--- deliantra/Deliantra-Client/bin/deliantra 2008/05/08 18:25:25 1.42
+++ deliantra/Deliantra-Client/bin/deliantra 2011/12/29 07:13:44 1.122
@@ -1,2575 +1,23 @@
#!/opt/bin/perl
-if ($ENV{DELIANTRA_CORO_DEBUG}) {
- eval '
- use Coro;
- use Coro::EV;
- use Coro::Debug;
- our $debug = new_unix_server Coro::Debug "/tmp/dc";
- ';
-}
-
-# do splash-screen thingy on win32
-my $startup_done = sub { };
-BEGIN {
- if (%PAR::LibCache && $^O eq "MSWin32") {
- while (my ($filename, $zip) = each %PAR::LibCache) {
- $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
- }
-
- require Win32::GUI::SplashScreen;
-
- Win32::GUI::SplashScreen::Show (
- -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
- );
-
- $startup_done = sub {
- Win32::GUI::SplashScreen::Done (1);
- };
- }
-}
-
-use strict;
-use utf8;
-
-use Carp 'verbose';
-
-# do things only needed for single-binary version (par)
-BEGIN {
- if (%PAR::LibCache) {
- @INC = grep ref, @INC; # weed out all paths except pars loader refs
-
- my $root = $ENV{PAR_TEMP};
-
- while (my ($filename, $zip) = each %PAR::LibCache) {
- for ($zip->memberNames) {
- next unless /^root\/(.*)/;
- $zip->extractMember ($_, "$root/$1")
- unless -e "$root/$1";
- }
- }
-
- if ($^O eq "MSWin32") {
- # pango is relocatable on win32
- } else {
- open my $fh, "<:perlio", "$root/pangoversion"
- or die "pangoversion: $!";
- my $PANGO = <$fh>;
- # unix, need to patch pango rc file
- open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
- or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
- local $/;
- my $rc = <$fh>;
- $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
-
- mkdir "$root/pango-modules";
- open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
- or die "$root/pango-modules/pango.modules: $!";
- print $fh $rc;
-
- $ENV{PANGO_RC_FILE} = "$root/pango.rc";
- open my $fh, ">:perlio", $ENV{PANGO_RC_FILE}
- or die "$ENV{PANGO_RC_FILE}: $!";
- print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
- }
-
- unshift @INC, $root;
- }
-}
-
-# prepend private library directory
-BEGIN {
- for (grep !ref, @INC) {
- my $path = "$_/Deliantra/Client/private";
- if (-d $path) {
- unshift @INC, $path;
- last;
- }
- }
-}
-
-# need to do it again because that pile of garbage called PAR nukes it before main
-unshift @INC, $ENV{PAR_TEMP}
- if %PAR::LibCache;
-
-use Time::HiRes 'time';
-use EV;
-use List::Util qw(max min);
-
-use Deliantra;
-use Deliantra::Protocol::Constants;
-
-use Compress::LZF;
-
-use DC; BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } }
-use DC::OpenGL ();
-use DC::Protocol;
-use DC::DB;
-use DC::UI;
-use DC::UI::Canvas;
-use DC::UI::Inventory;
-use DC::UI::SpellList;
-use DC::UI::Dockable;
-use DC::UI::Dockbar;
-use DC::UI::MessageWindow;
-use DC::UI::ChatView;
-use DC::MessageDistributor;
-use DC::Pod;
-use DC::MapWidget;
-use DC::Macro;
-
-$SIG{QUIT} = sub { Carp::cluck "QUIT" };
-$SIG{PIPE} = 'IGNORE';
-
-$EV::DIED = sub {
- DC::fatal Carp::longmess $@;
-};
-
-my $MAX_FPS = 60;
-
-our $META_SERVER = "http://metaserver.schmorp.de/current.json";
-
-our $LAST_REFRESH;
-our $NOW;
-
-our $CFG;
-our $CONN;
-our $PROFILE; # current profile
-our $FAST; # fast, low-quality mode, possibly useful for software-rendering
-
-our $WANT_REFRESH;
-
-our @SDL_MODES;
-our $WIDTH;
-our $HEIGHT;
-our $FULLSCREEN;
-our $FONTSIZE;
-
-our $FONT_PROP;
-our $FONT_FIXED;
-
-our $MAP;
-our $MAPMAP;
-our $MAPWIDGET;
-our $COMPLETER;
-our $BUTTONBAR;
-our $METASERVER;
-our $LOGIN_BUTTON;
-our $QUIT_DIALOG;
-our $HOST_ENTRY;
-our $FULLSCREEN_ENABLE;
-our $PICKUP_ENABLE;
-our $SERVER_INFO;
-
-our $SETUP_DIALOG;
-our $SETUP_NOTEBOOK;
-our $SETUP_SERVER;
-our $SETUP_LOGIN;
-our $SETUP_KEYBOARD;
-
-our $PL_NOTEBOOK;
-our $PL_WINDOW;
-
-our $MUSIC_PLAYING_WIDGET;
-our $LICENSE_WIDGET;
-
-our $PICKUP_PAGE;
-our $INVENTORY_PAGE;
-our $STATS_PAGE;
-our $SKILL_PAGE;
-our $SPELL_PAGE;
-our $SPELL_LIST;
-
-our $HELP_WINDOW;
-our $MESSAGE_WINDOW;
-our $MESSAGE_DIST;
-our $FLOORBOX;
-our $GAUGES;
-our $STATWIDS;
-
-our $SDL_ACTIVE;
-our %SDL_CB;
-
-our $ALT_ENTER_MESSAGE;
-our $STATUSBOX;
-our $MODBOX;
-our $DEBUG_STATUS;
-
-our $INV;
-our $INVR;
-our $INVR_HB;
-
-#############################################################################
-
-sub status {
- $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
-}
-
-sub debug {
- $DEBUG_STATUS->set_text ($_[0]);
-}
-
-sub message {
- $MESSAGE_DIST->message (@_);
-}
-
-sub update_modbox {
- my $mod = DC::SDL_GetModState;
-
- my $markup;
-
- $markup .= $mod & DC::KMOD_CTRL
- ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[REPEAT]")
- : "[ once ]";
-
- $markup .= $mod & DC::KMOD_SHIFT
- ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[FIRE]")
- : "[move]";
-
- $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
- ? "[ALT]"
- : "[alt]";
-
- $markup .= $mod & DC::KMOD_NUM
- ? "[NUM]"
- : "[num]";
-
- # around next statement works around some bug that keeps the
- # "font =>" from being used on windows
- $MODBOX->set_markup ("$markup");
-}
-
-#############################################################################
-#TODO: maybe move into own audio module...
-
-our $SDL_MIXER;
-
-our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
-our $MUSIC_WANT; # arryref of ambient music we want to play
-our @MUSIC_HAVE; # ambient music we have on disk
-our $MUSIC_START;
-our @MUSIC_JINGLE; # which jingles to play next
-our $MUSIC_PLAYING_DATA;
-our $MUSIC_PLAYING_META;
-our $MUSIC_PLAYER;
-our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
-
-our %AUDIO_CHUNK; # audio "files"
-our %AUDIO_PLAY; # which audio faces should be played
-
-sub audio_channel_finished {
- my ($channel) = @_;
-
-# warn "channel $channel finished\n";#d#
-}
-
-sub audio_sound_push($) {
- my ($face) = @_;
-
- $CFG->{effects_enable}
- or return;
-
- $AUDIO_PLAY{$face}
- or return;
-
- if (my $chunk = $AUDIO_CHUNK{$face}) {
- for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
- my (undef, $dx, $dy, $vol) = @$_;
-
- my $channel = DC::Channel::find;
- $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
- $channel->set_position_r ($dx, $dy, 20);
- $chunk->play ($channel);
- }
- } else {
- # sound_meta not set means data is in flight either way
- my $meta = $CONN->{face}[$face]
- or return;
-
- $meta->{data}
- or return;
-
- # if its a jingle, play it as ambient music
- if ($meta->{data}{jingle}) {
- if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
- push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue
- &audio_music_push ($face);
- }
- } else {
- # fetch from database
- DC::DB::get res_data => $meta->{name}, sub {
- my $rwops = new DC::RW $_[0];
- my $chunk = new DC::MixChunk $rwops
- or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError;
- $chunk->volume (($meta->{data}{volume} || 1) * 128);
- $AUDIO_CHUNK{$face} = $chunk;
-
- audio_sound_push ($face);
- };
- }
- }
-}
-
-sub audio_sound_play {
- my ($face, $dx, $dy, $vol) = @_;
-
- $SDL_MIXER
- or return;
- $CFG->{effects_enable}
- or return;
-
- my $queue = $AUDIO_PLAY{$face} ||= [];
- push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
- audio_sound_push $face
- unless @$queue > 1;
-}
-
-sub audio_music_set_meta {
- my ($meta) = @_;
-
- $MUSIC_PLAYING_META = $meta;
- $MUSIC_PLAYING_WIDGET->set_markup (
- "Name: " . (DC::asxml $meta->{data}{name}) . "\n"
- . "Author: " . (DC::asxml $meta->{data}{author}) . "\n"
- . "Source: " . (DC::asxml $meta->{data}{source}) . "\n"
- . "License: " . (DC::asxml $meta->{data}{license})
- );
-}
-
-sub audio_music_update_volume {
- return unless $MUSIC_PLAYING_META;
- my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
- my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
- DC::MixMusic::volume $base * $volume * 128;
-}
-
-sub audio_music_start {
- my $meta = $MUSIC_PLAYING_META;
-
- DC::DB::get res_data => $meta->{name}, sub {
- return unless $SDL_MIXER;
-
- # music might have changed...
- $meta eq $MUSIC_PLAYING_META
- or return &audio_music_start ();
-
- audio_music_update_volume;
-
- $MUSIC_PLAYING_DATA = \$_[0];
-
- my $rwops = $meta->{path}
- ? new_from_file DC::RW $meta->{path}
- : new DC::RW $$MUSIC_PLAYING_DATA;
-
- $MUSIC_PLAYER = new DC::MixMusic $rwops
- or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError;
-
- my $NOW = time;
-
- if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
- my $pos = $MUSIC_PLAYING_META->{stop_pos};
- $MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
- $MUSIC_START = time - $pos;
- } else {
- $MUSIC_PLAYER->play (0);
- $MUSIC_START = time;
- }
-
- delete $meta->{stop_time};
- delete $meta->{stop_pos};
- }
-}
-
-sub audio_music_push {
- return unless $SDL_MIXER;
-
- my $fade_out;
-
- if (@MUSIC_JINGLE) {
- $fade_out = 333;
- @MUSIC_HAVE = $MUSIC_JINGLE[0];
-
- } else {
- return unless $CFG->{bgm_enable};
-
- $fade_out = 700;
-
- @MUSIC_HAVE =
- grep $_ && $_->{data},
- map $CONN->{face}[$_],
- @$MUSIC_WANT;
-
- # randomize music a bit so that the order is not always the same
- $_->{stop_time} ||= rand for @MUSIC_HAVE;
-
- # default MUSIC_HAVE == MUSIC_DEFAULT
- @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" }
- unless @MUSIC_HAVE;
- }
-
- # if the currently playing song is acceptable, let it continue
- return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
-
- my $NOW = time;
-
- if ($MUSIC_PLAYING_META) {
- $MUSIC_PLAYING_META->{stop_time} = $NOW;
- $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
- DC::MixMusic::fade_out $fade_out;
- } else {
- # sort by stop time, oldest first
- @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
-
- # if the most recently-played piece played very recently,
- # resume it, else choose the oldest piece for rotation.
- audio_music_set_meta
- $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
- ? $MUSIC_HAVE[-1]
- : $MUSIC_HAVE[0];
-
- audio_music_start;
- }
-}
-
-sub audio_music_set_ambient {
- my ($songs) = @_;
-
- $MUSIC_WANT = $songs;
- audio_music_push;
-}
-
-sub audio_music_finished {
- if ($MUSIC_PLAYING_META) {
- $MUSIC_PLAYING_META->{stop_time} = time;
- }
-
- # we compress multiple jingles of the same type
- shift @MUSIC_JINGLE
- while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
-
- $MUSIC_PLAYING_WIDGET->clear;
-
- undef $MUSIC_PLAYER;
- undef $MUSIC_PLAYING_META;
- undef $MUSIC_PLAYING_DATA;
-
- audio_music_push;
-}
-
-sub audio_init {
- if ($CFG->{audio_enable}) {
- $ENV{MIX_EFFECTSMAXSPEED} = 1;
- $SDL_MIXER = !DC::Mix_OpenAudio
- $CFG->{audio_hw_frequency},
- DC::MIX_DEFAULT_FORMAT,
- $CFG->{audio_hw_channels},
- $CFG->{audio_hw_chunksize};
-
- if ($SDL_MIXER) {
- DC::Mix_AllocateChannels $CFG->{audio_mix_channels};
-
- audio_music_finished;
- } else {
- status "Unable to open sound device: there will be no sound";
- }
- } else {
- undef $SDL_MIXER;
- }
-
- sub audio_tab_update;
- audio_tab_update;
-}
-
-sub audio_shutdown {
- undef $MUSIC_PLAYER;
- undef $MUSIC_PLAYING_META;
- undef $MUSIC_PLAYING_DATA;
-
- $MUSIC_WANT = [];
- @MUSIC_JINGLE = ();
- %AUDIO_PLAY = ();
- %AUDIO_CHUNK = ();
-
- DC::Mix_CloseAudio if $SDL_MIXER;
- undef $SDL_MIXER;
-}
-
#############################################################################
-
-sub destroy_query_dialog {
- (delete $_[0]{query_dialog})->destroy
- if $_[0]{query_dialog};
-}
-
-# FIXME: a very ugly hack to wait for stat update look below! #d#
-our $QUERY_TIMER; #d#
-
-# server query dialog
-sub server_query {
- my ($conn, $flags, $prompt) = @_;
-
- # FIXME: a very ugly hack to wait for stat update #d#
- if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
- unless ($QUERY_TIMER) {
- $QUERY_TIMER = EV::timer 1, 0, sub {
- server_query ($conn, $flags, $prompt, 1);
- $QUERY_TIMER = undef
- };
-
- return;
- }
- }
-
- $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel
- x => "center",
- y => "center",
- title => "Server Query",
- child => my $vbox = new DC::UI::VBox,
- ;
-
- my @dialog = my $label = new DC::UI::Label
- max_w => $::WIDTH * 0.8,
- ellipsise => 0,
- text => $prompt;
-
- if ($flags & CS_QUERY_YESNO) {
- push @dialog, my $hbox = new DC::UI::HBox;
-
- $hbox->add (new DC::UI::Button
- text => "No",
- on_activate => sub {
- $conn->send ("reply n");
- $dialog->destroy;
- 0
- }
- );
- $hbox->add (new DC::UI::Button
- text => "Yes",
- on_activate => sub {
- $conn->send ("reply y");
- destroy_query_dialog $conn;
- 0
- },
- );
-
- $dialog->grab_focus;
-
- } elsif ($flags & CS_QUERY_SINGLECHAR) {
- if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
- $dialog->{tooltip} = "#charcreation_focus";
-
- unshift @dialog, new DC::UI::Label
- max_w => $::WIDTH * 0.8,
- ellipsise => 0,
- markup => "\nOr use your keyboard and the text entry below:\n";
-
- unshift @dialog, my $table = new DC::UI::Table;
-
- $table->add_at (0, 0, new DC::UI::Button
- text => "Next Race",
- on_activate => sub {
- $conn->send ("reply n");
- destroy_query_dialog $conn;
- 0
- },
- );
- $table->add_at (2, 0, new DC::UI::Button
- text => "Accept",
- on_activate => sub {
- $conn->send ("reply d");
- destroy_query_dialog $conn;
- 0
- },
- );
-
- if ($conn->{chargen_race_description}) {
- unshift @dialog, new DC::UI::Label
- max_w => $::WIDTH * 0.8,
- ellipsise => 0,
- markup => "$conn->{chargen_race_description}",
- ;
- }
-
- unshift @dialog, new DC::UI::Face
- face => $conn->{player}{face},
- bg => [.2, .2, .2, 1],
- min_w => 64,
- min_h => 64,
- ;
-
- if ($conn->{chargen_race_title}) {
- unshift @dialog, new DC::UI::Label
- allign => 1,
- ellipsise => 0,
- markup => "Race: $conn->{chargen_race_title}",
- ;
- }
-
- unshift @dialog, new DC::UI::Label
- max_w => $::WIDTH * 0.4,
- ellipsise => 0,
- markup => (DC::Pod::section_label ui => "chargen_race"),
- ;
-
- } elsif ($prompt =~ /roll new stats/) {
- if (my $stat = delete $conn->{stat_change_with}) {
- $conn->send ("reply $stat");
- destroy_query_dialog $conn;
- return;
- }
-
- unshift @dialog, new DC::UI::Label
- max_w => $::WIDTH * 0.4,
- ellipsise => 0,
- markup => "\nOr use your keyboard and the text entry below:\n";
-
- unshift @dialog, my $table = new DC::UI::Table;
-
- # left: re-roll
- $table->add_at (0, 0, new DC::UI::Button
- text => "Roll Again",
- on_activate => sub {
- $conn->send ("reply y");
- destroy_query_dialog $conn;
- 0
- },
- );
-
- # center: swap stats
- my ($sw1, $sw2) = map +(new DC::UI::Selector
- expand => 1,
- value => $_,
- options => [
- [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
- [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
- [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
- [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
- [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
- [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
- [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
- ],
- ), 1 .. 2;
-
- $table->add_at (2, 0, new DC::UI::Button
- text => "Swap Stats",
- on_activate => sub {
- $conn->{stat_change_with} = $sw2->{value};
- $conn->send ("reply $sw1->{value}");
- destroy_query_dialog $conn;
- 0
- },
- );
- $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]);
-
- # right: accept
- $table->add_at (4, 0, new DC::UI::Button
- text => "Accept",
- on_activate => sub {
- $conn->send ("reply n");
- destroy_query_dialog $conn;
- 0
- },
- );
-
- unshift @dialog, my $hbox = new DC::UI::HBox;
- for (
- [Str => CS_STAT_STR],
- [Dex => CS_STAT_DEX],
- [Con => CS_STAT_CON],
- [Int => CS_STAT_INT],
- [Wis => CS_STAT_WIS],
- [Pow => CS_STAT_POW],
- [Cha => CS_STAT_CHA],
- ) {
- my ($name, $id) = @$_;
- $hbox->add (new DC::UI::Label
- markup => "$conn->{stat}{$id} $name",
- expand => 1,
- can_events => 1,
- can_hover => 1,
- tooltip => "#stat_$name",
- );
- }
-
- unshift @dialog, new DC::UI::Label
- max_w => $::WIDTH * 0.4,
- ellipsise => 0,
- markup => (DC::Pod::section_label ui => "chargen_stats"),
- ;
- }
-
- push @dialog, my $entry = new DC::UI::Entry
- on_changed => sub {
- $conn->send ("reply $_[1]");
- destroy_query_dialog $conn;
- 0
- },
- ;
-
- $entry->grab_focus;
-
- } else {
- $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
-
- push @dialog, my $entry = new DC::UI::Entry
- $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
- on_activate => sub {
- $conn->send ("reply $_[1]");
- destroy_query_dialog $conn;
- 0
- },
- ;
-
- $entry->grab_focus;
- }
-
- $vbox->add (@dialog);
- $dialog->show;
-}
-
-sub start_game {
- status "logging in...";
-
- $LOGIN_BUTTON->set_text ("Logout");
- $SETUP_DIALOG->hide;
-
- my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
-
- my ($host, $port) = split /:/, $PROFILE->{host};
-
- $MAP = new DC::Map;
-
- $CONN = eval {
- new DC::Protocol
- host => $host,
- port => $port || 13327,
- user => $PROFILE->{user},
- pass => $PROFILE->{password},
- mapw => $mapsize,
- maph => $mapsize,
-
- client => "$DC::VERSION $] $^O",
-
- map_widget => $MAPWIDGET,
- statusbox => $STATUSBOX,
- map => $MAP,
- mapmap => $MAPMAP,
- query => \&server_query,
-
- setup_req => {
- smoothing => $CFG->{map_smoothing}*1,
- },
- };
-
- if ($CONN) {
- DC::lowdelay fileno $CONN->{fh};
-
- status "login successful";
- } else {
- warn $@;
- status "unable to connect";
- stop_game();
- }
-}
-
-sub stop_game {
- $LOGIN_BUTTON->set_text ("Login / Register");
- $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
- $SETUP_DIALOG->show;
- $PL_WINDOW->hide;
- $SPELL_LIST->clear_spells;
- $DC::UI::ROOT->emit (stop_game => ! ! $CONN);
-
- &audio_music_set_ambient ([]);
-
- return unless $CONN;
-
- status "connection closed";
-
- destroy_query_dialog $CONN;
- $CONN->destroy;
- $CONN = 0; # false, does not autovivify
-
- undef $MAP;
-}
-
-sub graphics_setup {
- my $vbox = new DC::UI::VBox;
-
- $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
-
- my $row = 0;
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
- $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
- can_events => 1,
- tooltip => "" . (DC::OpenGL::gl_extensions) . "");
-
- my $vidmode_tooltip =
- "Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). "
- . "The format is width x height \@ depth-per-channel + alpha-channel.";
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
- $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
-
- $hbox->add (my $mode_slider = new DC::UI::Slider
- force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1],
- tooltip => $vidmode_tooltip);
- $hbox->add (my $mode_label = new DC::UI::Label
- height => 0.8, template => "9999x9999@9+9",
- can_events => 1, tooltip => $vidmode_tooltip);
-
- $mode_slider->connect (changed => sub {
- my ($self, $value) = @_;
-
- $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
- $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
- });
- $mode_slider->emit (changed => $mode_slider->{range}[0]);
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
- $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
- state => $CFG->{fullscreen},
- tooltip => "Bring the client into fullscreen mode.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
- $table->add_at (1, $row++, new DC::UI::CheckBox
- state => $CFG->{force_opengl11},
- tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
- . "higher memory usage and slower performance. It will, however, help tremendously on "
- . "cards that claim to support a feature but fall back to software rendering. "
- . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
- . "but cards and drivers from other vendors (ATI) are often just as bad. If you "
- . "experience extremely low framerates and your card should do better, try this option.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
- $table->add_at (1, $row++, new DC::UI::CheckBox
- state => $CFG->{texture_compression},
- tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
- . "will save a lot of memory and increase performance. The compression algorithm "
- . "can differ form card to card, so your mileage may vary. This setting is ignored in "
- . "forced OpenGL 1.1 mode.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
- $table->add_at (1, $row++, new DC::UI::CheckBox
- state => $CFG->{fast},
- tooltip => "Lower the visual quality considerably to speed up rendering.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
- $table->add_at (1, $row++, new DC::UI::Slider
- range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
- tooltip => "The base font size used by most GUI elements that do not have their own setting.",
- on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
- );
-
- $table->add_at (1, $row++, new DC::UI::Button
- expand => 1, text => "Apply",
- tooltip => "Apply the video settings above.",
- on_activate => sub {
- video_shutdown ();
- video_init ();
- 0
- }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
- $table->add_at (1, $row++, new DC::UI::Slider
- range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
- tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
- $table->add_at (1, $row++, new DC::UI::CheckBox
- state => $CFG->{map_smoothing},
- tooltip => "Map Smoothing tries to make tile borders less square. "
- . "This increases load on the graphics subsystem and works only with TRT servers. "
- . "Changes take effect at next login only.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
- $table->add_at (1, $row++, new DC::UI::CheckBox
- state => $CFG->{fow_enable},
- tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
- $table->add_at (1, $row++, new DC::UI::Slider
- range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
- tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
- $table->add_at (1, $row++, new DC::UI::Slider
- range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
- tooltip => "The font size used by the message/server log window only. Changes are instant, "
- . "but you still need to press apply to correctly re-layout the widget.",
- on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
- $table->add_at (1, $row++, new DC::UI::Slider
- range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
- tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
- on_changed => sub {
- $CFG->{gauge_fontsize} = $_[1];
- &set_gauge_window_fontsize;
- 0
- }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
- $table->add_at (1, $row++, new DC::UI::Slider
- range => [$CFG->{gauge_size}, 0.2, 0.8],
- tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
- on_changed => sub {
- $CFG->{gauge_size} = $_[1];
- $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
- 0
- }
- );
-
- $vbox
-}
-
-our $AUDIO_HW_CHUNKSIZE;
-our $AUDIO_INFO;
-
-sub audio_tab_update {
- my ($freq, $format, $chans) = DC::Mix_QuerySpec;
-
- $AUDIO_HW_CHUNKSIZE->set_options ([
- [0, "default", "Use System Default"],
- map {
- my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
- [$_, $ms, "$ms ($_ samples)"],
- } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
- ]);
-
- my $text = !$freq
- ? "audio is off"
- : "audio is enabled\n"
- . "frequency (Hz): $freq\n"
- . "channels: $chans";
-
- $AUDIO_INFO->set_text ($text);
-}
-
-sub audio_setup {
- my $vbox = new DC::UI::VBox;
-
- $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
-
- my $row = 0;
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
- $table->add_at (1, $row++, new DC::UI::CheckBox
- state => $CFG->{audio_enable},
- tooltip => "Master Audio Enable. If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
- on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
- $table->add_at (1, $row, new DC::UI::CheckBox
- expand => 1, state => $CFG->{effects_enable},
- tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
- on_changed => sub {
- $CFG->{effects_enable} = $_[1];
- $CONN->update_fx_want if $CONN;
- 1
- }
- );
- $table->add_at (2, $row++, new DC::UI::Slider
- expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
- tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
- . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
- on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
- $table->add_at (1, $row, new DC::UI::CheckBox
- expand => 1, state => $CFG->{bgm_enable},
- tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.",
- on_changed => sub {
- $CFG->{bgm_enable} = $_[1];
- $CONN->update_fx_want if $CONN;
- audio_music_push;
- 1
- }
- );
- $table->add_at (2, $row++, new DC::UI::Slider
- expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
- tooltip => "The volume of the background music. Changes are instant.",
- on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency");
- $table->add_at (1, $row++, new DC::UI::Selector
- c_colspan => 2, expand => 1,
- value => $CFG->{audio_hw_frequency},
- options => [
- [ 0, "default" , "Use System Default"],
- [11025, "11 kHz" , "11kHz (low quality)"],
- [22050, "22 kHz" , "22kHz (reduced quality)"],
- [44100, "44.1 kHz", "44.1kHz (cd quality)"],
- [48000, "48 kHz" , "48kHz (studio quality)"],
- ],
- tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
- on_changed => sub {
- $CFG->{audio_hw_frequency} = $_[1];
- audio_tab_update;
- 1
- }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels");
- $table->add_at (1, $row++, new DC::UI::Selector
- c_colspan => 2, expand => 1,
- value => $CFG->{audio_hw_channels},
- options => [
- [0, "default" , "Use System Default"],
- [1, "Mono" , "Mono (single channel, low quality)"],
- [2, "Stereo" , "Stereo (dual channel, standard quality)"],
- [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
- [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
- ],
- tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
- on_changed => sub {
- $CFG->{audio_hw_channels} = $_[1];
- audio_tab_update;
- 1
- }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
- $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
- c_colspan => 2, expand => 1,
- value => $CFG->{audio_hw_chunksize},
- tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
- . "is stuttering, increase this value. Values of 50-100ms are optimal.",
- on_changed => sub {
- $CFG->{audio_hw_chunksize} = $_[1];
- audio_tab_update;
- 1
- }
- );
-
- # should really be a slider
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices");
- $table->add_at (1, $row++, new DC::UI::ValSlider
- c_colspan => 2, expand => 1,
- tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
- range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
- template => ">= 99",
- on_changed => sub {
- my ($slider, $value) = @_;
-
- $CFG->{audio_mix_channels} = $value
- if $value;
- 1;
- }
- );
-
- $table->add_at (1, $row++, new DC::UI::Button
- c_colspan => 2, expand => 1, text => "Apply",
- tooltip => "Apply the audio settings",
- on_activate => sub {
- audio_shutdown ();
- audio_init ();
- 0
- }
- );
-
- $vbox->add (new DC::UI::FancyFrame
- expand => 1,
- label => "Audio Info",
- child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0),
- );
-
- audio_tab_update;
-
- $vbox
-}
-
-sub set_gauge_window_fontsize {
- for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
- $_->set_fontsize ($::CFG->{gauge_fontsize});
- }
-}
-
-sub make_gauge_window {
- my $gh = int $HEIGHT * $CFG->{gauge_size};
-
- my $win = new DC::UI::Frame (
- force_x => 0,
- force_y => "max",
- force_w => $WIDTH,
- force_h => $gh,
- );
-
- $win->add (my $hbox = new DC::UI::HBox
- children => [
- (new DC::UI::HBox expand => 1),
- (new DC::UI::VBox children => [
- (new DC::UI::Empty expand => 1),
- (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)),
- ]),
- (my $vbox = new DC::UI::VBox),
- ],
- );
-
- $vbox->add (new DC::UI::HBox
- expand => 1,
- children => [
- (new DC::UI::Empty expand => 1),
- (my $hb = new DC::UI::HBox),
- ],
- );
-
- $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
- $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
- $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
- $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
-
- $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
- $vbox->add (my $prg = new DC::UI::ExperienceProgress);
- $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
- $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
-
- $GAUGES = {
- exp => $exp, prg => $prg, sklprg => $sklprg,
- win => $win, range => $rng,
- hp => $hg, mana => $mg, grace => $gg, food => $fg,
- };
-
- &set_gauge_window_fontsize;
-
- $win
-}
-
-sub debug_setup {
- my $table = new DC::UI::Table;
-
- $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
- $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 });
- $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
- $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 });
- $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
- $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 });
- $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
- $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 });
- $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
-
- $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
-
- $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
- $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
- $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
- $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
- $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
- $t->add_at (1,1, new DC::UI::Label text => "e");
-
- $table->add_at (7, 6, my $c = new DC::UI::Canvas);
-
- $c->add_items ({
- type => "line_loop",
- color => [0, 1, 0],
- width => 9,
- coord_mode => "abs",
- coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
- });
-
- $c->add_items ({
- type => "lines",
- color => [1, 1, 0],
- width => 2,
- coord_mode => "rel",
- coord => [[0,0], [1,1], [1,0], [0,1]],
- });
-
- $c->add_items ({
- type => "polygon",
- color => [0, 0.43, 0],
- width => 2,
- coord_mode => "rel",
- coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
- });
-
- $table
-}
-
-sub stats_window {
- my $r = new DC::UI::ScrolledWindow (
- expand => 1,
- scroll_y => 1
- );
- $r->add (my $vb = new DC::UI::VBox);
-
- $vb->add (new DC::UI::FancyFrame
- label => "Player",
- child => (my $pi = new DC::UI::VBox),
- );
-
- $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0,
- can_hover => 1, can_events => 1,
- tooltip => "Your name and title. You can change your title by using the title command, if supported by the server.");
- $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1,
- can_hover => 1, can_events => 1,
- tooltip => "The map you are currently on (if supported by the server).");
-
- $pi->add (my $hb0 = new DC::UI::HBox);
- $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0,
- can_hover => 1, can_events => 1,
- tooltip => "The weight of the player including all inventory items.");
- $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1,
- can_hover => 1, can_events => 1,
- tooltip => "The weight limit: you cannot carry more than this.");
-
- $vb->add (new DC::UI::FancyFrame
- label => "Primary/Secondary Statistics",
- child => (my $hb = new DC::UI::HBox expand => 1),
- );
- $hb->add (my $tbl = new DC::UI::Table expand => 1);
-
- my $color2 = [1, 1, 0];
-
- for (
- [0, 0, st_str => "Str", 30],
- [0, 1, st_dex => "Dex", 30],
- [0, 2, st_con => "Con", 30],
- [0, 3, st_int => "Int", 30],
- [0, 4, st_wis => "Wis", 30],
- [0, 5, st_pow => "Pow", 30],
- [0, 6, st_cha => "Cha", 30],
-
- [2, 0, st_wc => "Wc", -120],
- [2, 1, st_ac => "Ac", -120],
- [2, 2, st_dam => "Dam", 120],
- [2, 3, st_arm => "Arm", 120],
- [2, 4, st_spd => "Spd", 10.54],
- [2, 5, st_wspd => "WSp", 10.54],
- ) {
- my ($col, $row, $id, $label, $template) = @$_;
-
- $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label
- font => $FONT_FIXED, can_hover => 1, can_events => 1,
- align => 1, template => $template, tooltip => "#stat_$label");
- $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label
- font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2,
- align => 0, text => $label, tooltip => "#stat_$label");
- }
-
- $vb->add (new DC::UI::FancyFrame
- label => "Resistancies",
- child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]),
- );
-
- my $row = 0;
- my $col = 0;
-
- my %resist_names = (
- slow => ["Slow",
- "Slow (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
- holyw => ["Holy Word",
- "Holy Word (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
- conf => ["Confusion",
- "Confusion (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
- fire => ["Fire",
- "Fire (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
- depl => ["Depletion",
- "Depletion (some monsters and other effects can cause stats depletion)"],
- magic => ["Magic",
- "Magic (resistance to magic spells like magic missile or similar)"],
- drain => ["Draining",
- "Draining (some monsters (e.g. vampires) and other effects can steal experience)"],
- acid => ["Acid",
- "Acid (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
- pois => ["Poison",
- "Poison (resistance to getting poisoned)"],
- para => ["Paralysation",
- "Paralysation (this resistance affects the chance you get paralysed)"],
- deat => ["Death",
- "Death (resistance against death spells)"],
- phys => ["Physical",
- "Physical (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"],
- blind => ["Blind",
- "Blind (blind resistance affects the chance of a successful blinding attack)"],
- fear => ["Fear",
- "Fear (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
- tund => ["Turn undead",
- "Turn undead (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
- elec => ["Electricity",
- "Electricity (resistance against electricity, spells like large lightning, small lightning, ...)"],
- cold => ["Cold",
- "Cold (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
- ghit => ["Ghost hit",
- "Ghost hit (special attack used by ghosts and ghost-like beings)"],
- );
-
- for (qw/slow holyw conf fire depl magic
- drain acid pois para deat phys
- blind fear tund elec cold ghit/)
- {
- $tbl2->add_at ($col + 2, $row,
- $STATWIDS->{"res_$_"} =
- new DC::UI::Label
- font => $FONT_FIXED,
- template => "-100%",
- align => 1,
- can_events => 1,
- can_hover => 1,
- tooltip => $resist_names{$_}->[1],
- );
- $tbl2->add_at ($col + 1, $row, new DC::UI::Image
- font => $FONT_FIXED,
- can_hover => 1,
- can_events => 1,
- path => "ui/resist/resist_$_.png",
- tooltip => $resist_names{$_}->[1],
- );
- $tbl2->add_at ($col + 0, $row, new DC::UI::Label
- text => $resist_names{$_}->[0],
- font => $FONT_FIXED,
- align => 1,
- can_hover => 1,
- can_events => 1,
- tooltip => $resist_names{$_}->[1],
- );
-
- $row++;
- if ($row % 6 == 0) {
- $col += 4;
- $row = 0;
- }
- }
-
- #update_stats_window ({});
-
- $r
-}
-
-sub skill_window {
- my $sw = new DC::UI::ScrolledWindow (expand => 1);
-
- $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
-
- $sw
-}
-
-sub formsep($) {
- scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
-}
-
-my $METASERVER_ATIME;
-
-sub update_metaserver {
- my ($metaserver_dialog) = @_;
-
- $METASERVER = $metaserver_dialog
- if defined $metaserver_dialog;
-
- return if $METASERVER_ATIME > time;
- $METASERVER_ATIME = time + 60;
-
- my $table = $METASERVER->{table};
- $table->clear;
- $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
-
- my $ok = 0;
-
- DC::background {
- my $ua = DC::lwp_useragent;
-
- DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content;
- } sub {
- my ($msg) = @_;
- if ($msg) {
- $table->clear;
-
- my @tip = (
- "The current number of users logged in on the server.",
- "The hostname of the server.",
- "The time this server has been running without being restarted.",
- "Short information about this server provided by its admins.",
- );
- my @col = qw(#Users Host Uptime Version Description);
- $table->add_at ($_, 0, new DC::UI::Label
- can_hover => 1, can_events => 1, fg => [1, 1, 0],
- text => $col[$_], tooltip => $tip[$_])
- for 0 .. $#col;
-
- my @align = qw(1 0.5 1 1 0);
-
- my $y = 0;
- for my $m (@{ $msg->{servers} }) {
- my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
- @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
-
- for ($desc) {
- s/
/\n/gi;
- s//\n· /gi;
- s/<.*?>//sgi;
- s/&/&/g;
- s/<//g;
- }
-
- $uptime = sprintf "%dd %02d:%02d:%02d",
- (int $uptime / 86400),
- (int $uptime / 3600) % 24,
- (int $uptime / 60) % 60,
- $uptime % 60;
-
- $m = [$users, $host, $uptime, $version, $desc];
-
- $y++;
-
- $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [
- (new DC::UI::Button
- text => "Use",
- tooltip => "Put this server into the Host:Port field",
- on_activate => sub {
- $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
- $METASERVER->hide;
- 0
- },
- ),
- (new DC::UI::Empty expand => 1),
- ]);
-
- $table->add_at ($_, $y, new DC::UI::Label
- max_w => $::WIDTH * 0.4,
- ellipsise => 0,
- align => $align[$_],
- text => $m->[$_],
- tooltip => $tip[$_],
- fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
- can_hover => 1,
- can_events => 1,
- fontsize => 0.8)
- for 0 .. $#$m;
- }
- } else {
- $ok or $label->set_text ("error while contacting metaserver");
- }
- };
-
-}
-
-sub metaserver_dialog {
- my $vbox = new DC::UI::VBox;
- my $table = new DC::UI::Table;
- $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table);
-
- my $dialog = new DC::UI::Toplevel
- title => "Server List",
- name => 'metaserver_dialog',
- x => 'center',
- y => 'center',
- z => 3,
- force_w => $::WIDTH * 0.9,
- force_h => $::HEIGHT * 0.7,
- child => $vbox,
- has_close_button => 1,
- table => $table,
- on_visibility_change => sub {
- update_metaserver ($_[0]) if $_[1];
- 0
- },
- ;
-
- $dialog
-}
-
-sub login_setup {
- my $vbox = new DC::UI::VBox;
-
- $vbox->add (new DC::UI::FancyFrame
- label => "Login Settings",
- child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
- );
-
- $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
- $table->add_at (1, 4, new DC::UI::Entry
- text => $CFG->{profile}{default}{user},
- tooltip => "The name of your character on the server.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
- );
-
- $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
- $table->add_at (1, 5, new DC::UI::Entry
- text => $CFG->{profile}{default}{password},
- hidden => 1,
- tooltip => "The password for your character.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 }
- );
-
- $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
- expand => 1,
- text => "Login / Register",
- tooltip => "This button will either login to the account configured above or register a new account.",
- on_activate => sub {
- $CONN ? stop_game
- : start_game;
- 1
- },
- );
-
- $vbox->add (new DC::UI::FancyFrame
- label => "Registering",
- min_h => 200,
- child => (new DC::UI::Label valign => 0, ellipsise => 0,
- markup =>
- "To register a new account, choose a username that hasn't been taken yet and "
- . "try to log-in. Follow the instructions in the Log tab in the message window.",
- ),
- );
-
- $vbox
-}
-
-sub server_setup {
- my $vbox = new DC::UI::VBox;
-
- $vbox->add (new DC::UI::FancyFrame
- label => "Connection Settings",
- child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
- );
-
- my $row = 0;
-
- $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port");
- {
- $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
-
- $vbox->add (
- $HOST_ENTRY = new DC::UI::Entry
- expand => 1,
- text => $CFG->{profile}{default}{host},
- tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. gameserver.deliantra.net)",
- on_changed => sub {
- my ($self, $value) = @_;
- $CFG->{profile}{default}{host} = $value;
- 1
- }
- );
-
- if (0) { #d# disabled
- $vbox->add (new DC::UI::Button
- expand => 1,
- text => "Server List",
- other => $METASERVER,
- tooltip => "Show a list of available Deliantra servers",
- on_activate => sub { $METASERVER->toggle_visibility; 0 },
- on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
- );
- }#d#
- }
-
- $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size");
- $table->add_at (1, $row, new DC::UI::Slider
- force_w => 100,
- range => [$CFG->{mapsize}, 10, 100, 0, 1],
- tooltip => "This is the size of the portion of the map update the server sends you. "
- . "If you set this to a high value you will be able to see further, "
- . "but you also increase bandwidth requirements and latency. "
- . "This option is only used once at log-in.",
- on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
- );
-
- $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate");
- $table->add_at (1, $row, new DC::UI::Entry
- text => $CFG->{output_rate},
- tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
- . "when sending data. When 0 or unset, the server "
- . "default will be used, which is usually around 100kb/s. Most servers will "
- . "dynamically find an optimal rate, so adjust this only when necessary.",
- on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
- );
-
- $vbox->add (new DC::UI::FancyFrame
- label => "Server Info",
- child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0),
- );
-
- $vbox
-}
-
-sub client_setup {
- my $table = new DC::UI::Table expand => 1, col_expand => [0, 1];
-
- my $row = 0;
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
- $table->add_at (1, $row++, new DC::UI::CheckBox
- state => $CFG->{show_tips},
- tooltip => "Show the Tip of the day window at startup?",
- on_changed => sub {
- my ($self, $value) = @_;
- $CFG->{show_tips} = $value;
- 0
- }
- );
-
- $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
- $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
- text => $CFG->{logview_max_par},
- tooltip => "This is maximum number of messages remembered in the Message window. If the server "
- . "sends more messages than this number, older messages get removed to save memory and "
- . "computing time. A value of 0 disables this feature, but that is not recommended.",
- on_changed => sub {
- my ($self, $value) = @_;
- $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
- 0
- },
- );
-
- $table
-}
-
-sub autopickup_setup {
- my $r = new DC::UI::ScrolledWindow (
- expand => 1,
- scroll_y => 1
- );
- $r->add (my $table = new DC::UI::Table
- row_expand => [0],
- col_expand => [0, 1, 0, 1],
- );
-
- for (
- ["General", 0, 0,
- ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
- ["Inhibit autopickup" => PICKUP_INHIBIT],
- ["Stop before pickup" => PICKUP_STOP],
- ["Debug autopickup" => PICKUP_DEBUG],
- ],
- ["Weapons", 0, 6,
- ["All weapons" => PICKUP_ALLWEAPON],
- ["Missile weapons" => PICKUP_MISSILEWEAPON],
- ["Bows" => PICKUP_BOW],
- ["Arrows" => PICKUP_ARROW],
- ],
- ["Armour", 0, 12,
- ["Helmets" => PICKUP_HELMET],
- ["Shields" => PICKUP_SHIELD],
- ["Body Armour" => PICKUP_ARMOUR],
- ["Boots" => PICKUP_BOOTS],
- ["Gloves" => PICKUP_GLOVES],
- ["Cloaks" => PICKUP_CLOAK],
- ],
-
- ["Readables", 2, 0,
- ["Spellbooks" => PICKUP_SPELLBOOK],
- ["Skillscrolls" => PICKUP_SKILLSCROLL],
- ["Normal Books/Scrolls" => PICKUP_READABLES],
- ],
- ["Misc", 2, 5,
- ["Food" => PICKUP_FOOD],
- ["Drinks" => PICKUP_DRINK],
- ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
- ["Keys" => PICKUP_KEY],
- ["Magical Items" => PICKUP_MAGICAL],
- ["Potions" => PICKUP_POTION],
- ["Magic Devices" => PICKUP_MAGIC_DEVICE],
- ["Ignore cursed" => PICKUP_NOT_CURSED],
- ["Jewelery" => PICKUP_JEWELS],
- ["Flesh" => PICKUP_FLESH],
- ],
- ["Weight/Value ratio", 2, 17]
- )
- {
- my ($title, $x, $y, @bits) = @$_;
- $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
-
- for (@bits) {
- ++$y;
-
- my $mask = $_->[1];
- $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1);
- $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox
- state => $::CFG->{pickup} & $mask,
- on_changed => sub {
- my ($box, $value) = @_;
-
- if ($value) {
- $::CFG->{pickup} |= $mask;
- } else {
- $::CFG->{pickup} &= ~$mask;
- }
-
- $::CONN->send_command ("pickup $::CFG->{pickup}")
- if defined $::CONN;
-
- 0
- });
-
- ${$_->[2]} = $checkbox if $_->[2];
- }
- }
-
- $table->add_at (2, 18, new DC::UI::ValSlider
- range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
- template => ">= 99",
- to_value => sub { ">= " . 5 * $_[0] },
- on_changed => sub {
- my ($slider, $value) = @_;
-
- $::CFG->{pickup} &= ~0xF;
- $::CFG->{pickup} |= int $value
- if $value;
- 1;
- });
-
- $table->add_at (3, 18, new DC::UI::Button
- text => "set",
- on_activate => sub {
- $::CONN->send_command ("pickup $::CFG->{pickup}")
- if defined $::CONN;
- 0
- });
-
- $r
-}
-
-my %SORT_ORDER = (
- type => sub {
- sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
- },
- mtime => sub {
- my $NOW = time;
- sort {
- my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
- my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
-
- ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
- or $btime <=> $atime
- or $a->{type} <=> $b->{type}
- } @_
- },
- weight => sub { sort {
- $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
- or $a->{type} <=> $b->{type}
- } @_ },
-);
-
-sub inventory_widget {
- my $hb = new DC::UI::HBox homogeneous => 1;
-
- $hb->add (my $vb1 = new DC::UI::VBox);
- $vb1->add (new DC::UI::Label text => "Player");
-
- $vb1->add (my $hb1 = new DC::UI::HBox);
-
- use sort 'stable';
-
- $hb1->add (new DC::UI::Selector
- value => $::CFG->{inv_sort},
- options => [
- [type => "Type/Name"],
- [mtime => "Recent/Normal/Locked"],
- [weight => "Weight/Type"],
- ],
- on_changed => sub {
- $::CFG->{inv_sort} = $_[1];
- $INV->set_sort_order ($SORT_ORDER{$_[1]});
- },
- );
- $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
- #TODO# update to weigh/maxweight
- $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
-
- $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
- $sw1->add ($INV = new DC::UI::Inventory);
- $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
-
- $hb->add (my $vb2 = new DC::UI::VBox);
-
- $vb2->add ($INVR_HB = new DC::UI::HBox);
-
- $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
- $sw2->add ($INVR = new DC::UI::Inventory);
-
- # XXX: Call after $INVR = ... because set_opencont sets the items
- DC::Protocol::set_opencont ($::CONN, 0, "Floor");
-
- $hb
-}
-
-sub media_window {
- my $vb = new DC::UI::VBox;
-
- $vb->add (new DC::UI::FancyFrame
- label => "Currently playing music",
- child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
- child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8),
- );
-
- $vb->add (new DC::UI::FancyFrame
- label => "Other media used in this session",
- expand => 1,
- child => ($LICENSE_WIDGET = new DC::UI::TextScroller
- expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
- );
-
- $vb
-}
-
-sub add_license {
- my ($meta) = @_;
-
- $meta = $meta->{data}
- or return;
-
- $meta->{license} || $meta->{author} || $meta->{source}
- or return;
-
- $LICENSE_WIDGET->add_paragraph ({
- fg => [1, 1, 1, 1],
- markup => ""
- . "Name: " . (DC::asxml $meta->{name}) . "\n"
- . "Author: " . (DC::asxml $meta->{author}) . "\n"
- . "Source: " . (DC::asxml $meta->{source}) . "\n"
- . "License: " . (DC::asxml $meta->{license}) . "\n"
- . "",
- });
- $LICENSE_WIDGET->scroll_to_bottom;
-}
-
-sub toggle_player_page {
- my ($widget) = @_;
-
- if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
- $PL_WINDOW->hide;
- } else {
- $PL_NOTEBOOK->set_current_page ($widget);
- $PL_WINDOW->show;
- }
-}
-
-sub player_window {
- my $plwin = $PL_WINDOW = new DC::UI::Toplevel
- x => "center",
- y => "center",
- force_w => $WIDTH * 9/10,
- force_h => $HEIGHT * 9/10,
- title => "Player",
- name => "playerbook",
- has_close_button => 1
- ;
-
- my $ntb =
- $PL_NOTEBOOK =
- new DC::UI::Notebook expand => 1;
-
- $ntb->add_tab (
- "Statistics (F2)" => $STATS_PAGE = stats_window,
- "Shows statistics, where all your Stats and Resistances are shown."
- );
- $ntb->add_tab (
- "Skills (F3)" => $SKILL_PAGE = skill_window,
- "Shows all your Skills."
- );
-
- my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1);
- $spellsw->add ($SPELL_LIST = new DC::UI::SpellList);
- $ntb->add_tab (
- "Spellbook (F4)" => $spellsw,
- "Displays all spells you have and lets you edit keyboard shortcuts for them."
- );
- $ntb->add_tab (
- "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
- "Toggles the inventory window, where you can manage your loot (or treasures :). "
- . "You can also hit the Tab-key to show/hide the Inventory."
- );
- $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup,
- "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
-
- $ntb->add_tab (Media => media_window,
- "License, Author and Source info for media sent by the server.");
-
- $ntb->set_current_page ($INVENTORY_PAGE);
-
- $plwin->add ($ntb);
- $plwin
-}
-
-sub keyboard_setup {
- DC::Macro::keyboard_setup
-}
-
-sub help_window {
- my $win = new DC::UI::Toplevel
- x => 'center',
- y => 'center',
- z => 4,
- name => 'doc_browser',
- force_w => int $WIDTH * 7/8,
- force_h => int $HEIGHT * 7/8,
- title => "Help Browser",
- has_close_button => 1;
-
- $win->add (my $vbox = new DC::UI::VBox);
-
- $vbox->add (new DC::UI::FancyFrame
- label => "Navigation",
- child => (my $buttons = new DC::UI::HBox),
- );
- $vbox->add (my $viewer = new DC::UI::TextScroller
- expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
-
- my @history;
- my @future;
- my $curnode;
-
- my $load_node; $load_node = sub {
- my ($node, $para) = @_;
-
- $buttons->clear;
-
- $buttons->add (new DC::UI::Button
- text => "⇤",
- tooltip => "back to the starting page",
- on_activate => sub {
- unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
- unshift @future, @history;
- @history = ();
- $load_node->(@{shift @future});
- },
- );
-
- if (@history) {
- $buttons->add (new DC::UI::Button
- text => "⋘",
- tooltip => "back to " . (DC::asxml DC::Pod::full_path $history[-1][0]) . "",
- on_activate => sub {
- unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
- $load_node->(@{pop @history});
- },
- );
- }
-
- if (@future) {
- $buttons->add (new DC::UI::Button
- text => "⋙",
- tooltip => "forward to " . (DC::asxml DC::Pod::full_path $future[0][0]) . "",
- on_activate => sub {
- push @history, [$curnode, $viewer->current_paragraph];
- $load_node->(@{shift @future});
- },
- );
- }
-
- $buttons->add (new DC::UI::Label text => " ");
-
- my @path = DC::Pod::full_path_of $node;
- pop @path; # drop current node
-
- for my $node (@path) {
- $buttons->add (new DC::UI::Button
- text => $node->[DC::Pod::N_KW][0],
- tooltip => "go to " . (DC::asxml DC::Pod::full_path $node) . "",
- on_activate => sub {
- push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
- $load_node->($node);
- },
- );
- $buttons->add (new DC::UI::Label text => "/");
- }
-
- $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
-
- $curnode = $node;
-
- $viewer->clear;
- $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
- $viewer->scroll_to ($para);
- };
-
- $load_node->(DC::Pod::find pod => "mainpage");
-
- $DC::Pod::goto_document = sub {
- my (@path) = @_;
-
- push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
-
- $load_node->((DC::Pod::find @path)[0]);
- $win->show;
- };
-
- $win
-}
-
-sub open_string_query {
- my ($title, $cb, $txt, $tooltip) = @_;
- my $dialog = new DC::UI::Toplevel
- x => "center",
- y => "center",
- z => 50,
- force_w => $WIDTH * 4/5,
- title => $title;
-
- $dialog->add (
- my $e = new DC::UI::Entry
- on_activate => sub { $cb->(@_); $dialog->hide; 0 },
- on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
- tooltip => $tooltip
- );
-
- $e->grab_focus;
- $e->set_text ($txt) if $txt;
- $dialog->show;
-}
-
-sub open_quit_dialog {
- unless ($QUIT_DIALOG) {
- $QUIT_DIALOG = new DC::UI::Toplevel
- x => "center",
- y => "center",
- z => 50,
- title => "Really Quit?",
- on_key_down => sub {
- my ($dialog, $ev) = @_;
- $ev->{sym} == 27 and $dialog->hide;
- }
- ;
-
- $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1);
-
- $vb->add (new DC::UI::Label
- text => "You should find a savebed and apply it first!",
- max_w => $WIDTH * 0.25,
- ellipsize => 0,
- );
- $vb->add (my $hb = new DC::UI::HBox expand => 1);
- $hb->add (new DC::UI::Button
- text => "Ok",
- expand => 1,
- on_activate => sub { $QUIT_DIALOG->hide; 0 },
- );
- $hb->add (new DC::UI::Button
- text => "Quit anyway",
- expand => 1,
- on_activate => sub { EV::unloop EV::UNLOOP_ALL },
- );
- }
-
- $QUIT_DIALOG->show;
- $QUIT_DIALOG->grab_focus;
-}
-
-sub show_tip_of_the_day {
- # find all tips
- my @tod = DC::Pod::find tip_of_the_day => "*";
-
- DC::DB::get state => "tip_of_the_day", sub {
- my ($todindex) = @_;
- $todindex = 0 if $todindex >= @tod;
- DC::DB::put state => tip_of_the_day => $todindex + 1, sub { };
-
- # create dialog
- my $dialog;
-
- my $close = sub {
- $dialog->destroy;
- };
-
- $dialog = new DC::UI::Toplevel
- x => "center",
- y => "center",
- z => 3,
- name => 'tip_of_the_day',
- force_w => int $WIDTH * 4/9,
- force_h => int $WIDTH * 2/9,
- title => "Tip of the day #" . (1 + $todindex),
- child => my $vbox = new DC::UI::VBox,
- has_close_button => 1,
- on_delete => $close,
- ;
-
- $vbox->add (my $viewer = new DC::UI::TextScroller
- expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
- $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]);
-
- $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]);
-
- $table->add_at (0, 0, new DC::UI::Button
- text => "Close",
- tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the Server Setup.",
- on_activate => $close,
- );
-
- $table->add_at (2, 0, new DC::UI::Button
- text => "Next",
- tooltip => "Show the next Tip of the day.",
- on_activate => sub {
- $close->();
- &show_tip_of_the_day;
- },
- );
-
- $dialog->show;
- };
-}
-
-sub sdl_init {
- DC::SDL_Init
- and die "SDL::Init failed!\n";
-}
-
-sub video_init {
- $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
-
- my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
-
- ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
- $FULLSCREEN = $CFG->{fullscreen};
- $FAST = $CFG->{fast};
-
- DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
- or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
-
- $SDL_ACTIVE = 1;
- $LAST_REFRESH = time - 0.01;
-
- DC::OpenGL::init;
- DC::Macro::init;
-
- $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
-
- $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
-
- #############################################################################
-
- if ($DEBUG_STATUS) {
- DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
- } else {
- # create/configure the widgets
-
- $DC::UI::ROOT->connect (key_down => sub {
- my (undef, $ev) = @_;
-
- if (my @macros = DC::Macro::find $ev) {
- DC::Macro::execute $_ for @macros;
-
- return 1;
- }
-
- 0
- });
-
- $DEBUG_STATUS = new DC::UI::Label
- padding => 0,
- z => 100,
- force_x => "max",
- force_y => 0;
- $DEBUG_STATUS->show;
-
- $STATUSBOX = new DC::UI::Statusbox;
-
- $MODBOX = new DC::UI::Label
- can_events => 1,
- can_hover => 1,
- markup => "",
- align => 0,
- font => $FONT_FIXED,
- tooltip => "#modifier_box",
- tooltip_width => 0.67,
- ;
-
- update_modbox;
-
- (new DC::UI::Frame
- bg => [0, 0, 0, 0.4],
- force_x => 0,
- force_y => "max",
- child => (my $LR = new DC::UI::VBox),
- )->show;
-
- $LR->add ($STATUSBOX);
- $LR->add ($MODBOX);
- $LR->add (new DC::UI::Label
- align => 0,
- markup => "Use Alt-Enter to toggle fullscreen mode",
- fontsize => 0.5,
- fg => [1, 1, 0, 0.7],
- );
-
- DC::UI::Toplevel->new (
- title => "Minimap",
- name => "mapmap",
- x => 0,
- y => $FONTSIZE + 8,
- border_bg => [1, 1, 1, 192/255],
- bg => [1, 1, 1, 0],
- child => ($MAPMAP = new DC::MapWidget::MapMap
- tooltip => "Map. On servers that support this feature, this will display an overview of the surrounding areas.",
- ),
- )->show;
-
- $MAPWIDGET = new DC::MapWidget;
- $MAPWIDGET->connect (activate_console => sub {
- my ($mapwidget, $preset) = @_;
-
- $MESSAGE_DIST->activate_console ($preset)
- if $MESSAGE_DIST;
- });
- $MAPWIDGET->show;
- $MAPWIDGET->grab_focus;
-
- $COMPLETER = new DC::MapWidget::Command::
- command => { },
- tooltip => "#completer_help",
- ;
-
- $SETUP_DIALOG = new DC::UI::Toplevel
- title => "Setup",
- name => "setup_dialog",
- x => 'center',
- y => 'center',
- z => 2,
- force_w => $::WIDTH * 0.6,
- force_h => $::HEIGHT * 0.6,
- has_close_button => 1,
- ;
-
- $METASERVER = metaserver_dialog;
- # the name is changed to not conflict with the older name as users could have hidden it
- $MESSAGE_WINDOW = new DC::UI::Dockbar
- name => "message_window2",
- title => 'Messages',
- force_w => $::WIDTH * 0.6,
- force_h => $::HEIGHT * 0.25,
- ;
-
- $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
-
- $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
- filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
-
- $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
- "Configure the server to play on, your username and password.");
- $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
- "Configure other server related options.");
- $SETUP_NOTEBOOK->add_tab (Client => client_setup,
- "Configure various client-specific settings.");
- $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup,
- "Configure the video mode, performance, fonts and other graphical aspects of the game.");
- $SETUP_NOTEBOOK->add_tab (Audio => audio_setup,
- "Configure the use of audio, sound effects and background music.");
- $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
- "Lets you define, edit and delete key bindings."
- . "There is a shortcut for making bindings: Control-Insert opens the binding editor "
- . "with nothing set and the recording started. After doing the actions you "
- . "want to record press Insert and you will be asked to press a key-combo. "
- . "After pressing the combo the binding will be saved automatically and the "
- . "binding editor closes");
- $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
- "Some debuggin' options. Do not ask.");
-
- $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top
-
- $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
- tooltip => "Toggles a dialog where you can configure all aspects of this client.");
-
-# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
-# tooltip => "Toggles the server message log, where the client collects all messages from the server.");
-
- make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
-
- $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
- tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
-
- $BUTTONBAR->add (new DC::UI::Button
- text => "Save Config",
- tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
- on_activate => sub {
- $::CFG->{layout} = DC::UI::get_layout;
- DC::write_cfg;
- status "Configuration Saved";
- 0
- },
- );
-
- $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
- tooltip => "View Documentation");
-
- $BUTTONBAR->add (new DC::UI::Button
- text => "Quit",
- tooltip => "Terminates the program",
- on_activate => sub {
- if ($CONN) {
- open_quit_dialog;
- } else {
- EV::unloop EV::UNLOOP_ALL;
- }
- 0
- },
- );
-
- $BUTTONBAR->show;
- $SETUP_DIALOG->show;
- $MESSAGE_WINDOW->show;
- }
-
- $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
-}
-
-sub video_shutdown {
- DC::OpenGL::shutdown;
-
- undef $SDL_ACTIVE;
-}
-
-my %animate_object;
-my $animate_timer;
-
-my $fps = 9;
-
-sub force_refresh {
- if ($ENV{CFPLUS_DEBUG} & 4) {
- $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
- debug sprintf "%3.2f", $fps;
- }
-
- undef $WANT_REFRESH;
- $_[0]->stop;
-
- $DC::UI::ROOT->draw;
- DC::SDL_GL_SwapBuffers;
- $LAST_REFRESH = $NOW;
-}
-
-my $want_refresh = EV::prepare_ns \&force_refresh;
-
-my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
- $NOW = EV::now;
-
- ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
- for DC::poll_events;
-
- if (%animate_object) {
- $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
- $WANT_REFRESH = 1;
+# prepend private library directory
+for (grep !ref, @INC) {
+ my $path = "$_/Deliantra/Client/private";
+ if (-d $path) {
+ unshift @INC, $path;
+ last;
}
-
- $want_refresh->start
- if $WANT_REFRESH;
-};
-
-sub animation_start {
- my ($widget) = @_;
- $animate_object{$widget} = $widget;
-}
-
-sub animation_stop {
- my ($widget) = @_;
- delete $animate_object{$widget};
}
-%SDL_CB = (
- DC::SDL_QUIT => sub {
- EV::unloop EV::UNLOOP_ALL;
- },
- DC::SDL_VIDEORESIZE => sub {
- },
- DC::SDL_VIDEOEXPOSE => sub {
- DC::UI::full_refresh;
- },
- DC::SDL_ACTIVEEVENT => sub {
-# not useful, as APPACTIVE includes only iconified state, not unmapped
-# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
-# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
-# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
-# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
-# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
- },
- DC::SDL_KEYDOWN => sub {
- if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
- # alt-enter
- $FULLSCREEN_ENABLE->toggle;
- video_shutdown;
- video_init;
- } else {
- &DC::UI::feed_sdl_key_down_event;
- }
- update_modbox;
- },
- DC::SDL_KEYUP => sub {
- &DC::UI::feed_sdl_key_up_event;
- update_modbox;
- },
- DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event,
- DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event,
- DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event,
- DC::SDL_USEREVENT => sub {
- if ($_[0]{code} == 1) {
- audio_channel_finished $_[0]{data1};
- } elsif ($_[0]{code} == 0) {
- audio_music_finished;
- }
- },
-);
-
#############################################################################
+# load and run the main program
-$SIG{INT} = $SIG{TERM} = sub {
- EV::unloop;
- #d# TODO calling exit here hangs the process in some futex
-};
-
-{
- DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
-
- if (-e "$Deliantra::VARDIR/client.cf") {
- DC::read_cfg "$Deliantra::VARDIR/client.cf";
- } else {
- #TODO: compatibility cruft
- DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
- print STDERR "INFO: used old configuration file\n";
- }
-
- DC::DB::Server::run;
-
- if ($CFG->{db_schema} < 1) {
- warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
- DC::DB::nuke_db;
- $CFG->{db_schema} = 1;
- DC::write_cfg;
- }
-
- DC::DB::open_db;
-
- DC::UI::set_layout ($::CFG->{layout});
-
- my %DEF_CFG = (
- sdl_mode => 0,
- fullscreen => 1,
- fast => 0,
- force_opengl11 => undef,
- texture_compression => 1,
- map_scale => 1,
- fow_enable => 1,
- fow_intensity => 0,
- map_smoothing => 1,
- gui_fontsize => 1,
- log_fontsize => 0.7,
- gauge_fontsize => 1,
- gauge_size => 0.35,
- stat_fontsize => 0.7,
- mapsize => 100,
- audio_enable => 1,
- audio_hw_channels => 0,
- audio_hw_frequency => 0,
- audio_hw_chunksize => 0,
- audio_mix_channels => 8,
- effects_enable => 1,
- effects_volume => 1,
- bgm_enable => 1,
- bgm_volume => 0.5,
- output_rate => "",
- pickup => 0,
- inv_sort => "mtime",
- default => "profile", # default profile
- show_tips => 1,
- logview_max_par => 1000,
- shift_fire_stop => 0,
- );
-
- while (my ($k, $v) = each %DEF_CFG) {
- $CFG->{$k} = $v unless exists $CFG->{$k};
- }
-
- $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
- $PROFILE = $CFG->{profile}{default};
-
- # convert old bindings (only default profile matters)
- if (my $bindings = delete $PROFILE->{bindings}) {
- while (my ($mod, $syms) = each %$bindings) {
- while (my ($sym, $cmds) = each %$syms) {
- push @{ $PROFILE->{macro} }, {
- accelkey => [$mod*1, $sym*1],
- action => $cmds,
- };
- }
- }
- }
-
- sdl_init;
-
- @SDL_MODES = DC::SDL_ListModes 8, 8;
- @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
- @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
-
- @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
-
- $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
-
- {
- my @fonts = map DC::find_rcfile "fonts/$_", qw(
- DejaVuSans.ttf
- DejaVuSansMono.ttf
- DejaVuSans-Bold.ttf
- DejaVuSansMono-Bold.ttf
- DejaVuSans-Oblique.ttf
- DejaVuSansMono-Oblique.ttf
- DejaVuSans-BoldOblique.ttf
- DejaVuSansMono-BoldOblique.ttf
- );
-
- DC::add_font $_ for @fonts;
-
- $FONT_PROP = new_from_file DC::Font $fonts[0];
- $FONT_FIXED = new_from_file DC::Font $fonts[1];
-
- $FONT_PROP->make_default;
+require DC::Main;
- DC::pango_init;
- }
-
-# compare mono (ft) vs. rgba (cairo)
-# ft - 1.8s, cairo 3s, even in alpha-only mode
-# for my $rgba (0..1) {
-# my $t1 = Time::HiRes::time;
-# for (1..1000) {
-# my $layout = DC::Layout->new ($rgba);
-# $layout->set_text ("hallo" x 100);
-# $layout->render;
-# }
-# my $t2 = Time::HiRes::time;
-# warn $t2-$t1;
-# }
-
- video_init;
- audio_init;
-}
+DC::Main::run ();
-show_tip_of_the_day if $CFG->{show_tips};
-
-our $STARTUP_CANCEL = EV::idle sub {
- undef $::STARTUP_CANCEL;
- $startup_done->();
-};
-
-delete $SIG{__DIE__};
-EV::loop;
-
-#video_shutdown;
-#audio_shutdown;
-DC::OpenGL::quit;
-DC::SDL_Quit;
-DC::DB::Server::stop;
+1; # this file is require'd in the binary client package
=head1 NAME
@@ -2577,26 +25,27 @@
=head1 SYNOPSIS
-Just run it - no commandline arguments are supported.
+ deliantra [--profile name] [host [user [password]]]
+ deliantra --help
=head1 USAGE
-deliantra utilises OpenGL for all UI elements and the game. It is supposed to
-be used in fullscreen mode and interactively.
+The deliantra client utilises OpenGL for all UI elements and the game. It
+is supposed to be used in fullscreen mode and interactively.
=head1 DEBUGGING
-
-CFPLUS_DEBUG - environment variable
+DELIANTRA_DEBUG - environment variable
1 draw borders around widgets
2 add low-level widget info to tooltips
4 show fps
8 suppress tooltips
+ 16 show bandwidth downstream
=head1 AUTHOR
-Marc Lehmann , Robin Redeker
+Marc Lehmann , Robin Redeker