… | |
… | |
133 | crash "CRASH/EV::DIED: $@" => 0; |
133 | crash "CRASH/EV::DIED: $@" => 0; |
134 | DC::fatal Carp::longmess $@; |
134 | DC::fatal Carp::longmess $@; |
135 | }; |
135 | }; |
136 | |
136 | |
137 | my $MAX_FPS = 60; |
137 | my $MAX_FPS = 60; |
|
|
138 | |
|
|
139 | our $DEFAULT_SERVER = "gameserver.deliantra.net"; |
138 | |
140 | |
139 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
141 | our $META_SERVER = "http://metaserver.schmorp.de/current.json"; |
140 | |
142 | |
141 | our $LAST_REFRESH; |
143 | our $LAST_REFRESH; |
142 | our $NOW; |
144 | our $NOW; |
… | |
… | |
539 | sub audio_tab_update; |
541 | sub audio_tab_update; |
540 | audio_tab_update; |
542 | audio_tab_update; |
541 | } |
543 | } |
542 | |
544 | |
543 | sub audio_shutdown { |
545 | sub audio_shutdown { |
|
|
546 | if ($SDL_MIXER) { |
|
|
547 | DC::MixMusic::halt; |
|
|
548 | DC::Mix_AllocateChannels 0; |
|
|
549 | } |
|
|
550 | |
544 | undef $MUSIC_PLAYER; |
551 | undef $MUSIC_PLAYER; |
545 | undef $MUSIC_PLAYING_META; |
552 | undef $MUSIC_PLAYING_META; |
546 | undef $MUSIC_PLAYING_DATA; |
553 | undef $MUSIC_PLAYING_DATA; |
547 | |
554 | |
548 | $MUSIC_WANT = []; |
555 | $MUSIC_WANT = []; |
… | |
… | |
828 | ; |
835 | ; |
829 | } |
836 | } |
830 | |
837 | |
831 | sub start_game { |
838 | sub start_game { |
832 | status "logging in..."; |
839 | status "logging in..."; |
|
|
840 | |
|
|
841 | my $server = $PROFILE->{host} || $DEFAULT_SERVER; |
|
|
842 | my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327" |
|
|
843 | or return status "$server: unable to parse server address, try an empty field."; |
833 | |
844 | |
834 | $LOGIN_BUTTON->set_text ("Logout"); |
845 | $LOGIN_BUTTON->set_text ("Logout"); |
835 | $SETUP_DIALOG->hide; |
846 | $SETUP_DIALOG->hide; |
836 | |
|
|
837 | my ($host, $port) = AnyEvent::Socket::parse_hostport $PROFILE->{host}, "deliantra=13327"; |
|
|
838 | |
847 | |
839 | $MAP = new DC::Map; |
848 | $MAP = new DC::Map; |
840 | |
849 | |
841 | # hack to make SURE we find the IP address all right |
850 | # hack to make SURE we find the IP address all right |
842 | # can be removed once AnyEvent::DNS is proven stable. |
851 | # can be removed once AnyEvent::DNS is proven stable. |
… | |
… | |
1025 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1034 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
1026 | . "then disable this option. Changes take effect immdiately.", |
1035 | . "then disable this option. Changes take effect immdiately.", |
1027 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1036 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 } |
1028 | ); |
1037 | ); |
1029 | |
1038 | |
|
|
1039 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions"); |
|
|
1040 | $table->add_at (1, $row++, new DC::UI::CheckBox |
|
|
1041 | state => $CFG->{smooth_transitions}, |
|
|
1042 | tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. " |
|
|
1043 | . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, " |
|
|
1044 | . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.", |
|
|
1045 | on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 } |
|
|
1046 | ); |
|
|
1047 | |
|
|
1048 | |
1030 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1049 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); |
1031 | $table->add_at (1, $row++, new DC::UI::Slider |
1050 | $table->add_at (1, $row++, new DC::UI::Slider |
1032 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1051 | range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], |
1033 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1052 | tooltip => "Enlarge or shrink the displayed map. Changes are instant.", |
1034 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
1053 | on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } |
… | |
… | |
1046 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1065 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); |
1047 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1066 | $table->add_at (1, $row++, new DC::UI::CheckBox |
1048 | state => $CFG->{fow_enable}, |
1067 | state => $CFG->{fow_enable}, |
1049 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1068 | tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.", |
1050 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
1069 | on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } |
|
|
1070 | ); |
|
|
1071 | |
|
|
1072 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern"); |
|
|
1073 | $table->add_at (1, $row++, new DC::UI::ImageButton |
|
|
1074 | tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}], |
|
|
1075 | bg => [0.3, 0.3, 0.2], |
|
|
1076 | force_w => 64, |
|
|
1077 | force_h => 64, |
|
|
1078 | tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.", |
|
|
1079 | on_activate => sub { |
|
|
1080 | my ($self) = @_; |
|
|
1081 | $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN; |
|
|
1082 | $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]); |
|
|
1083 | $MAPWIDGET->update; |
|
|
1084 | } |
1051 | ); |
1085 | ); |
1052 | |
1086 | |
1053 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1087 | $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); |
1054 | $table->add_at (1, $row++, new DC::UI::Slider |
1088 | $table->add_at (1, $row++, new DC::UI::Slider |
1055 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
1089 | range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], |
… | |
… | |
1107 | |
1141 | |
1108 | my $text = !$freq |
1142 | my $text = !$freq |
1109 | ? "audio is off" |
1143 | ? "audio is off" |
1110 | : "audio is enabled\n" |
1144 | : "audio is enabled\n" |
1111 | . "frequency (Hz): $freq\n" |
1145 | . "frequency (Hz): $freq\n" |
1112 | . "channels: $chans"; |
1146 | . "channels: $chans\n" |
|
|
1147 | . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n" |
|
|
1148 | . "music decoders available: " . (join ", ", DC::MixMusic::decoders); |
1113 | |
1149 | |
1114 | $AUDIO_INFO->set_text ($text); |
1150 | $AUDIO_INFO->set_text ($text); |
1115 | } |
1151 | } |
1116 | |
1152 | |
1117 | sub audio_setup { |
1153 | sub audio_setup { |
… | |
… | |
2563 | |
2599 | |
2564 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2600 | $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]); |
2565 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2601 | $MODE_SLIDER->emit (changed => $CFG->{sdl_mode}); |
2566 | |
2602 | |
2567 | $CAVEAT_LABEL->set_text ("None :)"); |
2603 | $CAVEAT_LABEL->set_text ("None :)"); |
|
|
2604 | $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)") |
|
|
2605 | if $DC::OpenGL::APPLE_NVIDIA_BUG; |
2568 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2606 | $CAVEAT_LABEL->set_text ("Software Rendering (very slow)") |
2569 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2607 | unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL; |
2570 | |
2608 | |
2571 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2609 | $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]); |
2572 | } |
2610 | } |
… | |
… | |
2705 | fullscreen => 1, |
2743 | fullscreen => 1, |
2706 | fast => 0, |
2744 | fast => 0, |
2707 | force_opengl11 => undef, |
2745 | force_opengl11 => undef, |
2708 | disable_alpha => 0, |
2746 | disable_alpha => 0, |
2709 | smooth_movement => 1, |
2747 | smooth_movement => 1, |
|
|
2748 | smooth_transitions => 1, |
2710 | texture_compression => 1, |
2749 | texture_compression => 1, |
2711 | map_scale => 1, |
2750 | map_scale => 1, |
2712 | fow_enable => 1, |
2751 | fow_enable => 1, |
2713 | fow_intensity => 0, |
2752 | fow_intensity => 0, |
|
|
2753 | fow_texture => 0, |
2714 | map_smoothing => 1, |
2754 | map_smoothing => 1, |
2715 | gui_fontsize => 1, |
2755 | gui_fontsize => 1, |
2716 | log_fontsize => 0.7, |
2756 | log_fontsize => 0.7, |
2717 | gauge_fontsize => 1, |
2757 | gauge_fontsize => 1, |
2718 | gauge_size => 0.35, |
2758 | gauge_size => 0.35, |