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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.41 by elmex, Mon May 5 20:51:36 2008 UTC vs.
Revision 1.77 by root, Fri Sep 26 04:45:48 2008 UTC

49 } 49 }
50 } 50 }
51 51
52 if ($^O eq "MSWin32") { 52 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 53 # pango is relocatable on win32
54 } else { 54 } elsif (-e "$root/pangoversion") {
55 open my $fh, "<:perlio", "$root/pangoversion" 55 open my $fh, "<:perlio", "$root/pangoversion"
56 or die "pangoversion: $!"; 56 or die "pangoversion: $!";
57 my $PANGO = <$fh>; 57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file 58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules" 59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
69 69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 70 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
72 or die "$ENV{PANGO_RC_FILE}: $!"; 72 or die "$ENV{PANGO_RC_FILE}: $!";
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n"; 73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } else {
75 # OS X
76 $ENV{FC_CONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
77 $ENV{FC_CONFIG_DIR} = $root; # no effect??!?!
78 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
79 $ENV{DYLD_LIBRARY_PATH} = $root;
80 chdir $root; # for pango modules, maybe other things
74 } 81 }
75 82
76 unshift @INC, $root; 83 unshift @INC, $root;
77 } 84 }
78} 85}
90 97
91# need to do it again because that pile of garbage called PAR nukes it before main 98# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 99unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 100 if %PAR::LibCache;
94 101
95use Time::HiRes 'time';
96use EV; 102use EV;
103BEGIN { *time = \&EV::time }
104
97use List::Util qw(max min); 105use List::Util qw(max min);
98 106
99use Deliantra; 107use Deliantra;
100use Deliantra::Protocol::Constants; 108use Deliantra::Protocol::Constants;
101 109
110use AnyEvent::Util ();
111use AnyEvent::DNS;
112use AnyEvent::Socket ();
113
102use Compress::LZF; 114use Compress::LZF;
115use JSON::XS;
103 116
104use DC; BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 117use DC;
118
119sub crash($;$) {
120 # nop during compiletime
121}
122
123BEGIN {
124 $SIG{__DIE__} = sub {
125 return if $^S;
126 crash "CRASH/DIE: $_[0]" => 1;
127 DC::fatal Carp::longmess "$_[0]";
128 }
129}
130
105use DC::OpenGL (); 131use DC::OpenGL ();
106use DC::Protocol; 132use DC::Protocol;
107use DC::DB; 133use DC::DB;
108use DC::UI; 134use DC::UI;
109use DC::UI::Canvas; 135use DC::UI::Canvas;
110use DC::UI::Inventory; 136use DC::UI::Inventory;
111use DC::UI::SpellList; 137use DC::UI::SpellList;
112use DC::UI::Dockable; 138use DC::UI::Dockable;
113use DC::UI::Dockbar; 139use DC::UI::Dockbar;
114use DC::UI::MessageWindow;
115use DC::UI::ChatView; 140use DC::UI::ChatView;
116use DC::MessageDistributor; 141use DC::MessageDistributor;
117use DC::Pod; 142use DC::Pod;
118use DC::MapWidget; 143use DC::MapWidget;
119use DC::Macro; 144use DC::Macro;
120 145
121$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 146$SIG{QUIT} = sub { Carp::cluck "QUIT" };
122$SIG{PIPE} = 'IGNORE'; 147$SIG{PIPE} = 'IGNORE';
123 148
124$EV::DIED = sub { 149$EV::DIED = sub {
150 crash "CRASH/EV::DIED: $@" => 1;
125 DC::fatal Carp::longmess $@; 151 DC::fatal Carp::longmess $@;
126}; 152};
127 153
128my $MAX_FPS = 60; 154my $MAX_FPS = 60;
129 155
131 157
132our $LAST_REFRESH; 158our $LAST_REFRESH;
133our $NOW; 159our $NOW;
134 160
135our $CFG; 161our $CFG;
136our $CONN;
137our $PROFILE; # current profile 162our $PROFILE; # current profile
138our $FAST; # fast, low-quality mode, possibly useful for software-rendering 163our $FAST; # fast, low-quality mode, possibly useful for software-rendering
139 164
140our $WANT_REFRESH; 165our $WANT_REFRESH;
141 166
167our $MODE_SLIDER;
168our $CAVEAT_LABEL;
169
142our @SDL_MODES; 170our @SDL_MODES;
171our $SDL_REINIT = 1;
143our $WIDTH; 172our $WIDTH;
144our $HEIGHT; 173our $HEIGHT;
145our $FULLSCREEN; 174our $FULLSCREEN;
146our $FONTSIZE; 175our $FONTSIZE;
147 176
148our $FONT_PROP; 177our $FONT_PROP;
149our $FONT_FIXED; 178our $FONT_FIXED;
179
180our $CONN;
150 181
151our $MAP; 182our $MAP;
152our $MAPMAP; 183our $MAPMAP;
153our $MAPWIDGET; 184our $MAPWIDGET;
154our $COMPLETER; 185our $COMPLETER;
196our $DEBUG_STATUS; 227our $DEBUG_STATUS;
197 228
198our $INV; 229our $INV;
199our $INVR; 230our $INVR;
200our $INVR_HB; 231our $INVR_HB;
232
233#############################################################################
234
235# write a crash message blockingly to the socket, if possible
236# this is a bit too complicated for my tastes, but it was easy.
237*crash = sub($;$) {
238 my ($msg, $backtrace) = @_;
239
240 return unless $CONN;
241
242 my $fh = $CONN->{fh}
243 or return;
244
245 my $buf = delete $CONN->{wbuf};
246
247 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
248
249 AnyEvent::Util::fh_nonblocking $fh, 0;
250 syswrite $fh, $buf;
251 AnyEvent::Util::fh_nonblocking $fh, 1;
252
253 $msg =~ s/\s+$//;
254
255 # backtrace as second step, in case it crashes, too
256 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
257 if $backtrace;
258};
201 259
202############################################################################# 260#############################################################################
203 261
204sub status { 262sub status {
205 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
725 783
726 $vbox->add (@dialog); 784 $vbox->add (@dialog);
727 $dialog->show; 785 $dialog->show;
728} 786}
729 787
730sub start_game { 788sub dc_connect {
731 status "logging in..."; 789 my ($host, $port) = @_;
732
733 $LOGIN_BUTTON->set_text ("Logout");
734 $SETUP_DIALOG->hide;
735 790
736 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 791 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
737 792
738 my ($host, $port) = split /:/, $PROFILE->{host};
739
740 $MAP = new DC::Map;
741
742 $CONN = eval { 793 $CONN =
743 new DC::Protocol 794 new DC::Protocol
744 host => $host, 795 host => $host,
745 port => $port || 13327, 796 port => $port,
746 user => $PROFILE->{user}, 797 user => $PROFILE->{user},
747 pass => $PROFILE->{password}, 798 pass => $PROFILE->{password},
748 mapw => $mapsize, 799 mapw => $mapsize,
749 maph => $mapsize, 800 maph => $mapsize,
750 801
757 query => \&server_query, 808 query => \&server_query,
758 809
759 setup_req => { 810 setup_req => {
760 smoothing => $CFG->{map_smoothing}*1, 811 smoothing => $CFG->{map_smoothing}*1,
761 }, 812 },
762 };
763 813
764 if ($CONN) { 814 on_connect => sub {
815 if ($_[0]) {
765 DC::lowdelay fileno $CONN->{fh}; 816 DC::lowdelay fileno $CONN->{fh};
766 817
767 status "login successful"; 818 status "login successful";
819 } else {
820 undef $CONN;
821 status "unable to connect: $!";
822 stop_game();
823 }
824 },
825 ;
826}
827
828sub start_game {
829 status "logging in...";
830
831 $LOGIN_BUTTON->set_text ("Logout");
832 $SETUP_DIALOG->hide;
833
834 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
835
836 $MAP = new DC::Map;
837
838 # hack to make SURE we find the IP address all right
839 # can be removed once AnyEvent::DNS is proven stable.
840 if ($host eq "gameserver.deliantra.net") {
841 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
842 if ($_[0] ne "80.101.114.108") { # Perl
843 status "dns failure, using hardcoded address";
844 $host = "129.13.162.95";
845 }
846
847 dc_connect $host, $port;
848 };
768 } else { 849 } else {
769 warn $@; 850 dc_connect $host, $port;
770 status "unable to connect";
771 stop_game();
772 } 851 }
773} 852}
774 853
775sub stop_game { 854sub stop_game {
855 crash "stop_game";
856
776 $LOGIN_BUTTON->set_text ("Login / Register"); 857 $LOGIN_BUTTON->set_text ("Login / Register");
777 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 858 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
778 $SETUP_DIALOG->show; 859 $SETUP_DIALOG->show;
779 $PL_WINDOW->hide; 860 $PL_WINDOW->hide;
780 $SPELL_LIST->clear_spells; 861 $SPELL_LIST->clear_spells;
794} 875}
795 876
796sub graphics_setup { 877sub graphics_setup {
797 my $vbox = new DC::UI::VBox; 878 my $vbox = new DC::UI::VBox;
798 879
880 {
881 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
882
799 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 883 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
800 884
801 my $row = 0; 885 my $row = 0;
802 886
803 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 887 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
804 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 888 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
805 can_events => 1, 889 can_events => 1,
806 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 890 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
807 891
892 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
893 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
894 can_events => 1,
895 tooltip => "This field shows any known issues with your config or driver, such as "
896 . "a non-accelerated display format. You can try to work around these issues "
897 . "by selecting a different video mode, changing the settings below or "
898 . "by installing the right driver for your graphics card.");
899
900 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
901 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
902 value => $CFG->{uitheme},
903 options => [
904 [wood => "Wood (the default)"],
905 [plain => "Plain (very)"],
906 [blue => "Blue (dark)"],
907 [metal => "Metal (light)"],
908 ],
909 tooltip => "Choose the User Interface theme that you like most :)",
910 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
911 );
912
808 my $vidmode_tooltip = 913 my $vidmode_tooltip =
809 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 914 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
810 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 915 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
811 916
812 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 917 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
813 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 918 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
814 919
815 $hbox->add (my $mode_slider = new DC::UI::Slider 920 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
816 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 921 force_w => $WIDTH * 0.1, expand => 1,
922 range => [ ($CFG->{sdl_mode}) x 3 ],
817 tooltip => $vidmode_tooltip); 923 tooltip => $vidmode_tooltip);
818 $hbox->add (my $mode_label = new DC::UI::Label 924 $hbox->add (my $mode_label = new DC::UI::Label
819 height => 0.8, template => "9999x9999@9+9", 925 height => 0.8, template => "9999x9999@9+9",
820 can_events => 1, tooltip => $vidmode_tooltip); 926 can_events => 1, tooltip => $vidmode_tooltip);
821 927
822 $mode_slider->connect (changed => sub { 928 $MODE_SLIDER->connect (changed => sub {
823 my ($self, $value) = @_; 929 my ($self, $value) = @_;
824 930
825 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 931 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
826 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 932 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
827 }); 933 });
828 $mode_slider->emit (changed => $mode_slider->{range}[0]); 934 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
829 935
830 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 936 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
831 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 937 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
832 state => $CFG->{fullscreen}, 938 state => $CFG->{fullscreen},
833 tooltip => "Bring the client into fullscreen mode.", 939 tooltip => "Bring the client into fullscreen mode.",
834 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 940 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
835 ); 941 );
836 942
837 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 943 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
838 $table->add_at (1, $row++, new DC::UI::CheckBox 944 $table->add_at (1, $row++, new DC::UI::CheckBox
839 state => $CFG->{force_opengl11}, 945 state => $CFG->{force_opengl11},
840 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 946 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
841 . "higher memory usage and slower performance. It will, however, help tremendously on " 947 . "higher memory usage and slower performance. It will, however, help tremendously on "
842 . "cards that claim to support a feature but fall back to software rendering. " 948 . "cards that claim to support a feature but fall back to software rendering. "
843 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 949 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
844 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 950 . "but cards and drivers from other vendors (ATI) are often just as bad. "
845 . "experience extremely low framerates and your card should do better, try this option.</b>", 951 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
846 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 952 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
847 ); 953 );
848 954
955 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
956 $table->add_at (1, $row++, new DC::UI::CheckBox
957 state => $CFG->{disable_alpha},
958 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
959 . "by disabling a number of textures and transparency effects. Normally, these "
960 . "effects do not cost a lot of resources, but some graphics cards might fall "
961 . "back to extremely slow rendering if this is enabled. If disabling this option "
962 . "noticably improves the framerate of the client please report this! "
963 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
964 on_changed => sub {
965 my ($self, $value) = @_;
966 $CFG->{disable_alpha} = $value;
967 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
968 0
969 }
970 );
971
849 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 972 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
850 $table->add_at (1, $row++, new DC::UI::CheckBox 973 $table->add_at (1, $row++, new DC::UI::CheckBox
851 state => $CFG->{texture_compression}, 974 state => $CFG->{texture_compression},
852 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 975 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
853 . "will save a lot of memory and increase performance. The compression algorithm " 976 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
854 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 977 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
855 . "forced OpenGL 1.1 mode.", 978 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
856 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 979 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
857 ); 980 );
858 981
859 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 982 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
860 $table->add_at (1, $row++, new DC::UI::CheckBox 983 $table->add_at (1, $row++, new DC::UI::CheckBox
861 state => $CFG->{fast}, 984 state => $CFG->{fast},
862 tooltip => "Lower the visual quality considerably to speed up rendering.", 985 tooltip => "Lower the visual quality considerably to speed up rendering.",
863 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 986 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
864 ); 987 );
865 988
866 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 989 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
867 $table->add_at (1, $row++, new DC::UI::Slider 990 $table->add_at (1, $row++, new DC::UI::Slider
868 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 991 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
869 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 992 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
870 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 993 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
871 ); 994 );
872 995
873 $table->add_at (1, $row++, new DC::UI::Button 996 $table->add_at (1, $row++, new DC::UI::Button
874 expand => 1, text => "Apply", 997 expand => 1, text => "Apply",
875 tooltip => "Apply the video settings above.", 998 tooltip => "Apply the video settings above.",
876 on_activate => sub { 999 on_activate => sub {
877 video_shutdown (); 1000 video_shutdown ();
878 video_init (); 1001 video_init ();
1002 0
879 0 1003 }
880 } 1004 );
1005 }
1006
1007 {
1008 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1009
1010 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1011
1012 my $row = 0;
1013 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1014 $table->add_at (1, $row++, new DC::UI::CheckBox
1015 state => $CFG->{smooth_movement},
1016 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1017 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1018 . "then disable this option. Changes take effect immdiately.",
1019 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
881 ); 1020 );
882 1021
883 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1022 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
884 $table->add_at (1, $row++, new DC::UI::Slider 1023 $table->add_at (1, $row++, new DC::UI::Slider
885 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1024 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
886 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1025 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
887 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1026 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
888 ); 1027 );
889 1028
890 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1029 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
891 $table->add_at (1, $row++, new DC::UI::CheckBox 1030 $table->add_at (1, $row++, new DC::UI::CheckBox
892 state => $CFG->{map_smoothing}, 1031 state => $CFG->{map_smoothing},
893 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1032 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
894 . "This increases load on the graphics subsystem and works only with TRT servers. " 1033 . "This increases load on the graphics subsystem and works only with TRT servers. "
895 . "Changes take effect at next login only.", 1034 . "Changes take effect at next login only.",
896 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1035 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
897 ); 1036 );
898 1037
899 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1038 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
900 $table->add_at (1, $row++, new DC::UI::CheckBox 1039 $table->add_at (1, $row++, new DC::UI::CheckBox
901 state => $CFG->{fow_enable}, 1040 state => $CFG->{fow_enable},
902 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1041 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
903 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1042 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
904 ); 1043 );
905 1044
906 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1045 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
907 $table->add_at (1, $row++, new DC::UI::Slider 1046 $table->add_at (1, $row++, new DC::UI::Slider
908 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1047 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
909 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1048 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
910 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1049 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
911 ); 1050 );
912 1051
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1052 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
914 $table->add_at (1, $row++, new DC::UI::Slider 1053 $table->add_at (1, $row++, new DC::UI::Slider
915 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1054 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
916 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1055 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
917 . "but you still need to press apply to correctly re-layout the widget.", 1056 . "but you still need to press apply to correctly re-layout the widget.",
918 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1057 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
919 ); 1058 );
920 1059
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1060 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
922 $table->add_at (1, $row++, new DC::UI::Slider 1061 $table->add_at (1, $row++, new DC::UI::Slider
923 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1062 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
924 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1063 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
925 on_changed => sub { 1064 on_changed => sub {
926 $CFG->{gauge_fontsize} = $_[1]; 1065 $CFG->{gauge_fontsize} = $_[1];
927 &set_gauge_window_fontsize; 1066 &set_gauge_window_fontsize;
1067 0
928 0 1068 }
929 } 1069 );
930 );
931 1070
932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1071 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
933 $table->add_at (1, $row++, new DC::UI::Slider 1072 $table->add_at (1, $row++, new DC::UI::Slider
934 range => [$CFG->{gauge_size}, 0.2, 0.8], 1073 range => [$CFG->{gauge_size}, 0.2, 0.8],
935 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1074 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
936 on_changed => sub { 1075 on_changed => sub {
937 $CFG->{gauge_size} = $_[1]; 1076 $CFG->{gauge_size} = $_[1];
938 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1077 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1078 0
939 0 1079 }
940 } 1080 );
941 ); 1081 }
942 1082
943 $vbox 1083 $vbox
944} 1084}
945 1085
946our $AUDIO_HW_CHUNKSIZE; 1086our $AUDIO_HW_CHUNKSIZE;
1525 1 1665 1
1526 }, 1666 },
1527 ); 1667 );
1528 1668
1529 $vbox->add (new DC::UI::FancyFrame 1669 $vbox->add (new DC::UI::FancyFrame
1530 label => "Registering", 1670 label => "How to Play",
1531 min_h => 200, 1671 min_h => 240,
1532 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1672 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1533 markup => 1673 markup =>
1674 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1675 . "Then register a new account (or use an existing one if you have one). "
1534 "To register a new account, choose a username that hasn't been taken yet and " 1676 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1535 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1677 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1536 ), 1678 ),
1537 ); 1679 );
1538 1680
1539 $vbox 1681 $vbox
1685 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1827 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1686 ["Ignore cursed" => PICKUP_NOT_CURSED], 1828 ["Ignore cursed" => PICKUP_NOT_CURSED],
1687 ["Jewelery" => PICKUP_JEWELS], 1829 ["Jewelery" => PICKUP_JEWELS],
1688 ["Flesh" => PICKUP_FLESH], 1830 ["Flesh" => PICKUP_FLESH],
1689 ], 1831 ],
1690 ["Weight/Value ratio", 2, 17] 1832 ["Value/Weight ratio", 2, 17]
1691 ) 1833 )
1692 { 1834 {
1693 my ($title, $x, $y, @bits) = @$_; 1835 my ($title, $x, $y, @bits) = @$_;
1694 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1836 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1695 1837
1720 } 1862 }
1721 1863
1722 $table->add_at (2, 18, new DC::UI::ValSlider 1864 $table->add_at (2, 18, new DC::UI::ValSlider
1723 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1865 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1724 template => ">= 99", 1866 template => ">= 99",
1867 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1725 to_value => sub { ">= " . 5 * $_[0] }, 1868 to_value => sub { ">= " . 5 * $_[0] },
1726 on_changed => sub { 1869 on_changed => sub {
1727 my ($slider, $value) = @_; 1870 my ($slider, $value) = @_;
1728 1871
1729 $::CFG->{pickup} &= ~0xF; 1872 $::CFG->{pickup} &= ~0xF;
1785 $::CFG->{inv_sort} = $_[1]; 1928 $::CFG->{inv_sort} = $_[1];
1786 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1929 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1787 }, 1930 },
1788 ); 1931 );
1789 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1932 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1790 #TODO# update to weigh/maxweight 1933 #TODO# update to weight/maxweight
1791 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1934 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1792 1935
1793 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1936 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1794 $sw1->add ($INV = new DC::UI::Inventory); 1937 $sw1->add ($INV = new DC::UI::Inventory);
1795 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1938 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
2059 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2202 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2060 ); 2203 );
2061 $hb->add (new DC::UI::Button 2204 $hb->add (new DC::UI::Button
2062 text => "Quit anyway", 2205 text => "Quit anyway",
2063 expand => 1, 2206 expand => 1,
2064 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2207 on_activate => sub {
2208 crash "Quit anyway";
2209 EV::unloop EV::UNLOOP_ALL;
2210 },
2065 ); 2211 );
2066 } 2212 }
2067 2213
2068 $QUIT_DIALOG->show; 2214 $QUIT_DIALOG->show;
2069 $QUIT_DIALOG->grab_focus; 2215 $QUIT_DIALOG->grab_focus;
2122 $dialog->show; 2268 $dialog->show;
2123 }; 2269 };
2124} 2270}
2125 2271
2126sub sdl_init { 2272sub sdl_init {
2127 DC::SDL_Init 2273 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2128 and die "SDL::Init failed!\n"; 2274 and die "SDL::Init failed!\n";
2129} 2275}
2130 2276
2131sub video_init { 2277sub video_init {
2278 DC::set_theme $CFG->{uitheme};
2279
2280 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2281 $SDL_REINIT = 0;
2282
2283 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2284 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2285 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2286 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2287
2288 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2289
2132 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2290 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2291 $CFG->{sdl_mode} = 0; # lowest resolution by default
2292
2293 # now choose biggest mode <= 1024x768
2294 for (0 .. $#SDL_MODES) {
2295 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2296 $CFG->{sdl_mode} = $_;
2297 }
2298 }
2299 }
2133 2300
2134 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2301 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2135 2302
2136 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2303 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2137 $FULLSCREEN = $CFG->{fullscreen}; 2304 $FULLSCREEN = $CFG->{fullscreen};
2138 $FAST = $CFG->{fast}; 2305 $FAST = $CFG->{fast};
2139 2306
2307 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2140 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2308 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2309 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2141 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2310 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2142 2311
2143 $SDL_ACTIVE = 1; 2312 $SDL_ACTIVE = 1;
2144 $LAST_REFRESH = time - 0.01; 2313 $LAST_REFRESH = time - 0.01;
2145 2314
2212 x => 0, 2381 x => 0,
2213 y => $FONTSIZE + 8, 2382 y => $FONTSIZE + 8,
2214 border_bg => [1, 1, 1, 192/255], 2383 border_bg => [1, 1, 1, 192/255],
2215 bg => [1, 1, 1, 0], 2384 bg => [1, 1, 1, 0],
2216 child => ($MAPMAP = new DC::MapWidget::MapMap 2385 child => ($MAPMAP = new DC::MapWidget::MapMap
2217 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2386 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2218 ), 2387 ),
2219 )->show; 2388 )->show;
2220 2389
2221 $MAPWIDGET = new DC::MapWidget; 2390 $MAPWIDGET = new DC::MapWidget;
2222 $MAPWIDGET->connect (activate_console => sub { 2391 $MAPWIDGET->connect (activate_console => sub {
2321 $BUTTONBAR->show; 2490 $BUTTONBAR->show;
2322 $SETUP_DIALOG->show; 2491 $SETUP_DIALOG->show;
2323 $MESSAGE_WINDOW->show; 2492 $MESSAGE_WINDOW->show;
2324 } 2493 }
2325 2494
2495 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2496 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2497
2498 $CAVEAT_LABEL->set_text ("None :)");
2499 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2500 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2501
2326 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2502 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2327} 2503}
2328 2504
2329sub video_shutdown { 2505sub video_shutdown {
2330 DC::OpenGL::shutdown; 2506 DC::OpenGL::shutdown;
2507 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2331 2508
2332 undef $SDL_ACTIVE; 2509 undef $SDL_ACTIVE;
2333} 2510}
2334 2511
2335my %animate_object; 2512my %animate_object;
2378 delete $animate_object{$widget}; 2555 delete $animate_object{$widget};
2379} 2556}
2380 2557
2381%SDL_CB = ( 2558%SDL_CB = (
2382 DC::SDL_QUIT => sub { 2559 DC::SDL_QUIT => sub {
2560 crash "SDL_QUIT";
2383 EV::unloop EV::UNLOOP_ALL; 2561 EV::unloop EV::UNLOOP_ALL;
2384 }, 2562 },
2385 DC::SDL_VIDEORESIZE => sub { 2563 DC::SDL_VIDEORESIZE => sub {
2386 }, 2564 },
2387 DC::SDL_VIDEOEXPOSE => sub { 2565 DC::SDL_VIDEOEXPOSE => sub {
2396# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2574# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2397 }, 2575 },
2398 DC::SDL_KEYDOWN => sub { 2576 DC::SDL_KEYDOWN => sub {
2399 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2577 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2400 # alt-enter 2578 # alt-enter
2579 video_shutdown;
2401 $FULLSCREEN_ENABLE->toggle; 2580 $FULLSCREEN_ENABLE->toggle;
2402 video_shutdown;
2403 video_init; 2581 video_init;
2404 } else { 2582 } else {
2405 &DC::UI::feed_sdl_key_down_event; 2583 &DC::UI::feed_sdl_key_down_event;
2406 } 2584 }
2407 update_modbox; 2585 update_modbox;
2427$SIG{INT} = $SIG{TERM} = sub { 2605$SIG{INT} = $SIG{TERM} = sub {
2428 EV::unloop; 2606 EV::unloop;
2429 #d# TODO calling exit here hangs the process in some futex 2607 #d# TODO calling exit here hangs the process in some futex
2430}; 2608};
2431 2609
2432{ 2610# due to mac os x + sdl combined briandamage, we need this contortion
2611sub main {
2612 {
2433 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2613 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2434 2614
2435 if (-e "$Deliantra::VARDIR/client.cf") { 2615 if (-e "$Deliantra::VARDIR/client.cf") {
2436 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2616 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2437 } else { 2617 } else {
2438 #TODO: compatibility cruft 2618 #TODO: compatibility cruft
2439 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2619 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2440 print STDERR "INFO: used old configuration file\n"; 2620 print STDERR "INFO: used old configuration file\n";
2441 } 2621 }
2442 2622
2443 DC::DB::Server::run; 2623 DC::DB::Server::run;
2444 2624
2445 if ($CFG->{db_schema} < 1) { 2625 if ($CFG->{db_schema} < 1) {
2446 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2626 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2447 DC::DB::nuke_db; 2627 DC::DB::nuke_db;
2448 $CFG->{db_schema} = 1; 2628 $CFG->{db_schema} = 1;
2449 DC::write_cfg; 2629 DC::write_cfg;
2450 } 2630 }
2451 2631
2452 DC::DB::open_db; 2632 DC::DB::open_db;
2453 2633
2454 DC::UI::set_layout ($::CFG->{layout}); 2634 DC::UI::set_layout ($::CFG->{layout});
2455 2635
2456 my %DEF_CFG = ( 2636 my %DEF_CFG = (
2457 sdl_mode => 0, 2637 sdl_mode => undef,
2458 fullscreen => 1, 2638 fullscreen => 1,
2459 fast => 0, 2639 fast => 0,
2460 force_opengl11 => undef, 2640 force_opengl11 => undef,
2641 disable_alpha => 0,
2642 smooth_movement => 1,
2461 texture_compression => 1, 2643 texture_compression => 1,
2462 map_scale => 1, 2644 map_scale => 1,
2463 fow_enable => 1, 2645 fow_enable => 1,
2464 fow_intensity => 0, 2646 fow_intensity => 0,
2465 map_smoothing => 1, 2647 map_smoothing => 1,
2466 gui_fontsize => 1, 2648 gui_fontsize => 1,
2467 log_fontsize => 0.7, 2649 log_fontsize => 0.7,
2468 gauge_fontsize => 1, 2650 gauge_fontsize => 1,
2469 gauge_size => 0.35, 2651 gauge_size => 0.35,
2470 stat_fontsize => 0.7, 2652 stat_fontsize => 0.7,
2471 mapsize => 100, 2653 mapsize => 100,
2472 audio_enable => 1, 2654 audio_enable => 1,
2473 audio_hw_channels => 0, 2655 audio_hw_channels => 0,
2474 audio_hw_frequency => 0, 2656 audio_hw_frequency => 0,
2475 audio_hw_chunksize => 0, 2657 audio_hw_chunksize => 0,
2476 audio_mix_channels => 8, 2658 audio_mix_channels => 8,
2477 effects_enable => 1, 2659 effects_enable => 1,
2478 effects_volume => 1, 2660 effects_volume => 1,
2479 bgm_enable => 1, 2661 bgm_enable => 1,
2480 bgm_volume => 0.5, 2662 bgm_volume => 0.5,
2481 output_rate => "", 2663 output_rate => "",
2482 pickup => 0, 2664 pickup => 0,
2483 inv_sort => "mtime", 2665 inv_sort => "mtime",
2484 default => "profile", # default profile 2666 default => "profile", # default profile
2485 show_tips => 1, 2667 show_tips => 1,
2486 logview_max_par => 1000, 2668 logview_max_par => 1000,
2669 shift_fire_stop => 0,
2670 uitheme => "wood",
2487 ); 2671 );
2488 2672
2489 while (my ($k, $v) = each %DEF_CFG) { 2673 while (my ($k, $v) = each %DEF_CFG) {
2490 $CFG->{$k} = $v unless exists $CFG->{$k}; 2674 $CFG->{$k} = $v unless exists $CFG->{$k};
2491 } 2675 }
2492 2676
2493 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2677 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2494 $PROFILE = $CFG->{profile}{default}; 2678 $PROFILE = $CFG->{profile}{default};
2495 2679
2496 # convert old bindings (only default profile matters) 2680 # convert old bindings (only default profile matters)
2497 if (my $bindings = delete $PROFILE->{bindings}) { 2681 if (my $bindings = delete $PROFILE->{bindings}) {
2498 while (my ($mod, $syms) = each %$bindings) { 2682 while (my ($mod, $syms) = each %$bindings) {
2499 while (my ($sym, $cmds) = each %$syms) { 2683 while (my ($sym, $cmds) = each %$syms) {
2500 push @{ $PROFILE->{macro} }, { 2684 push @{ $PROFILE->{macro} }, {
2501 accelkey => [$mod*1, $sym*1], 2685 accelkey => [$mod*1, $sym*1],
2502 action => $cmds, 2686 action => $cmds,
2687 };
2503 }; 2688 }
2504 } 2689 }
2505 } 2690 }
2506 }
2507 2691
2508 sdl_init; 2692 sdl_init;
2509 2693
2510 @SDL_MODES = DC::SDL_ListModes 8, 8; 2694 {
2511 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2512 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2513
2514 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2515
2516 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2517
2518 {
2519 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2695 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2520 DejaVuSans.ttf 2696 DejaVuSans.ttf
2521 DejaVuSansMono.ttf 2697 DejaVuSansMono.ttf
2522 DejaVuSans-Bold.ttf 2698 DejaVuSans-Bold.ttf
2523 DejaVuSansMono-Bold.ttf 2699 DejaVuSansMono-Bold.ttf
2524 DejaVuSans-Oblique.ttf 2700 DejaVuSans-Oblique.ttf
2525 DejaVuSansMono-Oblique.ttf 2701 DejaVuSansMono-Oblique.ttf
2526 DejaVuSans-BoldOblique.ttf 2702 DejaVuSans-BoldOblique.ttf
2527 DejaVuSansMono-BoldOblique.ttf 2703 DejaVuSansMono-BoldOblique.ttf
2528 ); 2704 );
2529 2705
2530 DC::add_font $_ for @fonts; 2706 DC::add_font $_ for @fonts;
2531 2707
2532 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2708 $FONT_PROP = new_from_file DC::Font $fonts[0];
2533 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2709 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2534 2710
2535 $FONT_PROP->make_default; 2711 $FONT_PROP->make_default;
2536 2712
2537 DC::pango_init; 2713 DC::pango_init;
2538 } 2714 }
2539 2715
2540# compare mono (ft) vs. rgba (cairo) 2716# compare mono (ft) vs. rgba (cairo)
2541# ft - 1.8s, cairo 3s, even in alpha-only mode 2717# ft - 1.8s, cairo 3s, even in alpha-only mode
2542# for my $rgba (0..1) { 2718# for my $rgba (0..1) {
2543# my $t1 = Time::HiRes::time; 2719# my $t1 = Time::HiRes::time;
2548# } 2724# }
2549# my $t2 = Time::HiRes::time; 2725# my $t2 = Time::HiRes::time;
2550# warn $t2-$t1; 2726# warn $t2-$t1;
2551# } 2727# }
2552 2728
2553 video_init; 2729 video_init;
2554 audio_init; 2730 audio_init;
2555} 2731 }
2556 2732
2557show_tip_of_the_day if $CFG->{show_tips}; 2733 show_tip_of_the_day if $CFG->{show_tips};
2558 2734
2559our $STARTUP_CANCEL = EV::idle sub { 2735 our $STARTUP_CANCEL = EV::idle sub {
2560 undef $::STARTUP_CANCEL; 2736 undef $::STARTUP_CANCEL;
2561 $startup_done->(); 2737 $startup_done->();
2562}; 2738 };
2563 2739
2564delete $SIG{__DIE__}; 2740 delete $SIG{__DIE__};
2565EV::loop; 2741 EV::loop;
2566 2742
2567#video_shutdown; 2743#video_shutdown;
2568#audio_shutdown; 2744#audio_shutdown;
2569DC::OpenGL::quit; 2745 DC::OpenGL::quit;
2570DC::SDL_Quit; 2746 DC::SDL_Quit;
2571DC::DB::Server::stop; 2747 DC::DB::Server::stop;
2748}
2749
2750DC::SDL_braino; # see sub above
2572 2751
2573=head1 NAME 2752=head1 NAME
2574 2753
2575deliantra - A Deliantra MORPG game client 2754deliantra - A Deliantra MORPG game client
2576 2755
2593 4 show fps 2772 4 show fps
2594 8 suppress tooltips 2773 8 suppress tooltips
2595 2774
2596=head1 AUTHOR 2775=head1 AUTHOR
2597 2776
2598Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2777Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2599 2778
2600 2779
2601 2780

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