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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.42 by elmex, Thu May 8 18:25:25 2008 UTC vs.
Revision 1.100 by root, Tue Dec 22 01:37:42 2009 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
50 } 55 }
51 56
52 if ($^O eq "MSWin32") { 57 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 58 # pango is relocatable on win32
54 } else { 59 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 60 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 61 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 62 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 63 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 64 }
75 65
76 unshift @INC, $root; 66 unshift @INC, $root;
77 } 67 }
78} 68}
79 69
80# prepend private library directory 70# prepend private library directory and prepare env
81BEGIN { 71BEGIN {
82 for (grep !ref, @INC) { 72 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 73 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 74 if (-d $path) {
85 unshift @INC, $path; 75 unshift @INC, $path;
90 80
91# need to do it again because that pile of garbage called PAR nukes it before main 81# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 82unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 83 if %PAR::LibCache;
94 84
95use Time::HiRes 'time';
96use EV; 85use EV;
86BEGIN { *time = \&EV::time }
87
97use List::Util qw(max min); 88use List::Util qw(max min);
98 89
99use Deliantra; 90use Deliantra;
100use Deliantra::Protocol::Constants; 91use Deliantra::Protocol::Constants;
101 92
93use AnyEvent::Util ();
94use AnyEvent::Socket ();
95use AnyEvent::DNS ();
96
102use Compress::LZF; 97use Compress::LZF;
98use JSON::XS;
103 99
104use DC; BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 100use DC;
101
102sub crash($;$) {
103 # nop during compiletime
104}
105
106BEGIN {
107 $SIG{__DIE__} = sub {
108 return if $^S;
109 crash "CRASH/DIE: $_[0]" => 1;
110 DC::fatal Carp::longmess "$_[0]";
111 }
112}
113
105use DC::OpenGL (); 114use DC::OpenGL ();
106use DC::Protocol; 115use DC::Protocol;
107use DC::DB; 116use DC::DB;
108use DC::UI; 117use DC::UI;
109use DC::UI::Canvas; 118use DC::UI::Canvas;
110use DC::UI::Inventory; 119use DC::UI::Inventory;
111use DC::UI::SpellList; 120use DC::UI::SpellList;
112use DC::UI::Dockable; 121use DC::UI::Dockable;
113use DC::UI::Dockbar; 122use DC::UI::Dockbar;
114use DC::UI::MessageWindow;
115use DC::UI::ChatView; 123use DC::UI::ChatView;
116use DC::MessageDistributor; 124use DC::MessageDistributor;
117use DC::Pod; 125use DC::Pod;
118use DC::MapWidget; 126use DC::MapWidget;
119use DC::Macro; 127use DC::Macro;
120 128
121$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 129$SIG{QUIT} = sub { Carp::cluck "QUIT" };
122$SIG{PIPE} = 'IGNORE'; 130$SIG{PIPE} = 'IGNORE';
123 131
124$EV::DIED = sub { 132$EV::DIED = sub {
133 crash "CRASH/EV::DIED: $@" => 0;
125 DC::fatal Carp::longmess $@; 134 DC::fatal Carp::longmess $@;
126}; 135};
127 136
128my $MAX_FPS = 60; 137my $MAX_FPS = 60;
129 138
139our $DEFAULT_SERVER = "gameserver.deliantra.net";
140
130our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 141our $META_SERVER = "http://metaserver.schmorp.de/current.json";
131 142
132our $LAST_REFRESH; 143our $LAST_REFRESH;
133our $NOW; 144our $NOW;
134 145
135our $CFG; 146our $CFG;
136our $CONN;
137our $PROFILE; # current profile 147our $PROFILE; # current profile
138our $FAST; # fast, low-quality mode, possibly useful for software-rendering 148our $FAST; # fast, low-quality mode, possibly useful for software-rendering
139 149
140our $WANT_REFRESH; 150our $WANT_REFRESH;
141 151
152our $MODE_SLIDER;
153our $CAVEAT_LABEL;
154
142our @SDL_MODES; 155our @SDL_MODES;
156our $SDL_REINIT = 1;
143our $WIDTH; 157our $WIDTH;
144our $HEIGHT; 158our $HEIGHT;
145our $FULLSCREEN; 159our $FULLSCREEN;
146our $FONTSIZE; 160our $FONTSIZE;
147 161
148our $FONT_PROP; 162our $FONT_PROP;
149our $FONT_FIXED; 163our $FONT_FIXED;
150 164
165our $CONN;
166
151our $MAP; 167our $MAP;
152our $MAPMAP; 168our $MAPMAP;
153our $MAPWIDGET; 169our $MAPWIDGET;
154our $COMPLETER; 170our $COMPLETER;
155our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
156our $METASERVER; 175our $METASERVER;
157our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
158our $QUIT_DIALOG; 177our $QUIT_DIALOG;
159our $HOST_ENTRY; 178our $HOST_ENTRY;
160our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
186our $FLOORBOX; 205our $FLOORBOX;
187our $GAUGES; 206our $GAUGES;
188our $STATWIDS; 207our $STATWIDS;
189 208
190our $SDL_ACTIVE; 209our $SDL_ACTIVE;
191our %SDL_CB; 210our @SDL_CB;
192 211
193our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
194our $STATUSBOX; 213our $STATUSBOX;
195our $MODBOX; 214our $MODBOX;
196our $DEBUG_STATUS; 215our $DEBUG_STATUS;
197 216
198our $INV; 217our $INV;
199our $INVR; 218our $INVR;
200our $INVR_HB; 219our $INVR_HB;
220
221#############################################################################
222
223# write a crash message blockingly to the socket, if possible
224# this is a bit too complicated for my tastes, but it was easy.
225*crash = sub($;$) {
226 my ($msg, $backtrace) = @_;
227
228 warn $msg;
229
230 return unless $CONN;
231
232 my $fh = $CONN->{fh}
233 or return;
234
235 my $buf = delete $CONN->{wbuf};
236
237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
238
239 AnyEvent::Util::fh_nonblocking $fh, 0;
240 syswrite $fh, $buf;
241 AnyEvent::Util::fh_nonblocking $fh, 1;
242
243 $msg =~ s/\s+$//;
244
245 # backtrace as second step, in case it crashes, too
246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
247 if $backtrace;
248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
201 260
202############################################################################# 261#############################################################################
203 262
204sub status { 263sub status {
205 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
287 or return; 346 or return;
288 347
289 $meta->{data} 348 $meta->{data}
290 or return; 349 or return;
291 350
292 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
293 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
294 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
295 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
296 &audio_music_push ($face); 355 &audio_music_push ($face);
297 } 356 }
298 } else { 357 } else {
299 # fetch from database 358 # fetch from database
300 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
301 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
302 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
303 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
304 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
305 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
306 365
307 audio_sound_push ($face); 366 audio_sound_push ($face);
308 }; 367 };
355 414
356 audio_music_update_volume; 415 audio_music_update_volume;
357 416
358 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
359 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
360 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
361 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
362 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
363 425
364 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
365 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
366 428
367 my $NOW = time; 429 my $NOW = time;
368 430
369 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
370 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
488 $MUSIC_WANT = []; 550 $MUSIC_WANT = [];
489 @MUSIC_JINGLE = (); 551 @MUSIC_JINGLE = ();
490 %AUDIO_PLAY = (); 552 %AUDIO_PLAY = ();
491 %AUDIO_CHUNK = (); 553 %AUDIO_CHUNK = ();
492 554
555 DC::MixMusic::halt;
556 DC::Mix_AllocateChannels 0;
493 DC::Mix_CloseAudio if $SDL_MIXER; 557 DC::Mix_CloseAudio if $SDL_MIXER;
494 undef $SDL_MIXER; 558 undef $SDL_MIXER;
495} 559}
496 560
497############################################################################# 561#############################################################################
725 789
726 $vbox->add (@dialog); 790 $vbox->add (@dialog);
727 $dialog->show; 791 $dialog->show;
728} 792}
729 793
730sub start_game { 794sub dc_connect {
731 status "logging in..."; 795 my ($host, $port) = @_;
732 796
733 $LOGIN_BUTTON->set_text ("Logout");
734 $SETUP_DIALOG->hide;
735
736 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 797 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
798 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
737 799
738 my ($host, $port) = split /:/, $PROFILE->{host};
739
740 $MAP = new DC::Map;
741
742 $CONN = eval { 800 $CONN =
743 new DC::Protocol 801 new DC::Protocol
744 host => $host, 802 host => $host,
745 port => $port || 13327, 803 port => $port,
746 user => $PROFILE->{user}, 804 user => $PROFILE->{user},
747 pass => $PROFILE->{password}, 805 pass => $PROFILE->{password},
748 mapw => $mapsize, 806 mapw => $mapw,
749 maph => $mapsize, 807 maph => $maph,
750 808
751 client => "$DC::VERSION $] $^O", 809 client => "$DC::VERSION $] $^O",
752 810
753 map_widget => $MAPWIDGET, 811 map_widget => $MAPWIDGET,
754 statusbox => $STATUSBOX, 812 statusbox => $STATUSBOX,
757 query => \&server_query, 815 query => \&server_query,
758 816
759 setup_req => { 817 setup_req => {
760 smoothing => $CFG->{map_smoothing}*1, 818 smoothing => $CFG->{map_smoothing}*1,
761 }, 819 },
762 };
763 820
764 if ($CONN) { 821 on_connect => sub {
822 if ($_[0]) {
765 DC::lowdelay fileno $CONN->{fh}; 823 DC::lowdelay fileno $CONN->{fh};
766 824
767 status "login successful"; 825 status "successfully connected to the server";
826 } else {
827 undef $CONN;
828 status "unable to connect: $!";
829 stop_game();
830 }
831 },
832 ;
833}
834
835sub start_game {
836 status "logging in...";
837
838 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
839 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
840 or return status "$server: unable to parse server address, try an empty field.";
841
842 $LOGIN_BUTTON->set_text ("Logout");
843 $SETUP_DIALOG->hide;
844
845 $MAP = new DC::Map;
846
847 # hack to make SURE we find the IP address all right
848 # can be removed once AnyEvent::DNS is proven stable.
849 if ($host eq "gameserver.deliantra.net") {
850 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
851 if ($_[0] ne "80.101.114.108") { # Perl
852 status "dns failure, trying differently";
853 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
854 unless (defined $host) {
855 status "dns failure, using hardcoded address";
856 $host = "129.13.162.95";
857 }
858 }
859
860 dc_connect $host, $port;
861 };
768 } else { 862 } else {
769 warn $@; 863 dc_connect $host, $port;
770 status "unable to connect";
771 stop_game();
772 } 864 }
773} 865}
774 866
775sub stop_game { 867sub stop_game {
868 crash "stop_game";
869
776 $LOGIN_BUTTON->set_text ("Login / Register"); 870 $LOGIN_BUTTON->set_text ("Login / Register");
777 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 871 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
778 $SETUP_DIALOG->show; 872 $SETUP_DIALOG->show;
779 $PL_WINDOW->hide; 873 $PL_WINDOW->hide;
780 $SPELL_LIST->clear_spells; 874 $SPELL_LIST->clear_spells;
794} 888}
795 889
796sub graphics_setup { 890sub graphics_setup {
797 my $vbox = new DC::UI::VBox; 891 my $vbox = new DC::UI::VBox;
798 892
893 {
894 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
895
799 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 896 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
800 897
801 my $row = 0; 898 my $row = 0;
802 899
803 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 900 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
804 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 901 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
805 can_events => 1, 902 can_events => 1,
806 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 903 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
807 904
905 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
906 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
907 can_events => 1,
908 tooltip => "This field shows any known issues with your config or driver, such as "
909 . "a non-accelerated display format. You can try to work around these issues "
910 . "by selecting a different video mode, changing the settings below or "
911 . "by installing the right driver for your graphics card.");
912
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
914 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
915 value => $CFG->{uitheme},
916 options => [
917 [wood => "Wood (the default)"],
918 [plain => "Plain (very)"],
919 [blue => "Blue (dark)"],
920 [metal => "Metal (light)"],
921 ],
922 tooltip => "Choose the User Interface theme that you like most :)",
923 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
924 );
925
808 my $vidmode_tooltip = 926 my $vidmode_tooltip =
809 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 927 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
810 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 928 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
811 929
812 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 930 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
813 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 931 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
814 932
815 $hbox->add (my $mode_slider = new DC::UI::Slider 933 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
816 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 934 c_rescale => 1,
935 force_w => $WIDTH * 0.1, expand => 1,
936 range => [ ($CFG->{sdl_mode}) x 3 ],
817 tooltip => $vidmode_tooltip); 937 tooltip => $vidmode_tooltip);
818 $hbox->add (my $mode_label = new DC::UI::Label 938 $hbox->add (my $mode_label = new DC::UI::Label
819 height => 0.8, template => "9999x9999@9+9", 939 height => 0.8, template => "9999x9999@9+9",
820 can_events => 1, tooltip => $vidmode_tooltip); 940 can_events => 1, tooltip => $vidmode_tooltip);
821 941
822 $mode_slider->connect (changed => sub { 942 $MODE_SLIDER->connect (changed => sub {
823 my ($self, $value) = @_; 943 my ($self, $value) = @_;
824 944
825 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 945 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
826 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 946 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
827 }); 947 });
828 $mode_slider->emit (changed => $mode_slider->{range}[0]); 948 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
829 949
830 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 950 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
831 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 951 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
832 state => $CFG->{fullscreen}, 952 state => $CFG->{fullscreen},
833 tooltip => "Bring the client into fullscreen mode.", 953 tooltip => "Bring the client into fullscreen mode.",
834 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 954 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
835 ); 955 );
836 956
837 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 957 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
838 $table->add_at (1, $row++, new DC::UI::CheckBox 958 $table->add_at (1, $row++, new DC::UI::CheckBox
839 state => $CFG->{force_opengl11}, 959 state => $CFG->{force_opengl11},
840 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 960 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
841 . "higher memory usage and slower performance. It will, however, help tremendously on " 961 . "higher memory usage and slower performance. It will, however, help tremendously on "
842 . "cards that claim to support a feature but fall back to software rendering. " 962 . "cards that claim to support a feature but fall back to software rendering. "
843 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 963 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
844 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 964 . "but cards and drivers from other vendors (ATI) are often just as bad. "
845 . "experience extremely low framerates and your card should do better, try this option.</b>", 965 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
846 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 966 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
847 ); 967 );
848 968
969 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
970 $table->add_at (1, $row++, new DC::UI::CheckBox
971 state => $CFG->{disable_alpha},
972 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
973 . "by disabling a number of textures and transparency effects. Normally, these "
974 . "effects do not cost a lot of resources, but some graphics cards might fall "
975 . "back to extremely slow rendering if this is enabled. If disabling this option "
976 . "noticably improves the framerate of the client please report this! "
977 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
978 on_changed => sub {
979 my ($self, $value) = @_;
980 $CFG->{disable_alpha} = $value;
981 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
982 0
983 }
984 );
985
849 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 986 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
850 $table->add_at (1, $row++, new DC::UI::CheckBox 987 $table->add_at (1, $row++, new DC::UI::CheckBox
851 state => $CFG->{texture_compression}, 988 state => $CFG->{texture_compression},
852 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 989 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
853 . "will save a lot of memory and increase performance. The compression algorithm " 990 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
854 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 991 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
855 . "forced OpenGL 1.1 mode.", 992 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
856 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 993 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
857 ); 994 );
858 995
859 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 996 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
860 $table->add_at (1, $row++, new DC::UI::CheckBox 997 $table->add_at (1, $row++, new DC::UI::CheckBox
861 state => $CFG->{fast}, 998 state => $CFG->{fast},
862 tooltip => "Lower the visual quality considerably to speed up rendering.", 999 tooltip => "Lower the visual quality considerably to speed up rendering.",
863 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1000 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
864 ); 1001 );
865 1002
866 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1003 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
867 $table->add_at (1, $row++, new DC::UI::Slider 1004 $table->add_at (1, $row++, new DC::UI::Slider
868 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1005 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
869 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1006 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
870 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1007 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
871 ); 1008 );
872 1009
873 $table->add_at (1, $row++, new DC::UI::Button 1010 $table->add_at (1, $row++, new DC::UI::Button
874 expand => 1, text => "Apply", 1011 expand => 1, text => "Apply",
875 tooltip => "Apply the video settings above.", 1012 tooltip => "Apply the video settings above.",
876 on_activate => sub { 1013 on_activate => sub {
877 video_shutdown (); 1014 video_shutdown ();
878 video_init (); 1015 video_init ();
1016 0
879 0 1017 }
880 } 1018 );
1019 }
1020
1021 {
1022 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1023
1024 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1025
1026 my $row = 0;
1027 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1028 $table->add_at (1, $row++, new DC::UI::CheckBox
1029 state => $CFG->{smooth_movement},
1030 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1031 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1032 . "then disable this option. Changes take effect immdiately.",
1033 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
881 ); 1034 );
882 1035
1036 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1037 $table->add_at (1, $row++, new DC::UI::CheckBox
1038 state => $CFG->{smooth_transitions},
1039 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1040 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1041 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1042 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1043 );
1044
1045
883 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1046 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
884 $table->add_at (1, $row++, new DC::UI::Slider 1047 $table->add_at (1, $row++, new DC::UI::Slider
885 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1048 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
886 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1049 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
887 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1050 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
888 ); 1051 );
889 1052
890 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1053 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
891 $table->add_at (1, $row++, new DC::UI::CheckBox 1054 $table->add_at (1, $row++, new DC::UI::CheckBox
892 state => $CFG->{map_smoothing}, 1055 state => $CFG->{map_smoothing},
893 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1056 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
894 . "This increases load on the graphics subsystem and works only with TRT servers. " 1057 . "This increases load on the graphics subsystem and works only with TRT servers. "
895 . "Changes take effect at next login only.", 1058 . "Changes take effect at next login only.",
896 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1059 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
897 ); 1060 );
898 1061
899 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1062 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
900 $table->add_at (1, $row++, new DC::UI::CheckBox 1063 $table->add_at (1, $row++, new DC::UI::CheckBox
901 state => $CFG->{fow_enable}, 1064 state => $CFG->{fow_enable},
902 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1065 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
903 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1066 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
904 ); 1067 );
905 1068
1069 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1070 $table->add_at (1, $row++, new DC::UI::ImageButton
1071 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1072 bg => [0.3, 0.3, 0.2],
1073 force_w => 64,
1074 force_h => 64,
1075 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1076 on_activate => sub {
1077 my ($self) = @_;
1078 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1079 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1080 $MAPWIDGET->update;
1081 }
1082 );
1083
906 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1084 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
907 $table->add_at (1, $row++, new DC::UI::Slider 1085 $table->add_at (1, $row++, new DC::UI::Slider
908 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1086 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
909 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1087 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
910 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1088 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
911 ); 1089 );
912 1090
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1091 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
914 $table->add_at (1, $row++, new DC::UI::Slider 1092 $table->add_at (1, $row++, new DC::UI::Slider
915 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1093 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
916 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1094 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
917 . "but you still need to press apply to correctly re-layout the widget.", 1095 . "but you still need to press apply to correctly re-layout the widget.",
918 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1096 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
919 ); 1097 );
920 1098
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1099 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
922 $table->add_at (1, $row++, new DC::UI::Slider 1100 $table->add_at (1, $row++, new DC::UI::Slider
923 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1101 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
924 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1102 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
925 on_changed => sub { 1103 on_changed => sub {
926 $CFG->{gauge_fontsize} = $_[1]; 1104 $CFG->{gauge_fontsize} = $_[1];
927 &set_gauge_window_fontsize; 1105 &set_gauge_window_fontsize;
1106 0
928 0 1107 }
929 } 1108 );
930 );
931 1109
932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1110 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
933 $table->add_at (1, $row++, new DC::UI::Slider 1111 $table->add_at (1, $row++, new DC::UI::Slider
934 range => [$CFG->{gauge_size}, 0.2, 0.8], 1112 range => [$CFG->{gauge_size}, 0.2, 0.8],
935 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1113 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
936 on_changed => sub { 1114 on_changed => sub {
937 $CFG->{gauge_size} = $_[1]; 1115 $CFG->{gauge_size} = $_[1];
938 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1116 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1117 0
939 0 1118 }
940 } 1119 );
941 ); 1120 }
942 1121
943 $vbox 1122 $vbox
944} 1123}
945 1124
946our $AUDIO_HW_CHUNKSIZE; 1125our $AUDIO_HW_CHUNKSIZE;
1109} 1288}
1110 1289
1111sub make_gauge_window { 1290sub make_gauge_window {
1112 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1291 my $gh = int $HEIGHT * $CFG->{gauge_size};
1113 1292
1114 my $win = new DC::UI::Frame ( 1293 $GAUGES->{win} = my $win = new DC::UI::Frame (
1115 force_x => 0, 1294 force_x => 0,
1116 force_y => "max", 1295 force_y => "max",
1117 force_w => $WIDTH, 1296 force_w => $WIDTH,
1118 force_h => $gh, 1297 force_h => $gh,
1119 ); 1298 );
1135 (new DC::UI::Empty expand => 1), 1314 (new DC::UI::Empty expand => 1),
1136 (my $hb = new DC::UI::HBox), 1315 (my $hb = new DC::UI::HBox),
1137 ], 1316 ],
1138 ); 1317 );
1139 1318
1140 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1319 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1141 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1320 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1142 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1321 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1143 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1322 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1144
1145 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1146 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1147 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1148 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1149
1150 $GAUGES = {
1151 exp => $exp, prg => $prg, sklprg => $sklprg,
1152 win => $win, range => $rng,
1153 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1154 };
1155 1323
1156 &set_gauge_window_fontsize; 1324 &set_gauge_window_fontsize;
1157 1325
1158 $win 1326 $win
1159} 1327}
1501 ); 1669 );
1502 1670
1503 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1671 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1504 $table->add_at (1, 4, new DC::UI::Entry 1672 $table->add_at (1, 4, new DC::UI::Entry
1505 text => $CFG->{profile}{default}{user}, 1673 text => $CFG->{profile}{default}{user},
1506 tooltip => "The name of your character on the server.", 1674 tooltip => "The name of your character on the server. The name is case-sensitive!",
1507 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1675 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1508 ); 1676 );
1509 1677
1510 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1678 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1511 $table->add_at (1, 5, new DC::UI::Entry 1679 $table->add_at (1, 5, new DC::UI::Entry
1525 1 1693 1
1526 }, 1694 },
1527 ); 1695 );
1528 1696
1529 $vbox->add (new DC::UI::FancyFrame 1697 $vbox->add (new DC::UI::FancyFrame
1530 label => "Registering", 1698 label => "How to Play",
1531 min_h => 200, 1699 min_h => 240,
1532 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1700 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1533 markup => 1701 markup =>
1702 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1703 . "Then register a new account (or use an existing one if you have one). "
1534 "To register a new account, choose a username that hasn't been taken yet and " 1704 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1535 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1705 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1536 ), 1706 ),
1537 ); 1707 );
1538 1708
1539 $vbox 1709 $vbox
1611 1781
1612 my $row = 0; 1782 my $row = 0;
1613 1783
1614 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1784 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1615 $table->add_at (1, $row++, new DC::UI::CheckBox 1785 $table->add_at (1, $row++, new DC::UI::CheckBox
1786 c_colspan => 2,
1616 state => $CFG->{show_tips}, 1787 state => $CFG->{show_tips},
1617 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1788 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1618 on_changed => sub { 1789 on_changed => sub {
1619 my ($self, $value) = @_; 1790 my ($self, $value) = @_;
1620 $CFG->{show_tips} = $value; 1791 $CFG->{show_tips} = $value;
1622 } 1793 }
1623 ); 1794 );
1624 1795
1625 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1796 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1626 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1797 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1798 c_colspan => 2,
1627 text => $CFG->{logview_max_par}, 1799 text => $CFG->{logview_max_par},
1628 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1800 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1629 . "sends more messages than this number, older messages get removed to save memory and " 1801 . "sends more messages than this number, older messages get removed to save memory and "
1630 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1802 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1631 on_changed => sub { 1803 on_changed => sub {
1633 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1805 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1634 0 1806 0
1635 }, 1807 },
1636 ); 1808 );
1637 1809
1810 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1811 $table->add_at (1, $row, new DC::UI::CheckBox
1812 state => $CFG->{config_autosave},
1813 tooltip => "Normally, configuration settings and the user interface layout "
1814 . "are saved on client exit. You can disable this behaviour by "
1815 . "unchecking this checkbox.",
1816 on_changed => sub {
1817 my ($self, $value) = @_;
1818 $CFG->{config_autosave} = $value;
1819 0
1820 }
1821 );
1822 $table->add_at (2, $row++, new DC::UI::Button
1823 text => "Save Now",
1824 tooltip => "Use this to manually save configuration and UI layout when "
1825 . "autosave is disabled.",
1826 on_activate => sub {
1827 DC::write_cfg;
1828 0
1829 }
1830 );
1831
1638 $table 1832 $table
1639} 1833}
1640 1834
1641sub autopickup_setup { 1835sub autopickup_setup {
1642 my $r = new DC::UI::ScrolledWindow ( 1836 my $r = new DC::UI::ScrolledWindow (
1648 col_expand => [0, 1, 0, 1], 1842 col_expand => [0, 1, 0, 1],
1649 ); 1843 );
1650 1844
1651 for ( 1845 for (
1652 ["General", 0, 0, 1846 ["General", 0, 0,
1653 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1654 ["Inhibit autopickup" => PICKUP_INHIBIT], 1847# ["Inhibit autopickup" => PICKUP_INHIBIT],
1655 ["Stop before pickup" => PICKUP_STOP], 1848 ["Stop before pickup" => PICKUP_STOP],
1656 ["Debug autopickup" => PICKUP_DEBUG], 1849 ["Debug autopickup" => PICKUP_DEBUG],
1657 ], 1850 ],
1658 ["Weapons", 0, 6, 1851 ["Weapons", 0, 6,
1659 ["All weapons" => PICKUP_ALLWEAPON], 1852 ["All weapons" => PICKUP_ALLWEAPON],
1685 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1878 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1686 ["Ignore cursed" => PICKUP_NOT_CURSED], 1879 ["Ignore cursed" => PICKUP_NOT_CURSED],
1687 ["Jewelery" => PICKUP_JEWELS], 1880 ["Jewelery" => PICKUP_JEWELS],
1688 ["Flesh" => PICKUP_FLESH], 1881 ["Flesh" => PICKUP_FLESH],
1689 ], 1882 ],
1690 ["Weight/Value ratio", 2, 17] 1883 ["Value/Weight ratio", 2, 17]
1691 ) 1884 )
1692 { 1885 {
1693 my ($title, $x, $y, @bits) = @$_; 1886 my ($title, $x, $y, @bits) = @$_;
1694 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1887 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1695 1888
1707 $::CFG->{pickup} |= $mask; 1900 $::CFG->{pickup} |= $mask;
1708 } else { 1901 } else {
1709 $::CFG->{pickup} &= ~$mask; 1902 $::CFG->{pickup} &= ~$mask;
1710 } 1903 }
1711 1904
1712 $::CONN->send_command ("pickup $::CFG->{pickup}") 1905 $::CONN->send_pickup ($::CFG->{pickup})
1713 if defined $::CONN; 1906 if defined $::CONN;
1714 1907
1715 0 1908 0
1716 }); 1909 });
1717 1910
1720 } 1913 }
1721 1914
1722 $table->add_at (2, 18, new DC::UI::ValSlider 1915 $table->add_at (2, 18, new DC::UI::ValSlider
1723 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1916 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1724 template => ">= 99", 1917 template => ">= 99",
1918 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1725 to_value => sub { ">= " . 5 * $_[0] }, 1919 to_value => sub { ">= " . 5 * $_[0] },
1726 on_changed => sub { 1920 on_changed => sub {
1727 my ($slider, $value) = @_; 1921 my ($slider, $value) = @_;
1728 1922
1729 $::CFG->{pickup} &= ~0xF; 1923 $::CFG->{pickup} &= ~0xF;
1733 }); 1927 });
1734 1928
1735 $table->add_at (3, 18, new DC::UI::Button 1929 $table->add_at (3, 18, new DC::UI::Button
1736 text => "set", 1930 text => "set",
1737 on_activate => sub { 1931 on_activate => sub {
1738 $::CONN->send_command ("pickup $::CFG->{pickup}") 1932 $::CONN->send_pickup ($::CFG->{pickup})
1739 if defined $::CONN; 1933 if defined $::CONN;
1740 0 1934 0
1741 }); 1935 });
1742 1936
1743 $r 1937 $r
1785 $::CFG->{inv_sort} = $_[1]; 1979 $::CFG->{inv_sort} = $_[1];
1786 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1980 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1787 }, 1981 },
1788 ); 1982 );
1789 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1983 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1790 #TODO# update to weigh/maxweight 1984 #TODO# update to weight/maxweight
1791 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1985 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1792 1986
1793 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1987 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1794 $sw1->add ($INV = new DC::UI::Inventory); 1988 $sw1->add ($INV = new DC::UI::Inventory);
1795 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1989 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1856 $PL_NOTEBOOK->set_current_page ($widget); 2050 $PL_NOTEBOOK->set_current_page ($widget);
1857 $PL_WINDOW->show; 2051 $PL_WINDOW->show;
1858 } 2052 }
1859} 2053}
1860 2054
1861sub player_window { 2055sub make_playerbook {
1862 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2056 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1863 x => "center", 2057 x => "center",
1864 y => "center", 2058 y => "center",
1865 force_w => $WIDTH * 9/10, 2059 force_w => $WIDTH * 9/10,
1866 force_h => $HEIGHT * 9/10, 2060 force_h => $HEIGHT * 9/10,
1900 "License, Author and Source info for media sent by the server."); 2094 "License, Author and Source info for media sent by the server.");
1901 2095
1902 $ntb->set_current_page ($INVENTORY_PAGE); 2096 $ntb->set_current_page ($INVENTORY_PAGE);
1903 2097
1904 $plwin->add ($ntb); 2098 $plwin->add ($ntb);
1905 $plwin
1906} 2099}
1907 2100
1908sub keyboard_setup { 2101sub keyboard_setup {
1909 DC::Macro::keyboard_setup 2102 DC::Macro::keyboard_setup
1910} 2103}
1911 2104
1912sub help_window { 2105sub make_help_window {
1913 my $win = new DC::UI::Toplevel 2106 my $win = new DC::UI::Toplevel
1914 x => 'center', 2107 x => 'center',
1915 y => 'center', 2108 y => 'center',
1916 z => 4, 2109 z => 4,
1917 name => 'doc_browser', 2110 name => 'doc_browser',
2006 2199
2007 $load_node->((DC::Pod::find @path)[0]); 2200 $load_node->((DC::Pod::find @path)[0]);
2008 $win->show; 2201 $win->show;
2009 }; 2202 };
2010 2203
2011 $win 2204 $HELP_WINDOW = $win;
2012}
2013
2014sub open_string_query {
2015 my ($title, $cb, $txt, $tooltip) = @_;
2016 my $dialog = new DC::UI::Toplevel
2017 x => "center",
2018 y => "center",
2019 z => 50,
2020 force_w => $WIDTH * 4/5,
2021 title => $title;
2022
2023 $dialog->add (
2024 my $e = new DC::UI::Entry
2025 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2026 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2027 tooltip => $tooltip
2028 );
2029
2030 $e->grab_focus;
2031 $e->set_text ($txt) if $txt;
2032 $dialog->show;
2033} 2205}
2034 2206
2035sub open_quit_dialog { 2207sub open_quit_dialog {
2036 unless ($QUIT_DIALOG) { 2208 unless ($QUIT_DIALOG) {
2037 $QUIT_DIALOG = new DC::UI::Toplevel 2209 $QUIT_DIALOG = new DC::UI::Toplevel
2059 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2231 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2060 ); 2232 );
2061 $hb->add (new DC::UI::Button 2233 $hb->add (new DC::UI::Button
2062 text => "Quit anyway", 2234 text => "Quit anyway",
2063 expand => 1, 2235 expand => 1,
2064 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2236 on_activate => sub {
2237 crash "Quit anyway";
2238 EV::unloop EV::UNLOOP_ALL;
2239 },
2065 ); 2240 );
2066 } 2241 }
2067 2242
2068 $QUIT_DIALOG->show; 2243 $QUIT_DIALOG->show;
2069 $QUIT_DIALOG->grab_focus; 2244 $QUIT_DIALOG->grab_focus;
2245}
2246
2247sub make_menubar {
2248 $MENUFRAME = new DC::UI::Toplevel
2249 border => 0,
2250 force_x => 0,
2251 force_y => 0,
2252 force_w => $::WIDTH,
2253 child => ($MENUBAR = new DC::UI::HBox),
2254 ;
2255
2256 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2257
2258 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2259 make_gauge_window->show;
2260
2261# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2262# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2263
2264 make_playerbook;
2265
2266 $MENUPOPUP = DC::UI::Menu->new (items => [
2267 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2268 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2269 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2270 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2271 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2272 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2273 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2274 ["Quit…" , sub {
2275 if ($CONN) {
2276 open_quit_dialog;
2277 } else {
2278 EV::unloop EV::UNLOOP_ALL;
2279 }
2280 }],
2281 ]);
2282
2283 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2284 tooltip => "Shows the main menu",
2285 on_button_down => sub {
2286 my ($self, $ev) = @_;
2287 local $ev->{x} = 0;
2288 local $ev->{y} = 0;
2289 $MENUPOPUP->popup ($ev);
2290 },
2291 );
2292
2293 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2294 padding_x => 6,
2295 padding_y => 3,
2296 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2297 template => " Exp: 888,888,888,888 (lvl 188) ",
2298 );
2299
2300 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2301 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2302 . "will automatically pick up items as defined by your item pickup settings "
2303 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2304 . "disable autopickup by disabling this checkbox.",
2305 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2306 on_changed => sub {
2307 my ($self, $value) = @_;
2308 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2309 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2310 $CONN->send_pickup ($CFG->{pickup})
2311 if $CONN;
2312 },
2313 );
2314
2315 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2316 c_rescale => 1,
2317 padding_x => 6,
2318 padding_y => 3,
2319 force_w => $::WIDTH * 0.2,
2320 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2321 template => "two handed weapons 99%",
2322 );
2323
2324 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2325 expand => 1,
2326 align => 1, can_hover => 1, can_events => 1,
2327 text => "Range and Combat Slots",
2328 tooltip => "#stat_ranged",
2329 );
2330
2331 $MENUFRAME->show;
2332}
2333
2334sub open_string_query {
2335 my ($title, $cb, $txt, $tooltip) = @_;
2336 my $dialog = new DC::UI::Toplevel
2337 x => "center",
2338 y => "center",
2339 z => 50,
2340 force_w => $WIDTH * 4/5,
2341 title => $title;
2342
2343 $dialog->add (
2344 my $e = new DC::UI::Entry
2345 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2346 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2347 tooltip => $tooltip
2348 );
2349
2350 $e->grab_focus;
2351 $e->set_text ($txt) if $txt;
2352 $dialog->show;
2070} 2353}
2071 2354
2072sub show_tip_of_the_day { 2355sub show_tip_of_the_day {
2073 # find all tips 2356 # find all tips
2074 my @tod = DC::Pod::find tip_of_the_day => "*"; 2357 my @tod = DC::Pod::find tip_of_the_day => "*";
2122 $dialog->show; 2405 $dialog->show;
2123 }; 2406 };
2124} 2407}
2125 2408
2126sub sdl_init { 2409sub sdl_init {
2127 DC::SDL_Init 2410 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2128 and die "SDL::Init failed!\n"; 2411 and die "SDL::Init failed!\n";
2129} 2412}
2130 2413
2131sub video_init { 2414sub video_init {
2415 DC::set_theme $CFG->{uitheme};
2416
2417 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2418 $SDL_REINIT = 0;
2419
2420 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2421 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2422 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2423 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2424
2425 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2426
2132 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2427 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2428 $CFG->{sdl_mode} = 0; # lowest resolution by default
2429
2430 # now choose biggest mode <= 1024x768
2431 for (0 .. $#SDL_MODES) {
2432 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2433 $CFG->{sdl_mode} = $_;
2434 }
2435 }
2436 }
2133 2437
2134 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2438 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2135 2439
2136 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2440 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2137 $FULLSCREEN = $CFG->{fullscreen}; 2441 $FULLSCREEN = $CFG->{fullscreen};
2138 $FAST = $CFG->{fast}; 2442 $FAST = $CFG->{fast};
2139 2443
2444 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2140 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2445 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2446 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2141 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2447 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2142 2448
2143 $SDL_ACTIVE = 1; 2449 $SDL_ACTIVE = 1;
2144 $LAST_REFRESH = time - 0.01; 2450 $LAST_REFRESH = time - 0.01;
2145 2451
2192 2498
2193 (new DC::UI::Frame 2499 (new DC::UI::Frame
2194 bg => [0, 0, 0, 0.4], 2500 bg => [0, 0, 0, 0.4],
2195 force_x => 0, 2501 force_x => 0,
2196 force_y => "max", 2502 force_y => "max",
2197 child => (my $LR = new DC::UI::VBox), 2503 child => (my $LL = new DC::UI::VBox),
2198 )->show; 2504 )->show;
2199 2505
2200 $LR->add ($STATUSBOX); 2506 $LL->add ($STATUSBOX);
2201 $LR->add ($MODBOX); 2507 $LL->add ($MODBOX);
2202 $LR->add (new DC::UI::Label 2508 $LL->add (new DC::UI::Label
2203 align => 0, 2509 align => 0,
2204 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2510 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2205 fontsize => 0.5, 2511 fontsize => 0.5,
2206 fg => [1, 1, 0, 0.7], 2512 fg => [1, 1, 0, 0.7],
2207 ); 2513 );
2208 2514
2209 DC::UI::Toplevel->new ( 2515 DC::UI::Toplevel->new (
2210 title => "Minimap", 2516 title => "Minimap",
2211 name => "mapmap", 2517 name => "mapmap",
2212 x => 0, 2518 x => 0,
2213 y => $FONTSIZE + 8, 2519 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2214 border_bg => [1, 1, 1, 192/255], 2520 border_bg => [1, 1, 1, 192/255],
2215 bg => [1, 1, 1, 0], 2521 bg => [1, 1, 1, 0],
2216 child => ($MAPMAP = new DC::MapWidget::MapMap 2522 child => ($MAPMAP = new DC::MapWidget::MapMap
2217 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2523 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2218 ), 2524 ),
2219 )->show; 2525 )->show;
2220 2526
2221 $MAPWIDGET = new DC::MapWidget; 2527 $MAPWIDGET = new DC::MapWidget;
2222 $MAPWIDGET->connect (activate_console => sub { 2528 $MAPWIDGET->connect (activate_console => sub {
2247 $METASERVER = metaserver_dialog; 2553 $METASERVER = metaserver_dialog;
2248 # the name is changed to not conflict with the older name as users could have hidden it 2554 # the name is changed to not conflict with the older name as users could have hidden it
2249 $MESSAGE_WINDOW = new DC::UI::Dockbar 2555 $MESSAGE_WINDOW = new DC::UI::Dockbar
2250 name => "message_window2", 2556 name => "message_window2",
2251 title => 'Messages', 2557 title => 'Messages',
2558 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2252 force_w => $::WIDTH * 0.6, 2559 force_w => $::WIDTH * 0.6,
2253 force_h => $::HEIGHT * 0.25, 2560 force_h => $::HEIGHT * 0.25,
2254 ; 2561 ;
2255 2562
2256 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2563 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2276 . "After pressing the combo the binding will be saved automatically and the " 2583 . "After pressing the combo the binding will be saved automatically and the "
2277 . "binding editor closes"); 2584 . "binding editor closes");
2278 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2585 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2279 "Some debuggin' options. Do not ask."); 2586 "Some debuggin' options. Do not ask.");
2280 2587
2281 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2588 make_help_window;
2589 make_menubar;
2282 2590
2283 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2284 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2285
2286# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2287# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2288
2289 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2290
2291 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2292 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2293
2294 $BUTTONBAR->add (new DC::UI::Button
2295 text => "Save Config",
2296 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2297 on_activate => sub {
2298 $::CFG->{layout} = DC::UI::get_layout;
2299 DC::write_cfg;
2300 status "Configuration Saved";
2301 0
2302 },
2303 );
2304
2305 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2306 tooltip => "View Documentation");
2307
2308 $BUTTONBAR->add (new DC::UI::Button
2309 text => "Quit",
2310 tooltip => "Terminates the program",
2311 on_activate => sub {
2312 if ($CONN) {
2313 open_quit_dialog;
2314 } else {
2315 EV::unloop EV::UNLOOP_ALL;
2316 }
2317 0
2318 },
2319 );
2320
2321 $BUTTONBAR->show;
2322 $SETUP_DIALOG->show; 2591 $SETUP_DIALOG->show;
2323 $MESSAGE_WINDOW->show; 2592 $MESSAGE_WINDOW->show;
2324 } 2593 }
2325 2594
2595 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2596 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2597
2598 $CAVEAT_LABEL->set_text ("None :)");
2599 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2600 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2601 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2602 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2603
2326 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2604 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2327} 2605}
2328 2606
2329sub video_shutdown { 2607sub video_shutdown {
2330 DC::OpenGL::shutdown; 2608 DC::OpenGL::shutdown;
2609 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2331 2610
2332 undef $SDL_ACTIVE; 2611 undef $SDL_ACTIVE;
2333} 2612}
2334 2613
2335my %animate_object; 2614my %animate_object;
2354my $want_refresh = EV::prepare_ns \&force_refresh; 2633my $want_refresh = EV::prepare_ns \&force_refresh;
2355 2634
2356my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2635my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2357 $NOW = EV::now; 2636 $NOW = EV::now;
2358 2637
2359 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2638 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2360 for DC::poll_events; 2639 for DC::poll_events;
2361 2640
2362 if (%animate_object) { 2641 if (%animate_object) {
2363 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2642 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2364 $WANT_REFRESH = 1; 2643 $WANT_REFRESH = 1;
2376sub animation_stop { 2655sub animation_stop {
2377 my ($widget) = @_; 2656 my ($widget) = @_;
2378 delete $animate_object{$widget}; 2657 delete $animate_object{$widget};
2379} 2658}
2380 2659
2381%SDL_CB = (
2382 DC::SDL_QUIT => sub { 2660$SDL_CB[DC::SDL_QUIT] = sub {
2661 crash "SDL_QUIT";
2383 EV::unloop EV::UNLOOP_ALL; 2662 EV::unloop EV::UNLOOP_ALL;
2384 }, 2663};
2385 DC::SDL_VIDEORESIZE => sub { 2664$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2386 },
2387 DC::SDL_VIDEOEXPOSE => sub { 2665$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2388 DC::UI::full_refresh; 2666 DC::UI::full_refresh;
2389 }, 2667};
2390 DC::SDL_ACTIVEEVENT => sub { 2668$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2391# not useful, as APPACTIVE includes only iconified state, not unmapped 2669# not useful, as APPACTIVE includes only iconified state, not unmapped
2392# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2670# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2393# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2671# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2394# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2672# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2395# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2673# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2396# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2674# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2397 }, 2675};
2398 DC::SDL_KEYDOWN => sub { 2676$SDL_CB[DC::SDL_KEYDOWN] = sub {
2399 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2677 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2400 # alt-enter 2678 # alt-enter
2679 video_shutdown;
2401 $FULLSCREEN_ENABLE->toggle; 2680 $FULLSCREEN_ENABLE->toggle;
2402 video_shutdown;
2403 video_init; 2681 video_init;
2404 } else { 2682 } else {
2405 &DC::UI::feed_sdl_key_down_event; 2683 &DC::UI::feed_sdl_key_down_event;
2406 } 2684 }
2407 update_modbox; 2685 update_modbox;
2408 }, 2686};
2409 DC::SDL_KEYUP => sub { 2687$SDL_CB[DC::SDL_KEYUP] = sub {
2410 &DC::UI::feed_sdl_key_up_event; 2688 &DC::UI::feed_sdl_key_up_event;
2411 update_modbox; 2689 update_modbox;
2412 }, 2690};
2413 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2691$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2414 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2692$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2415 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2693$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2416 DC::SDL_USEREVENT => sub { 2694$SDL_CB[DC::SDL_USEREVENT] = sub {
2417 if ($_[0]{code} == 1) { 2695 if ($_[0]{code} == 1) {
2418 audio_channel_finished $_[0]{data1}; 2696 audio_channel_finished $_[0]{data1};
2419 } elsif ($_[0]{code} == 0) { 2697 } elsif ($_[0]{code} == 0) {
2420 audio_music_finished; 2698 audio_music_finished;
2421 }
2422 }, 2699 }
2423); 2700};
2424 2701
2425############################################################################# 2702#############################################################################
2426 2703
2427$SIG{INT} = $SIG{TERM} = sub { 2704$SIG{INT} = $SIG{TERM} = sub {
2428 EV::unloop; 2705 EV::unloop;
2429 #d# TODO calling exit here hangs the process in some futex 2706 #d# TODO calling exit here hangs the process in some futex
2430}; 2707};
2431 2708
2432{ 2709# due to mac os x + sdl combined braindamage, we need this contortion
2710sub main {
2711 {
2433 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2712 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2434 2713
2435 if (-e "$Deliantra::VARDIR/client.cf") { 2714 if (-e "$Deliantra::VARDIR/client.cf") {
2436 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2715 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2437 } else { 2716 } else {
2438 #TODO: compatibility cruft 2717 #TODO: compatibility cruft
2439 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2718 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2440 print STDERR "INFO: used old configuration file\n"; 2719 print STDERR "INFO: used old configuration file\n";
2441 } 2720 }
2442 2721
2443 DC::DB::Server::run; 2722 DC::DB::Server::run;
2444 2723
2445 if ($CFG->{db_schema} < 1) { 2724 if ($CFG->{db_schema} < 1) {
2446 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2725 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2447 DC::DB::nuke_db; 2726 DC::DB::nuke_db;
2448 $CFG->{db_schema} = 1; 2727 $CFG->{db_schema} = 1;
2449 DC::write_cfg; 2728 DC::write_cfg;
2450 } 2729 }
2451 2730
2452 DC::DB::open_db; 2731 DC::DB::open_db;
2453 2732
2454 DC::UI::set_layout ($::CFG->{layout}); 2733 DC::UI::set_layout ($::CFG->{layout});
2455 2734
2456 my %DEF_CFG = ( 2735 my %DEF_CFG = (
2736 config_autosave => 1,
2457 sdl_mode => 0, 2737 sdl_mode => undef,
2458 fullscreen => 1, 2738 fullscreen => 1,
2459 fast => 0, 2739 fast => 0,
2460 force_opengl11 => undef, 2740 force_opengl11 => undef,
2741 disable_alpha => 0,
2742 smooth_movement => 1,
2743 smooth_transitions => 1,
2461 texture_compression => 1, 2744 texture_compression => 1,
2462 map_scale => 1, 2745 map_scale => 1,
2463 fow_enable => 1, 2746 fow_enable => 1,
2464 fow_intensity => 0, 2747 fow_intensity => 0,
2748 fow_texture => 0,
2465 map_smoothing => 1, 2749 map_smoothing => 1,
2466 gui_fontsize => 1, 2750 gui_fontsize => 1,
2467 log_fontsize => 0.7, 2751 log_fontsize => 0.7,
2468 gauge_fontsize => 1, 2752 gauge_fontsize => 1,
2469 gauge_size => 0.35, 2753 gauge_size => 0.35,
2470 stat_fontsize => 0.7, 2754 stat_fontsize => 0.7,
2471 mapsize => 100, 2755 mapsize => 100,
2472 audio_enable => 1, 2756 audio_enable => 1,
2473 audio_hw_channels => 0, 2757 audio_hw_channels => 0,
2474 audio_hw_frequency => 0, 2758 audio_hw_frequency => 0,
2475 audio_hw_chunksize => 0, 2759 audio_hw_chunksize => 0,
2476 audio_mix_channels => 8, 2760 audio_mix_channels => 8,
2477 effects_enable => 1, 2761 effects_enable => 1,
2478 effects_volume => 1, 2762 effects_volume => 1,
2479 bgm_enable => 1, 2763 bgm_enable => 1,
2480 bgm_volume => 0.5, 2764 bgm_volume => 0.5,
2481 output_rate => "", 2765 output_rate => "",
2482 pickup => 0, 2766 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2483 inv_sort => "mtime", 2767 inv_sort => "mtime",
2484 default => "profile", # default profile 2768 default => "profile", # default profile
2485 show_tips => 1, 2769 show_tips => 1,
2486 logview_max_par => 1000, 2770 logview_max_par => 1000,
2487 shift_fire_stop => 0, 2771 shift_fire_stop => 0,
2772 uitheme => "wood",
2773 map_shift_x => -24, # arbitrary
2774 map_shift_y => +24, # arbitrary
2488 ); 2775 );
2489 2776
2490 while (my ($k, $v) = each %DEF_CFG) { 2777 while (my ($k, $v) = each %DEF_CFG) {
2491 $CFG->{$k} = $v unless exists $CFG->{$k}; 2778 $CFG->{$k} = $v unless exists $CFG->{$k};
2492 } 2779 }
2493 2780
2494 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2781 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2495 $PROFILE = $CFG->{profile}{default}; 2782 $PROFILE = $CFG->{profile}{default};
2496 2783
2497 # convert old bindings (only default profile matters) 2784 # convert old bindings (only default profile matters)
2498 if (my $bindings = delete $PROFILE->{bindings}) { 2785 if (my $bindings = delete $PROFILE->{bindings}) {
2499 while (my ($mod, $syms) = each %$bindings) { 2786 while (my ($mod, $syms) = each %$bindings) {
2500 while (my ($sym, $cmds) = each %$syms) { 2787 while (my ($sym, $cmds) = each %$syms) {
2501 push @{ $PROFILE->{macro} }, { 2788 push @{ $PROFILE->{macro} }, {
2502 accelkey => [$mod*1, $sym*1], 2789 accelkey => [$mod*1, $sym*1],
2503 action => $cmds, 2790 action => $cmds,
2791 };
2504 }; 2792 }
2505 } 2793 }
2506 } 2794 }
2507 }
2508 2795
2509 sdl_init; 2796 sdl_init;
2510 2797
2511 @SDL_MODES = DC::SDL_ListModes 8, 8; 2798 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2512 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2799 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2513 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2514 2800
2515 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2801 {
2516
2517 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2518
2519 {
2520 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2802 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2521 DejaVuSans.ttf 2803 DejaVuSans.ttf
2522 DejaVuSansMono.ttf 2804 DejaVuSansMono.ttf
2523 DejaVuSans-Bold.ttf 2805 DejaVuSans-Bold.ttf
2524 DejaVuSansMono-Bold.ttf 2806 DejaVuSansMono-Bold.ttf
2525 DejaVuSans-Oblique.ttf 2807 DejaVuSans-Oblique.ttf
2526 DejaVuSansMono-Oblique.ttf 2808 DejaVuSansMono-Oblique.ttf
2527 DejaVuSans-BoldOblique.ttf 2809 DejaVuSans-BoldOblique.ttf
2528 DejaVuSansMono-BoldOblique.ttf 2810 DejaVuSansMono-BoldOblique.ttf
2811 mona.ttf
2529 ); 2812 );
2530 2813
2531 DC::add_font $_ for @fonts; 2814 DC::add_font $_ for @fonts;
2532 2815
2533 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2816 $FONT_PROP = new_from_file DC::Font $fonts[0];
2534 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2817 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2535 2818
2536 $FONT_PROP->make_default; 2819 $FONT_PROP->make_default;
2537 2820
2538 DC::pango_init; 2821 DC::pango_init;
2539 } 2822 }
2540 2823
2541# compare mono (ft) vs. rgba (cairo) 2824# compare mono (ft) vs. rgba (cairo)
2542# ft - 1.8s, cairo 3s, even in alpha-only mode 2825# ft - 1.8s, cairo 3s, even in alpha-only mode
2543# for my $rgba (0..1) { 2826# for my $rgba (0..1) {
2544# my $t1 = Time::HiRes::time; 2827# my $t1 = Time::HiRes::time;
2549# } 2832# }
2550# my $t2 = Time::HiRes::time; 2833# my $t2 = Time::HiRes::time;
2551# warn $t2-$t1; 2834# warn $t2-$t1;
2552# } 2835# }
2553 2836
2554 video_init; 2837 video_init;
2555 audio_init; 2838 audio_init;
2556} 2839 }
2557 2840
2558show_tip_of_the_day if $CFG->{show_tips}; 2841 show_tip_of_the_day if $CFG->{show_tips};
2559 2842
2560our $STARTUP_CANCEL = EV::idle sub { 2843 our $STARTUP_CANCEL = EV::idle sub {
2561 undef $::STARTUP_CANCEL; 2844 undef $::STARTUP_CANCEL;
2562 $startup_done->(); 2845 $startup_done->();
2563}; 2846 };
2564 2847
2565delete $SIG{__DIE__}; 2848 delete $SIG{__DIE__};
2566EV::loop; 2849 EV::loop;
2567 2850
2851 DC::write_cfg if $CFG->{config_autosave};
2852
2568#video_shutdown; 2853 #video_shutdown;
2569#audio_shutdown; 2854 #audio_shutdown;
2855
2570DC::OpenGL::quit; 2856 DC::OpenGL::quit;
2571DC::SDL_Quit; 2857 DC::SDL_Quit;
2572DC::DB::Server::stop; 2858 DC::DB::Server::stop;
2859}
2860
2861DC::SDL_braino; # see sub above
2573 2862
2574=head1 NAME 2863=head1 NAME
2575 2864
2576deliantra - A Deliantra MORPG game client 2865deliantra - A Deliantra MORPG game client
2577 2866
2594 4 show fps 2883 4 show fps
2595 8 suppress tooltips 2884 8 suppress tooltips
2596 2885
2597=head1 AUTHOR 2886=head1 AUTHOR
2598 2887
2599Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2888Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2600 2889
2601 2890
2602 2891

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