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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.79 by root, Fri Dec 19 22:06:53 2008 UTC vs.
Revision 1.118 by root, Mon Dec 26 03:58:12 2011 UTC

5 use Coro; 5 use Coro;
6 use Coro::EV; 6 use Coro::EV;
7 use Coro::Debug; 7 use Coro::Debug;
8 our $debug = new_unix_server Coro::Debug "/tmp/dc"; 8 our $debug = new_unix_server Coro::Debug "/tmp/dc";
9 '; 9 ';
10 die if $@;
10} 11}
11 12
12# do splash-screen thingy on win32 13# do splash-screen thingy on win32
13my $startup_done = sub { }; 14my $startup_done = sub { };
14BEGIN { 15BEGIN {
21 22
22 Win32::GUI::SplashScreen::Show ( 23 Win32::GUI::SplashScreen::Show (
23 -file => "$ENV{PAR_TEMP}/SPLASH.bmp", 24 -file => "$ENV{PAR_TEMP}/SPLASH.bmp",
24 ); 25 );
25 26
27 # initialise the resolver now, as vista forces us back to the desktop
28 # when doing this later.
29 require AnyEvent::DNS;
30 AnyEvent::DNS::resolver ();
31
26 $startup_done = sub { 32 $startup_done = sub {
27 Win32::GUI::SplashScreen::Done (1); 33 Win32::GUI::SplashScreen::Done (1);
28 }; 34 };
29 } 35 }
30} 36}
31 37
32use strict; 38use common::sense;
33use utf8;
34 39
35use Carp 'verbose'; 40use Carp 'verbose';
36 41
37# do things only needed for single-binary version (par) 42# do things only needed for single-binary version (par)
38BEGIN { 43BEGIN {
51 56
52 if ($^O eq "MSWin32") { 57 if ($^O eq "MSWin32") {
53 # pango is relocatable on win32 58 # pango is relocatable on win32
54 } else { 59 } else {
55 # OS X 60 # OS X
56 $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
57 $ENV{FONTCONFIG_DIR} = $root; # no effect??!?!
58 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 61 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
59 $ENV{DYLD_LIBRARY_PATH} = $root; 62 $ENV{DYLD_LIBRARY_PATH} = $root;
60 chdir $root; # for pango modules, maybe other things 63 chdir $root; # for pango modules, maybe other things
61 } 64 }
62 65
63 unshift @INC, $root; 66 unshift @INC, $root;
64 } 67 }
65} 68}
66 69
67# prepend private library directory 70# prepend private library directory and prepare env
68BEGIN { 71BEGIN {
69 for (grep !ref, @INC) { 72 for (grep !ref, @INC) {
70 my $path = "$_/Deliantra/Client/private"; 73 my $path = "$_/Deliantra/Client/private";
71 if (-d $path) { 74 if (-d $path) {
72 unshift @INC, $path; 75 unshift @INC, $path;
86 89
87use Deliantra; 90use Deliantra;
88use Deliantra::Protocol::Constants; 91use Deliantra::Protocol::Constants;
89 92
90use AnyEvent::Util (); 93use AnyEvent::Util ();
91use AnyEvent::DNS;
92use AnyEvent::Socket (); 94use AnyEvent::Socket ();
95use AnyEvent::DNS ();
93 96
94use Compress::LZF; 97use Compress::LZF;
95use JSON::XS; 98use JSON::XS;
96 99
97use DC; 100use DC;
125 128
126$SIG{QUIT} = sub { Carp::cluck "QUIT" }; 129$SIG{QUIT} = sub { Carp::cluck "QUIT" };
127$SIG{PIPE} = 'IGNORE'; 130$SIG{PIPE} = 'IGNORE';
128 131
129$EV::DIED = sub { 132$EV::DIED = sub {
130 crash "CRASH/EV::DIED: $@" => 1; 133 crash "CRASH/EV::DIED: $@" => 0;
131 DC::fatal Carp::longmess $@; 134 DC::fatal Carp::longmess $@;
132}; 135};
133 136
134my $MAX_FPS = 60; 137my $MAX_FPS = 60;
138
139our $DEFAULT_SERVER = "gameserver.deliantra.net";
135 140
136our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 141our $META_SERVER = "http://metaserver.schmorp.de/current.json";
137 142
138our $LAST_REFRESH; 143our $LAST_REFRESH;
139our $NOW; 144our $NOW;
140 145
141our $CFG; 146our $CFG;
142our $PROFILE; # current profile 147our $PROFILE; # current profile
143our $FAST; # fast, low-quality mode, possibly useful for software-rendering 148our $FAST; # fast, low-quality mode, possibly useful for software-rendering
149our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
144 150
145our $WANT_REFRESH; 151our $WANT_REFRESH;
146 152
147our $MODE_SLIDER; 153our $MODE_SLIDER;
148our $CAVEAT_LABEL; 154our $CAVEAT_LABEL;
161 167
162our $MAP; 168our $MAP;
163our $MAPMAP; 169our $MAPMAP;
164our $MAPWIDGET; 170our $MAPWIDGET;
165our $COMPLETER; 171our $COMPLETER;
166our $BUTTONBAR; 172our $MENUFRAME; # the rectangle at the top
173our $MENUBAR; # the hbox at the top
174our $MENUPOPUP;
175our $BUTTONBAR; # the menu buttons
167our $METASERVER; 176our $METASERVER;
168our $LOGIN_BUTTON; 177our $LOGIN_BUTTON;
169our $QUIT_DIALOG; 178our $QUIT_DIALOG;
170our $HOST_ENTRY; 179our $HOST_ENTRY;
171our $FULLSCREEN_ENABLE; 180our $FULLSCREEN_ENABLE;
197our $FLOORBOX; 206our $FLOORBOX;
198our $GAUGES; 207our $GAUGES;
199our $STATWIDS; 208our $STATWIDS;
200 209
201our $SDL_ACTIVE; 210our $SDL_ACTIVE;
202our %SDL_CB; 211our @SDL_CB;
203 212
204our $ALT_ENTER_MESSAGE; 213our $ALT_ENTER_MESSAGE;
205our $STATUSBOX; 214our $STATUSBOX;
206our $MODBOX; 215our $MODBOX;
207our $DEBUG_STATUS; 216our $DEBUG_STATUS;
215# write a crash message blockingly to the socket, if possible 224# write a crash message blockingly to the socket, if possible
216# this is a bit too complicated for my tastes, but it was easy. 225# this is a bit too complicated for my tastes, but it was easy.
217*crash = sub($;$) { 226*crash = sub($;$) {
218 my ($msg, $backtrace) = @_; 227 my ($msg, $backtrace) = @_;
219 228
229 warn $msg;
230
220 return unless $CONN; 231 return unless $CONN;
221 232
222 my $fh = $CONN->{fh} 233 my $fh = $CONN->{fh}
223 or return; 234 or return;
224 235
234 245
235 # backtrace as second step, in case it crashes, too 246 # backtrace as second step, in case it crashes, too
236 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated" 247 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
237 if $backtrace; 248 if $backtrace;
238}; 249};
250
251sub clienterror($;$) {
252 my ($msg, $backtrace) = @_;
253
254 warn $msg;
255
256 return unless $CONN;
257
258 $CONN->send_exti_msg (clientlog => $msg);
259 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
260}
239 261
240############################################################################# 262#############################################################################
241 263
242sub status { 264sub status {
243 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); 265 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
325 or return; 347 or return;
326 348
327 $meta->{data} 349 $meta->{data}
328 or return; 350 or return;
329 351
330 # if its a jingle, play it as ambient music 352 # if it's a jingle, play it as ambient music
331 if ($meta->{data}{jingle}) { 353 if ($meta->{data}{jingle}) {
332 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue 354 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
333 push @MUSIC_JINGLE, $meta; # push it oto the music/jingle queue 355 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
334 &audio_music_push ($face); 356 &audio_music_push ($face);
335 } 357 }
336 } else { 358 } else {
337 # fetch from database 359 # fetch from database
338 DC::DB::get res_data => $meta->{name}, sub { 360 DC::DB::get res_data => $meta->{name}, sub {
339 my $rwops = new DC::RW $_[0]; 361 my $rwops = new DC::RW $_[0];
340 my $chunk = new DC::MixChunk $rwops 362 my $chunk = new DC::MixChunk $rwops
341 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; 363 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
342 $chunk->volume (($meta->{data}{volume} || 1) * 128); 364 $chunk->volume (($meta->{data}{volume} || 1) * 128);
343 $AUDIO_CHUNK{$face} = $chunk; 365 $AUDIO_CHUNK{$face} = $chunk;
344 366
345 audio_sound_push ($face); 367 audio_sound_push ($face);
346 }; 368 };
393 415
394 audio_music_update_volume; 416 audio_music_update_volume;
395 417
396 $MUSIC_PLAYING_DATA = \$_[0]; 418 $MUSIC_PLAYING_DATA = \$_[0];
397 419
420 $meta->{path} or length $_[0]
421 or return clienterror "empty music face from res_data ($meta->{face})";#d#
422
398 my $rwops = $meta->{path} 423 my $rwops = $meta->{path}
399 ? new_from_file DC::RW $meta->{path} 424 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
400 : new DC::RW $$MUSIC_PLAYING_DATA; 425 : new DC::RW $$MUSIC_PLAYING_DATA;
401 426
402 $MUSIC_PLAYER = new DC::MixMusic $rwops 427 $MUSIC_PLAYER = new DC::MixMusic $rwops
403 or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; 428 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
404 429
405 my $NOW = time; 430 my $NOW = time;
406 431
407 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) { 432 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
408 my $pos = $MUSIC_PLAYING_META->{stop_pos}; 433 my $pos = $MUSIC_PLAYING_META->{stop_pos};
494 audio_music_push; 519 audio_music_push;
495} 520}
496 521
497sub audio_init { 522sub audio_init {
498 if ($CFG->{audio_enable}) { 523 if ($CFG->{audio_enable}) {
524 if (length $CFG->{audio_driver}) {
525 local $ENV{SDL_AUDIODRIVER} = $CFG->{audio_driver};
526 DC::SDL_Init DC::SDL_INIT_AUDIO
527 and die "SDL::Init failed!\n";
528 } else {
529 DC::SDL_Init DC::SDL_INIT_AUDIO
530 and die "SDL::Init failed!\n";
531 }
532
499 $ENV{MIX_EFFECTSMAXSPEED} = 1; 533 $ENV{MIX_EFFECTSMAXSPEED} = 1;
500 $SDL_MIXER = !DC::Mix_OpenAudio 534 $SDL_MIXER = !DC::Mix_OpenAudio
501 $CFG->{audio_hw_frequency}, 535 $CFG->{audio_hw_frequency},
502 DC::MIX_DEFAULT_FORMAT, 536 DC::MIX_DEFAULT_FORMAT,
503 $CFG->{audio_hw_channels}, 537 $CFG->{audio_hw_channels},
517 sub audio_tab_update; 551 sub audio_tab_update;
518 audio_tab_update; 552 audio_tab_update;
519} 553}
520 554
521sub audio_shutdown { 555sub audio_shutdown {
556 if ($SDL_MIXER) {
557 DC::MixMusic::halt;
558 DC::Mix_AllocateChannels 0;
559 }
560
522 undef $MUSIC_PLAYER; 561 undef $MUSIC_PLAYER;
523 undef $MUSIC_PLAYING_META; 562 undef $MUSIC_PLAYING_META;
524 undef $MUSIC_PLAYING_DATA; 563 undef $MUSIC_PLAYING_DATA;
525 564
526 $MUSIC_WANT = []; 565 $MUSIC_WANT = [];
528 %AUDIO_PLAY = (); 567 %AUDIO_PLAY = ();
529 %AUDIO_CHUNK = (); 568 %AUDIO_CHUNK = ();
530 569
531 DC::Mix_CloseAudio if $SDL_MIXER; 570 DC::Mix_CloseAudio if $SDL_MIXER;
532 undef $SDL_MIXER; 571 undef $SDL_MIXER;
572
573 DC::SDL_QuitSubSystem DC::SDL_INIT_AUDIO;
533} 574}
534 575
535############################################################################# 576#############################################################################
536 577
537sub destroy_query_dialog { 578sub destroy_query_dialog {
766} 807}
767 808
768sub dc_connect { 809sub dc_connect {
769 my ($host, $port) = @_; 810 my ($host, $port) = @_;
770 811
771 my $mapw = List::Util::min 48, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; 812 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
772 my $maph = List::Util::min 48, List::Util::max 11, int $HEIGHT * $CFG->{mapsize} * 0.01 / 32; 813 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
773 814
774 $CONN = 815 $CONN =
775 new DC::Protocol 816 new DC::Protocol
776 host => $host, 817 host => $host,
777 port => $port, 818 port => $port,
778 user => $PROFILE->{user}, 819 user => $PROFILE->{user},
779 pass => $PROFILE->{password}, 820 pass => $PROFILE->{password},
780 mapw => $mapw, 821 mapw => $mapw,
781 maph => $maph, 822 maph => $maph,
782 823
824 c_version => {
825 client => "deliantra",
783 client => "$DC::VERSION $] $^O", 826 clientver => $DC::VERSION,
827 gl_vendor => DC::OpenGL::gl_vendor,
828 gl_version => DC::OpenGL::gl_version,
829 },
784 830
785 map_widget => $MAPWIDGET, 831 map_widget => $MAPWIDGET,
786 statusbox => $STATUSBOX, 832 statusbox => $STATUSBOX,
787 map => $MAP, 833 map => $MAP,
788 mapmap => $MAPMAP, 834 mapmap => $MAPMAP,
794 840
795 on_connect => sub { 841 on_connect => sub {
796 if ($_[0]) { 842 if ($_[0]) {
797 DC::lowdelay fileno $CONN->{fh}; 843 DC::lowdelay fileno $CONN->{fh};
798 844
799 status "login successful"; 845 status "successfully connected to the server";
800 } else { 846 } else {
801 undef $CONN; 847 undef $CONN;
802 status "unable to connect: $!"; 848 status "unable to connect: $!";
803 stop_game(); 849 stop_game();
804 } 850 }
806 ; 852 ;
807} 853}
808 854
809sub start_game { 855sub start_game {
810 status "logging in..."; 856 status "logging in...";
857
858 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
859 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
860 or return status "$server: unable to parse server address, try an empty field.";
811 861
812 $LOGIN_BUTTON->set_text ("Logout"); 862 $LOGIN_BUTTON->set_text ("Logout");
813 $SETUP_DIALOG->hide; 863 $SETUP_DIALOG->hide;
814
815 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
816 864
817 $MAP = new DC::Map; 865 $MAP = new DC::Map;
818 866
819 # hack to make SURE we find the IP address all right 867 # hack to make SURE we find the IP address all right
820 # can be removed once AnyEvent::DNS is proven stable. 868 # can be removed once AnyEvent::DNS is proven stable.
821 if ($host eq "gameserver.deliantra.net") { 869 if ($host eq "gameserver.deliantra.net") {
822 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 870 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
823 if ($_[0] ne "80.101.114.108") { # Perl 871 if ($_[0] ne "80.101.114.108") { # P-e-r-l
872 status "dns failure, trying differently";
873 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
874 unless (defined $host) {
824 status "dns failure, using hardcoded address"; 875 status "dns failure, using hardcoded address";
825 $host = "129.13.162.95"; 876 $host = "194.126.175.154";
877 }
826 } 878 }
827 879
828 dc_connect $host, $port; 880 dc_connect $host, $port;
829 }; 881 };
830 } else { 882 } else {
897 949
898 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); 950 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
899 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); 951 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
900 952
901 $hbox->add ($MODE_SLIDER = new DC::UI::Slider 953 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
954 c_rescale => 1,
902 force_w => $WIDTH * 0.1, expand => 1, 955 force_w => $WIDTH * 0.1, expand => 1,
903 range => [ ($CFG->{sdl_mode}) x 3 ], 956 range => [ ($CFG->{sdl_mode}) x 3 ],
904 tooltip => $vidmode_tooltip); 957 tooltip => $vidmode_tooltip);
905 $hbox->add (my $mode_label = new DC::UI::Label 958 $hbox->add (my $mode_label = new DC::UI::Label
906 height => 0.8, template => "9999x9999@9+9", 959 height => 0.8, template => "9999x9999@9+9",
934 ); 987 );
935 988
936 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha"); 989 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
937 $table->add_at (1, $row++, new DC::UI::CheckBox 990 $table->add_at (1, $row++, new DC::UI::CheckBox
938 state => $CFG->{disable_alpha}, 991 state => $CFG->{disable_alpha},
939 tooltip => "Forbid off the use of the alpha channel. This makes Deliantra look a lot worse " 992 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
940 . "by disabling a number of textures and transparency effects. Normally, these " 993 . "by disabling a number of textures and transparency effects. Normally, these "
941 . "effects do not cost a lot of resources, but some graphics cards might fall " 994 . "effects do not cost a lot of resources, but some graphics cards might fall "
942 . "back to extremely slow rendering if this is enabled. If disabling this option " 995 . "back to extremely slow rendering if this is enabled. If disabling this option "
943 . "noticably improves the framerate of the client please report this! " 996 . "noticably improves the framerate of the client please report this! "
944 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>", 997 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
998 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1051 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
999 . "then disable this option. Changes take effect immdiately.", 1052 . "then disable this option. Changes take effect immdiately.",
1000 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1053 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1001 ); 1054 );
1002 1055
1056 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1057 $table->add_at (1, $row++, new DC::UI::CheckBox
1058 state => $CFG->{smooth_transitions},
1059 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1060 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1061 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1062 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1063 );
1064
1065
1003 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1066 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1004 $table->add_at (1, $row++, new DC::UI::Slider 1067 $table->add_at (1, $row++, new DC::UI::Slider
1005 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1068 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1006 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1069 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1007 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1070 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1019 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1082 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1020 $table->add_at (1, $row++, new DC::UI::CheckBox 1083 $table->add_at (1, $row++, new DC::UI::CheckBox
1021 state => $CFG->{fow_enable}, 1084 state => $CFG->{fow_enable},
1022 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1085 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1023 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1086 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1087 );
1088
1089 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1090 $table->add_at (1, $row++, new DC::UI::ImageButton
1091 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1092 bg => [0.3, 0.3, 0.2],
1093 force_w => 64,
1094 force_h => 64,
1095 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1096 on_activate => sub {
1097 my ($self) = @_;
1098 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1099 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1100 $MAPWIDGET->update;
1101 }
1024 ); 1102 );
1025 1103
1026 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1104 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1027 $table->add_at (1, $row++, new DC::UI::Slider 1105 $table->add_at (1, $row++, new DC::UI::Slider
1028 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1106 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1079 ]); 1157 ]);
1080 1158
1081 my $text = !$freq 1159 my $text = !$freq
1082 ? "audio is off" 1160 ? "audio is off"
1083 : "audio is enabled\n" 1161 : "audio is enabled\n"
1162 . "driver: " . DC::SDL_AudioDriverName . "\n"
1084 . "frequency (Hz): $freq\n" 1163 . "frequency (Hz): $freq\n"
1085 . "channels: $chans"; 1164 . "channels: $chans\n"
1165 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1166 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1086 1167
1087 $AUDIO_INFO->set_text ($text); 1168 $AUDIO_INFO->set_text ($text);
1088} 1169}
1089 1170
1090sub audio_setup { 1171sub audio_setup {
1093 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); 1174 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1094 1175
1095 my $row = 0; 1176 my $row = 0;
1096 1177
1097 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); 1178 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1098 $table->add_at (1, $row++, new DC::UI::CheckBox 1179 $table->add_at (1, $row, new DC::UI::CheckBox
1099 state => $CFG->{audio_enable}, 1180 state => $CFG->{audio_enable},
1100 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", 1181 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1101 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } 1182 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1183 );
1184 $table->add_at (2, $row++, my $driver = new DC::UI::HBox expand => 1);
1185
1186 $driver->add (new DC::UI::Label align => 1, text => " Audio driver override");
1187 $driver->add (new DC::UI::Entry
1188 text => $CFG->{audio_driver},
1189 template => "dsound1234",
1190 tooltip => "You can override the audio driver to use here. Leaving it empty will result "
1191 . "in Deliantra picking one automatically. GNU/Linux users often prefer specific "
1192 . "drivers though, and can experiment with <b>alsa</b>, <b>dsp</b>, <b>esd</b>, <b>pulse</b>, <b>arts</b>, <b>nas</b> "
1193 . "or other system-specific drivers. Selecting the wrong driver here will simply result"
1194 . "in no sound.",
1195 on_changed => sub { my ($self, $value) = @_; $CFG->{audio_driver} = $value; 1 }
1102 ); 1196 );
1103 1197
1104 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); 1198 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1105 $table->add_at (1, $row, new DC::UI::CheckBox 1199 $table->add_at (1, $row, new DC::UI::CheckBox
1106 expand => 1, state => $CFG->{effects_enable}, 1200 expand => 1, state => $CFG->{effects_enable},
1119 ); 1213 );
1120 1214
1121 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); 1215 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1122 $table->add_at (1, $row, new DC::UI::CheckBox 1216 $table->add_at (1, $row, new DC::UI::CheckBox
1123 expand => 1, state => $CFG->{bgm_enable}, 1217 expand => 1, state => $CFG->{bgm_enable},
1124 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", 1218 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1125 on_changed => sub { 1219 on_changed => sub {
1126 $CFG->{bgm_enable} = $_[1]; 1220 $CFG->{bgm_enable} = $_[1];
1127 $CONN->update_fx_want if $CONN; 1221 $CONN->update_fx_want if $CONN;
1128 audio_music_push; 1222 audio_music_push;
1129 1 1223 1
1140 c_colspan => 2, expand => 1, 1234 c_colspan => 2, expand => 1,
1141 value => $CFG->{audio_hw_frequency}, 1235 value => $CFG->{audio_hw_frequency},
1142 options => [ 1236 options => [
1143 [ 0, "default" , "Use System Default"], 1237 [ 0, "default" , "Use System Default"],
1144 [11025, "11 kHz" , "11kHz (low quality)"], 1238 [11025, "11 kHz" , "11kHz (low quality)"],
1145 [22050, "22 kHz" , "22kHz (reduced quality)"], 1239 [22050, "22 kHz" , "22kHz (reduced quality, recommended)"],
1146 [44100, "44.1 kHz", "44.1kHz (cd quality)"], 1240 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1147 [48000, "48 kHz" , "48kHz (studio quality)"], 1241 [48000, "48 kHz" , "48kHz (studio quality, not recommended)"],
1148 ], 1242 ],
1149 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.", 1243 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1150 on_changed => sub { 1244 on_changed => sub {
1151 $CFG->{audio_hw_frequency} = $_[1]; 1245 $CFG->{audio_hw_frequency} = $_[1];
1152 audio_tab_update; 1246 audio_tab_update;
1176 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency"); 1270 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1177 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector 1271 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1178 c_colspan => 2, expand => 1, 1272 c_colspan => 2, expand => 1,
1179 value => $CFG->{audio_hw_chunksize}, 1273 value => $CFG->{audio_hw_chunksize},
1180 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " 1274 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1181 . "is stuttering, increase this value. Values of 50-100ms are optimal.", 1275 . "is stuttering, increase this value. Values of 50-150ms are optimal.",
1182 on_changed => sub { 1276 on_changed => sub {
1183 $CFG->{audio_hw_chunksize} = $_[1]; 1277 $CFG->{audio_hw_chunksize} = $_[1];
1184 audio_tab_update; 1278 audio_tab_update;
1185 1 1279 1
1186 } 1280 }
1230} 1324}
1231 1325
1232sub make_gauge_window { 1326sub make_gauge_window {
1233 my $gh = int $HEIGHT * $CFG->{gauge_size}; 1327 my $gh = int $HEIGHT * $CFG->{gauge_size};
1234 1328
1235 my $win = new DC::UI::Frame ( 1329 $GAUGES->{win} = my $win = new DC::UI::Frame (
1236 force_x => 0, 1330 force_x => 0,
1237 force_y => "max", 1331 force_y => "max",
1238 force_w => $WIDTH, 1332 force_w => $WIDTH,
1239 force_h => $gh, 1333 force_h => $gh,
1240 ); 1334 );
1256 (new DC::UI::Empty expand => 1), 1350 (new DC::UI::Empty expand => 1),
1257 (my $hb = new DC::UI::HBox), 1351 (my $hb = new DC::UI::HBox),
1258 ], 1352 ],
1259 ); 1353 );
1260 1354
1261 $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); 1355 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1262 $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); 1356 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1263 $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); 1357 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1264 $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); 1358 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1265
1266 $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp");
1267 $vbox->add (my $prg = new DC::UI::ExperienceProgress);
1268 $vbox->add (my $sklprg = new DC::UI::ExperienceProgress);
1269 $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged");
1270
1271 $GAUGES = {
1272 exp => $exp, prg => $prg, sklprg => $sklprg,
1273 win => $win, range => $rng,
1274 hp => $hg, mana => $mg, grace => $gg, food => $fg,
1275 };
1276 1359
1277 &set_gauge_window_fontsize; 1360 &set_gauge_window_fontsize;
1278 1361
1279 $win 1362 $win
1363}
1364
1365our $BW_WATCHER;
1366
1367sub debug_toggle($) {
1368 $DELIANTRA_DEBUG ^= $_[0];
1369
1370 if ($DELIANTRA_DEBUG & 16) {
1371 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1372 return unless $CONN;
1373 debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3;
1374 $CONN->{octets_in} = 0;
1375 };
1376 } else {
1377 undef $BW_WATCHER;
1378 }
1379
1280} 1380}
1281 1381
1282sub debug_setup { 1382sub debug_setup {
1283 my $table = new DC::UI::Table; 1383 my $table = new DC::UI::Table;
1284 1384
1285 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); 1385 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1286 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); 1386 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1287 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); 1387 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1288 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); 1388 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1289 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); 1389 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1290 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); 1390 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1291 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); 1391 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1292 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); 1392 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1393 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1394 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1395
1293 $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); 1396 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1294
1295 $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# 1397 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1296 1398
1297 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); 1399 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1298 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); 1400 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1299 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); 1401 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1300 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); 1402 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1421 para => ["Paralysation", 1523 para => ["Paralysation",
1422 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"], 1524 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1423 deat => ["Death", 1525 deat => ["Death",
1424 "<b>Death</b> (resistance against death spells)"], 1526 "<b>Death</b> (resistance against death spells)"],
1425 phys => ["Physical", 1527 phys => ["Physical",
1426 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed in the 'Arm' field on the left.)"], 1528 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed as the 'Arm' secondary stat.)"],
1427 blind => ["Blind", 1529 blind => ["Blind",
1428 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"], 1530 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1429 fear => ["Fear", 1531 fear => ["Fear",
1430 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"], 1532 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1431 tund => ["Turn undead", 1533 tund => ["Turn undead",
1621 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1723 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1622 ); 1724 );
1623 1725
1624 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1726 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1625 $table->add_at (1, 4, new DC::UI::Entry 1727 $table->add_at (1, 4, new DC::UI::Entry
1626 text => $CFG->{profile}{default}{user}, 1728 text => $PROFILE->{user},
1627 tooltip => "The name of your character on the server.", 1729 tooltip => "The name of your character on the server. The name is case-sensitive!",
1628 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1730 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1629 ); 1731 );
1630 1732
1631 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1733 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1632 $table->add_at (1, 5, new DC::UI::Entry 1734 $table->add_at (1, 5, new DC::UI::Entry
1633 text => $CFG->{profile}{default}{password}, 1735 text => $PROFILE->{password},
1634 hidden => 1, 1736 hidden => 1,
1635 tooltip => "The password for your character.", 1737 tooltip => "The password for your character.",
1636 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1738 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1637 ); 1739 );
1638 1740
1639 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1741 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1640 expand => 1, 1742 expand => 1,
1641 text => "Login / Register", 1743 text => "Login / Register",
1677 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1779 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1678 1780
1679 $vbox->add ( 1781 $vbox->add (
1680 $HOST_ENTRY = new DC::UI::Entry 1782 $HOST_ENTRY = new DC::UI::Entry
1681 expand => 1, 1783 expand => 1,
1682 text => $CFG->{profile}{default}{host}, 1784 text => $PROFILE->{host},
1683 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1785 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1684 on_changed => sub { 1786 on_changed => sub {
1685 my ($self, $value) = @_; 1787 my ($self, $value) = @_;
1686 $CFG->{profile}{default}{host} = $value; 1788 $PROFILE->{host} = $value;
1687 1 1789 1
1688 } 1790 }
1689 ); 1791 );
1690 1792
1691 if (0) { #d# disabled 1793 if (0) { #d# disabled
1734 1836
1735 my $row = 0; 1837 my $row = 0;
1736 1838
1737 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); 1839 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1738 $table->add_at (1, $row++, new DC::UI::CheckBox 1840 $table->add_at (1, $row++, new DC::UI::CheckBox
1841 c_colspan => 2,
1739 state => $CFG->{show_tips}, 1842 state => $CFG->{show_tips},
1740 tooltip => "Show the <b>Tip of the day</b> window at startup?", 1843 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1741 on_changed => sub { 1844 on_changed => sub {
1742 my ($self, $value) = @_; 1845 my ($self, $value) = @_;
1743 $CFG->{show_tips} = $value; 1846 $CFG->{show_tips} = $value;
1745 } 1848 }
1746 ); 1849 );
1747 1850
1748 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size"); 1851 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1749 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry 1852 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1853 c_colspan => 2,
1750 text => $CFG->{logview_max_par}, 1854 text => $CFG->{logview_max_par},
1751 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server " 1855 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1752 . "sends more messages than this number, older messages get removed to save memory and " 1856 . "sends more messages than this number, older messages get removed to save memory and "
1753 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.", 1857 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1754 on_changed => sub { 1858 on_changed => sub {
1756 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1); 1860 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1757 0 1861 0
1758 }, 1862 },
1759 ); 1863 );
1760 1864
1865 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1866 $table->add_at (1, $row, new DC::UI::CheckBox
1867 state => $CFG->{config_autosave},
1868 tooltip => "Normally, configuration settings and the user interface layout "
1869 . "are saved on client exit. You can disable this behaviour by "
1870 . "unchecking this checkbox.",
1871 on_changed => sub {
1872 my ($self, $value) = @_;
1873 $CFG->{config_autosave} = $value;
1874 0
1875 }
1876 );
1877 $table->add_at (2, $row++, new DC::UI::Button
1878 text => "Save Now",
1879 tooltip => "Use this to manually save configuration and UI layout when "
1880 . "autosave is disabled.",
1881 on_activate => sub {
1882 DC::write_cfg;
1883 0
1884 }
1885 );
1886
1761 $table 1887 $table
1762} 1888}
1763 1889
1764sub autopickup_setup { 1890sub autopickup_setup {
1765 my $r = new DC::UI::ScrolledWindow ( 1891 my $r = new DC::UI::ScrolledWindow (
1771 col_expand => [0, 1, 0, 1], 1897 col_expand => [0, 1, 0, 1],
1772 ); 1898 );
1773 1899
1774 for ( 1900 for (
1775 ["General", 0, 0, 1901 ["General", 0, 0,
1776 ["Enable autopickup" => PICKUP_NEWMODE, \$PICKUP_ENABLE],
1777 ["Inhibit autopickup" => PICKUP_INHIBIT], 1902# ["Inhibit autopickup" => PICKUP_INHIBIT],
1778 ["Stop before pickup" => PICKUP_STOP], 1903 ["Stop before pickup" => PICKUP_STOP],
1779 ["Debug autopickup" => PICKUP_DEBUG], 1904 ["Debug autopickup" => PICKUP_DEBUG],
1780 ], 1905 ],
1781 ["Weapons", 0, 6, 1906 ["Weapons", 0, 6,
1782 ["All weapons" => PICKUP_ALLWEAPON], 1907 ["All weapons" => PICKUP_ALLWEAPON],
1830 $::CFG->{pickup} |= $mask; 1955 $::CFG->{pickup} |= $mask;
1831 } else { 1956 } else {
1832 $::CFG->{pickup} &= ~$mask; 1957 $::CFG->{pickup} &= ~$mask;
1833 } 1958 }
1834 1959
1835 $::CONN->send_command ("pickup $::CFG->{pickup}") 1960 $::CONN->send_pickup ($::CFG->{pickup})
1836 if defined $::CONN; 1961 if defined $::CONN;
1837 1962
1838 0 1963 0
1839 }); 1964 });
1840 1965
1857 }); 1982 });
1858 1983
1859 $table->add_at (3, 18, new DC::UI::Button 1984 $table->add_at (3, 18, new DC::UI::Button
1860 text => "set", 1985 text => "set",
1861 on_activate => sub { 1986 on_activate => sub {
1862 $::CONN->send_command ("pickup $::CFG->{pickup}") 1987 $::CONN->send_pickup ($::CFG->{pickup})
1863 if defined $::CONN; 1988 if defined $::CONN;
1864 0 1989 0
1865 }); 1990 });
1866 1991
1867 $r 1992 $r
1868} 1993}
1869 1994
1870my %SORT_ORDER = ( 1995my %SORT_ORDER = (
1871 type => sub { 1996 type => sub {
1997 use sort 'stable';
1872 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ 1998 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1873 }, 1999 },
1874 mtime => sub { 2000 mtime => sub {
2001 use sort 'stable';
1875 my $NOW = time; 2002 my $NOW = time;
1876 sort { 2003 sort {
1877 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 2004 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1878 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 2005 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1879 2006
1880 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 2007 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1881 or $btime <=> $atime 2008 or $btime <=> $atime
1882 or $a->{type} <=> $b->{type} 2009 or $a->{type} <=> $b->{type}
1883 } @_ 2010 } @_
1884 }, 2011 },
1885 weight => sub { sort { 2012 weight => sub {
2013 use sort 'stable';
2014 sort {
1886 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 2015 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1887 or $a->{type} <=> $b->{type} 2016 or $a->{type} <=> $b->{type}
1888 } @_ }, 2017 } @_
2018 },
1889); 2019);
1890 2020
1891sub inventory_widget { 2021sub inventory_widget {
1892 my $hb = new DC::UI::HBox homogeneous => 1; 2022 my $hb = new DC::UI::HBox homogeneous => 1;
1893 2023
1980 $PL_NOTEBOOK->set_current_page ($widget); 2110 $PL_NOTEBOOK->set_current_page ($widget);
1981 $PL_WINDOW->show; 2111 $PL_WINDOW->show;
1982 } 2112 }
1983} 2113}
1984 2114
1985sub player_window { 2115sub make_playerbook {
1986 my $plwin = $PL_WINDOW = new DC::UI::Toplevel 2116 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
1987 x => "center", 2117 x => "center",
1988 y => "center", 2118 y => "center",
1989 force_w => $WIDTH * 9/10, 2119 force_w => $WIDTH * 9/10,
1990 force_h => $HEIGHT * 9/10, 2120 force_h => $HEIGHT * 9/10,
2024 "License, Author and Source info for media sent by the server."); 2154 "License, Author and Source info for media sent by the server.");
2025 2155
2026 $ntb->set_current_page ($INVENTORY_PAGE); 2156 $ntb->set_current_page ($INVENTORY_PAGE);
2027 2157
2028 $plwin->add ($ntb); 2158 $plwin->add ($ntb);
2029 $plwin
2030} 2159}
2031 2160
2032sub keyboard_setup { 2161sub keyboard_setup {
2033 DC::Macro::keyboard_setup 2162 DC::Macro::keyboard_setup
2034} 2163}
2035 2164
2036sub help_window { 2165sub make_help_window {
2037 my $win = new DC::UI::Toplevel 2166 my $win = new DC::UI::Toplevel
2038 x => 'center', 2167 x => 'center',
2039 y => 'center', 2168 y => 'center',
2040 z => 4, 2169 z => 4,
2041 name => 'doc_browser', 2170 name => 'doc_browser',
2130 2259
2131 $load_node->((DC::Pod::find @path)[0]); 2260 $load_node->((DC::Pod::find @path)[0]);
2132 $win->show; 2261 $win->show;
2133 }; 2262 };
2134 2263
2135 $win 2264 $HELP_WINDOW = $win;
2136}
2137
2138sub open_string_query {
2139 my ($title, $cb, $txt, $tooltip) = @_;
2140 my $dialog = new DC::UI::Toplevel
2141 x => "center",
2142 y => "center",
2143 z => 50,
2144 force_w => $WIDTH * 4/5,
2145 title => $title;
2146
2147 $dialog->add (
2148 my $e = new DC::UI::Entry
2149 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2150 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2151 tooltip => $tooltip
2152 );
2153
2154 $e->grab_focus;
2155 $e->set_text ($txt) if $txt;
2156 $dialog->show;
2157} 2265}
2158 2266
2159sub open_quit_dialog { 2267sub open_quit_dialog {
2160 unless ($QUIT_DIALOG) { 2268 unless ($QUIT_DIALOG) {
2161 $QUIT_DIALOG = new DC::UI::Toplevel 2269 $QUIT_DIALOG = new DC::UI::Toplevel
2194 2302
2195 $QUIT_DIALOG->show; 2303 $QUIT_DIALOG->show;
2196 $QUIT_DIALOG->grab_focus; 2304 $QUIT_DIALOG->grab_focus;
2197} 2305}
2198 2306
2307sub make_menubar {
2308 $MENUFRAME = new DC::UI::Toplevel
2309 border => 0,
2310 force_x => 0,
2311 force_y => 0,
2312 force_w => $::WIDTH,
2313 child => ($MENUBAR = new DC::UI::HBox),
2314 ;
2315
2316 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2317
2318 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2319 make_gauge_window->show;
2320
2321# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2322# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2323
2324 make_playerbook;
2325
2326 $MENUPOPUP = DC::UI::Menu->new (items => [
2327 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2328 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2329 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2330 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2331 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2332 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2333 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2334 ["Quit…" , sub {
2335 if ($CONN) {
2336 open_quit_dialog;
2337 } else {
2338 EV::unloop EV::UNLOOP_ALL;
2339 }
2340 }],
2341 ]);
2342
2343 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2344 tooltip => "Shows the main menu",
2345 on_button_down => sub {
2346 my ($self, $ev) = @_;
2347 local $ev->{x} = 0;
2348 local $ev->{y} = 0;
2349 $MENUPOPUP->popup ($ev);
2350 },
2351 );
2352
2353 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2354 padding_x => 6,
2355 padding_y => 3,
2356 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2357 template => " Exp: 888,888,888,888 (lvl 188) ",
2358 );
2359
2360 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2361 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2362 . "will automatically pick up items as defined by your item pickup settings "
2363 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2364 . "disable autopickup by disabling this checkbox.",
2365 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2366 on_changed => sub {
2367 my ($self, $value) = @_;
2368 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2369 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2370 $CONN->send_pickup ($CFG->{pickup})
2371 if $CONN;
2372 },
2373 );
2374
2375 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2376 c_rescale => 1,
2377 padding_x => 6,
2378 padding_y => 3,
2379 force_w => $::WIDTH * 0.2,
2380 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2381 template => "two handed weapons 99%",
2382 );
2383
2384 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2385 expand => 1,
2386 align => 1, can_hover => 1, can_events => 1,
2387 text => "Range and Combat Slots",
2388 tooltip => "#stat_ranged",
2389 );
2390
2391 $MENUFRAME->show;
2392}
2393
2394sub open_string_query {
2395 my ($title, $cb, $txt, $tooltip) = @_;
2396 my $dialog = new DC::UI::Toplevel
2397 x => "center",
2398 y => "center",
2399 z => 50,
2400 force_w => $WIDTH * 4/5,
2401 title => $title;
2402
2403 $dialog->add (
2404 my $e = new DC::UI::Entry
2405 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2406 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2407 tooltip => $tooltip
2408 );
2409
2410 $e->grab_focus;
2411 $e->set_text ($txt) if $txt;
2412 $dialog->show;
2413}
2414
2199sub show_tip_of_the_day { 2415sub show_tip_of_the_day {
2200 # find all tips 2416 # find all tips
2201 my @tod = DC::Pod::find tip_of_the_day => "*"; 2417 my @tod = DC::Pod::find tip_of_the_day => "*";
2202 2418
2203 DC::DB::get state => "tip_of_the_day", sub { 2419 DC::DB::get state => "tip_of_the_day", sub {
2248 2464
2249 $dialog->show; 2465 $dialog->show;
2250 }; 2466 };
2251} 2467}
2252 2468
2253sub sdl_init {
2254 DC::SDL_Init DC::SDL_INIT_AUDIO #| DC::SDL_NOPARACHUTE
2255 and die "SDL::Init failed!\n";
2256}
2257
2258sub video_init { 2469sub video_init {
2259 DC::set_theme $CFG->{uitheme}; 2470 DC::set_theme $CFG->{uitheme};
2260 2471
2261 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT; 2472 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2262 $SDL_REINIT = 0; 2473 $SDL_REINIT = 0;
2321 2532
2322 $DEBUG_STATUS = new DC::UI::Label 2533 $DEBUG_STATUS = new DC::UI::Label
2323 padding => 0, 2534 padding => 0,
2324 z => 100, 2535 z => 100,
2325 force_x => "max", 2536 force_x => "max",
2326 force_y => 0; 2537 force_y => 20;
2327 $DEBUG_STATUS->show; 2538 $DEBUG_STATUS->show;
2328 2539
2329 $STATUSBOX = new DC::UI::Statusbox; 2540 $STATUSBOX = new DC::UI::Statusbox;
2330 2541
2331 $MODBOX = new DC::UI::Label 2542 $MODBOX = new DC::UI::Label
2342 2553
2343 (new DC::UI::Frame 2554 (new DC::UI::Frame
2344 bg => [0, 0, 0, 0.4], 2555 bg => [0, 0, 0, 0.4],
2345 force_x => 0, 2556 force_x => 0,
2346 force_y => "max", 2557 force_y => "max",
2347 child => (my $LR = new DC::UI::VBox), 2558 child => (my $LL = new DC::UI::VBox),
2348 )->show; 2559 )->show;
2349 2560
2350 $LR->add ($STATUSBOX); 2561 $LL->add ($STATUSBOX);
2351 $LR->add ($MODBOX); 2562 $LL->add ($MODBOX);
2352 $LR->add (new DC::UI::Label 2563 $LL->add (new DC::UI::Label
2353 align => 0, 2564 align => 0,
2354 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode", 2565 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2355 fontsize => 0.5, 2566 fontsize => 0.5,
2356 fg => [1, 1, 0, 0.7], 2567 fg => [1, 1, 0, 0.7],
2357 ); 2568 );
2358 2569
2359 DC::UI::Toplevel->new ( 2570 DC::UI::Toplevel->new (
2360 title => "Minimap", 2571 title => "Minimap",
2361 name => "mapmap", 2572 name => "mapmap",
2362 x => 0, 2573 x => 0,
2363 y => $FONTSIZE + 8, 2574 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2364 border_bg => [1, 1, 1, 192/255], 2575 border_bg => [1, 1, 1, 192/255],
2365 bg => [1, 1, 1, 0], 2576 bg => [1, 1, 1, 0],
2366 child => ($MAPMAP = new DC::MapWidget::MapMap 2577 child => ($MAPMAP = new DC::MapWidget::MapMap
2367 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", 2578 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2368 ), 2579 ),
2397 $METASERVER = metaserver_dialog; 2608 $METASERVER = metaserver_dialog;
2398 # the name is changed to not conflict with the older name as users could have hidden it 2609 # the name is changed to not conflict with the older name as users could have hidden it
2399 $MESSAGE_WINDOW = new DC::UI::Dockbar 2610 $MESSAGE_WINDOW = new DC::UI::Dockbar
2400 name => "message_window2", 2611 name => "message_window2",
2401 title => 'Messages', 2612 title => 'Messages',
2613 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2402 force_w => $::WIDTH * 0.6, 2614 force_w => $::WIDTH * 0.6,
2403 force_h => $::HEIGHT * 0.25, 2615 force_h => $::HEIGHT * 0.25,
2404 ; 2616 ;
2405 2617
2406 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2618 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2426 . "After pressing the combo the binding will be saved automatically and the " 2638 . "After pressing the combo the binding will be saved automatically and the "
2427 . "binding editor closes"); 2639 . "binding editor closes");
2428 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, 2640 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2429 "Some debuggin' options. Do not ask."); 2641 "Some debuggin' options. Do not ask.");
2430 2642
2431 $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top 2643 make_help_window;
2644 make_menubar;
2432 2645
2433 $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG,
2434 tooltip => "Toggles a dialog where you can configure all aspects of this client.");
2435
2436# $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2437# tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2438
2439 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2440
2441 $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window,
2442 tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats.");
2443
2444 $BUTTONBAR->add (new DC::UI::Button
2445 text => "Save Config",
2446 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
2447 on_activate => sub {
2448 $::CFG->{layout} = DC::UI::get_layout;
2449 DC::write_cfg;
2450 status "Configuration Saved";
2451 0
2452 },
2453 );
2454
2455 $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window,
2456 tooltip => "View Documentation");
2457
2458 $BUTTONBAR->add (new DC::UI::Button
2459 text => "Quit",
2460 tooltip => "Terminates the program",
2461 on_activate => sub {
2462 if ($CONN) {
2463 open_quit_dialog;
2464 } else {
2465 EV::unloop EV::UNLOOP_ALL;
2466 }
2467 0
2468 },
2469 );
2470
2471 $BUTTONBAR->show;
2472 $SETUP_DIALOG->show; 2646 $SETUP_DIALOG->show;
2473 $MESSAGE_WINDOW->show; 2647 $MESSAGE_WINDOW->show;
2474 } 2648 }
2475 2649
2476 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); 2650 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2477 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2651 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2478 2652
2479 $CAVEAT_LABEL->set_text ("None :)"); 2653 $CAVEAT_LABEL->set_text ("None :)");
2654 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2655 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2480 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2656 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2481 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2657 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2482 2658
2483 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2659 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2484} 2660}
2494my $animate_timer; 2670my $animate_timer;
2495 2671
2496my $fps = 9; 2672my $fps = 9;
2497 2673
2498sub force_refresh { 2674sub force_refresh {
2499 if ($ENV{CFPLUS_DEBUG} & 4) { 2675 if ($DELIANTRA_DEBUG & 4) {
2500 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02; 2676 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2501 debug sprintf "%3.2f", $fps; 2677 debug sprintf "%3.2f", $fps;
2502 } 2678 }
2503 2679
2504 undef $WANT_REFRESH; 2680 undef $WANT_REFRESH;
2512my $want_refresh = EV::prepare_ns \&force_refresh; 2688my $want_refresh = EV::prepare_ns \&force_refresh;
2513 2689
2514my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2690my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2515 $NOW = EV::now; 2691 $NOW = EV::now;
2516 2692
2517 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2693 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2518 for DC::poll_events; 2694 for DC::poll_events;
2519 2695
2520 if (%animate_object) { 2696 if (%animate_object) {
2521 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2697 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2522 $WANT_REFRESH = 1; 2698 $WANT_REFRESH = 1;
2534sub animation_stop { 2710sub animation_stop {
2535 my ($widget) = @_; 2711 my ($widget) = @_;
2536 delete $animate_object{$widget}; 2712 delete $animate_object{$widget};
2537} 2713}
2538 2714
2539%SDL_CB = (
2540 DC::SDL_QUIT => sub { 2715$SDL_CB[DC::SDL_QUIT] = sub {
2541 crash "SDL_QUIT"; 2716 crash "SDL_QUIT";
2542 EV::unloop EV::UNLOOP_ALL; 2717 EV::unloop EV::UNLOOP_ALL;
2543 }, 2718};
2544 DC::SDL_VIDEORESIZE => sub { 2719$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2545 },
2546 DC::SDL_VIDEOEXPOSE => sub { 2720$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2547 DC::UI::full_refresh; 2721 DC::UI::full_refresh;
2548 }, 2722};
2549 DC::SDL_ACTIVEEVENT => sub { 2723$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2550# not useful, as APPACTIVE includes only iconified state, not unmapped 2724# not useful, as APPACTIVE includes only iconified state, not unmapped
2551# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2725# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2552# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2726# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2553# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2727# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2554# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2728# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2555# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2729# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2556 }, 2730};
2557 DC::SDL_KEYDOWN => sub { 2731$SDL_CB[DC::SDL_KEYDOWN] = sub {
2558 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2732 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2559 # alt-enter 2733 # alt-enter
2560 video_shutdown; 2734 video_shutdown;
2561 $FULLSCREEN_ENABLE->toggle; 2735 $FULLSCREEN_ENABLE->toggle;
2562 video_init; 2736 video_init;
2563 } else { 2737 } else {
2564 &DC::UI::feed_sdl_key_down_event; 2738 &DC::UI::feed_sdl_key_down_event;
2565 } 2739 }
2566 update_modbox; 2740 update_modbox;
2567 }, 2741};
2568 DC::SDL_KEYUP => sub { 2742$SDL_CB[DC::SDL_KEYUP] = sub {
2569 &DC::UI::feed_sdl_key_up_event; 2743 &DC::UI::feed_sdl_key_up_event;
2570 update_modbox; 2744 update_modbox;
2571 }, 2745};
2572 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2746$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2573 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2747$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2574 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2748$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2575 DC::SDL_USEREVENT => sub { 2749$SDL_CB[DC::SDL_USEREVENT] = sub {
2576 if ($_[0]{code} == 1) { 2750 if ($_[0]{code} == 1) {
2577 audio_channel_finished $_[0]{data1}; 2751 audio_channel_finished $_[0]{data1};
2578 } elsif ($_[0]{code} == 0) { 2752 } elsif ($_[0]{code} == 0) {
2579 audio_music_finished; 2753 audio_music_finished;
2580 }
2581 }, 2754 }
2582); 2755};
2583 2756
2584############################################################################# 2757#############################################################################
2585 2758
2586$SIG{INT} = $SIG{TERM} = sub { 2759$SIG{INT} = $SIG{TERM} = sub {
2587 EV::unloop; 2760 EV::unloop;
2588 #d# TODO calling exit here hangs the process in some futex 2761 #d# TODO calling exit here hangs the process in some futex
2589}; 2762};
2590 2763
2591# due to mac os x + sdl combined briandamage, we need this contortion 2764# due to mac os x + sdl combined braindamage, we need this contortion
2592sub main { 2765sub main {
2593 { 2766 {
2594 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst"; 2767 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2595 2768
2596 if (-e "$Deliantra::VARDIR/client.cf") { 2769 if (-e "$Deliantra::VARDIR/client.cf") {
2613 DC::DB::open_db; 2786 DC::DB::open_db;
2614 2787
2615 DC::UI::set_layout ($::CFG->{layout}); 2788 DC::UI::set_layout ($::CFG->{layout});
2616 2789
2617 my %DEF_CFG = ( 2790 my %DEF_CFG = (
2791 config_autosave => 1,
2618 sdl_mode => undef, 2792 sdl_mode => undef,
2619 fullscreen => 1, 2793 fullscreen => 1,
2620 fast => 0, 2794 fast => 0,
2621 force_opengl11 => undef, 2795 force_opengl11 => undef,
2622 disable_alpha => 0, 2796 disable_alpha => 0,
2623 smooth_movement => 1, 2797 smooth_movement => 1,
2798 smooth_transitions => 1,
2624 texture_compression => 1, 2799 texture_compression => 1,
2625 map_scale => 1, 2800 map_scale => 1,
2626 fow_enable => 1, 2801 fow_enable => 1,
2627 fow_intensity => 0, 2802 fow_intensity => 0,
2803 fow_texture => 0,
2628 map_smoothing => 1, 2804 map_smoothing => 1,
2629 gui_fontsize => 1, 2805 gui_fontsize => 1,
2630 log_fontsize => 0.7, 2806 log_fontsize => 0.7,
2631 gauge_fontsize => 1, 2807 gauge_fontsize => 1,
2632 gauge_size => 0.35, 2808 gauge_size => 0.35,
2640 effects_enable => 1, 2816 effects_enable => 1,
2641 effects_volume => 1, 2817 effects_volume => 1,
2642 bgm_enable => 1, 2818 bgm_enable => 1,
2643 bgm_volume => 0.5, 2819 bgm_volume => 0.5,
2644 output_rate => "", 2820 output_rate => "",
2645 pickup => 0, 2821 pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
2646 inv_sort => "mtime", 2822 inv_sort => "mtime",
2647 default => "profile", # default profile 2823 default => "profile", # default profile
2648 show_tips => 1, 2824 show_tips => 1,
2649 logview_max_par => 1000, 2825 logview_max_par => 1000,
2650 shift_fire_stop => 0, 2826 shift_fire_stop => 0,
2651 uitheme => "wood", 2827 uitheme => "wood",
2652 ); 2828 map_shift_x => -24, # arbitrary
2829 map_shift_y => +24, # arbitrary
2653 2830 );
2831
2654 while (my ($k, $v) = each %DEF_CFG) { 2832 while (my ($k, $v) = each %DEF_CFG) {
2655 $CFG->{$k} = $v unless exists $CFG->{$k}; 2833 $CFG->{$k} = $v unless exists $CFG->{$k};
2656 } 2834 }
2657 2835
2658 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2836 my @args = @ARGV;
2837
2838 # OS X passes some process serial number of other shit. they
2839 # could have used an env var or any other sane mechanism. but
2840 # would it be os x then? no...
2841 shift @args if $args[0] =~ /^-psn_/;
2842
2843 my $profile = 'default';
2844
2845 for (my $i = 0; $i < @args; $i++) {
2846 if ($args[$i] =~ /^--?profile$/) {
2847 $profile = $args[$i + 1];
2848 splice @args, $i, 2, ();
2849 $i = 0;
2850 } elsif ($args[$i] =~ /^--?h/) {
2851 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2852 exit 0;
2853 }
2854 }
2855
2856 $CFG->{profile}{$profile} ||= {};
2659 $PROFILE = $CFG->{profile}{default}; 2857 $PROFILE = $CFG->{profile}{$profile};
2858 $PROFILE->{host} ||= "gameserver.deliantra.net";
2859
2860 $PROFILE->{host} = $args[0] if @args > 0;
2861 $PROFILE->{user} = $args[1] if @args > 1;
2862 $PROFILE->{password} = $args[2] if @args > 2;
2660 2863
2661 # convert old bindings (only default profile matters) 2864 # convert old bindings (only default profile matters)
2662 if (my $bindings = delete $PROFILE->{bindings}) { 2865 if (my $bindings = delete $PROFILE->{bindings}) {
2663 while (my ($mod, $syms) = each %$bindings) { 2866 while (my ($mod, $syms) = each %$bindings) {
2664 while (my ($sym, $cmds) = each %$syms) { 2867 while (my ($sym, $cmds) = each %$syms) {
2668 }; 2871 };
2669 } 2872 }
2670 } 2873 }
2671 } 2874 }
2672 2875
2673 sdl_init; 2876 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2877 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2674 2878
2675 { 2879 {
2676 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2880 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2677 DejaVuSans.ttf 2881 DejaVuSans.ttf
2678 DejaVuSansMono.ttf 2882 DejaVuSansMono.ttf
2680 DejaVuSansMono-Bold.ttf 2884 DejaVuSansMono-Bold.ttf
2681 DejaVuSans-Oblique.ttf 2885 DejaVuSans-Oblique.ttf
2682 DejaVuSansMono-Oblique.ttf 2886 DejaVuSansMono-Oblique.ttf
2683 DejaVuSans-BoldOblique.ttf 2887 DejaVuSans-BoldOblique.ttf
2684 DejaVuSansMono-BoldOblique.ttf 2888 DejaVuSansMono-BoldOblique.ttf
2889 mona.ttf
2685 ); 2890 );
2686 2891
2687 DC::add_font $_ for @fonts; 2892 DC::add_font $_ for @fonts;
2688 2893
2689 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2894 $FONT_PROP = new_from_file DC::Font $fonts[0];
2690 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2895 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2691 2896
2692 $FONT_PROP->make_default; 2897 $FONT_PROP->make_default;
2693 2898
2705# } 2910# }
2706# my $t2 = Time::HiRes::time; 2911# my $t2 = Time::HiRes::time;
2707# warn $t2-$t1; 2912# warn $t2-$t1;
2708# } 2913# }
2709 2914
2915 DC::IMG_Init;
2710 video_init; 2916 video_init;
2711 audio_init; 2917 audio_init;
2712 } 2918 }
2713 2919
2714 show_tip_of_the_day if $CFG->{show_tips}; 2920 show_tip_of_the_day if $CFG->{show_tips};
2716 our $STARTUP_CANCEL = EV::idle sub { 2922 our $STARTUP_CANCEL = EV::idle sub {
2717 undef $::STARTUP_CANCEL; 2923 undef $::STARTUP_CANCEL;
2718 $startup_done->(); 2924 $startup_done->();
2719 }; 2925 };
2720 2926
2927 debug_toggle 0;
2928
2721 delete $SIG{__DIE__}; 2929 delete $SIG{__DIE__};
2722 EV::loop; 2930 EV::loop;
2723 2931
2932 DC::write_cfg if $CFG->{config_autosave};
2933
2724#video_shutdown; 2934 #video_shutdown;
2725#audio_shutdown; 2935 #audio_shutdown;
2936
2726 DC::OpenGL::quit; 2937 DC::OpenGL::quit;
2727 DC::SDL_Quit; 2938 DC::SDL_Quit;
2728 DC::DB::Server::stop; 2939 DC::DB::Server::stop;
2729} 2940}
2730 2941
2734 2945
2735deliantra - A Deliantra MORPG game client 2946deliantra - A Deliantra MORPG game client
2736 2947
2737=head1 SYNOPSIS 2948=head1 SYNOPSIS
2738 2949
2739Just run it - no commandline arguments are supported. 2950 deliantra [--profile name] [host [user [password]]]
2951 deliantra --help
2740 2952
2741=head1 USAGE 2953=head1 USAGE
2742 2954
2743deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2955The deliantra client utilises OpenGL for all UI elements and the game. It
2744be used in fullscreen mode and interactively. 2956is supposed to be used in fullscreen mode and interactively.
2745 2957
2746=head1 DEBUGGING 2958=head1 DEBUGGING
2747 2959
2748
2749CFPLUS_DEBUG - environment variable 2960DELIANTRA_DEBUG - environment variable
2750 2961
2751 1 draw borders around widgets 2962 1 draw borders around widgets
2752 2 add low-level widget info to tooltips 2963 2 add low-level widget info to tooltips
2753 4 show fps 2964 4 show fps
2754 8 suppress tooltips 2965 8 suppress tooltips
2966 16 show bandwidth downstream
2755 2967
2756=head1 AUTHOR 2968=head1 AUTHOR
2757 2969
2758Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org> 2970Marc Lehmann <deliantra@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
2759 2971

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