--- deliantra/Deliantra-Client/bin/deliantra 2009/11/26 07:19:12 1.97 +++ deliantra/Deliantra-Client/bin/deliantra 2010/04/24 09:53:09 1.115 @@ -19,23 +19,22 @@ require Win32::GUI::SplashScreen; - # initialise the resolver now, as vista forces us back to the desktop - # when doing this. - use AnyEvent::DNS (); - AnyEvent::DNS::resolver; - Win32::GUI::SplashScreen::Show ( -file => "$ENV{PAR_TEMP}/SPLASH.bmp", ); + # initialise the resolver now, as vista forces us back to the desktop + # when doing this later. + require AnyEvent::DNS; + AnyEvent::DNS::resolver (); + $startup_done = sub { Win32::GUI::SplashScreen::Done (1); }; } } -use strict; -use utf8; +use common::sense; use Carp 'verbose'; @@ -136,6 +135,8 @@ my $MAX_FPS = 60; +our $DEFAULT_SERVER = "gameserver.deliantra.net"; + our $META_SERVER = "http://metaserver.schmorp.de/current.json"; our $LAST_REFRESH; @@ -144,6 +145,7 @@ our $CFG; our $PROFILE; # current profile our $FAST; # fast, low-quality mode, possibly useful for software-rendering +our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1; our $WANT_REFRESH; @@ -518,6 +520,15 @@ sub audio_init { if ($CFG->{audio_enable}) { + if (length $CFG->{audio_driver}) { + local $ENV{SDL_AUDIODRIVER} = $CFG->{audio_driver}; + DC::SDL_Init DC::SDL_INIT_AUDIO + and die "SDL::Init failed!\n"; + } else { + DC::SDL_Init DC::SDL_INIT_AUDIO + and die "SDL::Init failed!\n"; + } + $ENV{MIX_EFFECTSMAXSPEED} = 1; $SDL_MIXER = !DC::Mix_OpenAudio $CFG->{audio_hw_frequency}, @@ -541,6 +552,11 @@ } sub audio_shutdown { + if ($SDL_MIXER) { + DC::MixMusic::halt; + DC::Mix_AllocateChannels 0; + } + undef $MUSIC_PLAYER; undef $MUSIC_PLAYING_META; undef $MUSIC_PLAYING_DATA; @@ -550,10 +566,10 @@ %AUDIO_PLAY = (); %AUDIO_CHUNK = (); - DC::MixMusic::halt; - DC::Mix_AllocateChannels 0; DC::Mix_CloseAudio if $SDL_MIXER; undef $SDL_MIXER; + + DC::SDL_QuitSubSystem DC::SDL_INIT_AUDIO; } ############################################################################# @@ -804,7 +820,12 @@ mapw => $mapw, maph => $maph, - client => "$DC::VERSION $] $^O", + c_version => { + client => "deliantra", + clientver => $DC::VERSION, + gl_vendor => DC::OpenGL::gl_vendor, + gl_version => DC::OpenGL::gl_version, + }, map_widget => $MAPWIDGET, statusbox => $STATUSBOX, @@ -832,24 +853,26 @@ sub start_game { status "logging in..."; + + my $server = $PROFILE->{host} || $DEFAULT_SERVER; + my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327" + or return status "$server: unable to parse server address, try an empty field."; $LOGIN_BUTTON->set_text ("Logout"); $SETUP_DIALOG->hide; - my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; - $MAP = new DC::Map; # hack to make SURE we find the IP address all right # can be removed once AnyEvent::DNS is proven stable. if ($host eq "gameserver.deliantra.net") { AnyEvent::DNS::a "dnstest.deliantra.net", sub { - if ($_[0] ne "80.101.114.108") { # Perl + if ($_[0] ne "80.101.114.108") { # P-e-r-l status "dns failure, trying differently"; $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" }; unless (defined $host) { status "dns failure, using hardcoded address"; - $host = "129.13.162.95"; + $host = "194.126.175.154"; } } @@ -1029,6 +1052,16 @@ on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions"); + $table->add_at (1, $row++, new DC::UI::CheckBox + state => $CFG->{smooth_transitions}, + tooltip => "Smooth Transitions tries to blend the fog of war and lighting smoothly between updates. " + . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " + . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.", + on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 } + ); + + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); $table->add_at (1, $row++, new DC::UI::Slider range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], @@ -1052,6 +1085,21 @@ on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern"); + $table->add_at (1, $row++, new DC::UI::ImageButton + tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}], + bg => [0.3, 0.3, 0.2], + force_w => 64, + force_h => 64, + tooltip => "Fog of War Pattern. The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.", + on_activate => sub { + my ($self) = @_; + $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN; + $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]); + $MAPWIDGET->update; + } + ); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); $table->add_at (1, $row++, new DC::UI::Slider range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], @@ -1110,8 +1158,11 @@ my $text = !$freq ? "audio is off" : "audio is enabled\n" - . "frequency (Hz): $freq\n" - . "channels: $chans"; + . "driver: " . DC::SDL_AudioDriverName . "\n" + . "frequency (Hz): $freq\n" + . "channels: $chans\n" + . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n" + . "music decoders available: " . (join ", ", DC::MixMusic::decoders); $AUDIO_INFO->set_text ($text); } @@ -1124,11 +1175,24 @@ my $row = 0; $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); - $table->add_at (1, $row++, new DC::UI::CheckBox + $table->add_at (1, $row, new DC::UI::CheckBox state => $CFG->{audio_enable}, tooltip => "Master Audio Enable. If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } ); + $table->add_at (2, $row++, my $driver = new DC::UI::HBox expand => 1); + + $driver->add (new DC::UI::Label align => 1, text => " Audio driver override"); + $driver->add (new DC::UI::Entry + text => $CFG->{audio_driver}, + template => "dsound1234", + tooltip => "You can override the audio driver to use here. Leaving it empty will result " + . "in Deliantra picking one automatically. GNU/Linux users often prefer specific " + . "drivers though, and can experiment with alsa, dsp, esd, pulse, arts, nas " + . "or other system-specific drivers. Selecting the wrong driver here will simply result" + . "in no sound.", + on_changed => sub { my ($self, $value) = @_; $CFG->{audio_driver} = $value; 1 } + ); $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); $table->add_at (1, $row, new DC::UI::CheckBox @@ -1150,7 +1214,7 @@ $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); $table->add_at (1, $row, new DC::UI::CheckBox expand => 1, state => $CFG->{bgm_enable}, - tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", + tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.", on_changed => sub { $CFG->{bgm_enable} = $_[1]; $CONN->update_fx_want if $CONN; @@ -1171,9 +1235,9 @@ options => [ [ 0, "default" , "Use System Default"], [11025, "11 kHz" , "11kHz (low quality)"], - [22050, "22 kHz" , "22kHz (reduced quality)"], + [22050, "22 kHz" , "22kHz (reduced quality, recommended)"], [44100, "44.1 kHz", "44.1kHz (cd quality)"], - [48000, "48 kHz" , "48kHz (studio quality)"], + [48000, "48 kHz" , "48kHz (studio quality, not recommended)"], ], tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", on_changed => sub { @@ -1207,7 +1271,7 @@ c_colspan => 2, expand => 1, value => $CFG->{audio_hw_chunksize}, tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " - . "is stuttering, increase this value. Values of 50-100ms are optimal.", + . "is stuttering, increase this value. Values of 50-150ms are optimal.", on_changed => sub { $CFG->{audio_hw_chunksize} = $_[1]; audio_tab_update; @@ -1297,20 +1361,39 @@ $win } +our $BW_WATCHER; + +sub debug_toggle($) { + $DELIANTRA_DEBUG ^= $_[0]; + + if ($DELIANTRA_DEBUG & 16) { + $BW_WATCHER = EV::periodic 0, 1, 0, sub { + return unless $CONN; + debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3; + $CONN->{octets_in} = 0; + }; + } else { + undef $BW_WATCHER; + } + +} + sub debug_setup { my $table = new DC::UI::Table; $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); - $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); + $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 }); $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); - $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); + $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 }); $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); - $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); + $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 }); $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); - $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); - $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); + $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 }); + $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth"); + $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 }); - $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# + $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); + $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); @@ -1641,17 +1724,17 @@ $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); $table->add_at (1, 4, new DC::UI::Entry - text => $CFG->{profile}{default}{user}, + text => $PROFILE->{user}, tooltip => "The name of your character on the server. The name is case-sensitive!", - on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } + on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 } ); $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); $table->add_at (1, 5, new DC::UI::Entry - text => $CFG->{profile}{default}{password}, + text => $PROFILE->{password}, hidden => 1, tooltip => "The password for your character.", - on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } + on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 } ); $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button @@ -1697,11 +1780,11 @@ $vbox->add ( $HOST_ENTRY = new DC::UI::Entry expand => 1, - text => $CFG->{profile}{default}{host}, + text => $PROFILE->{host}, tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. gameserver.deliantra.net)", on_changed => sub { my ($self, $value) = @_; - $CFG->{profile}{default}{host} = $value; + $PROFILE->{host} = $value; 1 } ); @@ -1910,23 +1993,28 @@ my %SORT_ORDER = ( type => sub { + use sort 'stable'; sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ }, mtime => sub { - my $NOW = time; - sort { - my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; - my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; - - ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) - or $btime <=> $atime - or $a->{type} <=> $b->{type} - } @_ - }, - weight => sub { sort { - $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) - or $a->{type} <=> $b->{type} - } @_ }, + use sort 'stable'; + my $NOW = time; + sort { + my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; + my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; + + ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) + or $btime <=> $atime + or $a->{type} <=> $b->{type} + } @_ + }, + weight => sub { + use sort 'stable'; + sort { + $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) + or $a->{type} <=> $b->{type} + } @_ + }, ); sub inventory_widget { @@ -2377,11 +2465,6 @@ }; } -sub sdl_init { - DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE - and die "SDL::Init failed!\n"; -} - sub video_init { DC::set_theme $CFG->{uitheme}; @@ -2450,7 +2533,7 @@ padding => 0, z => 100, force_x => "max", - force_y => 0; + force_y => 20; $DEBUG_STATUS->show; $STATUSBOX = new DC::UI::Statusbox; @@ -2588,7 +2671,7 @@ my $fps = 9; sub force_refresh { - if ($ENV{CFPLUS_DEBUG} & 4) { + if ($DELIANTRA_DEBUG & 4) { $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; debug sprintf "%3.2f", $fps; } @@ -2711,10 +2794,12 @@ force_opengl11 => undef, disable_alpha => 0, smooth_movement => 1, + smooth_transitions => 1, texture_compression => 1, map_scale => 1, fow_enable => 1, fow_intensity => 0, + fow_texture => 0, map_smoothing => 1, gui_fontsize => 1, log_fontsize => 0.7, @@ -2742,13 +2827,38 @@ map_shift_x => -24, # arbitrary map_shift_y => +24, # arbitrary ); - + while (my ($k, $v) = each %DEF_CFG) { $CFG->{$k} = $v unless exists $CFG->{$k}; } - $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; - $PROFILE = $CFG->{profile}{default}; + my @args = @ARGV; + + # OS X passes some process serial number of other shit. they + # could have used an env var or any other sane mechanism. but + # would it be os x then? no... + shift @args if $args[0] =~ /^-psn_/; + + my $profile = 'default'; + + for (my $i = 0; $i < @args; $i++) { + if ($args[$i] =~ /^--?profile$/) { + $profile = $args[$i + 1]; + splice @args, $i, 2, (); + $i = 0; + } elsif ($args[$i] =~ /^--?h/) { + print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n"; + exit 0; + } + } + + $CFG->{profile}{$profile} ||= {}; + $PROFILE = $CFG->{profile}{$profile}; + $PROFILE->{host} ||= "gameserver.deliantra.net"; + + $PROFILE->{host} = $args[0] if @args > 0; + $PROFILE->{user} = $args[1] if @args > 1; + $PROFILE->{password} = $args[2] if @args > 2; # convert old bindings (only default profile matters) if (my $bindings = delete $PROFILE->{bindings}) { @@ -2762,8 +2872,6 @@ } } - sdl_init; - $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf"; $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts"; @@ -2781,7 +2889,7 @@ ); DC::add_font $_ for @fonts; - + $FONT_PROP = new_from_file DC::Font $fonts[0]; $FONT_FIXED = new_from_file DC::Font $fonts[1]; @@ -2814,6 +2922,8 @@ $startup_done->(); }; + debug_toggle 0; + delete $SIG{__DIE__}; EV::loop; @@ -2835,22 +2945,23 @@ =head1 SYNOPSIS -Just run it - no commandline arguments are supported. + deliantra [--profile name] [host [user [password]]] + deliantra --help =head1 USAGE -deliantra utilises OpenGL for all UI elements and the game. It is supposed to -be used in fullscreen mode and interactively. +The deliantra client utilises OpenGL for all UI elements and the game. It +is supposed to be used in fullscreen mode and interactively. =head1 DEBUGGING - -CFPLUS_DEBUG - environment variable +DELIANTRA_DEBUG - environment variable 1 draw borders around widgets 2 add low-level widget info to tooltips 4 show fps 8 suppress tooltips + 16 show bandwidth downstream =head1 AUTHOR