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/cvs/deliantra/Deliantra-Client/bin/deliantra
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Comparing deliantra/Deliantra-Client/bin/deliantra (file contents):
Revision 1.86 by root, Sun Jan 11 22:11:23 2009 UTC vs.
Revision 1.109 by root, Thu Apr 8 19:11:21 2010 UTC

32 Win32::GUI::SplashScreen::Done (1); 32 Win32::GUI::SplashScreen::Done (1);
33 }; 33 };
34 } 34 }
35} 35}
36 36
37use strict; 37use common::sense;
38use utf8;
39 38
40use Carp 'verbose'; 39use Carp 'verbose';
41 40
42# do things only needed for single-binary version (par) 41# do things only needed for single-binary version (par)
43BEGIN { 42BEGIN {
56 55
57 if ($^O eq "MSWin32") { 56 if ($^O eq "MSWin32") {
58 # pango is relocatable on win32 57 # pango is relocatable on win32
59 } else { 58 } else {
60 # OS X 59 # OS X
61 $ENV{FONTCONFIG_FILE} = "$root/fonts.conf"; # no effect??!?!
62 $ENV{FONTCONFIG_DIR} = $root; # no effect??!?!
63 $ENV{PANGO_RC_FILE} = "$root/pango.rc"; 60 $ENV{PANGO_RC_FILE} = "$root/pango.rc";
64 $ENV{DYLD_LIBRARY_PATH} = $root; 61 $ENV{DYLD_LIBRARY_PATH} = $root;
65 chdir $root; # for pango modules, maybe other things 62 chdir $root; # for pango modules, maybe other things
66 } 63 }
67 64
68 unshift @INC, $root; 65 unshift @INC, $root;
69 } 66 }
70} 67}
71 68
72# prepend private library directory 69# prepend private library directory and prepare env
73BEGIN { 70BEGIN {
74 for (grep !ref, @INC) { 71 for (grep !ref, @INC) {
75 my $path = "$_/Deliantra/Client/private"; 72 my $path = "$_/Deliantra/Client/private";
76 if (-d $path) { 73 if (-d $path) {
77 unshift @INC, $path; 74 unshift @INC, $path;
135 crash "CRASH/EV::DIED: $@" => 0; 132 crash "CRASH/EV::DIED: $@" => 0;
136 DC::fatal Carp::longmess $@; 133 DC::fatal Carp::longmess $@;
137}; 134};
138 135
139my $MAX_FPS = 60; 136my $MAX_FPS = 60;
137
138our $DEFAULT_SERVER = "gameserver.deliantra.net";
140 139
141our $META_SERVER = "http://metaserver.schmorp.de/current.json"; 140our $META_SERVER = "http://metaserver.schmorp.de/current.json";
142 141
143our $LAST_REFRESH; 142our $LAST_REFRESH;
144our $NOW; 143our $NOW;
205our $FLOORBOX; 204our $FLOORBOX;
206our $GAUGES; 205our $GAUGES;
207our $STATWIDS; 206our $STATWIDS;
208 207
209our $SDL_ACTIVE; 208our $SDL_ACTIVE;
210our %SDL_CB; 209our @SDL_CB;
211 210
212our $ALT_ENTER_MESSAGE; 211our $ALT_ENTER_MESSAGE;
213our $STATUSBOX; 212our $STATUSBOX;
214our $MODBOX; 213our $MODBOX;
215our $DEBUG_STATUS; 214our $DEBUG_STATUS;
541 sub audio_tab_update; 540 sub audio_tab_update;
542 audio_tab_update; 541 audio_tab_update;
543} 542}
544 543
545sub audio_shutdown { 544sub audio_shutdown {
545 if ($SDL_MIXER) {
546 DC::MixMusic::halt;
547 DC::Mix_AllocateChannels 0;
548 }
549
546 undef $MUSIC_PLAYER; 550 undef $MUSIC_PLAYER;
547 undef $MUSIC_PLAYING_META; 551 undef $MUSIC_PLAYING_META;
548 undef $MUSIC_PLAYING_DATA; 552 undef $MUSIC_PLAYING_DATA;
549 553
550 $MUSIC_WANT = []; 554 $MUSIC_WANT = [];
802 user => $PROFILE->{user}, 806 user => $PROFILE->{user},
803 pass => $PROFILE->{password}, 807 pass => $PROFILE->{password},
804 mapw => $mapw, 808 mapw => $mapw,
805 maph => $maph, 809 maph => $maph,
806 810
811 c_version => {
812 client => "deliantra",
807 client => "$DC::VERSION $] $^O", 813 clientver => $DC::VERSION,
814 gl_vendor => DC::OpenGL::gl_vendor,
815 gl_version => DC::OpenGL::gl_version,
816 },
808 817
809 map_widget => $MAPWIDGET, 818 map_widget => $MAPWIDGET,
810 statusbox => $STATUSBOX, 819 statusbox => $STATUSBOX,
811 map => $MAP, 820 map => $MAP,
812 mapmap => $MAPMAP, 821 mapmap => $MAPMAP,
818 827
819 on_connect => sub { 828 on_connect => sub {
820 if ($_[0]) { 829 if ($_[0]) {
821 DC::lowdelay fileno $CONN->{fh}; 830 DC::lowdelay fileno $CONN->{fh};
822 831
823 status "login successful"; 832 status "successfully connected to the server";
824 } else { 833 } else {
825 undef $CONN; 834 undef $CONN;
826 status "unable to connect: $!"; 835 status "unable to connect: $!";
827 stop_game(); 836 stop_game();
828 } 837 }
830 ; 839 ;
831} 840}
832 841
833sub start_game { 842sub start_game {
834 status "logging in..."; 843 status "logging in...";
844
845 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
846 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
847 or return status "$server: unable to parse server address, try an empty field.";
835 848
836 $LOGIN_BUTTON->set_text ("Logout"); 849 $LOGIN_BUTTON->set_text ("Logout");
837 $SETUP_DIALOG->hide; 850 $SETUP_DIALOG->hide;
838
839 my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327";
840 851
841 $MAP = new DC::Map; 852 $MAP = new DC::Map;
842 853
843 # hack to make SURE we find the IP address all right 854 # hack to make SURE we find the IP address all right
844 # can be removed once AnyEvent::DNS is proven stable. 855 # can be removed once AnyEvent::DNS is proven stable.
845 if ($host eq "gameserver.deliantra.net") { 856 if ($host eq "gameserver.deliantra.net") {
846 AnyEvent::DNS::a "dnstest.deliantra.net", sub { 857 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
847 if ($_[0] ne "80.101.114.108") { # Perl 858 if ($_[0] ne "80.101.114.108") { # Perl
859 status "dns failure, trying differently";
860 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
861 unless (defined $host) {
848 status "dns failure, using hardcoded address"; 862 status "dns failure, using hardcoded address";
849 $host = "129.13.162.95"; 863 $host = "129.13.162.95";
864 }
850 } 865 }
851 866
852 dc_connect $host, $port; 867 dc_connect $host, $port;
853 }; 868 };
854 } else { 869 } else {
1023 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " 1038 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1024 . "then disable this option. Changes take effect immdiately.", 1039 . "then disable this option. Changes take effect immdiately.",
1025 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } 1040 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1026 ); 1041 );
1027 1042
1043 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1044 $table->add_at (1, $row++, new DC::UI::CheckBox
1045 state => $CFG->{smooth_transitions},
1046 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1047 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1048 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1049 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1050 );
1051
1052
1028 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); 1053 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1029 $table->add_at (1, $row++, new DC::UI::Slider 1054 $table->add_at (1, $row++, new DC::UI::Slider
1030 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], 1055 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1031 tooltip => "Enlarge or shrink the displayed map. Changes are instant.", 1056 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1032 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } 1057 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1044 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); 1069 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1045 $table->add_at (1, $row++, new DC::UI::CheckBox 1070 $table->add_at (1, $row++, new DC::UI::CheckBox
1046 state => $CFG->{fow_enable}, 1071 state => $CFG->{fow_enable},
1047 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", 1072 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1048 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } 1073 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1074 );
1075
1076 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1077 $table->add_at (1, $row++, new DC::UI::ImageButton
1078 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1079 bg => [0.3, 0.3, 0.2],
1080 force_w => 64,
1081 force_h => 64,
1082 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1083 on_activate => sub {
1084 my ($self) = @_;
1085 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1086 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1087 $MAPWIDGET->update;
1088 }
1049 ); 1089 );
1050 1090
1051 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); 1091 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1052 $table->add_at (1, $row++, new DC::UI::Slider 1092 $table->add_at (1, $row++, new DC::UI::Slider
1053 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], 1093 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1105 1145
1106 my $text = !$freq 1146 my $text = !$freq
1107 ? "audio is off" 1147 ? "audio is off"
1108 : "audio is enabled\n" 1148 : "audio is enabled\n"
1109 . "frequency (Hz): $freq\n" 1149 . "frequency (Hz): $freq\n"
1110 . "channels: $chans"; 1150 . "channels: $chans\n"
1151 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1152 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1111 1153
1112 $AUDIO_INFO->set_text ($text); 1154 $AUDIO_INFO->set_text ($text);
1113} 1155}
1114 1156
1115sub audio_setup { 1157sub audio_setup {
1635 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), 1677 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1636 ); 1678 );
1637 1679
1638 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); 1680 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1639 $table->add_at (1, 4, new DC::UI::Entry 1681 $table->add_at (1, 4, new DC::UI::Entry
1640 text => $CFG->{profile}{default}{user}, 1682 text => $PROFILE->{user},
1641 tooltip => "The name of your character on the server. The name is case-sensitive!", 1683 tooltip => "The name of your character on the server. The name is case-sensitive!",
1642 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } 1684 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1643 ); 1685 );
1644 1686
1645 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); 1687 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1646 $table->add_at (1, 5, new DC::UI::Entry 1688 $table->add_at (1, 5, new DC::UI::Entry
1647 text => $CFG->{profile}{default}{password}, 1689 text => $PROFILE->{password},
1648 hidden => 1, 1690 hidden => 1,
1649 tooltip => "The password for your character.", 1691 tooltip => "The password for your character.",
1650 on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } 1692 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1651 ); 1693 );
1652 1694
1653 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button 1695 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1654 expand => 1, 1696 expand => 1,
1655 text => "Login / Register", 1697 text => "Login / Register",
1691 $table->add_at (1, $row, my $vbox = new DC::UI::VBox); 1733 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1692 1734
1693 $vbox->add ( 1735 $vbox->add (
1694 $HOST_ENTRY = new DC::UI::Entry 1736 $HOST_ENTRY = new DC::UI::Entry
1695 expand => 1, 1737 expand => 1,
1696 text => $CFG->{profile}{default}{host}, 1738 text => $PROFILE->{host},
1697 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)", 1739 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1698 on_changed => sub { 1740 on_changed => sub {
1699 my ($self, $value) = @_; 1741 my ($self, $value) = @_;
1700 $CFG->{profile}{default}{host} = $value; 1742 $PROFILE->{host} = $value;
1701 1 1743 1
1702 } 1744 }
1703 ); 1745 );
1704 1746
1705 if (0) { #d# disabled 1747 if (0) { #d# disabled
1809 col_expand => [0, 1, 0, 1], 1851 col_expand => [0, 1, 0, 1],
1810 ); 1852 );
1811 1853
1812 for ( 1854 for (
1813 ["General", 0, 0, 1855 ["General", 0, 0,
1814 ["Inhibit autopickup" => PICKUP_INHIBIT], 1856# ["Inhibit autopickup" => PICKUP_INHIBIT],
1815 ["Stop before pickup" => PICKUP_STOP], 1857 ["Stop before pickup" => PICKUP_STOP],
1816 ["Debug autopickup" => PICKUP_DEBUG], 1858 ["Debug autopickup" => PICKUP_DEBUG],
1817 ], 1859 ],
1818 ["Weapons", 0, 6, 1860 ["Weapons", 0, 6,
1819 ["All weapons" => PICKUP_ALLWEAPON], 1861 ["All weapons" => PICKUP_ALLWEAPON],
1904 $r 1946 $r
1905} 1947}
1906 1948
1907my %SORT_ORDER = ( 1949my %SORT_ORDER = (
1908 type => sub { 1950 type => sub {
1951 use sort 'stable';
1909 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_ 1952 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
1910 }, 1953 },
1911 mtime => sub { 1954 mtime => sub {
1955 use sort 'stable';
1912 my $NOW = time; 1956 my $NOW = time;
1913 sort { 1957 sort {
1914 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6; 1958 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
1915 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6; 1959 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
1916 1960
1917 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED) 1961 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
1918 or $btime <=> $atime 1962 or $btime <=> $atime
1919 or $a->{type} <=> $b->{type} 1963 or $a->{type} <=> $b->{type}
1920 } @_ 1964 } @_
1921 }, 1965 },
1922 weight => sub { sort { 1966 weight => sub {
1967 use sort 'stable';
1968 sort {
1923 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1) 1969 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
1924 or $a->{type} <=> $b->{type} 1970 or $a->{type} <=> $b->{type}
1925 } @_ }, 1971 } @_
1972 },
1926); 1973);
1927 1974
1928sub inventory_widget { 1975sub inventory_widget {
1929 my $hb = new DC::UI::HBox homogeneous => 1; 1976 my $hb = new DC::UI::HBox homogeneous => 1;
1930 1977
2258 ); 2305 );
2259 2306
2260 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress 2307 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2261 padding_x => 6, 2308 padding_x => 6,
2262 padding_y => 3, 2309 padding_y => 3,
2263 tooltip => "This progress bar shows your progress towards the next character level.", 2310 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2264 template => " Exp: 8,888,888,888 (lvl 188) ", 2311 template => " Exp: 888,888,888,888 (lvl 188) ",
2265 ); 2312 );
2266 2313
2267 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better? 2314 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2268 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character " 2315 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2269 . "will automatically pick up items as defined by your item pickup settings " 2316 . "will automatically pick up items as defined by your item pickup settings "
2270 . "in the playerbook. Often (e.g. in apartments) you want to temporarily " 2317 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2271 . "disable autopickup by disdabling this checkbox.", 2318 . "disable autopickup by disabling this checkbox.",
2272 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1, 2319 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2273 on_changed => sub { 2320 on_changed => sub {
2274 my ($self, $value) = @_; 2321 my ($self, $value) = @_;
2275 $CFG->{pickup} &= ~PICKUP_INHIBIT; 2322 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2276 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1]; 2323 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2481 2528
2482 DC::UI::Toplevel->new ( 2529 DC::UI::Toplevel->new (
2483 title => "Minimap", 2530 title => "Minimap",
2484 name => "mapmap", 2531 name => "mapmap",
2485 x => 0, 2532 x => 0,
2486 y => $FONTSIZE + 8, 2533 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2487 border_bg => [1, 1, 1, 192/255], 2534 border_bg => [1, 1, 1, 192/255],
2488 bg => [1, 1, 1, 0], 2535 bg => [1, 1, 1, 0],
2489 child => ($MAPMAP = new DC::MapWidget::MapMap 2536 child => ($MAPMAP = new DC::MapWidget::MapMap
2490 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.", 2537 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2491 ), 2538 ),
2520 $METASERVER = metaserver_dialog; 2567 $METASERVER = metaserver_dialog;
2521 # the name is changed to not conflict with the older name as users could have hidden it 2568 # the name is changed to not conflict with the older name as users could have hidden it
2522 $MESSAGE_WINDOW = new DC::UI::Dockbar 2569 $MESSAGE_WINDOW = new DC::UI::Dockbar
2523 name => "message_window2", 2570 name => "message_window2",
2524 title => 'Messages', 2571 title => 'Messages',
2572 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2525 force_w => $::WIDTH * 0.6, 2573 force_w => $::WIDTH * 0.6,
2526 force_h => $::HEIGHT * 0.25, 2574 force_h => $::HEIGHT * 0.25,
2527 ; 2575 ;
2528 2576
2529 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; 2577 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2560 2608
2561 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); 2609 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2562 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); 2610 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2563 2611
2564 $CAVEAT_LABEL->set_text ("None :)"); 2612 $CAVEAT_LABEL->set_text ("None :)");
2613 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2614 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2565 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") 2615 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2566 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; 2616 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2567 2617
2568 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); 2618 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2569} 2619}
2597my $want_refresh = EV::prepare_ns \&force_refresh; 2647my $want_refresh = EV::prepare_ns \&force_refresh;
2598 2648
2599my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { 2649my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2600 $NOW = EV::now; 2650 $NOW = EV::now;
2601 2651
2602 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) 2652 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2603 for DC::poll_events; 2653 for DC::poll_events;
2604 2654
2605 if (%animate_object) { 2655 if (%animate_object) {
2606 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; 2656 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2607 $WANT_REFRESH = 1; 2657 $WANT_REFRESH = 1;
2619sub animation_stop { 2669sub animation_stop {
2620 my ($widget) = @_; 2670 my ($widget) = @_;
2621 delete $animate_object{$widget}; 2671 delete $animate_object{$widget};
2622} 2672}
2623 2673
2624%SDL_CB = (
2625 DC::SDL_QUIT => sub { 2674$SDL_CB[DC::SDL_QUIT] = sub {
2626 crash "SDL_QUIT"; 2675 crash "SDL_QUIT";
2627 EV::unloop EV::UNLOOP_ALL; 2676 EV::unloop EV::UNLOOP_ALL;
2628 }, 2677};
2629 DC::SDL_VIDEORESIZE => sub { 2678$SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2630 },
2631 DC::SDL_VIDEOEXPOSE => sub { 2679$SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2632 DC::UI::full_refresh; 2680 DC::UI::full_refresh;
2633 }, 2681};
2634 DC::SDL_ACTIVEEVENT => sub { 2682$SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2635# not useful, as APPACTIVE includes only iconified state, not unmapped 2683# not useful, as APPACTIVE includes only iconified state, not unmapped
2636# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# 2684# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2637# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# 2685# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2638# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; 2686# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2639# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; 2687# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2640# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; 2688# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2641 }, 2689};
2642 DC::SDL_KEYDOWN => sub { 2690$SDL_CB[DC::SDL_KEYDOWN] = sub {
2643 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { 2691 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2644 # alt-enter 2692 # alt-enter
2645 video_shutdown; 2693 video_shutdown;
2646 $FULLSCREEN_ENABLE->toggle; 2694 $FULLSCREEN_ENABLE->toggle;
2647 video_init; 2695 video_init;
2648 } else { 2696 } else {
2649 &DC::UI::feed_sdl_key_down_event; 2697 &DC::UI::feed_sdl_key_down_event;
2650 } 2698 }
2651 update_modbox; 2699 update_modbox;
2652 }, 2700};
2653 DC::SDL_KEYUP => sub { 2701$SDL_CB[DC::SDL_KEYUP] = sub {
2654 &DC::UI::feed_sdl_key_up_event; 2702 &DC::UI::feed_sdl_key_up_event;
2655 update_modbox; 2703 update_modbox;
2656 }, 2704};
2657 DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, 2705$SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2658 DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, 2706$SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2659 DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, 2707$SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2660 DC::SDL_USEREVENT => sub { 2708$SDL_CB[DC::SDL_USEREVENT] = sub {
2661 if ($_[0]{code} == 1) { 2709 if ($_[0]{code} == 1) {
2662 audio_channel_finished $_[0]{data1}; 2710 audio_channel_finished $_[0]{data1};
2663 } elsif ($_[0]{code} == 0) { 2711 } elsif ($_[0]{code} == 0) {
2664 audio_music_finished; 2712 audio_music_finished;
2665 }
2666 }, 2713 }
2667); 2714};
2668 2715
2669############################################################################# 2716#############################################################################
2670 2717
2671$SIG{INT} = $SIG{TERM} = sub { 2718$SIG{INT} = $SIG{TERM} = sub {
2672 EV::unloop; 2719 EV::unloop;
2705 fullscreen => 1, 2752 fullscreen => 1,
2706 fast => 0, 2753 fast => 0,
2707 force_opengl11 => undef, 2754 force_opengl11 => undef,
2708 disable_alpha => 0, 2755 disable_alpha => 0,
2709 smooth_movement => 1, 2756 smooth_movement => 1,
2757 smooth_transitions => 1,
2710 texture_compression => 1, 2758 texture_compression => 1,
2711 map_scale => 1, 2759 map_scale => 1,
2712 fow_enable => 1, 2760 fow_enable => 1,
2713 fow_intensity => 0, 2761 fow_intensity => 0,
2762 fow_texture => 0,
2714 map_smoothing => 1, 2763 map_smoothing => 1,
2715 gui_fontsize => 1, 2764 gui_fontsize => 1,
2716 log_fontsize => 0.7, 2765 log_fontsize => 0.7,
2717 gauge_fontsize => 1, 2766 gauge_fontsize => 1,
2718 gauge_size => 0.35, 2767 gauge_size => 0.35,
2733 default => "profile", # default profile 2782 default => "profile", # default profile
2734 show_tips => 1, 2783 show_tips => 1,
2735 logview_max_par => 1000, 2784 logview_max_par => 1000,
2736 shift_fire_stop => 0, 2785 shift_fire_stop => 0,
2737 uitheme => "wood", 2786 uitheme => "wood",
2738 ); 2787 map_shift_x => -24, # arbitrary
2788 map_shift_y => +24, # arbitrary
2739 2789 );
2790
2740 while (my ($k, $v) = each %DEF_CFG) { 2791 while (my ($k, $v) = each %DEF_CFG) {
2741 $CFG->{$k} = $v unless exists $CFG->{$k}; 2792 $CFG->{$k} = $v unless exists $CFG->{$k};
2742 } 2793 }
2743 2794
2744 $CFG->{profile}{default}{host} ||= "gameserver.deliantra.net"; 2795 my @args = @ARGV;
2796
2797 my $profile = 'default';
2798
2799 for (my $i = 0; $i < @args; $i++) {
2800 if ($args[$i] =~ /^--?profile$/) {
2801 $profile = $args[$i + 1];
2802 splice @args, $i, 2, ();
2803 $i = 0;
2804 } elsif ($args[$i] =~ /^--?h/) {
2805 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2806 exit 0;
2807 }
2808 }
2809
2810 $CFG->{profile}{$profile} ||= {};
2745 $PROFILE = $CFG->{profile}{default}; 2811 $PROFILE = $CFG->{profile}{$profile};
2812 $PROFILE->{host} ||= "gameserver.deliantra.net";
2813
2814 $PROFILE->{host} = $args[0] if @args > 0;
2815 $PROFILE->{user} = $args[1] if @args > 1;
2816 $PROFILE->{password} = $args[2] if @args > 2;
2746 2817
2747 # convert old bindings (only default profile matters) 2818 # convert old bindings (only default profile matters)
2748 if (my $bindings = delete $PROFILE->{bindings}) { 2819 if (my $bindings = delete $PROFILE->{bindings}) {
2749 while (my ($mod, $syms) = each %$bindings) { 2820 while (my ($mod, $syms) = each %$bindings) {
2750 while (my ($sym, $cmds) = each %$syms) { 2821 while (my ($sym, $cmds) = each %$syms) {
2756 } 2827 }
2757 } 2828 }
2758 2829
2759 sdl_init; 2830 sdl_init;
2760 2831
2832 $ENV{FONTCONFIG_FILE} = DC::find_rcfile "fonts/fonts.conf";
2833 $ENV{FONTCONFIG_DIR} = DC::find_rcfile "fonts";
2834
2761 { 2835 {
2762 my @fonts = map DC::find_rcfile "fonts/$_", qw( 2836 my @fonts = map DC::find_rcfile "fonts/$_", qw(
2763 DejaVuSans.ttf 2837 DejaVuSans.ttf
2764 DejaVuSansMono.ttf 2838 DejaVuSansMono.ttf
2765 DejaVuSans-Bold.ttf 2839 DejaVuSans-Bold.ttf
2766 DejaVuSansMono-Bold.ttf 2840 DejaVuSansMono-Bold.ttf
2767 DejaVuSans-Oblique.ttf 2841 DejaVuSans-Oblique.ttf
2768 DejaVuSansMono-Oblique.ttf 2842 DejaVuSansMono-Oblique.ttf
2769 DejaVuSans-BoldOblique.ttf 2843 DejaVuSans-BoldOblique.ttf
2770 DejaVuSansMono-BoldOblique.ttf 2844 DejaVuSansMono-BoldOblique.ttf
2845 mona.ttf
2771 ); 2846 );
2772 2847
2773 DC::add_font $_ for @fonts; 2848 DC::add_font $_ for @fonts;
2774 2849
2775 $FONT_PROP = new_from_file DC::Font $fonts[0]; 2850 $FONT_PROP = new_from_file DC::Font $fonts[0];
2776 $FONT_FIXED = new_from_file DC::Font $fonts[1]; 2851 $FONT_FIXED = new_from_file DC::Font $fonts[1];
2777 2852
2778 $FONT_PROP->make_default; 2853 $FONT_PROP->make_default;
2779 2854
2823 2898
2824deliantra - A Deliantra MORPG game client 2899deliantra - A Deliantra MORPG game client
2825 2900
2826=head1 SYNOPSIS 2901=head1 SYNOPSIS
2827 2902
2828Just run it - no commandline arguments are supported. 2903 deliantra [--profile name] [host [user [password]]]
2904 deliantra --help
2829 2905
2830=head1 USAGE 2906=head1 USAGE
2831 2907
2832deliantra utilises OpenGL for all UI elements and the game. It is supposed to 2908The deliantra client utilises OpenGL for all UI elements and the game. It
2833be used in fullscreen mode and interactively. 2909is supposed to be used in fullscreen mode and interactively.
2834 2910
2835=head1 DEBUGGING 2911=head1 DEBUGGING
2836
2837 2912
2838CFPLUS_DEBUG - environment variable 2913CFPLUS_DEBUG - environment variable
2839 2914
2840 1 draw borders around widgets 2915 1 draw borders around widgets
2841 2 add low-level widget info to tooltips 2916 2 add low-level widget info to tooltips

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