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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.75 by root, Wed Sep 3 10:08:18 2008 UTC vs.
Revision 1.115 by root, Sat Apr 24 09:53:09 2010 UTC

21 21
22 Win32::GUI::SplashScreen::Show ( 22 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 24 );
25 25
26 # initialise the resolver now, as vista forces us back to the desktop
27 # when doing this later.
28 require AnyEvent::DNS;
29 AnyEvent::DNS::resolver ();
30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
49 } 53 }
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else { 58 } else {
75 # OS X 59 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root; 61 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things 62 chdir $root; # for pango modules, maybe other things
81 } 63 }
82 64
83 unshift @INC, $root; 65 unshift @INC, $root;
84 } 66 }
85} 67}
86 68
87# prepend private library directory 69# prepend private library directory and prepare env
88BEGIN { 70BEGIN {
89 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
90 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
91 if (-d $path) { 73 if (-d $path) {
92 unshift @INC, $path; 74 unshift @INC, $path;
106 88
107use Deliantra; 89use Deliantra;
108use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
109 91
110use AnyEvent::Util (); 92use AnyEvent::Util ();
111use AnyEvent::DNS;
112use AnyEvent::Socket (); 93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
113 95
114use Compress::LZF; 96use Compress::LZF;
115use JSON::XS; 97use JSON::XS;
116 98
117use DC; 99use DC;
145 127
146$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
147$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
148 130
149$EV::DIED = sub { 131$EV::DIED = sub {
150 crash "CRASH/EV::DIED: $@" => 1; 132 crash "CRASH/EV::DIED: $@" => 0;
151 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
152}; 134};
153 135
154my $MAX_FPS = 60; 136my $MAX_FPS = 60;
137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
155 139
156our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
157 141
158our $LAST_REFRESH; 142our $LAST_REFRESH;
159our $NOW; 143our $NOW;
160 144
161our $CFG; 145our $CFG;
162our $PROFILE; # current profile 146our $PROFILE; # current profile
163our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
148our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
164 149
165our $WANT_REFRESH; 150our $WANT_REFRESH;
166 151
167our $MODE_SLIDER; 152our $MODE_SLIDER;
168our $CAVEAT_LABEL; 153our $CAVEAT_LABEL;
181 166
182our $MAP; 167our $MAP;
183our $MAPMAP; 168our $MAPMAP;
184our $MAPWIDGET; 169our $MAPWIDGET;
185our $COMPLETER; 170our $COMPLETER;
186our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
187our $METASERVER; 175our $METASERVER;
188our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
189our $QUIT_DIALOG; 177our $QUIT_DIALOG;
190our $HOST_ENTRY; 178our $HOST_ENTRY;
191our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
217our $FLOORBOX; 205our $FLOORBOX;
218our $GAUGES; 206our $GAUGES;
219our $STATWIDS; 207our $STATWIDS;
220 208
221our $SDL_ACTIVE; 209our $SDL_ACTIVE;
222our %SDL_CB; 210our @SDL_CB;
223 211
224our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
225our $STATUSBOX; 213our $STATUSBOX;
226our $MODBOX; 214our $MODBOX;
227our $DEBUG_STATUS; 215our $DEBUG_STATUS;
235# write a crash message blockingly to the socket, if possible 223# write a crash message blockingly to the socket, if possible
236# this is a bit too complicated for my tastes, but it was easy. 224# this is a bit too complicated for my tastes, but it was easy.
237*crash = sub($;$) { 225*crash = sub($;$) {
238 my ($msg, $backtrace) = @_; 226 my ($msg, $backtrace) = @_;
239 227
228 warn $msg;
229
240 return unless $CONN; 230 return unless $CONN;
241 231
242 my $fh = $CONN->{fh} 232 my $fh = $CONN->{fh}
243 or return; 233 or return;
244 234
254 244
255 # backtrace as second step, in case it crashes, too 245 # backtrace as second step, in case it crashes, too
256 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" 246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
257 if $backtrace; 247 if $backtrace;
258}; 248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
259 260
260############################################################################# 261#############################################################################
261 262
262sub status { 263sub status {
263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
345 or return; 346 or return;
346 347
347 $meta->{data} 348 $meta->{data}
348 or return; 349 or return;
349 350
350 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
351 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
353 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
354 &audio_music_push ($face); 355 &audio_music_push ($face);
355 } 356 }
356 } else { 357 } else {
357 # fetch from database 358 # fetch from database
358 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
359 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
360 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
362 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
363 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
364 365
365 audio_sound_push ($face); 366 audio_sound_push ($face);
366 }; 367 };
413 414
414 audio_music_update_volume; 415 audio_music_update_volume;
415 416
416 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
417 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
418 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
419 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
420 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
421 425
422 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
423 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
424 428
425 my $NOW = time; 429 my $NOW = time;
426 430
427 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
428 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
514 audio_music_push; 518 audio_music_push;
515} 519}
516 520
517sub audio_init { 521sub audio_init {
518 if ($CFG->{audio_enable}) { 522 if ($CFG->{audio_enable}) {
523 if (length $CFG->{audio_driver}) {
524 local $ENV{SDL_AUDIODRIVER} = $CFG->{audio_driver};
525 DC::SDL_Init DC::SDL_INIT_AUDIO
526 and die "SDL::Init failed!\n";
527 } else {
528 DC::SDL_Init DC::SDL_INIT_AUDIO
529 and die "SDL::Init failed!\n";
530 }
531
519 $ENV{MIX_EFFECTSMAXSPEED} = 1; 532 $ENV{MIX_EFFECTSMAXSPEED} = 1;
520 $SDL_MIXER = !DC::Mix_OpenAudio 533 $SDL_MIXER = !DC::Mix_OpenAudio
521 $CFG->{audio_hw_frequency}, 534 $CFG->{audio_hw_frequency},
522 DC::MIX_DEFAULT_FORMAT, 535 DC::MIX_DEFAULT_FORMAT,
523 $CFG->{audio_hw_channels}, 536 $CFG->{audio_hw_channels},
537 sub audio_tab_update; 550 sub audio_tab_update;
538 audio_tab_update; 551 audio_tab_update;
539} 552}
540 553
541sub audio_shutdown { 554sub audio_shutdown {
555 if ($SDL_MIXER) {
556 DC::MixMusic::halt;
557 DC::Mix_AllocateChannels 0;
558 }
559
542 undef $MUSIC_PLAYER; 560 undef $MUSIC_PLAYER;
543 undef $MUSIC_PLAYING_META; 561 undef $MUSIC_PLAYING_META;
544 undef $MUSIC_PLAYING_DATA; 562 undef $MUSIC_PLAYING_DATA;
545 563
546 $MUSIC_WANT = []; 564 $MUSIC_WANT = [];
548 %AUDIO_PLAY = (); 566 %AUDIO_PLAY = ();
549 %AUDIO_CHUNK = (); 567 %AUDIO_CHUNK = ();
550 568
551 DC::Mix_CloseAudio if $SDL_MIXER; 569 DC::Mix_CloseAudio if $SDL_MIXER;
552 undef $SDL_MIXER; 570 undef $SDL_MIXER;
571
572 DC::SDL_QuitSubSystem DC::SDL_INIT_AUDIO;
553} 573}
554 574
555############################################################################# 575#############################################################################
556 576
557sub destroy_query_dialog { 577sub destroy_query_dialog {
786} 806}
787 807
788sub dc_connect { 808sub dc_connect {
789 my ($host, $port) = @_; 809 my ($host, $port) = @_;
790 810
791 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 811 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
812 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
792 813
793 $CONN = 814 $CONN =
794 new DC::Protocol 815 new DC::Protocol
795 host => $host, 816 host => $host,
796 port => $port, 817 port => $port,
797 user => $PROFILE->{user}, 818 user => $PROFILE->{user},
798 pass => $PROFILE->{password}, 819 pass => $PROFILE->{password},
799 mapw => $mapsize, 820 mapw => $mapw,
800 maph => $mapsize, 821 maph => $maph,
801 822
823 c_version => {
824 client => "deliantra",
802 client => "$DC::VERSION $] $^O", 825 clientver => $DC::VERSION,
826 gl_vendor => DC::OpenGL::gl_vendor,
827 gl_version => DC::OpenGL::gl_version,
828 },
803 829
804 map_widget => $MAPWIDGET, 830 map_widget => $MAPWIDGET,
805 statusbox => $STATUSBOX, 831 statusbox => $STATUSBOX,
806 map => $MAP, 832 map => $MAP,
807 mapmap => $MAPMAP, 833 mapmap => $MAPMAP,
813 839
814 on_connect => sub { 840 on_connect => sub {
815 if ($_[0]) { 841 if ($_[0]) {
816 DC::lowdelay fileno $CONN->{fh}; 842 DC::lowdelay fileno $CONN->{fh};
817 843
818 status "login successful"; 844 status "successfully connected to the server";
819 } else { 845 } else {
820 undef $CONN; 846 undef $CONN;
821 status "unable to connect: $!"; 847 status "unable to connect: $!";
822 stop_game(); 848 stop_game();
823 } 849 }
825 ; 851 ;
826} 852}
827 853
828sub start_game { 854sub start_game {
829 status "logging in..."; 855 status "logging in...";
856
857 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
858 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
859 or return status "$server: unable to parse server address, try an empty field.";
830 860
831 $LOGIN_BUTTON->set_text ("Logout"); 861 $LOGIN_BUTTON->set_text ("Logout");
832 $SETUP_DIALOG->hide; 862 $SETUP_DIALOG->hide;
833
834 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
835 863
836 $MAP = new DC::Map; 864 $MAP = new DC::Map;
837 865
838 # hack to make SURE we find the IP address all right 866 # hack to make SURE we find the IP address all right
839 # can be removed once AnyEvent::DNS is proven stable. 867 # can be removed once AnyEvent::DNS is proven stable.
840 if ($host eq "gameserver.deliantra.net") { 868 if ($host eq "gameserver.deliantra.net") {
841 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 869 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
842 if ($_[0] ne "80.101.114.108") { # Perl 870 if ($_[0] ne "80.101.114.108") { # P-e-r-l
871 status "dns failure, trying differently";
872 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
873 unless (defined $host) {
843 status "dns failure, using hardcoded address"; 874 status "dns failure, using hardcoded address";
844 $host = "129.13.162.95"; 875 $host = "194.126.175.154";
876 }
845 } 877 }
846 878
847 dc_connect $host, $port; 879 dc_connect $host, $port;
848 }; 880 };
849 } else { 881 } else {
875} 907}
876 908
877sub graphics_setup { 909sub graphics_setup {
878 my $vbox = new DC::UI::VBox; 910 my $vbox = new DC::UI::VBox;
879 911
912 {
913 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
914
880 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 915 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
881 916
882 my $row = 0; 917 my $row = 0;
883 918
884 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 919 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
885 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 920 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
886 can_events => 1, 921 can_events => 1,
887 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 922 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
888 923
889 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats"); 924 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
890 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8, 925 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
891 can_events => 1, 926 can_events => 1,
892 tooltip => "This field shows any known issues with your config or driver, such as " 927 tooltip => "This field shows any known issues with your config or driver, such as "
893 . "a non-accelerated display format. You can try to work around these issues " 928 . "a non-accelerated display format. You can try to work around these issues "
894 . "by selecting a different video mode, changing the settings below or " 929 . "by selecting a different video mode, changing the settings below or "
895 . "by installing the right driver for your graphics card."); 930 . "by installing the right driver for your graphics card.");
896 931
897 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme"); 932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
898 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector 933 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
899 value => $CFG->{uitheme}, 934 value => $CFG->{uitheme},
900 options => [ 935 options => [
901 [wood => "Wood (the default)"], 936 [wood => "Wood (the default)"],
902 [plain => "Plain (very)"], 937 [plain => "Plain (very)"],
903 [blue => "Blue"], 938 [blue => "Blue (dark)"],
939 [metal => "Metal (light)"],
904 ], 940 ],
905 tooltip => "Choose the User Interface theme that you like most :)", 941 tooltip => "Choose the User Interface theme that you like most :)",
906 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 } 942 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
907 ); 943 );
908 944
909 my $vidmode_tooltip = 945 my $vidmode_tooltip =
910 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 946 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
911 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 947 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
912 948
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 949 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
914 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 950 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
915 951
916 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 952 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
953 c_rescale => 1,
917 force_w => $WIDTH * 0.1, expand => 1, 954 force_w => $WIDTH * 0.1, expand => 1,
918 range => [ ($CFG->{sdl_mode}) x 3 ], 955 range => [ ($CFG->{sdl_mode}) x 3 ],
919 tooltip => $vidmode_tooltip); 956 tooltip => $vidmode_tooltip);
920 $hbox->add (my $mode_label = new DC::UI::Label 957 $hbox->add (my $mode_label = new DC::UI::Label
921 height => 0.8, template => "9999x9999@9+9", 958 height => 0.8, template => "9999x9999@9+9",
922 can_events => 1, tooltip => $vidmode_tooltip); 959 can_events => 1, tooltip => $vidmode_tooltip);
923 960
924 $MODE_SLIDER->connect (changed => sub { 961 $MODE_SLIDER->connect (changed => sub {
925 my ($self, $value) = @_;
926
927 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
928 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
929 });
930 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
931
932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
933 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
934 state => $CFG->{fullscreen},
935 tooltip => "Bring the client into fullscreen mode.",
936 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
937 );
938
939 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
940 $table->add_at (1, $row++, new DC::UI::CheckBox
941 state => $CFG->{force_opengl11},
942 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
943 . "higher memory usage and slower performance. It will, however, help tremendously on "
944 . "cards that claim to support a feature but fall back to software rendering. "
945 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
946 . "but cards and drivers from other vendors (ATI) are often just as bad. "
947 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
948 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
949 );
950
951 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
952 $table->add_at (1, $row++, new DC::UI::CheckBox
953 state => $CFG->{disable_alpha},
954 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
955 . "by disabling a number of textures and transparency effects. Normally, these "
956 . "effects do not cost a lot of resources, but some graphics cards might fall "
957 . "back to etxremely slow rendering if this is enabled. If disabling this option "
958 . "noticably improves the framerate of the client please report this! "
959 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
960 on_changed => sub {
961 my ($self, $value) = @_; 962 my ($self, $value) = @_;
963
964 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
965 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
966 });
967 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
968
969 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
970 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
971 state => $CFG->{fullscreen},
972 tooltip => "Bring the client into fullscreen mode.",
973 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
974 );
975
976 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
977 $table->add_at (1, $row++, new DC::UI::CheckBox
978 state => $CFG->{force_opengl11},
979 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
980 . "higher memory usage and slower performance. It will, however, help tremendously on "
981 . "cards that claim to support a feature but fall back to software rendering. "
982 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
983 . "but cards and drivers from other vendors (ATI) are often just as bad. "
984 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
985 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
986 );
987
988 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
989 $table->add_at (1, $row++, new DC::UI::CheckBox
990 state => $CFG->{disable_alpha},
991 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
992 . "by disabling a number of textures and transparency effects. Normally, these "
993 . "effects do not cost a lot of resources, but some graphics cards might fall "
994 . "back to extremely slow rendering if this is enabled. If disabling this option "
995 . "noticably improves the framerate of the client please report this! "
996 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
997 on_changed => sub {
998 my ($self, $value) = @_;
962 $CFG->{disable_alpha} = $value; 999 $CFG->{disable_alpha} = $value;
963 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes 1000 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
1001 0
964 0 1002 }
965 } 1003 );
966 );
967 1004
968 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 1005 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
969 $table->add_at (1, $row++, new DC::UI::CheckBox 1006 $table->add_at (1, $row++, new DC::UI::CheckBox
970 state => $CFG->{texture_compression}, 1007 state => $CFG->{texture_compression},
971 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 1008 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
972 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). " 1009 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
973 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in " 1010 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
974 . "forced OpenGL 1.1 mode and when using the Apple renderer.", 1011 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
975 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 1012 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
976 ); 1013 );
977 1014
978 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 1015 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
979 $table->add_at (1, $row++, new DC::UI::CheckBox 1016 $table->add_at (1, $row++, new DC::UI::CheckBox
980 state => $CFG->{fast}, 1017 state => $CFG->{fast},
981 tooltip => "Lower the visual quality considerably to speed up rendering.", 1018 tooltip => "Lower the visual quality considerably to speed up rendering.",
982 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1019 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
983 ); 1020 );
984 1021
985 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1022 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
986 $table->add_at (1, $row++, new DC::UI::Slider 1023 $table->add_at (1, $row++, new DC::UI::Slider
987 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1024 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
988 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1025 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
989 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1026 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
990 ); 1027 );
991 1028
992 $table->add_at (1, $row++, new DC::UI::Button 1029 $table->add_at (1, $row++, new DC::UI::Button
993 expand => 1, text => "Apply", 1030 expand => 1, text => "Apply",
994 tooltip => "Apply the video settings above.", 1031 tooltip => "Apply the video settings above.",
995 on_activate => sub { 1032 on_activate => sub {
996 video_shutdown (); 1033 video_shutdown ();
997 video_init (); 1034 video_init ();
1035 0
998 0 1036 }
999 } 1037 );
1000 ); 1038 }
1001 1039
1040 {
1041 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1042
1043 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1044
1045 my $row = 0;
1002 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement"); 1046 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1003 $table->add_at (1, $row++, new DC::UI::CheckBox 1047 $table->add_at (1, $row++, new DC::UI::CheckBox
1004 state => $CFG->{smooth_movement}, 1048 state => $CFG->{smooth_movement},
1005 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. " 1049 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1006 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1050 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1007 . "then disable this option. Changes take effect immdiately.", 1051 . "then disable this option. Changes take effect immdiately.",
1008 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1052 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1009 ); 1053 );
1010 1054
1055 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1056 $table->add_at (1, $row++, new DC::UI::CheckBox
1057 state => $CFG->{smooth_transitions},
1058 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1059 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1060 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1061 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1062 );
1063
1064
1011 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1065 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1012 $table->add_at (1, $row++, new DC::UI::Slider 1066 $table->add_at (1, $row++, new DC::UI::Slider
1013 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1067 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1014 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1068 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1015 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1069 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1016 ); 1070 );
1017 1071
1018 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1072 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1019 $table->add_at (1, $row++, new DC::UI::CheckBox 1073 $table->add_at (1, $row++, new DC::UI::CheckBox
1020 state => $CFG->{map_smoothing}, 1074 state => $CFG->{map_smoothing},
1021 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1075 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1022 . "This increases load on the graphics subsystem and works only with TRT servers. " 1076 . "This increases load on the graphics subsystem and works only with TRT servers. "
1023 . "Changes take effect at next login only.", 1077 . "Changes take effect at next login only.",
1024 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1078 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1025 ); 1079 );
1026 1080
1027 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1081 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1028 $table->add_at (1, $row++, new DC::UI::CheckBox 1082 $table->add_at (1, $row++, new DC::UI::CheckBox
1029 state => $CFG->{fow_enable}, 1083 state => $CFG->{fow_enable},
1030 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1084 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1031 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1085 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1032 ); 1086 );
1033 1087
1088 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1089 $table->add_at (1, $row++, new DC::UI::ImageButton
1090 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1091 bg => [0.3, 0.3, 0.2],
1092 force_w => 64,
1093 force_h => 64,
1094 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1095 on_activate => sub {
1096 my ($self) = @_;
1097 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1098 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1099 $MAPWIDGET->update;
1100 }
1101 );
1102
1034 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1103 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1035 $table->add_at (1, $row++, new DC::UI::Slider 1104 $table->add_at (1, $row++, new DC::UI::Slider
1036 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1105 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1037 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1106 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1038 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1107 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1039 ); 1108 );
1040 1109
1041 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1110 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1042 $table->add_at (1, $row++, new DC::UI::Slider 1111 $table->add_at (1, $row++, new DC::UI::Slider
1043 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1112 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1044 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1113 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1045 . "but you still need to press apply to correctly re-layout the widget.", 1114 . "but you still need to press apply to correctly re-layout the widget.",
1046 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1115 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1047 ); 1116 );
1048 1117
1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1118 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1050 $table->add_at (1, $row++, new DC::UI::Slider 1119 $table->add_at (1, $row++, new DC::UI::Slider
1051 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1120 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1052 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1121 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1053 on_changed => sub { 1122 on_changed => sub {
1054 $CFG->{gauge_fontsize} = $_[1]; 1123 $CFG->{gauge_fontsize} = $_[1];
1055 &set_gauge_window_fontsize; 1124 &set_gauge_window_fontsize;
1125 0
1056 0 1126 }
1057 } 1127 );
1058 );
1059 1128
1060 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1129 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1061 $table->add_at (1, $row++, new DC::UI::Slider 1130 $table->add_at (1, $row++, new DC::UI::Slider
1062 range => [$CFG->{gauge_size}, 0.2, 0.8], 1131 range => [$CFG->{gauge_size}, 0.2, 0.8],
1063 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1132 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1064 on_changed => sub { 1133 on_changed => sub {
1065 $CFG->{gauge_size} = $_[1]; 1134 $CFG->{gauge_size} = $_[1];
1066 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1135 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1136 0
1067 0 1137 }
1068 } 1138 );
1069 ); 1139 }
1070 1140
1071 $vbox 1141 $vbox
1072} 1142}
1073 1143
1074our $AUDIO_HW_CHUNKSIZE; 1144our $AUDIO_HW_CHUNKSIZE;
1086 ]); 1156 ]);
1087 1157
1088 my $text = !$freq 1158 my $text = !$freq
1089 ? "audio is off" 1159 ? "audio is off"
1090 : "audio is enabled\n" 1160 : "audio is enabled\n"
1161 . "driver: " . DC::SDL_AudioDriverName . "\n"
1091 . "frequency (Hz): $freq\n" 1162 . "frequency (Hz): $freq\n"
1092 . "channels: $chans"; 1163 . "channels: $chans\n"
1164 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1165 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1093 1166
1094 $AUDIO_INFO->set_text ($text); 1167 $AUDIO_INFO->set_text ($text);
1095} 1168}
1096 1169
1097sub audio_setup { 1170sub audio_setup {
1100 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); 1173 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1101 1174
1102 my $row = 0; 1175 my $row = 0;
1103 1176
1104 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); 1177 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1105 $table->add_at (1, $row++, new DC::UI::CheckBox 1178 $table->add_at (1, $row, new DC::UI::CheckBox
1106 state => $CFG->{audio_enable}, 1179 state => $CFG->{audio_enable},
1107 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", 1180 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1108 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } 1181 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1182 );
1183 $table->add_at (2, $row++, my $driver = new DC::UI::HBox expand => 1);
1184
1185 $driver->add (new DC::UI::Label align => 1, text => " Audio driver override");
1186 $driver->add (new DC::UI::Entry
1187 text => $CFG->{audio_driver},
1188 template => "dsound1234",
1189 tooltip => "You can override the audio driver to use here. Leaving it empty will result "
1190 . "in Deliantra picking one automatically. GNU/Linux users often prefer specific "
1191 . "drivers though, and can experiment with <b>alsa</b>, <b>dsp</b>, <b>esd</b>, <b>pulse</b>, <b>arts</b>, <b>nas</b> "
1192 . "or other system-specific drivers. Selecting the wrong driver here will simply result"
1193 . "in no sound.",
1194 on_changed => sub { my ($self, $value) = @_; $CFG->{audio_driver} = $value; 1 }
1109 ); 1195 );
1110 1196
1111 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); 1197 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1112 $table->add_at (1, $row, new DC::UI::CheckBox 1198 $table->add_at (1, $row, new DC::UI::CheckBox
1113 expand => 1, state => $CFG->{effects_enable}, 1199 expand => 1, state => $CFG->{effects_enable},
1126 ); 1212 );
1127 1213
1128 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); 1214 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1129 $table->add_at (1, $row, new DC::UI::CheckBox 1215 $table->add_at (1, $row, new DC::UI::CheckBox
1130 expand => 1, state => $CFG->{bgm_enable}, 1216 expand => 1, state => $CFG->{bgm_enable},
1131 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 1217 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1132 on_changed => sub { 1218 on_changed => sub {
1133 $CFG->{bgm_enable} = $_[1]; 1219 $CFG->{bgm_enable} = $_[1];
1134 $CONN->update_fx_want if $CONN; 1220 $CONN->update_fx_want if $CONN;
1135 audio_music_push; 1221 audio_music_push;
1136 1 1222 1
1147 c_colspan => 2, expand => 1, 1233 c_colspan => 2, expand => 1,
1148 value => $CFG->{audio_hw_frequency}, 1234 value => $CFG->{audio_hw_frequency},
1149 options => [ 1235 options => [
1150 [ 0, "default" , "Use System Default"], 1236 [ 0, "default" , "Use System Default"],
1151 [11025, "11 kHz" , "11kHz (low quality)"], 1237 [11025, "11 kHz" , "11kHz (low quality)"],
1152 [22050, "22 kHz" , "22kHz (reduced quality)"], 1238 [22050, "22 kHz" , "22kHz (reduced quality, recommended)"],
1153 [44100, "44.1 kHz", "44.1kHz (cd quality)"], 1239 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1154 [48000, "48 kHz" , "48kHz (studio quality)"], 1240 [48000, "48 kHz" , "48kHz (studio quality, not recommended)"],
1155 ], 1241 ],
1156 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", 1242 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1157 on_changed => sub { 1243 on_changed => sub {
1158 $CFG->{audio_hw_frequency} = $_[1]; 1244 $CFG->{audio_hw_frequency} = $_[1];
1159 audio_tab_update; 1245 audio_tab_update;
1183 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency"); 1269 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1184 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector 1270 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1185 c_colspan => 2, expand => 1, 1271 c_colspan => 2, expand => 1,
1186 value => $CFG->{audio_hw_chunksize}, 1272 value => $CFG->{audio_hw_chunksize},
1187 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " 1273 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1188 . "is stuttering, increase this value. Values of 50-100ms are optimal.", 1274 . "is stuttering, increase this value. Values of 50-150ms are optimal.",
1189 on_changed => sub { 1275 on_changed => sub {
1190 $CFG->{audio_hw_chunksize} = $_[1]; 1276 $CFG->{audio_hw_chunksize} = $_[1];
1191 audio_tab_update; 1277 audio_tab_update;
1192 1 1278 1
1193 } 1279 }
1237} 1323}
1238 1324
1239sub make_gauge_window { 1325sub make_gauge_window {
1240 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1326 my $gh = int $HEIGHT * $CFG->{gauge_size};
1241 1327
1242 my $win = new DC::UI::Frame ( 1328 $GAUGES->{win} = my $win = new DC::UI::Frame (
1243 force_x => 0, 1329 force_x => 0,
1244 force_y => "max", 1330 force_y => "max",
1245 force_w => $WIDTH, 1331 force_w => $WIDTH,
1246 force_h => $gh, 1332 force_h => $gh,
1247 ); 1333 );
1263 (new DC::UI::Empty expand => 1), 1349 (new DC::UI::Empty expand => 1),
1264 (my $hb = new DC::UI::HBox), 1350 (my $hb = new DC::UI::HBox),
1265 ], 1351 ],
1266 ); 1352 );
1267 1353
1268 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1354 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1269 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1355 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1270 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1356 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1271 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1357 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1272
1273 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1274 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1275 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1276 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1277
1278 $GAUGES = {
1279 exp => $exp, prg => $prg, sklprg => $sklprg,
1280 win => $win, range => $rng,
1281 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1282 };
1283 1358
1284 &set_gauge_window_fontsize; 1359 &set_gauge_window_fontsize;
1285 1360
1286 $win 1361 $win
1362}
1363
1364our $BW_WATCHER;
1365
1366sub debug_toggle($) {
1367 $DELIANTRA_DEBUG ^= $_[0];
1368
1369 if ($DELIANTRA_DEBUG & 16) {
1370 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1371 return unless $CONN;
1372 debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3;
1373 $CONN->{octets_in} = 0;
1374 };
1375 } else {
1376 undef $BW_WATCHER;
1377 }
1378
1287} 1379}
1288 1380
1289sub debug_setup { 1381sub debug_setup {
1290 my $table = new DC::UI::Table; 1382 my $table = new DC::UI::Table;
1291 1383
1292 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); 1384 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1293 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); 1385 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1294 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); 1386 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1295 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); 1387 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1296 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); 1388 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1297 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); 1389 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1298 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); 1390 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1299 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); 1391 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1392 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1393 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1394
1300 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); 1395 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1301
1302 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# 1396 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1303 1397
1304 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); 1398 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1305 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); 1399 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1306 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); 1400 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1307 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); 1401 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1628 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1722 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1629 ); 1723 );
1630 1724
1631 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1725 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1632 $table->add_at (1, 4, new DC::UI::Entry 1726 $table->add_at (1, 4, new DC::UI::Entry
1633 text => $CFG->{profile}{default}{user}, 1727 text => $PROFILE->{user},
1634 tooltip => "The name of your character on the server.", 1728 tooltip => "The name of your character on the server. The name is case-sensitive!",
1635 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1729 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1636 ); 1730 );
1637 1731
1638 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1732 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1639 $table->add_at (1, 5, new DC::UI::Entry 1733 $table->add_at (1, 5, new DC::UI::Entry
1640 text => $CFG->{profile}{default}{password}, 1734 text => $PROFILE->{password},
1641 hidden => 1, 1735 hidden => 1,
1642 tooltip => "The password for your character.", 1736 tooltip => "The password for your character.",
1643 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1737 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1644 ); 1738 );
1645 1739
1646 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1740 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1647 expand => 1, 1741 expand => 1,
1648 text => "Login / Register", 1742 text => "Login / Register",
1684 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1778 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1685 1779
1686 $vbox->add ( 1780 $vbox->add (
1687 $HOST_ENTRY = new DC::UI::Entry 1781 $HOST_ENTRY = new DC::UI::Entry
1688 expand => 1, 1782 expand => 1,
1689 text => $CFG->{profile}{default}{host}, 1783 text => $PROFILE->{host},
1690 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1784 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1691 on_changed => sub { 1785 on_changed => sub {
1692 my ($self, $value) = @_; 1786 my ($self, $value) = @_;
1693 $CFG->{profile}{default}{host} = $value; 1787 $PROFILE->{host} = $value;
1694 1 1788 1
1695 } 1789 }
1696 ); 1790 );
1697 1791
1698 if (0) { #d# disabled 1792 if (0) { #d# disabled
1741 1835
1742 my $row = 0; 1836 my $row = 0;
1743 1837
1744 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1838 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1745 $table->add_at (1, $row++, new DC::UI::CheckBox 1839 $table->add_at (1, $row++, new DC::UI::CheckBox
1840 c_colspan => 2,
1746 state => $CFG->{show_tips}, 1841 state => $CFG->{show_tips},
1747 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1842 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1748 on_changed => sub { 1843 on_changed => sub {
1749 my ($self, $value) = @_; 1844 my ($self, $value) = @_;
1750 $CFG->{show_tips} = $value; 1845 $CFG->{show_tips} = $value;
1752 } 1847 }
1753 ); 1848 );
1754 1849
1755 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1850 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1756 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1851 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1852 c_colspan => 2,
1757 text => $CFG->{logview_max_par}, 1853 text => $CFG->{logview_max_par},
1758 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1854 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1759 . "sends more messages than this number, older messages get removed to save memory and " 1855 . "sends more messages than this number, older messages get removed to save memory and "
1760 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1856 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1761 on_changed => sub { 1857 on_changed => sub {
1763 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1859 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1764 0 1860 0
1765 }, 1861 },
1766 ); 1862 );
1767 1863
1864 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1865 $table->add_at (1, $row, new DC::UI::CheckBox
1866 state => $CFG->{config_autosave},
1867 tooltip => "Normally, configuration settings and the user interface layout "
1868 . "are saved on client exit. You can disable this behaviour by "
1869 . "unchecking this checkbox.",
1870 on_changed => sub {
1871 my ($self, $value) = @_;
1872 $CFG->{config_autosave} = $value;
1873 0
1874 }
1875 );
1876 $table->add_at (2, $row++, new DC::UI::Button
1877 text => "Save Now",
1878 tooltip => "Use this to manually save configuration and UI layout when "
1879 . "autosave is disabled.",
1880 on_activate => sub {
1881 DC::write_cfg;
1882 0
1883 }
1884 );
1885
1768 $table 1886 $table
1769} 1887}
1770 1888
1771sub autopickup_setup { 1889sub autopickup_setup {
1772 my $r = new DC::UI::ScrolledWindow ( 1890 my $r = new DC::UI::ScrolledWindow (
1778 col_expand => [0, 1, 0, 1], 1896 col_expand => [0, 1, 0, 1],
1779 ); 1897 );
1780 1898
1781 for ( 1899 for (
1782 ["General", 0, 0, 1900 ["General", 0, 0,
1783 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1784 ["Inhibit autopickup" => PICKUP_INHIBIT], 1901# ["Inhibit autopickup" => PICKUP_INHIBIT],
1785 ["Stop before pickup" => PICKUP_STOP], 1902 ["Stop before pickup" => PICKUP_STOP],
1786 ["Debug autopickup" => PICKUP_DEBUG], 1903 ["Debug autopickup" => PICKUP_DEBUG],
1787 ], 1904 ],
1788 ["Weapons", 0, 6, 1905 ["Weapons", 0, 6,
1789 ["All weapons" => PICKUP_ALLWEAPON], 1906 ["All weapons" => PICKUP_ALLWEAPON],
1837 $::CFG->{pickup} |= $mask; 1954 $::CFG->{pickup} |= $mask;
1838 } else { 1955 } else {
1839 $::CFG->{pickup} &= ~$mask; 1956 $::CFG->{pickup} &= ~$mask;
1840 } 1957 }
1841 1958
1842 $::CONN->send_command ("pickup $::CFG->{pickup}") 1959 $::CONN->send_pickup ($::CFG->{pickup})
1843 if defined $::CONN; 1960 if defined $::CONN;
1844 1961
1845 0 1962 0
1846 }); 1963 });
1847 1964
1864 }); 1981 });
1865 1982
1866 $table->add_at (3, 18, new DC::UI::Button 1983 $table->add_at (3, 18, new DC::UI::Button
1867 text => "set", 1984 text => "set",
1868 on_activate => sub { 1985 on_activate => sub {
1869 $::CONN->send_command ("pickup $::CFG->{pickup}") 1986 $::CONN->send_pickup ($::CFG->{pickup})
1870 if defined $::CONN; 1987 if defined $::CONN;
1871 0 1988 0
1872 }); 1989 });
1873 1990
1874 $r 1991 $r
1875} 1992}
1876 1993
1877my %SORT_ORDER = ( 1994my %SORT_ORDER = (
1878 type => sub { 1995 type => sub {
1996 use sort 'stable';
1879 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ 1997 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1880 }, 1998 },
1881 mtime => sub { 1999 mtime => sub {
2000 use sort 'stable';
1882 my $NOW = time; 2001 my $NOW = time;
1883 sort { 2002 sort {
1884 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 2003 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1885 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 2004 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1886 2005
1887 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 2006 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1888 or $btime <=> $atime 2007 or $btime <=> $atime
1889 or $a->{type} <=> $b->{type} 2008 or $a->{type} <=> $b->{type}
1890 } @_ 2009 } @_
1891 }, 2010 },
1892 weight => sub { sort { 2011 weight => sub {
2012 use sort 'stable';
2013 sort {
1893 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 2014 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1894 or $a->{type} <=> $b->{type} 2015 or $a->{type} <=> $b->{type}
1895 } @_ }, 2016 } @_
2017 },
1896); 2018);
1897 2019
1898sub inventory_widget { 2020sub inventory_widget {
1899 my $hb = new DC::UI::HBox homogeneous => 1; 2021 my $hb = new DC::UI::HBox homogeneous => 1;
1900 2022
1987 $PL_NOTEBOOK->set_current_page ($widget); 2109 $PL_NOTEBOOK->set_current_page ($widget);
1988 $PL_WINDOW->show; 2110 $PL_WINDOW->show;
1989 } 2111 }
1990} 2112}
1991 2113
1992sub player_window { 2114sub make_playerbook {
1993 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2115 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1994 x => "center", 2116 x => "center",
1995 y => "center", 2117 y => "center",
1996 force_w => $WIDTH * 9/10, 2118 force_w => $WIDTH * 9/10,
1997 force_h => $HEIGHT * 9/10, 2119 force_h => $HEIGHT * 9/10,
2031 "License, Author and Source info for media sent by the server."); 2153 "License, Author and Source info for media sent by the server.");
2032 2154
2033 $ntb->set_current_page ($INVENTORY_PAGE); 2155 $ntb->set_current_page ($INVENTORY_PAGE);
2034 2156
2035 $plwin->add ($ntb); 2157 $plwin->add ($ntb);
2036 $plwin
2037} 2158}
2038 2159
2039sub keyboard_setup { 2160sub keyboard_setup {
2040 DC::Macro::keyboard_setup 2161 DC::Macro::keyboard_setup
2041} 2162}
2042 2163
2043sub help_window { 2164sub make_help_window {
2044 my $win = new DC::UI::Toplevel 2165 my $win = new DC::UI::Toplevel
2045 x => 'center', 2166 x => 'center',
2046 y => 'center', 2167 y => 'center',
2047 z => 4, 2168 z => 4,
2048 name => 'doc_browser', 2169 name => 'doc_browser',
2137 2258
2138 $load_node->((DC::Pod::find @path)[0]); 2259 $load_node->((DC::Pod::find @path)[0]);
2139 $win->show; 2260 $win->show;
2140 }; 2261 };
2141 2262
2142 $win 2263 $HELP_WINDOW = $win;
2143}
2144
2145sub open_string_query {
2146 my ($title, $cb, $txt, $tooltip) = @_;
2147 my $dialog = new DC::UI::Toplevel
2148 x => "center",
2149 y => "center",
2150 z => 50,
2151 force_w => $WIDTH * 4/5,
2152 title => $title;
2153
2154 $dialog->add (
2155 my $e = new DC::UI::Entry
2156 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2157 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2158 tooltip => $tooltip
2159 );
2160
2161 $e->grab_focus;
2162 $e->set_text ($txt) if $txt;
2163 $dialog->show;
2164} 2264}
2165 2265
2166sub open_quit_dialog { 2266sub open_quit_dialog {
2167 unless ($QUIT_DIALOG) { 2267 unless ($QUIT_DIALOG) {
2168 $QUIT_DIALOG = new DC::UI::Toplevel 2268 $QUIT_DIALOG = new DC::UI::Toplevel
2201 2301
2202 $QUIT_DIALOG->show; 2302 $QUIT_DIALOG->show;
2203 $QUIT_DIALOG->grab_focus; 2303 $QUIT_DIALOG->grab_focus;
2204} 2304}
2205 2305
2306sub make_menubar {
2307 $MENUFRAME = new DC::UI::Toplevel
2308 border => 0,
2309 force_x => 0,
2310 force_y => 0,
2311 force_w => $::WIDTH,
2312 child => ($MENUBAR = new DC::UI::HBox),
2313 ;
2314
2315 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2316
2317 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2318 make_gauge_window->show;
2319
2320# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2321# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2322
2323 make_playerbook;
2324
2325 $MENUPOPUP = DC::UI::Menu->new (items => [
2326 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2327 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2328 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2329 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2330 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2331 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2332 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2333 ["Quit…" , sub {
2334 if ($CONN) {
2335 open_quit_dialog;
2336 } else {
2337 EV::unloop EV::UNLOOP_ALL;
2338 }
2339 }],
2340 ]);
2341
2342 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2343 tooltip => "Shows the main menu",
2344 on_button_down => sub {
2345 my ($self, $ev) = @_;
2346 local $ev->{x} = 0;
2347 local $ev->{y} = 0;
2348 $MENUPOPUP->popup ($ev);
2349 },
2350 );
2351
2352 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2353 padding_x => 6,
2354 padding_y => 3,
2355 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2356 template => " Exp: 888,888,888,888 (lvl 188) ",
2357 );
2358
2359 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2360 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2361 . "will automatically pick up items as defined by your item pickup settings "
2362 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2363 . "disable autopickup by disabling this checkbox.",
2364 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2365 on_changed => sub {
2366 my ($self, $value) = @_;
2367 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2368 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2369 $CONN->send_pickup ($CFG->{pickup})
2370 if $CONN;
2371 },
2372 );
2373
2374 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2375 c_rescale => 1,
2376 padding_x => 6,
2377 padding_y => 3,
2378 force_w => $::WIDTH * 0.2,
2379 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2380 template => "two handed weapons 99%",
2381 );
2382
2383 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2384 expand => 1,
2385 align => 1, can_hover => 1, can_events => 1,
2386 text => "Range and Combat Slots",
2387 tooltip => "#stat_ranged",
2388 );
2389
2390 $MENUFRAME->show;
2391}
2392
2393sub open_string_query {
2394 my ($title, $cb, $txt, $tooltip) = @_;
2395 my $dialog = new DC::UI::Toplevel
2396 x => "center",
2397 y => "center",
2398 z => 50,
2399 force_w => $WIDTH * 4/5,
2400 title => $title;
2401
2402 $dialog->add (
2403 my $e = new DC::UI::Entry
2404 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2405 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2406 tooltip => $tooltip
2407 );
2408
2409 $e->grab_focus;
2410 $e->set_text ($txt) if $txt;
2411 $dialog->show;
2412}
2413
2206sub show_tip_of_the_day { 2414sub show_tip_of_the_day {
2207 # find all tips 2415 # find all tips
2208 my @tod = DC::Pod::find tip_of_the_day => "*"; 2416 my @tod = DC::Pod::find tip_of_the_day => "*";
2209 2417
2210 DC::DB::get state => "tip_of_the_day", sub { 2418 DC::DB::get state => "tip_of_the_day", sub {
2255 2463
2256 $dialog->show; 2464 $dialog->show;
2257 }; 2465 };
2258} 2466}
2259 2467
2260sub sdl_init {
2261 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2262 and die "SDL::Init failed!\n";
2263}
2264
2265sub video_init { 2468sub video_init {
2266 DC::set_theme $CFG->{uitheme}; 2469 DC::set_theme $CFG->{uitheme};
2267 2470
2268 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2471 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2269 $SDL_REINIT = 0; 2472 $SDL_REINIT = 0;
2328 2531
2329 $DEBUG_STATUS = new DC::UI::Label 2532 $DEBUG_STATUS = new DC::UI::Label
2330 padding => 0, 2533 padding => 0,
2331 z => 100, 2534 z => 100,
2332 force_x => "max", 2535 force_x => "max",
2333 force_y => 0; 2536 force_y => 20;
2334 $DEBUG_STATUS->show; 2537 $DEBUG_STATUS->show;
2335 2538
2336 $STATUSBOX = new DC::UI::Statusbox; 2539 $STATUSBOX = new DC::UI::Statusbox;
2337 2540
2338 $MODBOX = new DC::UI::Label 2541 $MODBOX = new DC::UI::Label
2349 2552
2350 (new DC::UI::Frame 2553 (new DC::UI::Frame
2351 bg => [0, 0, 0, 0.4], 2554 bg => [0, 0, 0, 0.4],
2352 force_x => 0, 2555 force_x => 0,
2353 force_y => "max", 2556 force_y => "max",
2354 child => (my $LR = new DC::UI::VBox), 2557 child => (my $LL = new DC::UI::VBox),
2355 )->show; 2558 )->show;
2356 2559
2357 $LR->add ($STATUSBOX); 2560 $LL->add ($STATUSBOX);
2358 $LR->add ($MODBOX); 2561 $LL->add ($MODBOX);
2359 $LR->add (new DC::UI::Label 2562 $LL->add (new DC::UI::Label
2360 align => 0, 2563 align => 0,
2361 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2564 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2362 fontsize => 0.5, 2565 fontsize => 0.5,
2363 fg => [1, 1, 0, 0.7], 2566 fg => [1, 1, 0, 0.7],
2364 ); 2567 );
2365 2568
2366 DC::UI::Toplevel->new ( 2569 DC::UI::Toplevel->new (
2367 title => "Minimap", 2570 title => "Minimap",
2368 name => "mapmap", 2571 name => "mapmap",
2369 x => 0, 2572 x => 0,
2370 y => $FONTSIZE + 8, 2573 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2371 border_bg => [1, 1, 1, 192/255], 2574 border_bg => [1, 1, 1, 192/255],
2372 bg => [1, 1, 1, 0], 2575 bg => [1, 1, 1, 0],
2373 child => ($MAPMAP = new DC::MapWidget::MapMap 2576 child => ($MAPMAP = new DC::MapWidget::MapMap
2374 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", 2577 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2375 ), 2578 ),
2404 $METASERVER = metaserver_dialog; 2607 $METASERVER = metaserver_dialog;
2405 # the name is changed to not conflict with the older name as users could have hidden it 2608 # the name is changed to not conflict with the older name as users could have hidden it
2406 $MESSAGE_WINDOW = new DC::UI::Dockbar 2609 $MESSAGE_WINDOW = new DC::UI::Dockbar
2407 name => "message_window2", 2610 name => "message_window2",
2408 title => 'Messages', 2611 title => 'Messages',
2612 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2409 force_w => $::WIDTH * 0.6, 2613 force_w => $::WIDTH * 0.6,
2410 force_h => $::HEIGHT * 0.25, 2614 force_h => $::HEIGHT * 0.25,
2411 ; 2615 ;
2412 2616
2413 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2617 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2433 . "After pressing the combo the binding will be saved automatically and the " 2637 . "After pressing the combo the binding will be saved automatically and the "
2434 . "binding editor closes"); 2638 . "binding editor closes");
2435 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2639 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2436 "Some debuggin' options. Do not ask."); 2640 "Some debuggin' options. Do not ask.");
2437 2641
2438 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2642 make_help_window;
2643 make_menubar;
2439 2644
2440 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2441 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2442
2443# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2444# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2445
2446 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2447
2448 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2449 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2450
2451 $BUTTONBAR->add (new DC::UI::Button
2452 text => "Save Config",
2453 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2454 on_activate => sub {
2455 $::CFG->{layout} = DC::UI::get_layout;
2456 DC::write_cfg;
2457 status "Configuration Saved";
2458 0
2459 },
2460 );
2461
2462 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2463 tooltip => "View Documentation");
2464
2465 $BUTTONBAR->add (new DC::UI::Button
2466 text => "Quit",
2467 tooltip => "Terminates the program",
2468 on_activate => sub {
2469 if ($CONN) {
2470 open_quit_dialog;
2471 } else {
2472 EV::unloop EV::UNLOOP_ALL;
2473 }
2474 0
2475 },
2476 );
2477
2478 $BUTTONBAR->show;
2479 $SETUP_DIALOG->show; 2645 $SETUP_DIALOG->show;
2480 $MESSAGE_WINDOW->show; 2646 $MESSAGE_WINDOW->show;
2481 } 2647 }
2482 2648
2483 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); 2649 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2484 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2650 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2485 2651
2486 $CAVEAT_LABEL->set_text ("None :)"); 2652 $CAVEAT_LABEL->set_text ("None :)");
2653 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2654 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2487 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2655 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2488 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2656 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2489 2657
2490 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2658 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2491} 2659}
2501my $animate_timer; 2669my $animate_timer;
2502 2670
2503my $fps = 9; 2671my $fps = 9;
2504 2672
2505sub force_refresh { 2673sub force_refresh {
2506 if ($ENV{CFPLUS_DEBUG} & 4) { 2674 if ($DELIANTRA_DEBUG & 4) {
2507 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; 2675 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2508 debug sprintf "%3.2f", $fps; 2676 debug sprintf "%3.2f", $fps;
2509 } 2677 }
2510 2678
2511 undef $WANT_REFRESH; 2679 undef $WANT_REFRESH;
2519my $want_refresh = EV::prepare_ns \&force_refresh; 2687my $want_refresh = EV::prepare_ns \&force_refresh;
2520 2688
2521my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2689my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2522 $NOW = EV::now; 2690 $NOW = EV::now;
2523 2691
2524 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2692 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2525 for DC::poll_events; 2693 for DC::poll_events;
2526 2694
2527 if (%animate_object) { 2695 if (%animate_object) {
2528 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2696 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2529 $WANT_REFRESH = 1; 2697 $WANT_REFRESH = 1;
2541sub animation_stop { 2709sub animation_stop {
2542 my ($widget) = @_; 2710 my ($widget) = @_;
2543 delete $animate_object{$widget}; 2711 delete $animate_object{$widget};
2544} 2712}
2545 2713
2546%SDL_CB = (
2547 DC::SDL_QUIT => sub { 2714$SDL_CB[DC::SDL_QUIT] = sub {
2548 crash "SDL_QUIT"; 2715 crash "SDL_QUIT";
2549 EV::unloop EV::UNLOOP_ALL; 2716 EV::unloop EV::UNLOOP_ALL;
2550 }, 2717};
2551 DC::SDL_VIDEORESIZE => sub { 2718$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2552 },
2553 DC::SDL_VIDEOEXPOSE => sub { 2719$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2554 DC::UI::full_refresh; 2720 DC::UI::full_refresh;
2555 }, 2721};
2556 DC::SDL_ACTIVEEVENT => sub { 2722$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2557# not useful, as APPACTIVE includes only iconified state, not unmapped 2723# not useful, as APPACTIVE includes only iconified state, not unmapped
2558# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2724# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2559# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2725# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2560# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2726# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2561# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2727# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2562# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2728# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2563 }, 2729};
2564 DC::SDL_KEYDOWN => sub { 2730$SDL_CB[DC::SDL_KEYDOWN] = sub {
2565 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2731 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2566 # alt-enter 2732 # alt-enter
2567 video_shutdown; 2733 video_shutdown;
2568 $FULLSCREEN_ENABLE->toggle; 2734 $FULLSCREEN_ENABLE->toggle;
2569 video_init; 2735 video_init;
2570 } else { 2736 } else {
2571 &DC::UI::feed_sdl_key_down_event; 2737 &DC::UI::feed_sdl_key_down_event;
2572 } 2738 }
2573 update_modbox; 2739 update_modbox;
2574 }, 2740};
2575 DC::SDL_KEYUP => sub { 2741$SDL_CB[DC::SDL_KEYUP] = sub {
2576 &DC::UI::feed_sdl_key_up_event; 2742 &DC::UI::feed_sdl_key_up_event;
2577 update_modbox; 2743 update_modbox;
2578 }, 2744};
2579 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2745$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2580 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2746$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2581 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2747$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2582 DC::SDL_USEREVENT => sub { 2748$SDL_CB[DC::SDL_USEREVENT] = sub {
2583 if ($_[0]{code} == 1) { 2749 if ($_[0]{code} == 1) {
2584 audio_channel_finished $_[0]{data1}; 2750 audio_channel_finished $_[0]{data1};
2585 } elsif ($_[0]{code} == 0) { 2751 } elsif ($_[0]{code} == 0) {
2586 audio_music_finished; 2752 audio_music_finished;
2587 }
2588 }, 2753 }
2589); 2754};
2590 2755
2591############################################################################# 2756#############################################################################
2592 2757
2593$SIG{INT} = $SIG{TERM} = sub { 2758$SIG{INT} = $SIG{TERM} = sub {
2594 EV::unloop; 2759 EV::unloop;
2595 #d# TODO calling exit here hangs the process in some futex 2760 #d# TODO calling exit here hangs the process in some futex
2596}; 2761};
2597 2762
2598# due to mac os x + sdl combined briandamage, we need this contortion 2763# due to mac os x + sdl combined braindamage, we need this contortion
2599sub main { 2764sub main {
2600 { 2765 {
2601 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2766 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2602 2767
2603 if (-e "$Deliantra::VARDIR/client.cf") { 2768 if (-e "$Deliantra::VARDIR/client.cf") {
2620 DC::DB::open_db; 2785 DC::DB::open_db;
2621 2786
2622 DC::UI::set_layout ($::CFG->{layout}); 2787 DC::UI::set_layout ($::CFG->{layout});
2623 2788
2624 my %DEF_CFG = ( 2789 my %DEF_CFG = (
2790 config_autosave => 1,
2625 sdl_mode => undef, 2791 sdl_mode => undef,
2626 fullscreen => 1, 2792 fullscreen => 1,
2627 fast => 0, 2793 fast => 0,
2628 force_opengl11 => undef, 2794 force_opengl11 => undef,
2629 disable_alpha => 0, 2795 disable_alpha => 0,
2630 smooth_movement => 1, 2796 smooth_movement => 1,
2797 smooth_transitions => 1,
2631 texture_compression => 1, 2798 texture_compression => 1,
2632 map_scale => 1, 2799 map_scale => 1,
2633 fow_enable => 1, 2800 fow_enable => 1,
2634 fow_intensity => 0, 2801 fow_intensity => 0,
2802 fow_texture => 0,
2635 map_smoothing => 1, 2803 map_smoothing => 1,
2636 gui_fontsize => 1, 2804 gui_fontsize => 1,
2637 log_fontsize => 0.7, 2805 log_fontsize => 0.7,
2638 gauge_fontsize => 1, 2806 gauge_fontsize => 1,
2639 gauge_size => 0.35, 2807 gauge_size => 0.35,
2647 effects_enable => 1, 2815 effects_enable => 1,
2648 effects_volume => 1, 2816 effects_volume => 1,
2649 bgm_enable => 1, 2817 bgm_enable => 1,
2650 bgm_volume => 0.5, 2818 bgm_volume => 0.5,
2651 output_rate => "", 2819 output_rate => "",
2652 pickup => 0, 2820 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2653 inv_sort => "mtime", 2821 inv_sort => "mtime",
2654 default => "profile", # default profile 2822 default => "profile", # default profile
2655 show_tips => 1, 2823 show_tips => 1,
2656 logview_max_par => 1000, 2824 logview_max_par => 1000,
2657 shift_fire_stop => 0, 2825 shift_fire_stop => 0,
2658 uitheme => "wood", 2826 uitheme => "wood",
2659 ); 2827 map_shift_x => -24, # arbitrary
2828 map_shift_y => +24, # arbitrary
2660 2829 );
2830
2661 while (my ($k, $v) = each %DEF_CFG) { 2831 while (my ($k, $v) = each %DEF_CFG) {
2662 $CFG->{$k} = $v unless exists $CFG->{$k}; 2832 $CFG->{$k} = $v unless exists $CFG->{$k};
2663 } 2833 }
2664 2834
2665 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2835 my @args = @ARGV;
2836
2837 # OS X passes some process serial number of other shit. they
2838 # could have used an env var or any other sane mechanism. but
2839 # would it be os x then? no...
2840 shift @args if $args[0] =~ /^-psn_/;
2841
2842 my $profile = 'default';
2843
2844 for (my $i = 0; $i < @args; $i++) {
2845 if ($args[$i] =~ /^--?profile$/) {
2846 $profile = $args[$i + 1];
2847 splice @args, $i, 2, ();
2848 $i = 0;
2849 } elsif ($args[$i] =~ /^--?h/) {
2850 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2851 exit 0;
2852 }
2853 }
2854
2855 $CFG->{profile}{$profile} ||= {};
2666 $PROFILE = $CFG->{profile}{default}; 2856 $PROFILE = $CFG->{profile}{$profile};
2857 $PROFILE->{host} ||= "gameserver.deliantra.net";
2858
2859 $PROFILE->{host} = $args[0] if @args > 0;
2860 $PROFILE->{user} = $args[1] if @args > 1;
2861 $PROFILE->{password} = $args[2] if @args > 2;
2667 2862
2668 # convert old bindings (only default profile matters) 2863 # convert old bindings (only default profile matters)
2669 if (my $bindings = delete $PROFILE->{bindings}) { 2864 if (my $bindings = delete $PROFILE->{bindings}) {
2670 while (my ($mod, $syms) = each %$bindings) { 2865 while (my ($mod, $syms) = each %$bindings) {
2671 while (my ($sym, $cmds) = each %$syms) { 2866 while (my ($sym, $cmds) = each %$syms) {
2675 }; 2870 };
2676 } 2871 }
2677 } 2872 }
2678 } 2873 }
2679 2874
2680 sdl_init; 2875 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2876 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2681 2877
2682 { 2878 {
2683 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2879 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2684 DejaVuSans.ttf 2880 DejaVuSans.ttf
2685 DejaVuSansMono.ttf 2881 DejaVuSansMono.ttf
2687 DejaVuSansMono-Bold.ttf 2883 DejaVuSansMono-Bold.ttf
2688 DejaVuSans-Oblique.ttf 2884 DejaVuSans-Oblique.ttf
2689 DejaVuSansMono-Oblique.ttf 2885 DejaVuSansMono-Oblique.ttf
2690 DejaVuSans-BoldOblique.ttf 2886 DejaVuSans-BoldOblique.ttf
2691 DejaVuSansMono-BoldOblique.ttf 2887 DejaVuSansMono-BoldOblique.ttf
2888 mona.ttf
2692 ); 2889 );
2693 2890
2694 DC::add_font $_ for @fonts; 2891 DC::add_font $_ for @fonts;
2695 2892
2696 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2893 $FONT_PROP = new_from_file DC::Font $fonts[0];
2697 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2894 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2698 2895
2699 $FONT_PROP->make_default; 2896 $FONT_PROP->make_default;
2700 2897
2723 our $STARTUP_CANCEL = EV::idle sub { 2920 our $STARTUP_CANCEL = EV::idle sub {
2724 undef $::STARTUP_CANCEL; 2921 undef $::STARTUP_CANCEL;
2725 $startup_done->(); 2922 $startup_done->();
2726 }; 2923 };
2727 2924
2925 debug_toggle 0;
2926
2728 delete $SIG{__DIE__}; 2927 delete $SIG{__DIE__};
2729 EV::loop; 2928 EV::loop;
2730 2929
2930 DC::write_cfg if $CFG->{config_autosave};
2931
2731#video_shutdown; 2932 #video_shutdown;
2732#audio_shutdown; 2933 #audio_shutdown;
2934
2733 DC::OpenGL::quit; 2935 DC::OpenGL::quit;
2734 DC::SDL_Quit; 2936 DC::SDL_Quit;
2735 DC::DB::Server::stop; 2937 DC::DB::Server::stop;
2736} 2938}
2737 2939
2741 2943
2742deliantra - A Deliantra MORPG game client 2944deliantra - A Deliantra MORPG game client
2743 2945
2744=head1 SYNOPSIS 2946=head1 SYNOPSIS
2745 2947
2746Just run it - no commandline arguments are supported. 2948 deliantra [--profile name] [host [user [password]]]
2949 deliantra --help
2747 2950
2748=head1 USAGE 2951=head1 USAGE
2749 2952
2750deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2953The deliantra client utilises OpenGL for all UI elements and the game. It
2751be used in fullscreen mode and interactively. 2954is supposed to be used in fullscreen mode and interactively.
2752 2955
2753=head1 DEBUGGING 2956=head1 DEBUGGING
2754 2957
2755
2756CFPLUS_DEBUG - environment variable 2958DELIANTRA_DEBUG - environment variable
2757 2959
2758 1 draw borders around widgets 2960 1 draw borders around widgets
2759 2 add low-level widget info to tooltips 2961 2 add low-level widget info to tooltips
2760 4 show fps 2962 4 show fps
2761 8 suppress tooltips 2963 8 suppress tooltips
2964 16 show bandwidth downstream
2762 2965
2763=head1 AUTHOR 2966=head1 AUTHOR
2764 2967
2765Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2968Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2766 2969

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