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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.42 by elmex, Thu May 8 18:25:25 2008 UTC vs.
Revision 1.113 by root, Thu Apr 22 11:26:51 2010 UTC

21 21
22 Win32::GUI::SplashScreen::Show ( 22 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 24 );
25 25
26 # initialise the resolver now, as vista forces us back to the desktop
27 # when doing this later.
28 use AnyEvent::DNS ();
29 AnyEvent::DNS::resolver;
30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } else { 58 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 59 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 61 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 62 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 63 }
75 64
76 unshift @INC, $root; 65 unshift @INC, $root;
77 } 66 }
78} 67}
79 68
80# prepend private library directory 69# prepend private library directory and prepare env
81BEGIN { 70BEGIN {
82 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 73 if (-d $path) {
85 unshift @INC, $path; 74 unshift @INC, $path;
90 79
91# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 82 if %PAR::LibCache;
94 83
95use Time::HiRes 'time';
96use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
97use List::Util qw(max min); 87use List::Util qw(max min);
98 88
99use Deliantra; 89use Deliantra;
100use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
101 91
92use AnyEvent::Util ();
93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
95
102use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
103 98
104use DC; BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 99use DC;
100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
105use DC::OpenGL (); 113use DC::OpenGL ();
106use DC::Protocol; 114use DC::Protocol;
107use DC::DB; 115use DC::DB;
108use DC::UI; 116use DC::UI;
109use DC::UI::Canvas; 117use DC::UI::Canvas;
110use DC::UI::Inventory; 118use DC::UI::Inventory;
111use DC::UI::SpellList; 119use DC::UI::SpellList;
112use DC::UI::Dockable; 120use DC::UI::Dockable;
113use DC::UI::Dockbar; 121use DC::UI::Dockbar;
114use DC::UI::MessageWindow;
115use DC::UI::ChatView; 122use DC::UI::ChatView;
116use DC::MessageDistributor; 123use DC::MessageDistributor;
117use DC::Pod; 124use DC::Pod;
118use DC::MapWidget; 125use DC::MapWidget;
119use DC::Macro; 126use DC::Macro;
120 127
121$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
122$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
123 130
124$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
125 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
126}; 134};
127 135
128my $MAX_FPS = 60; 136my $MAX_FPS = 60;
129 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
130our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
131 141
132our $LAST_REFRESH; 142our $LAST_REFRESH;
133our $NOW; 143our $NOW;
134 144
135our $CFG; 145our $CFG;
136our $CONN;
137our $PROFILE; # current profile 146our $PROFILE; # current profile
138our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
148our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
139 149
140our $WANT_REFRESH; 150our $WANT_REFRESH;
141 151
152our $MODE_SLIDER;
153our $CAVEAT_LABEL;
154
142our @SDL_MODES; 155our @SDL_MODES;
156our $SDL_REINIT = 1;
143our $WIDTH; 157our $WIDTH;
144our $HEIGHT; 158our $HEIGHT;
145our $FULLSCREEN; 159our $FULLSCREEN;
146our $FONTSIZE; 160our $FONTSIZE;
147 161
148our $FONT_PROP; 162our $FONT_PROP;
149our $FONT_FIXED; 163our $FONT_FIXED;
150 164
165our $CONN;
166
151our $MAP; 167our $MAP;
152our $MAPMAP; 168our $MAPMAP;
153our $MAPWIDGET; 169our $MAPWIDGET;
154our $COMPLETER; 170our $COMPLETER;
155our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
156our $METASERVER; 175our $METASERVER;
157our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
158our $QUIT_DIALOG; 177our $QUIT_DIALOG;
159our $HOST_ENTRY; 178our $HOST_ENTRY;
160our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
186our $FLOORBOX; 205our $FLOORBOX;
187our $GAUGES; 206our $GAUGES;
188our $STATWIDS; 207our $STATWIDS;
189 208
190our $SDL_ACTIVE; 209our $SDL_ACTIVE;
191our %SDL_CB; 210our @SDL_CB;
192 211
193our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
194our $STATUSBOX; 213our $STATUSBOX;
195our $MODBOX; 214our $MODBOX;
196our $DEBUG_STATUS; 215our $DEBUG_STATUS;
197 216
198our $INV; 217our $INV;
199our $INVR; 218our $INVR;
200our $INVR_HB; 219our $INVR_HB;
220
221#############################################################################
222
223# write a crash message blockingly to the socket, if possible
224# this is a bit too complicated for my tastes, but it was easy.
225*crash = sub($;$) {
226 my ($msg, $backtrace) = @_;
227
228 warn $msg;
229
230 return unless $CONN;
231
232 my $fh = $CONN->{fh}
233 or return;
234
235 my $buf = delete $CONN->{wbuf};
236
237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
238
239 AnyEvent::Util::fh_nonblocking $fh, 0;
240 syswrite $fh, $buf;
241 AnyEvent::Util::fh_nonblocking $fh, 1;
242
243 $msg =~ s/\s+$//;
244
245 # backtrace as second step, in case it crashes, too
246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
247 if $backtrace;
248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
201 260
202############################################################################# 261#############################################################################
203 262
204sub status { 263sub status {
205 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
287 or return; 346 or return;
288 347
289 $meta->{data} 348 $meta->{data}
290 or return; 349 or return;
291 350
292 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
293 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
294 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
295 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
296 &audio_music_push ($face); 355 &audio_music_push ($face);
297 } 356 }
298 } else { 357 } else {
299 # fetch from database 358 # fetch from database
300 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
301 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
302 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
303 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
304 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
305 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
306 365
307 audio_sound_push ($face); 366 audio_sound_push ($face);
308 }; 367 };
355 414
356 audio_music_update_volume; 415 audio_music_update_volume;
357 416
358 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
359 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
360 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
361 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
362 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
363 425
364 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
365 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
366 428
367 my $NOW = time; 429 my $NOW = time;
368 430
369 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
370 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
479 sub audio_tab_update; 541 sub audio_tab_update;
480 audio_tab_update; 542 audio_tab_update;
481} 543}
482 544
483sub audio_shutdown { 545sub audio_shutdown {
546 if ($SDL_MIXER) {
547 DC::MixMusic::halt;
548 DC::Mix_AllocateChannels 0;
549 }
550
484 undef $MUSIC_PLAYER; 551 undef $MUSIC_PLAYER;
485 undef $MUSIC_PLAYING_META; 552 undef $MUSIC_PLAYING_META;
486 undef $MUSIC_PLAYING_DATA; 553 undef $MUSIC_PLAYING_DATA;
487 554
488 $MUSIC_WANT = []; 555 $MUSIC_WANT = [];
725 792
726 $vbox->add (@dialog); 793 $vbox->add (@dialog);
727 $dialog->show; 794 $dialog->show;
728} 795}
729 796
730sub start_game { 797sub dc_connect {
731 status "logging in..."; 798 my ($host, $port) = @_;
732 799
733 $LOGIN_BUTTON->set_text ("Logout");
734 $SETUP_DIALOG->hide;
735
736 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 800 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
801 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
737 802
738 my ($host, $port) = split /:/, $PROFILE->{host};
739
740 $MAP = new DC::Map;
741
742 $CONN = eval { 803 $CONN =
743 new DC::Protocol 804 new DC::Protocol
744 host => $host, 805 host => $host,
745 port => $port || 13327, 806 port => $port,
746 user => $PROFILE->{user}, 807 user => $PROFILE->{user},
747 pass => $PROFILE->{password}, 808 pass => $PROFILE->{password},
748 mapw => $mapsize, 809 mapw => $mapw,
749 maph => $mapsize, 810 maph => $maph,
750 811
812 c_version => {
813 client => "deliantra",
751 client => "$DC::VERSION $] $^O", 814 clientver => $DC::VERSION,
815 gl_vendor => DC::OpenGL::gl_vendor,
816 gl_version => DC::OpenGL::gl_version,
817 },
752 818
753 map_widget => $MAPWIDGET, 819 map_widget => $MAPWIDGET,
754 statusbox => $STATUSBOX, 820 statusbox => $STATUSBOX,
755 map => $MAP, 821 map => $MAP,
756 mapmap => $MAPMAP, 822 mapmap => $MAPMAP,
757 query => \&server_query, 823 query => \&server_query,
758 824
759 setup_req => { 825 setup_req => {
760 smoothing => $CFG->{map_smoothing}*1, 826 smoothing => $CFG->{map_smoothing}*1,
761 }, 827 },
762 };
763 828
764 if ($CONN) { 829 on_connect => sub {
830 if ($_[0]) {
765 DC::lowdelay fileno $CONN->{fh}; 831 DC::lowdelay fileno $CONN->{fh};
766 832
767 status "login successful"; 833 status "successfully connected to the server";
834 } else {
835 undef $CONN;
836 status "unable to connect: $!";
837 stop_game();
838 }
839 },
840 ;
841}
842
843sub start_game {
844 status "logging in...";
845
846 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
847 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
848 or return status "$server: unable to parse server address, try an empty field.";
849
850 $LOGIN_BUTTON->set_text ("Logout");
851 $SETUP_DIALOG->hide;
852
853 $MAP = new DC::Map;
854
855 # hack to make SURE we find the IP address all right
856 # can be removed once AnyEvent::DNS is proven stable.
857 if ($host eq "gameserver.deliantra.net") {
858 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
859 if ($_[0] ne "80.101.114.108") { # P-e-r-l
860 status "dns failure, trying differently";
861 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
862 unless (defined $host) {
863 status "dns failure, using hardcoded address";
864 $host = "194.126.175.154";
865 }
866 }
867
868 dc_connect $host, $port;
869 };
768 } else { 870 } else {
769 warn $@; 871 dc_connect $host, $port;
770 status "unable to connect";
771 stop_game();
772 } 872 }
773} 873}
774 874
775sub stop_game { 875sub stop_game {
876 crash "stop_game";
877
776 $LOGIN_BUTTON->set_text ("Login / Register"); 878 $LOGIN_BUTTON->set_text ("Login / Register");
777 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 879 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
778 $SETUP_DIALOG->show; 880 $SETUP_DIALOG->show;
779 $PL_WINDOW->hide; 881 $PL_WINDOW->hide;
780 $SPELL_LIST->clear_spells; 882 $SPELL_LIST->clear_spells;
794} 896}
795 897
796sub graphics_setup { 898sub graphics_setup {
797 my $vbox = new DC::UI::VBox; 899 my $vbox = new DC::UI::VBox;
798 900
901 {
902 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
903
799 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 904 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
800 905
801 my $row = 0; 906 my $row = 0;
802 907
803 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
804 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 909 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
805 can_events => 1, 910 can_events => 1,
806 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 911 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
807 912
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
914 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
915 can_events => 1,
916 tooltip => "This field shows any known issues with your config or driver, such as "
917 . "a non-accelerated display format. You can try to work around these issues "
918 . "by selecting a different video mode, changing the settings below or "
919 . "by installing the right driver for your graphics card.");
920
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
922 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
923 value => $CFG->{uitheme},
924 options => [
925 [wood => "Wood (the default)"],
926 [plain => "Plain (very)"],
927 [blue => "Blue (dark)"],
928 [metal => "Metal (light)"],
929 ],
930 tooltip => "Choose the User Interface theme that you like most :)",
931 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
932 );
933
808 my $vidmode_tooltip = 934 my $vidmode_tooltip =
809 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 935 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
810 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 936 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
811 937
812 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 938 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
813 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 939 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
814 940
815 $hbox->add (my $mode_slider = new DC::UI::Slider 941 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
816 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 942 c_rescale => 1,
943 force_w => $WIDTH * 0.1, expand => 1,
944 range => [ ($CFG->{sdl_mode}) x 3 ],
817 tooltip => $vidmode_tooltip); 945 tooltip => $vidmode_tooltip);
818 $hbox->add (my $mode_label = new DC::UI::Label 946 $hbox->add (my $mode_label = new DC::UI::Label
819 height => 0.8, template => "9999x9999@9+9", 947 height => 0.8, template => "9999x9999@9+9",
820 can_events => 1, tooltip => $vidmode_tooltip); 948 can_events => 1, tooltip => $vidmode_tooltip);
821 949
822 $mode_slider->connect (changed => sub { 950 $MODE_SLIDER->connect (changed => sub {
823 my ($self, $value) = @_; 951 my ($self, $value) = @_;
824 952
825 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 953 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
826 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 954 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
827 }); 955 });
828 $mode_slider->emit (changed => $mode_slider->{range}[0]); 956 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
829 957
830 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 958 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
831 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 959 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
832 state => $CFG->{fullscreen}, 960 state => $CFG->{fullscreen},
833 tooltip => "Bring the client into fullscreen mode.", 961 tooltip => "Bring the client into fullscreen mode.",
834 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 962 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
835 ); 963 );
836 964
837 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 965 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
838 $table->add_at (1, $row++, new DC::UI::CheckBox 966 $table->add_at (1, $row++, new DC::UI::CheckBox
839 state => $CFG->{force_opengl11}, 967 state => $CFG->{force_opengl11},
840 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 968 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
841 . "higher memory usage and slower performance. It will, however, help tremendously on " 969 . "higher memory usage and slower performance. It will, however, help tremendously on "
842 . "cards that claim to support a feature but fall back to software rendering. " 970 . "cards that claim to support a feature but fall back to software rendering. "
843 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 971 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
844 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 972 . "but cards and drivers from other vendors (ATI) are often just as bad. "
845 . "experience extremely low framerates and your card should do better, try this option.</b>", 973 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
846 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 974 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
847 ); 975 );
848 976
977 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
978 $table->add_at (1, $row++, new DC::UI::CheckBox
979 state => $CFG->{disable_alpha},
980 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
981 . "by disabling a number of textures and transparency effects. Normally, these "
982 . "effects do not cost a lot of resources, but some graphics cards might fall "
983 . "back to extremely slow rendering if this is enabled. If disabling this option "
984 . "noticably improves the framerate of the client please report this! "
985 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
986 on_changed => sub {
987 my ($self, $value) = @_;
988 $CFG->{disable_alpha} = $value;
989 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
990 0
991 }
992 );
993
849 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 994 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
850 $table->add_at (1, $row++, new DC::UI::CheckBox 995 $table->add_at (1, $row++, new DC::UI::CheckBox
851 state => $CFG->{texture_compression}, 996 state => $CFG->{texture_compression},
852 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 997 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
853 . "will save a lot of memory and increase performance. The compression algorithm " 998 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
854 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 999 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
855 . "forced OpenGL 1.1 mode.", 1000 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
856 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 1001 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
857 ); 1002 );
858 1003
859 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 1004 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
860 $table->add_at (1, $row++, new DC::UI::CheckBox 1005 $table->add_at (1, $row++, new DC::UI::CheckBox
861 state => $CFG->{fast}, 1006 state => $CFG->{fast},
862 tooltip => "Lower the visual quality considerably to speed up rendering.", 1007 tooltip => "Lower the visual quality considerably to speed up rendering.",
863 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1008 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
864 ); 1009 );
865 1010
866 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1011 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
867 $table->add_at (1, $row++, new DC::UI::Slider 1012 $table->add_at (1, $row++, new DC::UI::Slider
868 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1013 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
869 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1014 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
870 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1015 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
871 ); 1016 );
872 1017
873 $table->add_at (1, $row++, new DC::UI::Button 1018 $table->add_at (1, $row++, new DC::UI::Button
874 expand => 1, text => "Apply", 1019 expand => 1, text => "Apply",
875 tooltip => "Apply the video settings above.", 1020 tooltip => "Apply the video settings above.",
876 on_activate => sub { 1021 on_activate => sub {
877 video_shutdown (); 1022 video_shutdown ();
878 video_init (); 1023 video_init ();
1024 0
879 0 1025 }
880 } 1026 );
1027 }
1028
1029 {
1030 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1031
1032 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1033
1034 my $row = 0;
1035 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1036 $table->add_at (1, $row++, new DC::UI::CheckBox
1037 state => $CFG->{smooth_movement},
1038 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1039 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1040 . "then disable this option. Changes take effect immdiately.",
1041 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
881 ); 1042 );
882 1043
1044 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1045 $table->add_at (1, $row++, new DC::UI::CheckBox
1046 state => $CFG->{smooth_transitions},
1047 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1048 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1049 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1050 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1051 );
1052
1053
883 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1054 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
884 $table->add_at (1, $row++, new DC::UI::Slider 1055 $table->add_at (1, $row++, new DC::UI::Slider
885 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1056 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
886 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1057 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
887 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1058 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
888 ); 1059 );
889 1060
890 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1061 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
891 $table->add_at (1, $row++, new DC::UI::CheckBox 1062 $table->add_at (1, $row++, new DC::UI::CheckBox
892 state => $CFG->{map_smoothing}, 1063 state => $CFG->{map_smoothing},
893 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1064 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
894 . "This increases load on the graphics subsystem and works only with TRT servers. " 1065 . "This increases load on the graphics subsystem and works only with TRT servers. "
895 . "Changes take effect at next login only.", 1066 . "Changes take effect at next login only.",
896 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1067 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
897 ); 1068 );
898 1069
899 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1070 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
900 $table->add_at (1, $row++, new DC::UI::CheckBox 1071 $table->add_at (1, $row++, new DC::UI::CheckBox
901 state => $CFG->{fow_enable}, 1072 state => $CFG->{fow_enable},
902 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1073 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
903 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1074 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
904 ); 1075 );
905 1076
1077 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1078 $table->add_at (1, $row++, new DC::UI::ImageButton
1079 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1080 bg => [0.3, 0.3, 0.2],
1081 force_w => 64,
1082 force_h => 64,
1083 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1084 on_activate => sub {
1085 my ($self) = @_;
1086 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1087 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1088 $MAPWIDGET->update;
1089 }
1090 );
1091
906 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1092 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
907 $table->add_at (1, $row++, new DC::UI::Slider 1093 $table->add_at (1, $row++, new DC::UI::Slider
908 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1094 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
909 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1095 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
910 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1096 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
911 ); 1097 );
912 1098
913 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1099 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
914 $table->add_at (1, $row++, new DC::UI::Slider 1100 $table->add_at (1, $row++, new DC::UI::Slider
915 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1101 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
916 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1102 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
917 . "but you still need to press apply to correctly re-layout the widget.", 1103 . "but you still need to press apply to correctly re-layout the widget.",
918 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1104 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
919 ); 1105 );
920 1106
921 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1107 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
922 $table->add_at (1, $row++, new DC::UI::Slider 1108 $table->add_at (1, $row++, new DC::UI::Slider
923 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1109 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
924 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1110 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
925 on_changed => sub { 1111 on_changed => sub {
926 $CFG->{gauge_fontsize} = $_[1]; 1112 $CFG->{gauge_fontsize} = $_[1];
927 &set_gauge_window_fontsize; 1113 &set_gauge_window_fontsize;
1114 0
928 0 1115 }
929 } 1116 );
930 );
931 1117
932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1118 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
933 $table->add_at (1, $row++, new DC::UI::Slider 1119 $table->add_at (1, $row++, new DC::UI::Slider
934 range => [$CFG->{gauge_size}, 0.2, 0.8], 1120 range => [$CFG->{gauge_size}, 0.2, 0.8],
935 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1121 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
936 on_changed => sub { 1122 on_changed => sub {
937 $CFG->{gauge_size} = $_[1]; 1123 $CFG->{gauge_size} = $_[1];
938 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1124 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1125 0
939 0 1126 }
940 } 1127 );
941 ); 1128 }
942 1129
943 $vbox 1130 $vbox
944} 1131}
945 1132
946our $AUDIO_HW_CHUNKSIZE; 1133our $AUDIO_HW_CHUNKSIZE;
958 ]); 1145 ]);
959 1146
960 my $text = !$freq 1147 my $text = !$freq
961 ? "audio is off" 1148 ? "audio is off"
962 : "audio is enabled\n" 1149 : "audio is enabled\n"
1150 . "driver: " . DC::SDL_AudioDriverName . "\n"
963 . "frequency (Hz): $freq\n" 1151 . "frequency (Hz): $freq\n"
964 . "channels: $chans"; 1152 . "channels: $chans\n"
1153 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1154 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
965 1155
966 $AUDIO_INFO->set_text ($text); 1156 $AUDIO_INFO->set_text ($text);
967} 1157}
968 1158
969sub audio_setup { 1159sub audio_setup {
998 ); 1188 );
999 1189
1000 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); 1190 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1001 $table->add_at (1, $row, new DC::UI::CheckBox 1191 $table->add_at (1, $row, new DC::UI::CheckBox
1002 expand => 1, state => $CFG->{bgm_enable}, 1192 expand => 1, state => $CFG->{bgm_enable},
1003 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 1193 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1004 on_changed => sub { 1194 on_changed => sub {
1005 $CFG->{bgm_enable} = $_[1]; 1195 $CFG->{bgm_enable} = $_[1];
1006 $CONN->update_fx_want if $CONN; 1196 $CONN->update_fx_want if $CONN;
1007 audio_music_push; 1197 audio_music_push;
1008 1 1198 1
1109} 1299}
1110 1300
1111sub make_gauge_window { 1301sub make_gauge_window {
1112 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1302 my $gh = int $HEIGHT * $CFG->{gauge_size};
1113 1303
1114 my $win = new DC::UI::Frame ( 1304 $GAUGES->{win} = my $win = new DC::UI::Frame (
1115 force_x => 0, 1305 force_x => 0,
1116 force_y => "max", 1306 force_y => "max",
1117 force_w => $WIDTH, 1307 force_w => $WIDTH,
1118 force_h => $gh, 1308 force_h => $gh,
1119 ); 1309 );
1135 (new DC::UI::Empty expand => 1), 1325 (new DC::UI::Empty expand => 1),
1136 (my $hb = new DC::UI::HBox), 1326 (my $hb = new DC::UI::HBox),
1137 ], 1327 ],
1138 ); 1328 );
1139 1329
1140 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1330 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1141 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1331 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1142 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1332 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1143 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1333 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1144
1145 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1146 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1147 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1148 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1149
1150 $GAUGES = {
1151 exp => $exp, prg => $prg, sklprg => $sklprg,
1152 win => $win, range => $rng,
1153 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1154 };
1155 1334
1156 &set_gauge_window_fontsize; 1335 &set_gauge_window_fontsize;
1157 1336
1158 $win 1337 $win
1338}
1339
1340our $BW_WATCHER;
1341
1342sub debug_toggle($) {
1343 $DELIANTRA_DEBUG ^= $_[0];
1344
1345 if ($DELIANTRA_DEBUG & 16) {
1346 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1347 return unless $CONN;
1348 debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3;
1349 $CONN->{octets_in} = 0;
1350 };
1351 } else {
1352 undef $BW_WATCHER;
1353 }
1354
1159} 1355}
1160 1356
1161sub debug_setup { 1357sub debug_setup {
1162 my $table = new DC::UI::Table; 1358 my $table = new DC::UI::Table;
1163 1359
1164 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); 1360 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1165 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); 1361 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1166 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); 1362 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1167 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); 1363 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1168 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); 1364 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1169 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); 1365 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1170 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); 1366 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1171 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); 1367 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1368 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1369 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1370
1172 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); 1371 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1173
1174 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# 1372 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1175 1373
1176 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); 1374 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1177 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); 1375 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1178 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); 1376 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1179 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); 1377 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1500 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1698 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1501 ); 1699 );
1502 1700
1503 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1701 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1504 $table->add_at (1, 4, new DC::UI::Entry 1702 $table->add_at (1, 4, new DC::UI::Entry
1505 text => $CFG->{profile}{default}{user}, 1703 text => $PROFILE->{user},
1506 tooltip => "The name of your character on the server.", 1704 tooltip => "The name of your character on the server. The name is case-sensitive!",
1507 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1705 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1508 ); 1706 );
1509 1707
1510 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1708 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1511 $table->add_at (1, 5, new DC::UI::Entry 1709 $table->add_at (1, 5, new DC::UI::Entry
1512 text => $CFG->{profile}{default}{password}, 1710 text => $PROFILE->{password},
1513 hidden => 1, 1711 hidden => 1,
1514 tooltip => "The password for your character.", 1712 tooltip => "The password for your character.",
1515 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1713 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1516 ); 1714 );
1517 1715
1518 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1716 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1519 expand => 1, 1717 expand => 1,
1520 text => "Login / Register", 1718 text => "Login / Register",
1525 1 1723 1
1526 }, 1724 },
1527 ); 1725 );
1528 1726
1529 $vbox->add (new DC::UI::FancyFrame 1727 $vbox->add (new DC::UI::FancyFrame
1530 label => "Registering", 1728 label => "How to Play",
1531 min_h => 200, 1729 min_h => 240,
1532 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1730 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1533 markup => 1731 markup =>
1732 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1733 . "Then register a new account (or use an existing one if you have one). "
1534 "To register a new account, choose a username that hasn't been taken yet and " 1734 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1535 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1735 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1536 ), 1736 ),
1537 ); 1737 );
1538 1738
1539 $vbox 1739 $vbox
1554 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1754 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1555 1755
1556 $vbox->add ( 1756 $vbox->add (
1557 $HOST_ENTRY = new DC::UI::Entry 1757 $HOST_ENTRY = new DC::UI::Entry
1558 expand => 1, 1758 expand => 1,
1559 text => $CFG->{profile}{default}{host}, 1759 text => $PROFILE->{host},
1560 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1760 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1561 on_changed => sub { 1761 on_changed => sub {
1562 my ($self, $value) = @_; 1762 my ($self, $value) = @_;
1563 $CFG->{profile}{default}{host} = $value; 1763 $PROFILE->{host} = $value;
1564 1 1764 1
1565 } 1765 }
1566 ); 1766 );
1567 1767
1568 if (0) { #d# disabled 1768 if (0) { #d# disabled
1611 1811
1612 my $row = 0; 1812 my $row = 0;
1613 1813
1614 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1814 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1615 $table->add_at (1, $row++, new DC::UI::CheckBox 1815 $table->add_at (1, $row++, new DC::UI::CheckBox
1816 c_colspan => 2,
1616 state => $CFG->{show_tips}, 1817 state => $CFG->{show_tips},
1617 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1818 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1618 on_changed => sub { 1819 on_changed => sub {
1619 my ($self, $value) = @_; 1820 my ($self, $value) = @_;
1620 $CFG->{show_tips} = $value; 1821 $CFG->{show_tips} = $value;
1622 } 1823 }
1623 ); 1824 );
1624 1825
1625 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1826 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1626 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1827 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1828 c_colspan => 2,
1627 text => $CFG->{logview_max_par}, 1829 text => $CFG->{logview_max_par},
1628 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1830 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1629 . "sends more messages than this number, older messages get removed to save memory and " 1831 . "sends more messages than this number, older messages get removed to save memory and "
1630 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1832 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1631 on_changed => sub { 1833 on_changed => sub {
1633 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1835 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1634 0 1836 0
1635 }, 1837 },
1636 ); 1838 );
1637 1839
1840 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1841 $table->add_at (1, $row, new DC::UI::CheckBox
1842 state => $CFG->{config_autosave},
1843 tooltip => "Normally, configuration settings and the user interface layout "
1844 . "are saved on client exit. You can disable this behaviour by "
1845 . "unchecking this checkbox.",
1846 on_changed => sub {
1847 my ($self, $value) = @_;
1848 $CFG->{config_autosave} = $value;
1849 0
1850 }
1851 );
1852 $table->add_at (2, $row++, new DC::UI::Button
1853 text => "Save Now",
1854 tooltip => "Use this to manually save configuration and UI layout when "
1855 . "autosave is disabled.",
1856 on_activate => sub {
1857 DC::write_cfg;
1858 0
1859 }
1860 );
1861
1638 $table 1862 $table
1639} 1863}
1640 1864
1641sub autopickup_setup { 1865sub autopickup_setup {
1642 my $r = new DC::UI::ScrolledWindow ( 1866 my $r = new DC::UI::ScrolledWindow (
1648 col_expand => [0, 1, 0, 1], 1872 col_expand => [0, 1, 0, 1],
1649 ); 1873 );
1650 1874
1651 for ( 1875 for (
1652 ["General", 0, 0, 1876 ["General", 0, 0,
1653 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1654 ["Inhibit autopickup" => PICKUP_INHIBIT], 1877# ["Inhibit autopickup" => PICKUP_INHIBIT],
1655 ["Stop before pickup" => PICKUP_STOP], 1878 ["Stop before pickup" => PICKUP_STOP],
1656 ["Debug autopickup" => PICKUP_DEBUG], 1879 ["Debug autopickup" => PICKUP_DEBUG],
1657 ], 1880 ],
1658 ["Weapons", 0, 6, 1881 ["Weapons", 0, 6,
1659 ["All weapons" => PICKUP_ALLWEAPON], 1882 ["All weapons" => PICKUP_ALLWEAPON],
1685 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1908 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1686 ["Ignore cursed" => PICKUP_NOT_CURSED], 1909 ["Ignore cursed" => PICKUP_NOT_CURSED],
1687 ["Jewelery" => PICKUP_JEWELS], 1910 ["Jewelery" => PICKUP_JEWELS],
1688 ["Flesh" => PICKUP_FLESH], 1911 ["Flesh" => PICKUP_FLESH],
1689 ], 1912 ],
1690 ["Weight/Value ratio", 2, 17] 1913 ["Value/Weight ratio", 2, 17]
1691 ) 1914 )
1692 { 1915 {
1693 my ($title, $x, $y, @bits) = @$_; 1916 my ($title, $x, $y, @bits) = @$_;
1694 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1917 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1695 1918
1707 $::CFG->{pickup} |= $mask; 1930 $::CFG->{pickup} |= $mask;
1708 } else { 1931 } else {
1709 $::CFG->{pickup} &= ~$mask; 1932 $::CFG->{pickup} &= ~$mask;
1710 } 1933 }
1711 1934
1712 $::CONN->send_command ("pickup $::CFG->{pickup}") 1935 $::CONN->send_pickup ($::CFG->{pickup})
1713 if defined $::CONN; 1936 if defined $::CONN;
1714 1937
1715 0 1938 0
1716 }); 1939 });
1717 1940
1720 } 1943 }
1721 1944
1722 $table->add_at (2, 18, new DC::UI::ValSlider 1945 $table->add_at (2, 18, new DC::UI::ValSlider
1723 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1946 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1724 template => ">= 99", 1947 template => ">= 99",
1948 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1725 to_value => sub { ">= " . 5 * $_[0] }, 1949 to_value => sub { ">= " . 5 * $_[0] },
1726 on_changed => sub { 1950 on_changed => sub {
1727 my ($slider, $value) = @_; 1951 my ($slider, $value) = @_;
1728 1952
1729 $::CFG->{pickup} &= ~0xF; 1953 $::CFG->{pickup} &= ~0xF;
1733 }); 1957 });
1734 1958
1735 $table->add_at (3, 18, new DC::UI::Button 1959 $table->add_at (3, 18, new DC::UI::Button
1736 text => "set", 1960 text => "set",
1737 on_activate => sub { 1961 on_activate => sub {
1738 $::CONN->send_command ("pickup $::CFG->{pickup}") 1962 $::CONN->send_pickup ($::CFG->{pickup})
1739 if defined $::CONN; 1963 if defined $::CONN;
1740 0 1964 0
1741 }); 1965 });
1742 1966
1743 $r 1967 $r
1744} 1968}
1745 1969
1746my %SORT_ORDER = ( 1970my %SORT_ORDER = (
1747 type => sub { 1971 type => sub {
1972 use sort 'stable';
1748 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ 1973 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1749 }, 1974 },
1750 mtime => sub { 1975 mtime => sub {
1976 use sort 'stable';
1751 my $NOW = time; 1977 my $NOW = time;
1752 sort { 1978 sort {
1753 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1979 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1754 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1980 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1755 1981
1756 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 1982 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1757 or $btime <=> $atime 1983 or $btime <=> $atime
1758 or $a->{type} <=> $b->{type} 1984 or $a->{type} <=> $b->{type}
1759 } @_ 1985 } @_
1760 }, 1986 },
1761 weight => sub { sort { 1987 weight => sub {
1988 use sort 'stable';
1989 sort {
1762 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 1990 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1763 or $a->{type} <=> $b->{type} 1991 or $a->{type} <=> $b->{type}
1764 } @_ }, 1992 } @_
1993 },
1765); 1994);
1766 1995
1767sub inventory_widget { 1996sub inventory_widget {
1768 my $hb = new DC::UI::HBox homogeneous => 1; 1997 my $hb = new DC::UI::HBox homogeneous => 1;
1769 1998
1785 $::CFG->{inv_sort} = $_[1]; 2014 $::CFG->{inv_sort} = $_[1];
1786 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 2015 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1787 }, 2016 },
1788 ); 2017 );
1789 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 2018 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1790 #TODO# update to weigh/maxweight 2019 #TODO# update to weight/maxweight
1791 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 2020 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1792 2021
1793 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 2022 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1794 $sw1->add ($INV = new DC::UI::Inventory); 2023 $sw1->add ($INV = new DC::UI::Inventory);
1795 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 2024 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1856 $PL_NOTEBOOK->set_current_page ($widget); 2085 $PL_NOTEBOOK->set_current_page ($widget);
1857 $PL_WINDOW->show; 2086 $PL_WINDOW->show;
1858 } 2087 }
1859} 2088}
1860 2089
1861sub player_window { 2090sub make_playerbook {
1862 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2091 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1863 x => "center", 2092 x => "center",
1864 y => "center", 2093 y => "center",
1865 force_w => $WIDTH * 9/10, 2094 force_w => $WIDTH * 9/10,
1866 force_h => $HEIGHT * 9/10, 2095 force_h => $HEIGHT * 9/10,
1900 "License, Author and Source info for media sent by the server."); 2129 "License, Author and Source info for media sent by the server.");
1901 2130
1902 $ntb->set_current_page ($INVENTORY_PAGE); 2131 $ntb->set_current_page ($INVENTORY_PAGE);
1903 2132
1904 $plwin->add ($ntb); 2133 $plwin->add ($ntb);
1905 $plwin
1906} 2134}
1907 2135
1908sub keyboard_setup { 2136sub keyboard_setup {
1909 DC::Macro::keyboard_setup 2137 DC::Macro::keyboard_setup
1910} 2138}
1911 2139
1912sub help_window { 2140sub make_help_window {
1913 my $win = new DC::UI::Toplevel 2141 my $win = new DC::UI::Toplevel
1914 x => 'center', 2142 x => 'center',
1915 y => 'center', 2143 y => 'center',
1916 z => 4, 2144 z => 4,
1917 name => 'doc_browser', 2145 name => 'doc_browser',
2006 2234
2007 $load_node->((DC::Pod::find @path)[0]); 2235 $load_node->((DC::Pod::find @path)[0]);
2008 $win->show; 2236 $win->show;
2009 }; 2237 };
2010 2238
2011 $win 2239 $HELP_WINDOW = $win;
2012}
2013
2014sub open_string_query {
2015 my ($title, $cb, $txt, $tooltip) = @_;
2016 my $dialog = new DC::UI::Toplevel
2017 x => "center",
2018 y => "center",
2019 z => 50,
2020 force_w => $WIDTH * 4/5,
2021 title => $title;
2022
2023 $dialog->add (
2024 my $e = new DC::UI::Entry
2025 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2026 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2027 tooltip => $tooltip
2028 );
2029
2030 $e->grab_focus;
2031 $e->set_text ($txt) if $txt;
2032 $dialog->show;
2033} 2240}
2034 2241
2035sub open_quit_dialog { 2242sub open_quit_dialog {
2036 unless ($QUIT_DIALOG) { 2243 unless ($QUIT_DIALOG) {
2037 $QUIT_DIALOG = new DC::UI::Toplevel 2244 $QUIT_DIALOG = new DC::UI::Toplevel
2059 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2266 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2060 ); 2267 );
2061 $hb->add (new DC::UI::Button 2268 $hb->add (new DC::UI::Button
2062 text => "Quit anyway", 2269 text => "Quit anyway",
2063 expand => 1, 2270 expand => 1,
2064 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2271 on_activate => sub {
2272 crash "Quit anyway";
2273 EV::unloop EV::UNLOOP_ALL;
2274 },
2065 ); 2275 );
2066 } 2276 }
2067 2277
2068 $QUIT_DIALOG->show; 2278 $QUIT_DIALOG->show;
2069 $QUIT_DIALOG->grab_focus; 2279 $QUIT_DIALOG->grab_focus;
2280}
2281
2282sub make_menubar {
2283 $MENUFRAME = new DC::UI::Toplevel
2284 border => 0,
2285 force_x => 0,
2286 force_y => 0,
2287 force_w => $::WIDTH,
2288 child => ($MENUBAR = new DC::UI::HBox),
2289 ;
2290
2291 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2292
2293 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2294 make_gauge_window->show;
2295
2296# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2297# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2298
2299 make_playerbook;
2300
2301 $MENUPOPUP = DC::UI::Menu->new (items => [
2302 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2303 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2304 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2305 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2306 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2307 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2308 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2309 ["Quit…" , sub {
2310 if ($CONN) {
2311 open_quit_dialog;
2312 } else {
2313 EV::unloop EV::UNLOOP_ALL;
2314 }
2315 }],
2316 ]);
2317
2318 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2319 tooltip => "Shows the main menu",
2320 on_button_down => sub {
2321 my ($self, $ev) = @_;
2322 local $ev->{x} = 0;
2323 local $ev->{y} = 0;
2324 $MENUPOPUP->popup ($ev);
2325 },
2326 );
2327
2328 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2329 padding_x => 6,
2330 padding_y => 3,
2331 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2332 template => " Exp: 888,888,888,888 (lvl 188) ",
2333 );
2334
2335 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2336 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2337 . "will automatically pick up items as defined by your item pickup settings "
2338 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2339 . "disable autopickup by disabling this checkbox.",
2340 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2341 on_changed => sub {
2342 my ($self, $value) = @_;
2343 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2344 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2345 $CONN->send_pickup ($CFG->{pickup})
2346 if $CONN;
2347 },
2348 );
2349
2350 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2351 c_rescale => 1,
2352 padding_x => 6,
2353 padding_y => 3,
2354 force_w => $::WIDTH * 0.2,
2355 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2356 template => "two handed weapons 99%",
2357 );
2358
2359 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2360 expand => 1,
2361 align => 1, can_hover => 1, can_events => 1,
2362 text => "Range and Combat Slots",
2363 tooltip => "#stat_ranged",
2364 );
2365
2366 $MENUFRAME->show;
2367}
2368
2369sub open_string_query {
2370 my ($title, $cb, $txt, $tooltip) = @_;
2371 my $dialog = new DC::UI::Toplevel
2372 x => "center",
2373 y => "center",
2374 z => 50,
2375 force_w => $WIDTH * 4/5,
2376 title => $title;
2377
2378 $dialog->add (
2379 my $e = new DC::UI::Entry
2380 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2381 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2382 tooltip => $tooltip
2383 );
2384
2385 $e->grab_focus;
2386 $e->set_text ($txt) if $txt;
2387 $dialog->show;
2070} 2388}
2071 2389
2072sub show_tip_of_the_day { 2390sub show_tip_of_the_day {
2073 # find all tips 2391 # find all tips
2074 my @tod = DC::Pod::find tip_of_the_day => "*"; 2392 my @tod = DC::Pod::find tip_of_the_day => "*";
2122 $dialog->show; 2440 $dialog->show;
2123 }; 2441 };
2124} 2442}
2125 2443
2126sub sdl_init { 2444sub sdl_init {
2127 DC::SDL_Init 2445 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2128 and die "SDL::Init failed!\n"; 2446 and die "SDL::Init failed!\n";
2129} 2447}
2130 2448
2131sub video_init { 2449sub video_init {
2450 DC::set_theme $CFG->{uitheme};
2451
2452 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2453 $SDL_REINIT = 0;
2454
2455 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2456 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2457 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2458 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2459
2460 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2461
2132 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2462 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2463 $CFG->{sdl_mode} = 0; # lowest resolution by default
2464
2465 # now choose biggest mode <= 1024x768
2466 for (0 .. $#SDL_MODES) {
2467 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2468 $CFG->{sdl_mode} = $_;
2469 }
2470 }
2471 }
2133 2472
2134 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2473 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2135 2474
2136 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2475 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2137 $FULLSCREEN = $CFG->{fullscreen}; 2476 $FULLSCREEN = $CFG->{fullscreen};
2138 $FAST = $CFG->{fast}; 2477 $FAST = $CFG->{fast};
2139 2478
2479 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2140 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2480 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2481 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2141 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2482 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2142 2483
2143 $SDL_ACTIVE = 1; 2484 $SDL_ACTIVE = 1;
2144 $LAST_REFRESH = time - 0.01; 2485 $LAST_REFRESH = time - 0.01;
2145 2486
2171 2512
2172 $DEBUG_STATUS = new DC::UI::Label 2513 $DEBUG_STATUS = new DC::UI::Label
2173 padding => 0, 2514 padding => 0,
2174 z => 100, 2515 z => 100,
2175 force_x => "max", 2516 force_x => "max",
2176 force_y => 0; 2517 force_y => 20;
2177 $DEBUG_STATUS->show; 2518 $DEBUG_STATUS->show;
2178 2519
2179 $STATUSBOX = new DC::UI::Statusbox; 2520 $STATUSBOX = new DC::UI::Statusbox;
2180 2521
2181 $MODBOX = new DC::UI::Label 2522 $MODBOX = new DC::UI::Label
2192 2533
2193 (new DC::UI::Frame 2534 (new DC::UI::Frame
2194 bg => [0, 0, 0, 0.4], 2535 bg => [0, 0, 0, 0.4],
2195 force_x => 0, 2536 force_x => 0,
2196 force_y => "max", 2537 force_y => "max",
2197 child => (my $LR = new DC::UI::VBox), 2538 child => (my $LL = new DC::UI::VBox),
2198 )->show; 2539 )->show;
2199 2540
2200 $LR->add ($STATUSBOX); 2541 $LL->add ($STATUSBOX);
2201 $LR->add ($MODBOX); 2542 $LL->add ($MODBOX);
2202 $LR->add (new DC::UI::Label 2543 $LL->add (new DC::UI::Label
2203 align => 0, 2544 align => 0,
2204 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2545 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2205 fontsize => 0.5, 2546 fontsize => 0.5,
2206 fg => [1, 1, 0, 0.7], 2547 fg => [1, 1, 0, 0.7],
2207 ); 2548 );
2208 2549
2209 DC::UI::Toplevel->new ( 2550 DC::UI::Toplevel->new (
2210 title => "Minimap", 2551 title => "Minimap",
2211 name => "mapmap", 2552 name => "mapmap",
2212 x => 0, 2553 x => 0,
2213 y => $FONTSIZE + 8, 2554 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2214 border_bg => [1, 1, 1, 192/255], 2555 border_bg => [1, 1, 1, 192/255],
2215 bg => [1, 1, 1, 0], 2556 bg => [1, 1, 1, 0],
2216 child => ($MAPMAP = new DC::MapWidget::MapMap 2557 child => ($MAPMAP = new DC::MapWidget::MapMap
2217 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2558 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2218 ), 2559 ),
2219 )->show; 2560 )->show;
2220 2561
2221 $MAPWIDGET = new DC::MapWidget; 2562 $MAPWIDGET = new DC::MapWidget;
2222 $MAPWIDGET->connect (activate_console => sub { 2563 $MAPWIDGET->connect (activate_console => sub {
2247 $METASERVER = metaserver_dialog; 2588 $METASERVER = metaserver_dialog;
2248 # the name is changed to not conflict with the older name as users could have hidden it 2589 # the name is changed to not conflict with the older name as users could have hidden it
2249 $MESSAGE_WINDOW = new DC::UI::Dockbar 2590 $MESSAGE_WINDOW = new DC::UI::Dockbar
2250 name => "message_window2", 2591 name => "message_window2",
2251 title => 'Messages', 2592 title => 'Messages',
2593 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2252 force_w => $::WIDTH * 0.6, 2594 force_w => $::WIDTH * 0.6,
2253 force_h => $::HEIGHT * 0.25, 2595 force_h => $::HEIGHT * 0.25,
2254 ; 2596 ;
2255 2597
2256 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2598 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2276 . "After pressing the combo the binding will be saved automatically and the " 2618 . "After pressing the combo the binding will be saved automatically and the "
2277 . "binding editor closes"); 2619 . "binding editor closes");
2278 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2620 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2279 "Some debuggin' options. Do not ask."); 2621 "Some debuggin' options. Do not ask.");
2280 2622
2281 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2623 make_help_window;
2624 make_menubar;
2282 2625
2283 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2284 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2285
2286# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2287# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2288
2289 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2290
2291 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2292 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2293
2294 $BUTTONBAR->add (new DC::UI::Button
2295 text => "Save Config",
2296 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2297 on_activate => sub {
2298 $::CFG->{layout} = DC::UI::get_layout;
2299 DC::write_cfg;
2300 status "Configuration Saved";
2301 0
2302 },
2303 );
2304
2305 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2306 tooltip => "View Documentation");
2307
2308 $BUTTONBAR->add (new DC::UI::Button
2309 text => "Quit",
2310 tooltip => "Terminates the program",
2311 on_activate => sub {
2312 if ($CONN) {
2313 open_quit_dialog;
2314 } else {
2315 EV::unloop EV::UNLOOP_ALL;
2316 }
2317 0
2318 },
2319 );
2320
2321 $BUTTONBAR->show;
2322 $SETUP_DIALOG->show; 2626 $SETUP_DIALOG->show;
2323 $MESSAGE_WINDOW->show; 2627 $MESSAGE_WINDOW->show;
2324 } 2628 }
2325 2629
2630 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2631 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2632
2633 $CAVEAT_LABEL->set_text ("None :)");
2634 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2635 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2636 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2637 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2638
2326 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2639 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2327} 2640}
2328 2641
2329sub video_shutdown { 2642sub video_shutdown {
2330 DC::OpenGL::shutdown; 2643 DC::OpenGL::shutdown;
2644 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2331 2645
2332 undef $SDL_ACTIVE; 2646 undef $SDL_ACTIVE;
2333} 2647}
2334 2648
2335my %animate_object; 2649my %animate_object;
2336my $animate_timer; 2650my $animate_timer;
2337 2651
2338my $fps = 9; 2652my $fps = 9;
2339 2653
2340sub force_refresh { 2654sub force_refresh {
2341 if ($ENV{CFPLUS_DEBUG} & 4) { 2655 if ($DELIANTRA_DEBUG & 4) {
2342 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; 2656 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2343 debug sprintf "%3.2f", $fps; 2657 debug sprintf "%3.2f", $fps;
2344 } 2658 }
2345 2659
2346 undef $WANT_REFRESH; 2660 undef $WANT_REFRESH;
2354my $want_refresh = EV::prepare_ns \&force_refresh; 2668my $want_refresh = EV::prepare_ns \&force_refresh;
2355 2669
2356my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2670my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2357 $NOW = EV::now; 2671 $NOW = EV::now;
2358 2672
2359 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2673 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2360 for DC::poll_events; 2674 for DC::poll_events;
2361 2675
2362 if (%animate_object) { 2676 if (%animate_object) {
2363 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2677 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2364 $WANT_REFRESH = 1; 2678 $WANT_REFRESH = 1;
2376sub animation_stop { 2690sub animation_stop {
2377 my ($widget) = @_; 2691 my ($widget) = @_;
2378 delete $animate_object{$widget}; 2692 delete $animate_object{$widget};
2379} 2693}
2380 2694
2381%SDL_CB = (
2382 DC::SDL_QUIT => sub { 2695$SDL_CB[DC::SDL_QUIT] = sub {
2696 crash "SDL_QUIT";
2383 EV::unloop EV::UNLOOP_ALL; 2697 EV::unloop EV::UNLOOP_ALL;
2384 }, 2698};
2385 DC::SDL_VIDEORESIZE => sub { 2699$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2386 },
2387 DC::SDL_VIDEOEXPOSE => sub { 2700$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2388 DC::UI::full_refresh; 2701 DC::UI::full_refresh;
2389 }, 2702};
2390 DC::SDL_ACTIVEEVENT => sub { 2703$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2391# not useful, as APPACTIVE includes only iconified state, not unmapped 2704# not useful, as APPACTIVE includes only iconified state, not unmapped
2392# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2705# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2393# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2706# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2394# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2707# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2395# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2708# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2396# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2709# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2397 }, 2710};
2398 DC::SDL_KEYDOWN => sub { 2711$SDL_CB[DC::SDL_KEYDOWN] = sub {
2399 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2712 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2400 # alt-enter 2713 # alt-enter
2714 video_shutdown;
2401 $FULLSCREEN_ENABLE->toggle; 2715 $FULLSCREEN_ENABLE->toggle;
2402 video_shutdown;
2403 video_init; 2716 video_init;
2404 } else { 2717 } else {
2405 &DC::UI::feed_sdl_key_down_event; 2718 &DC::UI::feed_sdl_key_down_event;
2406 } 2719 }
2407 update_modbox; 2720 update_modbox;
2408 }, 2721};
2409 DC::SDL_KEYUP => sub { 2722$SDL_CB[DC::SDL_KEYUP] = sub {
2410 &DC::UI::feed_sdl_key_up_event; 2723 &DC::UI::feed_sdl_key_up_event;
2411 update_modbox; 2724 update_modbox;
2412 }, 2725};
2413 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2726$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2414 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2727$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2415 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2728$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2416 DC::SDL_USEREVENT => sub { 2729$SDL_CB[DC::SDL_USEREVENT] = sub {
2417 if ($_[0]{code} == 1) { 2730 if ($_[0]{code} == 1) {
2418 audio_channel_finished $_[0]{data1}; 2731 audio_channel_finished $_[0]{data1};
2419 } elsif ($_[0]{code} == 0) { 2732 } elsif ($_[0]{code} == 0) {
2420 audio_music_finished; 2733 audio_music_finished;
2421 }
2422 }, 2734 }
2423); 2735};
2424 2736
2425############################################################################# 2737#############################################################################
2426 2738
2427$SIG{INT} = $SIG{TERM} = sub { 2739$SIG{INT} = $SIG{TERM} = sub {
2428 EV::unloop; 2740 EV::unloop;
2429 #d# TODO calling exit here hangs the process in some futex 2741 #d# TODO calling exit here hangs the process in some futex
2430}; 2742};
2431 2743
2432{ 2744# due to mac os x + sdl combined braindamage, we need this contortion
2745sub main {
2746 {
2433 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2747 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2434 2748
2435 if (-e "$Deliantra::VARDIR/client.cf") { 2749 if (-e "$Deliantra::VARDIR/client.cf") {
2436 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2750 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2437 } else { 2751 } else {
2438 #TODO: compatibility cruft 2752 #TODO: compatibility cruft
2439 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2753 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2440 print STDERR "INFO: used old configuration file\n"; 2754 print STDERR "INFO: used old configuration file\n";
2441 } 2755 }
2442 2756
2443 DC::DB::Server::run; 2757 DC::DB::Server::run;
2444 2758
2445 if ($CFG->{db_schema} < 1) { 2759 if ($CFG->{db_schema} < 1) {
2446 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2760 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2447 DC::DB::nuke_db; 2761 DC::DB::nuke_db;
2448 $CFG->{db_schema} = 1; 2762 $CFG->{db_schema} = 1;
2449 DC::write_cfg; 2763 DC::write_cfg;
2450 } 2764 }
2451 2765
2452 DC::DB::open_db; 2766 DC::DB::open_db;
2453 2767
2454 DC::UI::set_layout ($::CFG->{layout}); 2768 DC::UI::set_layout ($::CFG->{layout});
2455 2769
2456 my %DEF_CFG = ( 2770 my %DEF_CFG = (
2771 config_autosave => 1,
2457 sdl_mode => 0, 2772 sdl_mode => undef,
2458 fullscreen => 1, 2773 fullscreen => 1,
2459 fast => 0, 2774 fast => 0,
2460 force_opengl11 => undef, 2775 force_opengl11 => undef,
2776 disable_alpha => 0,
2777 smooth_movement => 1,
2778 smooth_transitions => 1,
2461 texture_compression => 1, 2779 texture_compression => 1,
2462 map_scale => 1, 2780 map_scale => 1,
2463 fow_enable => 1, 2781 fow_enable => 1,
2464 fow_intensity => 0, 2782 fow_intensity => 0,
2783 fow_texture => 0,
2465 map_smoothing => 1, 2784 map_smoothing => 1,
2466 gui_fontsize => 1, 2785 gui_fontsize => 1,
2467 log_fontsize => 0.7, 2786 log_fontsize => 0.7,
2468 gauge_fontsize => 1, 2787 gauge_fontsize => 1,
2469 gauge_size => 0.35, 2788 gauge_size => 0.35,
2470 stat_fontsize => 0.7, 2789 stat_fontsize => 0.7,
2471 mapsize => 100, 2790 mapsize => 100,
2472 audio_enable => 1, 2791 audio_enable => 1,
2473 audio_hw_channels => 0, 2792 audio_hw_channels => 0,
2474 audio_hw_frequency => 0, 2793 audio_hw_frequency => 0,
2475 audio_hw_chunksize => 0, 2794 audio_hw_chunksize => 0,
2476 audio_mix_channels => 8, 2795 audio_mix_channels => 8,
2477 effects_enable => 1, 2796 effects_enable => 1,
2478 effects_volume => 1, 2797 effects_volume => 1,
2479 bgm_enable => 1, 2798 bgm_enable => 1,
2480 bgm_volume => 0.5, 2799 bgm_volume => 0.5,
2481 output_rate => "", 2800 output_rate => "",
2482 pickup => 0, 2801 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2483 inv_sort => "mtime", 2802 inv_sort => "mtime",
2484 default => "profile", # default profile 2803 default => "profile", # default profile
2485 show_tips => 1, 2804 show_tips => 1,
2486 logview_max_par => 1000, 2805 logview_max_par => 1000,
2487 shift_fire_stop => 0, 2806 shift_fire_stop => 0,
2807 uitheme => "wood",
2808 map_shift_x => -24, # arbitrary
2809 map_shift_y => +24, # arbitrary
2488 ); 2810 );
2489 2811
2490 while (my ($k, $v) = each %DEF_CFG) { 2812 while (my ($k, $v) = each %DEF_CFG) {
2491 $CFG->{$k} = $v unless exists $CFG->{$k}; 2813 $CFG->{$k} = $v unless exists $CFG->{$k};
2492 } 2814 }
2493 2815
2494 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2816 my @args = @ARGV;
2495 $PROFILE = $CFG->{profile}{default};
2496 2817
2497 # convert old bindings (only default profile matters) 2818 my $profile = 'default';
2498 if (my $bindings = delete $PROFILE->{bindings}) { 2819
2499 while (my ($mod, $syms) = each %$bindings) { 2820 for (my $i = 0; $i < @args; $i++) {
2500 while (my ($sym, $cmds) = each %$syms) { 2821 if ($args[$i] =~ /^--?profile$/) {
2501 push @{ $PROFILE->{macro} }, { 2822 $profile = $args[$i + 1];
2502 accelkey => [$mod*1, $sym*1], 2823 splice @args, $i, 2, ();
2503 action => $cmds,
2504 }; 2824 $i = 0;
2825 } elsif ($args[$i] =~ /^--?h/) {
2826 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2827 exit 0;
2505 } 2828 }
2506 } 2829 }
2507 }
2508 2830
2831 $CFG->{profile}{$profile} ||= {};
2832 $PROFILE = $CFG->{profile}{$profile};
2833 $PROFILE->{host} ||= "gameserver.deliantra.net";
2834
2835 $PROFILE->{host} = $args[0] if @args > 0;
2836 $PROFILE->{user} = $args[1] if @args > 1;
2837 $PROFILE->{password} = $args[2] if @args > 2;
2838
2839 # convert old bindings (only default profile matters)
2840 if (my $bindings = delete $PROFILE->{bindings}) {
2841 while (my ($mod, $syms) = each %$bindings) {
2842 while (my ($sym, $cmds) = each %$syms) {
2843 push @{ $PROFILE->{macro} }, {
2844 accelkey => [$mod*1, $sym*1],
2845 action => $cmds,
2846 };
2847 }
2848 }
2849 }
2850
2509 sdl_init; 2851 sdl_init;
2510 2852
2511 @SDL_MODES = DC::SDL_ListModes 8, 8; 2853 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2512 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2854 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2513 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2514 2855
2515 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2856 {
2516
2517 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2518
2519 {
2520 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2857 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2521 DejaVuSans.ttf 2858 DejaVuSans.ttf
2522 DejaVuSansMono.ttf 2859 DejaVuSansMono.ttf
2523 DejaVuSans-Bold.ttf 2860 DejaVuSans-Bold.ttf
2524 DejaVuSansMono-Bold.ttf 2861 DejaVuSansMono-Bold.ttf
2525 DejaVuSans-Oblique.ttf 2862 DejaVuSans-Oblique.ttf
2526 DejaVuSansMono-Oblique.ttf 2863 DejaVuSansMono-Oblique.ttf
2527 DejaVuSans-BoldOblique.ttf 2864 DejaVuSans-BoldOblique.ttf
2528 DejaVuSansMono-BoldOblique.ttf 2865 DejaVuSansMono-BoldOblique.ttf
2866 mona.ttf
2529 ); 2867 );
2530 2868
2531 DC::add_font $_ for @fonts; 2869 DC::add_font $_ for @fonts;
2532 2870
2533 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2871 $FONT_PROP = new_from_file DC::Font $fonts[0];
2534 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2872 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2535 2873
2536 $FONT_PROP->make_default; 2874 $FONT_PROP->make_default;
2537 2875
2538 DC::pango_init; 2876 DC::pango_init;
2539 } 2877 }
2540 2878
2541# compare mono (ft) vs. rgba (cairo) 2879# compare mono (ft) vs. rgba (cairo)
2542# ft - 1.8s, cairo 3s, even in alpha-only mode 2880# ft - 1.8s, cairo 3s, even in alpha-only mode
2543# for my $rgba (0..1) { 2881# for my $rgba (0..1) {
2544# my $t1 = Time::HiRes::time; 2882# my $t1 = Time::HiRes::time;
2549# } 2887# }
2550# my $t2 = Time::HiRes::time; 2888# my $t2 = Time::HiRes::time;
2551# warn $t2-$t1; 2889# warn $t2-$t1;
2552# } 2890# }
2553 2891
2554 video_init; 2892 video_init;
2555 audio_init; 2893 audio_init;
2556} 2894 }
2557 2895
2558show_tip_of_the_day if $CFG->{show_tips}; 2896 show_tip_of_the_day if $CFG->{show_tips};
2559 2897
2560our $STARTUP_CANCEL = EV::idle sub { 2898 our $STARTUP_CANCEL = EV::idle sub {
2561 undef $::STARTUP_CANCEL; 2899 undef $::STARTUP_CANCEL;
2562 $startup_done->(); 2900 $startup_done->();
2563}; 2901 };
2564 2902
2903 debug_toggle 0;
2904
2565delete $SIG{__DIE__}; 2905 delete $SIG{__DIE__};
2566EV::loop; 2906 EV::loop;
2567 2907
2908 DC::write_cfg if $CFG->{config_autosave};
2909
2568#video_shutdown; 2910 #video_shutdown;
2569#audio_shutdown; 2911 #audio_shutdown;
2912
2570DC::OpenGL::quit; 2913 DC::OpenGL::quit;
2571DC::SDL_Quit; 2914 DC::SDL_Quit;
2572DC::DB::Server::stop; 2915 DC::DB::Server::stop;
2916}
2917
2918DC::SDL_braino; # see sub above
2573 2919
2574=head1 NAME 2920=head1 NAME
2575 2921
2576deliantra - A Deliantra MORPG game client 2922deliantra - A Deliantra MORPG game client
2577 2923
2578=head1 SYNOPSIS 2924=head1 SYNOPSIS
2579 2925
2580Just run it - no commandline arguments are supported. 2926 deliantra [--profile name] [host [user [password]]]
2927 deliantra --help
2581 2928
2582=head1 USAGE 2929=head1 USAGE
2583 2930
2584deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2931The deliantra client utilises OpenGL for all UI elements and the game. It
2585be used in fullscreen mode and interactively. 2932is supposed to be used in fullscreen mode and interactively.
2586 2933
2587=head1 DEBUGGING 2934=head1 DEBUGGING
2588 2935
2589
2590CFPLUS_DEBUG - environment variable 2936DELIANTRA_DEBUG - environment variable
2591 2937
2592 1 draw borders around widgets 2938 1 draw borders around widgets
2593 2 add low-level widget info to tooltips 2939 2 add low-level widget info to tooltips
2594 4 show fps 2940 4 show fps
2595 8 suppress tooltips 2941 8 suppress tooltips
2942 16 show bandwidth downstream
2596 2943
2597=head1 AUTHOR 2944=head1 AUTHOR
2598 2945
2599Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2946Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2600 2947
2601 2948
2602 2949

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