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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.48 by root, Mon Jul 7 08:02:17 2008 UTC vs.
Revision 1.104 by root, Sat Mar 20 01:38:59 2010 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
3{
4package Deliantra::Client; # work around CPAN breakage
5package App::Deliantra; # try to reserve namespace
6}
7 2
8if ($ENV{DELIANTRA_CORO_DEBUG}) { 3if ($ENV{DELIANTRA_CORO_DEBUG}) {
9 eval ' 4 eval '
10 use Coro; 5 use Coro;
11 use Coro::EV; 6 use Coro::EV;
22 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp"); 17 $zip->extractMember ("SPLASH.bmp", "$ENV{PAR_TEMP}/SPLASH.bmp");
23 } 18 }
24 19
25 require Win32::GUI::SplashScreen; 20 require Win32::GUI::SplashScreen;
26 21
22 # initialise the resolver now, as vista forces us back to the desktop
23 # when doing this.
24 use AnyEvent::DNS ();
25 AnyEvent::DNS::resolver;
26
27 Win32::GUI::SplashScreen::Show ( 27 Win32::GUI::SplashScreen::Show (
28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 28 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
29 ); 29 );
30 30
31 $startup_done = sub { 31 $startup_done = sub {
55 } 55 }
56 56
57 if ($^O eq "MSWin32") { 57 if ($^O eq "MSWin32") {
58 # pango is relocatable on win32 58 # pango is relocatable on win32
59 } else { 59 } else {
60 open my $fh, "<:perlio", "$root/pangoversion" 60 # OS X
61 or die "pangoversion: $!";
62 my $PANGO = <$fh>;
63 # unix, need to patch pango rc file
64 open my $fh, "<:perlio", "$root/usr/lib/pango/$PANGO/module-files.d/libpango1.0-0.modules"
65 or die "$root/usr/lib/$PANGO/module-files.d/libpango1.0-0.modules: $!";
66 local $/;
67 my $rc = <$fh>;
68 $rc =~ s/^\//$root\//gm; # replace abs paths by relative ones
69
70 mkdir "$root/pango-modules";
71 open my $fh, ">:perlio", "$root/pango-modules/pango.modules"
72 or die "$root/pango-modules/pango.modules: $!";
73 print $fh $rc;
74
75 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 61 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
76 open my $fh, ">:perlio", $ENV{PANGO_RC_FILE} 62 $ENV{DYLD_LIBRARY_PATH} = $root;
77 or die "$ENV{PANGO_RC_FILE}: $!"; 63 chdir $root; # for pango modules, maybe other things
78 print $fh "[Pango]\nModuleFiles = $root/pango-modules\n";
79 } 64 }
80 65
81 unshift @INC, $root; 66 unshift @INC, $root;
82 } 67 }
83} 68}
84 69
85# prepend private library directory 70# prepend private library directory and prepare env
86BEGIN { 71BEGIN {
87 for (grep !ref, @INC) { 72 for (grep !ref, @INC) {
88 my $path = "$_/Deliantra/Client/private"; 73 my $path = "$_/Deliantra/Client/private";
89 if (-d $path) { 74 if (-d $path) {
90 unshift @INC, $path; 75 unshift @INC, $path;
95 80
96# need to do it again because that pile of garbage called PAR nukes it before main 81# need to do it again because that pile of garbage called PAR nukes it before main
97unshift @INC, $ENV{PAR_TEMP} 82unshift @INC, $ENV{PAR_TEMP}
98 if %PAR::LibCache; 83 if %PAR::LibCache;
99 84
100use Time::HiRes 'time';
101use EV; 85use EV;
86BEGIN { *time = \&EV::time }
87
102use List::Util qw(max min); 88use List::Util qw(max min);
103 89
104use Deliantra; 90use Deliantra;
105use Deliantra::Protocol::Constants; 91use Deliantra::Protocol::Constants;
106 92
93use AnyEvent::Util ();
94use AnyEvent::Socket ();
107use AnyEvent::DNS; 95use AnyEvent::DNS ();
108 96
109use Compress::LZF; 97use Compress::LZF;
98use JSON::XS;
110 99
111use DC; 100use DC;
112BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 101
102sub crash($;$) {
103 # nop during compiletime
104}
105
106BEGIN {
107 $SIG{__DIE__} = sub {
108 return if $^S;
109 crash "CRASH/DIE: $_[0]" => 1;
110 DC::fatal Carp::longmess "$_[0]";
111 }
112}
113
113use DC::OpenGL (); 114use DC::OpenGL ();
114use DC::Protocol; 115use DC::Protocol;
115use DC::DB; 116use DC::DB;
116use DC::UI; 117use DC::UI;
117use DC::UI::Canvas; 118use DC::UI::Canvas;
118use DC::UI::Inventory; 119use DC::UI::Inventory;
119use DC::UI::SpellList; 120use DC::UI::SpellList;
120use DC::UI::Dockable; 121use DC::UI::Dockable;
121use DC::UI::Dockbar; 122use DC::UI::Dockbar;
122use DC::UI::MessageWindow;
123use DC::UI::ChatView; 123use DC::UI::ChatView;
124use DC::MessageDistributor; 124use DC::MessageDistributor;
125use DC::Pod; 125use DC::Pod;
126use DC::MapWidget; 126use DC::MapWidget;
127use DC::Macro; 127use DC::Macro;
128 128
129$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 129$SIG{QUIT} = sub { Carp::cluck "QUIT" };
130$SIG{PIPE} = 'IGNORE'; 130$SIG{PIPE} = 'IGNORE';
131 131
132$EV::DIED = sub { 132$EV::DIED = sub {
133 crash "CRASH/EV::DIED: $@" => 0;
133 DC::fatal Carp::longmess $@; 134 DC::fatal Carp::longmess $@;
134}; 135};
135 136
136my $MAX_FPS = 60; 137my $MAX_FPS = 60;
137 138
139our $DEFAULT_SERVER = "gameserver.deliantra.net";
140
138our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 141our $META_SERVER = "http://metaserver.schmorp.de/current.json";
139 142
140our $LAST_REFRESH; 143our $LAST_REFRESH;
141our $NOW; 144our $NOW;
142 145
143our $CFG; 146our $CFG;
144our $CONN;
145our $PROFILE; # current profile 147our $PROFILE; # current profile
146our $FAST; # fast, low-quality mode, possibly useful for software-rendering 148our $FAST; # fast, low-quality mode, possibly useful for software-rendering
147 149
148our $WANT_REFRESH; 150our $WANT_REFRESH;
149 151
152our $MODE_SLIDER;
153our $CAVEAT_LABEL;
154
150our @SDL_MODES; 155our @SDL_MODES;
156our $SDL_REINIT = 1;
151our $WIDTH; 157our $WIDTH;
152our $HEIGHT; 158our $HEIGHT;
153our $FULLSCREEN; 159our $FULLSCREEN;
154our $FONTSIZE; 160our $FONTSIZE;
155 161
156our $FONT_PROP; 162our $FONT_PROP;
157our $FONT_FIXED; 163our $FONT_FIXED;
158 164
165our $CONN;
166
159our $MAP; 167our $MAP;
160our $MAPMAP; 168our $MAPMAP;
161our $MAPWIDGET; 169our $MAPWIDGET;
162our $COMPLETER; 170our $COMPLETER;
163our $BUTTONBAR; 171our $MENUFRAME; # the rectangle at the top
172our $MENUBAR; # the hbox at the top
173our $MENUPOPUP;
174our $BUTTONBAR; # the menu buttons
164our $METASERVER; 175our $METASERVER;
165our $LOGIN_BUTTON; 176our $LOGIN_BUTTON;
166our $QUIT_DIALOG; 177our $QUIT_DIALOG;
167our $HOST_ENTRY; 178our $HOST_ENTRY;
168our $FULLSCREEN_ENABLE; 179our $FULLSCREEN_ENABLE;
194our $FLOORBOX; 205our $FLOORBOX;
195our $GAUGES; 206our $GAUGES;
196our $STATWIDS; 207our $STATWIDS;
197 208
198our $SDL_ACTIVE; 209our $SDL_ACTIVE;
199our %SDL_CB; 210our @SDL_CB;
200 211
201our $ALT_ENTER_MESSAGE; 212our $ALT_ENTER_MESSAGE;
202our $STATUSBOX; 213our $STATUSBOX;
203our $MODBOX; 214our $MODBOX;
204our $DEBUG_STATUS; 215our $DEBUG_STATUS;
205 216
206our $INV; 217our $INV;
207our $INVR; 218our $INVR;
208our $INVR_HB; 219our $INVR_HB;
220
221#############################################################################
222
223# write a crash message blockingly to the socket, if possible
224# this is a bit too complicated for my tastes, but it was easy.
225*crash = sub($;$) {
226 my ($msg, $backtrace) = @_;
227
228 warn $msg;
229
230 return unless $CONN;
231
232 my $fh = $CONN->{fh}
233 or return;
234
235 my $buf = delete $CONN->{wbuf};
236
237 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
238
239 AnyEvent::Util::fh_nonblocking $fh, 0;
240 syswrite $fh, $buf;
241 AnyEvent::Util::fh_nonblocking $fh, 1;
242
243 $msg =~ s/\s+$//;
244
245 # backtrace as second step, in case it crashes, too
246 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
247 if $backtrace;
248};
249
250sub clienterror($;$) {
251 my ($msg, $backtrace) = @_;
252
253 warn $msg;
254
255 return unless $CONN;
256
257 $CONN->send_exti_msg (clientlog => $msg);
258 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
259}
209 260
210############################################################################# 261#############################################################################
211 262
212sub status { 263sub status {
213 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 264 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
295 or return; 346 or return;
296 347
297 $meta->{data} 348 $meta->{data}
298 or return; 349 or return;
299 350
300 # if its a jingle, play it as ambient music 351 # if it's a jingle, play it as ambient music
301 if ($meta->{data}{jingle}) { 352 if ($meta->{data}{jingle}) {
302 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 353 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
303 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 354 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
304 &audio_music_push ($face); 355 &audio_music_push ($face);
305 } 356 }
306 } else { 357 } else {
307 # fetch from database 358 # fetch from database
308 DC::DB::get res_data => $meta->{name}, sub { 359 DC::DB::get res_data => $meta->{name}, sub {
309 my $rwops = new DC::RW $_[0]; 360 my $rwops = new DC::RW $_[0];
310 my $chunk = new DC::MixChunk $rwops 361 my $chunk = new DC::MixChunk $rwops
311 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 362 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
312 $chunk->volume (($meta->{data}{volume} || 1) * 128); 363 $chunk->volume (($meta->{data}{volume} || 1) * 128);
313 $AUDIO_CHUNK{$face} = $chunk; 364 $AUDIO_CHUNK{$face} = $chunk;
314 365
315 audio_sound_push ($face); 366 audio_sound_push ($face);
316 }; 367 };
363 414
364 audio_music_update_volume; 415 audio_music_update_volume;
365 416
366 $MUSIC_PLAYING_DATA = \$_[0]; 417 $MUSIC_PLAYING_DATA = \$_[0];
367 418
419 $meta->{path} or length $_[0]
420 or return clienterror "empty music face from res_data ($meta->{face})";#d#
421
368 my $rwops = $meta->{path} 422 my $rwops = $meta->{path}
369 ? new_from_file DC::RW $meta->{path} 423 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
370 : new DC::RW $$MUSIC_PLAYING_DATA; 424 : new DC::RW $$MUSIC_PLAYING_DATA;
371 425
372 $MUSIC_PLAYER = new DC::MixMusic $rwops 426 $MUSIC_PLAYER = new DC::MixMusic $rwops
373 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 427 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
374 428
375 my $NOW = time; 429 my $NOW = time;
376 430
377 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 431 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
378 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 432 my $pos = $MUSIC_PLAYING_META->{stop_pos};
487 sub audio_tab_update; 541 sub audio_tab_update;
488 audio_tab_update; 542 audio_tab_update;
489} 543}
490 544
491sub audio_shutdown { 545sub audio_shutdown {
546 if ($SDL_MIXER) {
547 DC::MixMusic::halt;
548 DC::Mix_AllocateChannels 0;
549 }
550
492 undef $MUSIC_PLAYER; 551 undef $MUSIC_PLAYER;
493 undef $MUSIC_PLAYING_META; 552 undef $MUSIC_PLAYING_META;
494 undef $MUSIC_PLAYING_DATA; 553 undef $MUSIC_PLAYING_DATA;
495 554
496 $MUSIC_WANT = []; 555 $MUSIC_WANT = [];
736} 795}
737 796
738sub dc_connect { 797sub dc_connect {
739 my ($host, $port) = @_; 798 my ($host, $port) = @_;
740 799
741 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 800 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
801 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
742 802
743 $CONN = 803 $CONN =
744 new DC::Protocol 804 new DC::Protocol
745 host => $host, 805 host => $host,
746 port => $port || 13327, 806 port => $port,
747 user => $PROFILE->{user}, 807 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 808 pass => $PROFILE->{password},
749 mapw => $mapsize, 809 mapw => $mapw,
750 maph => $mapsize, 810 maph => $maph,
751 811
752 client => "$DC::VERSION $] $^O", 812 client => "$DC::VERSION $] $^O",
753 813
754 map_widget => $MAPWIDGET, 814 map_widget => $MAPWIDGET,
755 statusbox => $STATUSBOX, 815 statusbox => $STATUSBOX,
763 823
764 on_connect => sub { 824 on_connect => sub {
765 if ($_[0]) { 825 if ($_[0]) {
766 DC::lowdelay fileno $CONN->{fh}; 826 DC::lowdelay fileno $CONN->{fh};
767 827
768 status "login successful"; 828 status "successfully connected to the server";
769 } else { 829 } else {
770 undef $CONN; 830 undef $CONN;
771 status "unable to connect: $!"; 831 status "unable to connect: $!";
772 stop_game(); 832 stop_game();
773 } 833 }
775 ; 835 ;
776} 836}
777 837
778sub start_game { 838sub start_game {
779 status "logging in..."; 839 status "logging in...";
840
841 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
842 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
843 or return status "$server: unable to parse server address, try an empty field.";
780 844
781 $LOGIN_BUTTON->set_text ("Logout"); 845 $LOGIN_BUTTON->set_text ("Logout");
782 $SETUP_DIALOG->hide; 846 $SETUP_DIALOG->hide;
783
784 my ($host, $port) = split /:/, $PROFILE->{host};
785 847
786 $MAP = new DC::Map; 848 $MAP = new DC::Map;
787 849
788 # hack to make SURE we find the IP address all right 850 # hack to make SURE we find the IP address all right
789 # can be removed once AnyEvent::DNS is proven stable. 851 # can be removed once AnyEvent::DNS is proven stable.
790 if ($host eq "gameserver.deliantra.net") { 852 if ($host eq "gameserver.deliantra.net") {
791 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 853 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
792 if ($_[0] ne "80.101.114.108") { # Perl 854 if ($_[0] ne "80.101.114.108") { # Perl
855 status "dns failure, trying differently";
856 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
857 unless (defined $host) {
793 status "dns failure, using hardcoded address"; 858 status "dns failure, using hardcoded address";
794 $host = "129.13.162.95"; 859 $host = "129.13.162.95";
860 }
795 } 861 }
796 862
797 dc_connect $host, $port; 863 dc_connect $host, $port;
798 }; 864 };
799 } else { 865 } else {
800 dc_connect $host, $port; 866 dc_connect $host, $port;
801 } 867 }
802} 868}
803 869
804sub stop_game { 870sub stop_game {
871 crash "stop_game";
872
805 $LOGIN_BUTTON->set_text ("Login / Register"); 873 $LOGIN_BUTTON->set_text ("Login / Register");
806 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN); 874 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
807 $SETUP_DIALOG->show; 875 $SETUP_DIALOG->show;
808 $PL_WINDOW->hide; 876 $PL_WINDOW->hide;
809 $SPELL_LIST->clear_spells; 877 $SPELL_LIST->clear_spells;
823} 891}
824 892
825sub graphics_setup { 893sub graphics_setup {
826 my $vbox = new DC::UI::VBox; 894 my $vbox = new DC::UI::VBox;
827 895
896 {
897 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
898
828 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); 899 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
829 900
830 my $row = 0; 901 my $row = 0;
831 902
832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 903 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
833 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 904 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
834 can_events => 1, 905 can_events => 1,
835 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 906 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
836 907
908 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
909 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
910 can_events => 1,
911 tooltip => "This field shows any known issues with your config or driver, such as "
912 . "a non-accelerated display format. You can try to work around these issues "
913 . "by selecting a different video mode, changing the settings below or "
914 . "by installing the right driver for your graphics card.");
915
916 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
917 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
918 value => $CFG->{uitheme},
919 options => [
920 [wood => "Wood (the default)"],
921 [plain => "Plain (very)"],
922 [blue => "Blue (dark)"],
923 [metal => "Metal (light)"],
924 ],
925 tooltip => "Choose the User Interface theme that you like most :)",
926 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
927 );
928
837 my $vidmode_tooltip = 929 my $vidmode_tooltip =
838 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 930 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
839 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 931 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
840 932
841 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 933 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
842 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 934 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
843 935
844 $hbox->add (my $mode_slider = new DC::UI::Slider 936 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
845 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 937 c_rescale => 1,
938 force_w => $WIDTH * 0.1, expand => 1,
939 range => [ ($CFG->{sdl_mode}) x 3 ],
846 tooltip => $vidmode_tooltip); 940 tooltip => $vidmode_tooltip);
847 $hbox->add (my $mode_label = new DC::UI::Label 941 $hbox->add (my $mode_label = new DC::UI::Label
848 height => 0.8, template => "9999x9999@9+9", 942 height => 0.8, template => "9999x9999@9+9",
849 can_events => 1, tooltip => $vidmode_tooltip); 943 can_events => 1, tooltip => $vidmode_tooltip);
850 944
851 $mode_slider->connect (changed => sub { 945 $MODE_SLIDER->connect (changed => sub {
852 my ($self, $value) = @_; 946 my ($self, $value) = @_;
853 947
854 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 948 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
855 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 949 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
856 }); 950 });
857 $mode_slider->emit (changed => $mode_slider->{range}[0]); 951 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
858 952
859 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 953 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
860 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 954 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
861 state => $CFG->{fullscreen}, 955 state => $CFG->{fullscreen},
862 tooltip => "Bring the client into fullscreen mode.", 956 tooltip => "Bring the client into fullscreen mode.",
863 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } 957 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
864 ); 958 );
865 959
866 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); 960 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
867 $table->add_at (1, $row++, new DC::UI::CheckBox 961 $table->add_at (1, $row++, new DC::UI::CheckBox
868 state => $CFG->{force_opengl11}, 962 state => $CFG->{force_opengl11},
869 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 963 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
870 . "higher memory usage and slower performance. It will, however, help tremendously on " 964 . "higher memory usage and slower performance. It will, however, help tremendously on "
871 . "cards that claim to support a feature but fall back to software rendering. " 965 . "cards that claim to support a feature but fall back to software rendering. "
872 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 966 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
873 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 967 . "but cards and drivers from other vendors (ATI) are often just as bad. "
874 . "experience extremely low framerates and your card should do better, try this option.</b>", 968 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
875 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 969 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
876 ); 970 );
877 971
972 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
973 $table->add_at (1, $row++, new DC::UI::CheckBox
974 state => $CFG->{disable_alpha},
975 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
976 . "by disabling a number of textures and transparency effects. Normally, these "
977 . "effects do not cost a lot of resources, but some graphics cards might fall "
978 . "back to extremely slow rendering if this is enabled. If disabling this option "
979 . "noticably improves the framerate of the client please report this! "
980 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
981 on_changed => sub {
982 my ($self, $value) = @_;
983 $CFG->{disable_alpha} = $value;
984 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
985 0
986 }
987 );
988
878 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 989 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
879 $table->add_at (1, $row++, new DC::UI::CheckBox 990 $table->add_at (1, $row++, new DC::UI::CheckBox
880 state => $CFG->{texture_compression}, 991 state => $CFG->{texture_compression},
881 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " 992 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
882 . "will save a lot of memory and increase performance. The compression algorithm " 993 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
883 . "can differ form card to card, so your mileage may vary. This setting is ignored in " 994 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
884 . "forced OpenGL 1.1 mode.", 995 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
885 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } 996 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
886 ); 997 );
887 998
888 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); 999 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
889 $table->add_at (1, $row++, new DC::UI::CheckBox 1000 $table->add_at (1, $row++, new DC::UI::CheckBox
890 state => $CFG->{fast}, 1001 state => $CFG->{fast},
891 tooltip => "Lower the visual quality considerably to speed up rendering.", 1002 tooltip => "Lower the visual quality considerably to speed up rendering.",
892 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } 1003 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
893 ); 1004 );
894 1005
895 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); 1006 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
896 $table->add_at (1, $row++, new DC::UI::Slider 1007 $table->add_at (1, $row++, new DC::UI::Slider
897 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], 1008 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
898 tooltip => "The base font size used by most GUI elements that do not have their own setting.", 1009 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
899 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, 1010 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
900 ); 1011 );
901 1012
902 $table->add_at (1, $row++, new DC::UI::Button 1013 $table->add_at (1, $row++, new DC::UI::Button
903 expand => 1, text => "Apply", 1014 expand => 1, text => "Apply",
904 tooltip => "Apply the video settings above.", 1015 tooltip => "Apply the video settings above.",
905 on_activate => sub { 1016 on_activate => sub {
906 video_shutdown (); 1017 video_shutdown ();
907 video_init (); 1018 video_init ();
1019 0
908 0 1020 }
909 } 1021 );
1022 }
1023
1024 {
1025 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1026
1027 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1028
1029 my $row = 0;
1030 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1031 $table->add_at (1, $row++, new DC::UI::CheckBox
1032 state => $CFG->{smooth_movement},
1033 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1034 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1035 . "then disable this option. Changes take effect immdiately.",
1036 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
910 ); 1037 );
911 1038
1039 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1040 $table->add_at (1, $row++, new DC::UI::CheckBox
1041 state => $CFG->{smooth_transitions},
1042 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1043 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1044 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1045 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1046 );
1047
1048
912 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1049 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
913 $table->add_at (1, $row++, new DC::UI::Slider 1050 $table->add_at (1, $row++, new DC::UI::Slider
914 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1051 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
915 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1052 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
916 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1053 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
917 ); 1054 );
918 1055
919 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); 1056 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
920 $table->add_at (1, $row++, new DC::UI::CheckBox 1057 $table->add_at (1, $row++, new DC::UI::CheckBox
921 state => $CFG->{map_smoothing}, 1058 state => $CFG->{map_smoothing},
922 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. " 1059 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
923 . "This increases load on the graphics subsystem and works only with TRT servers. " 1060 . "This increases load on the graphics subsystem and works only with TRT servers. "
924 . "Changes take effect at next login only.", 1061 . "Changes take effect at next login only.",
925 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } 1062 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
926 ); 1063 );
927 1064
928 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1065 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
929 $table->add_at (1, $row++, new DC::UI::CheckBox 1066 $table->add_at (1, $row++, new DC::UI::CheckBox
930 state => $CFG->{fow_enable}, 1067 state => $CFG->{fow_enable},
931 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1068 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
932 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1069 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
933 ); 1070 );
934 1071
1072 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1073 $table->add_at (1, $row++, new DC::UI::ImageButton
1074 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1075 bg => [0.3, 0.3, 0.2],
1076 force_w => 64,
1077 force_h => 64,
1078 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1079 on_activate => sub {
1080 my ($self) = @_;
1081 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1082 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1083 $MAPWIDGET->update;
1084 }
1085 );
1086
935 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1087 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
936 $table->add_at (1, $row++, new DC::UI::Slider 1088 $table->add_at (1, $row++, new DC::UI::Slider
937 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1089 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
938 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", 1090 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
939 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } 1091 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
940 ); 1092 );
941 1093
942 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); 1094 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
943 $table->add_at (1, $row++, new DC::UI::Slider 1095 $table->add_at (1, $row++, new DC::UI::Slider
944 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], 1096 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
945 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, " 1097 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
946 . "but you still need to press apply to correctly re-layout the widget.", 1098 . "but you still need to press apply to correctly re-layout the widget.",
947 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, 1099 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
948 ); 1100 );
949 1101
950 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); 1102 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
951 $table->add_at (1, $row++, new DC::UI::Slider 1103 $table->add_at (1, $row++, new DC::UI::Slider
952 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], 1104 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
953 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", 1105 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
954 on_changed => sub { 1106 on_changed => sub {
955 $CFG->{gauge_fontsize} = $_[1]; 1107 $CFG->{gauge_fontsize} = $_[1];
956 &set_gauge_window_fontsize; 1108 &set_gauge_window_fontsize;
1109 0
957 0 1110 }
958 } 1111 );
959 );
960 1112
961 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); 1113 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
962 $table->add_at (1, $row++, new DC::UI::Slider 1114 $table->add_at (1, $row++, new DC::UI::Slider
963 range => [$CFG->{gauge_size}, 0.2, 0.8], 1115 range => [$CFG->{gauge_size}, 0.2, 0.8],
964 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", 1116 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
965 on_changed => sub { 1117 on_changed => sub {
966 $CFG->{gauge_size} = $_[1]; 1118 $CFG->{gauge_size} = $_[1];
967 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size}); 1119 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1120 0
968 0 1121 }
969 } 1122 );
970 ); 1123 }
971 1124
972 $vbox 1125 $vbox
973} 1126}
974 1127
975our $AUDIO_HW_CHUNKSIZE; 1128our $AUDIO_HW_CHUNKSIZE;
988 1141
989 my $text = !$freq 1142 my $text = !$freq
990 ? "audio is off" 1143 ? "audio is off"
991 : "audio is enabled\n" 1144 : "audio is enabled\n"
992 . "frequency (Hz): $freq\n" 1145 . "frequency (Hz): $freq\n"
993 . "channels: $chans"; 1146 . "channels: $chans\n"
1147 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1148 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
994 1149
995 $AUDIO_INFO->set_text ($text); 1150 $AUDIO_INFO->set_text ($text);
996} 1151}
997 1152
998sub audio_setup { 1153sub audio_setup {
1138} 1293}
1139 1294
1140sub make_gauge_window { 1295sub make_gauge_window {
1141 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1296 my $gh = int $HEIGHT * $CFG->{gauge_size};
1142 1297
1143 my $win = new DC::UI::Frame ( 1298 $GAUGES->{win} = my $win = new DC::UI::Frame (
1144 force_x => 0, 1299 force_x => 0,
1145 force_y => "max", 1300 force_y => "max",
1146 force_w => $WIDTH, 1301 force_w => $WIDTH,
1147 force_h => $gh, 1302 force_h => $gh,
1148 ); 1303 );
1164 (new DC::UI::Empty expand => 1), 1319 (new DC::UI::Empty expand => 1),
1165 (my $hb = new DC::UI::HBox), 1320 (my $hb = new DC::UI::HBox),
1166 ], 1321 ],
1167 ); 1322 );
1168 1323
1169 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1324 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1170 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1325 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1171 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1326 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1172 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1327 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1173
1174 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1175 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1176 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1177 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1178
1179 $GAUGES = {
1180 exp => $exp, prg => $prg, sklprg => $sklprg,
1181 win => $win, range => $rng,
1182 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1183 };
1184 1328
1185 &set_gauge_window_fontsize; 1329 &set_gauge_window_fontsize;
1186 1330
1187 $win 1331 $win
1188} 1332}
1529 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1673 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1530 ); 1674 );
1531 1675
1532 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1676 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1533 $table->add_at (1, 4, new DC::UI::Entry 1677 $table->add_at (1, 4, new DC::UI::Entry
1534 text => $CFG->{profile}{default}{user}, 1678 text => $PROFILE->{user},
1535 tooltip => "The name of your character on the server.", 1679 tooltip => "The name of your character on the server. The name is case-sensitive!",
1536 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1680 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1537 ); 1681 );
1538 1682
1539 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1683 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1540 $table->add_at (1, 5, new DC::UI::Entry 1684 $table->add_at (1, 5, new DC::UI::Entry
1541 text => $CFG->{profile}{default}{password}, 1685 text => $PROFILE->{password},
1542 hidden => 1, 1686 hidden => 1,
1543 tooltip => "The password for your character.", 1687 tooltip => "The password for your character.",
1544 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1688 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1545 ); 1689 );
1546 1690
1547 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1691 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1548 expand => 1, 1692 expand => 1,
1549 text => "Login / Register", 1693 text => "Login / Register",
1554 1 1698 1
1555 }, 1699 },
1556 ); 1700 );
1557 1701
1558 $vbox->add (new DC::UI::FancyFrame 1702 $vbox->add (new DC::UI::FancyFrame
1559 label => "Registering", 1703 label => "How to Play",
1560 min_h => 200, 1704 min_h => 240,
1561 child => (new DC::UI::Label valign => 0, ellipsise => 0, 1705 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1562 markup => 1706 markup =>
1707 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1708 . "Then register a new account (or use an existing one if you have one). "
1563 "To register a new account, choose a username that hasn't been taken yet and " 1709 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1564 . "try to log-in. Follow the instructions in the Log tab in the message window.", 1710 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1565 ), 1711 ),
1566 ); 1712 );
1567 1713
1568 $vbox 1714 $vbox
1583 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1729 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1584 1730
1585 $vbox->add ( 1731 $vbox->add (
1586 $HOST_ENTRY = new DC::UI::Entry 1732 $HOST_ENTRY = new DC::UI::Entry
1587 expand => 1, 1733 expand => 1,
1588 text => $CFG->{profile}{default}{host}, 1734 text => $PROFILE->{host},
1589 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1735 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1590 on_changed => sub { 1736 on_changed => sub {
1591 my ($self, $value) = @_; 1737 my ($self, $value) = @_;
1592 $CFG->{profile}{default}{host} = $value; 1738 $PROFILE->{host} = $value;
1593 1 1739 1
1594 } 1740 }
1595 ); 1741 );
1596 1742
1597 if (0) { #d# disabled 1743 if (0) { #d# disabled
1640 1786
1641 my $row = 0; 1787 my $row = 0;
1642 1788
1643 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1789 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1644 $table->add_at (1, $row++, new DC::UI::CheckBox 1790 $table->add_at (1, $row++, new DC::UI::CheckBox
1791 c_colspan => 2,
1645 state => $CFG->{show_tips}, 1792 state => $CFG->{show_tips},
1646 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1793 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1647 on_changed => sub { 1794 on_changed => sub {
1648 my ($self, $value) = @_; 1795 my ($self, $value) = @_;
1649 $CFG->{show_tips} = $value; 1796 $CFG->{show_tips} = $value;
1651 } 1798 }
1652 ); 1799 );
1653 1800
1654 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1801 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1655 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1802 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1803 c_colspan => 2,
1656 text => $CFG->{logview_max_par}, 1804 text => $CFG->{logview_max_par},
1657 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1805 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1658 . "sends more messages than this number, older messages get removed to save memory and " 1806 . "sends more messages than this number, older messages get removed to save memory and "
1659 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1807 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1660 on_changed => sub { 1808 on_changed => sub {
1662 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1810 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1663 0 1811 0
1664 }, 1812 },
1665 ); 1813 );
1666 1814
1815 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1816 $table->add_at (1, $row, new DC::UI::CheckBox
1817 state => $CFG->{config_autosave},
1818 tooltip => "Normally, configuration settings and the user interface layout "
1819 . "are saved on client exit. You can disable this behaviour by "
1820 . "unchecking this checkbox.",
1821 on_changed => sub {
1822 my ($self, $value) = @_;
1823 $CFG->{config_autosave} = $value;
1824 0
1825 }
1826 );
1827 $table->add_at (2, $row++, new DC::UI::Button
1828 text => "Save Now",
1829 tooltip => "Use this to manually save configuration and UI layout when "
1830 . "autosave is disabled.",
1831 on_activate => sub {
1832 DC::write_cfg;
1833 0
1834 }
1835 );
1836
1667 $table 1837 $table
1668} 1838}
1669 1839
1670sub autopickup_setup { 1840sub autopickup_setup {
1671 my $r = new DC::UI::ScrolledWindow ( 1841 my $r = new DC::UI::ScrolledWindow (
1677 col_expand => [0, 1, 0, 1], 1847 col_expand => [0, 1, 0, 1],
1678 ); 1848 );
1679 1849
1680 for ( 1850 for (
1681 ["General", 0, 0, 1851 ["General", 0, 0,
1682 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1683 ["Inhibit autopickup" => PICKUP_INHIBIT], 1852# ["Inhibit autopickup" => PICKUP_INHIBIT],
1684 ["Stop before pickup" => PICKUP_STOP], 1853 ["Stop before pickup" => PICKUP_STOP],
1685 ["Debug autopickup" => PICKUP_DEBUG], 1854 ["Debug autopickup" => PICKUP_DEBUG],
1686 ], 1855 ],
1687 ["Weapons", 0, 6, 1856 ["Weapons", 0, 6,
1688 ["All weapons" => PICKUP_ALLWEAPON], 1857 ["All weapons" => PICKUP_ALLWEAPON],
1714 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1883 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1715 ["Ignore cursed" => PICKUP_NOT_CURSED], 1884 ["Ignore cursed" => PICKUP_NOT_CURSED],
1716 ["Jewelery" => PICKUP_JEWELS], 1885 ["Jewelery" => PICKUP_JEWELS],
1717 ["Flesh" => PICKUP_FLESH], 1886 ["Flesh" => PICKUP_FLESH],
1718 ], 1887 ],
1719 ["Weight/Value ratio", 2, 17] 1888 ["Value/Weight ratio", 2, 17]
1720 ) 1889 )
1721 { 1890 {
1722 my ($title, $x, $y, @bits) = @$_; 1891 my ($title, $x, $y, @bits) = @$_;
1723 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1892 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1724 1893
1736 $::CFG->{pickup} |= $mask; 1905 $::CFG->{pickup} |= $mask;
1737 } else { 1906 } else {
1738 $::CFG->{pickup} &= ~$mask; 1907 $::CFG->{pickup} &= ~$mask;
1739 } 1908 }
1740 1909
1741 $::CONN->send_command ("pickup $::CFG->{pickup}") 1910 $::CONN->send_pickup ($::CFG->{pickup})
1742 if defined $::CONN; 1911 if defined $::CONN;
1743 1912
1744 0 1913 0
1745 }); 1914 });
1746 1915
1749 } 1918 }
1750 1919
1751 $table->add_at (2, 18, new DC::UI::ValSlider 1920 $table->add_at (2, 18, new DC::UI::ValSlider
1752 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1921 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1753 template => ">= 99", 1922 template => ">= 99",
1923 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1754 to_value => sub { ">= " . 5 * $_[0] }, 1924 to_value => sub { ">= " . 5 * $_[0] },
1755 on_changed => sub { 1925 on_changed => sub {
1756 my ($slider, $value) = @_; 1926 my ($slider, $value) = @_;
1757 1927
1758 $::CFG->{pickup} &= ~0xF; 1928 $::CFG->{pickup} &= ~0xF;
1762 }); 1932 });
1763 1933
1764 $table->add_at (3, 18, new DC::UI::Button 1934 $table->add_at (3, 18, new DC::UI::Button
1765 text => "set", 1935 text => "set",
1766 on_activate => sub { 1936 on_activate => sub {
1767 $::CONN->send_command ("pickup $::CFG->{pickup}") 1937 $::CONN->send_pickup ($::CFG->{pickup})
1768 if defined $::CONN; 1938 if defined $::CONN;
1769 0 1939 0
1770 }); 1940 });
1771 1941
1772 $r 1942 $r
1814 $::CFG->{inv_sort} = $_[1]; 1984 $::CFG->{inv_sort} = $_[1];
1815 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1985 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1816 }, 1986 },
1817 ); 1987 );
1818 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1988 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1819 #TODO# update to weigh/maxweight 1989 #TODO# update to weight/maxweight
1820 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1990 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1821 1991
1822 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1992 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1823 $sw1->add ($INV = new DC::UI::Inventory); 1993 $sw1->add ($INV = new DC::UI::Inventory);
1824 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1994 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
1885 $PL_NOTEBOOK->set_current_page ($widget); 2055 $PL_NOTEBOOK->set_current_page ($widget);
1886 $PL_WINDOW->show; 2056 $PL_WINDOW->show;
1887 } 2057 }
1888} 2058}
1889 2059
1890sub player_window { 2060sub make_playerbook {
1891 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2061 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1892 x => "center", 2062 x => "center",
1893 y => "center", 2063 y => "center",
1894 force_w => $WIDTH * 9/10, 2064 force_w => $WIDTH * 9/10,
1895 force_h => $HEIGHT * 9/10, 2065 force_h => $HEIGHT * 9/10,
1929 "License, Author and Source info for media sent by the server."); 2099 "License, Author and Source info for media sent by the server.");
1930 2100
1931 $ntb->set_current_page ($INVENTORY_PAGE); 2101 $ntb->set_current_page ($INVENTORY_PAGE);
1932 2102
1933 $plwin->add ($ntb); 2103 $plwin->add ($ntb);
1934 $plwin
1935} 2104}
1936 2105
1937sub keyboard_setup { 2106sub keyboard_setup {
1938 DC::Macro::keyboard_setup 2107 DC::Macro::keyboard_setup
1939} 2108}
1940 2109
1941sub help_window { 2110sub make_help_window {
1942 my $win = new DC::UI::Toplevel 2111 my $win = new DC::UI::Toplevel
1943 x => 'center', 2112 x => 'center',
1944 y => 'center', 2113 y => 'center',
1945 z => 4, 2114 z => 4,
1946 name => 'doc_browser', 2115 name => 'doc_browser',
2035 2204
2036 $load_node->((DC::Pod::find @path)[0]); 2205 $load_node->((DC::Pod::find @path)[0]);
2037 $win->show; 2206 $win->show;
2038 }; 2207 };
2039 2208
2040 $win 2209 $HELP_WINDOW = $win;
2041}
2042
2043sub open_string_query {
2044 my ($title, $cb, $txt, $tooltip) = @_;
2045 my $dialog = new DC::UI::Toplevel
2046 x => "center",
2047 y => "center",
2048 z => 50,
2049 force_w => $WIDTH * 4/5,
2050 title => $title;
2051
2052 $dialog->add (
2053 my $e = new DC::UI::Entry
2054 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2055 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2056 tooltip => $tooltip
2057 );
2058
2059 $e->grab_focus;
2060 $e->set_text ($txt) if $txt;
2061 $dialog->show;
2062} 2210}
2063 2211
2064sub open_quit_dialog { 2212sub open_quit_dialog {
2065 unless ($QUIT_DIALOG) { 2213 unless ($QUIT_DIALOG) {
2066 $QUIT_DIALOG = new DC::UI::Toplevel 2214 $QUIT_DIALOG = new DC::UI::Toplevel
2088 on_activate => sub { $QUIT_DIALOG->hide; 0 }, 2236 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2089 ); 2237 );
2090 $hb->add (new DC::UI::Button 2238 $hb->add (new DC::UI::Button
2091 text => "Quit anyway", 2239 text => "Quit anyway",
2092 expand => 1, 2240 expand => 1,
2093 on_activate => sub { EV::unloop EV::UNLOOP_ALL }, 2241 on_activate => sub {
2242 crash "Quit anyway";
2243 EV::unloop EV::UNLOOP_ALL;
2244 },
2094 ); 2245 );
2095 } 2246 }
2096 2247
2097 $QUIT_DIALOG->show; 2248 $QUIT_DIALOG->show;
2098 $QUIT_DIALOG->grab_focus; 2249 $QUIT_DIALOG->grab_focus;
2250}
2251
2252sub make_menubar {
2253 $MENUFRAME = new DC::UI::Toplevel
2254 border => 0,
2255 force_x => 0,
2256 force_y => 0,
2257 force_w => $::WIDTH,
2258 child => ($MENUBAR = new DC::UI::HBox),
2259 ;
2260
2261 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2262
2263 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2264 make_gauge_window->show;
2265
2266# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2267# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2268
2269 make_playerbook;
2270
2271 $MENUPOPUP = DC::UI::Menu->new (items => [
2272 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2273 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2274 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2275 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2276 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2277 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2278 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2279 ["Quit…" , sub {
2280 if ($CONN) {
2281 open_quit_dialog;
2282 } else {
2283 EV::unloop EV::UNLOOP_ALL;
2284 }
2285 }],
2286 ]);
2287
2288 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2289 tooltip => "Shows the main menu",
2290 on_button_down => sub {
2291 my ($self, $ev) = @_;
2292 local $ev->{x} = 0;
2293 local $ev->{y} = 0;
2294 $MENUPOPUP->popup ($ev);
2295 },
2296 );
2297
2298 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2299 padding_x => 6,
2300 padding_y => 3,
2301 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2302 template => " Exp: 888,888,888,888 (lvl 188) ",
2303 );
2304
2305 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2306 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2307 . "will automatically pick up items as defined by your item pickup settings "
2308 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2309 . "disable autopickup by disabling this checkbox.",
2310 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2311 on_changed => sub {
2312 my ($self, $value) = @_;
2313 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2314 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2315 $CONN->send_pickup ($CFG->{pickup})
2316 if $CONN;
2317 },
2318 );
2319
2320 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2321 c_rescale => 1,
2322 padding_x => 6,
2323 padding_y => 3,
2324 force_w => $::WIDTH * 0.2,
2325 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2326 template => "two handed weapons 99%",
2327 );
2328
2329 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2330 expand => 1,
2331 align => 1, can_hover => 1, can_events => 1,
2332 text => "Range and Combat Slots",
2333 tooltip => "#stat_ranged",
2334 );
2335
2336 $MENUFRAME->show;
2337}
2338
2339sub open_string_query {
2340 my ($title, $cb, $txt, $tooltip) = @_;
2341 my $dialog = new DC::UI::Toplevel
2342 x => "center",
2343 y => "center",
2344 z => 50,
2345 force_w => $WIDTH * 4/5,
2346 title => $title;
2347
2348 $dialog->add (
2349 my $e = new DC::UI::Entry
2350 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2351 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2352 tooltip => $tooltip
2353 );
2354
2355 $e->grab_focus;
2356 $e->set_text ($txt) if $txt;
2357 $dialog->show;
2099} 2358}
2100 2359
2101sub show_tip_of_the_day { 2360sub show_tip_of_the_day {
2102 # find all tips 2361 # find all tips
2103 my @tod = DC::Pod::find tip_of_the_day => "*"; 2362 my @tod = DC::Pod::find tip_of_the_day => "*";
2151 $dialog->show; 2410 $dialog->show;
2152 }; 2411 };
2153} 2412}
2154 2413
2155sub sdl_init { 2414sub sdl_init {
2156 DC::SDL_Init 2415 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2157 and die "SDL::Init failed!\n"; 2416 and die "SDL::Init failed!\n";
2158} 2417}
2159 2418
2160sub video_init { 2419sub video_init {
2420 DC::set_theme $CFG->{uitheme};
2421
2422 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2423 $SDL_REINIT = 0;
2424
2425 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2426 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2427 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2428 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2429
2430 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2431
2161 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2432 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2433 $CFG->{sdl_mode} = 0; # lowest resolution by default
2434
2435 # now choose biggest mode <= 1024x768
2436 for (0 .. $#SDL_MODES) {
2437 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2438 $CFG->{sdl_mode} = $_;
2439 }
2440 }
2441 }
2162 2442
2163 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2443 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2164 2444
2165 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2445 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2166 $FULLSCREEN = $CFG->{fullscreen}; 2446 $FULLSCREEN = $CFG->{fullscreen};
2167 $FAST = $CFG->{fast}; 2447 $FAST = $CFG->{fast};
2168 2448
2449 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2169 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2450 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2451 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2170 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2452 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2171 2453
2172 $SDL_ACTIVE = 1; 2454 $SDL_ACTIVE = 1;
2173 $LAST_REFRESH = time - 0.01; 2455 $LAST_REFRESH = time - 0.01;
2174 2456
2221 2503
2222 (new DC::UI::Frame 2504 (new DC::UI::Frame
2223 bg => [0, 0, 0, 0.4], 2505 bg => [0, 0, 0, 0.4],
2224 force_x => 0, 2506 force_x => 0,
2225 force_y => "max", 2507 force_y => "max",
2226 child => (my $LR = new DC::UI::VBox), 2508 child => (my $LL = new DC::UI::VBox),
2227 )->show; 2509 )->show;
2228 2510
2229 $LR->add ($STATUSBOX); 2511 $LL->add ($STATUSBOX);
2230 $LR->add ($MODBOX); 2512 $LL->add ($MODBOX);
2231 $LR->add (new DC::UI::Label 2513 $LL->add (new DC::UI::Label
2232 align => 0, 2514 align => 0,
2233 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2515 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2234 fontsize => 0.5, 2516 fontsize => 0.5,
2235 fg => [1, 1, 0, 0.7], 2517 fg => [1, 1, 0, 0.7],
2236 ); 2518 );
2237 2519
2238 DC::UI::Toplevel->new ( 2520 DC::UI::Toplevel->new (
2239 title => "Minimap", 2521 title => "Minimap",
2240 name => "mapmap", 2522 name => "mapmap",
2241 x => 0, 2523 x => 0,
2242 y => $FONTSIZE + 8, 2524 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2243 border_bg => [1, 1, 1, 192/255], 2525 border_bg => [1, 1, 1, 192/255],
2244 bg => [1, 1, 1, 0], 2526 bg => [1, 1, 1, 0],
2245 child => ($MAPMAP = new DC::MapWidget::MapMap 2527 child => ($MAPMAP = new DC::MapWidget::MapMap
2246 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.", 2528 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2247 ), 2529 ),
2248 )->show; 2530 )->show;
2249 2531
2250 $MAPWIDGET = new DC::MapWidget; 2532 $MAPWIDGET = new DC::MapWidget;
2251 $MAPWIDGET->connect (activate_console => sub { 2533 $MAPWIDGET->connect (activate_console => sub {
2276 $METASERVER = metaserver_dialog; 2558 $METASERVER = metaserver_dialog;
2277 # the name is changed to not conflict with the older name as users could have hidden it 2559 # the name is changed to not conflict with the older name as users could have hidden it
2278 $MESSAGE_WINDOW = new DC::UI::Dockbar 2560 $MESSAGE_WINDOW = new DC::UI::Dockbar
2279 name => "message_window2", 2561 name => "message_window2",
2280 title => 'Messages', 2562 title => 'Messages',
2563 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2281 force_w => $::WIDTH * 0.6, 2564 force_w => $::WIDTH * 0.6,
2282 force_h => $::HEIGHT * 0.25, 2565 force_h => $::HEIGHT * 0.25,
2283 ; 2566 ;
2284 2567
2285 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2568 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2305 . "After pressing the combo the binding will be saved automatically and the " 2588 . "After pressing the combo the binding will be saved automatically and the "
2306 . "binding editor closes"); 2589 . "binding editor closes");
2307 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2590 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2308 "Some debuggin' options. Do not ask."); 2591 "Some debuggin' options. Do not ask.");
2309 2592
2310 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2593 make_help_window;
2594 make_menubar;
2311 2595
2312 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2313 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2314
2315# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2316# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2317
2318 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2319
2320 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2321 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2322
2323 $BUTTONBAR->add (new DC::UI::Button
2324 text => "Save Config",
2325 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2326 on_activate => sub {
2327 $::CFG->{layout} = DC::UI::get_layout;
2328 DC::write_cfg;
2329 status "Configuration Saved";
2330 0
2331 },
2332 );
2333
2334 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2335 tooltip => "View Documentation");
2336
2337 $BUTTONBAR->add (new DC::UI::Button
2338 text => "Quit",
2339 tooltip => "Terminates the program",
2340 on_activate => sub {
2341 if ($CONN) {
2342 open_quit_dialog;
2343 } else {
2344 EV::unloop EV::UNLOOP_ALL;
2345 }
2346 0
2347 },
2348 );
2349
2350 $BUTTONBAR->show;
2351 $SETUP_DIALOG->show; 2596 $SETUP_DIALOG->show;
2352 $MESSAGE_WINDOW->show; 2597 $MESSAGE_WINDOW->show;
2353 } 2598 }
2354 2599
2600 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2601 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2602
2603 $CAVEAT_LABEL->set_text ("None :)");
2604 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2605 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2606 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2607 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2608
2355 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2609 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2356} 2610}
2357 2611
2358sub video_shutdown { 2612sub video_shutdown {
2359 DC::OpenGL::shutdown; 2613 DC::OpenGL::shutdown;
2614 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2360 2615
2361 undef $SDL_ACTIVE; 2616 undef $SDL_ACTIVE;
2362} 2617}
2363 2618
2364my %animate_object; 2619my %animate_object;
2383my $want_refresh = EV::prepare_ns \&force_refresh; 2638my $want_refresh = EV::prepare_ns \&force_refresh;
2384 2639
2385my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2640my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2386 $NOW = EV::now; 2641 $NOW = EV::now;
2387 2642
2388 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2643 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2389 for DC::poll_events; 2644 for DC::poll_events;
2390 2645
2391 if (%animate_object) { 2646 if (%animate_object) {
2392 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2647 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2393 $WANT_REFRESH = 1; 2648 $WANT_REFRESH = 1;
2405sub animation_stop { 2660sub animation_stop {
2406 my ($widget) = @_; 2661 my ($widget) = @_;
2407 delete $animate_object{$widget}; 2662 delete $animate_object{$widget};
2408} 2663}
2409 2664
2410%SDL_CB = (
2411 DC::SDL_QUIT => sub { 2665$SDL_CB[DC::SDL_QUIT] = sub {
2666 crash "SDL_QUIT";
2412 EV::unloop EV::UNLOOP_ALL; 2667 EV::unloop EV::UNLOOP_ALL;
2413 }, 2668};
2414 DC::SDL_VIDEORESIZE => sub { 2669$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2415 },
2416 DC::SDL_VIDEOEXPOSE => sub { 2670$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2417 DC::UI::full_refresh; 2671 DC::UI::full_refresh;
2418 }, 2672};
2419 DC::SDL_ACTIVEEVENT => sub { 2673$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2420# not useful, as APPACTIVE includes only iconified state, not unmapped 2674# not useful, as APPACTIVE includes only iconified state, not unmapped
2421# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2675# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2422# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2676# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2423# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2677# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2424# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2678# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2425# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2679# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2426 }, 2680};
2427 DC::SDL_KEYDOWN => sub { 2681$SDL_CB[DC::SDL_KEYDOWN] = sub {
2428 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2682 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2429 # alt-enter 2683 # alt-enter
2684 video_shutdown;
2430 $FULLSCREEN_ENABLE->toggle; 2685 $FULLSCREEN_ENABLE->toggle;
2431 video_shutdown;
2432 video_init; 2686 video_init;
2433 } else { 2687 } else {
2434 &DC::UI::feed_sdl_key_down_event; 2688 &DC::UI::feed_sdl_key_down_event;
2435 } 2689 }
2436 update_modbox; 2690 update_modbox;
2437 }, 2691};
2438 DC::SDL_KEYUP => sub { 2692$SDL_CB[DC::SDL_KEYUP] = sub {
2439 &DC::UI::feed_sdl_key_up_event; 2693 &DC::UI::feed_sdl_key_up_event;
2440 update_modbox; 2694 update_modbox;
2441 }, 2695};
2442 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2696$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2443 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2697$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2444 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2698$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2445 DC::SDL_USEREVENT => sub { 2699$SDL_CB[DC::SDL_USEREVENT] = sub {
2446 if ($_[0]{code} == 1) { 2700 if ($_[0]{code} == 1) {
2447 audio_channel_finished $_[0]{data1}; 2701 audio_channel_finished $_[0]{data1};
2448 } elsif ($_[0]{code} == 0) { 2702 } elsif ($_[0]{code} == 0) {
2449 audio_music_finished; 2703 audio_music_finished;
2450 }
2451 }, 2704 }
2452); 2705};
2453 2706
2454############################################################################# 2707#############################################################################
2455 2708
2456$SIG{INT} = $SIG{TERM} = sub { 2709$SIG{INT} = $SIG{TERM} = sub {
2457 EV::unloop; 2710 EV::unloop;
2458 #d# TODO calling exit here hangs the process in some futex 2711 #d# TODO calling exit here hangs the process in some futex
2459}; 2712};
2460 2713
2461{ 2714# due to mac os x + sdl combined braindamage, we need this contortion
2715sub main {
2716 {
2462 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2717 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2463 2718
2464 if (-e "$Deliantra::VARDIR/client.cf") { 2719 if (-e "$Deliantra::VARDIR/client.cf") {
2465 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2720 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2466 } else { 2721 } else {
2467 #TODO: compatibility cruft 2722 #TODO: compatibility cruft
2468 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2723 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2469 print STDERR "INFO: used old configuration file\n"; 2724 print STDERR "INFO: used old configuration file\n";
2470 } 2725 }
2471 2726
2472 DC::DB::Server::run; 2727 DC::DB::Server::run;
2473 2728
2474 if ($CFG->{db_schema} < 1) { 2729 if ($CFG->{db_schema} < 1) {
2475 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2730 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2476 DC::DB::nuke_db; 2731 DC::DB::nuke_db;
2477 $CFG->{db_schema} = 1; 2732 $CFG->{db_schema} = 1;
2478 DC::write_cfg; 2733 DC::write_cfg;
2479 } 2734 }
2480 2735
2481 DC::DB::open_db; 2736 DC::DB::open_db;
2482 2737
2483 DC::UI::set_layout ($::CFG->{layout}); 2738 DC::UI::set_layout ($::CFG->{layout});
2484 2739
2485 my %DEF_CFG = ( 2740 my %DEF_CFG = (
2741 config_autosave => 1,
2486 sdl_mode => 0, 2742 sdl_mode => undef,
2487 fullscreen => 1, 2743 fullscreen => 1,
2488 fast => 0, 2744 fast => 0,
2489 force_opengl11 => undef, 2745 force_opengl11 => undef,
2746 disable_alpha => 0,
2747 smooth_movement => 1,
2748 smooth_transitions => 1,
2490 texture_compression => 1, 2749 texture_compression => 1,
2491 map_scale => 1, 2750 map_scale => 1,
2492 fow_enable => 1, 2751 fow_enable => 1,
2493 fow_intensity => 0, 2752 fow_intensity => 0,
2753 fow_texture => 0,
2494 map_smoothing => 1, 2754 map_smoothing => 1,
2495 gui_fontsize => 1, 2755 gui_fontsize => 1,
2496 log_fontsize => 0.7, 2756 log_fontsize => 0.7,
2497 gauge_fontsize => 1, 2757 gauge_fontsize => 1,
2498 gauge_size => 0.35, 2758 gauge_size => 0.35,
2499 stat_fontsize => 0.7, 2759 stat_fontsize => 0.7,
2500 mapsize => 100, 2760 mapsize => 100,
2501 audio_enable => 1, 2761 audio_enable => 1,
2502 audio_hw_channels => 0, 2762 audio_hw_channels => 0,
2503 audio_hw_frequency => 0, 2763 audio_hw_frequency => 0,
2504 audio_hw_chunksize => 0, 2764 audio_hw_chunksize => 0,
2505 audio_mix_channels => 8, 2765 audio_mix_channels => 8,
2506 effects_enable => 1, 2766 effects_enable => 1,
2507 effects_volume => 1, 2767 effects_volume => 1,
2508 bgm_enable => 1, 2768 bgm_enable => 1,
2509 bgm_volume => 0.5, 2769 bgm_volume => 0.5,
2510 output_rate => "", 2770 output_rate => "",
2511 pickup => 0, 2771 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2512 inv_sort => "mtime", 2772 inv_sort => "mtime",
2513 default => "profile", # default profile 2773 default => "profile", # default profile
2514 show_tips => 1, 2774 show_tips => 1,
2515 logview_max_par => 1000, 2775 logview_max_par => 1000,
2516 shift_fire_stop => 0, 2776 shift_fire_stop => 0,
2777 uitheme => "wood",
2778 map_shift_x => -24, # arbitrary
2779 map_shift_y => +24, # arbitrary
2517 ); 2780 );
2518 2781
2519 while (my ($k, $v) = each %DEF_CFG) { 2782 while (my ($k, $v) = each %DEF_CFG) {
2520 $CFG->{$k} = $v unless exists $CFG->{$k}; 2783 $CFG->{$k} = $v unless exists $CFG->{$k};
2521 } 2784 }
2522 2785
2523 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2786 my @args = @ARGV;
2524 $PROFILE = $CFG->{profile}{default};
2525 2787
2526 # convert old bindings (only default profile matters) 2788 my $profile = 'default';
2527 if (my $bindings = delete $PROFILE->{bindings}) { 2789
2528 while (my ($mod, $syms) = each %$bindings) { 2790 for (my $i = 0; $i < @args; $i++) {
2529 while (my ($sym, $cmds) = each %$syms) { 2791 if ($args[$i] =~ /^--?profile$/) {
2530 push @{ $PROFILE->{macro} }, { 2792 $profile = $args[$i + 1];
2531 accelkey => [$mod*1, $sym*1], 2793 splice @args, $i, 2, ();
2532 action => $cmds,
2533 }; 2794 $i = 0;
2795 } elsif ($args[$i] =~ /^--?h/) {
2796 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2797 exit 0;
2534 } 2798 }
2535 } 2799 }
2536 }
2537 2800
2801 $CFG->{profile}{$profile} ||= {};
2802 $PROFILE = $CFG->{profile}{$profile};
2803 $PROFILE->{host} ||= "gameserver.deliantra.net";
2804
2805 $PROFILE->{host} = $args[0] if @args > 0;
2806 $PROFILE->{user} = $args[1] if @args > 1;
2807 $PROFILE->{password} = $args[2] if @args > 2;
2808
2809 # convert old bindings (only default profile matters)
2810 if (my $bindings = delete $PROFILE->{bindings}) {
2811 while (my ($mod, $syms) = each %$bindings) {
2812 while (my ($sym, $cmds) = each %$syms) {
2813 push @{ $PROFILE->{macro} }, {
2814 accelkey => [$mod*1, $sym*1],
2815 action => $cmds,
2816 };
2817 }
2818 }
2819 }
2820
2538 sdl_init; 2821 sdl_init;
2539 2822
2540 @SDL_MODES = DC::SDL_ListModes 8, 8; 2823 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2541 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; 2824 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2542 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2543 2825
2544 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; 2826 {
2545
2546 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2547
2548 {
2549 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2827 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2550 DejaVuSans.ttf 2828 DejaVuSans.ttf
2551 DejaVuSansMono.ttf 2829 DejaVuSansMono.ttf
2552 DejaVuSans-Bold.ttf 2830 DejaVuSans-Bold.ttf
2553 DejaVuSansMono-Bold.ttf 2831 DejaVuSansMono-Bold.ttf
2554 DejaVuSans-Oblique.ttf 2832 DejaVuSans-Oblique.ttf
2555 DejaVuSansMono-Oblique.ttf 2833 DejaVuSansMono-Oblique.ttf
2556 DejaVuSans-BoldOblique.ttf 2834 DejaVuSans-BoldOblique.ttf
2557 DejaVuSansMono-BoldOblique.ttf 2835 DejaVuSansMono-BoldOblique.ttf
2836 mona.ttf
2558 ); 2837 );
2559 2838
2560 DC::add_font $_ for @fonts; 2839 DC::add_font $_ for @fonts;
2561 2840
2562 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2841 $FONT_PROP = new_from_file DC::Font $fonts[0];
2563 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2842 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2564 2843
2565 $FONT_PROP->make_default; 2844 $FONT_PROP->make_default;
2566 2845
2567 DC::pango_init; 2846 DC::pango_init;
2568 } 2847 }
2569 2848
2570# compare mono (ft) vs. rgba (cairo) 2849# compare mono (ft) vs. rgba (cairo)
2571# ft - 1.8s, cairo 3s, even in alpha-only mode 2850# ft - 1.8s, cairo 3s, even in alpha-only mode
2572# for my $rgba (0..1) { 2851# for my $rgba (0..1) {
2573# my $t1 = Time::HiRes::time; 2852# my $t1 = Time::HiRes::time;
2578# } 2857# }
2579# my $t2 = Time::HiRes::time; 2858# my $t2 = Time::HiRes::time;
2580# warn $t2-$t1; 2859# warn $t2-$t1;
2581# } 2860# }
2582 2861
2583 video_init; 2862 video_init;
2584 audio_init; 2863 audio_init;
2585} 2864 }
2586 2865
2587show_tip_of_the_day if $CFG->{show_tips}; 2866 show_tip_of_the_day if $CFG->{show_tips};
2588 2867
2589our $STARTUP_CANCEL = EV::idle sub { 2868 our $STARTUP_CANCEL = EV::idle sub {
2590 undef $::STARTUP_CANCEL; 2869 undef $::STARTUP_CANCEL;
2591 $startup_done->(); 2870 $startup_done->();
2592}; 2871 };
2593 2872
2594delete $SIG{__DIE__}; 2873 delete $SIG{__DIE__};
2595EV::loop; 2874 EV::loop;
2596 2875
2876 DC::write_cfg if $CFG->{config_autosave};
2877
2597#video_shutdown; 2878 #video_shutdown;
2598#audio_shutdown; 2879 #audio_shutdown;
2880
2599DC::OpenGL::quit; 2881 DC::OpenGL::quit;
2600DC::SDL_Quit; 2882 DC::SDL_Quit;
2601DC::DB::Server::stop; 2883 DC::DB::Server::stop;
2884}
2885
2886DC::SDL_braino; # see sub above
2602 2887
2603=head1 NAME 2888=head1 NAME
2604 2889
2605deliantra - A Deliantra MORPG game client 2890deliantra - A Deliantra MORPG game client
2606 2891
2607=head1 SYNOPSIS 2892=head1 SYNOPSIS
2608 2893
2609Just run it - no commandline arguments are supported. 2894 deliantra [--profile name] [host [user [password]]]
2895 deliantra --help
2610 2896
2611=head1 USAGE 2897=head1 USAGE
2612 2898
2613deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2899The deliantra client utilises OpenGL for all UI elements and the game. It
2614be used in fullscreen mode and interactively. 2900is supposed to be used in fullscreen mode and interactively.
2615 2901
2616=head1 DEBUGGING 2902=head1 DEBUGGING
2617
2618 2903
2619CFPLUS_DEBUG - environment variable 2904CFPLUS_DEBUG - environment variable
2620 2905
2621 1 draw borders around widgets 2906 1 draw borders around widgets
2622 2 add low-level widget info to tooltips 2907 2 add low-level widget info to tooltips
2623 4 show fps 2908 4 show fps
2624 8 suppress tooltips 2909 8 suppress tooltips
2625 2910
2626=head1 AUTHOR 2911=head1 AUTHOR
2627 2912
2628Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2913Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2629 2914
2630 2915
2631 2916

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