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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.107 by root, Thu Apr 8 03:51:26 2010 UTC vs.
Revision 1.117 by root, Tue Aug 31 14:31:50 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
27 Win32::GUI::SplashScreen::Show ( 22 Win32::GUI::SplashScreen::Show (
28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
29 ); 24 );
25
26 # initialise the resolver now, as vista forces us back to the desktop
27 # when doing this later.
28 require AnyEvent::DNS;
29 AnyEvent::DNS::resolver ();
30 30
31 $startup_done = sub { 31 $startup_done = sub {
32 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
33 }; 33 };
34 } 34 }
143our $NOW; 143our $NOW;
144 144
145our $CFG; 145our $CFG;
146our $PROFILE; # current profile 146our $PROFILE; # current profile
147our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
148our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
148 149
149our $WANT_REFRESH; 150our $WANT_REFRESH;
150 151
151our $MODE_SLIDER; 152our $MODE_SLIDER;
152our $CAVEAT_LABEL; 153our $CAVEAT_LABEL;
517 audio_music_push; 518 audio_music_push;
518} 519}
519 520
520sub audio_init { 521sub audio_init {
521 if ($CFG->{audio_enable}) { 522 if ($CFG->{audio_enable}) {
523 if (length $CFG->{audio_driver}) {
524 local $ENV{SDL_AUDIODRIVER} = $CFG->{audio_driver};
525 DC::SDL_Init DC::SDL_INIT_AUDIO
526 and die "SDL::Init failed!\n";
527 } else {
528 DC::SDL_Init DC::SDL_INIT_AUDIO
529 and die "SDL::Init failed!\n";
530 }
531
522 $ENV{MIX_EFFECTSMAXSPEED} = 1; 532 $ENV{MIX_EFFECTSMAXSPEED} = 1;
523 $SDL_MIXER = !DC::Mix_OpenAudio 533 $SDL_MIXER = !DC::Mix_OpenAudio
524 $CFG->{audio_hw_frequency}, 534 $CFG->{audio_hw_frequency},
525 DC::MIX_DEFAULT_FORMAT, 535 DC::MIX_DEFAULT_FORMAT,
526 $CFG->{audio_hw_channels}, 536 $CFG->{audio_hw_channels},
556 %AUDIO_PLAY = (); 566 %AUDIO_PLAY = ();
557 %AUDIO_CHUNK = (); 567 %AUDIO_CHUNK = ();
558 568
559 DC::Mix_CloseAudio if $SDL_MIXER; 569 DC::Mix_CloseAudio if $SDL_MIXER;
560 undef $SDL_MIXER; 570 undef $SDL_MIXER;
571
572 DC::SDL_QuitSubSystem DC::SDL_INIT_AUDIO;
561} 573}
562 574
563############################################################################# 575#############################################################################
564 576
565sub destroy_query_dialog { 577sub destroy_query_dialog {
806 user => $PROFILE->{user}, 818 user => $PROFILE->{user},
807 pass => $PROFILE->{password}, 819 pass => $PROFILE->{password},
808 mapw => $mapw, 820 mapw => $mapw,
809 maph => $maph, 821 maph => $maph,
810 822
823 c_version => {
811 client => "deliantra", 824 client => "deliantra",
812 clientversion => $DC::VERSION, 825 clientver => $DC::VERSION,
826 gl_vendor => DC::OpenGL::gl_vendor,
827 gl_version => DC::OpenGL::gl_version,
828 },
813 829
814 map_widget => $MAPWIDGET, 830 map_widget => $MAPWIDGET,
815 statusbox => $STATUSBOX, 831 statusbox => $STATUSBOX,
816 map => $MAP, 832 map => $MAP,
817 mapmap => $MAPMAP, 833 mapmap => $MAPMAP,
849 865
850 # hack to make SURE we find the IP address all right 866 # hack to make SURE we find the IP address all right
851 # can be removed once AnyEvent::DNS is proven stable. 867 # can be removed once AnyEvent::DNS is proven stable.
852 if ($host eq "gameserver.deliantra.net") { 868 if ($host eq "gameserver.deliantra.net") {
853 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 869 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
854 if ($_[0] ne "80.101.114.108") { # Perl 870 if ($_[0] ne "80.101.114.108") { # P-e-r-l
855 status "dns failure, trying differently"; 871 status "dns failure, trying differently";
856 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" }; 872 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
857 unless (defined $host) { 873 unless (defined $host) {
858 status "dns failure, using hardcoded address"; 874 status "dns failure, using hardcoded address";
859 $host = "129.13.162.95"; 875 $host = "194.126.175.154";
860 } 876 }
861 } 877 }
862 878
863 dc_connect $host, $port; 879 dc_connect $host, $port;
864 }; 880 };
1140 ]); 1156 ]);
1141 1157
1142 my $text = !$freq 1158 my $text = !$freq
1143 ? "audio is off" 1159 ? "audio is off"
1144 : "audio is enabled\n" 1160 : "audio is enabled\n"
1161 . "driver: " . DC::SDL_AudioDriverName . "\n"
1145 . "frequency (Hz): $freq\n" 1162 . "frequency (Hz): $freq\n"
1146 . "channels: $chans\n" 1163 . "channels: $chans\n"
1147 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n" 1164 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1148 . "music decoders available: " . (join ", ", DC::MixMusic::decoders); 1165 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1149 1166
1150 $AUDIO_INFO->set_text ($text); 1167 $AUDIO_INFO->set_text ($text);
1151} 1168}
1152 1169
1153sub audio_setup { 1170sub audio_setup {
1156 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); 1173 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1157 1174
1158 my $row = 0; 1175 my $row = 0;
1159 1176
1160 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); 1177 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1161 $table->add_at (1, $row++, new DC::UI::CheckBox 1178 $table->add_at (1, $row, new DC::UI::CheckBox
1162 state => $CFG->{audio_enable}, 1179 state => $CFG->{audio_enable},
1163 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", 1180 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1164 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } 1181 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1182 );
1183 $table->add_at (2, $row++, my $driver = new DC::UI::HBox expand => 1);
1184
1185 $driver->add (new DC::UI::Label align => 1, text => " Audio driver override");
1186 $driver->add (new DC::UI::Entry
1187 text => $CFG->{audio_driver},
1188 template => "dsound1234",
1189 tooltip => "You can override the audio driver to use here. Leaving it empty will result "
1190 . "in Deliantra picking one automatically. GNU/Linux users often prefer specific "
1191 . "drivers though, and can experiment with <b>alsa</b>, <b>dsp</b>, <b>esd</b>, <b>pulse</b>, <b>arts</b>, <b>nas</b> "
1192 . "or other system-specific drivers. Selecting the wrong driver here will simply result"
1193 . "in no sound.",
1194 on_changed => sub { my ($self, $value) = @_; $CFG->{audio_driver} = $value; 1 }
1165 ); 1195 );
1166 1196
1167 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); 1197 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1168 $table->add_at (1, $row, new DC::UI::CheckBox 1198 $table->add_at (1, $row, new DC::UI::CheckBox
1169 expand => 1, state => $CFG->{effects_enable}, 1199 expand => 1, state => $CFG->{effects_enable},
1182 ); 1212 );
1183 1213
1184 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); 1214 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1185 $table->add_at (1, $row, new DC::UI::CheckBox 1215 $table->add_at (1, $row, new DC::UI::CheckBox
1186 expand => 1, state => $CFG->{bgm_enable}, 1216 expand => 1, state => $CFG->{bgm_enable},
1187 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 1217 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1188 on_changed => sub { 1218 on_changed => sub {
1189 $CFG->{bgm_enable} = $_[1]; 1219 $CFG->{bgm_enable} = $_[1];
1190 $CONN->update_fx_want if $CONN; 1220 $CONN->update_fx_want if $CONN;
1191 audio_music_push; 1221 audio_music_push;
1192 1 1222 1
1203 c_colspan => 2, expand => 1, 1233 c_colspan => 2, expand => 1,
1204 value => $CFG->{audio_hw_frequency}, 1234 value => $CFG->{audio_hw_frequency},
1205 options => [ 1235 options => [
1206 [ 0, "default" , "Use System Default"], 1236 [ 0, "default" , "Use System Default"],
1207 [11025, "11 kHz" , "11kHz (low quality)"], 1237 [11025, "11 kHz" , "11kHz (low quality)"],
1208 [22050, "22 kHz" , "22kHz (reduced quality)"], 1238 [22050, "22 kHz" , "22kHz (reduced quality, recommended)"],
1209 [44100, "44.1 kHz", "44.1kHz (cd quality)"], 1239 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1210 [48000, "48 kHz" , "48kHz (studio quality)"], 1240 [48000, "48 kHz" , "48kHz (studio quality, not recommended)"],
1211 ], 1241 ],
1212 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", 1242 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1213 on_changed => sub { 1243 on_changed => sub {
1214 $CFG->{audio_hw_frequency} = $_[1]; 1244 $CFG->{audio_hw_frequency} = $_[1];
1215 audio_tab_update; 1245 audio_tab_update;
1239 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency"); 1269 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1240 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector 1270 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1241 c_colspan => 2, expand => 1, 1271 c_colspan => 2, expand => 1,
1242 value => $CFG->{audio_hw_chunksize}, 1272 value => $CFG->{audio_hw_chunksize},
1243 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " 1273 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1244 . "is stuttering, increase this value. Values of 50-100ms are optimal.", 1274 . "is stuttering, increase this value. Values of 50-150ms are optimal.",
1245 on_changed => sub { 1275 on_changed => sub {
1246 $CFG->{audio_hw_chunksize} = $_[1]; 1276 $CFG->{audio_hw_chunksize} = $_[1];
1247 audio_tab_update; 1277 audio_tab_update;
1248 1 1278 1
1249 } 1279 }
1329 &set_gauge_window_fontsize; 1359 &set_gauge_window_fontsize;
1330 1360
1331 $win 1361 $win
1332} 1362}
1333 1363
1364our $BW_WATCHER;
1365
1366sub debug_toggle($) {
1367 $DELIANTRA_DEBUG ^= $_[0];
1368
1369 if ($DELIANTRA_DEBUG & 16) {
1370 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1371 return unless $CONN;
1372 debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3;
1373 $CONN->{octets_in} = 0;
1374 };
1375 } else {
1376 undef $BW_WATCHER;
1377 }
1378
1379}
1380
1334sub debug_setup { 1381sub debug_setup {
1335 my $table = new DC::UI::Table; 1382 my $table = new DC::UI::Table;
1336 1383
1337 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); 1384 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1338 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); 1385 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1339 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); 1386 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1340 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); 1387 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1341 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); 1388 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1342 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); 1389 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1343 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); 1390 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1344 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); 1391 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1392 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1393 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1394
1345 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); 1395 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1346
1347 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# 1396 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1348 1397
1349 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); 1398 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1350 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); 1399 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1351 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); 1400 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1352 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); 1401 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1473 para => ["Paralysation", 1522 para => ["Paralysation",
1474 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"], 1523 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1475 deat => ["Death", 1524 deat => ["Death",
1476 "<b>Death</b> (resistance against death spells)"], 1525 "<b>Death</b> (resistance against death spells)"],
1477 phys => ["Physical", 1526 phys => ["Physical",
1478 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"], 1527 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed as the 'Arm' secondary stat.)"],
1479 blind => ["Blind", 1528 blind => ["Blind",
1480 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"], 1529 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1481 fear => ["Fear", 1530 fear => ["Fear",
1482 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"], 1531 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1483 tund => ["Turn undead", 1532 tund => ["Turn undead",
2414 2463
2415 $dialog->show; 2464 $dialog->show;
2416 }; 2465 };
2417} 2466}
2418 2467
2419sub sdl_init {
2420 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2421 and die "SDL::Init failed!\n";
2422}
2423
2424sub video_init { 2468sub video_init {
2425 DC::set_theme $CFG->{uitheme}; 2469 DC::set_theme $CFG->{uitheme};
2426 2470
2427 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2471 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2428 $SDL_REINIT = 0; 2472 $SDL_REINIT = 0;
2487 2531
2488 $DEBUG_STATUS = new DC::UI::Label 2532 $DEBUG_STATUS = new DC::UI::Label
2489 padding => 0, 2533 padding => 0,
2490 z => 100, 2534 z => 100,
2491 force_x => "max", 2535 force_x => "max",
2492 force_y => 0; 2536 force_y => 20;
2493 $DEBUG_STATUS->show; 2537 $DEBUG_STATUS->show;
2494 2538
2495 $STATUSBOX = new DC::UI::Statusbox; 2539 $STATUSBOX = new DC::UI::Statusbox;
2496 2540
2497 $MODBOX = new DC::UI::Label 2541 $MODBOX = new DC::UI::Label
2625my $animate_timer; 2669my $animate_timer;
2626 2670
2627my $fps = 9; 2671my $fps = 9;
2628 2672
2629sub force_refresh { 2673sub force_refresh {
2630 if ($ENV{CFPLUS_DEBUG} & 4) { 2674 if ($DELIANTRA_DEBUG & 4) {
2631 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; 2675 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2632 debug sprintf "%3.2f", $fps; 2676 debug sprintf "%3.2f", $fps;
2633 } 2677 }
2634 2678
2635 undef $WANT_REFRESH; 2679 undef $WANT_REFRESH;
2788 $CFG->{$k} = $v unless exists $CFG->{$k}; 2832 $CFG->{$k} = $v unless exists $CFG->{$k};
2789 } 2833 }
2790 2834
2791 my @args = @ARGV; 2835 my @args = @ARGV;
2792 2836
2837 # OS X passes some process serial number of other shit. they
2838 # could have used an env var or any other sane mechanism. but
2839 # would it be os x then? no...
2840 shift @args if $args[0] =~ /^-psn_/;
2841
2793 my $profile = 'default'; 2842 my $profile = 'default';
2794 2843
2795 for (my $i = 0; $i < @args; $i++) { 2844 for (my $i = 0; $i < @args; $i++) {
2796 if ($args[$i] =~ /^--?profile$/) { 2845 if ($args[$i] =~ /^--?profile$/) {
2797 $profile = $args[$i + 1]; 2846 $profile = $args[$i + 1];
2820 action => $cmds, 2869 action => $cmds,
2821 }; 2870 };
2822 } 2871 }
2823 } 2872 }
2824 } 2873 }
2825
2826 sdl_init;
2827 2874
2828 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf"; 2875 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2829 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts"; 2876 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2830 2877
2831 { 2878 {
2862# } 2909# }
2863# my $t2 = Time::HiRes::time; 2910# my $t2 = Time::HiRes::time;
2864# warn $t2-$t1; 2911# warn $t2-$t1;
2865# } 2912# }
2866 2913
2914 DC::IMG_Init;
2867 video_init; 2915 video_init;
2868 audio_init; 2916 audio_init;
2869 } 2917 }
2870 2918
2871 show_tip_of_the_day if $CFG->{show_tips}; 2919 show_tip_of_the_day if $CFG->{show_tips};
2873 our $STARTUP_CANCEL = EV::idle sub { 2921 our $STARTUP_CANCEL = EV::idle sub {
2874 undef $::STARTUP_CANCEL; 2922 undef $::STARTUP_CANCEL;
2875 $startup_done->(); 2923 $startup_done->();
2876 }; 2924 };
2877 2925
2926 debug_toggle 0;
2927
2878 delete $SIG{__DIE__}; 2928 delete $SIG{__DIE__};
2879 EV::loop; 2929 EV::loop;
2880 2930
2881 DC::write_cfg if $CFG->{config_autosave}; 2931 DC::write_cfg if $CFG->{config_autosave};
2882 2932
2904The deliantra client utilises OpenGL for all UI elements and the game. It 2954The deliantra client utilises OpenGL for all UI elements and the game. It
2905is supposed to be used in fullscreen mode and interactively. 2955is supposed to be used in fullscreen mode and interactively.
2906 2956
2907=head1 DEBUGGING 2957=head1 DEBUGGING
2908 2958
2909CFPLUS_DEBUG - environment variable 2959DELIANTRA_DEBUG - environment variable
2910 2960
2911 1 draw borders around widgets 2961 1 draw borders around widgets
2912 2 add low-level widget info to tooltips 2962 2 add low-level widget info to tooltips
2913 4 show fps 2963 4 show fps
2914 8 suppress tooltips 2964 8 suppress tooltips
2965 16 show bandwidth downstream
2915 2966
2916=head1 AUTHOR 2967=head1 AUTHOR
2917 2968
2918Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2969Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2919 2970

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