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/cvs/deliantra/Deliantra-Client/bin/deliantra
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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.48 by root, Mon Jul 7 08:02:17 2008 UTC vs.
Revision 1.59 by root, Tue Aug 19 17:38:30 2008 UTC

1#!/opt/bin/perl 1#!/opt/bin/perl
2
3{
4package Deliantra::Client; # work around CPAN breakage
5package App::Deliantra; # try to reserve namespace
6}
7 2
8if ($ENV{DELIANTRA_CORO_DEBUG}) { 3if ($ENV{DELIANTRA_CORO_DEBUG}) {
9 eval ' 4 eval '
10 use Coro; 5 use Coro;
11 use Coro::EV; 6 use Coro::EV;
103 98
104use Deliantra; 99use Deliantra;
105use Deliantra::Protocol::Constants; 100use Deliantra::Protocol::Constants;
106 101
107use AnyEvent::DNS; 102use AnyEvent::DNS;
103use AnyEvent::Socket ();
108 104
109use Compress::LZF; 105use Compress::LZF;
110 106
111use DC; 107use DC;
112BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$@" unless $^S } } 108BEGIN { $SIG{__DIE__} = sub { DC::fatal Carp::longmess "$_[0]" unless $^S } }
113use DC::OpenGL (); 109use DC::OpenGL ();
114use DC::Protocol; 110use DC::Protocol;
115use DC::DB; 111use DC::DB;
116use DC::UI; 112use DC::UI;
117use DC::UI::Canvas; 113use DC::UI::Canvas;
145our $PROFILE; # current profile 141our $PROFILE; # current profile
146our $FAST; # fast, low-quality mode, possibly useful for software-rendering 142our $FAST; # fast, low-quality mode, possibly useful for software-rendering
147 143
148our $WANT_REFRESH; 144our $WANT_REFRESH;
149 145
146our $MODE_SLIDER;
147our $CAVEAT_LABEL;
148
150our @SDL_MODES; 149our @SDL_MODES;
150our $SDL_REINIT = 1;
151our $WIDTH; 151our $WIDTH;
152our $HEIGHT; 152our $HEIGHT;
153our $FULLSCREEN; 153our $FULLSCREEN;
154our $FONTSIZE; 154our $FONTSIZE;
155 155
741 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 741 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
742 742
743 $CONN = 743 $CONN =
744 new DC::Protocol 744 new DC::Protocol
745 host => $host, 745 host => $host,
746 port => $port || 13327, 746 port => $port,
747 user => $PROFILE->{user}, 747 user => $PROFILE->{user},
748 pass => $PROFILE->{password}, 748 pass => $PROFILE->{password},
749 mapw => $mapsize, 749 mapw => $mapsize,
750 maph => $mapsize, 750 maph => $mapsize,
751 751
779 status "logging in..."; 779 status "logging in...";
780 780
781 $LOGIN_BUTTON->set_text ("Logout"); 781 $LOGIN_BUTTON->set_text ("Logout");
782 $SETUP_DIALOG->hide; 782 $SETUP_DIALOG->hide;
783 783
784 my ($host, $port) = split /:/, $PROFILE->{host}; 784 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
785 785
786 $MAP = new DC::Map; 786 $MAP = new DC::Map;
787 787
788 # hack to make SURE we find the IP address all right 788 # hack to make SURE we find the IP address all right
789 # can be removed once AnyEvent::DNS is proven stable. 789 # can be removed once AnyEvent::DNS is proven stable.
832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); 832 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
833 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, 833 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
834 can_events => 1, 834 can_events => 1,
835 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>"); 835 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
836 836
837 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
838 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
839 can_events => 1,
840 tooltip => "This field shows any known issues with your config or driver, such as "
841 . "a non-accelerated display format. You can try to work around these issues "
842 . "by selecting a different video mode, changing the settings below or "
843 . "by installing the right driver for your graphics card.");
844
837 my $vidmode_tooltip = 845 my $vidmode_tooltip =
838 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). " 846 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
839 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>."; 847 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
840 848
841 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 849 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
842 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 850 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
843 851
844 $hbox->add (my $mode_slider = new DC::UI::Slider 852 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
845 force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], 853 force_w => $WIDTH * 0.1, expand => 1,
854 range => [ ($CFG->{sdl_mode}) x 3 ],
846 tooltip => $vidmode_tooltip); 855 tooltip => $vidmode_tooltip);
847 $hbox->add (my $mode_label = new DC::UI::Label 856 $hbox->add (my $mode_label = new DC::UI::Label
848 height => 0.8, template => "9999x9999@9+9", 857 height => 0.8, template => "9999x9999@9+9",
849 can_events => 1, tooltip => $vidmode_tooltip); 858 can_events => 1, tooltip => $vidmode_tooltip);
850 859
851 $mode_slider->connect (changed => sub { 860 $MODE_SLIDER->connect (changed => sub {
852 my ($self, $value) = @_; 861 my ($self, $value) = @_;
853 862
854 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value; 863 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
855 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]}); 864 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
856 }); 865 });
857 $mode_slider->emit (changed => $mode_slider->{range}[0]); 866 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
858 867
859 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); 868 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
860 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox 869 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
861 state => $CFG->{fullscreen}, 870 state => $CFG->{fullscreen},
862 tooltip => "Bring the client into fullscreen mode.", 871 tooltip => "Bring the client into fullscreen mode.",
868 state => $CFG->{force_opengl11}, 877 state => $CFG->{force_opengl11},
869 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " 878 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
870 . "higher memory usage and slower performance. It will, however, help tremendously on " 879 . "higher memory usage and slower performance. It will, however, help tremendously on "
871 . "cards that claim to support a feature but fall back to software rendering. " 880 . "cards that claim to support a feature but fall back to software rendering. "
872 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " 881 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
873 . "but cards and drivers from other vendors (ATI) are often just as bad. <b>If you " 882 . "but cards and drivers from other vendors (ATI) are often just as bad. "
874 . "experience extremely low framerates and your card should do better, try this option.</b>", 883 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
875 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } 884 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
885 );
886
887 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
888 $table->add_at (1, $row++, new DC::UI::CheckBox
889 state => $CFG->{disable_alpha},
890 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse "
891 . "by disabling a number of textures and transparency effects. Normally, these "
892 . "effects do not cost a lot of resources, but some graphics cards might fall "
893 . "back to etxremely slow rendering if this is enabled. If disabling this option "
894 . "noticably improves the framerate of the client please report this! "
895 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
896 on_changed => sub {
897 my ($self, $value) = @_;
898 $CFG->{disable_alpha} = $value;
899 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
900 0
901 }
876 ); 902 );
877 903
878 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); 904 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
879 $table->add_at (1, $row++, new DC::UI::CheckBox 905 $table->add_at (1, $row++, new DC::UI::CheckBox
880 state => $CFG->{texture_compression}, 906 state => $CFG->{texture_compression},
905 on_activate => sub { 931 on_activate => sub {
906 video_shutdown (); 932 video_shutdown ();
907 video_init (); 933 video_init ();
908 0 934 0
909 } 935 }
936 );
937
938 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
939 $table->add_at (1, $row++, new DC::UI::CheckBox
940 state => $CFG->{smooth_movement},
941 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
942 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
943 . "then disable this option. Changes take effect immdiately.",
944 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
910 ); 945 );
911 946
912 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 947 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
913 $table->add_at (1, $row++, new DC::UI::Slider 948 $table->add_at (1, $row++, new DC::UI::Slider
914 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 949 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1714 ["Magic Devices" => PICKUP_MAGIC_DEVICE], 1749 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
1715 ["Ignore cursed" => PICKUP_NOT_CURSED], 1750 ["Ignore cursed" => PICKUP_NOT_CURSED],
1716 ["Jewelery" => PICKUP_JEWELS], 1751 ["Jewelery" => PICKUP_JEWELS],
1717 ["Flesh" => PICKUP_FLESH], 1752 ["Flesh" => PICKUP_FLESH],
1718 ], 1753 ],
1719 ["Weight/Value ratio", 2, 17] 1754 ["Value/Weight ratio", 2, 17]
1720 ) 1755 )
1721 { 1756 {
1722 my ($title, $x, $y, @bits) = @$_; 1757 my ($title, $x, $y, @bits) = @$_;
1723 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); 1758 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
1724 1759
1749 } 1784 }
1750 1785
1751 $table->add_at (2, 18, new DC::UI::ValSlider 1786 $table->add_at (2, 18, new DC::UI::ValSlider
1752 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], 1787 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
1753 template => ">= 99", 1788 template => ">= 99",
1789 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
1754 to_value => sub { ">= " . 5 * $_[0] }, 1790 to_value => sub { ">= " . 5 * $_[0] },
1755 on_changed => sub { 1791 on_changed => sub {
1756 my ($slider, $value) = @_; 1792 my ($slider, $value) = @_;
1757 1793
1758 $::CFG->{pickup} &= ~0xF; 1794 $::CFG->{pickup} &= ~0xF;
1814 $::CFG->{inv_sort} = $_[1]; 1850 $::CFG->{inv_sort} = $_[1];
1815 $INV->set_sort_order ($SORT_ORDER{$_[1]}); 1851 $INV->set_sort_order ($SORT_ORDER{$_[1]});
1816 }, 1852 },
1817 ); 1853 );
1818 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); 1854 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
1819 #TODO# update to weigh/maxweight 1855 #TODO# update to weight/maxweight
1820 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); 1856 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
1821 1857
1822 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); 1858 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
1823 $sw1->add ($INV = new DC::UI::Inventory); 1859 $sw1->add ($INV = new DC::UI::Inventory);
1824 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); 1860 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
2151 $dialog->show; 2187 $dialog->show;
2152 }; 2188 };
2153} 2189}
2154 2190
2155sub sdl_init { 2191sub sdl_init {
2156 DC::SDL_Init 2192 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2157 and die "SDL::Init failed!\n"; 2193 and die "SDL::Init failed!\n";
2158} 2194}
2159 2195
2160sub video_init { 2196sub video_init {
2197 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2198 $SDL_REINIT = 0;
2199
2200 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2201 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2202 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2203 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2204
2205 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2206
2161 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES; 2207 if (!exists $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2208 $CFG->{sdl_mode} = 0;
2209 for (reverse 0 .. $#SDL_MODES) {
2210 $CFG->{sdl_mode} = $_ if $SDL_MODES[$_][0] * $SDL_MODES[$_][1] >= 800 * 600;
2211 }
2212 }
2162 2213
2163 my ($old_w, $old_h) = ($WIDTH, $HEIGHT); 2214 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2164 2215
2165 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] }; 2216 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2166 $FULLSCREEN = $CFG->{fullscreen}; 2217 $FULLSCREEN = $CFG->{fullscreen};
2167 $FAST = $CFG->{fast}; 2218 $FAST = $CFG->{fast};
2168 2219
2220 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2169 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN 2221 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2222 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2170 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; 2223 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2171 2224
2172 $SDL_ACTIVE = 1; 2225 $SDL_ACTIVE = 1;
2173 $LAST_REFRESH = time - 0.01; 2226 $LAST_REFRESH = time - 0.01;
2174 2227
2350 $BUTTONBAR->show; 2403 $BUTTONBAR->show;
2351 $SETUP_DIALOG->show; 2404 $SETUP_DIALOG->show;
2352 $MESSAGE_WINDOW->show; 2405 $MESSAGE_WINDOW->show;
2353 } 2406 }
2354 2407
2408 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, $#SDL_MODES, 1, 1]);
2409 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2410
2411 $CAVEAT_LABEL->set_text ("None :)");
2412 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2413 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2414
2355 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2415 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2356} 2416}
2357 2417
2358sub video_shutdown { 2418sub video_shutdown {
2359 DC::OpenGL::shutdown; 2419 DC::OpenGL::shutdown;
2420 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2360 2421
2361 undef $SDL_ACTIVE; 2422 undef $SDL_ACTIVE;
2362} 2423}
2363 2424
2364my %animate_object; 2425my %animate_object;
2425# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2486# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2426 }, 2487 },
2427 DC::SDL_KEYDOWN => sub { 2488 DC::SDL_KEYDOWN => sub {
2428 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2489 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2429 # alt-enter 2490 # alt-enter
2491 video_shutdown;
2430 $FULLSCREEN_ENABLE->toggle; 2492 $FULLSCREEN_ENABLE->toggle;
2431 video_shutdown;
2432 video_init; 2493 video_init;
2433 } else { 2494 } else {
2434 &DC::UI::feed_sdl_key_down_event; 2495 &DC::UI::feed_sdl_key_down_event;
2435 } 2496 }
2436 update_modbox; 2497 update_modbox;
2456$SIG{INT} = $SIG{TERM} = sub { 2517$SIG{INT} = $SIG{TERM} = sub {
2457 EV::unloop; 2518 EV::unloop;
2458 #d# TODO calling exit here hangs the process in some futex 2519 #d# TODO calling exit here hangs the process in some futex
2459}; 2520};
2460 2521
2461{ 2522# due to mac os x + sdl combined briandamage, we need this contortion
2523sub main {
2524 {
2462 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2525 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2463 2526
2464 if (-e "$Deliantra::VARDIR/client.cf") { 2527 if (-e "$Deliantra::VARDIR/client.cf") {
2465 DC::read_cfg "$Deliantra::VARDIR/client.cf"; 2528 DC::read_cfg "$Deliantra::VARDIR/client.cf";
2466 } else { 2529 } else {
2467 #TODO: compatibility cruft 2530 #TODO: compatibility cruft
2468 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; 2531 DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2469 print STDERR "INFO: used old configuration file\n"; 2532 print STDERR "INFO: used old configuration file\n";
2470 } 2533 }
2471 2534
2472 DC::DB::Server::run; 2535 DC::DB::Server::run;
2473 2536
2474 if ($CFG->{db_schema} < 1) { 2537 if ($CFG->{db_schema} < 1) {
2475 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n"; 2538 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2476 DC::DB::nuke_db; 2539 DC::DB::nuke_db;
2477 $CFG->{db_schema} = 1; 2540 $CFG->{db_schema} = 1;
2478 DC::write_cfg; 2541 DC::write_cfg;
2479 } 2542 }
2480 2543
2481 DC::DB::open_db; 2544 DC::DB::open_db;
2482 2545
2483 DC::UI::set_layout ($::CFG->{layout}); 2546 DC::UI::set_layout ($::CFG->{layout});
2484 2547
2485 my %DEF_CFG = ( 2548 my %DEF_CFG = (
2486 sdl_mode => 0, 2549 sdl_mode => 0,
2487 fullscreen => 1, 2550 fullscreen => 1,
2488 fast => 0, 2551 fast => 0,
2489 force_opengl11 => undef, 2552 force_opengl11 => undef,
2553 disable_alpha => 0,
2554 smooth_movement => 1,
2490 texture_compression => 1, 2555 texture_compression => 1,
2491 map_scale => 1, 2556 map_scale => 1,
2492 fow_enable => 1, 2557 fow_enable => 1,
2493 fow_intensity => 0, 2558 fow_intensity => 0,
2494 map_smoothing => 1, 2559 map_smoothing => 1,
2495 gui_fontsize => 1, 2560 gui_fontsize => 1,
2496 log_fontsize => 0.7, 2561 log_fontsize => 0.7,
2497 gauge_fontsize => 1, 2562 gauge_fontsize => 1,
2498 gauge_size => 0.35, 2563 gauge_size => 0.35,
2499 stat_fontsize => 0.7, 2564 stat_fontsize => 0.7,
2500 mapsize => 100, 2565 mapsize => 100,
2501 audio_enable => 1, 2566 audio_enable => 1,
2502 audio_hw_channels => 0, 2567 audio_hw_channels => 0,
2503 audio_hw_frequency => 0, 2568 audio_hw_frequency => 0,
2504 audio_hw_chunksize => 0, 2569 audio_hw_chunksize => 0,
2505 audio_mix_channels => 8, 2570 audio_mix_channels => 8,
2506 effects_enable => 1, 2571 effects_enable => 1,
2507 effects_volume => 1, 2572 effects_volume => 1,
2508 bgm_enable => 1, 2573 bgm_enable => 1,
2509 bgm_volume => 0.5, 2574 bgm_volume => 0.5,
2510 output_rate => "", 2575 output_rate => "",
2511 pickup => 0, 2576 pickup => 0,
2512 inv_sort => "mtime", 2577 inv_sort => "mtime",
2513 default => "profile", # default profile 2578 default => "profile", # default profile
2514 show_tips => 1, 2579 show_tips => 1,
2515 logview_max_par => 1000, 2580 logview_max_par => 1000,
2516 shift_fire_stop => 0, 2581 shift_fire_stop => 0,
2517 ); 2582 );
2518 2583
2519 while (my ($k, $v) = each %DEF_CFG) { 2584 while (my ($k, $v) = each %DEF_CFG) {
2520 $CFG->{$k} = $v unless exists $CFG->{$k}; 2585 $CFG->{$k} = $v unless exists $CFG->{$k};
2521 } 2586 }
2522 2587
2523 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2588 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net";
2524 $PROFILE = $CFG->{profile}{default}; 2589 $PROFILE = $CFG->{profile}{default};
2525 2590
2526 # convert old bindings (only default profile matters) 2591 # convert old bindings (only default profile matters)
2527 if (my $bindings = delete $PROFILE->{bindings}) { 2592 if (my $bindings = delete $PROFILE->{bindings}) {
2528 while (my ($mod, $syms) = each %$bindings) { 2593 while (my ($mod, $syms) = each %$bindings) {
2529 while (my ($sym, $cmds) = each %$syms) { 2594 while (my ($sym, $cmds) = each %$syms) {
2530 push @{ $PROFILE->{macro} }, { 2595 push @{ $PROFILE->{macro} }, {
2531 accelkey => [$mod*1, $sym*1], 2596 accelkey => [$mod*1, $sym*1],
2532 action => $cmds, 2597 action => $cmds,
2598 };
2533 }; 2599 }
2534 } 2600 }
2535 } 2601 }
2536 }
2537 2602
2538 sdl_init; 2603 sdl_init;
2539 2604
2540 @SDL_MODES = DC::SDL_ListModes 8, 8; 2605 {
2541 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2542 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2543
2544 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2545
2546 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
2547
2548 {
2549 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2606 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2550 DejaVuSans.ttf 2607 DejaVuSans.ttf
2551 DejaVuSansMono.ttf 2608 DejaVuSansMono.ttf
2552 DejaVuSans-Bold.ttf 2609 DejaVuSans-Bold.ttf
2553 DejaVuSansMono-Bold.ttf 2610 DejaVuSansMono-Bold.ttf
2554 DejaVuSans-Oblique.ttf 2611 DejaVuSans-Oblique.ttf
2555 DejaVuSansMono-Oblique.ttf 2612 DejaVuSansMono-Oblique.ttf
2556 DejaVuSans-BoldOblique.ttf 2613 DejaVuSans-BoldOblique.ttf
2557 DejaVuSansMono-BoldOblique.ttf 2614 DejaVuSansMono-BoldOblique.ttf
2558 ); 2615 );
2559 2616
2560 DC::add_font $_ for @fonts; 2617 DC::add_font $_ for @fonts;
2561 2618
2562 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2619 $FONT_PROP = new_from_file DC::Font $fonts[0];
2563 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2620 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2564 2621
2565 $FONT_PROP->make_default; 2622 $FONT_PROP->make_default;
2566 2623
2567 DC::pango_init; 2624 DC::pango_init;
2568 } 2625 }
2569 2626
2570# compare mono (ft) vs. rgba (cairo) 2627# compare mono (ft) vs. rgba (cairo)
2571# ft - 1.8s, cairo 3s, even in alpha-only mode 2628# ft - 1.8s, cairo 3s, even in alpha-only mode
2572# for my $rgba (0..1) { 2629# for my $rgba (0..1) {
2573# my $t1 = Time::HiRes::time; 2630# my $t1 = Time::HiRes::time;
2578# } 2635# }
2579# my $t2 = Time::HiRes::time; 2636# my $t2 = Time::HiRes::time;
2580# warn $t2-$t1; 2637# warn $t2-$t1;
2581# } 2638# }
2582 2639
2583 video_init; 2640 video_init;
2584 audio_init; 2641 audio_init;
2585} 2642 }
2586 2643
2587show_tip_of_the_day if $CFG->{show_tips}; 2644 show_tip_of_the_day if $CFG->{show_tips};
2588 2645
2589our $STARTUP_CANCEL = EV::idle sub { 2646 our $STARTUP_CANCEL = EV::idle sub {
2590 undef $::STARTUP_CANCEL; 2647 undef $::STARTUP_CANCEL;
2591 $startup_done->(); 2648 $startup_done->();
2592}; 2649 };
2593 2650
2594delete $SIG{__DIE__}; 2651 delete $SIG{__DIE__};
2595EV::loop; 2652 EV::loop;
2596 2653
2597#video_shutdown; 2654#video_shutdown;
2598#audio_shutdown; 2655#audio_shutdown;
2599DC::OpenGL::quit; 2656 DC::OpenGL::quit;
2600DC::SDL_Quit; 2657 DC::SDL_Quit;
2601DC::DB::Server::stop; 2658 DC::DB::Server::stop;
2659}
2660
2661DC::SDL_braino; # see sub above
2602 2662
2603=head1 NAME 2663=head1 NAME
2604 2664
2605deliantra - A Deliantra MORPG game client 2665deliantra - A Deliantra MORPG game client
2606 2666
2623 4 show fps 2683 4 show fps
2624 8 suppress tooltips 2684 8 suppress tooltips
2625 2685
2626=head1 AUTHOR 2686=head1 AUTHOR
2627 2687
2628Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2688Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2629 2689
2630 2690
2631 2691

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