--- deliantra/Deliantra-Client/bin/deliantra 2008/08/26 00:12:37 1.63 +++ deliantra/Deliantra-Client/bin/deliantra 2010/04/24 09:53:09 1.115 @@ -23,14 +23,18 @@ -file => "$ENV{PAR_TEMP}/SPLASH.bmp", ); + # initialise the resolver now, as vista forces us back to the desktop + # when doing this later. + require AnyEvent::DNS; + AnyEvent::DNS::resolver (); + $startup_done = sub { Win32::GUI::SplashScreen::Done (1); }; } } -use strict; -use utf8; +use common::sense; use Carp 'verbose'; @@ -51,30 +55,8 @@ if ($^O eq "MSWin32") { # pango is relocatable on win32 - } elsif (-e "$root/pangoversion") { - open my $fh, "<:perlio", "$root/pangoversion" - or die "pangoversion: $!"; - my $PANGO = <$fh>; - # unix, need to patch pango rc file - open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules" - or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!"; - local $/; - my $rc = <$fh>; - $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones - - mkdir "$root/pango-modules"; - open my $fh, ">:perlio", "$root/pango-modules/pango.modules" - or die "$root/pango-modules/pango.modules: $!"; - print $fh $rc; - - $ENV{PANGO_RC_FILE} = "$root/pango.rc"; - open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} - or die "$ENV{PANGO_RC_FILE}: $!"; - print $fh "[Pango]\nModuleFiles = $root/pango-modules\n"; } else { # OS X - $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?! - $ENV{FC_CONFIG_DIR} = $root; # no effect??!?! $ENV{PANGO_RC_FILE} = "$root/pango.rc"; $ENV{DYLD_LIBRARY_PATH} = $root; chdir $root; # for pango modules, maybe other things @@ -84,7 +66,7 @@ } } -# prepend private library directory +# prepend private library directory and prepare env BEGIN { for (grep !ref, @INC) { my $path = "$_/Deliantra/Client/private"; @@ -99,20 +81,35 @@ unshift @INC, $ENV{PAR_TEMP} if %PAR::LibCache; -use Time::HiRes 'time'; use EV; +BEGIN { *time = \&EV::time } + use List::Util qw(max min); use Deliantra; use Deliantra::Protocol::Constants; -use AnyEvent::DNS; +use AnyEvent::Util (); use AnyEvent::Socket (); +use AnyEvent::DNS (); use Compress::LZF; +use JSON::XS; use DC; -BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } } + +sub crash($;$) { + # nop during compiletime +} + +BEGIN { + $SIG{__DIE__} = sub { + return if $^S; + crash "CRASH/DIE: $_[0]" => 1; + DC::fatal Carp::longmess "$_[0]"; + } +} + use DC::OpenGL (); use DC::Protocol; use DC::DB; @@ -122,7 +119,6 @@ use DC::UI::SpellList; use DC::UI::Dockable; use DC::UI::Dockbar; -use DC::UI::MessageWindow; use DC::UI::ChatView; use DC::MessageDistributor; use DC::Pod; @@ -133,20 +129,23 @@ $SIG{PIPE} = 'IGNORE'; $EV::DIED = sub { + crash "CRASH/EV::DIED: $@" => 0; DC::fatal Carp::longmess $@; }; my $MAX_FPS = 60; +our $DEFAULT_SERVER = "gameserver.deliantra.net"; + our $META_SERVER = "http://metaserver.schmorp.de/current.json"; our $LAST_REFRESH; our $NOW; our $CFG; -our $CONN; our $PROFILE; # current profile our $FAST; # fast, low-quality mode, possibly useful for software-rendering +our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1; our $WANT_REFRESH; @@ -163,11 +162,16 @@ our $FONT_PROP; our $FONT_FIXED; +our $CONN; + our $MAP; our $MAPMAP; our $MAPWIDGET; our $COMPLETER; -our $BUTTONBAR; +our $MENUFRAME; # the rectangle at the top +our $MENUBAR; # the hbox at the top +our $MENUPOPUP; +our $BUTTONBAR; # the menu buttons our $METASERVER; our $LOGIN_BUTTON; our $QUIT_DIALOG; @@ -203,7 +207,7 @@ our $STATWIDS; our $SDL_ACTIVE; -our %SDL_CB; +our @SDL_CB; our $ALT_ENTER_MESSAGE; our $STATUSBOX; @@ -216,6 +220,46 @@ ############################################################################# +# write a crash message blockingly to the socket, if possible +# this is a bit too complicated for my tastes, but it was easy. +*crash = sub($;$) { + my ($msg, $backtrace) = @_; + + warn $msg; + + return unless $CONN; + + my $fh = $CONN->{fh} + or return; + + my $buf = delete $CONN->{wbuf}; + + $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000]; + + AnyEvent::Util::fh_nonblocking $fh, 0; + syswrite $fh, $buf; + AnyEvent::Util::fh_nonblocking $fh, 1; + + $msg =~ s/\s+$//; + + # backtrace as second step, in case it crashes, too + crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" + if $backtrace; +}; + +sub clienterror($;$) { + my ($msg, $backtrace) = @_; + + warn $msg; + + return unless $CONN; + + $CONN->send_exti_msg (clientlog => $msg); + $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace; +} + +############################################################################# + sub status { $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); } @@ -304,10 +348,10 @@ $meta->{data} or return; - # if its a jingle, play it as ambient music + # if it's a jingle, play it as ambient music if ($meta->{data}{jingle}) { if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue - push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue + push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue &audio_music_push ($face); } } else { @@ -315,7 +359,7 @@ DC::DB::get res_data => $meta->{name}, sub { my $rwops = new DC::RW $_[0]; my $chunk = new DC::MixChunk $rwops - or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; + or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError; $chunk->volume (($meta->{data}{volume} || 1) * 128); $AUDIO_CHUNK{$face} = $chunk; @@ -372,12 +416,15 @@ $MUSIC_PLAYING_DATA = \$_[0]; + $meta->{path} or length $_[0] + or return clienterror "empty music face from res_data ($meta->{face})";#d# + my $rwops = $meta->{path} - ? new_from_file DC::RW $meta->{path} + ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror : new DC::RW $$MUSIC_PLAYING_DATA; $MUSIC_PLAYER = new DC::MixMusic $rwops - or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; + or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1; my $NOW = time; @@ -473,6 +520,15 @@ sub audio_init { if ($CFG->{audio_enable}) { + if (length $CFG->{audio_driver}) { + local $ENV{SDL_AUDIODRIVER} = $CFG->{audio_driver}; + DC::SDL_Init DC::SDL_INIT_AUDIO + and die "SDL::Init failed!\n"; + } else { + DC::SDL_Init DC::SDL_INIT_AUDIO + and die "SDL::Init failed!\n"; + } + $ENV{MIX_EFFECTSMAXSPEED} = 1; $SDL_MIXER = !DC::Mix_OpenAudio $CFG->{audio_hw_frequency}, @@ -496,6 +552,11 @@ } sub audio_shutdown { + if ($SDL_MIXER) { + DC::MixMusic::halt; + DC::Mix_AllocateChannels 0; + } + undef $MUSIC_PLAYER; undef $MUSIC_PLAYING_META; undef $MUSIC_PLAYING_DATA; @@ -507,6 +568,8 @@ DC::Mix_CloseAudio if $SDL_MIXER; undef $SDL_MIXER; + + DC::SDL_QuitSubSystem DC::SDL_INIT_AUDIO; } ############################################################################# @@ -745,7 +808,8 @@ sub dc_connect { my ($host, $port) = @_; - my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; + my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32; + my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32; $CONN = new DC::Protocol @@ -753,10 +817,15 @@ port => $port, user => $PROFILE->{user}, pass => $PROFILE->{password}, - mapw => $mapsize, - maph => $mapsize, + mapw => $mapw, + maph => $maph, - client => "$DC::VERSION $] $^O", + c_version => { + client => "deliantra", + clientver => $DC::VERSION, + gl_vendor => DC::OpenGL::gl_vendor, + gl_version => DC::OpenGL::gl_version, + }, map_widget => $MAPWIDGET, statusbox => $STATUSBOX, @@ -772,7 +841,7 @@ if ($_[0]) { DC::lowdelay fileno $CONN->{fh}; - status "login successful"; + status "successfully connected to the server"; } else { undef $CONN; status "unable to connect: $!"; @@ -784,21 +853,27 @@ sub start_game { status "logging in..."; + + my $server = $PROFILE->{host} || $DEFAULT_SERVER; + my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327" + or return status "$server: unable to parse server address, try an empty field."; $LOGIN_BUTTON->set_text ("Logout"); $SETUP_DIALOG->hide; - my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; - $MAP = new DC::Map; # hack to make SURE we find the IP address all right # can be removed once AnyEvent::DNS is proven stable. if ($host eq "gameserver.deliantra.net") { AnyEvent::DNS::a "dnstest.deliantra.net", sub { - if ($_[0] ne "80.101.114.108") { # Perl - status "dns failure, using hardcoded address"; - $host = "129.13.162.95"; + if ($_[0] ne "80.101.114.108") { # P-e-r-l + status "dns failure, trying differently"; + $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" }; + unless (defined $host) { + status "dns failure, using hardcoded address"; + $host = "194.126.175.154"; + } } dc_connect $host, $port; @@ -809,6 +884,8 @@ } sub stop_game { + crash "stop_game"; + $LOGIN_BUTTON->set_text ("Login / Register"); $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); $SETUP_DIALOG->show; @@ -832,184 +909,234 @@ sub graphics_setup { my $vbox = new DC::UI::VBox; - $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); + { + $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode"); - my $row = 0; + $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); - $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, - can_events => 1, - tooltip => "" . (DC::OpenGL::gl_extensions) . ""); - - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); - $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, - can_events => 1, - tooltip => "This field shows any known issues with your config or driver, such as " - . "a non-accelerated display format. You can try to work around these issues " - . "by selecting a different video mode, changing the settings below or " - . "by installing the right driver for your graphics card."); - - my $vidmode_tooltip = - "Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). " - . "The format is width x height \@ depth-per-channel + alpha-channel."; - - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); - $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); - - $hbox->add ($MODE_SLIDER = new DC::UI::Slider - force_w => $WIDTH * 0.1, expand => 1, - range => [ ($CFG->{sdl_mode}) x 3 ], - tooltip => $vidmode_tooltip); - $hbox->add (my $mode_label = new DC::UI::Label - height => 0.8, template => "9999x9999@9+9", - can_events => 1, tooltip => $vidmode_tooltip); + my $row = 0; - $MODE_SLIDER->connect (changed => sub { - my ($self, $value) = @_; + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); + $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, + can_events => 1, + tooltip => "" . (DC::OpenGL::gl_extensions) . ""); - $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; - $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); - }); - $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); + $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, + can_events => 1, + tooltip => "This field shows any known issues with your config or driver, such as " + . "a non-accelerated display format. You can try to work around these issues " + . "by selecting a different video mode, changing the settings below or " + . "by installing the right driver for your graphics card."); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme"); + $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector + value => $CFG->{uitheme}, + options => [ + [wood => "Wood (the default)"], + [plain => "Plain (very)"], + [blue => "Blue (dark)"], + [metal => "Metal (light)"], + ], + tooltip => "Choose the User Interface theme that you like most :)", + on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 } + ); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); - $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox - state => $CFG->{fullscreen}, - tooltip => "Bring the client into fullscreen mode.", - on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } - ); + my $vidmode_tooltip = + "Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). " + . "The format is width x height \@ depth-per-channel + alpha-channel."; + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); + $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); + + $hbox->add ($MODE_SLIDER = new DC::UI::Slider + c_rescale => 1, + force_w => $WIDTH * 0.1, expand => 1, + range => [ ($CFG->{sdl_mode}) x 3 ], + tooltip => $vidmode_tooltip); + $hbox->add (my $mode_label = new DC::UI::Label + height => 0.8, template => "9999x9999@9+9", + can_events => 1, tooltip => $vidmode_tooltip); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); - $table->add_at (1, $row++, new DC::UI::CheckBox - state => $CFG->{force_opengl11}, - tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " - . "higher memory usage and slower performance. It will, however, help tremendously on " - . "cards that claim to support a feature but fall back to software rendering. " - . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " - . "but cards and drivers from other vendors (ATI) are often just as bad. " - . "If you experience extremely low framerates and your card should do better, try this option.", - on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } - ); - - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha"); - $table->add_at (1, $row++, new DC::UI::CheckBox - state => $CFG->{disable_alpha}, - tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse " - . "by disabling a number of textures and transparency effects. Normally, these " - . "effects do not cost a lot of resources, but some graphics cards might fall " - . "back to etxremely slow rendering if this is enabled. If disabling this option " - . "noticably improves the framerate of the client please report this! " - . "If you experience extremely low framerates and your card should do better, try this option.", - on_changed => sub { + $MODE_SLIDER->connect (changed => sub { my ($self, $value) = @_; - $CFG->{disable_alpha} = $value; - $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes - 0 - } - ); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); - $table->add_at (1, $row++, new DC::UI::CheckBox - state => $CFG->{texture_compression}, - tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " - . "will save a lot of memory and increase performance. The compression algorithm " - . "can differ form card to card, so your mileage may vary. This setting is ignored in " - . "forced OpenGL 1.1 mode.", - on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } - ); + $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; + $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); + }); + $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); - $table->add_at (1, $row++, new DC::UI::CheckBox - state => $CFG->{fast}, - tooltip => "Lower the visual quality considerably to speed up rendering.", - on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } - ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); + $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox + state => $CFG->{fullscreen}, + tooltip => "Bring the client into fullscreen mode.", + on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } + ); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); - $table->add_at (1, $row++, new DC::UI::Slider - range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], - tooltip => "The base font size used by most GUI elements that do not have their own setting.", - on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, - ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{force_opengl11}, + tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " + . "higher memory usage and slower performance. It will, however, help tremendously on " + . "cards that claim to support a feature but fall back to software rendering. " + . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " + . "but cards and drivers from other vendors (ATI) are often just as bad. " + . "If you experience extremely low framerates and your card should do better, try this option.", + on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } + ); - $table->add_at (1, $row++, new DC::UI::Button - expand => 1, text => "Apply", - tooltip => "Apply the video settings above.", - on_activate => sub { - video_shutdown (); - video_init (); - 0 - } - ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{disable_alpha}, + tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse " + . "by disabling a number of textures and transparency effects. Normally, these " + . "effects do not cost a lot of resources, but some graphics cards might fall " + . "back to extremely slow rendering if this is enabled. If disabling this option " + . "noticably improves the framerate of the client please report this! " + . "If you experience extremely low framerates and your card should do better, try this option.", + on_changed => sub { + my ($self, $value) = @_; + $CFG->{disable_alpha} = $value; + $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes + 0 + } + ); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); - $table->add_at (1, $row++, new DC::UI::CheckBox - state => $CFG->{smooth_movement}, - tooltip => "Smooth Movement tries to make movement, well, smoother, but also increases the framerate. " - . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " - . "then disable this option. Changes take effect immdiately.", - on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } - ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{texture_compression}, + tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " + . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). " + . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in " + . "forced OpenGL 1.1 mode and when using the Apple renderer.", + on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } + ); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); - $table->add_at (1, $row++, new DC::UI::Slider - range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], - tooltip => "Enlarge or shrink the displayed map. Changes are instant.", - on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } - ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{fast}, + tooltip => "Lower the visual quality considerably to speed up rendering.", + on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } + ); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); - $table->add_at (1, $row++, new DC::UI::CheckBox - state => $CFG->{map_smoothing}, - tooltip => "Map Smoothing tries to make tile borders less square. " - . "This increases load on the graphics subsystem and works only with TRT servers. " - . "Changes take effect at next login only.", - on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } - ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); + $table->add_at (1, $row++, new DC::UI::Slider + range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], + tooltip => "The base font size used by most GUI elements that do not have their own setting.", + on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, + ); - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); - $table->add_at (1, $row++, new DC::UI::CheckBox - state => $CFG->{fow_enable}, - tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.", - on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } - ); - - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); - $table->add_at (1, $row++, new DC::UI::Slider - range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], - tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", - on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } - ); - - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); - $table->add_at (1, $row++, new DC::UI::Slider - range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], - tooltip => "The font size used by the message/server log window only. Changes are instant, " - . "but you still need to press apply to correctly re-layout the widget.", - on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, - ); - - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); - $table->add_at (1, $row++, new DC::UI::Slider - range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], - tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", - on_changed => sub { - $CFG->{gauge_fontsize} = $_[1]; - &set_gauge_window_fontsize; - 0 - } - ); + $table->add_at (1, $row++, new DC::UI::Button + expand => 1, text => "Apply", + tooltip => "Apply the video settings above.", + on_activate => sub { + video_shutdown (); + video_init (); + 0 + } + ); + } - $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); - $table->add_at (1, $row++, new DC::UI::Slider - range => [$CFG->{gauge_size}, 0.2, 0.8], - tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", - on_changed => sub { - $CFG->{gauge_size} = $_[1]; - $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); - 0 - } - ); + { + $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings"); + + $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); + + my $row = 0; + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{smooth_movement}, + tooltip => "Smooth Movement tries to make movement, well, smoother, but also increases the framerate. " + . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " + . "then disable this option. Changes take effect immdiately.", + on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{smooth_transitions}, + tooltip => "Smooth Transitions tries to blend the fog of war and lighting smoothly between updates. " + . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " + . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.", + on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 } + ); + + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); + $table->add_at (1, $row++, new DC::UI::Slider + range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], + tooltip => "Enlarge or shrink the displayed map. Changes are instant.", + on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{map_smoothing}, + tooltip => "Map Smoothing tries to make tile borders less square. " + . "This increases load on the graphics subsystem and works only with TRT servers. " + . "Changes take effect at next login only.", + on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{fow_enable}, + tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.", + on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern"); + $table->add_at (1, $row++, new DC::UI::ImageButton + tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}], + bg => [0.3, 0.3, 0.2], + force_w => 64, + force_h => 64, + tooltip => "Fog of War Pattern. The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.", + on_activate => sub { + my ($self) = @_; + $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN; + $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]); + $MAPWIDGET->update; + } + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); + $table->add_at (1, $row++, new DC::UI::Slider + range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], + tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", + on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); + $table->add_at (1, $row++, new DC::UI::Slider + range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], + tooltip => "The font size used by the message/server log window only. Changes are instant, " + . "but you still need to press apply to correctly re-layout the widget.", + on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); + $table->add_at (1, $row++, new DC::UI::Slider + range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], + tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", + on_changed => sub { + $CFG->{gauge_fontsize} = $_[1]; + &set_gauge_window_fontsize; + 0 + } + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); + $table->add_at (1, $row++, new DC::UI::Slider + range => [$CFG->{gauge_size}, 0.2, 0.8], + tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", + on_changed => sub { + $CFG->{gauge_size} = $_[1]; + $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); + 0 + } + ); + } $vbox } @@ -1031,8 +1158,11 @@ my $text = !$freq ? "audio is off" : "audio is enabled\n" - . "frequency (Hz): $freq\n" - . "channels: $chans"; + . "driver: " . DC::SDL_AudioDriverName . "\n" + . "frequency (Hz): $freq\n" + . "channels: $chans\n" + . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n" + . "music decoders available: " . (join ", ", DC::MixMusic::decoders); $AUDIO_INFO->set_text ($text); } @@ -1045,11 +1175,24 @@ my $row = 0; $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); - $table->add_at (1, $row++, new DC::UI::CheckBox + $table->add_at (1, $row, new DC::UI::CheckBox state => $CFG->{audio_enable}, tooltip => "Master Audio Enable. If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } ); + $table->add_at (2, $row++, my $driver = new DC::UI::HBox expand => 1); + + $driver->add (new DC::UI::Label align => 1, text => " Audio driver override"); + $driver->add (new DC::UI::Entry + text => $CFG->{audio_driver}, + template => "dsound1234", + tooltip => "You can override the audio driver to use here. Leaving it empty will result " + . "in Deliantra picking one automatically. GNU/Linux users often prefer specific " + . "drivers though, and can experiment with alsa, dsp, esd, pulse, arts, nas " + . "or other system-specific drivers. Selecting the wrong driver here will simply result" + . "in no sound.", + on_changed => sub { my ($self, $value) = @_; $CFG->{audio_driver} = $value; 1 } + ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); $table->add_at (1, $row, new DC::UI::CheckBox @@ -1071,7 +1214,7 @@ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); $table->add_at (1, $row, new DC::UI::CheckBox expand => 1, state => $CFG->{bgm_enable}, - tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", + tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.", on_changed => sub { $CFG->{bgm_enable} = $_[1]; $CONN->update_fx_want if $CONN; @@ -1092,9 +1235,9 @@ options => [ [ 0, "default" , "Use System Default"], [11025, "11 kHz" , "11kHz (low quality)"], - [22050, "22 kHz" , "22kHz (reduced quality)"], + [22050, "22 kHz" , "22kHz (reduced quality, recommended)"], [44100, "44.1 kHz", "44.1kHz (cd quality)"], - [48000, "48 kHz" , "48kHz (studio quality)"], + [48000, "48 kHz" , "48kHz (studio quality, not recommended)"], ], tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", on_changed => sub { @@ -1128,7 +1271,7 @@ c_colspan => 2, expand => 1, value => $CFG->{audio_hw_chunksize}, tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " - . "is stuttering, increase this value. Values of 50-100ms are optimal.", + . "is stuttering, increase this value. Values of 50-150ms are optimal.", on_changed => sub { $CFG->{audio_hw_chunksize} = $_[1]; audio_tab_update; @@ -1182,7 +1325,7 @@ sub make_gauge_window { my $gh = int $HEIGHT * $CFG->{gauge_size}; - my $win = new DC::UI::Frame ( + $GAUGES->{win} = my $win = new DC::UI::Frame ( force_x => 0, force_y => "max", force_w => $WIDTH, @@ -1208,41 +1351,49 @@ ], ); - $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); - $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); - $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); - $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); - - $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp"); - $vbox->add (my $prg = new DC::UI::ExperienceProgress); - $vbox->add (my $sklprg = new DC::UI::ExperienceProgress); - $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged"); - - $GAUGES = { - exp => $exp, prg => $prg, sklprg => $sklprg, - win => $win, range => $rng, - hp => $hg, mana => $mg, grace => $gg, food => $fg, - }; + $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); + $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); + $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); + $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); &set_gauge_window_fontsize; $win } +our $BW_WATCHER; + +sub debug_toggle($) { + $DELIANTRA_DEBUG ^= $_[0]; + + if ($DELIANTRA_DEBUG & 16) { + $BW_WATCHER = EV::periodic 0, 1, 0, sub { + return unless $CONN; + debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3; + $CONN->{octets_in} = 0; + }; + } else { + undef $BW_WATCHER; + } + +} + sub debug_setup { my $table = new DC::UI::Table; $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); - $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); + $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 }); $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); - $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); + $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 }); $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); - $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); + $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 }); $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); - $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); - $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); + $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 }); + $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth"); + $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 }); - $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# + $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); + $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); @@ -1573,17 +1724,17 @@ $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); $table->add_at (1, 4, new DC::UI::Entry - text => $CFG->{profile}{default}{user}, - tooltip => "The name of your character on the server.", - on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } + text => $PROFILE->{user}, + tooltip => "The name of your character on the server. The name is case-sensitive!", + on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 } ); $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); $table->add_at (1, 5, new DC::UI::Entry - text => $CFG->{profile}{default}{password}, + text => $PROFILE->{password}, hidden => 1, tooltip => "The password for your character.", - on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } + on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 } ); $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button @@ -1599,7 +1750,7 @@ $vbox->add (new DC::UI::FancyFrame label => "How to Play", - min_h => 200, + min_h => 240, child => (new DC::UI::Label valign => 0, ellipsise => 0, markup => "First select a suitable video resolution in the Graphics tab, above.\n\n" @@ -1629,11 +1780,11 @@ $vbox->add ( $HOST_ENTRY = new DC::UI::Entry expand => 1, - text => $CFG->{profile}{default}{host}, + text => $PROFILE->{host}, tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. gameserver.deliantra.net)", on_changed => sub { my ($self, $value) = @_; - $CFG->{profile}{default}{host} = $value; + $PROFILE->{host} = $value; 1 } ); @@ -1686,6 +1837,7 @@ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); $table->add_at (1, $row++, new DC::UI::CheckBox + c_colspan => 2, state => $CFG->{show_tips}, tooltip => "Show the Tip of the day window at startup?", on_changed => sub { @@ -1697,6 +1849,7 @@ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry + c_colspan => 2, text => $CFG->{logview_max_par}, tooltip => "This is maximum number of messages remembered in the Message window. If the server " . "sends more messages than this number, older messages get removed to save memory and " @@ -1708,6 +1861,28 @@ }, ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave"); + $table->add_at (1, $row, new DC::UI::CheckBox + state => $CFG->{config_autosave}, + tooltip => "Normally, configuration settings and the user interface layout " + . "are saved on client exit. You can disable this behaviour by " + . "unchecking this checkbox.", + on_changed => sub { + my ($self, $value) = @_; + $CFG->{config_autosave} = $value; + 0 + } + ); + $table->add_at (2, $row++, new DC::UI::Button + text => "Save Now", + tooltip => "Use this to manually save configuration and UI layout when " + . "autosave is disabled.", + on_activate => sub { + DC::write_cfg; + 0 + } + ); + $table } @@ -1723,8 +1898,7 @@ for ( ["General", 0, 0, - ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE], - ["Inhibit autopickup" => PICKUP_INHIBIT], +# ["Inhibit autopickup" => PICKUP_INHIBIT], ["Stop before pickup" => PICKUP_STOP], ["Debug autopickup" => PICKUP_DEBUG], ], @@ -1782,7 +1956,7 @@ $::CFG->{pickup} &= ~$mask; } - $::CONN->send_command ("pickup $::CFG->{pickup}") + $::CONN->send_pickup ($::CFG->{pickup}) if defined $::CONN; 0 @@ -1809,7 +1983,7 @@ $table->add_at (3, 18, new DC::UI::Button text => "set", on_activate => sub { - $::CONN->send_command ("pickup $::CFG->{pickup}") + $::CONN->send_pickup ($::CFG->{pickup}) if defined $::CONN; 0 }); @@ -1819,23 +1993,28 @@ my %SORT_ORDER = ( type => sub { + use sort 'stable'; sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ }, mtime => sub { - my $NOW = time; - sort { - my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; - my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; - - ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) - or $btime <=> $atime - or $a->{type} <=> $b->{type} - } @_ - }, - weight => sub { sort { - $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) - or $a->{type} <=> $b->{type} - } @_ }, + use sort 'stable'; + my $NOW = time; + sort { + my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; + my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; + + ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) + or $btime <=> $atime + or $a->{type} <=> $b->{type} + } @_ + }, + weight => sub { + use sort 'stable'; + sort { + $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) + or $a->{type} <=> $b->{type} + } @_ + }, ); sub inventory_widget { @@ -1932,7 +2111,7 @@ } } -sub player_window { +sub make_playerbook { my $plwin = $PL_WINDOW = new DC::UI::Toplevel x => "center", y => "center", @@ -1976,14 +2155,13 @@ $ntb->set_current_page ($INVENTORY_PAGE); $plwin->add ($ntb); - $plwin } sub keyboard_setup { DC::Macro::keyboard_setup } -sub help_window { +sub make_help_window { my $win = new DC::UI::Toplevel x => 'center', y => 'center', @@ -2082,28 +2260,7 @@ $win->show; }; - $win -} - -sub open_string_query { - my ($title, $cb, $txt, $tooltip) = @_; - my $dialog = new DC::UI::Toplevel - x => "center", - y => "center", - z => 50, - force_w => $WIDTH * 4/5, - title => $title; - - $dialog->add ( - my $e = new DC::UI::Entry - on_activate => sub { $cb->(@_); $dialog->hide; 0 }, - on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, - tooltip => $tooltip - ); - - $e->grab_focus; - $e->set_text ($txt) if $txt; - $dialog->show; + $HELP_WINDOW = $win; } sub open_quit_dialog { @@ -2135,7 +2292,10 @@ $hb->add (new DC::UI::Button text => "Quit anyway", expand => 1, - on_activate => sub { EV::unloop EV::UNLOOP_ALL }, + on_activate => sub { + crash "Quit anyway"; + EV::unloop EV::UNLOOP_ALL; + }, ); } @@ -2143,6 +2303,114 @@ $QUIT_DIALOG->grab_focus; } +sub make_menubar { + $MENUFRAME = new DC::UI::Toplevel + border => 0, + force_x => 0, + force_y => 0, + force_w => $::WIDTH, + child => ($MENUBAR = new DC::UI::HBox), + ; + + $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar); + + # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D + make_gauge_window->show; + +# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, +# tooltip => "Toggles the server message log, where the client collects all messages from the server."); + + make_playerbook; + + $MENUPOPUP = DC::UI::Menu->new (items => [ + ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }], + ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }], + ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }], + ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }], + ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }], + ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }], + ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }], + ["Quit…" , sub { + if ($CONN) { + open_quit_dialog; + } else { + EV::unloop EV::UNLOOP_ALL; + } + }], + ]); + + $BUTTONBAR->add (new DC::UI::Button text => "Menu…", + tooltip => "Shows the main menu", + on_button_down => sub { + my ($self, $ev) = @_; + local $ev->{x} = 0; + local $ev->{y} = 0; + $MENUPOPUP->popup ($ev); + }, + ); + + $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress + padding_x => 6, + padding_y => 3, + tooltip => "This progress bar shows your overall experience and your progress towards the next character level.", + template => " Exp: 888,888,888,888 (lvl 188) ", + ); + + $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better? + tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character " + . "will automatically pick up items as defined by your item pickup settings " + . "in the playerbook. Often (e.g. in apartments) you want to temporarily " + . "disable autopickup by disabling this checkbox.", + state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1, + on_changed => sub { + my ($self, $value) = @_; + $CFG->{pickup} &= ~PICKUP_INHIBIT; + $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1]; + $CONN->send_pickup ($CFG->{pickup}) + if $CONN; + }, + ); + + $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress + c_rescale => 1, + padding_x => 6, + padding_y => 3, + force_w => $::WIDTH * 0.2, + tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.", + template => "two handed weapons 99%", + ); + + $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label + expand => 1, + align => 1, can_hover => 1, can_events => 1, + text => "Range and Combat Slots", + tooltip => "#stat_ranged", + ); + + $MENUFRAME->show; +} + +sub open_string_query { + my ($title, $cb, $txt, $tooltip) = @_; + my $dialog = new DC::UI::Toplevel + x => "center", + y => "center", + z => 50, + force_w => $WIDTH * 4/5, + title => $title; + + $dialog->add ( + my $e = new DC::UI::Entry + on_activate => sub { $cb->(@_); $dialog->hide; 0 }, + on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, + tooltip => $tooltip + ); + + $e->grab_focus; + $e->set_text ($txt) if $txt; + $dialog->show; +} + sub show_tip_of_the_day { # find all tips my @tod = DC::Pod::find tip_of_the_day => "*"; @@ -2197,12 +2465,9 @@ }; } -sub sdl_init { - DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE - and die "SDL::Init failed!\n"; -} - sub video_init { + DC::set_theme $CFG->{uitheme}; + DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; $SDL_REINIT = 0; @@ -2216,7 +2481,7 @@ if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) { $CFG->{sdl_mode} = 0; # lowest resolution by default - # now choose biggets mode <= 1024x768 + # now choose biggest mode <= 1024x768 for (0 .. $#SDL_MODES) { if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) { $CFG->{sdl_mode} = $_; @@ -2268,7 +2533,7 @@ padding => 0, z => 100, force_x => "max", - force_y => 0; + force_y => 20; $DEBUG_STATUS->show; $STATUSBOX = new DC::UI::Statusbox; @@ -2289,12 +2554,12 @@ bg => [0, 0, 0, 0.4], force_x => 0, force_y => "max", - child => (my $LR = new DC::UI::VBox), + child => (my $LL = new DC::UI::VBox), )->show; - $LR->add ($STATUSBOX); - $LR->add ($MODBOX); - $LR->add (new DC::UI::Label + $LL->add ($STATUSBOX); + $LL->add ($MODBOX); + $LL->add (new DC::UI::Label align => 0, markup => "Use Alt-Enter to toggle fullscreen mode", fontsize => 0.5, @@ -2305,11 +2570,11 @@ title => "Minimap", name => "mapmap", x => 0, - y => $FONTSIZE + 8, + y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar border_bg => [1, 1, 1, 192/255], bg => [1, 1, 1, 0], child => ($MAPMAP = new DC::MapWidget::MapMap - tooltip => "Map. On servers that support this feature, this will display an overview of the surrounding areas.", + tooltip => "Minimap. This will display an overview of the surrounding areas.", ), )->show; @@ -2344,6 +2609,7 @@ $MESSAGE_WINDOW = new DC::UI::Dockbar name => "message_window2", title => 'Messages', + y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar force_w => $::WIDTH * 0.6, force_h => $::HEIGHT * 0.25, ; @@ -2373,55 +2639,19 @@ $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, "Some debuggin' options. Do not ask."); - $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top + make_help_window; + make_menubar; - $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG, - tooltip => "Toggles a dialog where you can configure all aspects of this client."); - -# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, -# tooltip => "Toggles the server message log, where the client collects all messages from the server."); - - make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D - - $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window, - tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); - - $BUTTONBAR->add (new DC::UI::Button - text => "Save Config", - tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.", - on_activate => sub { - $::CFG->{layout} = DC::UI::get_layout; - DC::write_cfg; - status "Configuration Saved"; - 0 - }, - ); - - $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, - tooltip => "View Documentation"); - - $BUTTONBAR->add (new DC::UI::Button - text => "Quit", - tooltip => "Terminates the program", - on_activate => sub { - if ($CONN) { - open_quit_dialog; - } else { - EV::unloop EV::UNLOOP_ALL; - } - 0 - }, - ); - - $BUTTONBAR->show; $SETUP_DIALOG->show; $MESSAGE_WINDOW->show; } - $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]); + $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); $CAVEAT_LABEL->set_text ("None :)"); + $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)") + if $DC::OpenGL::APPLE_NVIDIA_BUG; $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; @@ -2441,7 +2671,7 @@ my $fps = 9; sub force_refresh { - if ($ENV{CFPLUS_DEBUG} & 4) { + if ($DELIANTRA_DEBUG & 4) { $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; debug sprintf "%3.2f", $fps; } @@ -2459,7 +2689,7 @@ my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { $NOW = EV::now; - ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) + ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_) for DC::poll_events; if (%animate_object) { @@ -2481,49 +2711,47 @@ delete $animate_object{$widget}; } -%SDL_CB = ( - DC::SDL_QUIT => sub { - EV::unloop EV::UNLOOP_ALL; - }, - DC::SDL_VIDEORESIZE => sub { - }, - DC::SDL_VIDEOEXPOSE => sub { - DC::UI::full_refresh; - }, - DC::SDL_ACTIVEEVENT => sub { -# not useful, as APPACTIVE includes only iconified state, not unmapped -# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# -# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# -# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; -# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; -# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; - }, - DC::SDL_KEYDOWN => sub { - if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { - # alt-enter - video_shutdown; - $FULLSCREEN_ENABLE->toggle; - video_init; - } else { - &DC::UI::feed_sdl_key_down_event; - } - update_modbox; - }, - DC::SDL_KEYUP => sub { - &DC::UI::feed_sdl_key_up_event; - update_modbox; - }, - DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, - DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, - DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, - DC::SDL_USEREVENT => sub { - if ($_[0]{code} == 1) { - audio_channel_finished $_[0]{data1}; - } elsif ($_[0]{code} == 0) { - audio_music_finished; - } - }, -); +$SDL_CB[DC::SDL_QUIT] = sub { + crash "SDL_QUIT"; + EV::unloop EV::UNLOOP_ALL; +}; +$SDL_CB[DC::SDL_VIDEORESIZE] = sub { }; +$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub { + DC::UI::full_refresh; +}; +$SDL_CB[DC::SDL_ACTIVEEVENT] = sub { +# not useful, as APPACTIVE includes only iconified state, not unmapped +# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# +# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# +# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; +# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; +# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; +}; +$SDL_CB[DC::SDL_KEYDOWN] = sub { + if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { + # alt-enter + video_shutdown; + $FULLSCREEN_ENABLE->toggle; + video_init; + } else { + &DC::UI::feed_sdl_key_down_event; + } + update_modbox; +}; +$SDL_CB[DC::SDL_KEYUP] = sub { + &DC::UI::feed_sdl_key_up_event; + update_modbox; +}; +$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event, +$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event, +$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event, +$SDL_CB[DC::SDL_USEREVENT] = sub { + if ($_[0]{code} == 1) { + audio_channel_finished $_[0]{data1}; + } elsif ($_[0]{code} == 0) { + audio_music_finished; + } +}; ############################################################################# @@ -2532,7 +2760,7 @@ #d# TODO calling exit here hangs the process in some futex }; -# due to mac os x + sdl combined briandamage, we need this contortion +# due to mac os x + sdl combined braindamage, we need this contortion sub main { { DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; @@ -2559,16 +2787,19 @@ DC::UI::set_layout ($::CFG->{layout}); my %DEF_CFG = ( + config_autosave => 1, sdl_mode => undef, fullscreen => 1, fast => 0, force_opengl11 => undef, disable_alpha => 0, smooth_movement => 1, + smooth_transitions => 1, texture_compression => 1, map_scale => 1, fow_enable => 1, fow_intensity => 0, + fow_texture => 0, map_smoothing => 1, gui_fontsize => 1, log_fontsize => 0.7, @@ -2586,20 +2817,48 @@ bgm_enable => 1, bgm_volume => 0.5, output_rate => "", - pickup => 0, + pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES, inv_sort => "mtime", default => "profile", # default profile show_tips => 1, logview_max_par => 1000, shift_fire_stop => 0, + uitheme => "wood", + map_shift_x => -24, # arbitrary + map_shift_y => +24, # arbitrary ); - + while (my ($k, $v) = each %DEF_CFG) { $CFG->{$k} = $v unless exists $CFG->{$k}; } - $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; - $PROFILE = $CFG->{profile}{default}; + my @args = @ARGV; + + # OS X passes some process serial number of other shit. they + # could have used an env var or any other sane mechanism. but + # would it be os x then? no... + shift @args if $args[0] =~ /^-psn_/; + + my $profile = 'default'; + + for (my $i = 0; $i < @args; $i++) { + if ($args[$i] =~ /^--?profile$/) { + $profile = $args[$i + 1]; + splice @args, $i, 2, (); + $i = 0; + } elsif ($args[$i] =~ /^--?h/) { + print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n"; + exit 0; + } + } + + $CFG->{profile}{$profile} ||= {}; + $PROFILE = $CFG->{profile}{$profile}; + $PROFILE->{host} ||= "gameserver.deliantra.net"; + + $PROFILE->{host} = $args[0] if @args > 0; + $PROFILE->{user} = $args[1] if @args > 1; + $PROFILE->{password} = $args[2] if @args > 2; # convert old bindings (only default profile matters) if (my $bindings = delete $PROFILE->{bindings}) { @@ -2613,7 +2872,8 @@ } } - sdl_init; + $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf"; + $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts"; { my @fonts = map DC::find_rcfile "fonts/$_", qw( @@ -2625,10 +2885,11 @@ DejaVuSansMono-Oblique.ttf DejaVuSans-BoldOblique.ttf DejaVuSansMono-BoldOblique.ttf + mona.ttf ); DC::add_font $_ for @fonts; - + $FONT_PROP = new_from_file DC::Font $fonts[0]; $FONT_FIXED = new_from_file DC::Font $fonts[1]; @@ -2661,11 +2922,16 @@ $startup_done->(); }; + debug_toggle 0; + delete $SIG{__DIE__}; EV::loop; -#video_shutdown; -#audio_shutdown; + DC::write_cfg if $CFG->{config_autosave}; + + #video_shutdown; + #audio_shutdown; + DC::OpenGL::quit; DC::SDL_Quit; DC::DB::Server::stop; @@ -2679,22 +2945,23 @@ =head1 SYNOPSIS -Just run it - no commandline arguments are supported. + deliantra [--profile name] [host [user [password]]] + deliantra --help =head1 USAGE -deliantra utilises OpenGL for all UI elements and the game. It is supposed to -be used in fullscreen mode and interactively. +The deliantra client utilises OpenGL for all UI elements and the game. It +is supposed to be used in fullscreen mode and interactively. =head1 DEBUGGING - -CFPLUS_DEBUG - environment variable +DELIANTRA_DEBUG - environment variable 1 draw borders around widgets 2 add low-level widget info to tooltips 4 show fps 8 suppress tooltips + 16 show bandwidth downstream =head1 AUTHOR