltip => "Apply the video settings above.", 1020 tooltip => "Apply the video settings above.",
938 on_activate => sub { 1021 on_activate => sub {
939 video_shutdown (); 1022 video_shutdown ();
940 video_init (); 1023 video_init ();
1024 0
941 0 1025 }
942 } 1026 );
943 ); 1027 }
944 1028
1029 {
1030 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1031
1032 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1033
1034 my $row = 0;
945 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); 1035 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
946 $table->add_at (1, $row++, new DC::UI::CheckBox 1036 $table->add_at (1, $row++, new DC::UI::CheckBox
947 state => $CFG->{smooth_movement}, 1037 state => $CFG->{smooth_movement},
948 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. " 1038 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
949 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1039 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
950 . "then disable this option. Changes take effect immdiately.", 1040 . "then disable this option. Changes take effect immdiately.",
951 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1041 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
952 ); 1042 );
953 1043
1044 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1045 $table->add_at (1, $row++, new DC::UI::CheckBox
1046 state => $CFG->{smooth_transitions},
1047 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1048 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1049 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1050 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1051 );
1052
1053
954 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1054 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
955 $table->add_at (1, $row++, new DC::UI::Slider 1055 $table->add_at (1, $row++, new DC::UI::Slider
956 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1056 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
957 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1057 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
958 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1058 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
959 ); 1059 );
960 1060
961 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1061 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
962 $table->add_at (1, $row++, new DC::UI::CheckBox 1062 $table->add_at (1, $row++, new DC::UI::CheckBox
963 state => $CFG->{map_smoothing}, 1063 state => $CFG->{map_smoothing},
964 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1064 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
965 . "This increases load on the graphics subsystem and works only with TRT servers. " 1065 . "This increases load on the graphics subsystem and works only with TRT servers. "
966 . "Changes take effect at next login only.", 1066 . "Changes take effect at next login only.",
967 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1067 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
968 ); 1068 );
969 1069
970 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1070 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
971 $table->add_at (1, $row++, new DC::UI::CheckBox 1071 $table->add_at (1, $row++, new DC::UI::CheckBox
972 state => $CFG->{fow_enable}, 1072 state => $CFG->{fow_enable},
973 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1073 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
974 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1074 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
975 ); 1075 );
976 1076
1077 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1078 $table->add_at (1, $row++, new DC::UI::ImageButton
1079 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1080 bg => [0.3, 0.3, 0.2],
1081 force_w => 64,
1082 force_h => 64,
1083 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1084 on_activate => sub {
1085 my ($self) = @_;
1086 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1087 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1088 $MAPWIDGET->update;
1089 }
1090 );
1091
977 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1092 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
978 $table->add_at (1, $row++, new DC::UI::Slider 1093 $table->add_at (1, $row++, new DC::UI::Slider
979 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1094 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
980 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1095 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
981 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1096 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
982 ); 1097 );
983 1098
984 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1099 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
985 $table->add_at (1, $row++, new DC::UI::Slider 1100 $table->add_at (1, $row++, new DC::UI::Slider
986 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1101 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
987 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1102 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
988 . "but you still need to press apply to correctly re-layout the widget.", 1103 . "but you still need to press apply to correctly re-layout the widget.",
989 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1104 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
990 ); 1105 );
991 1106
992 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1107 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
993 $table->add_at (1, $row++, new DC::UI::Slider 1108 $table->add_at (1, $row++, new DC::UI::Slider
994 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1109 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
995 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1110 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
996 on_changed => sub { 1111 on_changed => sub {
997 $CFG->{gauge_fontsize} = $_[1]; 1112 $CFG->{gauge_fontsize} = $_[1];
998 &set_gauge_window_fontsize; 1113 &set_gauge_window_fontsize;
1114 0
999 0 1115 }
1000 } 1116 );
1001 );
1002 1117
1003 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1118 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1004 $table->add_at (1, $row++, new DC::UI::Slider 1119 $table->add_at (1, $row++, new DC::UI::Slider
1005 range => [$CFG->{gauge_size}, 0.2, 0.8], 1120 range => [$CFG->{gauge_size}, 0.2, 0.8],
1006 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1121 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1007 on_changed => sub { 1122 on_changed => sub {
1008 $CFG->{gauge_size} = $_[1]; 1123 $CFG->{gauge_size} = $_[1];
1009 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1124 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1125 0
1010 0 1126 }
1011 } 1127 );
1012 ); 1128 }
1013 1129
1014 $vbox 1130 $vbox
1015} 1131}
1016 1132
1017our $AUDIO_HW_CHUNKSIZE; 1133our $AUDIO_HW_CHUNKSIZE;
1030 1146
1031 my $text = !$freq 1147 my $text = !$freq
1032 ? "audio is off" 1148 ? "audio is off"
1033 : "audio is enabled\n" 1149 : "audio is enabled\n"
1034 . "frequency (Hz): $freq\n" 1150 . "frequency (Hz): $freq\n"
1035 . "channels: $chans"; 1151 . "channels: $chans\n"
1152 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1153 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1036 1154
1037 $AUDIO_INFO->set_text ($text); 1155 $AUDIO_INFO->set_text ($text);
1038} 1156}
1039 1157
1040sub audio_setup { 1158sub audio_setup {
1069 ); 1187 );
1070 1188
1071 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); 1189 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1072 $table->add_at (1, $row, new DC::UI::CheckBox 1190 $table->add_at (1, $row, new DC::UI::CheckBox
1073 expand => 1, state => $CFG->{bgm_enable}, 1191 expand => 1, state => $CFG->{bgm_enable},
1074 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 1192 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1075 on_changed => sub { 1193 on_changed => sub {
1076 $CFG->{bgm_enable} = $_[1]; 1194 $CFG->{bgm_enable} = $_[1];
1077 $CONN->update_fx_want if $CONN; 1195 $CONN->update_fx_want if $CONN;
1078 audio_music_push; 1196 audio_music_push;
1079 1 1197 1
1180} 1298}
1181 1299
1182sub make_gauge_window { 1300sub make_gauge_window {
1183 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1301 my $gh = int $HEIGHT * $CFG->{gauge_size};
1184 1302
1185 my $win = new DC::UI::Frame ( 1303 $GAUGES->{win} = my $win = new DC::UI::Frame (
1186 force_x => 0, 1304 force_x => 0,
1187 force_y => "max", 1305 force_y => "max",
1188 force_w => $WIDTH, 1306 force_w => $WIDTH,
1189 force_h => $gh, 1307 force_h => $gh,
1190 ); 1308 );
1206 (new DC::UI::Empty expand => 1), 1324 (new DC::UI::Empty expand => 1),
1207 (my $hb = new DC::UI::HBox), 1325 (my $hb = new DC::UI::HBox),
1208 ], 1326 ],
1209 ); 1327 );
1210 1328
1211 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1329 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1212 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1330 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1213 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1331 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1214 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1332 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1215
1216 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1217 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1218 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1219 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1220
1221 $GAUGES = {
1222 exp => $exp, prg => $prg, sklprg => $sklprg,
1223 win => $win, range => $rng,
1224 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1225 };
1226 1333
1227 &set_gauge_window_fontsize; 1334 &set_gauge_window_fontsize;
1228 1335
1229 $win 1336 $win
1337}
1338
1339our $BW_WATCHER;
1340
1341sub debug_toggle($) {
1342 $DELIANTRA_DEBUG ^= $_[0];
1343
1344 if ($DELIANTRA_DEBUG & 16) {
1345 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1346 return unless $CONN;
1347 debug sprintf "%.2gKB/s", $CONN->{octets_in} / 1e3;
1348 $CONN->{octets_in} = 0;
1349 };
1350 } else {
1351 undef $BW_WATCHER;
1352 }
1353
1230} 1354}
1231 1355
1232sub debug_setup { 1356sub debug_setup {
1233 my $table = new DC::UI::Table; 1357 my $table = new DC::UI::Table;
1234 1358
1235 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); 1359 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1236 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); 1360 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1237 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); 1361 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1238 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); 1362 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1239 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); 1363 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1240 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); 1364 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1241 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); 1365 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1242 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); 1366 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1367 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1368 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1369
1243 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); 1370 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1244
1245 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# 1371 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1246 1372
1247 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); 1373 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1248 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); 1374 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1249 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); 1375 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1250 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); 1376 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1571 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1697 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1572 ); 1698 );
1573 1699
1574 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1700 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1575 $table->add_at (1, 4, new DC::UI::Entry 1701 $table->add_at (1, 4, new DC::UI::Entry
1576 text => $CFG->{profile}{default}{user}, 1702 text => $PROFILE->{user},
1577 tooltip => "The name of your character on the server.", 1703 tooltip => "The name of your character on the server. The name is case-sensitive!",
1578 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1704 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1579 ); 1705 );
1580 1706
1581 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1707 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1582 $table->add_at (1, 5, new DC::UI::Entry 1708 $table->add_at (1, 5, new DC::UI::Entry
1583 text => $CFG->{profile}{default}{password}, 1709 text => $PROFILE->{password},
1584 hidden => 1, 1710 hidden => 1,
1585 tooltip => "The password for your character.", 1711 tooltip => "The password for your character.",
1586 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1712 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1587 ); 1713 );
1588 1714
1589 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1715 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1590 expand => 1, 1716 expand => 1,
1591 text => "Login / Register", 1717 text => "Login / Register",
1597 }, 1723 },
1598 ); 1724 );
1599 1725
1600 $vbox->add (new DC::UI::FancyFrame 1726 $vbox->add (new DC::UI::FancyFrame
1601 label => "How to Play", 1727 label => "How to Play",
1602 min_h => 200, 1728 min_h => 240,
1603 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1729 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1604 markup => 1730 markup =>
1605 "First select a suitable video resolution in the Graphics tab, above.\n\n" 1731 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1606 . "Then register a new account (or use an existing one if you have one). " 1732 . "Then register a new account (or use an existing one if you have one). "
1607 . "To register an account, choose a username that hasn't been taken yet (just guess) and " 1733 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1608 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1734 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1609 ), 1735 ),
1610 ); 1736 );
1627 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1753 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1628 1754
1629 $vbox->add ( 1755 $vbox->add (
1630 $HOST_ENTRY = new DC::UI::Entry 1756 $HOST_ENTRY = new DC::UI::Entry
1631 expand => 1, 1757 expand => 1,
1632 text => $CFG->{profile}{default}{host}, 1758 text => $PROFILE->{host},
1633 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1759 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1634 on_changed => sub { 1760 on_changed => sub {
1635 my ($self, $value) = @_; 1761 my ($self, $value) = @_;
1636 $CFG->{profile}{default}{host} = $value; 1762 $PROFILE->{host} = $value;
1637 1 1763 1
1638 } 1764 }
1639 ); 1765 );
1640 1766
1641 if (0) { #d# disabled 1767 if (0) { #d# disabled
1684 1810
1685 my $row = 0; 1811 my $row = 0;
1686 1812
1687 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1813 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1688 $table->add_at (1, $row++, new DC::UI::CheckBox 1814 $table->add_at (1, $row++, new DC::UI::CheckBox
1815 c_colspan => 2,
1689 state => $CFG->{show_tips}, 1816 state => $CFG->{show_tips},
1690 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1817 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1691 on_changed => sub { 1818 on_changed => sub {
1692 my ($self, $value) = @_; 1819 my ($self, $value) = @_;
1693 $CFG->{show_tips} = $value; 1820 $CFG->{show_tips} = $value;
1695 } 1822 }
1696 ); 1823 );
1697 1824
1698 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1825 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1699 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1826 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1827 c_colspan => 2,
1700 text => $CFG->{logview_max_par}, 1828 text => $CFG->{logview_max_par},
1701 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1829 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1702 . "sends more messages than this number, older messages get removed to save memory and " 1830 . "sends more messages than this number, older messages get removed to save memory and "
1703 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1831 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1704 on_changed => sub { 1832 on_changed => sub {
1706 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1834 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1707 0 1835 0
1708 }, 1836 },
1709 ); 1837 );
1710 1838
1839 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1840 $table->add_at (1, $row, new DC::UI::CheckBox
1841 state => $CFG->{config_autosave},
1842 tooltip => "Normally, configuration settings and the user interface layout "
1843 . "are saved on client exit. You can disable this behaviour by "
1844 . "unchecking this checkbox.",
1845 on_changed => sub {
1846 my ($self, $value) = @_;
1847 $CFG->{config_autosave} = $value;
1848 0
1849 }
1850 );
1851 $table->add_at (2, $row++, new DC::UI::Button
1852 text => "Save Now",
1853 tooltip => "Use this to manually save configuration and UI layout when "
1854 . "autosave is disabled.",
1855 on_activate => sub {
1856 DC::write_cfg;
1857 0
1858 }
1859 );
1860
1711 $table 1861 $table
1712} 1862}
1713 1863
1714sub autopickup_setup { 1864sub autopickup_setup {
1715 my $r = new DC::UI::ScrolledWindow ( 1865 my $r = new DC::UI::ScrolledWindow (
1721 col_expand => [0, 1, 0, 1], 1871 col_expand => [0, 1, 0, 1],
1722 ); 1872 );
1723 1873
1724 for ( 1874 for (
1725 ["General", 0, 0, 1875 ["General", 0, 0,
1726 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1727 ["Inhibit autopickup" => PICKUP_INHIBIT], 1876# ["Inhibit autopickup" => PICKUP_INHIBIT],
1728 ["Stop before pickup" => PICKUP_STOP], 1877 ["Stop before pickup" => PICKUP_STOP],
1729 ["Debug autopickup" => PICKUP_DEBUG], 1878 ["Debug autopickup" => PICKUP_DEBUG],
1730 ], 1879 ],
1731 ["Weapons", 0, 6, 1880 ["Weapons", 0, 6,
1732 ["All weapons" => PICKUP_ALLWEAPON], 1881 ["All weapons" => PICKUP_ALLWEAPON],
1780 $::CFG->{pickup} |= $mask; 1929 $::CFG->{pickup} |= $mask;
1781 } else { 1930 } else {
1782 $::CFG->{pickup} &= ~$mask; 1931 $::CFG->{pickup} &= ~$mask;
1783 } 1932 }
1784 1933
1785 $::CONN->send_command ("pickup $::CFG->{pickup}") 1934 $::CONN->send_pickup ($::CFG->{pickup})
1786 if defined $::CONN; 1935 if defined $::CONN;
1787 1936
1788 0 1937 0
1789 }); 1938 });
1790 1939
1807 }); 1956 });
1808 1957
1809 $table->add_at (3, 18, new DC::UI::Button 1958 $table->add_at (3, 18, new DC::UI::Button
1810 text => "set", 1959 text => "set",
1811 on_activate => sub { 1960 on_activate => sub {
1812 $::CONN->send_command ("pickup $::CFG->{pickup}") 1961 $::CONN->send_pickup ($::CFG->{pickup})
1813 if defined $::CONN; 1962 if defined $::CONN;
1814 0 1963 0
1815 }); 1964 });
1816 1965
1817 $r 1966 $r
1818} 1967}
1819 1968
1820my %SORT_ORDER = ( 1969my %SORT_ORDER = (
1821 type => sub { 1970 type => sub {
1971 use sort 'stable';
1822 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ 1972 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1823 }, 1973 },
1824 mtime => sub { 1974 mtime => sub {
1975 use sort 'stable';
1825 my $NOW = time; 1976 my $NOW = time;
1826 sort { 1977 sort {
1827 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1978 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1828 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1979 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1829 1980
1830 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 1981 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1831 or $btime <=> $atime 1982 or $btime <=> $atime
1832 or $a->{type} <=> $b->{type} 1983 or $a->{type} <=> $b->{type}
1833 } @_ 1984 } @_
1834 }, 1985 },
1835 weight => sub { sort { 1986 weight => sub {
1987 use sort 'stable';
1988 sort {
1836 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 1989 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1837 or $a->{type} <=> $b->{type} 1990 or $a->{type} <=> $b->{type}
1838 } @_ }, 1991 } @_
1992 },
1839); 1993);
1840 1994
1841sub inventory_widget { 1995sub inventory_widget {
1842 my $hb = new DC::UI::HBox homogeneous => 1; 1996 my $hb = new DC::UI::HBox homogeneous => 1;
1843 1997
1930 $PL_NOTEBOOK->set_current_page ($widget); 2084 $PL_NOTEBOOK->set_current_page ($widget);
1931 $PL_WINDOW->show; 2085 $PL_WINDOW->show;
1932 } 2086 }
1933} 2087}
1934 2088
1935sub player_window { 2089sub make_playerbook {
1936 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2090 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1937 x => "center", 2091 x => "center",
1938 y => "center", 2092 y => "center",
1939 force_w => $WIDTH * 9/10, 2093 force_w => $WIDTH * 9/10,
1940 force_h => $HEIGHT * 9/10, 2094 force_h => $HEIGHT * 9/10,
1974 "License, Author and Source info for media sent by the server."); 2128 "License, Author and Source info for media sent by the server.");
1975 2129
1976 $ntb->set_current_page ($INVENTORY_PAGE); 2130 $ntb->set_current_page ($INVENTORY_PAGE);
1977 2131
1978 $plwin->add ($ntb); 2132 $plwin->add ($ntb);
1979 $plwin
1980} 2133}
1981 2134
1982sub keyboard_setup { 2135sub keyboard_setup {
1983 DC::Macro::keyboard_setup 2136 DC::Macro::keyboard_setup
1984} 2137}
1985 2138
1986sub help_window { 2139sub make_help_window {
1987 my $win = new DC::UI::Toplevel 2140 my $win = new DC::UI::Toplevel
1988 x => 'center', 2141 x => 'center',
1989 y => 'center', 2142 y => 'center',
1990 z => 4, 2143 z => 4,
1991 name => 'doc_browser', 2144 name => 'doc_browser',
2080 2233
2081 $load_node->((DC::Pod::find @path)[0]); 2234 $load_node->((DC::Pod::find @path)[0]);
2082 $win->show; 2235 $win->show;
2083 }; 2236 };
2084 2237
2085 $win 2238 $HELP_WINDOW = $win;
2086}
2087
2088sub open_string_query {
2089 my ($title, $cb, $txt, $tooltip) = @_;
2090 my $dialog = new DC::UI::Toplevel
2091 x => "center",
2092 y => "center",
2093 z => 50,
2094 force_w => $WIDTH * 4/5,
2095 title => $title;
2096
2097 $dialog->add (
2098 my $e = new DC::UI::Entry
2099 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2100 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2101 tooltip => $tooltip
2102 );
2103
2104 $e->grab_focus;
2105 $e->set_text ($txt) if $txt;
2106 $dialog->show;
2107} 2239}
2108 2240
2109sub open_quit_dialog { 2241sub open_quit_dialog {
2110 unless ($QUIT_DIALOG) { 2242 unless ($QUIT_DIALOG) {
2111 $QUIT_DIALOG = new DC::UI::Toplevel 2243 $QUIT_DIALOG = new DC::UI::Toplevel
2133 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2265 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2134 ); 2266 );
2135 $hb->add (new DC::UI::Button 2267 $hb->add (new DC::UI::Button
2136 text => "Quit anyway", 2268 text => "Quit anyway",
2137 expand => 1, 2269 expand => 1,
2138 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2270 on_activate => sub {
2271 crash "Quit anyway";
2272 EV::unloop EV::UNLOOP_ALL;
2273 },
2139 ); 2274 );
2140 } 2275 }
2141 2276
2142 $QUIT_DIALOG->show; 2277 $QUIT_DIALOG->show;
2143 $QUIT_DIALOG->grab_focus; 2278 $QUIT_DIALOG->grab_focus;
2279}
2280
2281sub make_menubar {
2282 $MENUFRAME = new DC::UI::Toplevel
2283 border => 0,
2284 force_x => 0,
2285 force_y => 0,
2286 force_w => $::WIDTH,
2287 child => ($MENUBAR = new DC::UI::HBox),
2288 ;
2289
2290 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2291
2292 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2293 make_gauge_window->show;
2294
2295# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2296# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2297
2298 make_playerbook;
2299
2300 $MENUPOPUP = DC::UI::Menu->new (items => [
2301 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2302 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2303 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2304 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2305 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2306 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2307 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2308 ["Quit…" , sub {
2309 if ($CONN) {
2310 open_quit_dialog;
2311 } else {
2312 EV::unloop EV::UNLOOP_ALL;
2313 }
2314 }],
2315 ]);
2316
2317 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2318 tooltip => "Shows the main menu",
2319 on_button_down => sub {
2320 my ($self, $ev) = @_;
2321 local $ev->{x} = 0;
2322 local $ev->{y} = 0;
2323 $MENUPOPUP->popup ($ev);
2324 },
2325 );
2326
2327 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2328 padding_x => 6,
2329 padding_y => 3,
2330 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2331 template => " Exp: 888,888,888,888 (lvl 188) ",
2332 );
2333
2334 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2335 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2336 . "will automatically pick up items as defined by your item pickup settings "
2337 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2338 . "disable autopickup by disabling this checkbox.",
2339 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2340 on_changed => sub {
2341 my ($self, $value) = @_;
2342 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2343 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2344 $CONN->send_pickup ($CFG->{pickup})
2345 if $CONN;
2346 },
2347 );
2348
2349 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2350 c_rescale => 1,
2351 padding_x => 6,
2352 padding_y => 3,
2353 force_w => $::WIDTH * 0.2,
2354 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2355 template => "two handed weapons 99%",
2356 );
2357
2358 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2359 expand => 1,
2360 align => 1, can_hover => 1, can_events => 1,
2361 text => "Range and Combat Slots",
2362 tooltip => "#stat_ranged",
2363 );
2364
2365 $MENUFRAME->show;
2366}
2367
2368sub open_string_query {
2369 my ($title, $cb, $txt, $tooltip) = @_;
2370 my $dialog = new DC::UI::Toplevel
2371 x => "center",
2372 y => "center",
2373 z => 50,
2374 force_w => $WIDTH * 4/5,
2375 title => $title;
2376
2377 $dialog->add (
2378 my $e = new DC::UI::Entry
2379 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2380 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2381 tooltip => $tooltip
2382 );
2383
2384 $e->grab_focus;
2385 $e->set_text ($txt) if $txt;
2386 $dialog->show;
2144} 2387}
2145 2388
2146sub show_tip_of_the_day { 2389sub show_tip_of_the_day {
2147 # find all tips 2390 # find all tips
2148 my @tod = DC::Pod::find tip_of_the_day => "*"; 2391 my @tod = DC::Pod::find tip_of_the_day => "*";
2201 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE 2444 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2202 and die "SDL::Init failed!\n"; 2445 and die "SDL::Init failed!\n";
2203} 2446}
2204 2447
2205sub video_init { 2448sub video_init {
2449 DC::set_theme $CFG->{uitheme};
2450
2206 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2451 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2207 $SDL_REINIT = 0; 2452 $SDL_REINIT = 0;
2208 2453
2209 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8; 2454 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2210 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES; 2455 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2214 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2459 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2215 2460
2216 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) { 2461 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2217 $CFG->{sdl_mode} = 0; # lowest resolution by default 2462 $CFG->{sdl_mode} = 0; # lowest resolution by default
2218 2463
2219 # now choose biggets mode <= 1024x768 2464 # now choose biggest mode <= 1024x768
2220 for (0 .. $#SDL_MODES) { 2465 for (0 .. $#SDL_MODES) {
2221 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) { 2466 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2222 $CFG->{sdl_mode} = $_; 2467 $CFG->{sdl_mode} = $_;
2223 } 2468 }
2224 } 2469 }
2266 2511
2267 $DEBUG_STATUS = new DC::UI::Label 2512 $DEBUG_STATUS = new DC::UI::Label
2268 padding => 0, 2513 padding => 0,
2269 z => 100, 2514 z => 100,
2270 force_x => "max", 2515 force_x => "max",
2271 force_y => 0; 2516 force_y => 20;
2272 $DEBUG_STATUS->show; 2517 $DEBUG_STATUS->show;
2273 2518
2274 $STATUSBOX = new DC::UI::Statusbox; 2519 $STATUSBOX = new DC::UI::Statusbox;
2275 2520
2276 $MODBOX = new DC::UI::Label 2521 $MODBOX = new DC::UI::Label
2287 2532
2288 (new DC::UI::Frame 2533 (new DC::UI::Frame
2289 bg => [0, 0, 0, 0.4], 2534 bg => [0, 0, 0, 0.4],
2290 force_x => 0, 2535 force_x => 0,
2291 force_y => "max", 2536 force_y => "max",
2292 child => (my $LR = new DC::UI::VBox), 2537 child => (my $LL = new DC::UI::VBox),
2293 )->show; 2538 )->show;
2294 2539
2295 $LR->add ($STATUSBOX); 2540 $LL->add ($STATUSBOX);
2296 $LR->add ($MODBOX); 2541 $LL->add ($MODBOX);
2297 $LR->add (new DC::UI::Label 2542 $LL->add (new DC::UI::Label
2298 align => 0, 2543 align => 0,
2299 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2544 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2300 fontsize => 0.5, 2545 fontsize => 0.5,
2301 fg => [1, 1, 0, 0.7], 2546 fg => [1, 1, 0, 0.7],
2302 ); 2547 );
2303 2548
2304 DC::UI::Toplevel->new ( 2549 DC::UI::Toplevel->new (
2305 title => "Minimap", 2550 title => "Minimap",
2306 name => "mapmap", 2551 name => "mapmap",
2307 x => 0, 2552 x => 0,
2308 y => $FONTSIZE + 8, 2553 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2309 border_bg => [1, 1, 1, 192/255], 2554 border_bg => [1, 1, 1, 192/255],
2310 bg => [1, 1, 1, 0], 2555 bg => [1, 1, 1, 0],
2311 child => ($MAPMAP = new DC::MapWidget::MapMap 2556 child => ($MAPMAP = new DC::MapWidget::MapMap
2312 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2557 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2313 ), 2558 ),
2314 )->show; 2559 )->show;
2315 2560
2316 $MAPWIDGET = new DC::MapWidget; 2561 $MAPWIDGET = new DC::MapWidget;
2317 $MAPWIDGET->connect (activate_console => sub { 2562 $MAPWIDGET->connect (activate_console => sub {
2342 $METASERVER = metaserver_dialog; 2587 $METASERVER = metaserver_dialog;
2343 # the name is changed to not conflict with the older name as users could have hidden it 2588 # the name is changed to not conflict with the older name as users could have hidden it
2344 $MESSAGE_WINDOW = new DC::UI::Dockbar 2589 $MESSAGE_WINDOW = new DC::UI::Dockbar
2345 name => "message_window2", 2590 name => "message_window2",
2346 title => 'Messages', 2591 title => 'Messages',
2592 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2347 force_w => $::WIDTH * 0.6, 2593 force_w => $::WIDTH * 0.6,
2348 force_h => $::HEIGHT * 0.25, 2594 force_h => $::HEIGHT * 0.25,
2349 ; 2595 ;
2350 2596
2351 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2597 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2371 . "After pressing the combo the binding will be saved automatically and the " 2617 . "After pressing the combo the binding will be saved automatically and the "
2372 . "binding editor closes"); 2618 . "binding editor closes");
2373 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2619 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2374 "Some debuggin' options. Do not ask."); 2620 "Some debuggin' options. Do not ask.");
2375 2621
2376 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2622 make_help_window;
2623 make_menubar;
2377 2624
2378 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2379 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2380
2381# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2382# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2383
2384 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2385
2386 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2387 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2388
2389 $BUTTONBAR->add (new DC::UI::Button
2390 text => "Save Config",
2391 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2392 on_activate => sub {
2393 $::CFG->{layout} = DC::UI::get_layout;
2394 DC::write_cfg;
2395 status "Configuration Saved";
2396 0
2397 },
2398 );
2399
2400 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2401 tooltip => "View Documentation");
2402
2403 $BUTTONBAR->add (new DC::UI::Button
2404 text => "Quit",
2405 tooltip => "Terminates the program",
2406 on_activate => sub {
2407 if ($CONN) {
2408 open_quit_dialog;
2409 } else {
2410 EV::unloop EV::UNLOOP_ALL;
2411 }
2412 0
2413 },
2414 );
2415
2416 $BUTTONBAR->show;
2417 $SETUP_DIALOG->show; 2625 $SETUP_DIALOG->show;
2418 $MESSAGE_WINDOW->show; 2626 $MESSAGE_WINDOW->show;
2419 } 2627 }
2420 2628
2421 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); 2629 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2422 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2630 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2423 2631
2424 $CAVEAT_LABEL->set_text ("None :)"); 2632 $CAVEAT_LABEL->set_text ("None :)");
2633 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2634 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2425 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2635 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2426 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2636 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2427 2637
2428 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2638 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2429} 2639}
2439my $animate_timer; 2649my $animate_timer;
2440 2650
2441my $fps = 9; 2651my $fps = 9;
2442 2652
2443sub force_refresh { 2653sub force_refresh {
2444 if ($ENV{CFPLUS_DEBUG} & 4) { 2654 if ($DELIANTRA_DEBUG & 4) {
2445 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; 2655 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2446 debug sprintf "%3.2f", $fps; 2656 debug sprintf "%3.2f", $fps;
2447 } 2657 }
2448 2658
2449 undef $WANT_REFRESH; 2659 undef $WANT_REFRESH;
2457my $want_refresh = EV::prepare_ns \&force_refresh; 2667my $want_refresh = EV::prepare_ns \&force_refresh;
2458 2668
2459my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2669my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2460 $NOW = EV::now; 2670 $NOW = EV::now;
2461 2671
2462 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2672 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2463 for DC::poll_events; 2673 for DC::poll_events;
2464 2674
2465 if (%animate_object) { 2675 if (%animate_object) {
2466 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2676 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2467 $WANT_REFRESH = 1; 2677 $WANT_REFRESH = 1;
2479sub animation_stop { 2689sub animation_stop {
2480 my ($widget) = @_; 2690 my ($widget) = @_;
2481 delete $animate_object{$widget}; 2691 delete $animate_object{$widget};
2482} 2692}
2483 2693
2484%SDL_CB = (
2485 DC::SDL_QUIT => sub { 2694$SDL_CB[DC::SDL_QUIT] = sub {
2695 crash "SDL_QUIT";
2486 EV::unloop EV::UNLOOP_ALL; 2696 EV::unloop EV::UNLOOP_ALL;
2487 }, 2697};
2488 DC::SDL_VIDEORESIZE => sub { 2698$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2489 },
2490 DC::SDL_VIDEOEXPOSE => sub { 2699$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2491 DC::UI::full_refresh; 2700 DC::UI::full_refresh;
2492 }, 2701};
2493 DC::SDL_ACTIVEEVENT => sub { 2702$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2494# not useful, as APPACTIVE includes only iconified state, not unmapped 2703# not useful, as APPACTIVE includes only iconified state, not unmapped
2495# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2704# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2496# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2705# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2497# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2706# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2498# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2707# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2499# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2708# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2500 }, 2709};
2501 DC::SDL_KEYDOWN => sub { 2710$SDL_CB[DC::SDL_KEYDOWN] = sub {
2502 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2711 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2503 # alt-enter 2712 # alt-enter
2504 video_shutdown; 2713 video_shutdown;
2505 $FULLSCREEN_ENABLE->toggle; 2714 $FULLSCREEN_ENABLE->toggle;
2506 video_init; 2715 video_init;
2507 } else { 2716 } else {
2508 &DC::UI::feed_sdl_key_down_event; 2717 &DC::UI::feed_sdl_key_down_event;
2509 } 2718 }
2510 update_modbox; 2719 update_modbox;
2511 }, 2720};
2512 DC::SDL_KEYUP => sub { 2721$SDL_CB[DC::SDL_KEYUP] = sub {
2513 &DC::UI::feed_sdl_key_up_event; 2722 &DC::UI::feed_sdl_key_up_event;
2514 update_modbox; 2723 update_modbox;
2515 }, 2724};
2516 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2725$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2517 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2726$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2518 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2727$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2519 DC::SDL_USEREVENT => sub { 2728$SDL_CB[DC::SDL_USEREVENT] = sub {
2520 if ($_[0]{code} == 1) { 2729 if ($_[0]{code} == 1) {
2521 audio_channel_finished $_[0]{data1}; 2730 audio_channel_finished $_[0]{data1};
2522 } elsif ($_[0]{code} == 0) { 2731 } elsif ($_[0]{code} == 0) {
2523 audio_music_finished; 2732 audio_music_finished;
2524 }
2525 }, 2733 }
2526); 2734};
2527 2735
2528############################################################################# 2736#############################################################################
2529 2737
2530$SIG{INT} = $SIG{TERM} = sub { 2738$SIG{INT} = $SIG{TERM} = sub {
2531 EV::unloop; 2739 EV::unloop;
2532 #d# TODO calling exit here hangs the process in some futex 2740 #d# TODO calling exit here hangs the process in some futex
2533}; 2741};
2534 2742
2535# due to mac os x + sdl combined briandamage, we need this contortion 2743# due to mac os x + sdl combined braindamage, we need this contortion
2536sub main { 2744sub main {
2537 { 2745 {
2538 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2746 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2539 2747
2540 if (-e "$Deliantra::VARDIR/client.cf") { 2748 if (-e "$Deliantra::VARDIR/client.cf") {
2557 DC::DB::open_db; 2765 DC::DB::open_db;
2558 2766
2559 DC::UI::set_layout ($::CFG->{layout}); 2767 DC::UI::set_layout ($::CFG->{layout});
2560 2768
2561 my %DEF_CFG = ( 2769 my %DEF_CFG = (
2770 config_autosave => 1,
2562 sdl_mode => undef, 2771 sdl_mode => undef,
2563 fullscreen => 1, 2772 fullscreen => 1,
2564 fast => 0, 2773 fast => 0,
2565 force_opengl11 => undef, 2774 force_opengl11 => undef,
2566 disable_alpha => 0, 2775 disable_alpha => 0,
2567 smooth_movement => 1, 2776 smooth_movement => 1,
2777 smooth_transitions => 1,
2568 texture_compression => 1, 2778 texture_compression => 1,
2569 map_scale => 1, 2779 map_scale => 1,
2570 fow_enable => 1, 2780 fow_enable => 1,
2571 fow_intensity => 0, 2781 fow_intensity => 0,
2782 fow_texture => 0,
2572 map_smoothing => 1, 2783 map_smoothing => 1,
2573 gui_fontsize => 1, 2784 gui_fontsize => 1,
2574 log_fontsize => 0.7, 2785 log_fontsize => 0.7,
2575 gauge_fontsize => 1, 2786 gauge_fontsize => 1,
2576 gauge_size => 0.35, 2787 gauge_size => 0.35,
2584 effects_enable => 1, 2795 effects_enable => 1,
2585 effects_volume => 1, 2796 effects_volume => 1,
2586 bgm_enable => 1, 2797 bgm_enable => 1,
2587 bgm_volume => 0.5, 2798 bgm_volume => 0.5,
2588 output_rate => "", 2799 output_rate => "",
2589 pickup => 0, 2800 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2590 inv_sort => "mtime", 2801 inv_sort => "mtime",
2591 default => "profile", # default profile 2802 default => "profile", # default profile
2592 show_tips => 1, 2803 show_tips => 1,
2593 logview_max_par => 1000, 2804 logview_max_par => 1000,
2594 shift_fire_stop => 0, 2805 shift_fire_stop => 0,
2595 ); 2806 uitheme => "wood",
2807 map_shift_x => -24, # arbitrary
2808 map_shift_y => +24, # arbitrary
2596 2809 );
2810
2597 while (my ($k, $v) = each %DEF_CFG) { 2811 while (my ($k, $v) = each %DEF_CFG) {
2598 $CFG->{$k} = $v unless exists $CFG->{$k}; 2812 $CFG->{$k} = $v unless exists $CFG->{$k};
2599 } 2813 }
2600 2814
2601 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2815 my @args = @ARGV;
2816
2817 my $profile = 'default';
2818
2819 for (my $i = 0; $i < @args; $i++) {
2820 if ($args[$i] =~ /^--?profile$/) {
2821 $profile = $args[$i + 1];
2822 splice @args, $i, 2, ();
2823 $i = 0;
2824 } elsif ($args[$i] =~ /^--?h/) {
2825 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2826 exit 0;
2827 }
2828 }
2829
2830 $CFG->{profile}{$profile} ||= {};
2602 $PROFILE = $CFG->{profile}{default}; 2831 $PROFILE = $CFG->{profile}{$profile};
2832 $PROFILE->{host} ||= "gameserver.deliantra.net";
2833
2834 $PROFILE->{host} = $args[0] if @args > 0;
2835 $PROFILE->{user} = $args[1] if @args > 1;
2836 $PROFILE->{password} = $args[2] if @args > 2;
2603 2837
2604 # convert old bindings (only default profile matters) 2838 # convert old bindings (only default profile matters)
2605 if (my $bindings = delete $PROFILE->{bindings}) { 2839 if (my $bindings = delete $PROFILE->{bindings}) {
2606 while (my ($mod, $syms) = each %$bindings) { 2840 while (my ($mod, $syms) = each %$bindings) {
2607 while (my ($sym, $cmds) = each %$syms) { 2841 while (my ($sym, $cmds) = each %$syms) {
2613 } 2847 }
2614 } 2848 }
2615 2849
2616 sdl_init; 2850 sdl_init;
2617 2851
2852 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2853 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2854
2618 { 2855 {
2619 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2856 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2620 DejaVuSans.ttf 2857 DejaVuSans.ttf
2621 DejaVuSansMono.ttf 2858 DejaVuSansMono.ttf
2622 DejaVuSans-Bold.ttf 2859 DejaVuSans-Bold.ttf
2623 DejaVuSansMono-Bold.ttf 2860 DejaVuSansMono-Bold.ttf
2624 DejaVuSans-Oblique.ttf 2861 DejaVuSans-Oblique.ttf
2625 DejaVuSansMono-Oblique.ttf 2862 DejaVuSansMono-Oblique.ttf
2626 DejaVuSans-BoldOblique.ttf 2863 DejaVuSans-BoldOblique.ttf
2627 DejaVuSansMono-BoldOblique.ttf 2864 DejaVuSansMono-BoldOblique.ttf
2865 mona.ttf
2628 ); 2866 );
2629 2867
2630 DC::add_font $_ for @fonts; 2868 DC::add_font $_ for @fonts;
2631 2869
2632 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2870 $FONT_PROP = new_from_file DC::Font $fonts[0];
2633 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2871 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2634 2872
2635 $FONT_PROP->make_default; 2873 $FONT_PROP->make_default;
2636 2874
2659 our $STARTUP_CANCEL = EV::idle sub { 2897 our $STARTUP_CANCEL = EV::idle sub {
2660 undef $::STARTUP_CANCEL; 2898 undef $::STARTUP_CANCEL;
2661 $startup_done->(); 2899 $startup_done->();
2662 }; 2900 };
2663 2901
2902 debug_toggle 0;
2903
2664 delete $SIG{__DIE__}; 2904 delete $SIG{__DIE__};
2665 EV::loop; 2905 EV::loop;
2666 2906
2907 DC::write_cfg if $CFG->{config_autosave};
2908
2667#video_shutdown; 2909 #video_shutdown;
2668#audio_shutdown; 2910 #audio_shutdown;
2911
2669 DC::OpenGL::quit; 2912 DC::OpenGL::quit;
2670 DC::SDL_Quit; 2913 DC::SDL_Quit;
2671 DC::DB::Server::stop; 2914 DC::DB::Server::stop;
2672} 2915}
2673 2916
2677 2920
2678deliantra - A Deliantra MORPG game client 2921deliantra - A Deliantra MORPG game client
2679 2922
2680=head1 SYNOPSIS 2923=head1 SYNOPSIS
2681 2924
2682Just run it - no commandline arguments are supported. 2925 deliantra [--profile name] [host [user [password]]]
2926 deliantra --help
2683 2927
2684=head1 USAGE 2928=head1 USAGE
2685 2929
2686deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2930The deliantra client utilises OpenGL for all UI elements and the game. It
2687be used in fullscreen mode and interactively. 2931is supposed to be used in fullscreen mode and interactively.
2688 2932
2689=head1 DEBUGGING 2933=head1 DEBUGGING
2690 2934
2691
2692CFPLUS_DEBUG - environment variable 2935DELIANTRA_DEBUG - environment variable
2693 2936
2694 1 draw borders around widgets 2937 1 draw borders around widgets
2695 2 add low-level widget info to tooltips 2938 2 add low-level widget info to tooltips
2696 4 show fps 2939 4 show fps
2697 8 suppress tooltips 2940 8 suppress tooltips
2941 16 show bandwidth downstream
2698 2942
2699=head1 AUTHOR 2943=head1 AUTHOR
2700 2944
2701Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2945Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2702 2946

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