ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/bin/deliantra
(Generate patch)

Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.45 by root, Mon May 26 03:35:42 2008 UTC vs.
Revision 1.105 by root, Sat Apr 3 02:58:25 2010 UTC

17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
18 } 18 }
19 19
20 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
21 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
22 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 29 );
25 30
26 $startup_done = sub { 31 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
28 }; 33 };
29 } 34 }
30} 35}
31 36
32use strict; 37use common::sense;
33use utf8;
34 38
35use Carp 'verbose'; 39use Carp 'verbose';
36 40
37# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
38BEGIN { 42BEGIN {
50 } 54 }
51 55
52 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 57 # pango is relocatable on win32
54 } else { 58 } else {
55 open my $fh, "<:perlio", "$root/pangoversion" 59 # OS X
56 or die "pangoversion: $!";
57 my $PANGO = <$fh>;
58 # unix, need to patch pango rc file
59 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
60 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
61 local $/;
62 my $rc = <$fh>;
63 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
64
65 mkdir "$root/pango-modules";
66 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
67 or die "$root/pango-modules/pango.modules: $!";
68 print $fh $rc;
69
70 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
71 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 61 $ENV{DYLD_LIBRARY_PATH} = $root;
72 or die "$ENV{PANGO_RC_FILE}: $!"; 62 chdir $root; # for pango modules, maybe other things
73 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
74 } 63 }
75 64
76 unshift @INC, $root; 65 unshift @INC, $root;
77 } 66 }
78} 67}
79 68
80# prepend private library directory 69# prepend private library directory and prepare env
81BEGIN { 70BEGIN {
82 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
83 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
84 if (-d $path) { 73 if (-d $path) {
85 unshift @INC, $path; 74 unshift @INC, $path;
90 79
91# need to do it again because that pile of garbage called PAR nukes it before main 80# need to do it again because that pile of garbage called PAR nukes it before main
92unshift @INC, $ENV{PAR_TEMP} 81unshift @INC, $ENV{PAR_TEMP}
93 if %PAR::LibCache; 82 if %PAR::LibCache;
94 83
95use Time::HiRes 'time';
96use EV; 84use EV;
85BEGIN { *time = \&EV::time }
86
97use List::Util qw(max min); 87use List::Util qw(max min);
98 88
99use Deliantra; 89use Deliantra;
100use Deliantra::Protocol::Constants; 90use Deliantra::Protocol::Constants;
101 91
92use AnyEvent::Util ();
93use AnyEvent::Socket ();
94use AnyEvent::DNS ();
95
102use Compress::LZF; 96use Compress::LZF;
97use JSON::XS;
103 98
104use DC; 99use DC;
105BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 100
101sub crash($;$) {
102 # nop during compiletime
103}
104
105BEGIN {
106 $SIG{__DIE__} = sub {
107 return if $^S;
108 crash "CRASH/DIE: $_[0]" => 1;
109 DC::fatal Carp::longmess "$_[0]";
110 }
111}
112
106use DC::OpenGL (); 113use DC::OpenGL ();
107use DC::Protocol; 114use DC::Protocol;
108use DC::DB; 115use DC::DB;
109use DC::UI; 116use DC::UI;
110use DC::UI::Canvas; 117use DC::UI::Canvas;
111use DC::UI::Inventory; 118use DC::UI::Inventory;
112use DC::UI::SpellList; 119use DC::UI::SpellList;
113use DC::UI::Dockable; 120use DC::UI::Dockable;
114use DC::UI::Dockbar; 121use DC::UI::Dockbar;
115use DC::UI::MessageWindow;
116use DC::UI::ChatView; 122use DC::UI::ChatView;
117use DC::MessageDistributor; 123use DC::MessageDistributor;
118use DC::Pod; 124use DC::Pod;
119use DC::MapWidget; 125use DC::MapWidget;
120use DC::Macro; 126use DC::Macro;
121 127
122$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 128$SIG{QUIT} = sub { Carp::cluck "QUIT" };
123$SIG{PIPE} = 'IGNORE'; 129$SIG{PIPE} = 'IGNORE';
124 130
125$EV::DIED = sub { 131$EV::DIED = sub {
132 crash "CRASH/EV::DIED: $@" => 0;
126 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
127}; 134};
128 135
129my $MAX_FPS = 60; 136my $MAX_FPS = 60;
130 137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
139
131our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
132 141
133our $LAST_REFRESH; 142our $LAST_REFRESH;
134our $NOW; 143our $NOW;
135 144
136our $CFG; 145our $CFG;
137our $CONN;
138our $PROFILE; # current profile 146our $PROFILE; # current profile
139our $FAST; # fast, low-quality mode, possibly useful for software-rendering 147our $FAST; # fast, low-quality mode, possibly useful for software-rendering
140 148
141our $WANT_REFRESH; 149our $WANT_REFRESH;
142 150
151our $MODE_SLIDER;
152our $CAVEAT_LABEL;
153
143our @SDL_MODES; 154our @SDL_MODES;
155our $SDL_REINIT = 1;
144our $WIDTH; 156our $WIDTH;
145our $HEIGHT; 157our $HEIGHT;
146our $FULLSCREEN; 158our $FULLSCREEN;
147our $FONTSIZE; 159our $FONTSIZE;
148 160
149our $FONT_PROP; 161our $FONT_PROP;
150our $FONT_FIXED; 162our $FONT_FIXED;
151 163
164our $CONN;
165
152our $MAP; 166our $MAP;
153our $MAPMAP; 167our $MAPMAP;
154our $MAPWIDGET; 168our $MAPWIDGET;
155our $COMPLETER; 169our $COMPLETER;
156our $BUTTONBAR; 170our $MENUFRAME; # the rectangle at the top
171our $MENUBAR; # the hbox at the top
172our $MENUPOPUP;
173our $BUTTONBAR; # the menu buttons
157our $METASERVER; 174our $METASERVER;
158our $LOGIN_BUTTON; 175our $LOGIN_BUTTON;
159our $QUIT_DIALOG; 176our $QUIT_DIALOG;
160our $HOST_ENTRY; 177our $HOST_ENTRY;
161our $FULLSCREEN_ENABLE; 178our $FULLSCREEN_ENABLE;
187our $FLOORBOX; 204our $FLOORBOX;
188our $GAUGES; 205our $GAUGES;
189our $STATWIDS; 206our $STATWIDS;
190 207
191our $SDL_ACTIVE; 208our $SDL_ACTIVE;
192our %SDL_CB; 209our @SDL_CB;
193 210
194our $ALT_ENTER_MESSAGE; 211our $ALT_ENTER_MESSAGE;
195our $STATUSBOX; 212our $STATUSBOX;
196our $MODBOX; 213our $MODBOX;
197our $DEBUG_STATUS; 214our $DEBUG_STATUS;
198 215
199our $INV; 216our $INV;
200our $INVR; 217our $INVR;
201our $INVR_HB; 218our $INVR_HB;
219
220#############################################################################
221
222# write a crash message blockingly to the socket, if possible
223# this is a bit too complicated for my tastes, but it was easy.
224*crash = sub($;$) {
225 my ($msg, $backtrace) = @_;
226
227 warn $msg;
228
229 return unless $CONN;
230
231 my $fh = $CONN->{fh}
232 or return;
233
234 my $buf = delete $CONN->{wbuf};
235
236 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
237
238 AnyEvent::Util::fh_nonblocking $fh, 0;
239 syswrite $fh, $buf;
240 AnyEvent::Util::fh_nonblocking $fh, 1;
241
242 $msg =~ s/\s+$//;
243
244 # backtrace as second step, in case it crashes, too
245 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
246 if $backtrace;
247};
248
249sub clienterror($;$) {
250 my ($msg, $backtrace) = @_;
251
252 warn $msg;
253
254 return unless $CONN;
255
256 $CONN->send_exti_msg (clientlog => $msg);
257 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
258}
202 259
203############################################################################# 260#############################################################################
204 261
205sub status { 262sub status {
206 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 263 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
288 or return; 345 or return;
289 346
290 $meta->{data} 347 $meta->{data}
291 or return; 348 or return;
292 349
293 # if its a jingle, play it as ambient music 350 # if it's a jingle, play it as ambient music
294 if ($meta->{data}{jingle}) { 351 if ($meta->{data}{jingle}) {
295 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 352 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
296 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 353 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
297 &audio_music_push ($face); 354 &audio_music_push ($face);
298 } 355 }
299 } else { 356 } else {
300 # fetch from database 357 # fetch from database
301 DC::DB::get res_data => $meta->{name}, sub { 358 DC::DB::get res_data => $meta->{name}, sub {
302 my $rwops = new DC::RW $_[0]; 359 my $rwops = new DC::RW $_[0];
303 my $chunk = new DC::MixChunk $rwops 360 my $chunk = new DC::MixChunk $rwops
304 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 361 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
305 $chunk->volume (($meta->{data}{volume} || 1) * 128); 362 $chunk->volume (($meta->{data}{volume} || 1) * 128);
306 $AUDIO_CHUNK{$face} = $chunk; 363 $AUDIO_CHUNK{$face} = $chunk;
307 364
308 audio_sound_push ($face); 365 audio_sound_push ($face);
309 }; 366 };
356 413
357 audio_music_update_volume; 414 audio_music_update_volume;
358 415
359 $MUSIC_PLAYING_DATA = \$_[0]; 416 $MUSIC_PLAYING_DATA = \$_[0];
360 417
418 $meta->{path} or length $_[0]
419 or return clienterror "empty music face from res_data ($meta->{face})";#d#
420
361 my $rwops = $meta->{path} 421 my $rwops = $meta->{path}
362 ? new_from_file DC::RW $meta->{path} 422 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
363 : new DC::RW $$MUSIC_PLAYING_DATA; 423 : new DC::RW $$MUSIC_PLAYING_DATA;
364 424
365 $MUSIC_PLAYER = new DC::MixMusic $rwops 425 $MUSIC_PLAYER = new DC::MixMusic $rwops
366 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 426 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
367 427
368 my $NOW = time; 428 my $NOW = time;
369 429
370 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 430 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
371 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 431 my $pos = $MUSIC_PLAYING_META->{stop_pos};
480 sub audio_tab_update; 540 sub audio_tab_update;
481 audio_tab_update; 541 audio_tab_update;
482} 542}
483 543
484sub audio_shutdown { 544sub audio_shutdown {
545 if ($SDL_MIXER) {
546 DC::MixMusic::halt;
547 DC::Mix_AllocateChannels 0;
548 }
549
485 undef $MUSIC_PLAYER; 550 undef $MUSIC_PLAYER;
486 undef $MUSIC_PLAYING_META; 551 undef $MUSIC_PLAYING_META;
487 undef $MUSIC_PLAYING_DATA; 552 undef $MUSIC_PLAYING_DATA;
488 553
489 $MUSIC_WANT = []; 554 $MUSIC_WANT = [];
726 791
727 $vbox->add (@dialog); 792 $vbox->add (@dialog);
728 $dialog->show; 793 $dialog->show;
729} 794}
730 795
731sub start_game { 796sub dc_connect {
732 status "logging in..."; 797 my ($host, $port) = @_;
733 798
734 $LOGIN_BUTTON->set_text ("Logout");
735 $SETUP_DIALOG->hide;
736
737 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 799 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
800 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
738 801
739 my ($host, $port) = split /:/, $PROFILE->{host};
740
741 $MAP = new DC::Map;
742
743 $CONN = 802 $CONN =
744 new DC::Protocol 803 new DC::Protocol
745 host => $host, 804 host => $host,
746 port => $port || 13327, 805 port => $port,
747 user => $PROFILE->{user}, 806 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 807 pass => $PROFILE->{password},
749 mapw => $mapsize, 808 mapw => $mapw,
750 maph => $mapsize, 809 maph => $maph,
751 810
752 client => "$DC::VERSION $] $^O", 811 client => "$DC::VERSION $] $^O",
753 812
754 map_widget => $MAPWIDGET, 813 map_widget => $MAPWIDGET,
755 statusbox => $STATUSBOX, 814 statusbox => $STATUSBOX,
763 822
764 on_connect => sub { 823 on_connect => sub {
765 if ($_[0]) { 824 if ($_[0]) {
766 DC::lowdelay fileno $CONN->{fh}; 825 DC::lowdelay fileno $CONN->{fh};
767 826
768 status "login successful"; 827 status "successfully connected to the server";
769 } else { 828 } else {
770 undef $CONN; 829 undef $CONN;
771 status "unable to connect: $!"; 830 status "unable to connect: $!";
772 stop_game(); 831 stop_game();
773 } 832 }
774 }, 833 },
775 ; 834 ;
776} 835}
777 836
837sub start_game {
838 status "logging in...";
839
840 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
841 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
842 or return status "$server: unable to parse server address, try an empty field.";
843
844 $LOGIN_BUTTON->set_text ("Logout");
845 $SETUP_DIALOG->hide;
846
847 $MAP = new DC::Map;
848
849 # hack to make SURE we find the IP address all right
850 # can be removed once AnyEvent::DNS is proven stable.
851 if ($host eq "gameserver.deliantra.net") {
852 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
853 if ($_[0] ne "80.101.114.108") { # Perl
854 status "dns failure, trying differently";
855 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
856 unless (defined $host) {
857 status "dns failure, using hardcoded address";
858 $host = "129.13.162.95";
859 }
860 }
861
862 dc_connect $host, $port;
863 };
864 } else {
865 dc_connect $host, $port;
866 }
867}
868
778sub stop_game { 869sub stop_game {
870 crash "stop_game";
871
779 $LOGIN_BUTTON->set_text ("Login / Register"); 872 $LOGIN_BUTTON->set_text ("Login / Register");
780 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 873 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
781 $SETUP_DIALOG->show; 874 $SETUP_DIALOG->show;
782 $PL_WINDOW->hide; 875 $PL_WINDOW->hide;
783 $SPELL_LIST->clear_spells; 876 $SPELL_LIST->clear_spells;
797} 890}
798 891
799sub graphics_setup { 892sub graphics_setup {
800 my $vbox = new DC::UI::VBox; 893 my $vbox = new DC::UI::VBox;
801 894
895 {
896 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
897
802 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 898 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
803 899
804 my $row = 0; 900 my $row = 0;
805 901
806 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 902 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
807 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 903 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
808 can_events => 1, 904 can_events => 1,
809 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 905 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
810 906
907 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
908 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
909 can_events => 1,
910 tooltip => "This field shows any known issues with your config or driver, such as "
911 . "a non-accelerated display format. You can try to work around these issues "
912 . "by selecting a different video mode, changing the settings below or "
913 . "by installing the right driver for your graphics card.");
914
915 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
916 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
917 value => $CFG->{uitheme},
918 options => [
919 [wood => "Wood (the default)"],
920 [plain => "Plain (very)"],
921 [blue => "Blue (dark)"],
922 [metal => "Metal (light)"],
923 ],
924 tooltip => "Choose the User Interface theme that you like most :)",
925 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
926 );
927
811 my $vidmode_tooltip = 928 my $vidmode_tooltip =
812 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 929 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
813 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 930 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
814 931
815 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 932 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
816 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 933 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
817 934
818 $hbox->add (my $mode_slider = new DC::UI::Slider 935 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
819 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 936 c_rescale => 1,
937 force_w => $WIDTH * 0.1, expand => 1,
938 range => [ ($CFG->{sdl_mode}) x 3 ],
820 tooltip => $vidmode_tooltip); 939 tooltip => $vidmode_tooltip);
821 $hbox->add (my $mode_label = new DC::UI::Label 940 $hbox->add (my $mode_label = new DC::UI::Label
822 height => 0.8, template => "9999x9999@9+9", 941 height => 0.8, template => "9999x9999@9+9",
823 can_events => 1, tooltip => $vidmode_tooltip); 942 can_events => 1, tooltip => $vidmode_tooltip);
824 943
825 $mode_slider->connect (changed => sub { 944 $MODE_SLIDER->connect (changed => sub {
826 my ($self, $value) = @_; 945 my ($self, $value) = @_;
827 946
828 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 947 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
829 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 948 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
830 }); 949 });
831 $mode_slider->emit (changed => $mode_slider->{range}[0]); 950 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
832 951
833 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 952 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
834 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 953 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
835 state => $CFG->{fullscreen}, 954 state => $CFG->{fullscreen},
836 tooltip => "Bring the client into fullscreen mode.", 955 tooltip => "Bring the client into fullscreen mode.",
837 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 956 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
838 ); 957 );
839 958
840 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 959 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
841 $table->add_at (1, $row++, new DC::UI::CheckBox 960 $table->add_at (1, $row++, new DC::UI::CheckBox
842 state => $CFG->{force_opengl11}, 961 state => $CFG->{force_opengl11},
843 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 962 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
844 . "higher memory usage and slower performance. It will, however, help tremendously on " 963 . "higher memory usage and slower performance. It will, however, help tremendously on "
845 . "cards that claim to support a feature but fall back to software rendering. " 964 . "cards that claim to support a feature but fall back to software rendering. "
846 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 965 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
847 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 966 . "but cards and drivers from other vendors (ATI) are often just as bad. "
848 . "experience extremely low framerates and your card should do better, try this option.</b>", 967 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
849 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 968 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
850 ); 969 );
851 970
971 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
972 $table->add_at (1, $row++, new DC::UI::CheckBox
973 state => $CFG->{disable_alpha},
974 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
975 . "by disabling a number of textures and transparency effects. Normally, these "
976 . "effects do not cost a lot of resources, but some graphics cards might fall "
977 . "back to extremely slow rendering if this is enabled. If disabling this option "
978 . "noticably improves the framerate of the client please report this! "
979 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
980 on_changed => sub {
981 my ($self, $value) = @_;
982 $CFG->{disable_alpha} = $value;
983 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
984 0
985 }
986 );
987
852 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 988 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
853 $table->add_at (1, $row++, new DC::UI::CheckBox 989 $table->add_at (1, $row++, new DC::UI::CheckBox
854 state => $CFG->{texture_compression}, 990 state => $CFG->{texture_compression},
855 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 991 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
856 . "will save a lot of memory and increase performance. The compression algorithm " 992 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
857 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 993 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
858 . "forced OpenGL 1.1 mode.", 994 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
859 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 995 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
860 ); 996 );
861 997
862 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 998 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
863 $table->add_at (1, $row++, new DC::UI::CheckBox 999 $table->add_at (1, $row++, new DC::UI::CheckBox
864 state => $CFG->{fast}, 1000 state => $CFG->{fast},
865 tooltip => "Lower the visual quality considerably to speed up rendering.", 1001 tooltip => "Lower the visual quality considerably to speed up rendering.",
866 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1002 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
867 ); 1003 );
868 1004
869 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1005 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
870 $table->add_at (1, $row++, new DC::UI::Slider 1006 $table->add_at (1, $row++, new DC::UI::Slider
871 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1007 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
872 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1008 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
873 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1009 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
874 ); 1010 );
875 1011
876 $table->add_at (1, $row++, new DC::UI::Button 1012 $table->add_at (1, $row++, new DC::UI::Button
877 expand => 1, text => "Apply", 1013 expand => 1, text => "Apply",
878 tooltip => "Apply the video settings above.", 1014 tooltip => "Apply the video settings above.",
879 on_activate => sub { 1015 on_activate => sub {
880 video_shutdown (); 1016 video_shutdown ();
881 video_init (); 1017 video_init ();
1018 0
882 0 1019 }
883 } 1020 );
1021 }
1022
1023 {
1024 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1025
1026 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1027
1028 my $row = 0;
1029 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1030 $table->add_at (1, $row++, new DC::UI::CheckBox
1031 state => $CFG->{smooth_movement},
1032 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1033 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1034 . "then disable this option. Changes take effect immdiately.",
1035 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
884 ); 1036 );
885 1037
1038 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1039 $table->add_at (1, $row++, new DC::UI::CheckBox
1040 state => $CFG->{smooth_transitions},
1041 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1042 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1043 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1044 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1045 );
1046
1047
886 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1048 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
887 $table->add_at (1, $row++, new DC::UI::Slider 1049 $table->add_at (1, $row++, new DC::UI::Slider
888 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1050 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
889 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1051 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
890 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1052 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
891 ); 1053 );
892 1054
893 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1055 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
894 $table->add_at (1, $row++, new DC::UI::CheckBox 1056 $table->add_at (1, $row++, new DC::UI::CheckBox
895 state => $CFG->{map_smoothing}, 1057 state => $CFG->{map_smoothing},
896 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1058 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
897 . "This increases load on the graphics subsystem and works only with TRT servers. " 1059 . "This increases load on the graphics subsystem and works only with TRT servers. "
898 . "Changes take effect at next login only.", 1060 . "Changes take effect at next login only.",
899 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1061 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
900 ); 1062 );
901 1063
902 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1064 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
903 $table->add_at (1, $row++, new DC::UI::CheckBox 1065 $table->add_at (1, $row++, new DC::UI::CheckBox
904 state => $CFG->{fow_enable}, 1066 state => $CFG->{fow_enable},
905 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1067 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
906 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1068 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
907 ); 1069 );
908 1070
1071 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1072 $table->add_at (1, $row++, new DC::UI::ImageButton
1073 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1074 bg => [0.3, 0.3, 0.2],
1075 force_w => 64,
1076 force_h => 64,
1077 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1078 on_activate => sub {
1079 my ($self) = @_;
1080 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1081 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1082 $MAPWIDGET->update;
1083 }
1084 );
1085
909 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1086 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
910 $table->add_at (1, $row++, new DC::UI::Slider 1087 $table->add_at (1, $row++, new DC::UI::Slider
911 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1088 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
912 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1089 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
913 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1090 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
914 ); 1091 );
915 1092
916 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1093 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
917 $table->add_at (1, $row++, new DC::UI::Slider 1094 $table->add_at (1, $row++, new DC::UI::Slider
918 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1095 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
919 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1096 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
920 . "but you still need to press apply to correctly re-layout the widget.", 1097 . "but you still need to press apply to correctly re-layout the widget.",
921 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1098 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
922 ); 1099 );
923 1100
924 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1101 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
925 $table->add_at (1, $row++, new DC::UI::Slider 1102 $table->add_at (1, $row++, new DC::UI::Slider
926 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1103 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
927 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1104 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
928 on_changed => sub { 1105 on_changed => sub {
929 $CFG->{gauge_fontsize} = $_[1]; 1106 $CFG->{gauge_fontsize} = $_[1];
930 &set_gauge_window_fontsize; 1107 &set_gauge_window_fontsize;
1108 0
931 0 1109 }
932 } 1110 );
933 );
934 1111
935 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1112 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
936 $table->add_at (1, $row++, new DC::UI::Slider 1113 $table->add_at (1, $row++, new DC::UI::Slider
937 range => [$CFG->{gauge_size}, 0.2, 0.8], 1114 range => [$CFG->{gauge_size}, 0.2, 0.8],
938 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1115 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
939 on_changed => sub { 1116 on_changed => sub {
940 $CFG->{gauge_size} = $_[1]; 1117 $CFG->{gauge_size} = $_[1];
941 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1118 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1119 0
942 0 1120 }
943 } 1121 );
944 ); 1122 }
945 1123
946 $vbox 1124 $vbox
947} 1125}
948 1126
949our $AUDIO_HW_CHUNKSIZE; 1127our $AUDIO_HW_CHUNKSIZE;
962 1140
963 my $text = !$freq 1141 my $text = !$freq
964 ? "audio is off" 1142 ? "audio is off"
965 : "audio is enabled\n" 1143 : "audio is enabled\n"
966 . "frequency (Hz): $freq\n" 1144 . "frequency (Hz): $freq\n"
967 . "channels: $chans"; 1145 . "channels: $chans\n"
1146 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1147 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
968 1148
969 $AUDIO_INFO->set_text ($text); 1149 $AUDIO_INFO->set_text ($text);
970} 1150}
971 1151
972sub audio_setup { 1152sub audio_setup {
1112} 1292}
1113 1293
1114sub make_gauge_window { 1294sub make_gauge_window {
1115 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1295 my $gh = int $HEIGHT * $CFG->{gauge_size};
1116 1296
1117 my $win = new DC::UI::Frame ( 1297 $GAUGES->{win} = my $win = new DC::UI::Frame (
1118 force_x => 0, 1298 force_x => 0,
1119 force_y => "max", 1299 force_y => "max",
1120 force_w => $WIDTH, 1300 force_w => $WIDTH,
1121 force_h => $gh, 1301 force_h => $gh,
1122 ); 1302 );
1138 (new DC::UI::Empty expand => 1), 1318 (new DC::UI::Empty expand => 1),
1139 (my $hb = new DC::UI::HBox), 1319 (my $hb = new DC::UI::HBox),
1140 ], 1320 ],
1141 ); 1321 );
1142 1322
1143 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1323 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1144 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1324 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1145 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1325 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1146 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1326 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1147
1148 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1149 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1150 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1151 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1152
1153 $GAUGES = {
1154 exp => $exp, prg => $prg, sklprg => $sklprg,
1155 win => $win, range => $rng,
1156 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1157 };
1158 1327
1159 &set_gauge_window_fontsize; 1328 &set_gauge_window_fontsize;
1160 1329
1161 $win 1330 $win
1162} 1331}
1503 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1672 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1504 ); 1673 );
1505 1674
1506 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1675 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1507 $table->add_at (1, 4, new DC::UI::Entry 1676 $table->add_at (1, 4, new DC::UI::Entry
1508 text => $CFG->{profile}{default}{user}, 1677 text => $PROFILE->{user},
1509 tooltip => "The name of your character on the server.", 1678 tooltip => "The name of your character on the server. The name is case-sensitive!",
1510 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1679 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1511 ); 1680 );
1512 1681
1513 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1682 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1514 $table->add_at (1, 5, new DC::UI::Entry 1683 $table->add_at (1, 5, new DC::UI::Entry
1515 text => $CFG->{profile}{default}{password}, 1684 text => $PROFILE->{password},
1516 hidden => 1, 1685 hidden => 1,
1517 tooltip => "The password for your character.", 1686 tooltip => "The password for your character.",
1518 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1687 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1519 ); 1688 );
1520 1689
1521 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1690 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1522 expand => 1, 1691 expand => 1,
1523 text => "Login / Register", 1692 text => "Login / Register",
1528 1 1697 1
1529 }, 1698 },
1530 ); 1699 );
1531 1700
1532 $vbox->add (new DC::UI::FancyFrame 1701 $vbox->add (new DC::UI::FancyFrame
1533 label => "Registering", 1702 label => "How to Play",
1534 min_h => 200, 1703 min_h => 240,
1535 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1704 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1536 markup => 1705 markup =>
1706 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1707 . "Then register a new account (or use an existing one if you have one). "
1537 "To register a new account, choose a username that hasn't been taken yet and " 1708 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1538 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1709 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1539 ), 1710 ),
1540 ); 1711 );
1541 1712
1542 $vbox 1713 $vbox
1557 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1728 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1558 1729
1559 $vbox->add ( 1730 $vbox->add (
1560 $HOST_ENTRY = new DC::UI::Entry 1731 $HOST_ENTRY = new DC::UI::Entry
1561 expand => 1, 1732 expand => 1,
1562 text => $CFG->{profile}{default}{host}, 1733 text => $PROFILE->{host},
1563 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1734 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1564 on_changed => sub { 1735 on_changed => sub {
1565 my ($self, $value) = @_; 1736 my ($self, $value) = @_;
1566 $CFG->{profile}{default}{host} = $value; 1737 $PROFILE->{host} = $value;
1567 1 1738 1
1568 } 1739 }
1569 ); 1740 );
1570 1741
1571 if (0) { #d# disabled 1742 if (0) { #d# disabled
1614 1785
1615 my $row = 0; 1786 my $row = 0;
1616 1787
1617 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1788 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1618 $table->add_at (1, $row++, new DC::UI::CheckBox 1789 $table->add_at (1, $row++, new DC::UI::CheckBox
1790 c_colspan => 2,
1619 state => $CFG->{show_tips}, 1791 state => $CFG->{show_tips},
1620 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1792 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1621 on_changed => sub { 1793 on_changed => sub {
1622 my ($self, $value) = @_; 1794 my ($self, $value) = @_;
1623 $CFG->{show_tips} = $value; 1795 $CFG->{show_tips} = $value;
1625 } 1797 }
1626 ); 1798 );
1627 1799
1628 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1800 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1629 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1801 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1802 c_colspan => 2,
1630 text => $CFG->{logview_max_par}, 1803 text => $CFG->{logview_max_par},
1631 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1804 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1632 . "sends more messages than this number, older messages get removed to save memory and " 1805 . "sends more messages than this number, older messages get removed to save memory and "
1633 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1806 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1634 on_changed => sub { 1807 on_changed => sub {
1636 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1809 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1637 0 1810 0
1638 }, 1811 },
1639 ); 1812 );
1640 1813
1814 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1815 $table->add_at (1, $row, new DC::UI::CheckBox
1816 state => $CFG->{config_autosave},
1817 tooltip => "Normally, configuration settings and the user interface layout "
1818 . "are saved on client exit. You can disable this behaviour by "
1819 . "unchecking this checkbox.",
1820 on_changed => sub {
1821 my ($self, $value) = @_;
1822 $CFG->{config_autosave} = $value;
1823 0
1824 }
1825 );
1826 $table->add_at (2, $row++, new DC::UI::Button
1827 text => "Save Now",
1828 tooltip => "Use this to manually save configuration and UI layout when "
1829 . "autosave is disabled.",
1830 on_activate => sub {
1831 DC::write_cfg;
1832 0
1833 }
1834 );
1835
1641 $table 1836 $table
1642} 1837}
1643 1838
1644sub autopickup_setup { 1839sub autopickup_setup {
1645 my $r = new DC::UI::ScrolledWindow ( 1840 my $r = new DC::UI::ScrolledWindow (
1651 col_expand => [0, 1, 0, 1], 1846 col_expand => [0, 1, 0, 1],
1652 ); 1847 );
1653 1848
1654 for ( 1849 for (
1655 ["General", 0, 0, 1850 ["General", 0, 0,
1656 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1657 ["Inhibit autopickup" => PICKUP_INHIBIT], 1851# ["Inhibit autopickup" => PICKUP_INHIBIT],
1658 ["Stop before pickup" => PICKUP_STOP], 1852 ["Stop before pickup" => PICKUP_STOP],
1659 ["Debug autopickup" => PICKUP_DEBUG], 1853 ["Debug autopickup" => PICKUP_DEBUG],
1660 ], 1854 ],
1661 ["Weapons", 0, 6, 1855 ["Weapons", 0, 6,
1662 ["All weapons" => PICKUP_ALLWEAPON], 1856 ["All weapons" => PICKUP_ALLWEAPON],
1688 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1882 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1689 ["Ignore cursed" => PICKUP_NOT_CURSED], 1883 ["Ignore cursed" => PICKUP_NOT_CURSED],
1690 ["Jewelery" => PICKUP_JEWELS], 1884 ["Jewelery" => PICKUP_JEWELS],
1691 ["Flesh" => PICKUP_FLESH], 1885 ["Flesh" => PICKUP_FLESH],
1692 ], 1886 ],
1693 ["Weight/Value ratio", 2, 17] 1887 ["Value/Weight ratio", 2, 17]
1694 ) 1888 )
1695 { 1889 {
1696 my ($title, $x, $y, @bits) = @$_; 1890 my ($title, $x, $y, @bits) = @$_;
1697 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1891 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1698 1892
1710 $::CFG->{pickup} |= $mask; 1904 $::CFG->{pickup} |= $mask;
1711 } else { 1905 } else {
1712 $::CFG->{pickup} &= ~$mask; 1906 $::CFG->{pickup} &= ~$mask;
1713 } 1907 }
1714 1908
1715 $::CONN->send_command ("pickup $::CFG->{pickup}") 1909 $::CONN->send_pickup ($::CFG->{pickup})
1716 if defined $::CONN; 1910 if defined $::CONN;
1717 1911
1718 0 1912 0
1719 }); 1913 });
1720 1914
1723 } 1917 }
1724 1918
1725 $table->add_at (2, 18, new DC::UI::ValSlider 1919 $table->add_at (2, 18, new DC::UI::ValSlider
1726 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1920 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1727 template => ">= 99", 1921 template => ">= 99",
1922 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1728 to_value => sub { ">= " . 5 * $_[0] }, 1923 to_value => sub { ">= " . 5 * $_[0] },
1729 on_changed => sub { 1924 on_changed => sub {
1730 my ($slider, $value) = @_; 1925 my ($slider, $value) = @_;
1731 1926
1732 $::CFG->{pickup} &= ~0xF; 1927 $::CFG->{pickup} &= ~0xF;
1736 }); 1931 });
1737 1932
1738 $table->add_at (3, 18, new DC::UI::Button 1933 $table->add_at (3, 18, new DC::UI::Button
1739 text => "set", 1934 text => "set",
1740 on_activate => sub { 1935 on_activate => sub {
1741 $::CONN->send_command ("pickup $::CFG->{pickup}") 1936 $::CONN->send_pickup ($::CFG->{pickup})
1742 if defined $::CONN; 1937 if defined $::CONN;
1743 0 1938 0
1744 }); 1939 });
1745 1940
1746 $r 1941 $r
1788 $::CFG->{inv_sort} = $_[1]; 1983 $::CFG->{inv_sort} = $_[1];
1789 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1984 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1790 }, 1985 },
1791 ); 1986 );
1792 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1987 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1793 #TODO# update to weigh/maxweight 1988 #TODO# update to weight/maxweight
1794 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1989 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1795 1990
1796 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1991 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1797 $sw1->add ($INV = new DC::UI::Inventory); 1992 $sw1->add ($INV = new DC::UI::Inventory);
1798 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1993 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1859 $PL_NOTEBOOK->set_current_page ($widget); 2054 $PL_NOTEBOOK->set_current_page ($widget);
1860 $PL_WINDOW->show; 2055 $PL_WINDOW->show;
1861 } 2056 }
1862} 2057}
1863 2058
1864sub player_window { 2059sub make_playerbook {
1865 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2060 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1866 x => "center", 2061 x => "center",
1867 y => "center", 2062 y => "center",
1868 force_w => $WIDTH * 9/10, 2063 force_w => $WIDTH * 9/10,
1869 force_h => $HEIGHT * 9/10, 2064 force_h => $HEIGHT * 9/10,
1903 "License, Author and Source info for media sent by the server."); 2098 "License, Author and Source info for media sent by the server.");
1904 2099
1905 $ntb->set_current_page ($INVENTORY_PAGE); 2100 $ntb->set_current_page ($INVENTORY_PAGE);
1906 2101
1907 $plwin->add ($ntb); 2102 $plwin->add ($ntb);
1908 $plwin
1909} 2103}
1910 2104
1911sub keyboard_setup { 2105sub keyboard_setup {
1912 DC::Macro::keyboard_setup 2106 DC::Macro::keyboard_setup
1913} 2107}
1914 2108
1915sub help_window { 2109sub make_help_window {
1916 my $win = new DC::UI::Toplevel 2110 my $win = new DC::UI::Toplevel
1917 x => 'center', 2111 x => 'center',
1918 y => 'center', 2112 y => 'center',
1919 z => 4, 2113 z => 4,
1920 name => 'doc_browser', 2114 name => 'doc_browser',
2009 2203
2010 $load_node->((DC::Pod::find @path)[0]); 2204 $load_node->((DC::Pod::find @path)[0]);
2011 $win->show; 2205 $win->show;
2012 }; 2206 };
2013 2207
2014 $win 2208 $HELP_WINDOW = $win;
2015}
2016
2017sub open_string_query {
2018 my ($title, $cb, $txt, $tooltip) = @_;
2019 my $dialog = new DC::UI::Toplevel
2020 x => "center",
2021 y => "center",
2022 z => 50,
2023 force_w => $WIDTH * 4/5,
2024 title => $title;
2025
2026 $dialog->add (
2027 my $e = new DC::UI::Entry
2028 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2029 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2030 tooltip => $tooltip
2031 );
2032
2033 $e->grab_focus;
2034 $e->set_text ($txt) if $txt;
2035 $dialog->show;
2036} 2209}
2037 2210
2038sub open_quit_dialog { 2211sub open_quit_dialog {
2039 unless ($QUIT_DIALOG) { 2212 unless ($QUIT_DIALOG) {
2040 $QUIT_DIALOG = new DC::UI::Toplevel 2213 $QUIT_DIALOG = new DC::UI::Toplevel
2062 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2235 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2063 ); 2236 );
2064 $hb->add (new DC::UI::Button 2237 $hb->add (new DC::UI::Button
2065 text => "Quit anyway", 2238 text => "Quit anyway",
2066 expand => 1, 2239 expand => 1,
2067 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2240 on_activate => sub {
2241 crash "Quit anyway";
2242 EV::unloop EV::UNLOOP_ALL;
2243 },
2068 ); 2244 );
2069 } 2245 }
2070 2246
2071 $QUIT_DIALOG->show; 2247 $QUIT_DIALOG->show;
2072 $QUIT_DIALOG->grab_focus; 2248 $QUIT_DIALOG->grab_focus;
2249}
2250
2251sub make_menubar {
2252 $MENUFRAME = new DC::UI::Toplevel
2253 border => 0,
2254 force_x => 0,
2255 force_y => 0,
2256 force_w => $::WIDTH,
2257 child => ($MENUBAR = new DC::UI::HBox),
2258 ;
2259
2260 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2261
2262 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2263 make_gauge_window->show;
2264
2265# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2266# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2267
2268 make_playerbook;
2269
2270 $MENUPOPUP = DC::UI::Menu->new (items => [
2271 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2272 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2273 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2274 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2275 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2276 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2277 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2278 ["Quit…" , sub {
2279 if ($CONN) {
2280 open_quit_dialog;
2281 } else {
2282 EV::unloop EV::UNLOOP_ALL;
2283 }
2284 }],
2285 ]);
2286
2287 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2288 tooltip => "Shows the main menu",
2289 on_button_down => sub {
2290 my ($self, $ev) = @_;
2291 local $ev->{x} = 0;
2292 local $ev->{y} = 0;
2293 $MENUPOPUP->popup ($ev);
2294 },
2295 );
2296
2297 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2298 padding_x => 6,
2299 padding_y => 3,
2300 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2301 template => " Exp: 888,888,888,888 (lvl 188) ",
2302 );
2303
2304 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2305 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2306 . "will automatically pick up items as defined by your item pickup settings "
2307 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2308 . "disable autopickup by disabling this checkbox.",
2309 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2310 on_changed => sub {
2311 my ($self, $value) = @_;
2312 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2313 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2314 $CONN->send_pickup ($CFG->{pickup})
2315 if $CONN;
2316 },
2317 );
2318
2319 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2320 c_rescale => 1,
2321 padding_x => 6,
2322 padding_y => 3,
2323 force_w => $::WIDTH * 0.2,
2324 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2325 template => "two handed weapons 99%",
2326 );
2327
2328 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2329 expand => 1,
2330 align => 1, can_hover => 1, can_events => 1,
2331 text => "Range and Combat Slots",
2332 tooltip => "#stat_ranged",
2333 );
2334
2335 $MENUFRAME->show;
2336}
2337
2338sub open_string_query {
2339 my ($title, $cb, $txt, $tooltip) = @_;
2340 my $dialog = new DC::UI::Toplevel
2341 x => "center",
2342 y => "center",
2343 z => 50,
2344 force_w => $WIDTH * 4/5,
2345 title => $title;
2346
2347 $dialog->add (
2348 my $e = new DC::UI::Entry
2349 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2350 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2351 tooltip => $tooltip
2352 );
2353
2354 $e->grab_focus;
2355 $e->set_text ($txt) if $txt;
2356 $dialog->show;
2073} 2357}
2074 2358
2075sub show_tip_of_the_day { 2359sub show_tip_of_the_day {
2076 # find all tips 2360 # find all tips
2077 my @tod = DC::Pod::find tip_of_the_day => "*"; 2361 my @tod = DC::Pod::find tip_of_the_day => "*";
2125 $dialog->show; 2409 $dialog->show;
2126 }; 2410 };
2127} 2411}
2128 2412
2129sub sdl_init { 2413sub sdl_init {
2130 DC::SDL_Init 2414 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2131 and die "SDL::Init failed!\n"; 2415 and die "SDL::Init failed!\n";
2132} 2416}
2133 2417
2134sub video_init { 2418sub video_init {
2419 DC::set_theme $CFG->{uitheme};
2420
2421 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2422 $SDL_REINIT = 0;
2423
2424 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2425 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2426 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2427 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2428
2429 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2430
2135 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2431 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2432 $CFG->{sdl_mode} = 0; # lowest resolution by default
2433
2434 # now choose biggest mode <= 1024x768
2435 for (0 .. $#SDL_MODES) {
2436 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2437 $CFG->{sdl_mode} = $_;
2438 }
2439 }
2440 }
2136 2441
2137 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2442 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2138 2443
2139 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2444 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2140 $FULLSCREEN = $CFG->{fullscreen}; 2445 $FULLSCREEN = $CFG->{fullscreen};
2141 $FAST = $CFG->{fast}; 2446 $FAST = $CFG->{fast};
2142 2447
2448 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2143 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2449 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2450 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2144 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2451 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2145 2452
2146 $SDL_ACTIVE = 1; 2453 $SDL_ACTIVE = 1;
2147 $LAST_REFRESH = time - 0.01; 2454 $LAST_REFRESH = time - 0.01;
2148 2455
2195 2502
2196 (new DC::UI::Frame 2503 (new DC::UI::Frame
2197 bg => [0, 0, 0, 0.4], 2504 bg => [0, 0, 0, 0.4],
2198 force_x => 0, 2505 force_x => 0,
2199 force_y => "max", 2506 force_y => "max",
2200 child => (my $LR = new DC::UI::VBox), 2507 child => (my $LL = new DC::UI::VBox),
2201 )->show; 2508 )->show;
2202 2509
2203 $LR->add ($STATUSBOX); 2510 $LL->add ($STATUSBOX);
2204 $LR->add ($MODBOX); 2511 $LL->add ($MODBOX);
2205 $LR->add (new DC::UI::Label 2512 $LL->add (new DC::UI::Label
2206 align => 0, 2513 align => 0,
2207 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2514 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2208 fontsize => 0.5, 2515 fontsize => 0.5,
2209 fg => [1, 1, 0, 0.7], 2516 fg => [1, 1, 0, 0.7],
2210 ); 2517 );
2211 2518
2212 DC::UI::Toplevel->new ( 2519 DC::UI::Toplevel->new (
2213 title => "Minimap", 2520 title => "Minimap",
2214 name => "mapmap", 2521 name => "mapmap",
2215 x => 0, 2522 x => 0,
2216 y => $FONTSIZE + 8, 2523 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2217 border_bg => [1, 1, 1, 192/255], 2524 border_bg => [1, 1, 1, 192/255],
2218 bg => [1, 1, 1, 0], 2525 bg => [1, 1, 1, 0],
2219 child => ($MAPMAP = new DC::MapWidget::MapMap 2526 child => ($MAPMAP = new DC::MapWidget::MapMap
2220 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2527 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2221 ), 2528 ),
2222 )->show; 2529 )->show;
2223 2530
2224 $MAPWIDGET = new DC::MapWidget; 2531 $MAPWIDGET = new DC::MapWidget;
2225 $MAPWIDGET->connect (activate_console => sub { 2532 $MAPWIDGET->connect (activate_console => sub {
2250 $METASERVER = metaserver_dialog; 2557 $METASERVER = metaserver_dialog;
2251 # the name is changed to not conflict with the older name as users could have hidden it 2558 # the name is changed to not conflict with the older name as users could have hidden it
2252 $MESSAGE_WINDOW = new DC::UI::Dockbar 2559 $MESSAGE_WINDOW = new DC::UI::Dockbar
2253 name => "message_window2", 2560 name => "message_window2",
2254 title => 'Messages', 2561 title => 'Messages',
2562 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2255 force_w => $::WIDTH * 0.6, 2563 force_w => $::WIDTH * 0.6,
2256 force_h => $::HEIGHT * 0.25, 2564 force_h => $::HEIGHT * 0.25,
2257 ; 2565 ;
2258 2566
2259 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2567 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2279 . "After pressing the combo the binding will be saved automatically and the " 2587 . "After pressing the combo the binding will be saved automatically and the "
2280 . "binding editor closes"); 2588 . "binding editor closes");
2281 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2589 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2282 "Some debuggin' options. Do not ask."); 2590 "Some debuggin' options. Do not ask.");
2283 2591
2284 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2592 make_help_window;
2593 make_menubar;
2285 2594
2286 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2287 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2288
2289# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2290# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2291
2292 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2293
2294 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2295 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2296
2297 $BUTTONBAR->add (new DC::UI::Button
2298 text => "Save Config",
2299 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2300 on_activate => sub {
2301 $::CFG->{layout} = DC::UI::get_layout;
2302 DC::write_cfg;
2303 status "Configuration Saved";
2304 0
2305 },
2306 );
2307
2308 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2309 tooltip => "View Documentation");
2310
2311 $BUTTONBAR->add (new DC::UI::Button
2312 text => "Quit",
2313 tooltip => "Terminates the program",
2314 on_activate => sub {
2315 if ($CONN) {
2316 open_quit_dialog;
2317 } else {
2318 EV::unloop EV::UNLOOP_ALL;
2319 }
2320 0
2321 },
2322 );
2323
2324 $BUTTONBAR->show;
2325 $SETUP_DIALOG->show; 2595 $SETUP_DIALOG->show;
2326 $MESSAGE_WINDOW->show; 2596 $MESSAGE_WINDOW->show;
2327 } 2597 }
2328 2598
2599 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2600 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2601
2602 $CAVEAT_LABEL->set_text ("None :)");
2603 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2604 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2605 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2606 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2607
2329 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2608 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2330} 2609}
2331 2610
2332sub video_shutdown { 2611sub video_shutdown {
2333 DC::OpenGL::shutdown; 2612 DC::OpenGL::shutdown;
2613 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2334 2614
2335 undef $SDL_ACTIVE; 2615 undef $SDL_ACTIVE;
2336} 2616}
2337 2617
2338my %animate_object; 2618my %animate_object;
2357my $want_refresh = EV::prepare_ns \&force_refresh; 2637my $want_refresh = EV::prepare_ns \&force_refresh;
2358 2638
2359my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2639my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2360 $NOW = EV::now; 2640 $NOW = EV::now;
2361 2641
2362 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2642 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2363 for DC::poll_events; 2643 for DC::poll_events;
2364 2644
2365 if (%animate_object) { 2645 if (%animate_object) {
2366 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2646 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2367 $WANT_REFRESH = 1; 2647 $WANT_REFRESH = 1;
2379sub animation_stop { 2659sub animation_stop {
2380 my ($widget) = @_; 2660 my ($widget) = @_;
2381 delete $animate_object{$widget}; 2661 delete $animate_object{$widget};
2382} 2662}
2383 2663
2384%SDL_CB = (
2385 DC::SDL_QUIT => sub { 2664$SDL_CB[DC::SDL_QUIT] = sub {
2665 crash "SDL_QUIT";
2386 EV::unloop EV::UNLOOP_ALL; 2666 EV::unloop EV::UNLOOP_ALL;
2387 }, 2667};
2388 DC::SDL_VIDEORESIZE => sub { 2668$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2389 },
2390 DC::SDL_VIDEOEXPOSE => sub { 2669$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2391 DC::UI::full_refresh; 2670 DC::UI::full_refresh;
2392 }, 2671};
2393 DC::SDL_ACTIVEEVENT => sub { 2672$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2394# not useful, as APPACTIVE includes only iconified state, not unmapped 2673# not useful, as APPACTIVE includes only iconified state, not unmapped
2395# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2674# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2396# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2675# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2397# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2676# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2398# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2677# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2399# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2678# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2400 }, 2679};
2401 DC::SDL_KEYDOWN => sub { 2680$SDL_CB[DC::SDL_KEYDOWN] = sub {
2402 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2681 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2403 # alt-enter 2682 # alt-enter
2683 video_shutdown;
2404 $FULLSCREEN_ENABLE->toggle; 2684 $FULLSCREEN_ENABLE->toggle;
2405 video_shutdown;
2406 video_init; 2685 video_init;
2407 } else { 2686 } else {
2408 &DC::UI::feed_sdl_key_down_event; 2687 &DC::UI::feed_sdl_key_down_event;
2409 } 2688 }
2410 update_modbox; 2689 update_modbox;
2411 }, 2690};
2412 DC::SDL_KEYUP => sub { 2691$SDL_CB[DC::SDL_KEYUP] = sub {
2413 &DC::UI::feed_sdl_key_up_event; 2692 &DC::UI::feed_sdl_key_up_event;
2414 update_modbox; 2693 update_modbox;
2415 }, 2694};
2416 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2695$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2417 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2696$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2418 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2697$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2419 DC::SDL_USEREVENT => sub { 2698$SDL_CB[DC::SDL_USEREVENT] = sub {
2420 if ($_[0]{code} == 1) { 2699 if ($_[0]{code} == 1) {
2421 audio_channel_finished $_[0]{data1}; 2700 audio_channel_finished $_[0]{data1};
2422 } elsif ($_[0]{code} == 0) { 2701 } elsif ($_[0]{code} == 0) {
2423 audio_music_finished; 2702 audio_music_finished;
2424 }
2425 }, 2703 }
2426); 2704};
2427 2705
2428############################################################################# 2706#############################################################################
2429 2707
2430$SIG{INT} = $SIG{TERM} = sub { 2708$SIG{INT} = $SIG{TERM} = sub {
2431 EV::unloop; 2709 EV::unloop;
2432 #d# TODO calling exit here hangs the process in some futex 2710 #d# TODO calling exit here hangs the process in some futex
2433}; 2711};
2434 2712
2435{ 2713# due to mac os x + sdl combined braindamage, we need this contortion
2714sub main {
2715 {
2436 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2716 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2437 2717
2438 if (-e "$Deliantra::VARDIR/client.cf") { 2718 if (-e "$Deliantra::VARDIR/client.cf") {
2439 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2719 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2440 } else { 2720 } else {
2441 #TODO: compatibility cruft 2721 #TODO: compatibility cruft
2442 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2722 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2443 print STDERR "INFO: used old configuration file\n"; 2723 print STDERR "INFO: used old configuration file\n";
2444 } 2724 }
2445 2725
2446 DC::DB::Server::run; 2726 DC::DB::Server::run;
2447 2727
2448 if ($CFG->{db_schema} < 1) { 2728 if ($CFG->{db_schema} < 1) {
2449 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2729 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2450 DC::DB::nuke_db; 2730 DC::DB::nuke_db;
2451 $CFG->{db_schema} = 1; 2731 $CFG->{db_schema} = 1;
2452 DC::write_cfg; 2732 DC::write_cfg;
2453 } 2733 }
2454 2734
2455 DC::DB::open_db; 2735 DC::DB::open_db;
2456 2736
2457 DC::UI::set_layout ($::CFG->{layout}); 2737 DC::UI::set_layout ($::CFG->{layout});
2458 2738
2459 my %DEF_CFG = ( 2739 my %DEF_CFG = (
2740 config_autosave => 1,
2460 sdl_mode => 0, 2741 sdl_mode => undef,
2461 fullscreen => 1, 2742 fullscreen => 1,
2462 fast => 0, 2743 fast => 0,
2463 force_opengl11 => undef, 2744 force_opengl11 => undef,
2745 disable_alpha => 0,
2746 smooth_movement => 1,
2747 smooth_transitions => 1,
2464 texture_compression => 1, 2748 texture_compression => 1,
2465 map_scale => 1, 2749 map_scale => 1,
2466 fow_enable => 1, 2750 fow_enable => 1,
2467 fow_intensity => 0, 2751 fow_intensity => 0,
2752 fow_texture => 0,
2468 map_smoothing => 1, 2753 map_smoothing => 1,
2469 gui_fontsize => 1, 2754 gui_fontsize => 1,
2470 log_fontsize => 0.7, 2755 log_fontsize => 0.7,
2471 gauge_fontsize => 1, 2756 gauge_fontsize => 1,
2472 gauge_size => 0.35, 2757 gauge_size => 0.35,
2473 stat_fontsize => 0.7, 2758 stat_fontsize => 0.7,
2474 mapsize => 100, 2759 mapsize => 100,
2475 audio_enable => 1, 2760 audio_enable => 1,
2476 audio_hw_channels => 0, 2761 audio_hw_channels => 0,
2477 audio_hw_frequency => 0, 2762 audio_hw_frequency => 0,
2478 audio_hw_chunksize => 0, 2763 audio_hw_chunksize => 0,
2479 audio_mix_channels => 8, 2764 audio_mix_channels => 8,
2480 effects_enable => 1, 2765 effects_enable => 1,
2481 effects_volume => 1, 2766 effects_volume => 1,
2482 bgm_enable => 1, 2767 bgm_enable => 1,
2483 bgm_volume => 0.5, 2768 bgm_volume => 0.5,
2484 output_rate => "", 2769 output_rate => "",
2485 pickup => 0, 2770 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2486 inv_sort => "mtime", 2771 inv_sort => "mtime",
2487 default => "profile", # default profile 2772 default => "profile", # default profile
2488 show_tips => 1, 2773 show_tips => 1,
2489 logview_max_par => 1000, 2774 logview_max_par => 1000,
2490 shift_fire_stop => 0, 2775 shift_fire_stop => 0,
2776 uitheme => "wood",
2777 map_shift_x => -24, # arbitrary
2778 map_shift_y => +24, # arbitrary
2491 ); 2779 );
2492 2780
2493 while (my ($k, $v) = each %DEF_CFG) { 2781 while (my ($k, $v) = each %DEF_CFG) {
2494 $CFG->{$k} = $v unless exists $CFG->{$k}; 2782 $CFG->{$k} = $v unless exists $CFG->{$k};
2495 } 2783 }
2496 2784
2497 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2785 my @args = @ARGV;
2498 $PROFILE = $CFG->{profile}{default};
2499 2786
2500 # convert old bindings (only default profile matters) 2787 my $profile = 'default';
2501 if (my $bindings = delete $PROFILE->{bindings}) { 2788
2502 while (my ($mod, $syms) = each %$bindings) { 2789 for (my $i = 0; $i < @args; $i++) {
2503 while (my ($sym, $cmds) = each %$syms) { 2790 if ($args[$i] =~ /^--?profile$/) {
2504 push @{ $PROFILE->{macro} }, { 2791 $profile = $args[$i + 1];
2505 accelkey => [$mod*1, $sym*1], 2792 splice @args, $i, 2, ();
2506 action => $cmds,
2507 }; 2793 $i = 0;
2794 } elsif ($args[$i] =~ /^--?h/) {
2795 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2796 exit 0;
2508 } 2797 }
2509 } 2798 }
2510 }
2511 2799
2800 $CFG->{profile}{$profile} ||= {};
2801 $PROFILE = $CFG->{profile}{$profile};
2802 $PROFILE->{host} ||= "gameserver.deliantra.net";
2803
2804 $PROFILE->{host} = $args[0] if @args > 0;
2805 $PROFILE->{user} = $args[1] if @args > 1;
2806 $PROFILE->{password} = $args[2] if @args > 2;
2807
2808 # convert old bindings (only default profile matters)
2809 if (my $bindings = delete $PROFILE->{bindings}) {
2810 while (my ($mod, $syms) = each %$bindings) {
2811 while (my ($sym, $cmds) = each %$syms) {
2812 push @{ $PROFILE->{macro} }, {
2813 accelkey => [$mod*1, $sym*1],
2814 action => $cmds,
2815 };
2816 }
2817 }
2818 }
2819
2512 sdl_init; 2820 sdl_init;
2513 2821
2514 @SDL_MODES = DC::SDL_ListModes 8, 8; 2822 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2515 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2823 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2516 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2517 2824
2518 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2825 {
2519
2520 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2521
2522 {
2523 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2826 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2524 DejaVuSans.ttf 2827 DejaVuSans.ttf
2525 DejaVuSansMono.ttf 2828 DejaVuSansMono.ttf
2526 DejaVuSans-Bold.ttf 2829 DejaVuSans-Bold.ttf
2527 DejaVuSansMono-Bold.ttf 2830 DejaVuSansMono-Bold.ttf
2528 DejaVuSans-Oblique.ttf 2831 DejaVuSans-Oblique.ttf
2529 DejaVuSansMono-Oblique.ttf 2832 DejaVuSansMono-Oblique.ttf
2530 DejaVuSans-BoldOblique.ttf 2833 DejaVuSans-BoldOblique.ttf
2531 DejaVuSansMono-BoldOblique.ttf 2834 DejaVuSansMono-BoldOblique.ttf
2835 mona.ttf
2532 ); 2836 );
2533 2837
2534 DC::add_font $_ for @fonts; 2838 DC::add_font $_ for @fonts;
2535 2839
2536 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2840 $FONT_PROP = new_from_file DC::Font $fonts[0];
2537 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2841 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2538 2842
2539 $FONT_PROP->make_default; 2843 $FONT_PROP->make_default;
2540 2844
2541 DC::pango_init; 2845 DC::pango_init;
2542 } 2846 }
2543 2847
2544# compare mono (ft) vs. rgba (cairo) 2848# compare mono (ft) vs. rgba (cairo)
2545# ft - 1.8s, cairo 3s, even in alpha-only mode 2849# ft - 1.8s, cairo 3s, even in alpha-only mode
2546# for my $rgba (0..1) { 2850# for my $rgba (0..1) {
2547# my $t1 = Time::HiRes::time; 2851# my $t1 = Time::HiRes::time;
2552# } 2856# }
2553# my $t2 = Time::HiRes::time; 2857# my $t2 = Time::HiRes::time;
2554# warn $t2-$t1; 2858# warn $t2-$t1;
2555# } 2859# }
2556 2860
2557 video_init; 2861 video_init;
2558 audio_init; 2862 audio_init;
2559} 2863 }
2560 2864
2561show_tip_of_the_day if $CFG->{show_tips}; 2865 show_tip_of_the_day if $CFG->{show_tips};
2562 2866
2563our $STARTUP_CANCEL = EV::idle sub { 2867 our $STARTUP_CANCEL = EV::idle sub {
2564 undef $::STARTUP_CANCEL; 2868 undef $::STARTUP_CANCEL;
2565 $startup_done->(); 2869 $startup_done->();
2566}; 2870 };
2567 2871
2568delete $SIG{__DIE__}; 2872 delete $SIG{__DIE__};
2569EV::loop; 2873 EV::loop;
2570 2874
2875 DC::write_cfg if $CFG->{config_autosave};
2876
2571#video_shutdown; 2877 #video_shutdown;
2572#audio_shutdown; 2878 #audio_shutdown;
2879
2573DC::OpenGL::quit; 2880 DC::OpenGL::quit;
2574DC::SDL_Quit; 2881 DC::SDL_Quit;
2575DC::DB::Server::stop; 2882 DC::DB::Server::stop;
2883}
2884
2885DC::SDL_braino; # see sub above
2576 2886
2577=head1 NAME 2887=head1 NAME
2578 2888
2579deliantra - A Deliantra MORPG game client 2889deliantra - A Deliantra MORPG game client
2580 2890
2581=head1 SYNOPSIS 2891=head1 SYNOPSIS
2582 2892
2583Just run it - no commandline arguments are supported. 2893 deliantra [--profile name] [host [user [password]]]
2894 deliantra --help
2584 2895
2585=head1 USAGE 2896=head1 USAGE
2586 2897
2587deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2898The deliantra client utilises OpenGL for all UI elements and the game. It
2588be used in fullscreen mode and interactively. 2899is supposed to be used in fullscreen mode and interactively.
2589 2900
2590=head1 DEBUGGING 2901=head1 DEBUGGING
2591
2592 2902
2593CFPLUS_DEBUG - environment variable 2903CFPLUS_DEBUG - environment variable
2594 2904
2595 1 draw borders around widgets 2905 1 draw borders around widgets
2596 2 add low-level widget info to tooltips 2906 2 add low-level widget info to tooltips
2597 4 show fps 2907 4 show fps
2598 8 suppress tooltips 2908 8 suppress tooltips
2599 2909
2600=head1 AUTHOR 2910=head1 AUTHOR
2601 2911
2602Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2912Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2603 2913
2604 2914
2605 2915

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines