--- deliantra/Deliantra-Client/bin/deliantra 2007/12/26 20:46:39 1.17 +++ deliantra/Deliantra-Client/bin/deliantra 2008/01/06 17:31:24 1.24 @@ -80,7 +80,7 @@ # prepend private library directory BEGIN { for (grep !ref, @INC) { - my $path = "$_/Deliantra/Client/private/dc"; + my $path = "$_/Deliantra/Client/private"; if (-d $path) { unshift @INC, $path; last; @@ -101,30 +101,31 @@ use Compress::LZF; -use dc; -use dc::OpenGL (); -use dc::Protocol; -use dc::DB; -use dc::UI; -use dc::UI::Canvas; -use dc::UI::Inventory; -use dc::UI::SpellList; -use dc::UI::Dockable; -use dc::UI::MessageWindow; -use dc::UI::ChatView; -use dc::Pod; -use dc::MapWidget; -use dc::Macro; +use DC; +use DC::OpenGL (); +use DC::Protocol; +use DC::DB; +use DC::UI; +use DC::UI::Canvas; +use DC::UI::Inventory; +use DC::UI::SpellList; +use DC::UI::Dockable; +use DC::UI::Dockbar; +use DC::UI::MessageWindow; +use DC::UI::ChatView; +use DC::MessageDistributor; +use DC::Pod; +use DC::MapWidget; +use DC::Macro; $SIG{QUIT} = sub { Carp::cluck "QUIT" }; $SIG{PIPE} = 'IGNORE'; $EV::DIED = sub { - dc::fatal Carp::longmess $@; + DC::fatal Carp::longmess $@; }; my $MAX_FPS = 60; -my $MIN_FPS = 5; # unused as of yet our $META_SERVER = "http://metaserver.schmorp.de/current.json"; @@ -181,6 +182,7 @@ our $HELP_WINDOW; our $MESSAGE_WINDOW; +our $MESSAGE_DIST; our $FLOORBOX; our $GAUGES; our $STATWIDS; @@ -199,7 +201,7 @@ ############################################################################# sub status { - $STATUSBOX->add (dc::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); + $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]); } sub debug { @@ -207,7 +209,7 @@ } sub message { - $MESSAGE_WINDOW->message (@_); + $MESSAGE_DIST->message (@_); } ############################################################################# @@ -247,7 +249,7 @@ for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) { my (undef, $dx, $dy, $vol) = @$_; - my $channel = dc::Channel::find; + my $channel = DC::Channel::find; $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255); $channel->set_position_r ($dx, $dy, 20); $chunk->play ($channel); @@ -268,10 +270,10 @@ } } else { # fetch from database - dc::DB::get res_data => $meta->{name}, sub { - my $rwops = new dc::RW $_[0]; - my $chunk = new dc::MixChunk $rwops - or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . dc::Mix_GetError; + DC::DB::get res_data => $meta->{name}, sub { + my $rwops = new DC::RW $_[0]; + my $chunk = new DC::MixChunk $rwops + or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " unloadable: " . DC::Mix_GetError; $chunk->volume (($meta->{data}{volume} || 1) * 128); $AUDIO_CHUNK{$face} = $chunk; @@ -300,10 +302,10 @@ $MUSIC_PLAYING_META = $meta; $MUSIC_PLAYING_WIDGET->set_markup ( - "Name: " . (dc::asxml $meta->{data}{name}) . "\n" - . "Author: " . (dc::asxml $meta->{data}{author}) . "\n" - . "Source: " . (dc::asxml $meta->{data}{source}) . "\n" - . "License: " . (dc::asxml $meta->{data}{license}) + "Name: " . (DC::asxml $meta->{data}{name}) . "\n" + . "Author: " . (DC::asxml $meta->{data}{author}) . "\n" + . "Source: " . (DC::asxml $meta->{data}{source}) . "\n" + . "License: " . (DC::asxml $meta->{data}{license}) ); } @@ -311,13 +313,13 @@ return unless $MUSIC_PLAYING_META; my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1; my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume}; - dc::MixMusic::volume $base * $volume * 128; + DC::MixMusic::volume $base * $volume * 128; } sub audio_music_start { my $meta = $MUSIC_PLAYING_META; - dc::DB::get res_data => $meta->{name}, sub { + DC::DB::get res_data => $meta->{name}, sub { return unless $SDL_MIXER; # music might have changed... @@ -329,11 +331,11 @@ $MUSIC_PLAYING_DATA = \$_[0]; my $rwops = $meta->{path} - ? new_from_file dc::RW $meta->{path} - : new dc::RW $$MUSIC_PLAYING_DATA; + ? new_from_file DC::RW $meta->{path} + : new DC::RW $$MUSIC_PLAYING_DATA; - $MUSIC_PLAYER = new dc::MixMusic $rwops - or Carp::confess "music face $meta->{face} unloadable: " . dc::Mix_GetError; + $MUSIC_PLAYER = new DC::MixMusic $rwops + or Carp::confess "music face $meta->{face} unloadable: " . DC::Mix_GetError; my $NOW = time; @@ -374,7 +376,7 @@ $_->{stop_time} ||= rand for @MUSIC_HAVE; # default MUSIC_HAVE == MUSIC_DEFAULT - @MUSIC_HAVE = { path => dc::find_rcfile "music/$MUSIC_DEFAULT" } + @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" } unless @MUSIC_HAVE; } @@ -386,7 +388,7 @@ if ($MUSIC_PLAYING_META) { $MUSIC_PLAYING_META->{stop_time} = $NOW; $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START; - dc::MixMusic::fade_out $fade_out; + DC::MixMusic::fade_out $fade_out; } else { # sort by stop time, oldest first @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE; @@ -430,14 +432,14 @@ sub audio_init { if ($CFG->{audio_enable}) { $ENV{MIX_EFFECTSMAXSPEED} = 1; - $SDL_MIXER = !dc::Mix_OpenAudio + $SDL_MIXER = !DC::Mix_OpenAudio $CFG->{audio_hw_frequency}, - dc::MIX_DEFAULT_FORMAT, + DC::MIX_DEFAULT_FORMAT, $CFG->{audio_hw_channels}, $CFG->{audio_hw_chunksize}; if ($SDL_MIXER) { - dc::Mix_AllocateChannels $CFG->{audio_mix_channels}; + DC::Mix_AllocateChannels $CFG->{audio_mix_channels}; audio_music_finished; } else { @@ -461,7 +463,7 @@ %AUDIO_PLAY = (); %AUDIO_CHUNK = (); - dc::Mix_CloseAudio if $SDL_MIXER; + DC::Mix_CloseAudio if $SDL_MIXER; undef $SDL_MIXER; } @@ -491,22 +493,22 @@ } } - $conn->{query_dialog} = my $dialog = new dc::UI::Toplevel + $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel x => "center", y => "center", title => "Server Query", - child => my $vbox = new dc::UI::VBox, + child => my $vbox = new DC::UI::VBox, ; - my @dialog = my $label = new dc::UI::Label + my @dialog = my $label = new DC::UI::Label max_w => $::WIDTH * 0.8, ellipsise => 0, text => $prompt; if ($flags & CS_QUERY_YESNO) { - push @dialog, my $hbox = new dc::UI::HBox; + push @dialog, my $hbox = new DC::UI::HBox; - $hbox->add (new dc::UI::Button + $hbox->add (new DC::UI::Button text => "No", on_activate => sub { $conn->send ("reply n"); @@ -514,7 +516,7 @@ 0 } ); - $hbox->add (new dc::UI::Button + $hbox->add (new DC::UI::Button text => "Yes", on_activate => sub { $conn->send ("reply y"); @@ -529,14 +531,14 @@ if ($prompt =~ /Now choose a character|Press any key for the next race/i) { $dialog->{tooltip} = "#charcreation_focus"; - unshift @dialog, new dc::UI::Label + unshift @dialog, new DC::UI::Label max_w => $::WIDTH * 0.8, ellipsise => 0, markup => "\nOr use your keyboard and the text entry below:\n"; - unshift @dialog, my $table = new dc::UI::Table; + unshift @dialog, my $table = new DC::UI::Table; - $table->add_at (0, 0, new dc::UI::Button + $table->add_at (0, 0, new DC::UI::Button text => "Next Race", on_activate => sub { $conn->send ("reply n"); @@ -544,7 +546,7 @@ 0 }, ); - $table->add_at (2, 0, new dc::UI::Button + $table->add_at (2, 0, new DC::UI::Button text => "Accept", on_activate => sub { $conn->send ("reply d"); @@ -554,14 +556,14 @@ ); if ($conn->{chargen_race_description}) { - unshift @dialog, new dc::UI::Label + unshift @dialog, new DC::UI::Label max_w => $::WIDTH * 0.8, ellipsise => 0, markup => "$conn->{chargen_race_description}", ; } - unshift @dialog, new dc::UI::Face + unshift @dialog, new DC::UI::Face face => $conn->{player}{face}, bg => [.2, .2, .2, 1], min_w => 64, @@ -569,17 +571,17 @@ ; if ($conn->{chargen_race_title}) { - unshift @dialog, new dc::UI::Label + unshift @dialog, new DC::UI::Label allign => 1, ellipsise => 0, markup => "Race: $conn->{chargen_race_title}", ; } - unshift @dialog, new dc::UI::Label + unshift @dialog, new DC::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, - markup => (dc::Pod::section_label ui => "chargen_race"), + markup => (DC::Pod::section_label ui => "chargen_race"), ; } elsif ($prompt =~ /roll new stats/) { @@ -589,15 +591,15 @@ return; } - unshift @dialog, new dc::UI::Label + unshift @dialog, new DC::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, markup => "\nOr use your keyboard and the text entry below:\n"; - unshift @dialog, my $table = new dc::UI::Table; + unshift @dialog, my $table = new DC::UI::Table; # left: re-roll - $table->add_at (0, 0, new dc::UI::Button + $table->add_at (0, 0, new DC::UI::Button text => "Roll Again", on_activate => sub { $conn->send ("reply y"); @@ -607,7 +609,7 @@ ); # center: swap stats - my ($sw1, $sw2) = map +(new dc::UI::Selector + my ($sw1, $sw2) = map +(new DC::UI::Selector expand => 1, value => $_, options => [ @@ -621,7 +623,7 @@ ], ), 1 .. 2; - $table->add_at (2, 0, new dc::UI::Button + $table->add_at (2, 0, new DC::UI::Button text => "Swap Stats", on_activate => sub { $conn->{stat_change_with} = $sw2->{value}; @@ -630,10 +632,10 @@ 0 }, ); - $table->add_at (2, 1, new dc::UI::HBox children => [$sw1, $sw2]); + $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]); # right: accept - $table->add_at (4, 0, new dc::UI::Button + $table->add_at (4, 0, new DC::UI::Button text => "Accept", on_activate => sub { $conn->send ("reply n"); @@ -643,7 +645,7 @@ }, ); - unshift @dialog, my $hbox = new dc::UI::HBox; + unshift @dialog, my $hbox = new DC::UI::HBox; for ( [Str => CS_STAT_STR], [Dex => CS_STAT_DEX], @@ -654,9 +656,8 @@ [Cha => CS_STAT_CHA], ) { my ($name, $id) = @$_; - $hbox->add (new dc::UI::Label + $hbox->add (new DC::UI::Label markup => "$conn->{stat}{$id} $name", - align => 0, expand => 1, can_events => 1, can_hover => 1, @@ -664,14 +665,14 @@ ); } - unshift @dialog, new dc::UI::Label + unshift @dialog, new DC::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, - markup => (dc::Pod::section_label ui => "chargen_stats"), + markup => (DC::Pod::section_label ui => "chargen_stats"), ; } - push @dialog, my $entry = new dc::UI::Entry + push @dialog, my $entry = new DC::UI::Entry on_changed => sub { $conn->send ("reply $_[1]"); destroy_query_dialog $conn; @@ -684,7 +685,7 @@ } else { $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)"; - push @dialog, my $entry = new dc::UI::Entry + push @dialog, my $entry = new DC::UI::Entry $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (), on_activate => sub { $conn->send ("reply $_[1]"); @@ -710,10 +711,10 @@ my ($host, $port) = split /:/, $PROFILE->{host}; - $MAP = new dc::Map; + $MAP = new DC::Map; $CONN = eval { - new dc::Protocol + new DC::Protocol host => $host, port => $port || 13327, user => $PROFILE->{user}, @@ -721,7 +722,7 @@ mapw => $mapsize, maph => $mapsize, - client => "cfplus $dc::VERSION $] $^O", + client => "cfplus $DC::VERSION $] $^O", map_widget => $MAPWIDGET, statusbox => $STATUSBOX, @@ -735,7 +736,7 @@ }; if ($CONN) { - dc::lowdelay fileno $CONN->{fh}; + DC::lowdelay fileno $CONN->{fh}; status "login successful"; } else { @@ -750,7 +751,7 @@ $SETUP_DIALOG->show; $PL_WINDOW->hide; $SPELL_LIST->clear_spells; - $dc::UI::ROOT->emit (stop_game => ! ! $CONN); + $DC::UI::ROOT->emit (stop_game => ! ! $CONN); &audio_music_set_ambient ([]); @@ -766,29 +767,29 @@ } sub graphics_setup { - my $vbox = new dc::UI::VBox; + my $vbox = new DC::UI::VBox; - $vbox->add (my $table = new dc::UI::Table expand => 1, col_expand => [0, 1]); + $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]); my $row = 0; - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "OpenGL Info"); - $table->add_at (1, $row++, new dc::UI::Label valign => 0, fontsize => 0.8, text => dc::OpenGL::gl_vendor . ", " . dc::OpenGL::gl_version, + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info"); + $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version, can_events => 1, - tooltip => "" . (dc::OpenGL::gl_extensions) . ""); + tooltip => "" . (DC::OpenGL::gl_extensions) . ""); my $vidmode_tooltip = "Video Mode. The video mode to use for fullscreen (and the window size for windowed operation). " . "The format is width x height \@ depth-per-channel + alpha-channel."; - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Video Mode"); - $table->add_at (1, $row++, my $hbox = new dc::UI::HBox); + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode"); + $table->add_at (1, $row++, my $hbox = new DC::UI::HBox); - $hbox->add (my $mode_slider = new dc::UI::Slider + $hbox->add (my $mode_slider = new DC::UI::Slider force_w => $WIDTH * 0.1, expand => 1, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1], tooltip => $vidmode_tooltip); - $hbox->add (my $mode_label = new dc::UI::Label - align => 0, valign => 0, height => 0.8, template => "9999x9999@9+9", + $hbox->add (my $mode_label = new DC::UI::Label + height => 0.8, template => "9999x9999@9+9", can_events => 1, tooltip => $vidmode_tooltip); $mode_slider->connect (changed => sub { @@ -799,17 +800,17 @@ }); $mode_slider->emit (changed => $mode_slider->{range}[0]); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Fullscreen"); - $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new dc::UI::CheckBox + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen"); + $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox state => $CFG->{fullscreen}, tooltip => "Bring the client into fullscreen mode.", on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Force OpenGL 1.1"); - $table->add_at (1, $row++, new dc::UI::CheckBox + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1"); + $table->add_at (1, $row++, new DC::UI::CheckBox state => $CFG->{force_opengl11}, - tooltip => "Limit CFPlus to use OpenGL 1.1 features only. This will normally result in " + tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in " . "higher memory usage and slower performance. It will, however, help tremendously on " . "cards that claim to support a feature but fall back to software rendering. " . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, " @@ -818,8 +819,8 @@ on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Compress Textures"); - $table->add_at (1, $row++, new dc::UI::CheckBox + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures"); + $table->add_at (1, $row++, new DC::UI::CheckBox state => $CFG->{texture_compression}, tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but " . "will save a lot of memory and increase performance. The compression algorithm " @@ -828,22 +829,22 @@ on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Fast & Ugly"); - $table->add_at (1, $row++, new dc::UI::CheckBox + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly"); + $table->add_at (1, $row++, new DC::UI::CheckBox state => $CFG->{fast}, tooltip => "Lower the visual quality considerably to speed up rendering.", on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "GUI Fontsize"); - $table->add_at (1, $row++, new dc::UI::Slider + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize"); + $table->add_at (1, $row++, new DC::UI::Slider range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1], tooltip => "The base font size used by most GUI elements that do not have their own setting.", on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 }, ); - $table->add_at (1, $row++, new dc::UI::Button - expand => 1, align => 0, text => "Apply", + $table->add_at (1, $row++, new DC::UI::Button + expand => 1, text => "Apply", tooltip => "Apply the video settings above.", on_activate => sub { video_shutdown (); @@ -852,15 +853,15 @@ } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Map Scale"); - $table->add_at (1, $row++, new dc::UI::Slider + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale"); + $table->add_at (1, $row++, new DC::UI::Slider range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1], tooltip => "Enlarge or shrink the displayed map. Changes are instant.", on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Map Smoothing"); - $table->add_at (1, $row++, new dc::UI::CheckBox + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing"); + $table->add_at (1, $row++, new DC::UI::CheckBox state => $CFG->{map_smoothing}, tooltip => "Map Smoothing tries to make tile borders less square. " . "This increases load on the graphics subsystem and works only with TRT servers. " @@ -868,30 +869,30 @@ on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Fog of War"); - $table->add_at (1, $row++, new dc::UI::CheckBox + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War"); + $table->add_at (1, $row++, new DC::UI::CheckBox state => $CFG->{fow_enable}, tooltip => "Fog-of-War marks areas that cannot be seen by the player. Changes are instant.", on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "FoW Intensity"); - $table->add_at (1, $row++, new dc::UI::Slider + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity"); + $table->add_at (1, $row++, new DC::UI::Slider range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256], tooltip => "Fog of War Lightness. The higher the intensity, the lighter the Fog-of-War color. Changes are instant.", on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Message Fontsize"); - $table->add_at (1, $row++, new dc::UI::Slider + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize"); + $table->add_at (1, $row++, new DC::UI::Slider range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1], tooltip => "The font size used by the message/server log window only. Changes are instant, " . "but you still need to press apply to correctly re-layout the widget.", - on_changed => sub { $MESSAGE_WINDOW->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, + on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 }, ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Gauge fontsize"); - $table->add_at (1, $row++, new dc::UI::Slider + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize"); + $table->add_at (1, $row++, new DC::UI::Slider range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1], tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.", on_changed => sub { @@ -901,8 +902,8 @@ } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Gauge size"); - $table->add_at (1, $row++, new dc::UI::Slider + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size"); + $table->add_at (1, $row++, new DC::UI::Slider range => [$CFG->{gauge_size}, 0.2, 0.8], tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.", on_changed => sub { @@ -919,7 +920,7 @@ our $AUDIO_INFO; sub audio_tab_update { - my ($freq, $format, $chans) = dc::Mix_QuerySpec; + my ($freq, $format, $chans) = DC::Mix_QuerySpec; $AUDIO_HW_CHUNKSIZE->set_options ([ [0, "default", "Use System Default"], @@ -939,21 +940,21 @@ } sub audio_setup { - my $vbox = new dc::UI::VBox; + my $vbox = new DC::UI::VBox; - $vbox->add (my $table = new dc::UI::Table expand => 1, col_expand => [0, 0, 1]); + $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]); my $row = 0; - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Audio Enable"); - $table->add_at (1, $row++, new dc::UI::CheckBox + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable"); + $table->add_at (1, $row++, new DC::UI::CheckBox state => $CFG->{audio_enable}, tooltip => "Master Audio Enable. If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.", on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Sound Effects"); - $table->add_at (1, $row, new dc::UI::CheckBox + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects"); + $table->add_at (1, $row, new DC::UI::CheckBox expand => 1, state => $CFG->{effects_enable}, tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.", on_changed => sub { @@ -962,15 +963,15 @@ 1 } ); - $table->add_at (2, $row++, new dc::UI::Slider + $table->add_at (2, $row++, new DC::UI::Slider expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128], tooltip => "The relative volume of sound effects. Best audio quality is achieved if this " . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.", on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Background Music"); - $table->add_at (1, $row, new dc::UI::CheckBox + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music"); + $table->add_at (1, $row, new DC::UI::CheckBox expand => 1, state => $CFG->{bgm_enable}, tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played.", on_changed => sub { @@ -980,14 +981,14 @@ 1 } ); - $table->add_at (2, $row++, new dc::UI::Slider + $table->add_at (2, $row++, new DC::UI::Slider expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128], tooltip => "The volume of the background music. Changes are instant.", on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Frequency"); - $table->add_at (1, $row++, new dc::UI::Selector + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency"); + $table->add_at (1, $row++, new DC::UI::Selector c_colspan => 2, expand => 1, value => $CFG->{audio_hw_frequency}, options => [ @@ -1005,8 +1006,8 @@ } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Channels"); - $table->add_at (1, $row++, new dc::UI::Selector + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels"); + $table->add_at (1, $row++, new DC::UI::Selector c_colspan => 2, expand => 1, value => $CFG->{audio_hw_channels}, options => [ @@ -1024,8 +1025,8 @@ } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Latency"); - $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new dc::UI::Selector + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency"); + $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector c_colspan => 2, expand => 1, value => $CFG->{audio_hw_chunksize}, tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback " @@ -1038,8 +1039,8 @@ ); # should really be a slider - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Mixer Voices"); - $table->add_at (1, $row++, new dc::UI::ValSlider + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices"); + $table->add_at (1, $row++, new DC::UI::ValSlider c_colspan => 2, expand => 1, tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.", range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1], @@ -1053,8 +1054,8 @@ } ); - $table->add_at (1, $row++, new dc::UI::Button - c_colspan => 2, expand => 1, align => 0, text => "Apply", + $table->add_at (1, $row++, new DC::UI::Button + c_colspan => 2, expand => 1, text => "Apply", tooltip => "Apply the audio settings", on_activate => sub { audio_shutdown (); @@ -1063,10 +1064,10 @@ } ); - $vbox->add (new dc::UI::FancyFrame + $vbox->add (new DC::UI::FancyFrame expand => 1, label => "Audio Info", - child => ($AUDIO_INFO = new dc::UI::Label ellipsise => 0), + child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0), ); audio_tab_update; @@ -1083,41 +1084,41 @@ sub make_gauge_window { my $gh = int $HEIGHT * $CFG->{gauge_size}; - my $win = new dc::UI::Frame ( + my $win = new DC::UI::Frame ( force_x => 0, force_y => "max", force_w => $WIDTH, force_h => $gh, ); - $win->add (my $hbox = new dc::UI::HBox + $win->add (my $hbox = new DC::UI::HBox children => [ - (new dc::UI::HBox expand => 1), - (new dc::UI::VBox children => [ - (new dc::UI::Empty expand => 1), - (new dc::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new dc::UI::Table)), + (new DC::UI::HBox expand => 1), + (new DC::UI::VBox children => [ + (new DC::UI::Empty expand => 1), + (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)), ]), - (my $vbox = new dc::UI::VBox), + (my $vbox = new DC::UI::VBox), ], ); - $vbox->add (new dc::UI::HBox + $vbox->add (new DC::UI::HBox expand => 1, children => [ - (new dc::UI::Empty expand => 1), - (my $hb = new dc::UI::HBox), + (new DC::UI::Empty expand => 1), + (my $hb = new DC::UI::HBox), ], ); - $hb->add (my $hg = new dc::UI::Gauge type => 'hp', tooltip => "#stat_health"); - $hb->add (my $mg = new dc::UI::Gauge type => 'mana', tooltip => "#stat_mana"); - $hb->add (my $gg = new dc::UI::Gauge type => 'grace', tooltip => "#stat_grace"); - $hb->add (my $fg = new dc::UI::Gauge type => 'food', tooltip => "#stat_food"); - - $vbox->add (my $exp = new dc::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp"); - $vbox->add (my $prg = new dc::UI::ExperienceProgress); - $vbox->add (my $sklprg = new dc::UI::ExperienceProgress); - $vbox->add (my $rng = new dc::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged"); + $hb->add (my $hg = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health"); + $hb->add (my $mg = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana"); + $hb->add (my $gg = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace"); + $hb->add (my $fg = new DC::UI::Gauge type => 'food', tooltip => "#stat_food"); + + $vbox->add (my $exp = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_exp"); + $vbox->add (my $prg = new DC::UI::ExperienceProgress); + $vbox->add (my $sklprg = new DC::UI::ExperienceProgress); + $vbox->add (my $rng = new DC::UI::Label align => 1, can_hover => 1, can_events => 1, tooltip => "#stat_ranged"); $GAUGES = { exp => $exp, prg => $prg, sklprg => $sklprg, @@ -1131,28 +1132,28 @@ } sub debug_setup { - my $table = new dc::UI::Table; + my $table = new DC::UI::Table; - $table->add_at (0, 0, new dc::UI::Label text => "Widget Borders"); - $table->add_at (1, 0, new dc::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); - $table->add_at (0, 1, new dc::UI::Label text => "Tooltip Widget Info"); - $table->add_at (1, 1, new dc::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); - $table->add_at (0, 2, new dc::UI::Label text => "Show FPS"); - $table->add_at (1, 2, new dc::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); - $table->add_at (0, 3, new dc::UI::Label text => "Suppress Tooltips"); - $table->add_at (1, 3, new dc::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); - $table->add_at (0, 4, new dc::UI::Button text => "die on click(tm)", on_activate => sub { &dc::debug() } ); - - $table->add_at (0, 5, new dc::UI::TextEdit text => "line1\0152\0153");#d# - - $table->add_at (7,7, my $t = new dc::UI::Table expand => 0); - $t->add_at (0,0, new dc::UI::Label text => "a a a a", c_rowspan => 1, c_colspan => 2); - $t->add_at (2,0, new dc::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1); - $t->add_at (1,2, new dc::UI::Label text => "c c c c", c_rowspan => 1, c_colspan => 2); - $t->add_at (0,1, new dc::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1); - $t->add_at (1,1, new dc::UI::Label text => "e"); + $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders"); + $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 1; 0 }); + $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info"); + $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 2; 0 }); + $table->add_at (0, 2, new DC::UI::Label text => "Show FPS"); + $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 4; 0 }); + $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips"); + $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { $ENV{CFPLUS_DEBUG} ^= 8; 0 }); + $table->add_at (0, 4, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } ); + + $table->add_at (0, 5, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d# + + $table->add_at (7,7, my $t = new DC::UI::Table expand => 0); + $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2); + $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); + $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2); + $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 ); + $t->add_at (1,1, new DC::UI::Label text => "e"); - $table->add_at (7, 6, my $c = new dc::UI::Canvas); + $table->add_at (7, 6, my $c = new DC::UI::Canvas); $c->add_items ({ type => "line_loop", @@ -1182,37 +1183,37 @@ } sub stats_window { - my $r = new dc::UI::ScrolledWindow ( + my $r = new DC::UI::ScrolledWindow ( expand => 1, scroll_y => 1 ); - $r->add (my $vb = new dc::UI::VBox); + $r->add (my $vb = new DC::UI::VBox); - $vb->add (new dc::UI::FancyFrame + $vb->add (new DC::UI::FancyFrame label => "Player", - child => (my $pi = new dc::UI::VBox), + child => (my $pi = new DC::UI::VBox), ); - $pi->add ($STATWIDS->{title} = new dc::UI::Label valign => 0, align => -1, text => "Title:", expand => 1, + $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0, can_hover => 1, can_events => 1, tooltip => "Your name and title. You can change your title by using the title command, if supported by the server."); - $pi->add ($STATWIDS->{map} = new dc::UI::Label valign => 0, align => -1, text => "Map:", expand => 1, + $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1, can_hover => 1, can_events => 1, tooltip => "The map you are currently on (if supported by the server)."); - $pi->add (my $hb0 = new dc::UI::HBox); - $hb0->add ($STATWIDS->{weight} = new dc::UI::Label valign => 0, align => -1, text => "Weight:", expand => 1, + $pi->add (my $hb0 = new DC::UI::HBox); + $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0, can_hover => 1, can_events => 1, tooltip => "The weight of the player including all inventory items."); - $hb0->add ($STATWIDS->{m_weight} = new dc::UI::Label valign => 0, align => -1, text => "Max weight:", expand => 1, + $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1, can_hover => 1, can_events => 1, tooltip => "The weight limit: you cannot carry more than this."); - $vb->add (new dc::UI::FancyFrame + $vb->add (new DC::UI::FancyFrame label => "Primary/Secondary Statistics", - child => (my $hb = new dc::UI::HBox expand => 1), + child => (my $hb = new DC::UI::HBox expand => 1), ); - $hb->add (my $tbl = new dc::UI::Table expand => 1); + $hb->add (my $tbl = new DC::UI::Table expand => 1); my $color2 = [1, 1, 0]; @@ -1234,17 +1235,17 @@ ) { my ($col, $row, $id, $label, $template) = @$_; - $tbl->add_at ($col , $row, $STATWIDS->{$id} = new dc::UI::Label - font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, - align => +1, template => $template, tooltip => "#stat_$label"); - $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new dc::UI::Label - font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, - align => -1, text => $label, tooltip => "#stat_$label"); + $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label + font => $FONT_FIXED, can_hover => 1, can_events => 1, + align => 1, template => $template, tooltip => "#stat_$label"); + $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label + font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, + align => 0, text => $label, tooltip => "#stat_$label"); } - $vb->add (new dc::UI::FancyFrame + $vb->add (new DC::UI::FancyFrame label => "Resistancies", - child => (my $tbl2 = new dc::UI::Table expand => 1), + child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]), ); my $row = 0; @@ -1293,27 +1294,27 @@ drain acid pois para deat phys blind fear tund elec cold ghit/) { - $tbl2->add_at ($col, $row, + $tbl2->add_at ($col + 2, $row, $STATWIDS->{"res_$_"} = - new dc::UI::Label + new DC::UI::Label font => $FONT_FIXED, template => "-100%", - align => +1, - valign => 0, + align => 1, can_events => 1, can_hover => 1, tooltip => $resist_names{$_}->[1], ); - $tbl2->add_at ($col + 1, $row, new dc::UI::Image + $tbl2->add_at ($col + 1, $row, new DC::UI::Image font => $FONT_FIXED, can_hover => 1, can_events => 1, path => "ui/resist/resist_$_.png", tooltip => $resist_names{$_}->[1], ); - $tbl2->add_at ($col + 2, $row, new dc::UI::Label + $tbl2->add_at ($col + 0, $row, new DC::UI::Label text => $resist_names{$_}->[0], font => $FONT_FIXED, + align => 1, can_hover => 1, can_events => 1, tooltip => $resist_names{$_}->[1], @@ -1321,7 +1322,7 @@ $row++; if ($row % 6 == 0) { - $col += 3; + $col += 4; $row = 0; } } @@ -1332,9 +1333,9 @@ } sub skill_window { - my $sw = new dc::UI::ScrolledWindow (expand => 1); + my $sw = new DC::UI::ScrolledWindow (expand => 1); - $sw->add ($STATWIDS->{skill_tbl} = new dc::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]); + $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]); $sw } @@ -1356,14 +1357,14 @@ my $table = $METASERVER->{table}; $table->clear; - $table->add_at (0, 0, my $label = new dc::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list..."); + $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list..."); my $ok = 0; - dc::background { - my $ua = dc::lwp_useragent; + DC::background { + my $ua = DC::lwp_useragent; - dc::background_msg dc::decode_json +(dc::lwp_check $ua->get ($META_SERVER))->decoded_content; + DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content; } sub { my ($msg) = @_; if ($msg) { @@ -1376,13 +1377,12 @@ "Short information about this server provided by its admins.", ); my @col = qw(#Users Host Uptime Version Description); - $table->add_at ($_, 0, new dc::UI::Label - can_hover => 1, can_events => 1, - align => 0, fg => [1, 1, 0], + $table->add_at ($_, 0, new DC::UI::Label + can_hover => 1, can_events => 1, fg => [1, 1, 0], text => $col[$_], tooltip => $tip[$_]) for 0 .. $#col; - my @align = qw(1 0 1 1 -1); + my @align = qw(1 0.5 1 1 0); my $y = 0; for my $m (@{ $msg->{servers} }) { @@ -1408,8 +1408,8 @@ $y++; - $table->add_at (scalar @$m, $y, new dc::UI::VBox children => [ - (new dc::UI::Button + $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [ + (new DC::UI::Button text => "Use", tooltip => "Put this server into the Host:Port field", on_activate => sub { @@ -1418,10 +1418,10 @@ 0 }, ), - (new dc::UI::Empty expand => 1), + (new DC::UI::Empty expand => 1), ]); - $table->add_at ($_, $y, new dc::UI::Label + $table->add_at ($_, $y, new DC::UI::Label max_w => $::WIDTH * 0.4, ellipsise => 0, align => $align[$_], @@ -1441,11 +1441,11 @@ } sub metaserver_dialog { - my $vbox = new dc::UI::VBox; - my $table = new dc::UI::Table; - $vbox->add (new dc::UI::ScrolledWindow expand => 1, child => $table); + my $vbox = new DC::UI::VBox; + my $table = new DC::UI::Table; + $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table); - my $dialog = new dc::UI::Toplevel + my $dialog = new DC::UI::Toplevel title => "Server List", name => 'metaserver_dialog', x => 'center', @@ -1466,31 +1466,30 @@ } sub login_setup { - my $vbox = new dc::UI::VBox; + my $vbox = new DC::UI::VBox; - $vbox->add (new dc::UI::FancyFrame + $vbox->add (new DC::UI::FancyFrame label => "Login Settings", - child => (my $table = new dc::UI::Table expand => 1, col_expand => [0, 1]), + child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), ); - $table->add_at (0, 4, new dc::UI::Label valign => 0, align => 1, text => "Username"); - $table->add_at (1, 4, new dc::UI::Entry + $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username"); + $table->add_at (1, 4, new DC::UI::Entry text => $CFG->{profile}{default}{user}, tooltip => "The name of your character on the server.", on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{user} = $value; 1 } ); - $table->add_at (0, 5, new dc::UI::Label valign => 0, align => 1, text => "Password"); - $table->add_at (1, 5, new dc::UI::Entry + $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password"); + $table->add_at (1, 5, new DC::UI::Entry text => $CFG->{profile}{default}{password}, hidden => 1, tooltip => "The password for your character.", on_changed => sub { my ($self, $value) = @_; $CFG->{profile}{default}{password} = $value; 1 } ); - $table->add_at (1, 11, $LOGIN_BUTTON = new dc::UI::Button + $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button expand => 1, - align => 0, text => "Login / Register", tooltip => "This button will either login to the account configured above or register a new account.", on_activate => sub { @@ -1500,10 +1499,10 @@ }, ); - $vbox->add (new dc::UI::FancyFrame + $vbox->add (new DC::UI::FancyFrame label => "Registering", min_h => 200, - child => (new dc::UI::Label valign => -1, ellipsise => 0, + child => (new DC::UI::Label valign => 0, ellipsise => 0, markup => "To register a new account, choose a username that hasn't been taken yet and " . "try to log-in. Follow the instructions in the Log tab in the message window.", @@ -1514,21 +1513,21 @@ } sub server_setup { - my $vbox = new dc::UI::VBox; + my $vbox = new DC::UI::VBox; - $vbox->add (new dc::UI::FancyFrame + $vbox->add (new DC::UI::FancyFrame label => "Connection Settings", - child => (my $table = new dc::UI::Table expand => 1, col_expand => [0, 1]), + child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]), ); my $row = 0; - $table->add_at (0, ++$row, new dc::UI::Label valign => 0, align => 1, text => "Host:Port"); + $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port"); { - $table->add_at (1, $row, my $vbox = new dc::UI::VBox); + $table->add_at (1, $row, my $vbox = new DC::UI::VBox); $vbox->add ( - $HOST_ENTRY = new dc::UI::Entry + $HOST_ENTRY = new DC::UI::Entry expand => 1, text => $CFG->{profile}{default}{host}, tooltip => "The hostname or ip address of the Deliantra server to connect to", @@ -1540,7 +1539,7 @@ ); if (0) { #d# disabled - $vbox->add (new dc::UI::Button + $vbox->add (new DC::UI::Button expand => 1, text => "Server List", other => $METASERVER, @@ -1551,8 +1550,8 @@ }#d# } - $table->add_at (0, ++$row, new dc::UI::Label valign => 0, align => 1, text => "Map Size"); - $table->add_at (1, $row, new dc::UI::Slider + $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size"); + $table->add_at (1, $row, new DC::UI::Slider force_w => 100, range => [$CFG->{mapsize}, 10, 100, 0, 1], tooltip => "This is the size of the portion of the map update the server sends you. " @@ -1562,8 +1561,8 @@ on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 }, ); - $table->add_at (0, ++$row, new dc::UI::Label valign => 0, align => 1, text => "Output-Rate"); - $table->add_at (1, $row, new dc::UI::Entry + $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate"); + $table->add_at (1, $row, new DC::UI::Entry text => $CFG->{output_rate}, tooltip => "The maximum bandwidth in bytes per second that the server should not exceed " . "when sending data. When 0 or unset, the server " @@ -1572,21 +1571,21 @@ on_changed => sub { $CFG->{output_rate} = $_[1]; 1 }, ); - $vbox->add (new dc::UI::FancyFrame + $vbox->add (new DC::UI::FancyFrame label => "Server Info", - child => ($SERVER_INFO = new dc::UI::Label ellipsise => 0), + child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0), ); $vbox } sub client_setup { - my $table = new dc::UI::Table expand => 1, col_expand => [0, 1]; + my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]; my $row = 0; - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Tip of the day"); - $table->add_at (1, $row++, new dc::UI::CheckBox + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day"); + $table->add_at (1, $row++, new DC::UI::CheckBox state => $CFG->{show_tips}, tooltip => "Show the Tip of the day window at startup?", on_changed => sub { @@ -1596,15 +1595,15 @@ } ); - $table->add_at (0, $row, new dc::UI::Label valign => 0, align => 1, text => "Messages Window Size"); - $table->add_at (1, $row++, my $saycmd = new dc::UI::Entry + $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Messages Window Size"); + $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry text => $CFG->{logview_max_par}, tooltip => "This is maximum number of messages remembered in the Messages window. If the server " . "sends more messages than this number, older messages get removed to save memory and " . "computing time. A value of 0 disables this feature, but that is not recommended.", on_changed => sub { my ($self, $value) = @_; - $MESSAGE_WINDOW->set_max_para ($CFG->{logview_max_par} = $value*1); + $MESSAGE_DIST->set_max_para ($CFG->{logview_max_par} = $value*1); 0 }, ); @@ -1613,11 +1612,11 @@ } sub autopickup_setup { - my $r = new dc::UI::ScrolledWindow ( + my $r = new DC::UI::ScrolledWindow ( expand => 1, scroll_y => 1 ); - $r->add (my $table = new dc::UI::Table + $r->add (my $table = new DC::UI::Table row_expand => [0], col_expand => [0, 1, 0, 1], ); @@ -1665,14 +1664,14 @@ ) { my ($title, $x, $y, @bits) = @$_; - $table->add_at ($x, $y, new dc::UI::Label text => $title, align => 1, fg => [1, 1, 0]); + $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]); for (@bits) { ++$y; my $mask = $_->[1]; - $table->add_at ($x , $y, new dc::UI::Label text => $_->[0], align => 1, expand => 1); - $table->add_at ($x+1, $y, my $checkbox = new dc::UI::CheckBox + $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1); + $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox state => $::CFG->{pickup} & $mask, on_changed => sub { my ($box, $value) = @_; @@ -1693,7 +1692,7 @@ } } - $table->add_at (2, 18, new dc::UI::ValSlider + $table->add_at (2, 18, new DC::UI::ValSlider range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1], template => ">= 99", to_value => sub { ">= " . 5 * $_[0] }, @@ -1706,7 +1705,7 @@ 1; }); - $table->add_at (3, 18, new dc::UI::Button + $table->add_at (3, 18, new DC::UI::Button text => "set", on_activate => sub { $::CONN->send_command ("pickup $::CFG->{pickup}") @@ -1737,16 +1736,16 @@ ); sub inventory_widget { - my $hb = new dc::UI::HBox homogeneous => 1; + my $hb = new DC::UI::HBox homogeneous => 1; - $hb->add (my $vb1 = new dc::UI::VBox); - $vb1->add (new dc::UI::Label align => 0, text => "Player"); + $hb->add (my $vb1 = new DC::UI::VBox); + $vb1->add (new DC::UI::Label text => "Player"); - $vb1->add (my $hb1 = new dc::UI::HBox); + $vb1->add (my $hb1 = new DC::UI::HBox); use sort 'stable'; - $hb1->add (new dc::UI::Selector + $hb1->add (new DC::UI::Selector value => $::CFG->{inv_sort}, options => [ [type => "Type/Name"], @@ -1758,40 +1757,40 @@ $INV->set_sort_order ($SORT_ORDER{$_[1]}); }, ); - $hb1->add (new dc::UI::Label text => "Weight: ", align => 1, expand => 1); + $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1); #TODO# update to weigh/maxweight - $hb1->add ($STATWIDS->{i_weight} = new dc::UI::Label align => -1); + $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0); - $vb1->add (my $sw1 = new dc::UI::ScrolledWindow expand => 1, scroll_y => 1); - $sw1->add ($INV = new dc::UI::Inventory); + $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); + $sw1->add ($INV = new DC::UI::Inventory); $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}}); - $hb->add (my $vb2 = new dc::UI::VBox); + $hb->add (my $vb2 = new DC::UI::VBox); - $vb2->add ($INVR_HB = new dc::UI::HBox); + $vb2->add ($INVR_HB = new DC::UI::HBox); - $vb2->add (my $sw2 = new dc::UI::ScrolledWindow expand => 1, scroll_y => 1); - $sw2->add ($INVR = new dc::UI::Inventory); + $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); + $sw2->add ($INVR = new DC::UI::Inventory); # XXX: Call after $INVR = ... because set_opencont sets the items - dc::Protocol::set_opencont ($::CONN, 0, "Floor"); + DC::Protocol::set_opencont ($::CONN, 0, "Floor"); $hb } sub media_window { - my $vb = new dc::UI::VBox; + my $vb = new DC::UI::VBox; - $vb->add (new dc::UI::FancyFrame + $vb->add (new DC::UI::FancyFrame label => "Currently playing music", - child => new dc::UI::ScrolledWindow scroll_x => 1, scroll_y => 0, - child => ($MUSIC_PLAYING_WIDGET = new dc::UI::Label ellipsise => 0, fontsize => 0.8), + child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0, + child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8), ); - $vb->add (new dc::UI::FancyFrame + $vb->add (new DC::UI::FancyFrame label => "Other media used in this session", expand => 1, - child => ($LICENSE_WIDGET = new dc::UI::TextScroller + child => ($LICENSE_WIDGET = new DC::UI::TextScroller expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4), ); @@ -1810,10 +1809,10 @@ $LICENSE_WIDGET->add_paragraph ({ fg => [1, 1, 1, 1], markup => "" - . "Name: " . (dc::asxml $meta->{name}) . "\n" - . "Author: " . (dc::asxml $meta->{author}) . "\n" - . "Source: " . (dc::asxml $meta->{source}) . "\n" - . "License: " . (dc::asxml $meta->{license}) . "\n" + . "Name: " . (DC::asxml $meta->{name}) . "\n" + . "Author: " . (DC::asxml $meta->{author}) . "\n" + . "Source: " . (DC::asxml $meta->{source}) . "\n" + . "License: " . (DC::asxml $meta->{license}) . "\n" . "", }); $LICENSE_WIDGET->scroll_to_bottom; @@ -1831,7 +1830,7 @@ } sub player_window { - my $plwin = $PL_WINDOW = new dc::UI::Toplevel + my $plwin = $PL_WINDOW = new DC::UI::Toplevel x => "center", y => "center", force_w => $WIDTH * 9/10, @@ -1843,7 +1842,7 @@ my $ntb = $PL_NOTEBOOK = - new dc::UI::Notebook expand => 1; + new DC::UI::Notebook expand => 1; $ntb->add_tab ( "Statistics (F2)" => $STATS_PAGE = stats_window, @@ -1854,8 +1853,8 @@ "Shows all your Skills." ); - my $spellsw = $SPELL_PAGE = new dc::UI::ScrolledWindow (expand => 1, scroll_y => 1); - $spellsw->add ($SPELL_LIST = new dc::UI::SpellList); + my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1); + $spellsw->add ($SPELL_LIST = new DC::UI::SpellList); $ntb->add_tab ( "Spellbook (F4)" => $spellsw, "Displays all spells you have and lets you edit keyboard shortcuts for them." @@ -1878,11 +1877,11 @@ } sub keyboard_setup { - dc::Macro::keyboard_setup + DC::Macro::keyboard_setup } sub help_window { - my $win = new dc::UI::Toplevel + my $win = new DC::UI::Toplevel x => 'center', y => 'center', z => 4, @@ -1892,13 +1891,13 @@ title => "Help Browser", has_close_button => 1; - $win->add (my $vbox = new dc::UI::VBox); + $win->add (my $vbox = new DC::UI::VBox); - $vbox->add (new dc::UI::FancyFrame + $vbox->add (new DC::UI::FancyFrame label => "Navigation", - child => (my $buttons = new dc::UI::HBox), + child => (my $buttons = new DC::UI::HBox), ); - $vbox->add (my $viewer = new dc::UI::TextScroller + $vbox->add (my $viewer = new DC::UI::TextScroller expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4); my @history; @@ -1910,7 +1909,7 @@ $buttons->clear; - $buttons->add (new dc::UI::Button + $buttons->add (new DC::UI::Button text => "⇤", tooltip => "back to the starting page", on_activate => sub { @@ -1922,9 +1921,9 @@ ); if (@history) { - $buttons->add (new dc::UI::Button + $buttons->add (new DC::UI::Button text => "⋘", - tooltip => "back to " . (dc::asxml dc::Pod::full_path $history[-1][0]) . "", + tooltip => "back to " . (DC::asxml DC::Pod::full_path $history[-1][0]) . "", on_activate => sub { unshift @future, [$curnode, $viewer->current_paragraph] if $curnode; $load_node->(@{pop @history}); @@ -1933,9 +1932,9 @@ } if (@future) { - $buttons->add (new dc::UI::Button + $buttons->add (new DC::UI::Button text => "⋙", - tooltip => "forward to " . (dc::asxml dc::Pod::full_path $future[0][0]) . "", + tooltip => "forward to " . (DC::asxml DC::Pod::full_path $future[0][0]) . "", on_activate => sub { push @history, [$curnode, $viewer->current_paragraph]; $load_node->(@{shift @future}); @@ -1943,40 +1942,40 @@ ); } - $buttons->add (new dc::UI::Label text => " "); + $buttons->add (new DC::UI::Label text => " "); - my @path = dc::Pod::full_path_of $node; + my @path = DC::Pod::full_path_of $node; pop @path; # drop current node for my $node (@path) { - $buttons->add (new dc::UI::Button + $buttons->add (new DC::UI::Button text => $node->{kw}[0], - tooltip => "go to " . (dc::asxml dc::Pod::full_path $node) . "", + tooltip => "go to " . (DC::asxml DC::Pod::full_path $node) . "", on_activate => sub { push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); $load_node->($node); }, ); - $buttons->add (new dc::UI::Label text => "/"); + $buttons->add (new DC::UI::Label text => "/"); } - $buttons->add (new dc::UI::Label text => $node->{kw}[0], padding_x => 4, padding_y => 4); + $buttons->add (new DC::UI::Label text => $node->{kw}[0], padding_x => 4, padding_y => 4); $curnode = $node; $viewer->clear; - $viewer->add_paragraph (dc::Pod::as_paragraphs dc::Pod::section_of $curnode); + $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode); $viewer->scroll_to ($para); }; - $load_node->(dc::Pod::find pod => "mainpage"); + $load_node->(DC::Pod::find pod => "mainpage"); - $dc::Pod::goto_document = sub { + $DC::Pod::goto_document = sub { my (@path) = @_; push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = (); - $load_node->((dc::Pod::find @path)[0]); + $load_node->((DC::Pod::find @path)[0]); $win->show; }; @@ -1985,7 +1984,7 @@ sub open_string_query { my ($title, $cb, $txt, $tooltip) = @_; - my $dialog = new dc::UI::Toplevel + my $dialog = new DC::UI::Toplevel x => "center", y => "center", z => 50, @@ -1993,7 +1992,7 @@ title => $title; $dialog->add ( - my $e = new dc::UI::Entry + my $e = new DC::UI::Entry on_activate => sub { $cb->(@_); $dialog->hide; 0 }, on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 }, tooltip => $tooltip @@ -2006,7 +2005,7 @@ sub open_quit_dialog { unless ($QUIT_DIALOG) { - $QUIT_DIALOG = new dc::UI::Toplevel + $QUIT_DIALOG = new DC::UI::Toplevel x => "center", y => "center", z => 50, @@ -2017,20 +2016,20 @@ } ; - $QUIT_DIALOG->add (my $vb = new dc::UI::VBox expand => 1); + $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1); - $vb->add (new dc::UI::Label + $vb->add (new DC::UI::Label text => "You should find a savebed and apply it first!", max_w => $WIDTH * 0.25, ellipsize => 0, ); - $vb->add (my $hb = new dc::UI::HBox expand => 1); - $hb->add (new dc::UI::Button + $vb->add (my $hb = new DC::UI::HBox expand => 1); + $hb->add (new DC::UI::Button text => "Ok", expand => 1, on_activate => sub { $QUIT_DIALOG->hide; 0 }, ); - $hb->add (new dc::UI::Button + $hb->add (new DC::UI::Button text => "Quit anyway", expand => 1, on_activate => sub { EV::unloop EV::UNLOOP_ALL }, @@ -2043,12 +2042,12 @@ sub show_tip_of_the_day { # find all tips - my @tod = dc::Pod::find tip_of_the_day => "*"; + my @tod = DC::Pod::find tip_of_the_day => "*"; - dc::DB::get state => "tip_of_the_day", sub { + DC::DB::get state => "tip_of_the_day", sub { my ($todindex) = @_; $todindex = 0 if $todindex >= @tod; - dc::DB::put state => tip_of_the_day => $todindex + 1, sub { }; + DC::DB::put state => tip_of_the_day => $todindex + 1, sub { }; # create dialog my $dialog; @@ -2057,7 +2056,7 @@ $dialog->destroy; }; - $dialog = new dc::UI::Toplevel + $dialog = new DC::UI::Toplevel x => "center", y => "center", z => 3, @@ -2065,24 +2064,24 @@ force_w => int $WIDTH * 4/9, force_h => int $WIDTH * 2/9, title => "Tip of the day #" . (1 + $todindex), - child => my $vbox = new dc::UI::VBox, + child => my $vbox = new DC::UI::VBox, has_close_button => 1, on_delete => $close, ; - $vbox->add (my $viewer = new dc::UI::TextScroller + $vbox->add (my $viewer = new DC::UI::TextScroller expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4); - $viewer->add_paragraph (dc::Pod::as_paragraphs dc::Pod::section_of $tod[$todindex]); + $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]); - $vbox->add (my $table = new dc::UI::Table col_expand => [0, 1]); + $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]); - $table->add_at (0, 0, new dc::UI::Button + $table->add_at (0, 0, new DC::UI::Button text => "Close", tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the Server Setup.", on_activate => $close, ); - $table->add_at (2, 0, new dc::UI::Button + $table->add_at (2, 0, new DC::UI::Button text => "Next", tooltip => "Show the next Tip of the day.", on_activate => sub { @@ -2096,7 +2095,7 @@ } sub sdl_init { - dc::SDL_Init + DC::SDL_Init and die "SDL::Init failed!\n"; } @@ -2109,31 +2108,31 @@ $FULLSCREEN = $CFG->{fullscreen}; $FAST = $CFG->{fast}; - dc::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN - or die "SDL_SetVideoMode failed: " . (dc::SDL_GetError) . "\n"; + DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN + or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n"; $SDL_ACTIVE = 1; $LAST_REFRESH = time - 0.01; - dc::OpenGL::init; - dc::Macro::init; + DC::OpenGL::init; + DC::Macro::init; $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize}; - $dc::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# + $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d# ############################################################################# if ($DEBUG_STATUS) { - dc::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h; + DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h; } else { # create/configure the widgets - $dc::UI::ROOT->connect (key_down => sub { + $DC::UI::ROOT->connect (key_down => sub { my (undef, $ev) = @_; - if (my @macros = dc::Macro::find $ev) { - dc::Macro::execute $_ for @macros; + if (my @macros = DC::Macro::find $ev) { + DC::Macro::execute $_ for @macros; return 1; } @@ -2141,51 +2140,51 @@ 0 }); - $DEBUG_STATUS = new dc::UI::Label + $DEBUG_STATUS = new DC::UI::Label padding => 0, z => 100, force_x => "max", force_y => 0; $DEBUG_STATUS->show; - $STATUSBOX = new dc::UI::Statusbox; + $STATUSBOX = new DC::UI::Statusbox; $STATUSBOX->add ("Use Alt-Enter to toggle fullscreen mode", timeout => 864000, pri => -100, color => [1, 1, 1, 0.8]); - (new dc::UI::Frame + (new DC::UI::Frame bg => [0, 0, 0, 0.4], force_x => 0, force_y => "max", child => $STATUSBOX, )->show; - dc::UI::Toplevel->new ( + DC::UI::Toplevel->new ( title => "Minimap", name => "mapmap", x => 0, y => $FONTSIZE + 8, border_bg => [1, 1, 1, 192/255], bg => [1, 1, 1, 0], - child => ($MAPMAP = new dc::MapWidget::MapMap + child => ($MAPMAP = new DC::MapWidget::MapMap tooltip => "Map. On servers that support this feature, this will display an overview of the surrounding areas.", ), )->show; - $MAPWIDGET = new dc::MapWidget; + $MAPWIDGET = new DC::MapWidget; $MAPWIDGET->connect (activate_console => sub { my ($mapwidget, $preset) = @_; - $MESSAGE_WINDOW->activate_console ($preset) - if $MESSAGE_WINDOW; + $MESSAGE_DIST->activate_console ($preset) + if $MESSAGE_DIST; }); $MAPWIDGET->show; $MAPWIDGET->grab_focus; - $COMPLETER = new dc::MapWidget::Command:: + $COMPLETER = new DC::MapWidget::Command:: command => { }, tooltip => "#completer_help", ; - $SETUP_DIALOG = new dc::UI::Toplevel + $SETUP_DIALOG = new DC::UI::Toplevel title => "Setup", name => "setup_dialog", x => 'center', @@ -2197,10 +2196,11 @@ ; $METASERVER = metaserver_dialog; - $MESSAGE_WINDOW = new dc::UI::MessageWindow; + $MESSAGE_WINDOW = new DC::UI::Dockbar; + $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW; - $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new dc::UI::Notebook expand => 1, debug => 1, - filter => new dc::UI::ScrolledWindow expand => 1, scroll_y => 1); + $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1, debug => 1, + filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1); $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup, "Configure the server to play on, your username and password."); @@ -2222,35 +2222,35 @@ $SETUP_NOTEBOOK->add_tab (Debug => debug_setup, "Some debuggin' options. Do not ask."); - $BUTTONBAR = new dc::UI::Buttonbar x => 0, y => 0, z => 200; # put on top + $BUTTONBAR = new DC::UI::Buttonbar x => 0, y => 0, z => 200; # put on top - $BUTTONBAR->add (new dc::UI::Flopper text => "Setup", other => $SETUP_DIALOG, + $BUTTONBAR->add (new DC::UI::Flopper text => "Setup", other => $SETUP_DIALOG, tooltip => "Toggles a dialog where you can configure all aspects of this client."); - $BUTTONBAR->add (new dc::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, + $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW, tooltip => "Toggles the server message log, where the client collects all messages from the server."); make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D - $BUTTONBAR->add (new dc::UI::Flopper text => "Playerbook", other => player_window, + $BUTTONBAR->add (new DC::UI::Flopper text => "Playerbook", other => player_window, tooltip => "Toggles the player view, where you can manage Inventory, Spells, Skills and see your Stats."); - $BUTTONBAR->add (new dc::UI::Button + $BUTTONBAR->add (new DC::UI::Button text => "Save Config", tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.", on_activate => sub { - $::CFG->{layout} = dc::UI::get_layout; - dc::write_cfg "$Deliantra::VARDIR/client.cf"; + $::CFG->{layout} = DC::UI::get_layout; + DC::write_cfg "$Deliantra::VARDIR/client.cf"; status "Configuration Saved"; 0 }, ); - $BUTTONBAR->add (new dc::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, + $BUTTONBAR->add (new DC::UI::Flopper text => "Help!", other => $HELP_WINDOW = help_window, tooltip => "View Documentation"); - $BUTTONBAR->add (new dc::UI::Button + $BUTTONBAR->add (new DC::UI::Button text => "Quit", tooltip => "Terminates the program", on_activate => sub { @@ -2272,7 +2272,7 @@ } sub video_shutdown { - dc::OpenGL::shutdown; + DC::OpenGL::shutdown; undef $SDL_ACTIVE; } @@ -2291,18 +2291,18 @@ undef $WANT_REFRESH; $_[0]->stop; - $dc::UI::ROOT->draw; - dc::SDL_GL_SwapBuffers; + $DC::UI::ROOT->draw; + DC::SDL_GL_SwapBuffers; $LAST_REFRESH = $NOW; } -my $want_refresh = EV::idle_ns \&force_refresh; +my $want_refresh = EV::prepare_ns \&force_refresh; -my $input = EV::periodic 0, 1/60, undef, sub { - $NOW = time; +my $input = EV::periodic 0, 1 / $MAX_FPS, undef, sub { + $NOW = EV::now; ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_) - for dc::poll_events; + for DC::poll_events; if (%animate_object) { $_->animate ($LAST_REFRESH - $NOW) for values %animate_object; @@ -2324,37 +2324,37 @@ } %SDL_CB = ( - dc::SDL_QUIT => sub { + DC::SDL_QUIT => sub { EV::unloop EV::UNLOOP_ALL; }, - dc::SDL_VIDEORESIZE => sub { + DC::SDL_VIDEORESIZE => sub { }, - dc::SDL_VIDEOEXPOSE => sub { - dc::UI::full_refresh; + DC::SDL_VIDEOEXPOSE => sub { + DC::UI::full_refresh; }, - dc::SDL_ACTIVEEVENT => sub { + DC::SDL_ACTIVEEVENT => sub { # not useful, as APPACTIVE includes only iconified state, not unmapped -# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, dc::SDL_GetAppState;#d# -# printf "a %x\n", dc::SDL_GetAppState & dc::SDL_APPACTIVE;#d# -# printf "A\n" if $_[0]{state} & dc::SDL_APPACTIVE; -# printf "K\n" if $_[0]{state} & dc::SDL_APPINPUTFOCUS; -# printf "M\n" if $_[0]{state} & dc::SDL_APPMOUSEFOCUS; +# printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d# +# printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d# +# printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE; +# printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS; +# printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS; }, - dc::SDL_KEYDOWN => sub { - if ($_[0]{mod} & dc::KMOD_ALT && $_[0]{sym} == 13) { + DC::SDL_KEYDOWN => sub { + if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) { # alt-enter $FULLSCREEN_ENABLE->toggle; video_shutdown; video_init; } else { - dc::UI::feed_sdl_key_down_event ($_[0]); + DC::UI::feed_sdl_key_down_event ($_[0]); } }, - dc::SDL_KEYUP => \&dc::UI::feed_sdl_key_up_event, - dc::SDL_MOUSEMOTION => \&dc::UI::feed_sdl_motion_event, - dc::SDL_MOUSEBUTTONDOWN => \&dc::UI::feed_sdl_button_down_event, - dc::SDL_MOUSEBUTTONUP => \&dc::UI::feed_sdl_button_up_event, - dc::SDL_USEREVENT => sub { + DC::SDL_KEYUP => \&DC::UI::feed_sdl_key_up_event, + DC::SDL_MOUSEMOTION => \&DC::UI::feed_sdl_motion_event, + DC::SDL_MOUSEBUTTONDOWN => \&DC::UI::feed_sdl_button_down_event, + DC::SDL_MOUSEBUTTONUP => \&DC::UI::feed_sdl_button_up_event, + DC::SDL_USEREVENT => sub { if ($_[0]{code} == 1) { audio_channel_finished $_[0]{data1}; } elsif ($_[0]{code} == 0) { @@ -2372,16 +2372,16 @@ { if (-e "$Deliantra::VARDIR/client.cf") { - dc::read_cfg "$Deliantra::VARDIR/client.cf"; + DC::read_cfg "$Deliantra::VARDIR/client.cf"; } else { #TODO: compatibility cruft - dc::read_cfg "$Deliantra::OLDDIR/cfplusrc"; + DC::read_cfg "$Deliantra::OLDDIR/cfplusrc"; print STDERR "INFO: used old configuratrion file\n"; } - dc::DB::Server::run; + DC::DB::Server::run; - dc::UI::set_layout ($::CFG->{layout}); + DC::UI::set_layout ($::CFG->{layout}); my %DEF_CFG = ( sdl_mode => 0, @@ -2437,16 +2437,16 @@ sdl_init; - @SDL_MODES = dc::SDL_ListModes 8, 8; - @SDL_MODES = dc::SDL_ListModes 5, 0 unless @SDL_MODES; - @SDL_MODES or dc::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; + @SDL_MODES = DC::SDL_ListModes 8, 8; + @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES; + @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)"; @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES; $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES; { - my @fonts = map dc::find_rcfile "fonts/$_", qw( + my @fonts = map DC::find_rcfile "fonts/$_", qw( DejaVuSans.ttf DejaVuSansMono.ttf DejaVuSans-Bold.ttf @@ -2457,12 +2457,12 @@ DejaVuSansMono-BoldOblique.ttf ); - dc::add_font $_ for @fonts; + DC::add_font $_ for @fonts; - dc::pango_init; + DC::pango_init; - $FONT_PROP = new_from_file dc::Font $fonts[0]; - $FONT_FIXED = new_from_file dc::Font $fonts[1]; + $FONT_PROP = new_from_file DC::Font $fonts[0]; + $FONT_FIXED = new_from_file DC::Font $fonts[1]; $FONT_PROP->make_default; } @@ -2472,7 +2472,7 @@ # for my $rgba (0..1) { # my $t1 = Time::HiRes::time; # for (1..1000) { -# my $layout = dc::Layout->new ($rgba); +# my $layout = DC::Layout->new ($rgba); # $layout->set_text ("hallo" x 100); # $layout->render; # } @@ -2495,9 +2495,9 @@ #video_shutdown; #audio_shutdown; -dc::OpenGL::quit; -dc::SDL_Quit; -dc::DB::Server::stop; +DC::OpenGL::quit; +DC::SDL_Quit; +DC::DB::Server::stop; =head1 NAME