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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.48 by root, Mon Jul 7 08:02:17 2008 UTC vs.
Revision 1.102 by elmex, Sat Mar 20 00:50:06 2010 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
3{
4package Deliantra::Client; # work around CPAN breakage
5package App::Deliantra; # try to reserve namespace
6}
7 2
8if ($ENV{DELIANTRA_CORO_DEBUG}) { 3if ($ENV{DELIANTRA_CORO_DEBUG}) {
9 eval ' 4 eval '
10 use Coro; 5 use Coro;
11 use Coro::EV; 6 use Coro::EV;
22 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
23 } 18 }
24 19
25 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
26 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
27 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
29 ); 29 );
30 30
31 $startup_done = sub { 31 $startup_done = sub {
55 } 55 }
56 56
57 if ($^O eq "MSWin32") { 57 if ($^O eq "MSWin32") {
58 # pango is relocatable on win32 58 # pango is relocatable on win32
59 } else { 59 } else {
60 open my $fh, "<:perlio", "$root/pangoversion" 60 # OS X
61 or die "pangoversion: $!";
62 my $PANGO = <$fh>;
63 # unix, need to patch pango rc file
64 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
65 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
66 local $/;
67 my $rc = <$fh>;
68 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
69
70 mkdir "$root/pango-modules";
71 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
72 or die "$root/pango-modules/pango.modules: $!";
73 print $fh $rc;
74
75 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 61 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
76 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 62 $ENV{DYLD_LIBRARY_PATH} = $root;
77 or die "$ENV{PANGO_RC_FILE}: $!"; 63 chdir $root; # for pango modules, maybe other things
78 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
79 } 64 }
80 65
81 unshift @INC, $root; 66 unshift @INC, $root;
82 } 67 }
83} 68}
84 69
85# prepend private library directory 70# prepend private library directory and prepare env
86BEGIN { 71BEGIN {
87 for (grep !ref, @INC) { 72 for (grep !ref, @INC) {
88 my $path = "$_/Deliantra/Client/private"; 73 my $path = "$_/Deliantra/Client/private";
89 if (-d $path) { 74 if (-d $path) {
90 unshift @INC, $path; 75 unshift @INC, $path;
95 80
96# need to do it again because that pile of garbage called PAR nukes it before main 81# need to do it again because that pile of garbage called PAR nukes it before main
97unshift @INC, $ENV{PAR_TEMP} 82unshift @INC, $ENV{PAR_TEMP}
98 if %PAR::LibCache; 83 if %PAR::LibCache;
99 84
100use Time::HiRes 'time';
101use EV; 85use EV;
86BEGIN { *time = \&EV::time }
87
102use List::Util qw(max min); 88use List::Util qw(max min);
103 89
104use Deliantra; 90use Deliantra;
105use Deliantra::Protocol::Constants; 91use Deliantra::Protocol::Constants;
106 92
93use AnyEvent::Util ();
94use AnyEvent::Socket ();
107use AnyEvent::DNS; 95use AnyEvent::DNS ();
108 96
109use Compress::LZF; 97use Compress::LZF;
98use JSON::XS;
110 99
111use DC; 100use DC;
112BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 101
102sub crash($;$) {
103 # nop during compiletime
104}
105
106BEGIN {
107 $SIG{__DIE__} = sub {
108 return if $^S;
109 crash "CRASH/DIE: $_[0]" => 1;
110 DC::fatal Carp::longmess "$_[0]";
111 }
112}
113
113use DC::OpenGL (); 114use DC::OpenGL ();
114use DC::Protocol; 115use DC::Protocol;
115use DC::DB; 116use DC::DB;
116use DC::UI; 117use DC::UI;
117use DC::UI::Canvas; 118use DC::UI::Canvas;
118use DC::UI::Inventory; 119use DC::UI::Inventory;
119use DC::UI::SpellList; 120use DC::UI::SpellList;
120use DC::UI::Dockable; 121use DC::UI::Dockable;
121use DC::UI::Dockbar; 122use DC::UI::Dockbar;
122use DC::UI::MessageWindow;
123use DC::UI::ChatView; 123use DC::UI::ChatView;
124use DC::MessageDistributor; 124use DC::MessageDistributor;
125use DC::Pod; 125use DC::Pod;
126use DC::MapWidget; 126use DC::MapWidget;
127use DC::Macro; 127use DC::Macro;
128 128
129$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 129$SIG{QUIT} = sub { Carp::cluck "QUIT" };
130$SIG{PIPE} = 'IGNORE'; 130$SIG{PIPE} = 'IGNORE';
131 131
132$EV::DIED = sub { 132$EV::DIED = sub {
133 crash "CRASH/EV::DIED: $@" => 0;
133 DC::fatal Carp::longmess $@; 134 DC::fatal Carp::longmess $@;
134}; 135};
135 136
136my $MAX_FPS = 60; 137my $MAX_FPS = 60;
137 138
139our $DEFAULT_SERVER = "gameserver.deliantra.net";
140
138our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 141our $META_SERVER = "http://metaserver.schmorp.de/current.json";
139 142
140our $LAST_REFRESH; 143our $LAST_REFRESH;
141our $NOW; 144our $NOW;
142 145
143our $CFG; 146our $CFG;
144our $CONN;
145our $PROFILE; # current profile 147our $PROFILE; # current profile
146our $FAST; # fast, low-quality mode, possibly useful for software-rendering 148our $FAST; # fast, low-quality mode, possibly useful for software-rendering
147 149
148our $WANT_REFRESH; 150our $WANT_REFRESH;
149 151
152our $MODE_SLIDER;
153our $CAVEAT_LABEL;
154
150our @SDL_MODES; 155our @SDL_MODES;
156our $SDL_REINIT = 1;
151our $WIDTH; 157our $WIDTH;
152our $HEIGHT; 158our $HEIGHT;
153our $FULLSCREEN; 159our $FULLSCREEN;
154our $FONTSIZE; 160our $FONTSIZE;
155 161
156our $FONT_PROP; 162our $FONT_PROP;
157our $FONT_FIXED; 163our $FONT_FIXED;
158 164
165our $CONN;
166
159our $MAP; 167our $MAP;
160our $MAPMAP; 168our $MAPMAP;
161our $MAPWIDGET; 169our $MAPWIDGET;
162our $COMPLETER; 170our $COMPLETER;
163our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
164our $METASERVER; 175our $METASERVER;
165our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
166our $QUIT_DIALOG; 177our $QUIT_DIALOG;
167our $HOST_ENTRY; 178our $HOST_ENTRY;
168our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
194our $FLOORBOX; 205our $FLOORBOX;
195our $GAUGES; 206our $GAUGES;
196our $STATWIDS; 207our $STATWIDS;
197 208
198our $SDL_ACTIVE; 209our $SDL_ACTIVE;
199our %SDL_CB; 210our @SDL_CB;
200 211
201our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
202our $STATUSBOX; 213our $STATUSBOX;
203our $MODBOX; 214our $MODBOX;
204our $DEBUG_STATUS; 215our $DEBUG_STATUS;
205 216
206our $INV; 217our $INV;
207our $INVR; 218our $INVR;
208our $INVR_HB; 219our $INVR_HB;
220
221#############################################################################
222
223# write a crash message blockingly to the socket, if possible
224# this is a bit too complicated for my tastes, but it was easy.
225*crash = sub($;$) {
226 my ($msg, $backtrace) = @_;
227
228 warn $msg;
229
230 return unless $CONN;
231
232 my $fh = $CONN->{fh}
233 or return;
234
235 my $buf = delete $CONN->{wbuf};
236
237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
238
239 AnyEvent::Util::fh_nonblocking $fh, 0;
240 syswrite $fh, $buf;
241 AnyEvent::Util::fh_nonblocking $fh, 1;
242
243 $msg =~ s/\s+$//;
244
245 # backtrace as second step, in case it crashes, too
246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
247 if $backtrace;
248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
209 260
210############################################################################# 261#############################################################################
211 262
212sub status { 263sub status {
213 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
295 or return; 346 or return;
296 347
297 $meta->{data} 348 $meta->{data}
298 or return; 349 or return;
299 350
300 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
301 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
302 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
303 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
304 &audio_music_push ($face); 355 &audio_music_push ($face);
305 } 356 }
306 } else { 357 } else {
307 # fetch from database 358 # fetch from database
308 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
309 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
310 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
311 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
312 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
313 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
314 365
315 audio_sound_push ($face); 366 audio_sound_push ($face);
316 }; 367 };
363 414
364 audio_music_update_volume; 415 audio_music_update_volume;
365 416
366 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
367 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
368 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
369 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
370 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
371 425
372 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
373 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
374 428
375 my $NOW = time; 429 my $NOW = time;
376 430
377 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
378 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
487 sub audio_tab_update; 541 sub audio_tab_update;
488 audio_tab_update; 542 audio_tab_update;
489} 543}
490 544
491sub audio_shutdown { 545sub audio_shutdown {
546 if ($SDL_MIXER) {
547 DC::MixMusic::halt;
548 DC::Mix_AllocateChannels 0;
549 }
550
492 undef $MUSIC_PLAYER; 551 undef $MUSIC_PLAYER;
493 undef $MUSIC_PLAYING_META; 552 undef $MUSIC_PLAYING_META;
494 undef $MUSIC_PLAYING_DATA; 553 undef $MUSIC_PLAYING_DATA;
495 554
496 $MUSIC_WANT = []; 555 $MUSIC_WANT = [];
736} 795}
737 796
738sub dc_connect { 797sub dc_connect {
739 my ($host, $port) = @_; 798 my ($host, $port) = @_;
740 799
741 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 800 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
801 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
742 802
743 $CONN = 803 $CONN =
744 new DC::Protocol 804 new DC::Protocol
745 host => $host, 805 host => $host,
746 port => $port || 13327, 806 port => $port,
747 user => $PROFILE->{user}, 807 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 808 pass => $PROFILE->{password},
749 mapw => $mapsize, 809 mapw => $mapw,
750 maph => $mapsize, 810 maph => $maph,
751 811
752 client => "$DC::VERSION $] $^O", 812 client => "$DC::VERSION $] $^O",
753 813
754 map_widget => $MAPWIDGET, 814 map_widget => $MAPWIDGET,
755 statusbox => $STATUSBOX, 815 statusbox => $STATUSBOX,
763 823
764 on_connect => sub { 824 on_connect => sub {
765 if ($_[0]) { 825 if ($_[0]) {
766 DC::lowdelay fileno $CONN->{fh}; 826 DC::lowdelay fileno $CONN->{fh};
767 827
768 status "login successful"; 828 status "successfully connected to the server";
769 } else { 829 } else {
770 undef $CONN; 830 undef $CONN;
771 status "unable to connect: $!"; 831 status "unable to connect: $!";
772 stop_game(); 832 stop_game();
773 } 833 }
775 ; 835 ;
776} 836}
777 837
778sub start_game { 838sub start_game {
779 status "logging in..."; 839 status "logging in...";
840
841 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
842 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
843 or return status "$server: unable to parse server address, try an empty field.";
780 844
781 $LOGIN_BUTTON->set_text ("Logout"); 845 $LOGIN_BUTTON->set_text ("Logout");
782 $SETUP_DIALOG->hide; 846 $SETUP_DIALOG->hide;
783
784 my ($host, $port) = split /:/, $PROFILE->{host};
785 847
786 $MAP = new DC::Map; 848 $MAP = new DC::Map;
787 849
788 # hack to make SURE we find the IP address all right 850 # hack to make SURE we find the IP address all right
789 # can be removed once AnyEvent::DNS is proven stable. 851 # can be removed once AnyEvent::DNS is proven stable.
790 if ($host eq "gameserver.deliantra.net") { 852 if ($host eq "gameserver.deliantra.net") {
791 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 853 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
792 if ($_[0] ne "80.101.114.108") { # Perl 854 if ($_[0] ne "80.101.114.108") { # Perl
855 status "dns failure, trying differently";
856 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
857 unless (defined $host) {
793 status "dns failure, using hardcoded address"; 858 status "dns failure, using hardcoded address";
794 $host = "129.13.162.95"; 859 $host = "129.13.162.95";
860 }
795 } 861 }
796 862
797 dc_connect $host, $port; 863 dc_connect $host, $port;
798 }; 864 };
799 } else { 865 } else {
800 dc_connect $host, $port; 866 dc_connect $host, $port;
801 } 867 }
802} 868}
803 869
804sub stop_game { 870sub stop_game {
871 crash "stop_game";
872
805 $LOGIN_BUTTON->set_text ("Login / Register"); 873 $LOGIN_BUTTON->set_text ("Login / Register");
806 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 874 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
807 $SETUP_DIALOG->show; 875 $SETUP_DIALOG->show;
808 $PL_WINDOW->hide; 876 $PL_WINDOW->hide;
809 $SPELL_LIST->clear_spells; 877 $SPELL_LIST->clear_spells;
823} 891}
824 892
825sub graphics_setup { 893sub graphics_setup {
826 my $vbox = new DC::UI::VBox; 894 my $vbox = new DC::UI::VBox;
827 895
896 {
897 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
898
828 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 899 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
829 900
830 my $row = 0; 901 my $row = 0;
831 902
832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 903 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
833 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 904 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
834 can_events => 1, 905 can_events => 1,
835 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 906 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
836 907
908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
909 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
910 can_events => 1,
911 tooltip => "This field shows any known issues with your config or driver, such as "
912 . "a non-accelerated display format. You can try to work around these issues "
913 . "by selecting a different video mode, changing the settings below or "
914 . "by installing the right driver for your graphics card.");
915
916 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
917 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
918 value => $CFG->{uitheme},
919 options => [
920 [wood => "Wood (the default)"],
921 [plain => "Plain (very)"],
922 [blue => "Blue (dark)"],
923 [metal => "Metal (light)"],
924 ],
925 tooltip => "Choose the User Interface theme that you like most :)",
926 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
927 );
928
837 my $vidmode_tooltip = 929 my $vidmode_tooltip =
838 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 930 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
839 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 931 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
840 932
841 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 933 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
842 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 934 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
843 935
844 $hbox->add (my $mode_slider = new DC::UI::Slider 936 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
845 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 937 c_rescale => 1,
938 force_w => $WIDTH * 0.1, expand => 1,
939 range => [ ($CFG->{sdl_mode}) x 3 ],
846 tooltip => $vidmode_tooltip); 940 tooltip => $vidmode_tooltip);
847 $hbox->add (my $mode_label = new DC::UI::Label 941 $hbox->add (my $mode_label = new DC::UI::Label
848 height => 0.8, template => "9999x9999@9+9", 942 height => 0.8, template => "9999x9999@9+9",
849 can_events => 1, tooltip => $vidmode_tooltip); 943 can_events => 1, tooltip => $vidmode_tooltip);
850 944
851 $mode_slider->connect (changed => sub { 945 $MODE_SLIDER->connect (changed => sub {
852 my ($self, $value) = @_; 946 my ($self, $value) = @_;
853 947
854 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 948 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
855 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 949 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
856 }); 950 });
857 $mode_slider->emit (changed => $mode_slider->{range}[0]); 951 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
858 952
859 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 953 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
860 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 954 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
861 state => $CFG->{fullscreen}, 955 state => $CFG->{fullscreen},
862 tooltip => "Bring the client into fullscreen mode.", 956 tooltip => "Bring the client into fullscreen mode.",
863 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 957 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
864 ); 958 );
865 959
866 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 960 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
867 $table->add_at (1, $row++, new DC::UI::CheckBox 961 $table->add_at (1, $row++, new DC::UI::CheckBox
868 state => $CFG->{force_opengl11}, 962 state => $CFG->{force_opengl11},
869 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 963 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
870 . "higher memory usage and slower performance. It will, however, help tremendously on " 964 . "higher memory usage and slower performance. It will, however, help tremendously on "
871 . "cards that claim to support a feature but fall back to software rendering. " 965 . "cards that claim to support a feature but fall back to software rendering. "
872 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 966 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
873 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 967 . "but cards and drivers from other vendors (ATI) are often just as bad. "
874 . "experience extremely low framerates and your card should do better, try this option.</b>", 968 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
875 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 969 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
876 ); 970 );
877 971
972 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
973 $table->add_at (1, $row++, new DC::UI::CheckBox
974 state => $CFG->{disable_alpha},
975 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
976 . "by disabling a number of textures and transparency effects. Normally, these "
977 . "effects do not cost a lot of resources, but some graphics cards might fall "
978 . "back to extremely slow rendering if this is enabled. If disabling this option "
979 . "noticably improves the framerate of the client please report this! "
980 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
981 on_changed => sub {
982 my ($self, $value) = @_;
983 $CFG->{disable_alpha} = $value;
984 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
985 0
986 }
987 );
988
878 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 989 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
879 $table->add_at (1, $row++, new DC::UI::CheckBox 990 $table->add_at (1, $row++, new DC::UI::CheckBox
880 state => $CFG->{texture_compression}, 991 state => $CFG->{texture_compression},
881 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 992 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
882 . "will save a lot of memory and increase performance. The compression algorithm " 993 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
883 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 994 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
884 . "forced OpenGL 1.1 mode.", 995 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
885 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 996 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
886 ); 997 );
887 998
888 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 999 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
889 $table->add_at (1, $row++, new DC::UI::CheckBox 1000 $table->add_at (1, $row++, new DC::UI::CheckBox
890 state => $CFG->{fast}, 1001 state => $CFG->{fast},
891 tooltip => "Lower the visual quality considerably to speed up rendering.", 1002 tooltip => "Lower the visual quality considerably to speed up rendering.",
892 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1003 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
893 ); 1004 );
894 1005
895 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1006 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
896 $table->add_at (1, $row++, new DC::UI::Slider 1007 $table->add_at (1, $row++, new DC::UI::Slider
897 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1008 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
898 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1009 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
899 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1010 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
900 ); 1011 );
901 1012
902 $table->add_at (1, $row++, new DC::UI::Button 1013 $table->add_at (1, $row++, new DC::UI::Button
903 expand => 1, text => "Apply", 1014 expand => 1, text => "Apply",
904 tooltip => "Apply the video settings above.", 1015 tooltip => "Apply the video settings above.",
905 on_activate => sub { 1016 on_activate => sub {
906 video_shutdown (); 1017 video_shutdown ();
907 video_init (); 1018 video_init ();
1019 0
908 0 1020 }
909 } 1021 );
1022 }
1023
1024 {
1025 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1026
1027 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1028
1029 my $row = 0;
1030 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1031 $table->add_at (1, $row++, new DC::UI::CheckBox
1032 state => $CFG->{smooth_movement},
1033 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1034 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1035 . "then disable this option. Changes take effect immdiately.",
1036 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
910 ); 1037 );
911 1038
1039 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1040 $table->add_at (1, $row++, new DC::UI::CheckBox
1041 state => $CFG->{smooth_transitions},
1042 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1043 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1044 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1045 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1046 );
1047
1048
912 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
913 $table->add_at (1, $row++, new DC::UI::Slider 1050 $table->add_at (1, $row++, new DC::UI::Slider
914 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1051 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
915 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1052 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
916 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1053 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
917 ); 1054 );
918 1055
919 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1056 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
920 $table->add_at (1, $row++, new DC::UI::CheckBox 1057 $table->add_at (1, $row++, new DC::UI::CheckBox
921 state => $CFG->{map_smoothing}, 1058 state => $CFG->{map_smoothing},
922 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1059 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
923 . "This increases load on the graphics subsystem and works only with TRT servers. " 1060 . "This increases load on the graphics subsystem and works only with TRT servers. "
924 . "Changes take effect at next login only.", 1061 . "Changes take effect at next login only.",
925 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1062 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
926 ); 1063 );
927 1064
928 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1065 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
929 $table->add_at (1, $row++, new DC::UI::CheckBox 1066 $table->add_at (1, $row++, new DC::UI::CheckBox
930 state => $CFG->{fow_enable}, 1067 state => $CFG->{fow_enable},
931 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1068 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
932 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1069 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
933 ); 1070 );
934 1071
1072 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1073 $table->add_at (1, $row++, new DC::UI::ImageButton
1074 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1075 bg => [0.3, 0.3, 0.2],
1076 force_w => 64,
1077 force_h => 64,
1078 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1079 on_activate => sub {
1080 my ($self) = @_;
1081 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1082 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1083 $MAPWIDGET->update;
1084 }
1085 );
1086
935 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1087 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
936 $table->add_at (1, $row++, new DC::UI::Slider 1088 $table->add_at (1, $row++, new DC::UI::Slider
937 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1089 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
938 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1090 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
939 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1091 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
940 ); 1092 );
941 1093
942 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1094 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
943 $table->add_at (1, $row++, new DC::UI::Slider 1095 $table->add_at (1, $row++, new DC::UI::Slider
944 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1096 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
945 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1097 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
946 . "but you still need to press apply to correctly re-layout the widget.", 1098 . "but you still need to press apply to correctly re-layout the widget.",
947 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1099 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
948 ); 1100 );
949 1101
950 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1102 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
951 $table->add_at (1, $row++, new DC::UI::Slider 1103 $table->add_at (1, $row++, new DC::UI::Slider
952 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1104 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
953 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1105 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
954 on_changed => sub { 1106 on_changed => sub {
955 $CFG->{gauge_fontsize} = $_[1]; 1107 $CFG->{gauge_fontsize} = $_[1];
956 &set_gauge_window_fontsize; 1108 &set_gauge_window_fontsize;
1109 0
957 0 1110 }
958 } 1111 );
959 );
960 1112
961 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1113 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
962 $table->add_at (1, $row++, new DC::UI::Slider 1114 $table->add_at (1, $row++, new DC::UI::Slider
963 range => [$CFG->{gauge_size}, 0.2, 0.8], 1115 range => [$CFG->{gauge_size}, 0.2, 0.8],
964 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1116 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
965 on_changed => sub { 1117 on_changed => sub {
966 $CFG->{gauge_size} = $_[1]; 1118 $CFG->{gauge_size} = $_[1];
967 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1119 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1120 0
968 0 1121 }
969 } 1122 );
970 ); 1123 }
971 1124
972 $vbox 1125 $vbox
973} 1126}
974 1127
975our $AUDIO_HW_CHUNKSIZE; 1128our $AUDIO_HW_CHUNKSIZE;
988 1141
989 my $text = !$freq 1142 my $text = !$freq
990 ? "audio is off" 1143 ? "audio is off"
991 : "audio is enabled\n" 1144 : "audio is enabled\n"
992 . "frequency (Hz): $freq\n" 1145 . "frequency (Hz): $freq\n"
993 . "channels: $chans"; 1146 . "channels: $chans\n"
1147 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1148 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
994 1149
995 $AUDIO_INFO->set_text ($text); 1150 $AUDIO_INFO->set_text ($text);
996} 1151}
997 1152
998sub audio_setup { 1153sub audio_setup {
1138} 1293}
1139 1294
1140sub make_gauge_window { 1295sub make_gauge_window {
1141 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1296 my $gh = int $HEIGHT * $CFG->{gauge_size};
1142 1297
1143 my $win = new DC::UI::Frame ( 1298 $GAUGES->{win} = my $win = new DC::UI::Frame (
1144 force_x => 0, 1299 force_x => 0,
1145 force_y => "max", 1300 force_y => "max",
1146 force_w => $WIDTH, 1301 force_w => $WIDTH,
1147 force_h => $gh, 1302 force_h => $gh,
1148 ); 1303 );
1164 (new DC::UI::Empty expand => 1), 1319 (new DC::UI::Empty expand => 1),
1165 (my $hb = new DC::UI::HBox), 1320 (my $hb = new DC::UI::HBox),
1166 ], 1321 ],
1167 ); 1322 );
1168 1323
1169 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1324 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1170 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1325 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1171 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1326 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1172 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1327 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1173
1174 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1175 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1176 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1177 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1178
1179 $GAUGES = {
1180 exp => $exp, prg => $prg, sklprg => $sklprg,
1181 win => $win, range => $rng,
1182 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1183 };
1184 1328
1185 &set_gauge_window_fontsize; 1329 &set_gauge_window_fontsize;
1186 1330
1187 $win 1331 $win
1188} 1332}
1530 ); 1674 );
1531 1675
1532 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1676 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1533 $table->add_at (1, 4, new DC::UI::Entry 1677 $table->add_at (1, 4, new DC::UI::Entry
1534 text => $CFG->{profile}{default}{user}, 1678 text => $CFG->{profile}{default}{user},
1535 tooltip => "The name of your character on the server.", 1679 tooltip => "The name of your character on the server. The name is case-sensitive!",
1536 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1680 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 }
1537 ); 1681 );
1538 1682
1539 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1683 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1540 $table->add_at (1, 5, new DC::UI::Entry 1684 $table->add_at (1, 5, new DC::UI::Entry
1554 1 1698 1
1555 }, 1699 },
1556 ); 1700 );
1557 1701
1558 $vbox->add (new DC::UI::FancyFrame 1702 $vbox->add (new DC::UI::FancyFrame
1559 label => "Registering", 1703 label => "How to Play",
1560 min_h => 200, 1704 min_h => 240,
1561 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1705 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1562 markup => 1706 markup =>
1707 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1708 . "Then register a new account (or use an existing one if you have one). "
1563 "To register a new account, choose a username that hasn't been taken yet and " 1709 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1564 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1710 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1565 ), 1711 ),
1566 ); 1712 );
1567 1713
1568 $vbox 1714 $vbox
1640 1786
1641 my $row = 0; 1787 my $row = 0;
1642 1788
1643 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1789 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1644 $table->add_at (1, $row++, new DC::UI::CheckBox 1790 $table->add_at (1, $row++, new DC::UI::CheckBox
1791 c_colspan => 2,
1645 state => $CFG->{show_tips}, 1792 state => $CFG->{show_tips},
1646 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1793 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1647 on_changed => sub { 1794 on_changed => sub {
1648 my ($self, $value) = @_; 1795 my ($self, $value) = @_;
1649 $CFG->{show_tips} = $value; 1796 $CFG->{show_tips} = $value;
1651 } 1798 }
1652 ); 1799 );
1653 1800
1654 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1801 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1655 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1802 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1803 c_colspan => 2,
1656 text => $CFG->{logview_max_par}, 1804 text => $CFG->{logview_max_par},
1657 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1805 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1658 . "sends more messages than this number, older messages get removed to save memory and " 1806 . "sends more messages than this number, older messages get removed to save memory and "
1659 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1807 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1660 on_changed => sub { 1808 on_changed => sub {
1662 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1810 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1663 0 1811 0
1664 }, 1812 },
1665 ); 1813 );
1666 1814
1815 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1816 $table->add_at (1, $row, new DC::UI::CheckBox
1817 state => $CFG->{config_autosave},
1818 tooltip => "Normally, configuration settings and the user interface layout "
1819 . "are saved on client exit. You can disable this behaviour by "
1820 . "unchecking this checkbox.",
1821 on_changed => sub {
1822 my ($self, $value) = @_;
1823 $CFG->{config_autosave} = $value;
1824 0
1825 }
1826 );
1827 $table->add_at (2, $row++, new DC::UI::Button
1828 text => "Save Now",
1829 tooltip => "Use this to manually save configuration and UI layout when "
1830 . "autosave is disabled.",
1831 on_activate => sub {
1832 DC::write_cfg;
1833 0
1834 }
1835 );
1836
1667 $table 1837 $table
1668} 1838}
1669 1839
1670sub autopickup_setup { 1840sub autopickup_setup {
1671 my $r = new DC::UI::ScrolledWindow ( 1841 my $r = new DC::UI::ScrolledWindow (
1677 col_expand => [0, 1, 0, 1], 1847 col_expand => [0, 1, 0, 1],
1678 ); 1848 );
1679 1849
1680 for ( 1850 for (
1681 ["General", 0, 0, 1851 ["General", 0, 0,
1682 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1683 ["Inhibit autopickup" => PICKUP_INHIBIT], 1852# ["Inhibit autopickup" => PICKUP_INHIBIT],
1684 ["Stop before pickup" => PICKUP_STOP], 1853 ["Stop before pickup" => PICKUP_STOP],
1685 ["Debug autopickup" => PICKUP_DEBUG], 1854 ["Debug autopickup" => PICKUP_DEBUG],
1686 ], 1855 ],
1687 ["Weapons", 0, 6, 1856 ["Weapons", 0, 6,
1688 ["All weapons" => PICKUP_ALLWEAPON], 1857 ["All weapons" => PICKUP_ALLWEAPON],
1714 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1883 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1715 ["Ignore cursed" => PICKUP_NOT_CURSED], 1884 ["Ignore cursed" => PICKUP_NOT_CURSED],
1716 ["Jewelery" => PICKUP_JEWELS], 1885 ["Jewelery" => PICKUP_JEWELS],
1717 ["Flesh" => PICKUP_FLESH], 1886 ["Flesh" => PICKUP_FLESH],
1718 ], 1887 ],
1719 ["Weight/Value ratio", 2, 17] 1888 ["Value/Weight ratio", 2, 17]
1720 ) 1889 )
1721 { 1890 {
1722 my ($title, $x, $y, @bits) = @$_; 1891 my ($title, $x, $y, @bits) = @$_;
1723 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1892 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1724 1893
1736 $::CFG->{pickup} |= $mask; 1905 $::CFG->{pickup} |= $mask;
1737 } else { 1906 } else {
1738 $::CFG->{pickup} &= ~$mask; 1907 $::CFG->{pickup} &= ~$mask;
1739 } 1908 }
1740 1909
1741 $::CONN->send_command ("pickup $::CFG->{pickup}") 1910 $::CONN->send_pickup ($::CFG->{pickup})
1742 if defined $::CONN; 1911 if defined $::CONN;
1743 1912
1744 0 1913 0
1745 }); 1914 });
1746 1915
1749 } 1918 }
1750 1919
1751 $table->add_at (2, 18, new DC::UI::ValSlider 1920 $table->add_at (2, 18, new DC::UI::ValSlider
1752 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1921 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1753 template => ">= 99", 1922 template => ">= 99",
1923 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1754 to_value => sub { ">= " . 5 * $_[0] }, 1924 to_value => sub { ">= " . 5 * $_[0] },
1755 on_changed => sub { 1925 on_changed => sub {
1756 my ($slider, $value) = @_; 1926 my ($slider, $value) = @_;
1757 1927
1758 $::CFG->{pickup} &= ~0xF; 1928 $::CFG->{pickup} &= ~0xF;
1762 }); 1932 });
1763 1933
1764 $table->add_at (3, 18, new DC::UI::Button 1934 $table->add_at (3, 18, new DC::UI::Button
1765 text => "set", 1935 text => "set",
1766 on_activate => sub { 1936 on_activate => sub {
1767 $::CONN->send_command ("pickup $::CFG->{pickup}") 1937 $::CONN->send_pickup ($::CFG->{pickup})
1768 if defined $::CONN; 1938 if defined $::CONN;
1769 0 1939 0
1770 }); 1940 });
1771 1941
1772 $r 1942 $r
1814 $::CFG->{inv_sort} = $_[1]; 1984 $::CFG->{inv_sort} = $_[1];
1815 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1985 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1816 }, 1986 },
1817 ); 1987 );
1818 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1988 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1819 #TODO# update to weigh/maxweight 1989 #TODO# update to weight/maxweight
1820 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1990 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1821 1991
1822 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1992 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1823 $sw1->add ($INV = new DC::UI::Inventory); 1993 $sw1->add ($INV = new DC::UI::Inventory);
1824 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1994 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1885 $PL_NOTEBOOK->set_current_page ($widget); 2055 $PL_NOTEBOOK->set_current_page ($widget);
1886 $PL_WINDOW->show; 2056 $PL_WINDOW->show;
1887 } 2057 }
1888} 2058}
1889 2059
1890sub player_window { 2060sub make_playerbook {
1891 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2061 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1892 x => "center", 2062 x => "center",
1893 y => "center", 2063 y => "center",
1894 force_w => $WIDTH * 9/10, 2064 force_w => $WIDTH * 9/10,
1895 force_h => $HEIGHT * 9/10, 2065 force_h => $HEIGHT * 9/10,
1929 "License, Author and Source info for media sent by the server."); 2099 "License, Author and Source info for media sent by the server.");
1930 2100
1931 $ntb->set_current_page ($INVENTORY_PAGE); 2101 $ntb->set_current_page ($INVENTORY_PAGE);
1932 2102
1933 $plwin->add ($ntb); 2103 $plwin->add ($ntb);
1934 $plwin
1935} 2104}
1936 2105
1937sub keyboard_setup { 2106sub keyboard_setup {
1938 DC::Macro::keyboard_setup 2107 DC::Macro::keyboard_setup
1939} 2108}
1940 2109
1941sub help_window { 2110sub make_help_window {
1942 my $win = new DC::UI::Toplevel 2111 my $win = new DC::UI::Toplevel
1943 x => 'center', 2112 x => 'center',
1944 y => 'center', 2113 y => 'center',
1945 z => 4, 2114 z => 4,
1946 name => 'doc_browser', 2115 name => 'doc_browser',
2035 2204
2036 $load_node->((DC::Pod::find @path)[0]); 2205 $load_node->((DC::Pod::find @path)[0]);
2037 $win->show; 2206 $win->show;
2038 }; 2207 };
2039 2208
2040 $win 2209 $HELP_WINDOW = $win;
2041}
2042
2043sub open_string_query {
2044 my ($title, $cb, $txt, $tooltip) = @_;
2045 my $dialog = new DC::UI::Toplevel
2046 x => "center",
2047 y => "center",
2048 z => 50,
2049 force_w => $WIDTH * 4/5,
2050 title => $title;
2051
2052 $dialog->add (
2053 my $e = new DC::UI::Entry
2054 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2055 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2056 tooltip => $tooltip
2057 );
2058
2059 $e->grab_focus;
2060 $e->set_text ($txt) if $txt;
2061 $dialog->show;
2062} 2210}
2063 2211
2064sub open_quit_dialog { 2212sub open_quit_dialog {
2065 unless ($QUIT_DIALOG) { 2213 unless ($QUIT_DIALOG) {
2066 $QUIT_DIALOG = new DC::UI::Toplevel 2214 $QUIT_DIALOG = new DC::UI::Toplevel
2088 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2236 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2089 ); 2237 );
2090 $hb->add (new DC::UI::Button 2238 $hb->add (new DC::UI::Button
2091 text => "Quit anyway", 2239 text => "Quit anyway",
2092 expand => 1, 2240 expand => 1,
2093 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2241 on_activate => sub {
2242 crash "Quit anyway";
2243 EV::unloop EV::UNLOOP_ALL;
2244 },
2094 ); 2245 );
2095 } 2246 }
2096 2247
2097 $QUIT_DIALOG->show; 2248 $QUIT_DIALOG->show;
2098 $QUIT_DIALOG->grab_focus; 2249 $QUIT_DIALOG->grab_focus;
2250}
2251
2252sub make_menubar {
2253 $MENUFRAME = new DC::UI::Toplevel
2254 border => 0,
2255 force_x => 0,
2256 force_y => 0,
2257 force_w => $::WIDTH,
2258 child => ($MENUBAR = new DC::UI::HBox),
2259 ;
2260
2261 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2262
2263 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2264 make_gauge_window->show;
2265
2266# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2267# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2268
2269 make_playerbook;
2270
2271 $MENUPOPUP = DC::UI::Menu->new (items => [
2272 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2273 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2274 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2275 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2276 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2277 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2278 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2279 ["Quit…" , sub {
2280 if ($CONN) {
2281 open_quit_dialog;
2282 } else {
2283 EV::unloop EV::UNLOOP_ALL;
2284 }
2285 }],
2286 ]);
2287
2288 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2289 tooltip => "Shows the main menu",
2290 on_button_down => sub {
2291 my ($self, $ev) = @_;
2292 local $ev->{x} = 0;
2293 local $ev->{y} = 0;
2294 $MENUPOPUP->popup ($ev);
2295 },
2296 );
2297
2298 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2299 padding_x => 6,
2300 padding_y => 3,
2301 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2302 template => " Exp: 888,888,888,888 (lvl 188) ",
2303 );
2304
2305 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2306 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2307 . "will automatically pick up items as defined by your item pickup settings "
2308 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2309 . "disable autopickup by disabling this checkbox.",
2310 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2311 on_changed => sub {
2312 my ($self, $value) = @_;
2313 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2314 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2315 $CONN->send_pickup ($CFG->{pickup})
2316 if $CONN;
2317 },
2318 );
2319
2320 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2321 c_rescale => 1,
2322 padding_x => 6,
2323 padding_y => 3,
2324 force_w => $::WIDTH * 0.2,
2325 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2326 template => "two handed weapons 99%",
2327 );
2328
2329 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2330 expand => 1,
2331 align => 1, can_hover => 1, can_events => 1,
2332 text => "Range and Combat Slots",
2333 tooltip => "#stat_ranged",
2334 );
2335
2336 $MENUFRAME->show;
2337}
2338
2339sub open_string_query {
2340 my ($title, $cb, $txt, $tooltip) = @_;
2341 my $dialog = new DC::UI::Toplevel
2342 x => "center",
2343 y => "center",
2344 z => 50,
2345 force_w => $WIDTH * 4/5,
2346 title => $title;
2347
2348 $dialog->add (
2349 my $e = new DC::UI::Entry
2350 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2351 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2352 tooltip => $tooltip
2353 );
2354
2355 $e->grab_focus;
2356 $e->set_text ($txt) if $txt;
2357 $dialog->show;
2099} 2358}
2100 2359
2101sub show_tip_of_the_day { 2360sub show_tip_of_the_day {
2102 # find all tips 2361 # find all tips
2103 my @tod = DC::Pod::find tip_of_the_day => "*"; 2362 my @tod = DC::Pod::find tip_of_the_day => "*";
2151 $dialog->show; 2410 $dialog->show;
2152 }; 2411 };
2153} 2412}
2154 2413
2155sub sdl_init { 2414sub sdl_init {
2156 DC::SDL_Init 2415 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2157 and die "SDL::Init failed!\n"; 2416 and die "SDL::Init failed!\n";
2158} 2417}
2159 2418
2160sub video_init { 2419sub video_init {
2420 DC::set_theme $CFG->{uitheme};
2421
2422 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2423 $SDL_REINIT = 0;
2424
2425 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2426 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2427 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2428 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2429
2430 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2431
2161 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2432 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2433 $CFG->{sdl_mode} = 0; # lowest resolution by default
2434
2435 # now choose biggest mode <= 1024x768
2436 for (0 .. $#SDL_MODES) {
2437 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2438 $CFG->{sdl_mode} = $_;
2439 }
2440 }
2441 }
2162 2442
2163 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2443 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2164 2444
2165 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2445 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2166 $FULLSCREEN = $CFG->{fullscreen}; 2446 $FULLSCREEN = $CFG->{fullscreen};
2167 $FAST = $CFG->{fast}; 2447 $FAST = $CFG->{fast};
2168 2448
2449 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2169 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2450 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2451 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2170 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2452 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2171 2453
2172 $SDL_ACTIVE = 1; 2454 $SDL_ACTIVE = 1;
2173 $LAST_REFRESH = time - 0.01; 2455 $LAST_REFRESH = time - 0.01;
2174 2456
2221 2503
2222 (new DC::UI::Frame 2504 (new DC::UI::Frame
2223 bg => [0, 0, 0, 0.4], 2505 bg => [0, 0, 0, 0.4],
2224 force_x => 0, 2506 force_x => 0,
2225 force_y => "max", 2507 force_y => "max",
2226 child => (my $LR = new DC::UI::VBox), 2508 child => (my $LL = new DC::UI::VBox),
2227 )->show; 2509 )->show;
2228 2510
2229 $LR->add ($STATUSBOX); 2511 $LL->add ($STATUSBOX);
2230 $LR->add ($MODBOX); 2512 $LL->add ($MODBOX);
2231 $LR->add (new DC::UI::Label 2513 $LL->add (new DC::UI::Label
2232 align => 0, 2514 align => 0,
2233 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2515 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2234 fontsize => 0.5, 2516 fontsize => 0.5,
2235 fg => [1, 1, 0, 0.7], 2517 fg => [1, 1, 0, 0.7],
2236 ); 2518 );
2237 2519
2238 DC::UI::Toplevel->new ( 2520 DC::UI::Toplevel->new (
2239 title => "Minimap", 2521 title => "Minimap",
2240 name => "mapmap", 2522 name => "mapmap",
2241 x => 0, 2523 x => 0,
2242 y => $FONTSIZE + 8, 2524 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2243 border_bg => [1, 1, 1, 192/255], 2525 border_bg => [1, 1, 1, 192/255],
2244 bg => [1, 1, 1, 0], 2526 bg => [1, 1, 1, 0],
2245 child => ($MAPMAP = new DC::MapWidget::MapMap 2527 child => ($MAPMAP = new DC::MapWidget::MapMap
2246 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2528 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2247 ), 2529 ),
2248 )->show; 2530 )->show;
2249 2531
2250 $MAPWIDGET = new DC::MapWidget; 2532 $MAPWIDGET = new DC::MapWidget;
2251 $MAPWIDGET->connect (activate_console => sub { 2533 $MAPWIDGET->connect (activate_console => sub {
2276 $METASERVER = metaserver_dialog; 2558 $METASERVER = metaserver_dialog;
2277 # the name is changed to not conflict with the older name as users could have hidden it 2559 # the name is changed to not conflict with the older name as users could have hidden it
2278 $MESSAGE_WINDOW = new DC::UI::Dockbar 2560 $MESSAGE_WINDOW = new DC::UI::Dockbar
2279 name => "message_window2", 2561 name => "message_window2",
2280 title => 'Messages', 2562 title => 'Messages',
2563 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2281 force_w => $::WIDTH * 0.6, 2564 force_w => $::WIDTH * 0.6,
2282 force_h => $::HEIGHT * 0.25, 2565 force_h => $::HEIGHT * 0.25,
2283 ; 2566 ;
2284 2567
2285 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2568 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2305 . "After pressing the combo the binding will be saved automatically and the " 2588 . "After pressing the combo the binding will be saved automatically and the "
2306 . "binding editor closes"); 2589 . "binding editor closes");
2307 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2590 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2308 "Some debuggin' options. Do not ask."); 2591 "Some debuggin' options. Do not ask.");
2309 2592
2310 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2593 make_help_window;
2594 make_menubar;
2311 2595
2312 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2313 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2314
2315# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2316# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2317
2318 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2319
2320 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2321 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2322
2323 $BUTTONBAR->add (new DC::UI::Button
2324 text => "Save Config",
2325 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2326 on_activate => sub {
2327 $::CFG->{layout} = DC::UI::get_layout;
2328 DC::write_cfg;
2329 status "Configuration Saved";
2330 0
2331 },
2332 );
2333
2334 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2335 tooltip => "View Documentation");
2336
2337 $BUTTONBAR->add (new DC::UI::Button
2338 text => "Quit",
2339 tooltip => "Terminates the program",
2340 on_activate => sub {
2341 if ($CONN) {
2342 open_quit_dialog;
2343 } else {
2344 EV::unloop EV::UNLOOP_ALL;
2345 }
2346 0
2347 },
2348 );
2349
2350 $BUTTONBAR->show;
2351 $SETUP_DIALOG->show; 2596 $SETUP_DIALOG->show;
2352 $MESSAGE_WINDOW->show; 2597 $MESSAGE_WINDOW->show;
2353 } 2598 }
2354 2599
2600 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2601 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2602
2603 $CAVEAT_LABEL->set_text ("None :)");
2604 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2605 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2606 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2607 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2608
2355 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2609 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2356} 2610}
2357 2611
2358sub video_shutdown { 2612sub video_shutdown {
2359 DC::OpenGL::shutdown; 2613 DC::OpenGL::shutdown;
2614 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2360 2615
2361 undef $SDL_ACTIVE; 2616 undef $SDL_ACTIVE;
2362} 2617}
2363 2618
2364my %animate_object; 2619my %animate_object;
2383my $want_refresh = EV::prepare_ns \&force_refresh; 2638my $want_refresh = EV::prepare_ns \&force_refresh;
2384 2639
2385my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2640my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2386 $NOW = EV::now; 2641 $NOW = EV::now;
2387 2642
2388 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2643 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2389 for DC::poll_events; 2644 for DC::poll_events;
2390 2645
2391 if (%animate_object) { 2646 if (%animate_object) {
2392 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2647 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2393 $WANT_REFRESH = 1; 2648 $WANT_REFRESH = 1;
2405sub animation_stop { 2660sub animation_stop {
2406 my ($widget) = @_; 2661 my ($widget) = @_;
2407 delete $animate_object{$widget}; 2662 delete $animate_object{$widget};
2408} 2663}
2409 2664
2410%SDL_CB = (
2411 DC::SDL_QUIT => sub { 2665$SDL_CB[DC::SDL_QUIT] = sub {
2666 crash "SDL_QUIT";
2412 EV::unloop EV::UNLOOP_ALL; 2667 EV::unloop EV::UNLOOP_ALL;
2413 }, 2668};
2414 DC::SDL_VIDEORESIZE => sub { 2669$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2415 },
2416 DC::SDL_VIDEOEXPOSE => sub { 2670$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2417 DC::UI::full_refresh; 2671 DC::UI::full_refresh;
2418 }, 2672};
2419 DC::SDL_ACTIVEEVENT => sub { 2673$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2420# not useful, as APPACTIVE includes only iconified state, not unmapped 2674# not useful, as APPACTIVE includes only iconified state, not unmapped
2421# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2675# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2422# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2676# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2423# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2677# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2424# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2678# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2425# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2679# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2426 }, 2680};
2427 DC::SDL_KEYDOWN => sub { 2681$SDL_CB[DC::SDL_KEYDOWN] = sub {
2428 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2682 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2429 # alt-enter 2683 # alt-enter
2684 video_shutdown;
2430 $FULLSCREEN_ENABLE->toggle; 2685 $FULLSCREEN_ENABLE->toggle;
2431 video_shutdown;
2432 video_init; 2686 video_init;
2433 } else { 2687 } else {
2434 &DC::UI::feed_sdl_key_down_event; 2688 &DC::UI::feed_sdl_key_down_event;
2435 } 2689 }
2436 update_modbox; 2690 update_modbox;
2437 }, 2691};
2438 DC::SDL_KEYUP => sub { 2692$SDL_CB[DC::SDL_KEYUP] = sub {
2439 &DC::UI::feed_sdl_key_up_event; 2693 &DC::UI::feed_sdl_key_up_event;
2440 update_modbox; 2694 update_modbox;
2441 }, 2695};
2442 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2696$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2443 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2697$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2444 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2698$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2445 DC::SDL_USEREVENT => sub { 2699$SDL_CB[DC::SDL_USEREVENT] = sub {
2446 if ($_[0]{code} == 1) { 2700 if ($_[0]{code} == 1) {
2447 audio_channel_finished $_[0]{data1}; 2701 audio_channel_finished $_[0]{data1};
2448 } elsif ($_[0]{code} == 0) { 2702 } elsif ($_[0]{code} == 0) {
2449 audio_music_finished; 2703 audio_music_finished;
2450 }
2451 }, 2704 }
2452); 2705};
2453 2706
2454############################################################################# 2707#############################################################################
2455 2708
2456$SIG{INT} = $SIG{TERM} = sub { 2709$SIG{INT} = $SIG{TERM} = sub {
2457 EV::unloop; 2710 EV::unloop;
2458 #d# TODO calling exit here hangs the process in some futex 2711 #d# TODO calling exit here hangs the process in some futex
2459}; 2712};
2460 2713
2461{ 2714# due to mac os x + sdl combined braindamage, we need this contortion
2715sub main {
2716 {
2462 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2717 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2463 2718
2464 if (-e "$Deliantra::VARDIR/client.cf") { 2719 if (-e "$Deliantra::VARDIR/client.cf") {
2465 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2720 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2466 } else { 2721 } else {
2467 #TODO: compatibility cruft 2722 #TODO: compatibility cruft
2468 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2723 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2469 print STDERR "INFO: used old configuration file\n"; 2724 print STDERR "INFO: used old configuration file\n";
2470 } 2725 }
2471 2726
2472 DC::DB::Server::run; 2727 DC::DB::Server::run;
2473 2728
2474 if ($CFG->{db_schema} < 1) { 2729 if ($CFG->{db_schema} < 1) {
2475 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2730 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2476 DC::DB::nuke_db; 2731 DC::DB::nuke_db;
2477 $CFG->{db_schema} = 1; 2732 $CFG->{db_schema} = 1;
2478 DC::write_cfg; 2733 DC::write_cfg;
2479 } 2734 }
2480 2735
2481 DC::DB::open_db; 2736 DC::DB::open_db;
2482 2737
2483 DC::UI::set_layout ($::CFG->{layout}); 2738 DC::UI::set_layout ($::CFG->{layout});
2484 2739
2485 my %DEF_CFG = ( 2740 my %DEF_CFG = (
2741 config_autosave => 1,
2486 sdl_mode => 0, 2742 sdl_mode => undef,
2487 fullscreen => 1, 2743 fullscreen => 1,
2488 fast => 0, 2744 fast => 0,
2489 force_opengl11 => undef, 2745 force_opengl11 => undef,
2746 disable_alpha => 0,
2747 smooth_movement => 1,
2748 smooth_transitions => 1,
2490 texture_compression => 1, 2749 texture_compression => 1,
2491 map_scale => 1, 2750 map_scale => 1,
2492 fow_enable => 1, 2751 fow_enable => 1,
2493 fow_intensity => 0, 2752 fow_intensity => 0,
2753 fow_texture => 0,
2494 map_smoothing => 1, 2754 map_smoothing => 1,
2495 gui_fontsize => 1, 2755 gui_fontsize => 1,
2496 log_fontsize => 0.7, 2756 log_fontsize => 0.7,
2497 gauge_fontsize => 1, 2757 gauge_fontsize => 1,
2498 gauge_size => 0.35, 2758 gauge_size => 0.35,
2499 stat_fontsize => 0.7, 2759 stat_fontsize => 0.7,
2500 mapsize => 100, 2760 mapsize => 100,
2501 audio_enable => 1, 2761 audio_enable => 1,
2502 audio_hw_channels => 0, 2762 audio_hw_channels => 0,
2503 audio_hw_frequency => 0, 2763 audio_hw_frequency => 0,
2504 audio_hw_chunksize => 0, 2764 audio_hw_chunksize => 0,
2505 audio_mix_channels => 8, 2765 audio_mix_channels => 8,
2506 effects_enable => 1, 2766 effects_enable => 1,
2507 effects_volume => 1, 2767 effects_volume => 1,
2508 bgm_enable => 1, 2768 bgm_enable => 1,
2509 bgm_volume => 0.5, 2769 bgm_volume => 0.5,
2510 output_rate => "", 2770 output_rate => "",
2511 pickup => 0, 2771 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2512 inv_sort => "mtime", 2772 inv_sort => "mtime",
2513 default => "profile", # default profile 2773 default => "profile", # default profile
2514 show_tips => 1, 2774 show_tips => 1,
2515 logview_max_par => 1000, 2775 logview_max_par => 1000,
2516 shift_fire_stop => 0, 2776 shift_fire_stop => 0,
2777 uitheme => "wood",
2778 map_shift_x => -24, # arbitrary
2779 map_shift_y => +24, # arbitrary
2517 ); 2780 );
2518 2781
2519 while (my ($k, $v) = each %DEF_CFG) { 2782 while (my ($k, $v) = each %DEF_CFG) {
2520 $CFG->{$k} = $v unless exists $CFG->{$k}; 2783 $CFG->{$k} = $v unless exists $CFG->{$k};
2521 } 2784 }
2522 2785
2523 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2786 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2524 $PROFILE = $CFG->{profile}{default}; 2787 $PROFILE = $CFG->{profile}{default};
2525 2788
2789 $PROFILE->{host} = $ARGV[0] if @ARGV > 0;
2790 $PROFILE->{user} = $ARGV[1] if @ARGV > 1;
2791 $PROFILE->{password} = $ARGV[2] if @ARGV > 2;
2792
2526 # convert old bindings (only default profile matters) 2793 # convert old bindings (only default profile matters)
2527 if (my $bindings = delete $PROFILE->{bindings}) { 2794 if (my $bindings = delete $PROFILE->{bindings}) {
2528 while (my ($mod, $syms) = each %$bindings) { 2795 while (my ($mod, $syms) = each %$bindings) {
2529 while (my ($sym, $cmds) = each %$syms) { 2796 while (my ($sym, $cmds) = each %$syms) {
2530 push @{ $PROFILE->{macro} }, { 2797 push @{ $PROFILE->{macro} }, {
2531 accelkey => [$mod*1, $sym*1], 2798 accelkey => [$mod*1, $sym*1],
2532 action => $cmds, 2799 action => $cmds,
2800 };
2533 }; 2801 }
2534 } 2802 }
2535 } 2803 }
2536 }
2537 2804
2538 sdl_init; 2805 sdl_init;
2539 2806
2540 @SDL_MODES = DC::SDL_ListModes 8, 8; 2807 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2541 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2808 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2542 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2543 2809
2544 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2810 {
2545
2546 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2547
2548 {
2549 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2811 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2550 DejaVuSans.ttf 2812 DejaVuSans.ttf
2551 DejaVuSansMono.ttf 2813 DejaVuSansMono.ttf
2552 DejaVuSans-Bold.ttf 2814 DejaVuSans-Bold.ttf
2553 DejaVuSansMono-Bold.ttf 2815 DejaVuSansMono-Bold.ttf
2554 DejaVuSans-Oblique.ttf 2816 DejaVuSans-Oblique.ttf
2555 DejaVuSansMono-Oblique.ttf 2817 DejaVuSansMono-Oblique.ttf
2556 DejaVuSans-BoldOblique.ttf 2818 DejaVuSans-BoldOblique.ttf
2557 DejaVuSansMono-BoldOblique.ttf 2819 DejaVuSansMono-BoldOblique.ttf
2820 mona.ttf
2558 ); 2821 );
2559 2822
2560 DC::add_font $_ for @fonts; 2823 DC::add_font $_ for @fonts;
2561 2824
2562 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2825 $FONT_PROP = new_from_file DC::Font $fonts[0];
2563 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2826 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2564 2827
2565 $FONT_PROP->make_default; 2828 $FONT_PROP->make_default;
2566 2829
2567 DC::pango_init; 2830 DC::pango_init;
2568 } 2831 }
2569 2832
2570# compare mono (ft) vs. rgba (cairo) 2833# compare mono (ft) vs. rgba (cairo)
2571# ft - 1.8s, cairo 3s, even in alpha-only mode 2834# ft - 1.8s, cairo 3s, even in alpha-only mode
2572# for my $rgba (0..1) { 2835# for my $rgba (0..1) {
2573# my $t1 = Time::HiRes::time; 2836# my $t1 = Time::HiRes::time;
2578# } 2841# }
2579# my $t2 = Time::HiRes::time; 2842# my $t2 = Time::HiRes::time;
2580# warn $t2-$t1; 2843# warn $t2-$t1;
2581# } 2844# }
2582 2845
2583 video_init; 2846 video_init;
2584 audio_init; 2847 audio_init;
2585} 2848 }
2586 2849
2587show_tip_of_the_day if $CFG->{show_tips}; 2850 show_tip_of_the_day if $CFG->{show_tips};
2588 2851
2589our $STARTUP_CANCEL = EV::idle sub { 2852 our $STARTUP_CANCEL = EV::idle sub {
2590 undef $::STARTUP_CANCEL; 2853 undef $::STARTUP_CANCEL;
2591 $startup_done->(); 2854 $startup_done->();
2592}; 2855 };
2593 2856
2594delete $SIG{__DIE__}; 2857 delete $SIG{__DIE__};
2595EV::loop; 2858 EV::loop;
2596 2859
2860 DC::write_cfg if $CFG->{config_autosave};
2861
2597#video_shutdown; 2862 #video_shutdown;
2598#audio_shutdown; 2863 #audio_shutdown;
2864
2599DC::OpenGL::quit; 2865 DC::OpenGL::quit;
2600DC::SDL_Quit; 2866 DC::SDL_Quit;
2601DC::DB::Server::stop; 2867 DC::DB::Server::stop;
2868}
2869
2870DC::SDL_braino; # see sub above
2602 2871
2603=head1 NAME 2872=head1 NAME
2604 2873
2605deliantra - A Deliantra MORPG game client 2874deliantra - A Deliantra MORPG game client
2606 2875
2623 4 show fps 2892 4 show fps
2624 8 suppress tooltips 2893 8 suppress tooltips
2625 2894
2626=head1 AUTHOR 2895=head1 AUTHOR
2627 2896
2628Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2897Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2629 2898
2630 2899
2631 2900

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